GiorgiaSistina(讨论 | 贡献) (→调查) |
GiorgiaSistina(讨论 | 贡献) (→情报日志) |
||
第76行: | 第76行: | ||
== 情报日志 == | == 情报日志 == | ||
{{SVersion|3.3}} | {{SVersion|3.3}} | ||
[[File:UI log situation.png|400px|thumbnail|right| | [[File:UI log situation.png|400px|thumbnail|right| 一个带有[[ 事件]] 的典型的情报日志]] | ||
情报日志[[File:Normal sit log.png|alt=]] 有助于跟踪特殊项目、异常现象和一些事件链,其会记录在进入银河系并进行探索时发现的此类事物,并允许在地图上跟踪单个项目和异常现象。对于 {{Iconify|democratic}} 政府来说,它还将显示选举候选人。如果情报日志有更新,它将发橙色光[[File:Project_pending_sit_log.png|alt=]] 。 | |||
大多数项目都以天体为中心,在研究项目之前,需要指派一名科学家到科学船上。然而,有些项目可能需要科学船以外的东西,例如战舰、运输船或工程船。一些特殊项目是定时的,如果不进行研究就会消失,而其他项目则会一直存在,直到解决为止。 | |||
== 第一次接触 == | == 第一次接触 == |
2022年6月21日 (二) 15:24的版本
探索(Exploration)是太空帝国最重要的任务之一。在游戏开局,没有帝国知道任何关于宇宙的事情,除了他们的母星系。为了了解更多其他星系,一个帝国需要派遣他们的科研船去调查它们。早期的游戏探索是一个帝国快速发展的关键,然而,对于各种各样的事件和与探索相关的异常现象可能带来巨大的好处或坏处,需要小心谨慎。 Discovery 传统树的一部分(左侧分支)专注于探索。
探索机制
除了一个帝国的本土星系外,所有星系都是未经探测和未经调查。当星系位于舰队、星际基地或殖民地的传感器范围内时,星系就会被探测;若已经被一艘科学船访问过,或者被另一个帝国拥有,而该帝国至少对其拥有较低的情报。未经探测的星系只能由指定科学家领导的科学船进入。为了建造一个恒星基地并声称拥有该星系,必须用一艘由科学家领导的科学船对探测到的星系进行进一步调查。从其他帝国(通过战争、贸易或吞并)获得的星系将自动完成调查。
科研船
帝国从游戏开局就能建造科研船,而且每个帝国开始都有一艘科研船准备好派去调查星系。每艘科研船必须分配一名 科学家 让舰船去执行任务,诸如调查、协助研究行星、探索未知超空间航路、或者研究特殊项目(未分配科学家的舰船仍然能移动)。
缺省地,科研船设定为 回避(Evasive)姿态,那意味着它们将逃离任何出现敌对舰船或太空生命体的星系。它们也能设定为 被动(Passive)姿态,让科研船继续其当前命令,即便它所在星系有敌对外星生物。
科研船花费 100
科研船能做下列行动,都需要分配科学家到该科研船:
- 调查 给出天体的详细信息,即矿藏、宜居性和异常现象。
- 研究异常现象 将调查一项异常现象,调查时间取决于科学家和异常现象的相对水平。
- 协助研究 允许科研船促进行星的研究产出,按照每级科学家的技能等级 +2%
研究 产出。 - 自动调查 需要
自动探索协议 科技,然后自动地调查银河系。 - 试验性亚空间导航 需要
试验性超空间导航 科技和被动姿态,然后允许以失踪状态直接旅行到任何已探索的目的地,而不通过 超空间航路网络。
调查
调查是揭示天体细节的过程。任何人第一次对天体进行调查时,发现异常现象的概率为5%,对于每一个没有异常现象的待调查天体,该概率增加0.5%。在任何一个帝国调查过一个天体之后,没有任何其他帝国能够发现异常现象。此外,每项调查都有1.25%的概率发现一个考古遗址,而这一概率并不会被之前的调查所影响。调查还可能发现可开采资源,如能量币、矿物、战略资源或研究点数等,或者前超光速物种。调查天体的基准时间是20天。
如果要调查天体,请选择一艘科学船,右键单击天体,然后选择“调查”选项。玩家还可以选择“调查星系”选项,命令科学船调查星系中的每个天体。在银河系地图中,玩家可以通过按住“Shift”键并右键单击系统,然后逐个选择“调查星系”选项,对调查任务进行排队。科学船只能探测他们有路径能够前往的系统。一旦研究了
一个常规帝国拥有的星系中的天体不能被与该帝国有联系的其他帝国所调查。然而,如果可以进入的话,可以对失落帝国所拥有的星系中的天体进行调查。这同样适用于
情报日志
情报日志有助于跟踪特殊项目、异常现象和一些事件链,其会记录在进入银河系并进行探索时发现的此类事物,并允许在地图上跟踪单个项目和异常现象。对于
大多数项目都以天体为中心,在研究项目之前,需要指派一名科学家到科学船上。然而,有些项目可能需要科学船以外的东西,例如战舰、运输船或工程船。一些特殊项目是定时的,如果不进行研究就会消失,而其他项目则会一直存在,直到解决为止。
第一次接触
Eventually, alien ships or starbases will be encountered for the first time, creating a multi-stage first contact which can be accessed from either the galaxy map or the situation log. In order to complete a stage, an envoy must be assigned to the first contact. Every 50 days, the envoy has a chance to make a breakthrough and advance to the next stage. This chance is increased by previous successful first contacts as well as codebreaking. If no breakthrough is made, there is a chance to gain 1 or 2 insights instead, increasing the breakthrough chance for the rest of the stage. At the end of each first contact, the empire completing the first contact will receive a small amount of
Each first contact has 2 or 3 stages:
- Completing the first stage will compile the information known about the aliens based on whether first contact was made with a ship or a starbase. If first contact protocol is set to aggressive and the target is an empire, completing the stage will bring the option to seize a ship (if no starbase was encountered) or abduct specimens (if a starbase was encountered).
- Completing the second stage will reveal the primary species of the target empire as well as their first contact protocol. If the target is spaceborne aliens or an empire created by the
失落行星 origin, first contact will be completed. If specimens were abducted, the empire will gain the option to vivisect them; a噬杀蜂群 can eat the specimens for a small amount of食物 ,矿物 or合金 depending on the targeted species. The abduction or seizure will be canceled with no other effects if the aliens turn out to be part of the same species. - Completing the third stage (if applicable) will complete first contact. Abducting or seizing a ship will bring a temporary -100
评价 and a permanent -25评价 . Vivisection and eating will unlock a random生物学 technology if the targeted species is biological and a random计算技术 technology if the targeted species is robotic at the cost of a further temporary -50评价 . In addition, if灭世天罚 is enabled, vivisecting a biological species will grant an Internal Organs asset.
Completing first contact with another empire will enable diplomacy and bring the first contact dialogue. Depending on government and ethics, the exact replies will vary but will always have the same effects. The proactive option is not available to empires that are Genocidal, abducted specimens, or seized a ship.
- The proactive option will grant a temporary +30
评价 - The cautious option will give them -33% Spy Network Growth
- The aggressive option will grant +33% Spy Network Growth on them as well as a temporary -30
评价
If the first contact protocol is set to aggressive, fleets can be ordered to attack an unidentified empire. A hostile action will have a permanent -25
The first time a first contact is completed with an empire of different authority there is a 50% chance to gain an additional bonus. Genocidal empires cannot gain this benefit but can be a target for one.
Source empire authority | Target empire authority | Reward |
---|---|---|
| ||
Engineering Research | ||
| ||
| ||
|
星系地图
The layout of star systems is determined by the galaxy shape. All systems are connected by hyperlanes in clusters connected by choke points. The latter will never be a home system nor will they house anything that will stop an empire's expansion. The systems at the very edge of the galaxy will always be isolated, with a single hyperlane connection.
The number of choke points is set at galaxy generation.
星云
Nebulae are visible from both the galaxy map and the systems located inside and tend to have fewer habitable planets within them, but the chance of finding Strategic Resources is increased by 50% and allow Starbases to construct the Nebula Refinery building. Nebulae block all sensor coverage originating from other systems, meaning that it is impossible for an empire to see what is within and beyond a nebula's hyperlanes without having a ship or station inside. Nebulae are named and visible on the galaxy map from the start of the game.
Systems within a nebula have a small chance of being ionized, visible by occasional lightning strikes within the system. Such systems disable shields and apply −50%
太空风暴
After the mid-game year passes, there is a 1% chance each year for a Space Storm to appear. Space Storms affect half of the systems in the galaxy, disabling all shields and causing -50%
Space Storms last 5-10 years. After they dissipate, another Space Storm cannot occur for the next 20 years.
Space Storms can be used to defeat superior fleets or Guardians that focus heavily on shields.
A neutron star's effects combined with a Space Storm will slow down ships greatly, so caution should be taken when navigating the galaxy during a Space Storm.
先驱者
The Precursors are the oldest known galactic empires, though long dead. Their ruins are scattered across the galaxy to be discovered via anomalies or archaeology sites. Precursor anomalies grant a special project which once investigated grants a small amount of Engineering,
If every precursor anomaly has been investigated but no empire managed to collect 6 artifacts, a random event can trigger every 20 years and add another precursor anomaly on one of the previously investigated planets; the time is lowered to 13.3 years for
AI empires can also sell a discovered artifact to Player empires for 1000
先驱者的活动
只可用于 Ancient Relics DLC 已启用。 |
Players can spend 25
There are 7 precursor civilizations, 2 of them requiring the
Precursor civilization | Homeworld | Homeworld reward | Home system deposits | Clues source | Secrets special project cost | Secrets special project rewards | DLC |
---|---|---|---|---|---|---|---|
Cybrex | Ruined Ring World | None | Anomalies | 12000 Engineering research |
|
||
First League | Fen Habbanis III | Anomalies | 6000 Engineering research |
|
|||
Irassian Concordat | Irassia | Anomalies | 3000 Society research |
|
|||
Vultaum Star Assembly | Vultaumar Prime | Anomalies | 3000 Physics research |
Fanatic Materialist receive option for an additional special project.
|
|||
Yuht Empire | Yuthaan Majoris | Anomalies | 3000 Society research |
|
|||
Baol | Grunur | None | Archaeology sites | 3000 Society research |
|
||
Zroni | Zron Prime | 5 Zro | Archaeology sites | 6000 Society research |
|
参考资料
- ↑ If this technology has already been researched then 获得: 48x 工程学研究产出(潜在的产量 1000 ~ 10000) else add this technology is a research option.
- ↑ If this technology has already been researched then 获得: 48x 工程学研究产出(潜在的产量 1000 ~ 10000) else if this technology is a research option then gain this technology else gain 50% progress and add this technology as research option.
- ↑ Grants
基因图谱 ,基因健康保障 ,细胞修复 or 50% progress towards基因剪裁 if the prerequisite technology is researched. If all technologies are researched 获得: 48x 社会学研究产出(潜在的产量 1000 ~ 10000) instead. - ↑ If this technology has already been researched then 获得: 48x 社会学研究产出(潜在的产量 1000 ~ 10000) else if this technology is a research option then gain this technology else gain 50% progress and add this technology as research option.
- ↑ If
表观遗传学机制 is already researched gain地表塑造 instead. If both are already researched 获得: 48x 社会学研究产出(潜在的产量 1000 ~ 10000). - ↑ If this technology has already been researched or
格式塔意识 then 获得: 48x 社会学研究产出(潜在的产量 1000 ~ 10000) else gain 20% progress and add it as a research option if not already
治理 | 帝国 • 思潮 • 政府 • 国民理念 • 政策 • 法令 • 领袖 • 派系 • 人口 • 物种权利 • 经济 • 科技 • 传统 • 犯罪率 |
探索 | 探索 • 地图 • 物种 • 异常现象 • 事件 • FTL • 失落帝国 • 前超光速物种 • 先驱者 • 太空生命体 |
殖民 | 殖民 • 天体 • 行星特征 • 行星管理 • 区划 • 建筑 • 舰船 • 恒星基地 • 巨型结构 |
外交 | 外交 • 贸易 • 附属国 • 联邦 • 星海共同体 • AI 性格 • 情报 |
战争 | 战争 • 太空战 • 地面战 • 舰船设计器 |
其它 | 特质 • 环境改造 • 种群修饰 • 奴役 • 危机 • 预设帝国 • AI 玩家 • 彩蛋 |