经济

本页面部分全部内容上次核对于3.3版本
某四灾讨论 | 贡献2024年7月15日 (一) 21:39的版本
A gas giant with four units of research resources and one unit of the very rare Zro aerosol.

!此wiki中文部分以3.12为标准!

群星中,经济(economy)基于资源和服务的生产和消费,这些资源和服务有的来自特定星球,有的产生于帝国修正。二者严重依赖于工作在不同 Pop job.png Jobs上的 人口 Pop 人口Pop和星球上的资源建筑与采矿站。

资源多种多样,从普通的食物 Food 食物Food 到极其稀有的暗物质 Dark Matter 暗物质Dark Matter暗物质,同时也可用矿物 Minerals 矿物Minerals 生产研究 Research 研究Research

如果一个帝国存储的某一种资源的库存在收入为负的情况下降至 0,就会出现资源短缺并带来巨大的惩罚。

游戏中的资源可分为三种:基础资源、进阶资源和战略资源。

资源存储容量

所有资源都可以储存。所有资源都有15K的基础储存容量,除了 能量币 Energy Credits 能量币Energy Credits含有50K基础存储容量. 所有帝国可以在行星上建造 ‘Resource Silos' 和在恒星基地建造 ‘Resource Silo’以拓展资源存储容量. 任何生产出来的资源如果不能储存起来,就会被浪费掉. 对于这种情况, 可以通过贸易市场和商业协议兑换溢出的资源的价值,也可以消耗资源建造[Megastructures]],建筑或扩充军备。

影响力 Influence 影响力Influence 有1K的储存上限. 海军容量 Naval Capacity 海军容量Naval Capacity 有9999的储存上限,所以在有限的兼容里提高战斗力是很重要的. 凝聚力 Unity 凝聚力Unity 有无限的存储容量. 对于 研究 Research 研究Research 储存请查看 Stored research.

物质资源

物质资源是最直接和最重要的类型,因为它们提供了在地理上、发展上和技术上扩大的手段。

基础资源

基础资源可以直接从天体或资源区划采集。前者需要在含义自愿的天体上建立一个开采站,后者需要在星球上建立一个区划并需要人口担任相应的职业以开采资源。

资源类型 主要用途 短缺影响 描述
Energy.png 能量币
  • 清除障碍花费 Clear Blocker Cost Clear Blockers Cost
  • 环境改造花费 Terraforming Cost Terraforming Cost
  • 法令 Edict Campaign Edicts Cost
  • 建筑花费 Building Cost Various Upkeep
  • 机械体 Mechanical机械 Machine Robotic Pop Upkeep
  • 市场中介费 Market Fee Market purchases
  • 矿物 Minerals −50% Minerals from Jobs
  • 陆军伤害 Army Damage −75% Army Damage
  • 护盾承受值 Shield Hit Points −75% Shield Hit Points
  • 舰船武器伤害 Ship Weapons Damage −75% Ship Weapons Damage
  • 渗透等级 Infiltration Level −100% Infiltration Growth
  • 星神兽故事包 Leviathans Story Pack Trader enclave deals are canceled
Energy Credits (Energy.png) is an energy backed currency accepted by all space-faring races. You can gain more energy by:
  1. Building Generator Districts on the surface of colonized planets.
  2. Using Construction Ships to build Mining Stations around energy rich planets or stars.
  3. Selling resources on the Market.
Minerals.png 矿物
  • 建筑花费 Building Cost Buildings and Districts Cost
  • 建筑花费 Building Cost Stations Cost
  • 冶金师 Metallurgist工匠 Artisan Manufacturing Jobs Upkeep
  • 石质 Lithoid Lithoid Pop Upkeep
  • 岗位生产的合金 Alloys from Jobs −50% Alloys from Jobs
  • 岗位生产的合金 Alloys from Jobs −50% Consumer goods from Jobs
  • Mod pop robot build speed mult.png −75% Robot Build Speed
  • 幸福度 Happiness −25% Lithoid Pop Happiness
  • Mod pop growth req.png −75% Lithoid Pop Growth Speed
Minerals (Minerals.png) is a collective term for the basic resources we need to construct ships, stations and planetary buildings. We can gain more by:
  1. Building Mining Districts on the surface of colonized planets.
  2. Using Construction Ships to build Mining Stations around mineral rich planets or asteroids.
  3. Buying more on the Market.
Food.png 食物
  • Mod pop food req.png Biological Pop Upkeep
  • 造舰费用 Ship Build Cost Colony Ship Cost for Biological Empires
  • 幸福度 Happiness −25% Biological Pop Happiness
  • Mod pop growth req.png −75% Biological Pop Growth Speed
  • Mod pop robot build speed mult.png −75% Organic Assembly Speed
Food (Food.png) represents the various nutrients required to sustain and grow 人口 Pop Pops. You can gain more by:
  1. Building Agriculture Districts on the surface of colonized planets.
  2. Buying more on the Market.

进阶资源

高级资源是通过矿物 Minerals 矿物Minerals提炼出来的资源。部分情况下可能会在星系中发现自然出现的合金 Alloys 合金Alloys。此外,巨型结构电弧熔炉(需要 Machine Age DLC)分别会在最后两个阶段对星系中的天体添加矿物 Minerals  3 矿物Minerals合金 Alloys  1 合金Alloys矿物 Minerals  3 矿物Minerals合金 Alloys  2 合金Alloys

Alloys.png Alloys
  • 造舰费用 Ship Build Cost Starbase and Ship Cost
  • 舰船维护费 Ship Upkeep Ship Upkeep
  • 巨型结构建造速度 Megastructure Build Speed Megastructure Cost
  • 装甲值 Armor Hit Points −75% Ship Armor
  • 舰船武器射速 Ship Fire Rate −75% Ship Fire Rate
Alloys (Alloys.png) are advanced resources with a military application, which we need to construct Ships and Starbases. We can gain more by:
  1. Building 建筑 Building Alloy Foundries buildings on the surface of colonized planets.
  2. Building Menu icon claims.png Industrial Districts on the surface of colonized planets.
  3. Buying more on the Market.
Consumer goods.png Consumer goods
  • 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousnesses empires do not use consumer goods except for 失控机仆 Rogue Servitor 失控机仆Rogue Servitors
  • 消费品维护费 Pops upkeep
  • 研究人员 Researcher文化工作者 Culture Worker官僚 Bureaucrat Various Specialist jobs upkeep
  • 造舰费用 Ship Build Cost Colony Ship Cost (Unless 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness)
  • Decision luxuries.png Distribute Luxury Goods decision
  • 幸福度 Happiness −25% Pop Happiness
  • 研究 Research −50% Research from Jobs
  • 凝聚力 Unity −50% Unity from Jobs
  • 幸福度 Happiness No happiness from living standards
Consumer Goods (Consumer goods.png) is an advanced resource that represents the various gadgets, luxuries and goods necessary to give your 人口 Pop Pops a good life and to perform intellectual 岗位 Jobs Jobs such as 研究人员 Researcher Research. You can gain more by:
  1. Building 建筑 Building Civilian Industries buildings on the surface of colonized planets.
  2. Building Menu icon claims.png Industrial Districts on the surface of colonized planets.
  3. Buying more on the Market.

战略资源

Menu icon strategic resource.png 战略资源是建造和维护高级建筑和飞船部件所需的特殊稀有资源。它们比普通的基础资源更难获得,因此价值也更高。战略资源可以通过从天然矿藏中提取或合成制造获得。天然战略资源矿藏总是可见的,但需要特定的技术才能开采。人工合成的战略资源可以从矿物 Minerals 矿物Minerals中提取,但价格昂贵。所有战略资源都可以通过次元制造机建筑和远古精炼厂制造出来。

资源类型 主要用途 短缺影响 描述 Description
Exotic gases.png Exotic Gases
  • 伤害 Damage Advanced plasma weapon components
  • 护盾 Shields Advanced shield components
  • 法令 Edict Strategic resource edicts
建筑 Building Advanced buildings cost and upkeep0
  • Cyto-Revitalization Center
  • Hall of Judgement
  • Energy Nexus
  • Advanced research buildings
  • Hyper-Entertainment Forums
  • 企业政府 Corporate Executive Retreat
  • 失控机仆 Rogue Servitor Organic Paradise
人口资源产出 Pop Resource Production −25% Resources from Jobs 异星天然气开采 Exotic Gas Extraction 异星天然气开采Exotic Gas Extraction
  • 建筑 Building Exotic Gas Refineries
  • 建筑 Building Gas Extraction Wells
  • Sb nebula refinery.png Nebula Refinery
  • Planet gas giant.png Gas giant deposits
  • Planet toxic.png Toxic world deposits
Rare and exotic gases with a variety of uses, particularly in the operation of advanced energy-based weaponry and force fields. Some of the gases can also be used as starship fuel or even as recreational drugs.
Rare crystals.png Rare Crystals
  • 伤害 Damage Advanced laser weapon components
  • 船体值 Hull Points Advanced hull components
  • 法令 Edict Strategic resource edicts
建筑 Building Advanced buildings cost and upkeep0
  • Advanced consumer goods buildings
  • Commerce Megaplexes
  • Advanced housing buildings
  • Advanced unity buildings
  • 企业政府 Corporate Xeno-Outreach Agency
人口资源产出 Pop Resource Production −25% Resources from Jobs 稀有水晶开采 Rare Crystal Mining 稀有水晶开采Rare Crystal Mining
  • 建筑 Building Synthetic Crystal Plants
  • 建筑 Building Crystal Mines
  • Planet asteroid.png Ice asteroid deposits
  • Planet frozen.png Frozen world deposits
These crystals have properties that make them extremely effective at focusing laser beams, and they are also a critical component in most advanced electronics. In addition, many cultures treasure them as decorations and adornments.
Volatile motes.png Volatile Motes
  • 伤害 Damage Advanced kinetic and missile weapon components
  • 法令 Edict Strategic resource edicts
建筑 Building Advanced buildings cost and upkeep0
  • Food Processing Centers
  • Mineral Purification Hubs
  • Advanced alloys buildings
  • Fortress
人口资源产出 Pop Resource Production −25% Resources from Jobs 微粒稳定化 Mote Stabilization 微粒稳定化Mote Stabilization
  • 建筑 Building Chemical Plants
  • 建筑 Building Mote Harvesting Traps
  • Planet asteroid.png Asteroid deposits
  • Planet molten.png Molten world deposits
These preternatural particles contain a tremendous amount of energy which could be exploited in energy production, as fuel or even as explosives.'
Zro.png Zro
  • Ship part psi shield.png Psionic Shields component
Cannot have shortages 蒸馏泽珞 Zro Distillation 蒸馏泽珞Zro Distillation
  • Planet toxic.png Toxic world deposits
  • Planet gas giant.png Gas giant anomalies
An extremely rare aerosol of exotic particles. It has been deposited on a number of worlds through meteor impacts, but its true origin is a mystery. If ingested by psionically-gifted individuals, zro acts as a very potent (and addictive) drug that enhances PSI abilities.
Dark Matter.png Dark Matter
  • Ship part dark matter shield.png Dark Matter Deflectors component
  • Ship part dark matter power core.png Dark Matter Reactor component
  • Ship part thruster 5.png Dark Matter Thrusters component
  • 灭世天罚 Nemesis Star-Eater construction
  • 灭世天罚 Nemesis Aetherophasic Engine upgrade
Cannot have shortages 暗物质收集 Dark Matter Drawing 暗物质收集Dark Matter Drawing
  • Black Hole.png Black hole deposits
  • Observatory.png Black Hole Observatory
  • 灭世天罚 Nemesis Star-Eaters
This exotic substance has many properties that seemingly defy several natural laws. Harvestable concentrations can only be found near Black Holes or in certain nebulas.
Living Metal.png Living Metal
  • 法令 Edict Living Metal Mega-Construction edict
Cannot have shortages 活体金属 Living Metal Living Metal
  • Anomaly deposits
  • Destroyed Contingency Sterilization Hubs
  • 上古之遗故事包 Ancient Relics Story Pack Sentinels archaeology site
  • 寰宇企业 Megacorp Sold rarely by the Racket Industrial Enterprise caravan
This inorganic metal shows characteristics usually seen only in biological life forms. It will always attempt to regenerate back into the shape it was stabilized into.
Nanites.png Nanites
  • Ship part auto repair.png Nanite Repair System component
  • 建筑 Building Nanite Transmuter building upkeep
  • 法令 Edict Nanite Actuators edict
人口资源产出 Pop Resource Production −100% Nanite Transmuter Output
  • 遥远繁星故事包 Distant Stars Story Pack L-Cluster celestial bodies
Simple but powerful nanoactuators, allowing for complex manipulations and experiments of macroscopic scales.

Abstract resources

Abstract resources represent non-physical assets that an empire has access to. They are mostly concepts that represent complex sociopolitical activity within the empire's leadership and population.

Resource Main uses Shortage effects Description & notes
Influence.png Influence
  • Menu icon claims.png Claims Cost
  • 恒星基地影响力花费 Starbase Influence Cost Outpost Cost
  • Diplomacy alliance.png Diplomatic Pacts Upkeep
  • 正在被整合 Is being integrated Integrating Subjects
幸福度 Happiness −20% Happiness Influence (影响力 Influence) represents political clout and is used for things like making Claims and building Outposts. The gain rate remains fairly constant throughout the game, but can be increased by declaring other empires your Rivals or increasing you Power Projection.

Power Pojection grants up to 2 Influence depending on how many ships you have compared to your Empire Size.

Unity.png Unity
  • 领袖招募花费 Leader Recruitment Cost Leader Cost and Upkeep
  • 传统 Traditions Traditions Cost
  • 法令 Edict Edicts Cost
  • 法令 Edict Planetary Decisions Cost
  • 选举 Election Influencing Elections
  • 承诺 Mandate Reforming the Government
  • 派系 Faction Faction Interactions
  • 稳定度 Stability −20 Stability
  • 主流思潮吸引力 Governing Ethics Attraction −100% Governing Ethics Attraction
Unity (凝聚力 Unity) is used to unlock new Traditions, recruit Leaders and enact Edicts. We can increase our output by building an 建筑 Building Autochton Monument or other buildings that provide jobs which produce Unity.
Research.png Research
Cannot have shortages Physics / Society / Engineering Research (物理学研究 Physics Research社会学研究 Society ResearchEngineering research) is used to research new technologies. We can increase out putput by:
  1. Building 建筑 Building Research Labs buildings on our colonies.
  2. Using Construction Ships to build Research Stations around mineral certain planets or stars.

  • Research speed is based on monthly research points production, and only then multiplied by Research Speed modifiers.
  • Research can be stored by not working on any research or special project.
  • The moment a research or special project takes place stored research is used to double the progress speed until the storage is emptied.

Trade value

See also: Trade

Trade value cannot be stockpiled and instead is collected at the capital via trade routes and converted monthly into 能量币 Energy Credits 能量币Energy Credits, 消费品 Consumer Goods 消费品Consumer Goods and / or 凝聚力 Unity 凝聚力Unity based on the empire's trade policy. 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness empires do not use it.

Resource Major source Description
Trade value.png Trade value
  • 人口 Pop 人口Pops (varies based on Living Standards, Civics and/or Traits)
  • 岗位 Jobs Various jobs
  • 建筑 Building Galactic Stock Exchange building increases planetary overall trade value
  • Planet asteroid.png Celestial Body deposits (no stations required)
  • 企业政府 Corporate Branch Office buildings
Trade Value represents civilian day-to-day economic activity. Starbases collect Trade Value and convert it into resources such as 能量币 Energy Credits Energy Credits if connected to your capital planet through a Trade Route. Trade Value that is directly collected by your capital Starbase does not need a trade route to generate resources.

参考资料


游戏概念