政策

本页面部分全部内容上次核对于3.3版本
(重定向自Native Interference
Policies window
See also: Species rights

Policies[1] are empire-wide laws of behavior that outline the governing precepts for how an empire will guide its expansion through the stars and its stance on certain subjects. Policies are different from edicts in that they cost nothing to implement, but have effects on how citizens and other empires are likely to view each other. Once altered, a specific policy cannot be changed until 10 years have passed.

Changing policies is advised as a way to mitigate faction unhappiness in large empires that have a lot of pops of different ethics, besides the possibility of opening up new possible avenues of power.

Diplomatic stance[编辑 | 编辑源代码]

The diplomatic stance determines the behavior an empire takes towards other empires on the galactic stage. It cannot be changed during a war.

Stance Effects Supporting faction Opposing faction Requirements AI weight Description
Diplomatic stance cooperative.png Cooperative
  • 外交权重 Diplomatic Weight +25% Diplomatic weight
  • Envoy improve relations +50% Envoy improve relations
  • Mod country border friction mult.png −50% Border friction
  • 影响力 Influence 0.25 Influence cost to send Envoys to Harm Relations
  • Faction icons progressives.png Progressive
  • Faction icons technologists.png Technologist
  • Faction icons xenoists.png Xenoist
  • Faction icons imperialists.png Imperialist
  • Faction icons supremacists.png Supremacist
  • No.pngCivic inwards perfection.png Inwards Perfection
  • No.png种族洁癖 Fanatic Purifiers噬杀蜂群 Devouring Swarm铁心灭绝者 Determined Exterminator Genocidal
Modifiers0
  • ×3 if Federation Builders AI Personality
  • ×2 if 极端亲外主义 Fanatic Xenophile 极端亲外主义Fanatic Xenophile
  • ×1.5 if 亲外主义 Xenophile 亲外主义Xenophile
  • ×1.3 if 极端平等主义 Fanatic Egalitarian 极端平等主义Fanatic Egalitarian
  • ×1.3 if 极端和平主义 Fanatic Pacifist 极端和平主义Fanatic Pacifist
  • ×1.15 if 平等主义 Egalitarian 平等主义Egalitarian
  • ×1.15 if 和平主义 Pacifist 和平主义Pacifist
  • ×1.1 if 极端唯物主义 Fanatic Materialist 极端唯物主义Fanatic Materialist
  • ×1.05 if 唯物主义 Materialist 唯物主义Materialist
  • ×0.75 if 威权主义 Authoritarian 威权主义Authoritarian
  • ×0.5 if 极端威权主义 Fanatic Authoritarian 极端威权主义Fanatic Authoritarian
  • ×0.1 if 排外主义 Xenophobe 排外主义Xenophobe
  • ×0.01 if 化身天灾 Become the Crisis 化身天灾Become the Crisis
  • ×0 if 极端排外主义 Fanatic Xenophobe 极端排外主义Fanatic Xenophobe
  • ×0 if it hasn't encountered another empire
This empire will attempt to find common ground and negotiate with other empires in the name of friendship.
Diplomatic stance expansionist.png Expansionist
  • Mod country spaceport cost mult.png -10% Outpost Build Cost
  • 殖民地发展速度 Colony Development Speed +15% Colony Development Speed
  • Mod country border friction mult.png +100% Border friction
No.png种族洁癖 Fanatic Purifiers噬杀蜂群 Devouring Swarm铁心灭绝者 Determined Exterminator Genocidal
Modifiers0
  • ×2 if it hasn't encountered another empire
  • ×0.01 if 化身天灾 Become the Crisis 化身天灾Become the Crisis
This empire seeks to grow peacefully, but has no specific diplomatic focus.
Diplomatic stance isolationist.png Isolationist
  • 每月凝聚力 Monthly Unity +10% Monthly unity
  • 主流思潮吸引力 Governing Ethics Attraction +25% Governing Ethics Attraction
  • 外交权重 Diplomatic Weight −50% Diplomatic weight
  • 影响力 Influence +100% Diplomatic Influence Cost
  • 行星边界推进 Planet Border Extrusion +200% Border Friction
  • 影响力 Influence 0.25 Influence cost to send Envoys to Improve or Harm Relations
Faction icons isolationists.png Isolationist
  • No.png企业政府 Corporate 企业政府Corporate
  • No.png商人公会 Merchant Guilds 商人公会Merchant Guilds
  • No.png企业国度 Corporate Dominion 企业国度Corporate Dominion
  • No.png种族洁癖 Fanatic Purifiers噬杀蜂群 Devouring Swarm铁心灭绝者 Determined Exterminator Genocidal
Modifiers0
  • ×100 if Civic inwards perfection.png Inwards Perfection
  • ×2 if 排外主义 Xenophobe 排外主义Xenophobe
  • ×0.25 if it hasn't encountered another empire
  • ×0.01 if 化身天灾 Become the Crisis 化身天灾Become the Crisis
This empire wishes to be left alone to their own affairs.
Diplomatic stance belligerent.png Belligerent
  • 厌战度 War Exhaustion −10% War exhaustion gain
  • 海军容量 Naval Capacity +10% Naval capacity
  • 宣称影响力花费 Claim Influence Cost -10% Claim influence cost
  • 影响力 Influence 0.25 Influence cost to send Envoys to Improve Relations
  • Faction icons imperialists.png Imperialist
  • Faction icons supremacists.png Supremacist
Faction icons prosperity.png Prosperity
  • No.pngCivic inwards perfection.png Inwards Perfection
  • No.png种族洁癖 Fanatic Purifiers噬杀蜂群 Devouring Swarm铁心灭绝者 Determined Exterminator Genocidal
Modifiers0
  • ×5 if uses slaves
  • ×3 if 蜂巢思维 Hive Mind 蜂巢思维Hive Mind or 同化斗士 Driven Assimilator 同化斗士Driven Assimilator and can't expand
  • ×2 if 极端军国主义 Fanatic Militarist 极端军国主义Fanatic Militarist
  • ×1.5 if 军国主义 Militarist 军国主义Militarist
  • ×1.5 if 极端威权主义 Fanatic Authoritarian 极端威权主义Fanatic Authoritarian
  • ×1.5 if 国民主义热忱 Nationalistic Zeal 国民主义热忱Nationalistic Zeal
  • ×1.5 if 尚武文化 Warrior Culture 尚武文化Warrior Culture
  • ×1.5 if 私营军事公司 Private Military Companies 私营军事公司Private Military Companies
  • ×1.5 if 军团之威 Strength of Legions 军团之威Strength of Legions
  • ×1.5 if 战争机器 Warbots 战争机器Warbots
  • ×1.25 if 威权主义 Authoritarian 威权主义Authoritarian
  • ×0.5 if 和平主义 Pacifist 和平主义Pacifist
  • ×0 if 极端和平主义 Fanatic Pacifist 极端和平主义Fanatic Pacifist unless a neighbor rivaled them
  • ×0 if it hasn't encountered another empire
This empire will attempt to bully weaker empires into submission to their will.
Diplomatic stance supremacy.png Supremacist
  • 来自舰队实力的外交权重 Diplomatic Weight From Fleet Power +100% Diplomatic weight from fleet power
  • 厌战度 War Exhaustion −20% War exhaustion gain
  • 海军容量 Naval Capacity +20% Naval capacity
  • 宣称影响力花费 Claim Influence Cost −10% Claim influence cost
  • 影响力 Influence 0.25 Influence cost to send Envoys to Improve Relations
  • 评价 Opinion −100 Opinion to and from all empires with the same Policy
  • 宿敌 Rivalry No Relations requirement for Rivalry both for and against the empire
  • Faction icons imperialists.png Imperialist
  • Faction icons supremacists.png Supremacist
Faction icons prosperity.png Prosperity
  • 传统 Traditions Finished the Supremacy tradition tree
  • No.pngCivic inwards perfection.png Inwards Perfection
  • No.png种族洁癖 Fanatic Purifiers噬杀蜂群 Devouring Swarm铁心灭绝者 Determined Exterminator Genocidal
  • No.png附庸国 Vassal Subject
  • No.png Humiliated
Modifiers0
  • ×10 if Awakened Empire
  • ×10 if 启示录 Apocalypse The Horde
  • ×3 if 尚武文化 Warrior Culture 尚武文化Warrior Culture
  • ×3 if 私营军事公司 Private Military Companies 私营军事公司Private Military Companies
  • ×3 if 军团之威 Strength of Legions 军团之威Strength of Legions
  • ×3 if 战争机器 Warbots 战争机器Warbots
  • ×2 if 国民主义热忱 Nationalistic Zeal 国民主义热忱Nationalistic Zeal
  • ×2 if 极端军国主义 Fanatic Militarist 极端军国主义Fanatic Militarist
  • ×1.5 if 军国主义 Militarist 军国主义Militarist
  • ×1.5 if 极端威权主义 Fanatic Authoritarian 极端威权主义Fanatic Authoritarian
  • ×1.25 if 威权主义 Authoritarian 威权主义Authoritarian
  • ×1.25 if uses slaves
  • ×0.25 if another empire has Superior Relative Power
  • ×0 if another empire with the same stance has Overwhelming Relative Power
  • ×0 if 和平主义 Pacifist 和平主义Pacifist
  • ×0 if it hasn't encountered another empire
This empire demands that all will bow before them.
Diplomatic stance mercantile.png Mercantile
  • 来自经济的外交权重 Diplomatic Weight From Economy +25% Diplomatic weight from economy
  • Trade value.png +10% Trade Value
  • Mod country local trade protection add.png +5 Trade protection
  • 影响力 Influence 0.25 Influence cost to keep borders closed against non-Rivals
Faction icons prosperity.png Prosperity Yes.png One must be true:
  • 企业政府 Corporate 企业政府Corporate
  • 商人公会 Merchant Guilds 商人公会Merchant Guilds
  • 企业国度 Corporate Dominion 企业国度Corporate Dominion
  • No.pngCivic inwards perfection.png Inwards Perfection
  • No.png种族洁癖 Fanatic Purifiers噬杀蜂群 Devouring Swarm铁心灭绝者 Determined Exterminator Genocidal
Modifiers0
  • ×3 if 企业政府 Corporate 企业政府Corporate
  • ×1.25 if 自由商人 Free Traders 自由商人Free Traders
  • ×0.65 if 私营军事公司 Private Military Companies 私营军事公司Private Military Companies
  • ×0.65 if 民营勘探者 Private Prospectors 民营勘探者Private Prospectors
  • ×0.01 if 化身天灾 Become the Crisis 化身天灾Become the Crisis
This empire desires the facilitation of trade above all else.
Diplomatic stance withdrawn.png Purification 种族洁癖 Fanatic Purifiers 种族洁癖Fanatic Purifiers civic Always This empire believes that enemies exist solely to be destroyed, and that they are the ones chosen to do so.
Diplomatic stance rest.png Hunger 噬杀蜂群 Devouring Swarm 噬杀蜂群Devouring Swarm civic Always This empire hungers and consumes.
Diplomatic stance recompiling.png Extermination 铁心灭绝者 Determined Exterminator 铁心灭绝者Determined Exterminator civic Always This empire's purpose is to destroy all biological life.
Diplomatic stance isolationist.png Dormant Fallen Empire Always This empire fell into a dark age long ago, and largely isolates itself from the rest of the galaxy.

First Contact Protocol[编辑 | 编辑源代码]

First Contact Protocol dictates an empire's stance on unknown aliens as well as whether an empire can order fleets to attack another empire before establishing communications.

Encountering alien life for the first time will bring the option to set the initial policy, which cannot be changed for at least 10 years.

Type Effects Requirements Description
Contact friendly.png Proactive
  • No.png Cannot attack neutral fleets
  • Yes.png Other empires will find it easier to establish communications
  • 影响力 Influence +50% Influence from successful first contact
  • Time.png +10% First Contact Discovery Speed
  • No.png排外主义 Xenophobe极端排外主义 Fanatic Xenophobe Xenophobe
  • No.png种族洁癖 Fanatic Purifiers噬杀蜂群 Devouring Swarm铁心灭绝者 Determined Exterminator Genocidal
Meeting alien civilizations presents an exciting opportunity to make new friends and fresh discoveries. We shall do our utmost to ensure that first contact happens smoothly, hailing unknown ships with a cordially-phrased greeting and a copy of our Official Standard Encyclopedia, along with its audio-visual companion dossier.
Contact isolationist.png Cautious
  • No.png Cannot attack neutral fleets
  • Unknown.png Negative first contact events are less likely
  • Yes.png Other empires will find it harder to establish communications
  • Yes.png +2 First Contact Target Difficulty
No.png种族洁癖 Fanatic Purifiers噬杀蜂群 Devouring Swarm铁心灭绝者 Determined Exterminator Genocidal We will take every measure to prevent information about ourselves from falling into alien hands before we have decided whether they will be friend or foe.
Contact hostile.png Aggressive
  • Yes.png Can attack neutral fleets
  • First contact saucericon.png Enables first contact hostile actions
  • No.png和平主义 Pacifist极端和平主义 Fanatic Pacifist Pacifist
  • No.png亲外主义 Xenophile极端亲外主义 Fanatic Xenophile Xenophile
Unknown dangers may hide among the stars. To ensure our continued survival we must be ready to strike without hesitation.

War Philosophy[编辑 | 编辑源代码]

: 
主条目:Warfare

War philosophy limits the systems an empire is allowed to make claims for. The limit is removed during defensive wars for the defender and does not apply for systems owned by Fallen Empires. War philosophy cannot be changed while at war.

Type Effects Supporting Factions Opposing Factions Requirements Description
Unrestricted Wars
  • No restriction on system claims
Faction icons imperialists.png Imperialist

Faction icons isolationists.png Isolationist
Faction icons prosperity.png Prosperity

No.png和平主义 Pacifist极端和平主义 Fanatic Pacifist Pacifist War is a dish best served frequently, and to those who will not cook for themselves.
Liberation Wars
  • Claims can only be made during defensive wars
  • Animosity Casus Belli on rivals is replaced with the Ideology Casus Belli

Faction icons imperialists.png Imperialist
Faction icons isolationists.png Isolationist

Faction icons prosperity.png Prosperity

No.png极端和平主义 Fanatic Pacifist 极端和平主义Fanatic Pacifist
No.png格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness
No.png种族洁癖 Fanatic Purifiers 种族洁癖Fanatic Purifiers

We must further our own interests, even when they run contrary to the interests of others.
Defensive Wars
  • Cannot declare wars except for independence wars against the overlord
  • Claims can only be made during defensive wars

Faction icons isolationists.png Isolationist
Faction icons prosperity.png Prosperity

Faction icons imperialists.png Imperialist

No.png极端军国主义 Fanatic Militarist 极端军国主义Fanatic Militarist
No.png种族洁癖 Fanatic Purifiers噬杀蜂群 Devouring Swarm铁心灭绝者 Determined Exterminator Genocidal

Violence is a last resort to ensure the integrity of our nation.

War Doctrine[编辑 | 编辑源代码]

The War Doctrine policy becomes available after finishing the Supremacy Tradition tree and determines the overall strategic military doctrine for fleets.

Type Effects Requirements Description
Defense in Depth 舰船武器射速 Ship Fire Rate +10% Home Territory Fire Rate Let the enemy come to us. We shall fight them for every planet, every moon, every asteroid that lies within our space. We shall never surrender.
Hit and Run 战斗撤离几率 Combat Disengagement Chance +33% Combat Disengagement Chance
战斗撤离几率 Combat Disengagement Chance -25% Emergency FTL Damage Risk
A superior foe can be gradually whittled down by repeated hit and run attacks. The killing blow is delivered only when the odds are favorable.
Rapid Deployment 亚光速航速 Sublight Speed +25% Sublight Speed
舰船武器射程 Ship Weapons Range +10% Ship Weapons Range
We must move quickly to strike where the enemy is weakest, and defend where the enemy means to attack. Maneuver is the key to success.
No Retreat 战斗撤离几率 Combat Disengagement Chance +100% Disengagement Chance Reduction
速度 Speed +50% Emergency FTL Jump Cooldown
舰船武器射速 Ship Fire Rate +33% Fire Rate
Yes.png One must be true:
  • 军国主义 Militarist极端军国主义 Fanatic Militarist Militarist
  • 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness
Our ships are expected to fight to the bitter end. We will tolerate no withdraws, no retreats, no routs. For our fleet there is only victory or death. Not one step back!

Orbital Bombardment[编辑 | 编辑源代码]

This policy limits the maximum available stance of planetary bombing when orbiting enemy worlds.

Type Effects Requirements Description
Selective Orbital bombardment capped at "Selective"
  • Moderate damage to Armies and Planets
  • Light damage to Pops
  • Will not kill the last 21 pops
  • Will not bombard undefended planets
Allows only the bombardment of identified military targets, while keeping civilian casualties to a minimum.
Indiscriminate Orbital bombardment capped at "Indiscriminate"
  • Heavy damage to Armies and Planets
  • Moderate damage to Pops
  • Will not kill the last 11 pops
  • Will bombard undefended planets
No.png和平主义 Pacifist极端和平主义 Fanatic Pacifist Pacifist Allows the full use of all orbital weaponry, with no regards to life on the surface
Armageddon Orbital bombardment capped at "Armageddon"
  • Massive damage to Armies and Planets
  • Massive damage to Pops
  • Will bombard undefended planets
  • Can reduce planets to lifeless Tomb Worlds
Yes.png One must be true:
  • 种族洁癖 Fanatic Purifiers 种族洁癖Fanatic Purifiers
  • 铁心灭绝者 Determined Exterminator 铁心灭绝者Determined Exterminator
Allows the full use of all orbital weaponry, with no regards to life on the planet itself. Utter annihilation is the goal.

Native Interference[编辑 | 编辑源代码]

Native Interference determines an empires' policy on how to interact with pre-FTL civilizations. This policy becomes available once a primitive civilization has been found.

Type Effects Supporting Faction Opposing Faction Requirements Description
Passive Studies
  • Observation stations are limited to Passive Study
  • Cannot use colossus weapons on primitive worlds
Faction icons xenoists.png Xenoist Faction icons supremacists.png Supremacist No.png极端排外主义 Fanatic Xenophobe 极端排外主义Fanatic Xenophobe
No.png种族洁癖 Fanatic Purifiers噬杀蜂群 Devouring Swarm铁心灭绝者 Determined Exterminator Genocidal
Primitive societies have the right to exist and evolve at their own pace, free from the control and designs of others.
Active Studies
  • Observation stations can perform every type of study
Faction icons supremacists.png Supremacist
Faction icons xenoists.png Xenoist
No.pngDiplomacy hasvassal.png Signatory
No.png种族洁癖 Fanatic Purifiers噬杀蜂群 Devouring Swarm铁心灭绝者 Determined Exterminator Genocidal
To unlock the secrets of the universe, any and all interesting subjects must be made freely available for study.
Unrestricted Studies
  • Can invade primitive worlds
Faction icons supremacists.png Supremacist Faction icons xenoists.png Xenoist No.pngDiplomacy hasvassal.png Signatory
No.png和平主义 Pacifist极端和平主义 Fanatic Pacifist Pacifist
Even the most primitive lifeform is but another actor on the stage of galactic conflict. Should they lack the strength to resist, what right do they have to be masters of their own fate?

Native Enlightenment[编辑 | 编辑源代码]

Native Enlightenment determines whether or not an empire can enlighten pre-FTL civilizations. This policy becomes available once a primitive civilization has been found.

Type Effects Requirements Description
Prohibited Can not enlighten primitive worlds No native would be ready to grasp the wonders we have discovered, and exposing them to the truths of the galaxy would carry enormous risks for everyone involved.
Allowed Can enlighten primitive worlds No.png极端排外主义 Fanatic Xenophobe 极端排外主义Fanatic Xenophobe
No.png种族洁癖 Fanatic Purifiers噬杀蜂群 Devouring Swarm铁心灭绝者 Determined Exterminator Genocidal
Through sharing our knowledge we can actively encourage natives to take their rightful place in the galactic community.

Resettlement[编辑 | 编辑源代码]

This policy determines if forced organic pop resettlement is enabled. The policy is not available if 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness who always have it enabled.

Type Effects Supporting Faction Opposing Faction Description
Prohibited Pops can't be forcefully resettled Faction icons progressives.png Progressive Free pops cannot be forcibly resettled between planets.
Allowed Pops can be forcefully resettled Faction icons progressives.png Progressive Pops can be forcibly resettled between planets.

Land Appropriation[编辑 | 编辑源代码]

Land Appropriation determines if newly acquired planets with Pops without Full Citizenship will have some bottom-stratum Pops replaced with Full Citizenship Pops. The replaced Pops will become refugees. The policy is not available to 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness empires.

Type Effects Description
Prohibited Conquered planets will have their population preserved as-is The land that our empire controls belongs to all of its inhabitants.
Allowed Planets conquered from non-citizen species will have up to 5 Pops displaced and replaced with citizens from our other planets The land that the lesser species are not properly utilizing can be put to greater use by their betters.

Leader Enhancement[编辑 | 编辑源代码]

Leader Enhancement determines if technology can be used to improve leader's abilities. This policy becomes available once 择优血脉 Selected Lineages Selected Lineages is researched and the effect affects already living leaders. In 纵横捭阖 Federations Federations if the Resolution galactic studies.png Unchained Knowledge Resolution 4 is passed members of the Galactic Community must use the most powerful Leader Enhancement policy they have technology for or be in breach of the Galactic Law.

Type Effects Supporting Faction Requirements Description
Natural Selection Leaders gain no additional bonuses Faction icons progressives.png Progressive Let nature take its course - it is in the crucible of experience that genius is forged.
Selected Lineages 领袖等级上限 Leader Level Cap +1 Leader Level Cap
领袖预期寿命 Leader Lifespan +10 Leader lifespan
领袖招募花费 Leader Recruitment Cost +50% Leader Cost
Faction icons totalitarians.png Totalitarian 择优血脉 Selected Lineages 择优血脉Selected Lineagesnology
No.png极端平等主义 Fanatic Egalitarian 极端平等主义Fanatic Egalitarian
Careful reproductive planning should be incentivized, lest we waste valuable genetic legacies.
Capacity Boosters 领袖等级上限 Leader Level Cap +2 Leader Level Cap
领袖预期寿命 Leader Lifespan +20 Leader lifespan
领袖招募花费 Leader Recruitment Cost +100% Leader Cost
Faction icons totalitarians.png Totalitarian 能力增强 Capacity Boosters 能力增强Capacity Boostersnology
No.png平等主义 Egalitarian极端平等主义 Fanatic Egalitarian Egalitarian
We leave nothing to chance, no matter the cost. Through exacting curation of DNA banks do we build the leaders of tomorrow.

Initial Border Status[编辑 | 编辑源代码]

Initial Border Status determines if borders start open or closed to other empires.

Type Effects Description
Open Borders will be open to other empires by default Isolation invites suspicion, and suspicion invites conflict. Let us show our neighbors that we have nothing to hide.
Closed Borders will be closed to other empires by default The borders of our empire must be well guarded, lest we fall victim to insidious influences. Only those who have proven themselves worthy may enter our space.

Economic Policy[编辑 | 编辑源代码]

The economic policy determines whether civilian or military resource production should receive more focus. The policy is not available to 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness empires.

Type Effects Description
Civilian Economy
  • 岗位生产的消费品 Consumer Goods from Jobs +25% Consumer goods from jobs
  • 岗位生产的合金 Alloys from Jobs −25% Alloys from jobs
The needs of the populace must come before the business of war. Economic might, not military prowess, is what our empire will be founded on.
Mixed Economy No bonuses or penalties to resource production To commit ourselves fully to either war or peace is to restrict ourselves to a narrow view. We must be ready for whatever the future may hold.
Militarized Economy
  • 岗位生产的消费品 Consumer Goods from Jobs −25% Consumer goods from jobs
  • 岗位生产的合金 Alloys from Jobs +25% Alloys from jobs
To neglect our defense is to neglect our survival. Trinkets and baubles are scarce comfort when the enemy is battering down the gates.

Trade Policy[编辑 | 编辑源代码]

This policy determines what each unit of Trade value.png Trade Value is converted into once it reaches the capital system. The policy is not available to 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness empires. At the start of the game only Wealth Creation is available to empires. The Trade League Policy is available for empire in Trade League federation and replaces Consumer Benefits and Marketplace of Ideas options.

Type Exchange Rate Condition Description
Wealth Creation 能量币 Energy Credits 能量币Energy Credits 1 The purpose of trade is to generate profits for individuals and revenue for the state. We should focus our trade efforts fully on this creation of wealth.
Consumer Benefits 能量币 Energy Credits 能量币Energy Credits 0.5
消费品 Consumer Goods 消费品Consumer Goods 0.25
Tradition mercantile adaptive economic policies.png Adaptive Economic Policies tradition
No.png贸易联盟 Trade League 贸易联盟Trade League Federation
Profits and taxes must take second place to improving the lives of our citizens. We should focus our trade efforts towards the manufacture and distribution of everyday necessities.
Marketplace of Ideas 能量币 Energy Credits 能量币Energy Credits 0.5
凝聚力 Unity 凝聚力Unity 0.125
Tradition mercantile adaptive economic policies.png Adaptive Economic Policies tradition
No.png贸易联盟 Trade League 贸易联盟Trade League Federation
Trade can be used not only to move goods around, but also to facilitate the spread of ideas. We should focus our trade efforts towards ensuring that the message of our government is heard on all planets where we do business.
Trade League 能量币 Energy Credits 能量币Energy Credits 0.5
消费品 Consumer Goods 消费品Consumer Goods 0.25
凝聚力 Unity 凝聚力Unity 0.125
贸易联盟 Trade League 贸易联盟Trade League Federation By banding together in a trade league, we are able to prosper and secure profits on a whole new level

Production Policy[编辑 | 编辑源代码]

This policy determines what drone Stratum will a 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness empire focus on.

Type Effects Description
Balanced Production No bonuses or penalties to resource production The Mind dedicates itself equally to the production of raw resources and finished goods.
Extraction Focus 人口资源产出 Pop Resource Production +20% Menial Drone Output
人口资源产出 Pop Resource Production -20% Complex Drone Output
The Menial Drones that extract raw resources are given priority by the Mind, becoming more productive at the expense of the Complex Drones.
Manufacturing Focus 人口资源产出 Pop Resource Production -20% Menial Drone Output
人口资源产出 Pop Resource Production +20% Complex Drone Output
The Complex Drones that manufacture finished goods are given priority by the Mind, becoming more productive at the expense of the Menial Drones.

Artificial Intelligence[编辑 | 编辑源代码]

This policy determines how much freedom an empire gives to artificial intelligence. This policy becomes available once the 正电子人工智能 Positronic AI 正电子人工智能Positronic AI or 合成人 Synthetics 合成人Synthetics is obtained, or after contact with certain empires. In 智械黎明故事包 Synthetic Dawn Story Pack 智械黎明故事包Synthetic Dawn Story Pack synthetics in servitude may start an AI rebellion.

Type Effects Supporting Faction Requirements Description
Outlawed
  • Robot Pops have their sapience removed and can only take Worker Stratum Jobs
  • Robot Pops can be disassembled
  • Android armies and Sapient AI Assistants are disassembled
  • Cannot research Sapient Combat Computers (they can still be used if already researched)
  • If robots show signs of rebelliousness removing their sapience will start an AI rebellion
Faction icons traditionalists.png Traditionalist No.png唯物主义 Materialist极端唯物主义 Fanatic Materialist Materialist Intelligent, self-aware machines are an incalculable threat to all living things. The creation of an artificial intelligence is an offense punishable by death.
Servitude
  • Robot Pops cannot take Ruler Stratum Jobs
  • Robot Pops do not require consumer goods
  • Robot Pops can be dissassembled
  • Robot Pops cannot join factions
Faction icons technologists.png Technologist The overriding purpose of any machine must be to serve its masters and perform whatever tasks it was designed for, regardless of how intelligent it may be.
Citizen Rights
  • Robot Pops cannot be disassembled
  • Robot Pops require consumer goods (if sapient)
  • Robot Pops can join factions (if sapient)
  • Robot Pops will never rebel
Faction icons technologists.png Technologist No.png唯心主义 Spiritualist极端唯心主义 Fanatic Spiritualist Spiritualist Any self-aware machine that fulfills the criteria of possessing true artificial intelligence is to be regarded as an individual, with all the rights and obligations that entails.

Robotic Workers[编辑 | 编辑源代码]

This policy determines whether robots are allowed in an empire. This policy is not available to 蜂巢思维 Hive Mind 蜂巢思维Hive Mind empires, which disassemble all robot Pops.

Type Effects Requirements Description
Outlawed
  • Robots Pops cannot be built
  • All robot Pops are disassembled
  • Robotic armies are disassembled
  • Cannot research technologies related to robots
No.png唯物主义 Materialist极端唯物主义 Fanatic Materialist Materialist
No.png政策 Policy Citizen Rights AI policy
Robotic automatons are a threat to not only our people's livelihoods but to the very fabric of society itself. We must not allow ourselves to be made obsolete.
Allowed
  • Robot Pops can be built and exist in the empire
The benefits of automation are obvious and immense. For the future of our people, we cannot afford to ignore the opportunities presented to us by technology.

Pre-Sapients[编辑 | 编辑源代码]

This policy determines whether an empire tolerates Pre-Sapients living on their planets or not. This policy is unlocked when a planet within the empire's borders has a Pre-Sapient pop on it.

Type Effects Supporting Faction Requirements Description
Protected
  • Pre-Sapient Pops cannot be purged
  • Planets with Pre-Sapient Pops cannot be terraformed
Faction icons xenoists.png Xenoist No.png种族洁癖 Fanatic Purifiers噬杀蜂群 Devouring Swarm铁心灭绝者 Determined Exterminator Genocidal Though still only simple animals, these beings are no less than what we ourselves once were. They should be allowed the chance at a future.
Tolerated
  • Pre-Sapient Pops can be purged
  • Planets with Pre-Sapient Pops can be terraformed
Faction icons xenoists.png Xenoist No.png种族洁癖 Fanatic Purifiers噬杀蜂群 Devouring Swarm铁心灭绝者 Determined Exterminator Genocidal Intelligent animals are still just animals. They can be safely ignored.
Hunted
  • Pre-Sapient Pops will be hunted for food, slowly depleting them
  • Planets with Pre-Sapient Pops can be terraformed
No.png亲外主义 Xenophile极端亲外主义 Fanatic Xenophile Xenophile
No.png种族洁癖 Fanatic Purifiers 种族洁癖Fanatic Purifiers
No.png机械智能 Machine Intelligence 机械智能Machine Intelligence
An animal without sapience can hardly be considered to be part of our empire, but perhaps they can help our growth in other ways...
Extermination
  • Pre-Sapient Pops will be purged automatically
  • Planets with Pre-Sapient Pops can be terraformed
No.png亲外主义 Xenophile极端亲外主义 Fanatic Xenophile Xenophile All rights spring from the capacity for reason. An animal is just an animal, and an animal that stands in our way is just a pest.

Refugees[编辑 | 编辑源代码]

This policy determines the stance on accepting refugees that are fleeing from purges, displacement and persecution in other empires. This policy is unlocked when another species has been met and is not available to 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness empires unless they have the 失控机仆 Rogue Servitor 失控机仆Rogue Servitor civic.

Type Effects Supporting Faction Requirements Description
No Refugees Refugees may not arrive Faction icons isolationists.png Isolationist No.png亲外主义 Xenophile极端亲外主义 Fanatic Xenophile Xenophile To open our borders to the dregs of other societies would only serve to undermine the state.
Citizen Species Only Refugees may arrive if their species has Full Citizenship rights Faction icons isolationists.png Isolationist We cannot allow compassion to overpower good sense. Only those who would be worthwile additions to society should be brought into our borders.
Refugees Welcome Refugees may arrive if their species does not have Undesirables rights Faction icons xenoists.png Xenoist No.png排外主义 Xenophobe极端排外主义 Fanatic Xenophobe Xenophobe Those fleeing death and persecution at the hands of tyrants will be welcome within our borders.

Population Controls[编辑 | 编辑源代码]

This policy determines the stance on the Population Controls Species Right. The policy is not available if 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness.

Type Effects Supporting Faction Description
Prohibited
  • Decision politics.png Can use the Discourage Planetary Growth decision
  • No.png Cannot enable Population Control in the species rights
Faction icons progressives.png Progressive To reproduce and propagate their species is the inalienable right of all our citizens.
Allowed
  • Decision politics.png Can use the Declare Population Controls decision
  • Yes.png Can enable Population Control in the species rights
Long-term demographics is too important a matter to be left solely in the hands of individual actors.

Slavery[编辑 | 编辑源代码]

This policy determines whether an empire can give an alien species the Slave Citizenship. 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness empires cannot access this policy but may give the Slave Citizenship without it.

Type Effects Supporting Faction Requirements Description
Prohibited No.png政策 Policy Cannot use Slaves species rights
Build cost.png +100% Slave Market Cost
Faction icons xenoists.png Xenoist The enslavement of sentient beings is an abomination and will not be tolerated within our Empire.
Allowed Yes.png政策 Policy Can use Slaves species rights Yes.png One must be true:
  • 威权主义 Authoritarian极端威权主义 Fanatic Authoritarian Authoritarian
  • 排外主义 Xenophobe极端排外主义 Fanatic Xenophobe Xenophobe

No.pngDiplomacy hasvassal.png Signatory

Allows the enslavement of pops within our Empire.

Purge[编辑 | 编辑源代码]

This policy determines an empire's position on the forced removal of species that are no longer wanted. This policy option only dictates which degree of purging is allowed, further details on which pops are to be purged and in what way can be managed with the species rights system.

Type Effects Supporting Faction Requirements Description
Prohibited No.png政策 Policy Cannot use Undesirables species rights Faction icons xenoists.png Xenoist The purge is an atrocity and should always be treated as such.
Displacement Only Yes.png政策 Policy Can use Undesirables species rights
Yes.png政策 Policy Can use Displacement purge type
No.png亲外主义 Xenophile极端亲外主义 Fanatic Xenophile Xenophile
No.pngDiplomacy hasvassal.png Signatory
It is not our responsibility to see to the needs of those who would undermine the foundations of our society. Let them find their homes outside our borders.
Allowed Yes.png政策 Policy Can use Undesirables species rights
Yes.png政策 Policy Can use all purge types
排外主义 Xenophobe极端排外主义 Fanatic Xenophobe Xenophobe
No.pngDiplomacy hasvassal.png Signatory
The troublesome and corrupt elements within our Empire must be cleansed, lest their rot take root in us all.

参考资料[编辑 | 编辑源代码]

  1. The script code can be found in Stellaris/common/policies/00_policies.txt.
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