银河系各处分散着考古遗址,这些地区的古代文明遗迹保存得相对完整。它们可以在调查时被发现,也可以在游戏开始时产生,也可以在一颗行星被殖民几年后被发现。每次对一颗行星进行调查,都有1.25%的几率会发现一个考古遗址。在发现一个考古遗址后的5年内,这种可能性降低到0.25%。
一个考古遗址除了序章外,还可以有1-6章。每一章都有自己的叙述内容和奖励,并且必须通过发掘解锁才可见。只要考古遗址位于帝国边界内,帝国就可以指派科学船发掘遗址。发掘的持续时间由考古遗址的难度等级决定,如果科研船上的科学家具有
结果数 = 掷骰子 + 考古技能 + 线索 − 难度。在每次发掘结束时,还可能触发其他事件。
考古遗址列表
Site | 章节 1 奖励 | 章节 2 奖励 | 章节 3 奖励 | 章节 4 奖励 | 章节 5 奖励 | 需求 |
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获得:![]() |
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不可居住行星 |
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2种可能结果:
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![]() 2种可能结果: |
2种可能结果: | ![]() 获得: ![]() 添加3级异常现象“外星遗址”到该星系中随机天体上 |
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不可居住行星 |
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可居住星系 |
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60天后2种可能结果:
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奥瓦尔 |
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失事地点 异常现象创建 |
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获得:![]() |
获得:![]() |
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2种可能结果:
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林冠传信 殖民地事件 |
星门发射之物
星门发射之物考古遗址可由拥有
章节 | 1 | 2 | 3 | 4 |
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奖励 | ![]() |
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破损的大门
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只可用于 Leviathans DLC 已启用。 |
破损的大门考古遗址可在黑洞星系中任意不是气态巨行星或小行星的行星上发现。
章节 | 1 | 2 | 3 | 4 |
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奖励 | ![]() |
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Chthonic Siren
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只可用于 Federations DLC 已启用。 |
A random world in the galaxy will contain the initially hidden Chthonic Siren archaeological site. If an empire is part of a
Chapter | 1 | 2 | 3 | 4 |
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On the Shoulders of Giants sites
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只可用于 Federations DLC 已启用。 |
The
Site | Chapter 1 rewards | Chapter 2 rewards | Chapter 3 rewards | Chapter 4 rewards |
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Ex Gravitas![]() |
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Something Waiting![]() |
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Buried Deep![]() |
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In Memoriam![]() |
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The Last Stand![]() |
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Dark Secret![]() |
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Benign Cover-Up![]() |
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Bury The Hatchet![]() |
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Ancient Relics sites
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只可用于 Ancient Relics DLC 已启用。 |
All other archaeological site in the game require the Ancient Relics DLC to be found.
Site | Chapter 1 rewards | Chapter 2 rewards | Chapter 3 rewards | Chapter 4 rewards | Chapter 5 rewards | Chapter 6 rewards | Requirements |
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Ruined Star System![]() |
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Shallash System |
Relic Rails![]() |
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Ruined World![]() |
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2 outcomes: | ![]() |
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Omni System |
Asteroid Blast Door![]() |
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Fossilized Remains![]() |
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Fossils Discovered colony event |
Ancient Tomb![]() |
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Moon Base![]() |
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Shielded Relic system | |
Abandoned Ecumenopolis![]() |
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Finishing the Moon Base dig site |
Gas Giant Structure![]() |
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Robot Debris![]() |
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Crashed Starship![]() |
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Uninhabitable planet |
Moon Bump![]() |
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3 outcomes:
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Uninhabitable planet |
The Echoes Inside![]() |
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获得:![]() |
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Target from Orbit![]() |
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3 outcomes: | ![]() |
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Uninhabitable planet |
Hole in the Ground![]() |
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3 outcomes: | ![]() |
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Uninhabitable planet |
Too Angled![]() |
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Uninhabitable planet | |
Déjà Vu Dig![]() |
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3 outcomes:
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Uninhabitable planet |
Trench World![]() |
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3 outcomes:
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Any Other Rock![]() |
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Beautiful Bubble![]() |
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Uninhabitable planet |
Get Inside![]() |
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3 outcomes:
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Uninhabitable planet |
Anyone Home?![]() |
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3 outcomes: | ![]() |
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Uninhabitable planet |
The Grand Herald![]() |
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Beneath the Waves![]() |
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3 outcomes: | ![]() |
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Get to the Bottom![]() |
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3 outcomes: | ![]() |
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Dotted Archipelago![]() |
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3 outcomes: | ![]() |
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Popular Rock![]() |
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3 outcomes:
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Strange Flows![]() |
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3 outcomes:
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Never Forget![]() |
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Hauer System |
Message in the Dust![]() |
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3 outcomes
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Whispers in the Stone![]() |
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Kleptomaniac Rats![]() |
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Rubricator System spawned in by the Weapon Trails Anomaly |
Hidden Worlds![]() |
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Choice of:
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5% chance to trigger by clearing one of the following ![]() |
The Library![]() |
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and choice of:
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Ruined Station![]() |
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choice of:
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Neutron Star or Pulsar |
One Last Hope![]() |
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and 2 outcomes:
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Polaris System | ||
Weapons Cache![]() |
no rewards | ![]() |
Unique Text if Earth,
Everyone Else |
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Terraforming Event |
Precursor sites
Precursor Archaeology Sites are visible only to the empire that starts the event chain and are used to advance the Baol and Zroni event chains. When a Zroni Archaeology Site is discovered the planet will gain a deposit of 2-4
The Sentinels
The Sentinels is an Archaeology Site with slightly different mechanics. It can be discovered after a planet is colonized and adds an archaeological site blocker to the colony.
Site | Chapter 1 | Chapter 2 | Chapter 3 | Requirements |
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The Sentinels![]() Adds an ![]() |
Always an Option
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If any of the outcomes comes to having the 9 Sentinel armies attacking the colony totaling 2350 garrison/army power here are the outcomes of the battle:
- The Sentinels win and size control of the colony
- The sentinels start purging owners pops
- The planet can be retaken and liberated from the Sentinels (see Sentinels defeated)
- If the pops get liberated before they get fully purged they revive a liberated 30%
幸福度 boost for 10 years - If the pops are left to be fully purged, the colony gets destroyed and the last pop will escape to a randomly owned planet. Reveals and enables the "Into the Earth" special project above the Sentinel planet. Choice of:
- Put their minds to work with some science: Receive the
Ever More Science planet modifier on your Capital +10%
- Modify the Evermore to entertain the masses: Receive the
Ever More Joy planet modifier on your Capital -10%
+5%
- Put their minds to work with some science: Receive the
- The Sentinels are defeated (liberation also applys for this)
- Gain the
Sentinels metal feature on the colony
- Defeating the Sentinels also reveals a tomb entrance and a Choice between:
- Investigate the entrance Issues special project "Into the Earth". Once completed chose between:
- Purge and repurpose: gain
300 Influence
Cheap Thrills planet modifier -10%
+5%
- Virtual hunting ground: If
or
gain:
300 Influence
Cheap Thrills Evil planet modifier +10%
+10%
-10%
+5%
- Replicate the technology: If
and
gain:
- Issue the "Replicate the Evermore" special project. gain the
Cheap Thrills EMPIRE modifier -10%
+5%
- Issue the "Replicate the Evermore" special project. gain the
- Lab rats:
- Gain the
The Evermore planet modifier +10%
- Gain the
- Purge and repurpose: gain
- Seal the entrance
- Investigate the entrance Issues special project "Into the Earth". Once completed chose between:
- Gain the
Excavation events
If at the end of an Excavation phase the result is not high enough to grant a Clue or finish the Chapter then one of the following events may happen:
- Science Ship Scientist dies, -2 Clues
- Archaeology team members die, -1 Clues
- A dangerous situation is avoided, +3 Clues
- Choice to pay 100
能量币 to get +3 Clues or do nothing and get -2 Clues - Science Ship Scientist gains the
伤残 trait
Excavation time
Assuming you never get any of the aforementioned events, the average number of rolls required to complete the chapter can be read from this table. "S + C - D" is the scientist's archeology skill, plus clues, minus difficulty. A level 3 scientist with
S + C - D | Expected Rolls |
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−4 | 29.85 |
−3 | 19.85 |
−2 | 14.85 |
−1 | 11.51 |
0 | 9.01 |
1 | 7.01 |
2 | 5.54 |
3 | 4.40 |
4 | 3.39 |
5 | 2.73 |
6 | 2.29 |
7 | 1.96 |
8 | 1.70 |
9 | 1.49 |
10 | 1.33 |
11 | 1.20 |
12 | 1.10 |
13 | 1.00 |
14 | 1.00 |
参考资料
- ↑ 跳转至: 1.0 1.1 如果该科技已被研究则获得:
96x 研究产出( 每种 潜在的产量 2000 ~ 10000) 对应于
物理学研究 、社会学研究 或工程学研究 。 - ↑ 添加该科技作为研究选项并获得30%研究进度
- ↑ 如果该科技已被研究则获得:
48x 社会学研究产出(潜在的产量 1000 ~ 10000)否则获得该科技
- ↑ If this technology has already been researched then 获得:
24x 工程学研究产出(潜在的产量 500 ~ 10000) else if this technology is a research option then gain 50% progress else add this technology as research option with 10% progress.
- ↑ If all colonization technologies have been researched then 获得:
24x 社会学研究产出(潜在的产量 500 ~ 10000) else if this technology is a research option then gain 50% progress else add the next colonization technology as research option with 25% progress.
- ↑ 跳转至: 6.0 6.1 6.2 6.3 If this technology has already been researched then 获得:
48x 物理学研究产出(潜在的产量 1000 ~ 10000) else if this technology is a research option then gain 50% progress else add this technology as research option with 10% progress.
- ↑ 跳转至: 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 If this technology has already been researched then 获得:
48x 社会学研究产出(潜在的产量 1000 ~ 10000) else if this technology is a research option then gain 50% progress else add this technology as research option with 10% progress.
- ↑ If this technology has already been researched then gain
100 volatile motes else if this technology is a research option then gain 50% progress else add this technology as research option with 10% progress.
- ↑ If this technology has already been researched then gain
2000 minerals else if this technology is a research option then 50% progress else add this technology as research option with 10% progress.
- ↑ 跳转至: 10.0 10.1 10.2 10.3 10.4 If this technology has already been researched then 获得:
48x 工程学研究产出(潜在的产量 1000 ~ 10000) else if this technology is a research option then gain 50% progress else add this technology as research option with 10% progress.
- ↑ If this technology has already been researched then 获得:
96x 社会学研究产出(潜在的产量 2000 ~ 10000) else if this technology is a research option then 25% progress else add this technology as research option with 10% progress.
- ↑ If this technology has already been researched then 获得:
96x 工程学研究产出(潜在的产量 2000 ~ 10000) else gain this technology.
- ↑ If this technology has already been researched then 获得:
96x 工程学研究产出(潜在的产量 2000 ~ 10000) else if this technology is a research option then gain 50% progress else add this technology as research option with 10% progress.
- ↑ If this technology has already been researched then 获得:
48x 社会学研究产出(潜在的产量 1000 ~ 10000) else if this technology is a research option then it gain 25% progress else add this technology as research option.
- ↑ If this technology has already been researched then gain
500 alloys else if this technology is a research option then gain 50% progress else add this technology as research option with 25% progress.
- ↑ If this technology has already been researched then 获得:
48x 社会学研究产出(潜在的产量 1000 ~ 10000) else if this technology is a research option then gain 50% progress else add this technology as research option.
- ↑ If this technology has already been researched then 获得:
48x 物理学研究产出(潜在的产量 1000 ~ 10000) else if this technology is a research option then gain 50% progress 获得:
24x 物理学研究产出(潜在的产量 500 ~ 10000) else add this technology as research option and 获得:
24x 物理学研究产出(潜在的产量 500 ~ 10000).
- ↑ 跳转至: 18.0 18.1 If this technology has already been researched then 获得:
48x 社会学研究产出(潜在的产量 1000 ~ 10000) else if this technology is a research option then gain 25% progress else add this technology as research option with 10% progress.
- ↑ If this technology has already been researched then 获得:
48x 社会学研究产出(潜在的产量 1000 ~ 10000) else if this technology is a research option then gain 25% progress and 获得:
24x 社会学研究产出(潜在的产量 500 ~ 10000) else add this technology as research option with 10% progress and 获得:
24x 社会学研究产出(潜在的产量 500 ~ 10000).
- ↑ If this technology has already been researched then 获得:
48x 工程学研究产出(潜在的产量 1000 ~ 10000) else if this technology is a research option then gain 25% progress and 获得:
24x 工程学研究产出(潜在的产量 500 ~ 10000) else add this technology as research option with 10% progress and 获得:
24x 工程学研究产出(潜在的产量 500 ~ 10000).
- ↑ If this technology is a research option then gain 80% progress else add this technology as research option with 50% progress. No additional bonus for already possessing the tech.
- ↑ If this technology has already been researched then 获得:
48x 物理学研究产出(潜在的产量 1000 ~ 10000) else if this technology is a research option then gain 80% progress else add this technology as research option with 25% progress.
- ↑ Also adds a Special Project to repair the corvette damage.
- ↑ Not possible if scientist has
狂热 or无忧无虑 . - ↑ If all colonization technologies have been researched or if
机械智能 then 获得:96x 社会学研究产出(潜在的产量 2000 ~ 10000) else add the next colonization technology as research option with 60%
, 99%
, 80%
, 70%
, 60%
progress.
治理 | 帝国 • 思潮 • 政府 • 国民理念 • 政策 • 法令 • 领袖 • 派系 • 人口 • 物种权利 • 经济 • 科技 • 传统 • 犯罪率 |
探索 | 探索 • 地图 • 物种 • 异常现象 • 事件 • FTL • 失落帝国 • 前超光速物种 • 先驱者 • 太空生命体 |
殖民 | 殖民 • 天体 • 行星特征 • 行星管理 • 区划 • 建筑 • 舰船 • 恒星基地 • 巨型结构 |
外交 | 外交 • 贸易 • 附属国 • 联邦 • 星海共同体 • AI 性格 • 情报 |
战争 | 战争 • 太空战 • 地面战 • 舰船设计器 |
其它 | 特质 • 环境改造 • 种群修饰 • 奴役 • 危机 • 预设帝国 • AI 玩家 • 彩蛋 |