地面战

本页面部分全部内容上次核对于3.3版本

Wars are not decided only in space. In order to capture enemy planets, entire armies will be needed, along with the preparation and battlefield awareness to properly use them. However planets may only be invaded if the system's starbase has been occupied.

Combat[编辑 | 编辑源代码]

Although secondary to space battles, ground warfare is a vital aspect of many wars.

Ground combat takes place between the planet owner's defense armies and the invader's assault armies. The number of armies that can be engaged in combat on either side is five plus one-fifth of the size of the planet. Armies not engaged in combat will be placed a row behind the fighting armies and replace any killed army.

Generals are leaders who command armies and give them bonuses. However Generals have a 5% chance to die whenever one of their armies is killed.

Each army has a morale value, and once morale drops low enough the army will be negatively affected with the following modifiers:

Morale Penalty
50% −25% 陆军伤害 Army Damage 陆军伤害Army Damage
0% −75% 陆军伤害 Army Damage 陆军伤害Army Damage

Armies gain experience from combat and can rank up. Higher rank armies are more effective in combat.

An attacker can always attempt to retreat. However there is a significant chance that each retreating army is destroyed while attempting to return to space, making retreat a risky endeavour and something to do only in very poorly chosen engagements.

Planet devastation[编辑 | 编辑源代码]

Planet devastation is a measure of how much damage has been caused to the planet's population centers. It goes from 0 to 100% and the higher it is the more damage defensive armies take and the more likely pops are to be killed. Every 1% planetary devastation causes a 1% decrease in 住房 Housing 住房Housing, 舒适度 Amenities 舒适度Amenities, Trade value.png Trade Value, 人口资源产出 Pop Resource Production Resources from Jobs, Maintenance.png  from Jobs, Mod pop growth req.png Growth Speed and 迁入吸引力 Immigration Pull Immigration Pull.

Planet devastation is caused by orbital bombardment and assault armies. Assault armies have a Collateral Damage modifier that determines how fast they cause planetary devastation. Defense armies do not cause any.

破坏度 Devastation 破坏度Devastation 伤害 Damage 伤害Damage to armies 不可接触者 Undesirable Kills pops FTL magnet.png FTL inhibitors functional D huge tree.png Tree of Life alive
0% 50% No.png Yes.png Yes.png
25% 100% Yes.png Yes.png Yes.png
50% 100% Yes.png No.png No.png
75% 200% Yes.png No.png No.png

Planet Devastation recovers by 0.05% daily if planet is not being invaded or bombarded.

Defense armies[编辑 | 编辑源代码]

Defense armies are automatically recruited by certain buildings from the species working them and can be robotic or organic. They are stationed on planets and used to defend against enemy armies. While they are stronger one-for-one than assault armies and their loss does not cause War Exhaustion, their static nature means that investment is necessary to fend off a concentrated attack. Their combat ability is also improved by certain technologies.

The type of army recruited depends on the pop working the building that spawns them. Defense armies do not incur any upkeep beyond that of the building that creates their Job. Defense armies do not cause Collateral Damage.

Army Type Army Damage Morale Damage Health Morale Pop Species
Army defense.png Defense Army 2.25 - 4.50 2.25 - 4.50 250 250 Organic
Army defense m.png Robotic Defense Army 1.50 - 3.00 1.50 - 3.00 250 immune Robot
Army defense m.png Drone Grid 1.65 - 3.30 1.65 - 3.30 220 immune Machine Unit
Army defense m.png Sentinels 6.00 - 12.00 30.00 - 60.00 1400 immune Event

Assault armies[编辑 | 编辑源代码]

An empire can recruit armies of any species that is present within its borders, as long as there are members of that species living on the planet which the army is recruited from. Unlike Defense Armies, they are based in space and each recruited army will board a transport ship. Transport ships are unarmed but automatically upgraded with the latest defense components. Assault armies can be ordered to garrison an owned planet to provide additional defense.

The amount of armies from a species an empire can have at the same time is limited to the number of pops of that species living within the empire, except for 克隆人部队 Clone Army 克隆人部队Clone Army. Armies without species like 异形部队 Xenomorph Army 异形部队Xenomorph Army are unlimited as well.

Army Cost Time.png  能量币 Energy Credits Upkeep 陆军伤害 Army Damage Damage Morale Damage 破坏度 Devastation Collateral Damage 陆军生命值 Army Health Health 陆军士气 Army Morale Morale 厌战度 War Exhaustion War Exhaustion Requirements Species
Army assault.png Assault Army 矿物 Minerals 100 90 1 1.50 - 3.00 1.50 - 3.00 100% 200 200 100% Biological
Army slave.png Slave Army 矿物 Minerals 50 60 0.5 1.50 - 3.00 1.12 - 2.25 150% 200 150 50% 建筑 Building Slave Processing Facility Biological (enslaved)
Army clone.png Clone Army 矿物 Minerals 75 30 0.75 1.50 - 3.00 1.50 - 3.00 125% 200 200 50% 基因库 Gene Banks 基因库Gene Banks Biological
Army robotic.png Robotic Assault Army 矿物 Minerals 150 90 1.5 1.50 - 3.00 1.50 - 3.00 150% 400 immune 50% 智能人 Droids 智能人Droids
政策 Policy Robotic Workers Allowed
Robot
Army psionic.png Psionic Army 矿物 Minerals 250 120 2.5 3.00 - 6.00 4.50 - 9.00 50% 350 500 300% 心灵感应 Telepathy 心灵感应Telepathy Biological (psionic if Utopia is installed)
Army xenomorph.png Xenomorph Army 矿物 Minerals 200 100 2 3.00 - 6.00 6.00 - 12.00 500% 400 immune 25% 形态发生学精通 Morphogenetic Field Mastery 形态发生学精通Morphogenetic Field Mastery None
Army gene warrior.png Gene Warrior Army 矿物 Minerals 300 150 3 3.00 - 6.00 3.00 - 6.00 75% 500 500 300% 基因种子纯化 Gene Seed Purification 基因种子纯化Gene Seed Purification Biological
Army undead.png Undead Army 能量币 Energy Credits 100 60 0.75 1.50 - 3.00 2.40 - 4.80 125% 200 immune 50% 死灵法师 Necromancer 死灵法师Necromancer jobs Biological
Army assault m.png Hunter-Killer Army 矿物 Minerals 100 90 1 1.50 - 3.00 1.50 - 3.00 200% 200 immune 50% 机械智能 Machine Intelligence 机械智能Machine Intelligence Robot
Army assault m.png Battle Frame Army 矿物 Minerals 200 120 2 2.25 - 4.50 3.00 - 6.00 200% 500 immune 100% 机械智能 Machine Intelligence 机械智能Machine Intelligence
自适应作战算法 Adaptive Combat Algorithms 自适应作战算法Adaptive Combat Algorithms
Robot
Army assault m.png Mega-Warform 矿物 Minerals 800 500 8 6.00 - 12.00 9.00 - 18.00 400% 1200 immune 400% 机械智能 Machine Intelligence 机械智能Machine Intelligence
生物力学 Biomechanics 生物力学Biomechanics
None
Army assault m.png Cybrex Warform 合金 Alloys 250 500 8 7.50 - 15.00 15.00 - 30.00 500% 1400 immune 400% R war forge.png Cybrex War Forge relic
Can only be recruited on the capital
None
Army xenomorph.png Titanic Beast 矿物 Minerals 300 90 1 4.50 - 9.00 9.00 - 18.00 300% 1000 600 200% Titanic Lifeforms event chain
Only 3 can be recruited
None
Army xenomorph.png Azizian Army 矿物 Minerals 250
能量币 Energy Credits 50
90 1 4.50 - 9.00 9.00 - 18.00 100% 1000 400 100% Ice Alien event chain
Only 3 can be recruited
None
Army imperial legion.png Imperial Legion 矿物 Minerals 300 150 3 3.75 - 7.50 3.75 - 7.50 75% 600 600 300% GalacticEmpire mainButton.png Galactic Emperor
Resolution imperial institutions.png Imperial Legions resolution
Only 12 can be recruited
None
Army psionic.png Psionic Avatar event only none 7.50 - 15.00 15.00 - 30.00 100% 1400 immune 500% 乌托邦 Utopia Shroud event None
Army assault m.png Nanite Warform event only none 15.00 - 30.00 90.00 - 180.00 500% 3600 immune 400% 遥远繁星故事包 Distant Stars Story Pack A Quiet Stroll event None
Army undead.png Skeletal Giant event only 1.5 4.50 - 9.00 13.50 - 18.00 350% 1400 immune 50% 逝者军势 Reanimators 逝者军势Reanimators
Strange Mountain Formation anomaly event
None

Army rank[编辑 | 编辑源代码]

As armies fight battles they will increase in rank, improving their stats based on their experience points. Armies get +2 experience points each time they deal damage and +1 when they take damage.

Rank Exp Points Effects
Regular 0 - 100 None
Experienced 100 - 1000 陆军伤害 Army Damage +10% Damage
陆军士气 Army Morale +10% Morale
Veteran 1000 - 10000 陆军伤害 Army Damage +20% Damage
陆军士气 Army Morale +20% Morale
陆军生命值 Army Health +10% Health
Elite ≥ 10000 陆军伤害 Army Damage +40% Damage
陆军士气 Army Morale +40% Morale
陆军生命值 Army Health +20% Health

Army starting experience can be increased by +100 by each of the following:

Orbital bombardment[编辑 | 编辑源代码]

Orbital bombardment occurs when a fleet is in orbit around a hostile planet, and is generally a precursor to invasion. Genocidal empires can even opt to skip the invasion entirely and simply exterminate all life on the surface. Orbital bombardment causes damage to any defensive army but also 破坏度 Devastation 破坏度Devastation. Effectiveness is based on the Fleet Size of the fleet in orbit, where maximum effectiveness is reached at 200 Fleet Size.

Stance Planet damage Army damage Pop kill chance Other effects Requirements
Bombardment light.png Selective 50% 100% 25%
  • Does not kill the last 21 Pops
  • Does not bomb planets with no armies on it
None
Bombardment limited.png Indiscriminate 100% 150% 50%
  • Does not kill the last 11 Pops
No.png和平主义 Pacifist极端和平主义 Fanatic Pacifist Pacifist
Bombardment armageddon.png Armageddon 150% 200% 100%
  • If the last pop is killed, the planet becomes a 死寂星球 Tomb World 死寂星球Tomb World

One must be true:

  • 种族洁癖 Fanatic Purifiers 种族洁癖Fanatic Purifiers
  • 铁心灭绝者 Determined Exterminator 铁心灭绝者Determined Exterminator
  • 化身天灾 Become the Crisis 化身天灾Become the Crisis
Bombardment full.png Javorian Pox 20% 150% 150%
  • Does not kill 机械体 Mechanical 机械体Mechanical Pops
  • If the last pop is killed, the planet becomes a 死寂星球 Tomb World 死寂星球Tomb World
R pox sample.png Javorian Pox Sample relic activation
No.png和平主义 Pacifist极端和平主义 Fanatic Pacifist Pacifist
Raiding bombardment.png Raiding 100% 50% 100%
  • Abducts pops instead of killing them
  • Species with Displacement, Neutering or Extermination species rights will still be killed
  • Does not cause Terror Bombing opinion if successfully abducted
  • Does not kill or abduct the last Pop
One must be true:
  • 野蛮掠夺者 Barbaric Despoilers 野蛮掠夺者Barbaric Despoilers
  • 强取豪夺 Nihilistic Acquisition 强取豪夺Nihilistic Acquisition

Orbital Bombardment Damage dealt to enemy planets can be increased by the following:

Source Damage
Tradition supremacy overwhelming force.png Overwhelming Force tradition +20%
Ship part orbital trash dispersal.png Orbital Trash Disperser component +25%
Ship part aura bombardment.png Munitions Plant juggernaut aura +30%
Menace icon deathfromabove.png Death from above, lvl Crisis Lvl3 btn.png crisis stage +20%

Orbital Bombardment Damage taken from enemy fleets can be reduced by the following:

Source Damage
建筑 Building Planetary Shield Generator building -50%
Tradition adaptability survival fittest.png Survival of the Fittest tradition -25%
Tradition unyielding never surrender.png Never Surrender tradition -25%
士兵 Soldier Fortress World designation -10%
恒星基地 Starbase Fortress Station designation -10%
游戏概念