小 (文本替换 - 替换“Category:Governance”为“Category:治理”) |
(2022年4月18日 (一) 18:55 Kami-sama) |
||
第1行: | 第1行: | ||
{{version|3.3}} | {{version|3.3}} | ||
[[File:UI factions.png|thumb|500px|Factions screen]] | [[File:UI factions.png|thumb|500px|Factions screen]] | ||
'''{{iconify|Faction}}s''' represent political parties and have a potentially high impact on pop {{iconify|Happiness}}. There is at least one faction for each ethic and in most cases every pop joins the faction corresponding to its ethic. Faction names are randomly generated but can be manually changed at any point. | |||
{{iconify|Gestalt Consciousness}} empires don't have factions. | |||
== Faction Properties == | == Faction Properties == | ||
第7行: | 第9行: | ||
Every faction has all of these properties. Approval and size/support are usually the most important figures to keep in mind. | Every faction has all of these properties. Approval and size/support are usually the most important figures to keep in mind. | ||
=== Spawn | === Spawn limitations === | ||
A faction can only spawn if at least 10 years have passed and there are at least 5 pops capable of joining it. There is also a 180-day lockout between factions spawning. While many also require having met another species, this is not a universal rule. | |||
A faction will despawn if it no longer has enough members, although it may form again under a new name later. | |||
=== Approval === | === Approval === | ||
Approval is | [[File:Mod_faction_approval.png|24px]] '''Faction Approval''' is a value from 0 to 100 that's calculated based on whether or not you're fulfilling the faction's demands regarding the issues it cares about, as well as by faction actions you take. Faction approval adds a {{iconify|Happiness}} modifier to all Pops who are members of the faction: | ||
{| class=" | {| class="wikitable" style="text-align: center;" | ||
! Approval | ! [[File:Mod_faction_approval.png|24px]] Approval | ||
| {{red|0-19%}} || {{red|20-39%}} || {{yellow|40-59%}} || {{green|60-79%}} || {{green|80-100%}} | |||
| {{red|0-19%}} | |||
| | |||
| {{red|20-39%}} | |||
| | |||
| {{yellow|40-59%}} | |||
| | |||
| {{green|60-79%}} | |||
| {{green| | |||
|- | |- | ||
| {{green| | ! {{iconify|Happiness}} | ||
| {{green|+10%}} | | {{red|-40%}} || {{red|–10%}} || {{yellow|0}} || {{green|+5%}} || {{green|+10%}} | ||
|} | |} | ||
=== | === Size === | ||
A pop can only | {{icon|pop}} '''Faction Size''' is the number of pops who are members of the faction. A pop can only join a faction if it's sentient, has ''Full Citizenship'' or ''Residence'' {{iconify|Citizenship}} species rights, and does not suffer from Stellar Culture Shock. A pop can only join one faction. As a Pop has to have the corresponding ethic to join a faction, {{icon|governing ethics attraction}} [[Ethics attraction]] plays a major role in faction size. Both systems interact to a degree, with many issues aiming to create (or curb) conflicting attractions. | ||
Ideally you want to maximize the size of factions with high approval and minimize (or eliminate) factions with very low approval. Depending on the size, an unhappy faction will be listed as white, yellow, or red in the outliner. | |||
Pops with the {{iconify|Nerve Stapled}} and {{iconify|Zombie}} traits cannot join factions. | |||
=== Support === | |||
[[File:Faction_support.png|24px]] '''Faction Support''' is the percentage of an empire's {{iconify|political power}} held by pops in the faction. A faction can have higher support than another faction with a larger size if the smaller faction has many members who are {{iconify|Ruler}}s with {{iconify|Living Standards}} that increase their political power. | |||
=== Issues === | === Issues === | ||
Issues | Issues indirectly translate to happiness: the more issues that are fulfilled, the higher the faction approval, and the happier the faction members. By their nature factions with opposing ethics have opposing issues, making it impossible to make all factions happy. An issue can be either fulfilled or not fulfilled. In either case, it might produce a happiness penalty (red), a happiness bonus (green) or be neutral (yellow). Many issues have requirements before they can appear, making it sometimes hard to know what will please a faction before unlocking the proper options. | ||
As they can only have two states, issues come in a few common shapes that can each only have two of the above states: | As they can only have two states, issues come in a few common shapes that can each only have two of the above states: | ||
* Positive issues | * Positive issues increase approval if fulfilled and don't effect it if not fulfilled. | ||
* Negative issues | * Negative issues decrease approval if not fulfilled and don't effect it if fulfilled. | ||
* Extreme issues | * Extreme issues increase approval if fulfilled and decrease it if not fulfilled, . | ||
* Timed issues belong into one of the above, but rely on having a timed country flag. | * Timed issues belong into one of the above, but rely on having a timed country flag. | ||
* Stacking issues are a set of | * Stacking issues are a set of positive issues with 2 or more "levels" to fulfilling them. The higher level is the same basic mechanic/check, but with a higher threshold (i.e., being 10, 20 and 50 years at peace; having 1, 3 or 5 Non-Aggression Pacts). Fulfilling one level will unlock the next one and disable the previous, so that you can't get an approval increase from fulfilling more than one level and you only see one unfulfilled level at a same time. | ||
=== Effects === | === Effects === | ||
All | All factions produce {{iconify|Unity}} for the empire, unless they have extremely low approval. The higher the faction approval and support the more Unity will be produced. All factions produce {{icon|monthly unity add}} 0.5 Unity per pop. This value is then multiplied by faction approval, resulting in the total yield. | ||
Faction Unity Gain can be improved by the following: | {{icon|monthly unity mult}} Faction Unity Gain can be improved by the following: | ||
*{{iconify|Egalitarian}} | * {{iconify|Egalitarian}} ethic: {{green|+25%}} | ||
*{{iconify|Fanatic Egalitarian}} | * {{iconify|Fanatic Egalitarian}} ethic: {{green|+50%}} | ||
*{{iconify|Parliamentary System}} | * {{iconify|Parliamentary System}} civic: {{green|+40%}} | ||
*{{iconify|Oligarchic}} | * {{iconify|Oligarchic}} authority: {{green|+15%}} | ||
* {{Iconify|The Living State|24px}} | * {{Iconify|The Living State|24px}} technology: {{green|+10%}} | ||
=== Leader === | === Leader === | ||
Every | Every faction has a faction leader chosen randomly from the empire's {{iconify|Leader}}s, including its {{iconify|Envoy}}s but excluding leaders created by events. If an Empire's {{icon|ruler leader}} Ruler is also the leader of a faction, the attraction for the faction's ethic will increase by {{green|+25%}}. Some factions have restrictions or weights on which leader classes or species can lead them. | ||
{| class="mildtable plainlist sortable" | |||
! Faction !! Ethic !! Faction leader | |||
|- | |||
| {{iconify|Progressive|24px}} || {{iconify|Egalitarian}} || {{icon|imperial}}{{icon|ruler leader}} {{red|0%}} if leader is the empire's Ruler and the empire has Imperial authority | |||
|- | |||
| {{iconify|Prosperity|24px}} || {{iconify|Pacifist}} || {{icon|admiral}} {{icon|general}} {{red|0%}} if leader is an Admiral or General | |||
|- | |||
| {{icon|Supremacist faction|24px}} Supremacist || {{iconify|Xenophobe}} || | |||
* {{icon|scientist}} {{red|–50%}} if leader is a Scientist | |||
* {{red|0%}} if leader isn't the empire's main species | |||
* {{icon|mechanical}} {{red|0%}} if leader's species has the Mechanical trait<ref>If an empire's main species is mechanical, usually after taking the {{iconify|Synthetic Evolution}} ascension perk, the Supremacist faction can't get a faction leader.</ref> | |||
|- | |||
| {{iconify|Traditionalist|24px}} || {{iconify|Spiritualist}} || {{icon|mechanical}} {{red|0%}} if leader's species has the Mechanical trait | |||
|- | |||
| {{iconify|Xenoist|24px}} || {{iconify|Xenophile}} || | |||
* {{icon|scientist}} {{red|–50%}} if leader is a Scientist | |||
* {{green|+100%}} if leader isn't the empire's main species | |||
|- | |||
| {{icon|unknown}} Manifesti || {{icon|egalitarian}}{{icon|Xenophile}}{{icon|Pacifist}} || {{icon|dictatorial}}{{icon|imperial}}{{icon|ruler leader}} {{red|0%}} if leader is the empire's Ruler and the empire has Imperial or Dictatorial authority | |||
|} | |||
If the leader is killed or fired, a new faction leader will be | If the faction leader is killed or fired, a new faction leader will be chosen randomly. If no existing leaders can replace them, the faction will remain leaderless for the rest of the game.{{sup|Verification needed}} | ||
=== Actions === | === Actions === | ||
There are three actions available to manipulate your empire's factions: | |||
* ''' | {| class="mildtable" | ||
! Action !! Effects !! Requirements !! Notes / Description | |||
|- | |||
| '''Embrace Faction''' || {{icon|time}} For 10 years: | |||
* [[File:Mod_faction_approval.png|24px]] {{green|+10}} faction approval | |||
* [[File:Mod_faction_approval.png|24px]] {{red|–35}} faction approval for all other factions | |||
* {{icon|no}} You can't embrace factions | |||
| {{icon|unity}} Costs '''5000''' Unity | |||
: [[File:Faction_support.png|24px|link=Faction support]] At least 20% faction support | |||
: {{icon|no}} Don't have the fanatic version of this faction's ethic | |||
: {{icon|no}}[[File:Diplomacy hasvassal.png|24px]] Not a [[Subject_empire#Dominion|dominion]] | |||
| | |||
<hr>''Embrace the policies and values of the {{yellow|[Root.GetName]}}, bringing them into our government. This will {{green|permanently change our Governing Ethics}} and {{red|displease all other Factions in our empire}}.'' | |||
|- | |||
| '''Promote Faction''' || Until you '''Stop Promoting Faction''': | |||
* [[File:Mod_pop_government_ethic_attraction.png|24px]] {{green|+100%}} faction ethic attraction | |||
| None | |||
| This can be used either to promote the governing [[ethics]] or to prepare for an ethics switch. | |||
<hr>''Promote the policies and values of the {{yellow|[Root.GetName]}}. This will make their ethics more attractive to our population for as long as it is active.'' | |||
|- | |||
| '''Suppress Faction''' || Until you '''Stop Suppressing Faction''': | |||
* [[File:Mod_pop_government_ethic_attraction.png|24px]] {{red|–75%}} faction ethic attraction | |||
* [[File:Mod_faction_approval.png|24px]] {{red| –50}} faction approval | |||
| None | |||
| Can - in the long run - eliminate the faction. But its main use is to limit the size of factions with low approval. | |||
<hr>''Suppress the policies and values of the {{yellow|[Root.GetName]}}. This will make their ethics less attractive to our population for as long as it is active.'' | |||
|} | |||
AI empires won't embrace a faction unless their ruler is the faction's leader, and they won't embrace a faction if doing so would shift their ethic from moderate to fanatic unless that faction has at least 50% support. AI empires will never promote or suppress factions, and an AI empire with the {{iconify|Fanatic Purifiers}} civic will never embrace a faction. | |||
== Factions == | == Factions == | ||
{{SVersion|3.3}} | {{SVersion|3.3}} | ||
There are 10 | There are 10 factions, one for each [[ethic]] except {{iconify|Xenophobe}} and {{iconify|Egalitarian}} which both have two. Many faction issues are not present if the empire has the {{iconify|Fanatic Purifiers}} civic or require the empire to have established [[File:navbar icons galaxy.png|24px]] communications with a certain number of empires. | ||
{| class="mildtable" | {| class="mildtable" | ||
! Faction & Ethic !! {{hover|Category|Cat}} !! Issue | |||
! {{icon|yes|21px}} !! {{icon|no|21px}} !! {{icon|fanatic purifiers}} | |||
! style="width:1%" | [[File:navbar icons galaxy.png|hover|Communications|30px]] !! DLC | |||
! Additional requirements to appear !! Requirements to fulfill | |||
|- id="Imperialist" | |||
|rowspan="13" style="text-align: center;" | [[File:Faction icons imperialists.png]]<br><h4>Imperialist</h4><br>{{iconify|Militarist}} | |||
| rowspan=2 | {{icon|policy}} || '''Strong Diplomacy''' || {{green|+10}} || {{yellow|0}} || rowspan=2 | {{icon|no}} || rowspan=2 | || rowspan=2 | | |||
| rowspan=2 | None | |||
| {{icon|Belligerent}}{{icon|Supremacist}} [[Diplomatic Stance]] policy is ''Belligerent'' or ''Supremacist'' | |||
|- | |||
| '''Weak Diplomacy''' || {{yellow|0}} || {{red|–10}} | |||
| {{icon|no}}{{icon|Cooperative}} [[Diplomatic Stance]] policy isn't ''Cooperative'' | |||
|- | |||
| {{icon|policy}} || '''Aggressive Diplomacy''' || {{yellow|0}} || {{red|–30}} || || 1 || | |||
| None | |||
| {{icon|policy}} [[War Philosophy]] policy is ''Unrestricted Wars'' or ''Liberation Wars'' | |||
|- | |||
| {{icon|time}}{{icon|war}} || '''Conquest''' || {{green|+10}} || {{yellow|0}} || || || | |||
| None | |||
| [[File:Planet_invasion.png|24px|link=Land_warfare]] Conquered a planet within the last 10 years | |||
|- | |- | ||
| rowspan=3 | [[File:Diplomacy_alliance.png|24px|link=Diplomatic agreement]] || '''Local Rivalry''' || {{green|+5}} || {{red| –5}} || rowspan=3 | {{icon|no}} || rowspan=3 | 3 || rowspan=3 | | |||
| Less than 2 {{icon|rivalry}} rivals | |||
| {{icon|rivalry}} 1 rival | |||
|- | |- | ||
| '''Neighborhood Rivalries''' || {{green|+10}} || rowspan=2 | {{yellow|0}} | |||
| rowspan=2 | {{icon|yes}} Fulfilled | |||
| ''' | | {{icon|rivalry}} 2 rivals | ||
|- | |- | ||
| ''' | | '''Galactic Nemeses''' || {{green|+15}} | ||
| {{icon|rivalry}} 3+ rivals | |||
|- | |- | ||
| ''' | | [[File:Diplomacy_alliance.png|24px|link=Diplomatic agreement]] || '''Imperial Hegemony''' || {{green|+5}} || {{yellow|0}} || {{icon|no}} || 3 || | ||
| None | |||
| {{icon|vassal}} Having a subject or being the president of a {{iconify|Hegemony}} Federation | |||
|- | |- | ||
| ''' | | [[File:Diplomacy_alliance.png|24px|link=Diplomatic agreement]] || '''Subject State''' || {{yellow|0}} || {{red|–25}} || || || | ||
| {{icon|vassal}} Being a subject | |||
| {{icon|no}}{{icon|vassal}} Not being a subject | |||
|- | |- | ||
| ''' | | [[File:Menu_icon_edicts.png|24px|link=Government]] || '''Fanatic Purifiers''' || {{green|+10}} || {{yellow|0}} || {{icon|yes}} || || | ||
| {{icon|yes}} Fulfilled | |||
| {{iconify|Fanatic Purifiers}} civic | |||
|- | |- | ||
| ''' | | {{icon|time}} || '''Leviathan Slayer''' || {{green|+10}} || {{yellow|0}} || || || {{icon|lev}} | ||
| Contact with a [[Guardian]] or {{icon|yes}} fulfilled | |||
| Killed a [[Guardian]] within the last 20 years | |||
|- | |- | ||
| ''' | | rowspan=2 | {{icon|time}}{{icon|minor artifacts}} || '''Military Requisition of Artifacts''' || {{green|+5}} || {{yellow|0}} || rowspan=2 | || rowspan=2 | || rowspan=2 | {{icon|anr}} | ||
| rowspan=2 | {{iconify|Arcane Deciphering|24px}} technology | |||
| {{icon|minor artifacts}} ''Find Military Applications'' temporary empire modifier from the ''Find Military Applications'' Minor Artifact action | |||
|- | |- | ||
| ''' | | '''Waste of Artifacts''' || {{yellow|0}} || {{red| –5}} | ||
| {{icon|minor artifacts}} ''Find Peaceful Applications'' temporary empire modifier from the ''Find Peaceful Applications'' Minor Artifact action | |||
|- | |- | ||
| ''' | ! Faction & Ethic !! {{hover|Category|Cat}} !! Issue | ||
! {{icon|yes|21px}} !! {{icon|no|21px}} !! {{icon|fanatic purifiers}} | |||
! style="width:1%" | [[File:navbar icons galaxy.png|hover|Communications|30px]] !! DLC | |||
! Additional requirements to appear !! Requirements to fulfill | |||
|- id="Isolationist" | |||
|rowspan="12" style="text-align: center;" | [[File:Faction icons isolationists.png]]<br><h4>Isolationist</h4><br>{{iconify|Xenophobe}}<br>(alien pops or Pacifist empire only) | |||
| {{icon|policy}} || '''Isolationist Diplomacy''' || {{green|+10}} || {{red|–10}} || {{icon|no}} || || | |||
| {{icon|no}}{{iconify|Corporate||Not}} authority | |||
| {{icon|Isolationist}} [[Diplomatic Stance]] policy is ''Isolationist'' | |||
|- | |- | ||
| ''' | | {{icon|policy}} || '''Stalwart Defense''' || {{yellow|0}} || {{red|–25}} || {{hover|Issue appears but can't be fulfilled|[[File:Failure_risk_icon.png|24px]]}} || 1 || | ||
| [[File:navbar icons galaxy.png|hover|Communications|24px]] Communications with a non-{{icon|vassal}}subject default empire | |||
| {{icon|no}}{{icon|policy}} [[War Philosophy]] policy isn't ''Unrestricted Wars'' | |||
|- | |||
| {{icon|time}}{{icon|War}} || '''Unwilling Aggression''' || {{yellow|0}} || {{red| –25}} || || 3 || | |||
| {{iconify|war||At}} as an attacker | |||
| {{icon|no}}{{icon|War}} Not attacking or joining another empire in an offensive war | |||
|- | |||
| [[File:Diplomacy_alliance.png|24px|link=Diplomatic agreement]] || '''Strong Alone''' || {{yellow|0}} || {{red|–25}} || || 1 || | |||
| None | |||
| {{icon|no}}{{iconify|Federation||Not a}} member | |||
|- | |- | ||
| ''' | | {{icon|policy}}[[File:Diplomacy_alliance.png|24px|link=Diplomatic agreement]] || '''Restricted Movement''' || {{yellow|0}} || {{red|–10}} || || 3 || | ||
| None | |||
| | |||
{{icon|no}}{{iconify|Migration Treaty||No}} with or [[migration access]] from another empire | |||
<br>{{icon|no}}{{icon|policy}} [[Refugees]] policy isn't ''Refugees Welcome'' | |||
|- | |- | ||
| ''' | | rowspan=3 | [[File:Diplomacy_alliance.png|24px|link=Diplomatic agreement]] || '''Non-Aggression Pact''' || {{green|+5}} || rowspan=3 | {{yellow|0}} || rowspan=3 | {{hover|Issue appears but can't be fulfilled|[[File:Failure_risk_icon.png|24px]]}} || rowspan=3 | 3 || rowspan=3 | | ||
| Less than 2 {{iconify|Non-Aggression Pact}}s and/or {{iconify|Federation Associate}}s | |||
| {{iconify|Non-Aggression Pact}} or is a {{iconify|Federation Associate}} | |||
|- | |- | ||
| ''' | | '''Non-Aggression Covenant''' || {{green|+10}} | ||
| rowspan=2 | {{icon|yes}} Fulfilled | |||
| {{iconify|Non-Aggression Pact||2}}s and/or {{iconify|Federation Associate}}s | |||
|- | |- | ||
| '''Non-Aggression Protocol''' || {{green|+15}} | |||
| {{iconify|Non-Aggression Pact||3+}}s and/or {{iconify|Federation Associate}}s | |||
| ''' | |||
|- | |- | ||
| | | rowspan=3 | {{icon|time}}{{icon|war}} || '''Peace''' || {{green|+5}} || rowspan=3 | {{yellow|0}} || rowspan=3 | || rowspan=3 | 1 || rowspan=3 | | ||
| None | |||
| [[File:diplomacy truce.png|24px]] At peace for more than 9 years | |||
|- | |- | ||
| ''' | | '''Extended Peace''' || {{green|+10}} | ||
| {{icon|time}}[[File:diplomacy truce.png|24px]] At peace for more than 9 years | |||
| [[File:diplomacy truce.png|24px]] At peace for more than 24 years | |||
|- | |- | ||
| ''' | | '''Peace Everlasting''' || {{green|+15}} | ||
| {{icon|time}}[[File:diplomacy truce.png|24px]] At peace for more than 24 years | |||
| [[File:diplomacy truce.png|24px]] At peace for more than 49 years | |||
|- | |- | ||
| ''' | | {{icon|time}}{{icon|policy}} || '''Cautious First Contact Protocols''' || {{yellow|0}} || {{red|–10}} || {{hover|Issue appears but can't be fulfilled|[[File:Failure_risk_icon.png|24px]]}} || || | ||
| {{icon|time}} Either no more than 75 years have passed or has started a [[first contact]] procedure within the last 20 years | |||
| {{icon|no}}[[File:Contact friendly.png|24px|link=Policies#Proactive]] [[First Contact Protocol]] policy isn't ''Proactive'' | |||
|- | |- | ||
| | ! Faction & Ethic !! {{hover|Category|Cat}} !! Issue | ||
! {{icon|yes|21px}} !! {{icon|no|21px}} !! {{icon|fanatic purifiers}} | |||
! style="width:1%" | [[File:navbar icons galaxy.png|hover|Communications|30px]] !! DLC | |||
! Additional requirements to appear !! Requirements to fulfill | |||
|- id="Progressive" | |||
|rowspan="6" style="text-align: center;" | [[File:Faction icons progressives.png]]<br><h4>Progressive</h4><br>{{iconify|Egalitarian}} | |||
| [[File:Menu_icon_edicts.png|24px|link=Government]] || '''Anti-Autocratic''' || {{green|+10}} || {{red| –15}} || || || | |||
| None | |||
| {{icon|no}}{{icon|Dictatorial}}{{icon|Imperial}} Neither Dictatorial nor Imperial authority | |||
|- | |- | ||
| {{icon|policy}} || '''Cooperative Diplomacy''' || {{green|+5}} || {{yellow|0}} || {{icon|no}} || || | |||
| None | |||
| ''' | | {{icon|Cooperative}} [[Diplomatic Stance]] policy is ''Cooperative'' | ||
|- | |- | ||
| {{icon|pop}} || '''Free Movement''' || {{green|+10}} || {{red| –10}} || || || | |||
| Encountered another species | |||
| | |||
{{icon|policy}} [[Resettlement]] policy is ''Prohibited'' | |||
<br>{{icon|no}}{{iconify|Migration Controls}} species rights are ''No Migration Controls'' for every free species | |||
|- | |- | ||
| {{icon|policy}} || '''Reproductive Freedom''' || {{green|+5}} || {{red| –20}} || || || | |||
| None | |||
| {{icon|policy}} [[Population Controls]] policy is ''Prohibited'' | |||
|- | |- | ||
| ''' | | {{icon|pop}} || '''Anti-Stratification''' || {{yellow|0}} || {{red| –25}} || || || | ||
| None | |||
| {{iconify|Living Standards}} species rights aren't ''Stratified Economy'' for any species | |||
|- | |- | ||
| ''' | | {{icon|policy}} || '''Born Equal''' || {{green|+5}} || {{red|–5}} || || || | ||
| {{iconify|Selected Lineages tech|24px}}nology | |||
| {{icon|policy}} [[Leader Enhancement]] policy is ''Natural Selection'' | |||
|- | |- | ||
| | ! Faction & Ethic !! {{hover|Category|Cat}} !! Issue | ||
! {{icon|yes|21px}} !! {{icon|no|21px}} !! {{icon|fanatic purifiers}} | |||
! style="width:1%" | [[File:navbar icons galaxy.png|hover|Communications|30px]] !! DLC | |||
! Additional requirements to appear !! Requirements to fulfill | |||
|- id="Prosperity" | |||
|rowspan="8" style="text-align: center;" | [[File:Faction icons prosperity.png]]<br><h4>Prosperity</h4><br>{{iconify|Pacifist}} | |||
| [[File:Empire_economy.png|24px|link=Economy]] || '''Solid Liquidity''' || {{green|+10}} || {{yellow|0}} || || || | |||
| {{icon|planet}} At least 3 colonies | |||
| {{icon|energy}} At least 5000 energy credits | |||
|- | |- | ||
| ''' | | {{icon|policy}} || '''Defensive Stance''' || {{green|+10}} || {{red| –10}} || {{hover|Issue appears but can't be fulfilled|[[File:Failure_risk_icon.png|24px]]}} || 1 || | ||
| None | |||
| {{icon|policy}} [[War Philosophy]] policy is ''Defensive Wars'' | |||
|- | |- | ||
| ''' | | {{icon|time}}{{icon|war}} || '''Keep the Peace''' || {{green|+5}} || {{red| –10}} || || || | ||
| None | |||
| {{icon|no}}{{icon|war}} Not at war | |||
|- | |- | ||
| | | {{icon|time}}{{icon|war}} || '''Nonviolence''' || {{yellow|0}} || {{red| –30}} || || 3 || | ||
| None | |||
| ''' | | {{icon|no}}{{icon|war}} Not attacking or joining an aggressor empire in war for 20 years | ||
|- | |- | ||
| | | rowspan=2 | [[File:Menu_icon_edicts.png|24px|link=Government]]{{icon|policy}} || '''Mercantile Diplomacy''' || {{green|+10}} || {{yellow|0}} || rowspan=2 | {{icon|no}} || rowspan=2 | || rowspan=2 | | ||
| {{icon|yes}} Fulfilled | |||
| {{icon|mercantile}} [[Diplomatic Stance]] policy is ''Mercantile'' | |||
|- | |- | ||
| ''' | | '''Aggressive Diplomacy''' || {{yellow|0}} || {{red| –10}} | ||
| {{icon|no}} Unfulfilled | |||
| {{icon|no}}{{icon|Belligerent}}{{icon|Supremacist}} [[Diplomatic Stance]] policy isn't ''Belligerent'' or ''Supremacist'' | |||
|- | |- | ||
| ''' | | rowspan=2 | {{icon|time}}{{icon|minor artifacts}} || '''Embetterment of Society''' || {{green|+5}} || {{yellow|0}} || rowspan=2 | || rowspan=2 | || rowspan=2 | {{icon|anr}} | ||
| rowspan=2 | {{iconify|Arcane Deciphering|24px}} technology | |||
| {{icon|minor artifacts}} ''Find Peaceful Applications'' temporary empire modifier from the [[_]] Minor Artifact action | |||
|- | |- | ||
| ''' | | '''Waste of Artifacts''' || {{yellow|0}} || {{red| –5}} | ||
| {{icon|minor artifacts}} ''Find Military Applications'' temporary empire modifier from the [[_]] Minor Artifact action | |||
|- | |- | ||
| | ! Faction & Ethic !! {{hover|Category|Cat}} !! Issue | ||
! {{icon|yes|21px}} !! {{icon|no|21px}} !! {{icon|fanatic purifiers}} | |||
! style="width:1%" | [[File:navbar icons galaxy.png|hover|Communications|30px]] !! DLC | |||
! Additional requirements to appear !! Requirements to fulfill | |||
|- id="Supremacist" | |||
|rowspan="13" style="text-align: center;" | [[File:Faction icons supremacists.png]]<br><h4>Supremacist</h4><br>{{iconify|Xenophobe}}<br>(main species only) | |||
| [[File:Menu_icon_edicts.png|24px|link=Government]] || '''No Xeno Ruler''' || {{green|+10}} || {{red|–30}} || {{icon|no}} || || | |||
| None | |||
| {{icon|ruler leader}} Ruler belongs to the primary species | |||
|- | |- | ||
| [[File:Diplomacy_alliance.png|24px|link=Diplomatic agreement]] || '''Strong Alone''' || {{green|+10}} || {{red| –20}}|| || 1 || | |||
| None | |||
| {{icon|no}}{{icon|Federation}} Not a Federation member | |||
|- | |- | ||
| ''' | | {{icon|policy}} || '''Invasive Xeno Studies''' || {{green|+5}} || {{red| –10}} || {{icon|no}} || || | ||
| Contact with a [[primitive civilization]] | |||
| {{icon|policy}} [[Native Interference]] policy is ''Unrestricted Studies'' | |||
|- | |- | ||
| {{icon|pop}} || '''Xenos Disenfranchised''' || {{green|+5}} || {{red| –10}} || {{icon|no}} || || | |||
| Sapient non-robotic alien {{iconify|pops}} in empire that aren't being {{icon|purging}} purged | |||
| ''' | | {{icon|no}}{{iconify|Citizenship}} species rights aren't ''Full Citizenship'' for any sapient, non-robotic alien species | ||
|- | |- | ||
| ''' | | [[File:Diplomacy_alliance.png|24px|link=Diplomatic agreement]] || '''No Immigration''' || {{yellow|0}} || {{red| –10}} || {{icon|no}} || 3 || | ||
| None | |||
| {{icon|no}}{{icon|migration treaty}} No Migration Agreement with any empire | |||
|- | |- | ||
| ''' | | {{icon|time}}{{icon|war}} || '''Asserting Dominance''' || {{green|+10}} || {{yellow|0}} || {{icon|no}} || || | ||
| Contact with a default empire that you aren't in a {{iconify|Federation}} with | |||
| {{icon|war}} At war as attacker | |||
|- | |- | ||
| ''' | | [[File:Menu_icon_edicts.png|24px|link=Government]] || '''Fanatic Purifiers''' || {{green|+10}} || {{yellow|0}} || {{icon|yes}} || || | ||
| {{icon|yes}} Fulfilled | |||
| {{iconify|Fanatic Purifiers}} civic | |||
|- | |- | ||
| | | rowspan=2 | {{icon|policy}} || '''Strong Diplomacy''' || {{green|+10}} || {{yellow|0}} || rowspan=2 | {{icon|no}} || rowspan=2 | || rowspan=2 | | ||
| | | {{icon|yes}} Fulfilled | ||
| | | {{icon|Belligerent}}{{icon|Supremacist}} [[Diplomatic Stance]] policy is ''Belligerent'' or ''Supremacist'' | ||
|- | |- | ||
| '''Weak Diplomacy''' || {{yellow|0}} || {{red| –10}} | |||
| {{icon|no}} Unfulfilled | |||
| ''' | | {{icon|no}}{{icon|Cooperative}} [[Diplomatic Stance]] policy isn't ''Cooperative'' | ||
|- | |- | ||
| {{icon|time}}{{icon|policy}} || '''Aggressive First Contact Protocols''' || {{green|+10}} || {{red| –5}} || || || | |||
| {{icon|time}} Either no more than 75 years have passed or has started a [[first contact]] procedure within the last 20 years | |||
| [[File:Contact hostile.png|24px|link=Policies#Aggressive]] [[First Contact Protocol]] policy is ''Aggressive'' | |||
|- | |- | ||
| ''' | | {{icon|time}} || '''Giant Massacre''' || {{green|+10}} || {{yellow|0}} || || || {{icon|lev}} | ||
| Contact with a [[Guardian]]<ref>The Giant Massacre Supremacist faction issue is only available if you have contact with a [[Guardian]], so if you kill the last Guardian you won't get the {{green|+10}} faction approval since the issue will disappear even though it's fulfilled.</ref> | |||
| Killed a [[Guardian]] within the last 20 years | |||
|- | |- | ||
| ''' | | rowspan=2 | {{icon|time}}{{icon|minor artifacts}} || '''Disdain of History''' || {{green|+5}} || {{yellow|0}} || || rowspan=2 | || rowspan=2 | {{icon|anr}} | ||
| {{icon|yes}} Fulfilled | |||
| {{icon|minor artifacts}} ''Proclaim Superiority'' temporary empire modifier from the ''Proclaim Superiority'' Minor Artifact action | |||
|- | |- | ||
| ''' | | '''Celebrating Weakness''' || {{yellow|0}} || {{red| –5}} || | ||
| {{icon|no}} Unfulfilled | |||
| {{icon|minor artifacts}} ''Celebrate Diversity'' temporary empire modifier from the ''Celebrate Diversity'' Minor Artifact action | |||
|- | |- | ||
| | ! Faction & Ethic !! {{hover|Category|Cat}} !! Issue | ||
! {{icon|yes|21px}} !! {{icon|no|21px}} !! {{icon|fanatic purifiers}} | |||
! style="width:1%" | [[File:navbar icons galaxy.png|hover|Communications|30px]] !! DLC | |||
! Additional requirements to appear !! Requirements to fulfill | |||
|- id="Technologist" | |||
|rowspan="8" style="text-align: center;" | [[File:Faction icons technologists.png]]<br><h4>Technologist</h4><br>{{iconify|Materialist}} | |||
| {{icon|policy}} || '''Cooperative Diplomacy''' || {{green|+5}} || {{yellow|0}} || {{icon|no}} || || | |||
| {{icon|yes}} Fulfilled | |||
| {{icon|Cooperative}} [[Diplomatic Stance]] policy is ''Cooperative'' | |||
|- | |- | ||
| ''' | | {{icon|policy}} || '''AI Allowed''' || {{green|+10}} || {{red|–30}} || || || | ||
| None | |||
| | |||
{{icon|no}}{{icon|policy}} [[Policies#Robotic Workers|Robotic Workers]] policy isn't ''Outlawed'' | |||
<br>{{icon|no}}{{icon|policy}} [[Artificial Intelligence]] policy isn't ''Outlawed'' | |||
|- | |- | ||
| ''' | | {{icon|relative power}} || '''Bleeding Edge''' || {{green|+10}} || {{red|–20}} || || 1 || | ||
| None | |||
| {{icon|relative power}} No Default Empire has a {{yellow|Superior}} or {{red|Overwhelming}} relative technology level | |||
|- | |- | ||
| ''' | | [[File:Diplomacy_alliance.png|24px|link=Diplomatic agreement]] || '''Science Without Borders''' || {{green|+10}} || {{yellow|0}} || {{icon|no}} || 4 || | ||
| {{icon|no}}{{iconify|Inward Perfection||Don't have}} civic | |||
| {{icon|research agreement}} Either 3+ Research Agreements or member of a {{iconify|Research Cooperative}} federation | |||
|- | |- | ||
| ''' | | {{icon|pop}} || '''Synth Envy''' || {{yellow|0}} || {{red|–10}} || || || | ||
| | |||
{{icon|time}} 50+ years have passed | |||
<br>{{icon|no}}{{iconify|Synthetic Evolution||Don't have the}} ascension perk | |||
<br>Contact with an empire that has {{iconify|Mechanical|24px}} or {{iconify|Cybernetic|24px}} {{iconify|Pops}} | |||
| {{icon|Robotic Workers|24px}} Any {{iconify|Pop}} has either the {{iconify|Mechanical}} or the {{iconify|Cybernetic}} trait | |||
|- | |- | ||
| ''' | | {{icon|time}} || '''Secret Knowledge''' || {{green|+10}} || {{yellow|0}} || || || || None | ||
| [[File:Menu icon technology.png|24px]] One of the following temporary empire modifiers: | |||
* ''Precursor Data Cache'' [[Fallen empire#Sleeping Empires Interactions|fallen empire gift]] | |||
* {{icon|anr}}{{icon|dst}} ''Curator Insight'' {{iconify|Curator enclave|24px}} purchase | |||
|- | |- | ||
| ''' | | {{icon|time}}{{icon|minor artifacts}} || '''Knowledge of the Past''' || {{green|+5}} || {{yellow|0}} || || || {{icon|anr}} | ||
| {{iconify|Arcane Deciphering|24px}} technology | |||
| {{icon|minor artifacts}} One of the following temporary empire modifiers from using the [[Relics#Minor Artifacts|Reverse-Engineer Arcane Technology]] minor artifact action: | |||
* ''Arcane Insights'' (5 years) | |||
* ''Arcane Deciphering Cooldown'' (2 years) | |||
|- | |- | ||
| ''' | | {{icon|minor artifacts}} || '''Precursor Secrets''' || {{green|+5}} || {{yellow|0}} || || || {{icon|anr}} | ||
| Found your [[Precursors#Precursor civilizations|Precursor]]'s homeworld | |||
| {{icon|minor artifacts}} Completed a [[Precursors#Precursor civilizations|Precursor]] secrets special project | |||
|- | |- | ||
| | ! Faction & Ethic !! {{hover|Category|Cat}} !! Issue | ||
| rowspan= | ! {{icon|yes|21px}} !! {{icon|no|21px}} !! {{icon|fanatic purifiers}} | ||
| ''' | ! style="width:1%" | [[File:navbar icons galaxy.png|hover|Communications|30px]] !! DLC | ||
! Additional requirements to appear !! Requirements to fulfill | |||
|- id="Totalitarian" | |||
| rowspan="6" style="text-align: center;" | [[File:Faction icons totalitarians.png]]<br><h4>Totalitarian</h4><br>{{iconify|Authoritarian}} | |||
| rowspan=2 | [[File:Menu_icon_edicts.png|24px|link=Government]] || '''Autocracy''' || {{green|+10}} || {{yellow|0}} || rowspan=2 | || rowspan=2 | || rowspan=2 | | |||
| {{icon|no}}{{iconify|Democratic||Not}} authority | |||
| {{icon|Imperial}}{{icon|Dictatorial}} Imperial or Dictatorial authority | |||
|- | |- | ||
| ''' | | '''Anti-Democratic''' || {{yellow|0}} || {{red| –25}} | ||
| {{icon|no}}{{icon|Imperial}}{{icon|Dictatorial}} Neither Imperial nor Dictatorial authority | |||
| {{icon|no}}{{iconify|Democratic||Not}} authority | |||
|- | |- | ||
| {{icon|pop}} || '''Stratified Society''' || {{green|+10}} || {{red| –20}} || || || | |||
| | | None | ||
| | | One of the following: | ||
* {{iconify|Living Standards}} species rights for every species is ''Stratified Economy'' or ''Academic Privilege'' | |||
* {{icon|Citizenship}} Any species is {{icon|slave}} enslaved or being {{icon|purging}} purged | |||
* {{iconify|Slaver Guilds}} civic | |||
|- | |- | ||
| ''' | | {{icon|policy}} || '''Elitism''' || {{green|+5}} || {{red| –5}} || || || | ||
| {{iconify|Selected Lineages tech|24px}}nology | |||
| {{icon|policy}} [[Leader Enhancement]] policy is ''Selected Lineages'' or ''Capacity Boosters'' | |||
|- | |- | ||
| ''' | | [[File:Diplomacy_alliance.png|24px|link=Diplomatic agreement]] || '''Extranational Authority''' || {{green|+10}} || {{yellow|0}} || || 3 || | ||
| None | |||
| {{icon|vassal}} Having a Subject<ref name="Extranational Authority">Unlike the similar Imperial Hegemony {{iconify|Imperialist|24px}} issue, being president of a {{iconify|Hegemony}} federation doesn't fulfill this.</ref> | |||
|- | |- | ||
| ''' | | [[File:Diplomacy_alliance.png|24px|link=Diplomatic agreement]] || '''Underling''' || {{yellow|0}} || {{red| –10}} || || || | ||
| {{icon|vassal}} Being a subject | |||
| {{icon|no}}{{icon|vassal}} Not a subject | |||
|- | |- | ||
| | ! Faction & Ethic !! {{hover|Category|Cat}} !! Issue | ||
! {{icon|yes|21px}} !! {{icon|no|21px}} !! {{icon|fanatic purifiers}} | |||
! style="width:1%" | [[File:navbar icons galaxy.png|hover|Communications|30px]] !! DLC | |||
! Additional requirements to appear !! Requirements to fulfill | |||
|- id="Traditionalist" | |||
|rowspan="13" style="text-align: center;" | [[File:Faction icons traditionalists.png]]<br><h4>Traditionalist</h4><br>{{iconify|Spiritualist}} | |||
| {{icon|policy}} || '''Life Organic''' || {{yellow|0}} || {{red|–5}} || || || | |||
| None | |||
| {{icon|policy}} [[Policies#Robotic Workers|Robotic Workers]] policy is ''Outlawed'' | |||
|- | |- | ||
| ''' | | rowspan=2 | {{icon|policy}} || '''No Synth Rights''' || rowspan=2 | {{yellow|0}} || {{red|–10}} || rowspan=2 | || rowspan=2 | || rowspan=2 | | ||
| rowspan=2 | {{iconify|Positronic AI|24px}} technology | |||
| {{icon|policy}} [[Artificial Intelligence]] policy is ''Outlawed'' | |||
|- | |- | ||
| ''' | | '''Profane Machines''' || {{red| –20}} | ||
| {{icon|no}}{{icon|policy}} [[Artificial Intelligence]] policy isn't ''Citizen Rights'' | |||
|- | |- | ||
| ''' | | [[File:Menu_icon_edicts.png|24px|link=Government]] || '''Pious Polity''' || {{green|+5}} || {{red| –5}} || || || | ||
| None | |||
| {{icon|Spiritualist}}{{icon|Fanatic Spiritualist}} Empire is some degree of Spiritualist | |||
|- | |- | ||
| ''' | | {{icon|planet}} || '''Unhallowed Ground''' || {{yellow|0}} || {{red|–5}} || || || | ||
| | |||
[[File:Fleet task survey system.png|24px|link=Survey]] Has surveyed a {{iconify|Tomb World|24px}} | |||
<br>{{icon|no}}{{iconify|Post-Apocalyptic||Don't have the}} origin | |||
<br>Did not accept the Worm’s offer | |||
<br>{{icon|no}}{{iconify|Memorialists||Don't have the}} civic | |||
| {{icon|tomb}} No Tomb World within borders is colonized or being {{iconify|terraform}}ed | |||
|- | |- | ||
| | | {{icon|ascension perk}}{{icon|planet}} || '''Hallowed World''' || {{green|+5}} || {{yellow|0}} || || || | ||
| | |||
[[File:Fleet task survey system.png|24px|link=Survey]] Has surveyed a {{iconify|Gaia World|24px}} | |||
<br>{{iconify|Consecrated Worlds}} ascension perk | |||
| [[File:pm consecrated worlds.png|24px|link=Decisions#Consecrate_World]] Consecrate a {{iconify|Gaia World|24px}} | |||
|- | |- | ||
| ''' | | rowspan=2 | {{icon|pop}} || '''Homogeneity''' || {{green|+10}} || {{yellow|0}} || rowspan=2 | || rowspan=2 | || rowspan=2 | | ||
| At least 10% of all {{iconify|Pops}} in the empire are {{iconify|Spiritualist}} | |||
| At least 25% of all {{iconify|pops}} in the empire are {{iconify|Spiritualist}} | |||
|- | |- | ||
| ''' | | '''Embattled Minority''' || {{yellow|0}} || {{red| –10}} | ||
| Less than 25% of all {{iconify|Pops}} in the empire are {{iconify|Spiritualist}} | |||
| At least 10% of all {{iconify|pops}} in the empire are {{iconify|Spiritualist}} | |||
|- | |- | ||
| ''' | | {{icon|ascension perk}} || '''Psionic Pursuit''' || {{green|+10}} || {{yellow|0}} || || || {{icon|utp}} | ||
| At least one {{iconify|ascension perk}} or ascension perk slot | |||
| {{iconify|Mind over Matter}} ascension perk | |||
|- | |- | ||
| {{icon|ascension perk}} || '''The Flesh is Strong''' || {{yellow|0}} || {{red| –30}} || || || {{icon|utp}} | |||
| {{iconify|The Flesh is Weak}} ascension perk | |||
| '''Strong | | {{icon|no}} Not completing the ''The Flesh is Weak'' special project | ||
|- | |- | ||
| ''' | | rowspan=2 | {{icon|time}}{{icon|ascension perk}} || '''Shrouded Boon''' || {{green|+5}} || rowspan=2 | {{yellow|0}} || rowspan=2 | || rowspan=2 | || rowspan=2 | {{icon|utp}} | ||
| rowspan=2 | {{icon|yes}} Fulfilled | |||
| {{icon|Transcendence}} Positive outcome when using the [[Shroud]] | |||
|- | |- | ||
| ''' | | '''Shrouded Blight''' || {{red| –5}} | ||
| {{icon|Transcendence}} Negative outcome when using the [[Shroud]] | |||
|- | |- | ||
| ''' | | {{icon|time}}{{icon|minor artifacts}} || '''Comfort in the Past''' || {{green|+5}} || {{yellow|0}} || || || {{icon|anr}} | ||
| {{icon|yes}} Fulfilled | |||
| {{icon|minor artifacts}}{{icon|spiritualist}}{{icon|fanatic spiritualist}} ''Proclaim Religious Revelation'' temporary empire modifier (10 years) from the [[Relics#Minor Artifacts|''Proclaim Religious Revelation'']] minor artifact action | |||
|- | |- | ||
| | ! Faction & Ethic !! {{hover|Category|Cat}} !! Issue | ||
! {{icon|yes|21px}} !! {{icon|no|21px}} !! {{icon|fanatic purifiers}} | |||
! style="width:1%" | [[File:navbar icons galaxy.png|hover|Communications|30px]] !! DLC | |||
! Additional requirements to appear !! Requirements to fulfill | |||
|- id="Xenoist" | |||
|rowspan="17" style="text-align: center;" | [[File:Faction icons xenoists.png]]<br><h4>Xenoist</h4><br>{{iconify|Xenophile}} | |||
| {{icon|policy}} || '''Cooperative Diplomacy''' || {{green|+10}} || {{yellow|0}} || {{icon|no}} || || | |||
| {{icon|yes}} Fulfilled | |||
| {{icon|Cooperative}} [[Diplomatic Stance]] policy is ''Cooperative'' | |||
|- | |- | ||
| ''' | | {{icon|policy}} || '''Indirect Xenology''' || {{green|+10}} || {{red| –5}} || {{hover|Issue appears but can't be fulfilled|[[File:Failure_risk_icon.png|24px]]}} || || | ||
| Contact with a pre-FTL civilization | |||
| {{icon|policy}} [[Native Interference]] policy is ''Passive Studies'' | |||
|- | |- | ||
| '''No | | {{icon|pop}} || '''No Species-Wide Slavery''' || {{yellow|0}} || {{red| –25}} || || || | ||
| | | {{icon|pop}} Sapient non-robotic alien Pops in empire | ||
| | | {{iconify|Citizenship}} species rights isn't ''Slaves'' for any species<ref>The No Species-Wide Slavery Xenoist issue is still fulfilled in cases where you're enslaving individual pops but not the entire species, such as when you have the {{iconify|Slaver Guilds}} civic.</ref> | ||
|- | |- | ||
| ''' | | {{icon|policy}} || '''No Purges''' || {{yellow|0}} || {{red| –25}} || {{hover|Issue appears but can't be fulfilled|[[File:Failure_risk_icon.png|24px]]}} || || | ||
| None | |||
| {{icon|no}}{{icon|purge}} [[Policies#Purge|Purge]] policy is ''Prohibited'' | |||
|- | |- | ||
| ''' | | {{icon|pop}} || '''Multicultural Society''' || {{green|+10}} || {{yellow|0}} || || 4 || | ||
| {{icon|Pop}} Empire contains an alien pop without the {{iconify|Mechanical}}, {{iconify|Machine}}, or {{iconify|Hive-Minded}} trait | |||
| {{icon|pop}} 4+ species in empire | |||
|- | |- | ||
| ''' | | {{icon|policy}} || '''All Refugees Welcome''' || {{green|+10}} || {{red| –10}} || {{hover|Issue appears but can't be fulfilled|[[File:Failure_risk_icon.png|24px]]}} || 1 || | ||
| None | |||
| {{icon|policy}} [[Policies#Refugees|Refugees]] policy is ''Refugees Welcome'' | |||
|- | |- | ||
| ''' | | {{icon|time}}{{icon|pop}} || '''Recent Uplift''' || {{green|+10}} || {{yellow|0}} || {{hover|Issue appears but can't be fulfilled|[[File:Failure_risk_icon.png|24px]]}} || || | ||
| {{iconify|Epigenetic Triggers|24px}} technology | |||
| {{icon|trait point}} [[Uplift]]ed a species within the last 20 years | |||
|- | |- | ||
| ''' | | {{icon|time}}[[File:Diplomacy_alliance.png|24px|link=Diplomatic agreement]] || '''Recent Enlightenment''' || {{green|+10}} || {{yellow|0}} || {{hover|Issue appears but can't be fulfilled|[[File:Failure_risk_icon.png|24px]]}} || || | ||
| One of the following: | |||
* Own an [[observation post]] | |||
* {{icon|yes}} Fulfilled | |||
| [[File:Fleet task technological enlightenment action.png|24px|link=Pre-FTL_species#Technological_Enlightenment]] Enlightened a [[primitive civilization]] within the last 20 years | |||
|- | |- | ||
| {{icon|policy}} || '''Pre-Sapient Survival''' ||{{yellow|0}} || {{red|–10}} || {{hover|Issue appears but can't be fulfilled|[[File:Failure_risk_icon.png|24px]]}} || || | |||
| | |||
| ''' | {{icon|policy}} [[Policies#Pre-Sapients|Pre-Sapients]] policy is ''Tolerated'' or ''Extermination'' | ||
<br>Either have encountered a [[pre-sapient species]] or have a non-sapient {{iconify|pop}} | |||
| {{icon|policy}} [[Policies#Pre-Sapients|Pre-Sapients]] policy is ''Tolerated''<ref name="Pre-Sapient Survival">The Pre-Sapient Survival {{iconify|Xenoist|24px}} issue isn't visible if {{icon|policy}} [[Policies#Pre-Sapients|Pre-Sapients]] policy is ''Protected'', so you only fail the demand if you have the ''Extermination'' policy.</ref> | |||
|- | |- | ||
| | | {{icon|time}}{{icon|war}} || '''Landgrab Objections''' || {{yellow|0}} || {{red| –15}} || || || | ||
| Encountered a [[primitive civilization]] | |||
| {{icon|no}}[[File:Planet_invasion.png|24px|link=Land_warfare]] No invasion of a [[primitive civilization]] within the last 20 years | |||
|- | |- | ||
| ''' | | [[File:Diplomacy_alliance.png|24px|link=Diplomatic agreement]] || '''Federated''' || {{green|+20}} || {{yellow|0}} || || 4 || | ||
| | | None | ||
| {{iconify|Federation}} member | |||
|- | |- | ||
| {{icon|time}} || '''New Contact''' || {{green|+5}} || {{yellow|0}} || || || | |||
| | | A default or fallen empire you don't have communications with exists | ||
| ''' | | [[File:navbar icons galaxy.png|24px|link=First Contact]] Established communications with another empire within last 10 years | ||
|- | |- | ||
| ''' | | rowspan=2 | {{icon|time}}{{icon|policy}} || '''Proactive First Contact Protocols''' || {{green|+10}} || {{yellow|0}} || rowspan=2 | {{hover|Issue appears but can't be fulfilled|[[File:Failure_risk_icon.png|24px]]}} || rowspan=2 | || rowspan=2 | | ||
| | |||
{{icon|no}}[[File:Contact hostile.png|24px|link=Policies#Aggressive]] [[First Contact Protocol]] policy isn't ''Aggressive'' | |||
<br>{{icon|time}} Either no more than 75 years have passed or has started a [[first contact]] procedure within the last 20 years | |||
| [[File:Contact friendly.png|24px|link=Policies#Proactive]] [[First Contact Protocol]] policy is ''Proactive'' | |||
|- | |- | ||
| ''' | | '''Aggressive First Contact Protocols''' || {{yellow|0}} || {{red| –10}} | ||
| | | | ||
[[File:Contact hostile.png|24px|link=Policies#Aggressive]] [[First Contact Protocol]] policy is ''Aggressive'' | |||
<br>{{icon|time}} Either no more than 75 years have passed or has started a [[first contact]] procedure within the last 20 years | |||
| {{icon|no}}[[File:Contact hostile.png|24px|link=Policies#Aggressive]] [[First Contact Protocol]] policy is ''Aggressive'' | |||
|- | |- | ||
| ''' | | || '''Enclaves Incorporated''' || {{green|+5}} || {{yellow|0}} || || || {{icon|lev}}<br>{{icon|dst}} | ||
| Contact with an [[enclave]] | |||
| [[File:Colony_type_habitat.png|24px|Station]] [[Enclave]] station within borders | |||
|- | |- | ||
| ''' | | rowspan=2 | {{icon|time}}{{icon|minor artifacts}} || '''Celebrate Diversity''' || {{green|+5}} || {{yellow|-0}} || {{hover|Issue can't appear or be fulfilled|[[File:Failure_risk_icon.png|24px]]}} || rowspan=2 | || rowspan=2 | {{icon|anr}} | ||
| {{icon|yes}} Fulfilled | |||
| {{icon|minor artifacts}} ''Celebrate Diversity'' temporary empire modifier from the ''Celebrate Diversity'' Minor Artifact action | |||
|- | |- | ||
| ''' | | '''Book Burner''' || {{yellow|0}} || {{red| –5}} || | ||
| {{icon|no}} Unfulfilled | |||
| {{icon|minor artifacts}} ''Proclaim Superiority'' temporary empire modifier from the ''Proclaim Superiority'' Minor Artifact action | |||
|} | |} | ||
=== Manifesti === | === Manifesti === | ||
Manifesti is a 10th | Manifesti is a special 10th faction that can appear during the [[Rise of the Manifesti]] event chain. Pops that have {{iconify|Egalitarian}}, {{iconify|Pacifist}} or {{iconify|Xenophile}} ethic can join it. If the faction approval falls below 35% for an extended period of time the faction will disband and will not appear again. They have 5 odd issues: | ||
{| class="mildtable | {| class="mildtable sortable" | ||
! | ! {{hover|Category|Cat}} !! Issue | ||
! | ! {{icon|yes|21px}} !! {{icon|no|21px}} | ||
! | ! class=unsortable | Additional requirements to appear !! class=unsortable | Requirements to fulfill | ||
! {{icon|yes}} | ! width="38%" class=unsortable | Description | ||
! {{icon|no}} | |- id="Alluvio-Liberalism" | ||
! width=38% | Description | | {{icon|planet}} || '''Alluvio-Liberalism''' | ||
|- | | {{green|+10}} || {{red| –10}} | ||
| | |||
| {{ | |||
| '' | |||
| {{green|+10}} | |||
| {{red| | |||
| | |||
* {{icon|atmospheric filtering|24px}} Atmospheric Filtering technology | * {{icon|atmospheric filtering|24px}} Atmospheric Filtering technology | ||
* {{icon|no}}{{iconify|Void Dwellers}} | * {{icon|no}}{{iconify|Void Dwellers||Origin isn't}} | ||
| | | One of the following: | ||
* {{icon| | * {{iconify|Climate Control Network|24px}} technology and a Massive Glacier {{icon|Tile Blocker}} blocker on any planet | ||
* {{icon|tile blocker}} | * {{iconify|Xeno-Hydraulic Mastery|24px}} technology and a Noxious Swamp {{icon|Tile Blocker}} blocker on any planet | ||
* {{icon|tile blocker}} Control Earth and don't have the Great Pacific Garbage Patch {{icon|Tile Blocker}} blocker | |||
| ''It will please the [faction name] to see unrestricted movement of water in all its forms as glaciers, swamps and oceans.'' | | ''It will please the [faction name] to see unrestricted movement of water in all its forms as glaciers, swamps and oceans.'' | ||
|- | |- id="Personal Autonomy for Munitions" | ||
| Personal Autonomy for Munitions | | {{icon|ship class}} || '''Personal Autonomy for Munitions''' | ||
| | | {{green|+20}} || {{red|–20}} | ||
* {{ | | | ||
* {{icon|policy}} ''Allowed'' | * {{iconify|Extended Combat Algorithms|24px}} technology | ||
| | * {{icon|policy}} [[Policies#Robotic Workers|Robotic Workers]] policy is ''Allowed'' | ||
* {{ | | | ||
* {{icon|no}} | * {{iconify|Sapient Combat Simulations|24px}} technology | ||
* {{icon|no}} | * [[File:Tech combat computers 3.png|24px|link=Core_components#Sapient Combat Computer]] Any ship with a Sapient Combat Computer component | ||
* {{icon|no}}{{iconify|Slave Armies||No}} | |||
| | * {{icon|no}}{{iconify|Undead Armies||No}} | ||
| ''The [faction name] are keen for military vessels to be granted sapience, and thus liberty of choice in the manner of their deployment.'' | | ''The [faction name] are keen for military vessels to be granted sapience, and thus liberty of choice in the manner of their deployment.'' | ||
|- | |- id="Heads in the Clouds" | ||
| Silent Partner | | {{icon|leader}} || '''Heads in the Clouds''' | ||
| {{ | | {{green|+10}} || {{red|–10}} | ||
| None | |||
| {{icon|Scientist|x24px}} Every Scientist leading research has either the {{iconify|Carefree}} or the {{iconify|Roamer}} trait | |||
| ''The [faction name] assert that {{yellow|technology research}} should be entrusted only to a visionary council of carefree roamers.'' | |||
|- id="Gallery of the Retina" | |||
| [[File:Empire_economy.png|24px|link=Economy]] || '''Gallery of the Retina''' | |||
| {{green|+5}} || {{red|–10}} | |||
| None | |||
| {{iconify|consumer goods||Monthly}} income is less than 1 | |||
| ''It will please the [faction name] to keep consumer goods production in deficit, keeping our citizens free of what they call 'the Ready-Made Scourge'.'' | |||
|- id="Silent Partner" | |||
| [[File:Diplomacy_alliance.png|24px|link=Diplomatic agreement]] || '''Silent Partner''' | |||
| {{green|+5}} || {{red|–5}} | |||
| Member of a {{iconify|Federation}} or the {{iconify|Galactic Community}} | |||
| | | | ||
* {{icon|no}}{{iconify|Envoy}} assigned to Federation or | * {{icon|no}}{{iconify|Envoy||No}} is assigned to your {{iconify|Federation}} or the {{iconify|Galactic Community}} | ||
* {{icon|no}} Not proposing a [[resolution]] | |||
| ''It will please the [faction name] to wield political or diplomatic power and refuse to deploy it, engaging in staring contests instead of sending envoys.'' | | ''It will please the [faction name] to wield political or diplomatic power and refuse to deploy it, engaging in staring contests instead of sending envoys.'' | ||
|} | |} | ||
== | == 参考资料 == | ||
<references/> | <references /> | ||
{{ConceptsNavbox}} | {{ConceptsNavbox}} | ||
[[Category:游戏概念]] | [[Category:游戏概念]] | ||
[[Category:治理]] | [[Category:治理]] | ||
[[en:Factions]] |
2022年5月11日 (三) 05:57的最新版本
Faction Properties[编辑 | 编辑源代码]
Every faction has all of these properties. Approval and size/support are usually the most important figures to keep in mind.
Spawn limitations[编辑 | 编辑源代码]
A faction can only spawn if at least 10 years have passed and there are at least 5 pops capable of joining it. There is also a 180-day lockout between factions spawning. While many also require having met another species, this is not a universal rule.
A faction will despawn if it no longer has enough members, although it may form again under a new name later.
Approval[编辑 | 编辑源代码]
Faction Approval is a value from 0 to 100 that's calculated based on whether or not you're fulfilling the faction's demands regarding the issues it cares about, as well as by faction actions you take. Faction approval adds a
Approval | 0-19% | 20-39% | 40-59% | 60-79% | 80-100% |
---|---|---|---|---|---|
|
-40% | –10% | 0 | +5% | +10% |
Size[编辑 | 编辑源代码]
Faction Size is the number of pops who are members of the faction. A pop can only join a faction if it's sentient, has Full Citizenship or Residence
Ideally you want to maximize the size of factions with high approval and minimize (or eliminate) factions with very low approval. Depending on the size, an unhappy faction will be listed as white, yellow, or red in the outliner.
Pops with the
Support[编辑 | 编辑源代码]
File:Faction support.png Faction Support is the percentage of an empire's
Issues[编辑 | 编辑源代码]
Issues indirectly translate to happiness: the more issues that are fulfilled, the higher the faction approval, and the happier the faction members. By their nature factions with opposing ethics have opposing issues, making it impossible to make all factions happy. An issue can be either fulfilled or not fulfilled. In either case, it might produce a happiness penalty (red), a happiness bonus (green) or be neutral (yellow). Many issues have requirements before they can appear, making it sometimes hard to know what will please a faction before unlocking the proper options.
As they can only have two states, issues come in a few common shapes that can each only have two of the above states:
- Positive issues increase approval if fulfilled and don't effect it if not fulfilled.
- Negative issues decrease approval if not fulfilled and don't effect it if fulfilled.
- Extreme issues increase approval if fulfilled and decrease it if not fulfilled, .
- Timed issues belong into one of the above, but rely on having a timed country flag.
- Stacking issues are a set of positive issues with 2 or more "levels" to fulfilling them. The higher level is the same basic mechanic/check, but with a higher threshold (i.e., being 10, 20 and 50 years at peace; having 1, 3 or 5 Non-Aggression Pacts). Fulfilling one level will unlock the next one and disable the previous, so that you can't get an approval increase from fulfilling more than one level and you only see one unfulfilled level at a same time.
Effects[编辑 | 编辑源代码]
All factions produce
Faction Unity Gain can be improved by the following:
Leader[编辑 | 编辑源代码]
Every faction has a faction leader chosen randomly from the empire's
Faction | Ethic | Faction leader |
---|---|---|
|
|
0% if leader is the empire's Ruler and the empire has Imperial authority |
|
|
0% if leader is an Admiral or General |
Supremacist | |
|
|
|
0% if leader's species has the Mechanical trait |
|
|
|
Manifesti | 0% if leader is the empire's Ruler and the empire has Imperial or Dictatorial authority |
If the faction leader is killed or fired, a new faction leader will be chosen randomly. If no existing leaders can replace them, the faction will remain leaderless for the rest of the game.[Verification needed]
Actions[编辑 | 编辑源代码]
There are three actions available to manipulate your empire's factions:
Action | Effects | Requirements | Notes / Description |
---|---|---|---|
Embrace Faction | For 10 years: | Costs 5000 Unity
|
Embrace the policies and values of the [Root.GetName], bringing them into our government. This will permanently change our Governing Ethics and displease all other Factions in our empire. |
Promote Faction | Until you Stop Promoting Faction: | None | This can be used either to promote the governing ethics or to prepare for an ethics switch.
Promote the policies and values of the [Root.GetName]. This will make their ethics more attractive to our population for as long as it is active. |
Suppress Faction | Until you Stop Suppressing Faction: | None | Can - in the long run - eliminate the faction. But its main use is to limit the size of factions with low approval.
Suppress the policies and values of the [Root.GetName]. This will make their ethics less attractive to our population for as long as it is active. |
AI empires won't embrace a faction unless their ruler is the faction's leader, and they won't embrace a faction if doing so would shift their ethic from moderate to fanatic unless that faction has at least 50% support. AI empires will never promote or suppress factions, and an AI empire with the
Factions[编辑 | 编辑源代码]
There are 10 factions, one for each ethic except
Faction & Ethic | Cat | Issue | DLC | Additional requirements to appear | Requirements to fulfill | ||||
---|---|---|---|---|---|---|---|---|---|
Imperialist |
Strong Diplomacy | +10 | 0 | None | Diplomatic Stance policy is Belligerent or Supremacist | ||||
Weak Diplomacy | 0 | –10 | Diplomatic Stance policy isn't Cooperative | ||||||
Aggressive Diplomacy | 0 | –30 | 1 | None | War Philosophy policy is Unrestricted Wars or Liberation Wars | ||||
Conquest | +10 | 0 | None | File:Planet invasion.png Conquered a planet within the last 10 years | |||||
Local Rivalry | +5 | –5 | 3 | Less than 2 rivals | 1 rival | ||||
Neighborhood Rivalries | +10 | 0 | Fulfilled | 2 rivals | |||||
Galactic Nemeses | +15 | 3+ rivals | |||||||
Imperial Hegemony | +5 | 0 | 3 | None | Having a subject or being the president of a | ||||
Subject State | 0 | –25 | Being a subject | Not being a subject | |||||
Fanatic Purifiers | +10 | 0 | Fulfilled | | |||||
Leviathan Slayer | +10 | 0 | Contact with a Guardian or fulfilled | Killed a Guardian within the last 20 years | |||||
Military Requisition of Artifacts | +5 | 0 | |
Find Military Applications temporary empire modifier from the Find Military Applications Minor Artifact action | |||||
Waste of Artifacts | 0 | –5 | Find Peaceful Applications temporary empire modifier from the Find Peaceful Applications Minor Artifact action | ||||||
Faction & Ethic | Cat | Issue | DLC | Additional requirements to appear | Requirements to fulfill | ||||
Isolationist(alien pops or Pacifist empire only) |
Isolationist Diplomacy | +10 | –10 | Not |
Diplomatic Stance policy is Isolationist | ||||
Stalwart Defense | 0 | –25 | 1 | Communications with a non-subject default empire | War Philosophy policy isn't Unrestricted Wars | ||||
Unwilling Aggression | 0 | –25 | 3 | At |
Not attacking or joining another empire in an offensive war | ||||
Strong Alone | 0 | –25 | 1 | None | Not a | ||||
Restricted Movement | 0 | –10 | 3 | None |
No | ||||
Non-Aggression Pact | +5 | 0 | 3 | Less than 2 |
| ||||
Non-Aggression Covenant | +10 | Fulfilled | 2 | ||||||
Non-Aggression Protocol | +15 | 3+ | |||||||
Peace | +5 | 0 | 1 | None | At peace for more than 9 years | ||||
Extended Peace | +10 | At peace for more than 9 years | At peace for more than 24 years | ||||||
Peace Everlasting | +15 | At peace for more than 24 years | At peace for more than 49 years | ||||||
Cautious First Contact Protocols | 0 | –10 | Either no more than 75 years have passed or has started a first contact procedure within the last 20 years | First Contact Protocol policy isn't Proactive | |||||
Faction & Ethic | Cat | Issue | DLC | Additional requirements to appear | Requirements to fulfill | ||||
Progressive |
Anti-Autocratic | +10 | –15 | None | Neither Dictatorial nor Imperial authority | ||||
Cooperative Diplomacy | +5 | 0 | None | Diplomatic Stance policy is Cooperative | |||||
Free Movement | +10 | –10 | Encountered another species |
Resettlement policy is Prohibited
| |||||
Reproductive Freedom | +5 | –20 | None | Population Controls policy is Prohibited | |||||
Anti-Stratification | 0 | –25 | None | | |||||
Born Equal | +5 | –5 | |
Leader Enhancement policy is Natural Selection | |||||
Faction & Ethic | Cat | Issue | DLC | Additional requirements to appear | Requirements to fulfill | ||||
Prosperity |
Solid Liquidity | +10 | 0 | At least 3 colonies | At least 5000 energy credits | ||||
Defensive Stance | +10 | –10 | 1 | None | War Philosophy policy is Defensive Wars | ||||
Keep the Peace | +5 | –10 | None | Not at war | |||||
Nonviolence | 0 | –30 | 3 | None | Not attacking or joining an aggressor empire in war for 20 years | ||||
Mercantile Diplomacy | +10 | 0 | Fulfilled | Diplomatic Stance policy is Mercantile | |||||
Aggressive Diplomacy | 0 | –10 | Unfulfilled | Diplomatic Stance policy isn't Belligerent or Supremacist | |||||
Embetterment of Society | +5 | 0 | |
Find Peaceful Applications temporary empire modifier from the [[_]] Minor Artifact action | |||||
Waste of Artifacts | 0 | –5 | Find Military Applications temporary empire modifier from the [[_]] Minor Artifact action | ||||||
Faction & Ethic | Cat | Issue | DLC | Additional requirements to appear | Requirements to fulfill | ||||
Supremacist(main species only) |
No Xeno Ruler | +10 | –30 | None | Ruler belongs to the primary species | ||||
Strong Alone | +10 | –20 | 1 | None | Not a Federation member | ||||
Invasive Xeno Studies | +5 | –10 | Contact with a primitive civilization | Native Interference policy is Unrestricted Studies | |||||
Xenos Disenfranchised | +5 | –10 | Sapient non-robotic alien pops in empire that aren't being purged | | |||||
No Immigration | 0 | –10 | 3 | None | No Migration Agreement with any empire | ||||
Asserting Dominance | +10 | 0 | Contact with a default empire that you aren't in a |
At war as attacker | |||||
Fanatic Purifiers | +10 | 0 | Fulfilled | | |||||
Strong Diplomacy | +10 | 0 | Fulfilled | Diplomatic Stance policy is Belligerent or Supremacist | |||||
Weak Diplomacy | 0 | –10 | Unfulfilled | Diplomatic Stance policy isn't Cooperative | |||||
Aggressive First Contact Protocols | +10 | –5 | Either no more than 75 years have passed or has started a first contact procedure within the last 20 years | First Contact Protocol policy is Aggressive | |||||
Giant Massacre | +10 | 0 | Contact with a Guardian[2] | Killed a Guardian within the last 20 years | |||||
Disdain of History | +5 | 0 | Fulfilled | Proclaim Superiority temporary empire modifier from the Proclaim Superiority Minor Artifact action | |||||
Celebrating Weakness | 0 | –5 | Unfulfilled | Celebrate Diversity temporary empire modifier from the Celebrate Diversity Minor Artifact action | |||||
Faction & Ethic | Cat | Issue | DLC | Additional requirements to appear | Requirements to fulfill | ||||
Technologist |
Cooperative Diplomacy | +5 | 0 | Fulfilled | Diplomatic Stance policy is Cooperative | ||||
AI Allowed | +10 | –30 | None |
Robotic Workers policy isn't Outlawed
| |||||
Bleeding Edge | +10 | –20 | 1 | None | No Default Empire has a Superior or Overwhelming relative technology level | ||||
Science Without Borders | +10 | 0 | 4 | Don't have |
Either 3+ Research Agreements or member of a | ||||
Synth Envy | 0 | –10 |
50+ years have passed
|
Any | |||||
Secret Knowledge | +10 | 0 | None | One of the following temporary empire modifiers:
| |||||
Knowledge of the Past | +5 | 0 | |
One of the following temporary empire modifiers from using the Reverse-Engineer Arcane Technology minor artifact action:
| |||||
Precursor Secrets | +5 | 0 | Found your Precursor's homeworld | Completed a Precursor secrets special project | |||||
Faction & Ethic | Cat | Issue | DLC | Additional requirements to appear | Requirements to fulfill | ||||
Totalitarian |
Autocracy | +10 | 0 | Not |
Imperial or Dictatorial authority | ||||
Anti-Democratic | 0 | –25 | Neither Imperial nor Dictatorial authority | Not | |||||
Stratified Society | +10 | –20 | None | One of the following: | |||||
Elitism | +5 | –5 | |
Leader Enhancement policy is Selected Lineages or Capacity Boosters | |||||
Extranational Authority | +10 | 0 | 3 | None | Having a Subject[3] | ||||
Underling | 0 | –10 | Being a subject | Not a subject | |||||
Faction & Ethic | Cat | Issue | DLC | Additional requirements to appear | Requirements to fulfill | ||||
Traditionalist |
Life Organic | 0 | –5 | None | Robotic Workers policy is Outlawed | ||||
No Synth Rights | 0 | –10 | 正电子人工智能 Positronic AI |
Artificial Intelligence policy is Outlawed | |||||
Profane Machines | –20 | Artificial Intelligence policy isn't Citizen Rights | |||||||
Pious Polity | +5 | –5 | None | Empire is some degree of Spiritualist | |||||
Unhallowed Ground | 0 | –5 |
Has surveyed a |
No Tomb World within borders is colonized or being | |||||
Hallowed World | +5 | 0 | Consecrate a | ||||||
Homogeneity | +10 | 0 | At least 10% of all Pops in the empire are |
At least 25% of all pops in the empire are | |||||
Embattled Minority | 0 | –10 | Less than 25% of all Pops in the empire are |
At least 10% of all pops in the empire are | |||||
Psionic Pursuit | +10 | 0 | At least one |
| |||||
The Flesh is Strong | 0 | –30 | |
Not completing the The Flesh is Weak special project | |||||
Shrouded Boon | +5 | 0 | Fulfilled | Positive outcome when using the Shroud | |||||
Shrouded Blight | –5 | Negative outcome when using the Shroud | |||||||
Comfort in the Past | +5 | 0 | Fulfilled | Proclaim Religious Revelation temporary empire modifier (10 years) from the Proclaim Religious Revelation minor artifact action | |||||
Faction & Ethic | Cat | Issue | DLC | Additional requirements to appear | Requirements to fulfill | ||||
Xenoist |
Cooperative Diplomacy | +10 | 0 | Fulfilled | Diplomatic Stance policy is Cooperative | ||||
Indirect Xenology | +10 | –5 | Contact with a pre-FTL civilization | Native Interference policy is Passive Studies | |||||
No Species-Wide Slavery | 0 | –25 | Sapient non-robotic alien Pops in empire | | |||||
No Purges | 0 | –25 | None | 、 Purge policy is Prohibited | |||||
Multicultural Society | +10 | 0 | 4 | Empire contains an alien pop without the |
4+ species in empire | ||||
All Refugees Welcome | +10 | –10 | 1 | None | Refugees policy is Refugees Welcome | ||||
Recent Uplift | +10 | 0 | |
Uplifted a species within the last 20 years | |||||
Recent Enlightenment | +10 | 0 | One of the following:
|
Enlightened a primitive civilization within the last 20 years | |||||
Pre-Sapient Survival | 0 | –10 |
Pre-Sapients policy is Tolerated or Extermination
|
Pre-Sapients policy is Tolerated[5] | |||||
Landgrab Objections | 0 | –15 | Encountered a primitive civilization | File:Planet invasion.png No invasion of a primitive civilization within the last 20 years | |||||
Federated | +20 | 0 | 4 | None | | ||||
New Contact | +5 | 0 | A default or fallen empire you don't have communications with exists | Established communications with another empire within last 10 years | |||||
Proactive First Contact Protocols | +10 | 0 |
First Contact Protocol policy isn't Aggressive
|
First Contact Protocol policy is Proactive | |||||
Aggressive First Contact Protocols | 0 | –10 |
First Contact Protocol policy is Aggressive
|
First Contact Protocol policy is Aggressive | |||||
Enclaves Incorporated | +5 | 0 | Contact with an enclave | Enclave station within borders | |||||
Celebrate Diversity | +5 | -0 | Fulfilled | Celebrate Diversity temporary empire modifier from the Celebrate Diversity Minor Artifact action | |||||
Book Burner | 0 | –5 | Unfulfilled | Proclaim Superiority temporary empire modifier from the Proclaim Superiority Minor Artifact action |
Manifesti[编辑 | 编辑源代码]
Manifesti is a special 10th faction that can appear during the Rise of the Manifesti event chain. Pops that have
Cat | Issue | Additional requirements to appear | Requirements to fulfill | Description | ||
---|---|---|---|---|---|---|
Alluvio-Liberalism | +10 | –10 | One of the following:
|
It will please the [faction name] to see unrestricted movement of water in all its forms as glaciers, swamps and oceans. | ||
Personal Autonomy for Munitions | +20 | –20 |
|
The [faction name] are keen for military vessels to be granted sapience, and thus liberty of choice in the manner of their deployment. | ||
Heads in the Clouds | +10 | –10 | None | Every Scientist leading research has either the |
The [faction name] assert that technology research should be entrusted only to a visionary council of carefree roamers. | |
Gallery of the Retina | +5 | –10 | None | Monthly |
It will please the [faction name] to keep consumer goods production in deficit, keeping our citizens free of what they call 'the Ready-Made Scourge'. | |
Silent Partner | +5 | –5 | Member of a |
|
It will please the [faction name] to wield political or diplomatic power and refuse to deploy it, engaging in staring contests instead of sending envoys. |
参考资料[编辑 | 编辑源代码]
- ↑ If an empire's main species is mechanical, usually after taking the
合成进化 ascension perk, the Supremacist faction can't get a faction leader. - ↑ The Giant Massacre Supremacist faction issue is only available if you have contact with a Guardian, so if you kill the last Guardian you won't get the +10 faction approval since the issue will disappear even though it's fulfilled.
- ↑ Unlike the similar Imperial Hegemony
帝国主义派 issue, being president of a霸权 federation doesn't fulfill this. - ↑ The No Species-Wide Slavery Xenoist issue is still fulfilled in cases where you're enslaving individual pops but not the entire species, such as when you have the
奴贩公会 civic. - ↑ The Pre-Sapient Survival
亲外派 issue isn't visible if Pre-Sapients policy is Protected, so you only fail the demand if you have the Extermination policy.
治理 | 帝国 • 思潮 • 政府 • 国民理念 • 政策 • 法令 • 领袖 • 派系 • 人口 • 物种权利 • 经济 • 科技 • 传统 • 犯罪率 |
探索 | 探索 • 地图 • 物种 • 异常现象 • 事件 • FTL • 失落帝国 • 前超光速物种 • 先驱者 • 太空生命体 |
殖民 | 殖民 • 天体 • 行星特征 • 行星管理 • 区划 • 建筑 • 舰船 • 恒星基地 • 巨型结构 |
外交 | 外交 • 贸易 • 附属国 • 联邦 • 星海共同体 • AI 性格 • 情报 |
战争 | 战争 • 太空战 • 地面战 • 舰船设计器 |
其它 | 特质 • 环境改造 • 种群修饰 • 奴役 • 危机 • 预设帝国 • AI 玩家 • 彩蛋 |