经济:修订间差异

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[[Category:Game concepts]]
[[Category: 游戏概念]]
[[Category:Colonization]]
[[Category:Colonization]]

2022年3月7日 (一) 13:29的版本

A gas giant with four units of research resources and one unit of the very rare Zro aerosol.

In Stellaris, the economy is based on the production and consumption of resources and services either from a specific planet or throughout the empire. It relies heavily on 人口 Pop 人口Pops working on different Pop job.png Jobs, or mining stations built over various celestial bodies.

Resources can vary from fairly common 食物 Food 食物Food crops to very rare substances such as 暗物质 Dark Matter 暗物质Dark Matter and also physical 矿物 Minerals 矿物Minerals to "produce" knowledge, such as 研究 Research 研究Research.

In that way, resources are very important and ought to be quickly scouted, exploited, and developed.

There are three kinds of resources: Material, Abstract and Strategic.

Resource storage capacity

All material resources and strategic resources (except Trade value.png trade value) must be stocked. All empires have a 15000 basic storage capacity for each resource except 能量币 Energy Credits 能量币Energy Credits, which has a 50000 basic storage capacity. An empire can build ‘Resource Silos’ on colonized planets and a ‘Resource Silo’ on starbases to expand their stockpile capacity. Any produced resources that cannot be stockpiled are simply wasted.

Material resources

Material resources are the most straightforward and important type as they provide the means to expand geographically, developmentally and technologically. They are gathered and stockpiled on a monthly basis, but not necessarily on the same day. While they all have a stockpile, how that stockpile and the excess is used varies fundamentally between each resource.

Basic

Basic resources are directly gathered from celestial bodies or resource districts.

Resource Main uses Description
Energy.png Energy credits
  • 领袖招募花费 Leader Recruitment Cost Leader Cost and Upkeep
  • 清除障碍花费 Clear Blocker Cost Clear Blockers Cost
  • 环境改造花费 Terraforming Cost Terraforming Cost
  • 法令 Edict Campaign Edicts Cost
  • 建筑花费 Building Cost Various Upkeep
  • 机械体 Mechanical机械 Machine Robotic Pop Upkeep
  • 市场中介费 Market Fee Market purchases
Energy Credits (Energy.png) is an energy backed currency accepted by all space-faring races. You can gain more energy by:
  1. Building Generator Districts on the surface of colonized planets.
  2. Using Construction Ships to build Mining Stations around energy rich planets or stars.
  3. Selling resources on the Market.
Minerals.png Minerals
  • 建筑花费 Building Cost Buildings and Districts Cost
  • 建筑花费 Building Cost Stations Cost
  • 冶金师 Metallurgist工匠 Artisan Manufacturing Jobs Upkeep
  • 石质 Lithoid Lithoid Pop Upkeep
Minerals (Minerals.png) is a collective term for the basic resources we need to construct ships, stations and planetary buildings. We can gain more by:
  1. Building Mining Districts on the surface of colonized planets.
  2. Using Construction Ships to build Mining Stations around mineral rich planets or asteroids.
  3. Buying more on the Market.
Food.png Food
  • Mod pop food req.png Biological Pop Upkeep
  • 造舰费用 Ship Build Cost Colony Ship Cost for Biological Empires
Food (Food.png) represents the various nutrients required to sustain and grow 人口 Pop Pops. You can gain more by:
  1. Building Agriculture Districts on the surface of colonized planets.
  2. Buying more on the Market.

Advanced

Advanced resources are resources that are produced by refining them from 矿物 Minerals 矿物Minerals.

Resource Main uses Description
Alloys.png Alloys
  • 造舰费用 Ship Build Cost Starbase and Ship Cost
  • 舰船维护费 Ship Upkeep Ship Upkeep
  • 巨型结构建造速度 Megastructure Build Speed Megastructure Cost
Alloys (Alloys.png) are advanced resources with a military application, which we need to construct Ships and Starbases. We can gain more by:
  1. Building 建筑 Building Alloy Foundries buildings on the surface of colonized planets.
  2. Building Menu icon claims.png Industrial Districts on the surface of colonized planets.
  3. Buying more on the Market.
Consumer goods.png Consumer goods
  • 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousnesses empires do not use consumer goods except for 失控机仆 Rogue Servitor 失控机仆Rogue Servitors
  • 消费品维护费 Pops upkeep
  • 研究人员 Researcher文化工作者 Culture Worker官僚 Bureaucrat Various Specialist Jobs Upkeep
  • 造舰费用 Ship Build Cost Colony Ship Cost (Unless 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness)
  • Decision luxuries.png Distribute Luxury Goods decision
Consumer Goods (Consumer goods.png) is an advanced resource that represents the various gadgets, luxuries and goods necessary to give your 人口 Pop Pops a good life and to perform intellectual 岗位 Jobs Jobs such as 研究人员 Researcher Research. You can gain more by:
  1. Building 建筑 Building Civilian Industries buildings on the surface of colonized planets.
  2. Building Menu icon claims.png Industrial Districts on the surface of colonized planets.
  3. Buying more on the Market.

Abstract resources

Abstract resources represent non-physical assets that an empire has access to. They are mostly concepts that represent complex sociopolitical activity within the empire's leadership and population.

Resource Main uses Description & notes
Influence.png Influence
  • Menu icon claims.png Claims Cost
  • 恒星基地影响力花费 Starbase Influence Cost Starbases Cost
  • 法令 Edict Decisions and Edicts Cost
  • Diplomacy alliance.png Diplomatic Pacts Upkeep
  • 正在被整合 Is being integrated Integrating Subjects
  • 选举 Election Influencing Elections
  • 承诺 Mandate Reforming the Government
  • 派系 Faction Faction Interactions
Influence (影响力 Influence) represents political clout, and is used for many things, like enacting Edicts, making Claims, building Outposts and dealing with Factions. The gain rate remains fairly constant throughout the game, but can be increased by:
  1. Winning the support of Factions in your empire.
  2. Declaring other empires your Rivals.
  3. Having Protectorates.
  4. Enacting the Edict "Ambition: Will to Power" (cost Unity).
  5. Acquiring the Domination Tradition: Tradition domination colonial viceroys.png Colonial Viceroys.
  6. Acquiring the Society technology: The Living State / 格式塔意识 Gestalt Consciousness Autonomous Agents.

  • An empire can store only 1000 Influence and the storage amount cannot be increased.
  • Some anomalies and archaeological sites offer Influence as a one-time reward.
Unity.png Unity
Unity (凝聚力 Unity) is used to unlock new Traditions. We can increase our output by building an 建筑 Building Autochton Monument or other buildings that provide jobs which produce Unity.
  • 物理学研究 Physics Research 物理学研究Physics Research research
  • 社会学研究 Society Research 社会学研究Society Research research
  • Engineering research Engineering research
Physics / Society / Engineering Research (物理学研究 Physics Research社会学研究 Society ResearchEngineering research) is used to research new technologies. We can increase out putput by:
  1. Building 建筑 Building Research Labs buildings on our colonies.
  2. Using Construction Ships to build Research Stations around mineral certain planets or stars.

  • Research speed is based on monthly research points production, and only then multiplied by Research Speed modifiers.
  • Research can be stored by not working on any research or special project.
  • The moment a research or special project takes place stored research is used to double the progress speed until the storage is emptied.

Trade value

Trade value is a planetary resource as opposed to an empire one and is converted into 能量币 Energy Credits 能量币Energy Credits, 消费品 Consumer Goods 消费品Consumer Goods and / or 凝聚力 Unity 凝聚力Unity based on the empire's trade policy. 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness empires do not use it.

Resource Major source Description
Trade value.png Trade value
  • 人口 Pop 人口Pops (varies based on Living Standards, Civics and/or Traits)
  • 岗位 Jobs Various jobs
  • 建筑 Building Galactic Stock Exchange building increases planetary overall trade value
  • Planet asteroid.png Celestial Body deposits (no stations required)
  • 企业政府 Corporate Branch Office buildings
Trade Value represents civilian day-to-day economic activity. Starbases collect Trade Value and convert it into resources such as 能量币 Energy Credits Energy Credits if connected to your capital planet through a Trade Route. Trade Value that is directly collected by your capital Starbase does not need a trade route to generate resources.

Strategic resources

Menu icon strategic resource.png Strategic resources are special rare resources required to both build and maintain advanced buildings and ship components. They are much harder to obtain than the common basic resources and are therefore also much more highly valued. Strategic resources can be obtained by either extracting them from natural deposits or manufacturing them synthetically. Natural strategic resource deposits are always visible but requires specific technology to exploit. Synthetic versions are produced from 矿物 Minerals 矿物Minerals, albeit at a steep price. All strategic resources can also be manufactured from Dimensional Fabricator buildings.

Resource Major uses Required tech Major source Description
Exotic gases.png Exotic Gases
  • 伤害 Damage Advanced plasma weapon components
  • 护盾 Shields Advanced shield components
  • 法令 Edict Strategic resource edicts
建筑 Building Advanced buildings cost and upkeep0
  • Cyto-Revitalization Center
  • Hall of Judgement
  • Energy Nexus
  • Advanced research buildings
  • Hyper-Entertainment Forums
  • 企业政府 Corporate Executive Retreat
  • 失控机仆 Rogue Servitor Organic Paradise
异星天然气开采 Exotic Gas Extraction 异星天然气开采Exotic Gas Extraction
  • 建筑 Building Exotic Gas Refineries
  • 建筑 Building Gas Extraction Wells (rare planetary features required)
  • Sb nebula refinery.png Nebula Refinery (if Exotic Gas Extraction has been researched)
  • Planet gas giant.png Gas giant deposits
  • Planet toxic.png Toxic world deposits
Rare and exotic gases with a variety of uses, particularly in the operation of advanced energy-based weaponry and force fields. Some of the gases can also be used as starship fuel or even as recreational drugs.
Rare crystals.png Rare Crystals
  • 伤害 Damage Advanced laser weapon components
  • 船体值 Hull Points Advanced hull components
  • 法令 Edict Strategic resource edicts
建筑 Building Advanced buildings cost and upkeep0
  • Advanced consumer goods buildings
  • Commerce Megaplexes
  • Advanced housing buildings
  • Advanced unity buildings
  • 企业政府 Corporate Xeno-Outreach Agency
稀有水晶开采 Rare Crystal Mining 稀有水晶开采Rare Crystal Mining
  • 建筑 Building Synthetic Crystal Plants
  • 建筑 Building Crystal Mines (rare planetary features required)
  • Planet asteroid.png Ice asteroid deposits
  • Planet frozen.png Frozen world deposits
These crystals have properties that make them extremely effective at focusing laser beams, and they are also a critical component in most advanced electronics. In addition, many cultures treasure them as decorations and adornments.
Volatile motes.png Volatile Motes
  • 伤害 Damage Advanced kinetic and missile weapon components
  • 法令 Edict Strategic resource edicts
建筑 Building Advanced buildings cost and upkeep0
  • Food Processing Centers
  • Mineral Purification Hubs
  • Advanced alloys buildings
  • Fortress
微粒稳定化 Mote Stabilization 微粒稳定化Mote Stabilization
  • 建筑 Building Chemical Plants
  • 建筑 Building Mote Harvesting Traps (rare planetary features required)
  • Planet asteroid.png Asteroid deposits
  • Planet molten.png Molten world deposits
These preternatural particles contain a tremendous amount of energy which could be exploited in energy production, as fuel or even as explosives.'
Zro.png Zro
  • Ship part psi shield.png Psionic Shields component
蒸馏泽珞 Zro Distillation 蒸馏泽珞Zro Distillation
  • Planet toxic.png Toxic world deposits
  • Planet gas giant.png Gas giant anomalies
An extremely rare aerosol of exotic particles. It has been deposited on a number of worlds through meteor impacts, but its true origin is a mystery. If ingested by psionically-gifted individuals, zro acts as a very potent (and addictive) drug that enhances PSI abilities.
Dark Matter.png Dark Matter
  • Ship part dark matter shield.png Dark Matter Deflectors component
  • Ship part dark matter power core.png Dark Matter Reactor component
  • Ship part thruster 5.png Dark Matter Thrusters component
  • 灭世天罚 Nemesis Star-Eater construction
  • 灭世天罚 Nemesis Aetherophasic Engine upgrade
暗物质收集 Dark Matter Drawing 暗物质收集Dark Matter Drawing
  • Black Hole.png Black hole deposits
  • Observatory.png Black Hole Observatory (if Dark Matter Drawing has been researched)
  • 灭世天罚 Nemesis Star-Eaters
This exotic substance has many properties that seemingly defy several natural laws. Harvestable concentrations can only be found near Black Holes or in certain nebulas.
Living Metal.png Living Metal
  • 法令 Edict Living Metal Mega-Construction edict
活体金属 Living Metal Living Metal
  • Anomaly deposits
  • Destroyed Contingency Sterilization Hubs
  • Sentinels archaeology site
  • 寰宇企业 Megacorp Sold rarely by the Racket Industrial Enterprise caravan
This inorganic metal shows characteristics usually seen only in biological life forms. It will always attempt to regenerate back into the shape it was stabilized into.
Nanites.png Nanites
  • Ship part auto repair.png Nanite Repair System component
  • 建筑 Building Nanite Transmuter building upkeep
  • 法令 Edict Nanite Actuators edict
  • 遥远繁星故事包 Distant Stars Story Pack L-Cluster celestial bodies
Simple but powerful nanoactuators, allowing for complex manipulations and experiments of macroscopic scales.

Shortages

If an empire's stored stockpile for a certain resource drops to 0 with negative income, a resource shortage will occur. Resource shortages should be avoided at all costs as they impart massive penalties.

The market can be utilized to overcome a short term deficit but this isn't a long-term solution, because the resources you buy from the market will become more and more expensive and what you sell will become cheaper and cheaper overtime.

能量币 Energy Credits 能量币Energy Credits 矿物 Minerals 矿物Minerals Mod pop food req.png Food 合金 Alloys 合金Alloys 消费品 Consumer Goods 消费品Consumer Goods 影响力 Influence 影响力Influence 异星天然气 Exotic Gases 异星天然气Exotic Gases 稀有水晶 Rare Crystals 稀有水晶Rare Crystals 易爆微粒 Volatile Motes 易爆微粒Volatile Motes
  • 矿物 Minerals −50% Minerals from jobs
  • 陆军伤害 Army Damage −75% Army Damage
  • 护盾承受值 Shield Hit Points −75% Shield hit points
  • 舰船武器伤害 Ship Weapons Damage −75% Ship weapons damage
  • 岗位生产的合金 Alloys from Jobs −50% Alloys from jobs
  • 岗位生产的合金 Alloys from Jobs −50% Consumer goods from jobs
  • Mod pop robot build speed mult.png −75% Robot build speed
  • 幸福度 Happiness −25% Lithoid pop happiness
  • Mod pop growth req.png −75% Lithoid pop growth
  • 幸福度 Happiness −25% Biological pop happiness
  • Mod pop growth req.png −75% Biological pop growth
  • Mod pop robot build speed mult.png −75% Organic Assembly Speed
  • 装甲值 Armor Hit Points −75% Ship armor
  • 舰船武器射速 Ship Fire Rate −75% Fire rate
  • 幸福度 Happiness −25% Pop happiness
  • 研究 Research −50% Research from jobs
  • 凝聚力 Unity −50% Unity from jobs
  • 幸福度 Happiness No happiness from living standards
  • 幸福度 Happiness −20% Happiness
  • 人口资源产出 Pop Resource Production −25% Job output
  • 人口资源产出 Pop Resource Production −25% Job output
  • 人口资源产出 Pop Resource Production −25% Job output

References


游戏概念