联邦

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自由之民讨论 | 贡献2022年3月7日 (一) 18:26的版本 (自由之民移动页面Federation联邦
This article is about the "Federations" mechanics. For the DLC, see Federations (DLC).
A Federation fleet from every species class.

Federations are groups of empires that band together for mutual benefit. A federation is a more in-depth version of a Defense Pact with its own set of laws, rules and perks. Diplomatic relations inside of a federation become more favorable: members do not generate border friction amongst themselves, build trust with each other to a cap of +100 and share 10% of their victory score with each other. Players can set a name for their federation at creation or leave it random; the name can be changed at any time. In the default map view, all federation members share the same color.

A federation can only be created by one of three ways. An empire that adopts the Tradition diplomacy the federation.png Federation tradition from the Diplomacy tree may create a Federation with another empire, an empire that has an origin that gives them a federation, or during the late game "War in Heaven," the strongest empire in the galaxy will get an event to create a League of Non Aligned powers, even if that strongest empire doesn't have the Tradition diplomacy the federation.png Federation tradition. Empires with the 野蛮掠夺者 Barbaric Despoilers 野蛮掠夺者Barbaric Despoilers civic can create only a Martial Alliance or Hegemony federation. An invited empire must have a positive acceptance score with an existing federation member for said member to vote for their addition. Hovering over the diplomatic choice will show which empires agree and disagree.

Members of a federation have their 能量币 Energy Credits 能量币Energy Credits Output reduced by -15%. This tax doesn't apply to 能量币 Energy Credits 能量币Energy Credits generated from trade.

When a member leaves or is kicked from a federation it gains a Diplomacy truce.png Truce with the federation.

Leaving a federation will grant a temporary -200 评价 Opinion 评价Opinion with all federation members.

Federation types

The federation type determines what perks the federation will provide at each level. The federation type can be changed as the game progresses by clicking on the federation type icon. Changing the federation type, however, will reset the federation level to 1.

The Galactic Union federation type is available by default but all other federation types require the 纵横捭阖 Federations 纵横捭阖Federations DLC. The Trade League federation type additionally requires the 寰宇企业 Megacorp 寰宇企业Megacorp DLC in order to meet the requirements.

Federation type Level 1 perks Level 2 perks Level 3 perks Level 4 perks Level 5 perks Requirements
Galactic Union
Federation default.png
  • −50% Cohesion loss from ethics
  • +60 Intel cap between members
President modifiers:
  • +1 Available envoys
  • Member modifiers:
  • +25% Naval Contribution effect
  • −50% Cohesion loss from new members
President modifiers:
  • +1 Federation influence gain
  • Member modifiers:
  • +2 Unity per federation envoy
  • +5% Trust growth per federation envoy
  • +10% Ship speed in federation space
President modifiers:
  • +10% Diplomatic weight
  • Member modifiers:
  • −50% Cohesion loss from failed votes
  • +25% Damage to crisis ships
President modifiers:
  • +10% Monthly unity
  • Member modifiers:
  • +2 Unity per federation envoy
  • +5 Trust cap per federation envoy
  • +25% Damage to crisis ships
No.png野蛮掠夺者 Barbaric Despoilers
Trade League
Federation trade.png
  • Trade League trade policy
  • +50 Intel cap between members
President modifiers:
  • +1 Available envoys
  • Member modifiers:
  • +5% Trade value
  • +10% Ship speed in federation space
President modifiers:
  • +1 Federation influence gain
  • Member modifiers:
  • +5% Trade value
  • +5 Trade protection
President modifiers:
  • +10% Diplomatic weight
  • Member modifiers:
  • +5% Trade value
  • +25% Naval contribution effect
President modifiers:
  • +10% Trade value
  • Member modifiers:
  • +5% Trade value
  • +25% Damage to crisis ships
  • 商人公会 Merchant Guilds
  • 企业政府 Corporate
  • Tradition icon mercantile.png
Martial Alliance
Federation military.png
  • +100 Ship starting experience[1]
  • +100 Army starting experience
  • +25% Ship build speed
  • +50 Intel cap between members
President modifiers:
  • −10% Claim influence cost
  • Member modifiers:
  • +25% Naval contribution effect
  • +10% Ship speed in federation space
President modifiers:
  • +1 Available envoys
  • Member modifiers:
  • +1 Admiral level cap
  • +10% Ship fire rate
President modifiers:
  • 10% Federation fleet unity
  • Member modifiers:
  • +25% Naval contribution effect
  • +25% Damage to crisis ships
President modifiers:
  • +10% Diplomatic weight
  • Member modifiers:
  • +25% Naval contribution effect
  • +25% Damage to crisis ships
  • 军国主义 Militarist极端军国主义 Fanatic Militarist
  • Tradition icon unyielding.png
Research Cooperative
Federation research.png
  • Free Research Agreement with all members
  • +50 Intel cap between members
President modifiers:
  • +1 Research alternatives
  • Member modifiers:
  • +5% Research speed from agreements
  • +5% Research speed
President modifiers:
  • +20% Diplomatic weight from technologies
  • Member modifiers:
  • +5% Research speed from agreements
  • x2 Rare tech discovery chance if other members have it
President modifiers:
  • +1 Available envoys
  • Member modifiers:
  • +5% Research speed from agreements
  • +20% Research speed during a crisis
President modifiers:
  • +1 Megastructure build capacity
  • Member modifiers:
  • +5% Research speed from agreements
  • +20% Research speed during a crisis
  • 唯物主义 Materialist极端唯物主义 Fanatic Materialist
  • 机械智能 Machine Intelligence
  • 探索 Discovery
Hegemony
Federation hegemony.png
  • Members cannot leave the federation
  • Members can gain the Secede casus belli
  • Reduced Centralization requirements
  • +40 Intel cap between members
President modifiers:
  • −100% Naval contribution cost
  • +1 Available envoys
  • Other members modifiers:
  • +5% Resources from jobs
President modifiers:
  • Gain the Establish Hegemony wargoal
  • Other members modifiers:
  • +5% Resources from jobs
  • −50% Cohesion loss from new members
President modifiers:
  • +1 Federation influence gain
  • Other members modifiers:
  • +5% Resources from jobs
  • −100% Migration Pact upkeep
  • −100% Research Agreement upkeep
President modifiers:
  • 10% of every member's diplomatic weight
  • Other members modifiers:
  • +25% Damage to crisis ships
  • 10% Federation fleet unity
  • 威权主义 Authoritarian极端威权主义 Fanatic Authoritarian
  • 失控机仆 Rogue Servitor
  • 一方霸主 Hegemon
  • 支配 Domination

Federation projects

Once 60 years pass, if a federation reached at least level 2 and is at peace its president may be offered the choice to start a joint project with the other federation members. The joint project lasts 10 years and requires each member to individually complete a special project. If not even a single member completes it the joint project will fail and the federation will gain −50 团结度 Cohesion 团结度Cohesion.

  • 星系联盟 Galactic Union 星系联盟Galactic Union and 研究合作组织 Research Cooperative 研究合作组织Research Cooperative federations have the objective of studying a space aurora. Each member will be given a special project above its capital starbase that requires a science ship with a level 2 or higher scientist and requires 200 物理学研究 Physics Research 物理学研究Physics Research Research. Completing the special projects brings a choice but its effects are purely visual. The project is complete after 3 years or when every member finishes the special project.
    • If all members participated the federation will gain +30 团结度 Cohesion 团结度Cohesion and each member will gain +10% 物理学研究 Physics Research 物理学研究Physics Research and +5% 社会学研究 Society Research 社会学研究Society Research Research Research for 10 years
    • If not all members participated each member that participated will gain +10% 物理学研究 Physics Research 物理学研究Physics Research Research for 6 years
  • 霸权 Hegemony 霸权Hegemony federations have the objective of building a monument. Members that agree gain a temporary +30 评价 Opinion 评价Opinion with the president while those that refuse gain −50 评价 Opinion 评价Opinion with the president. If more than half of the members disagree the federation will lose 100 团结度 Cohesion 团结度Cohesion and the president will lose 50 影响力 Influence 影响力Influence. If at least half of the members agree all members that agreed will be issued a special project above the president's capital which requires a construction ship and takes a year to complete, while the president will be issued a special project to give members +35% attraction towards the president's ethics which requires a science ship and takes 6 months to complete. Any member that finishes the special project will gain a temporary +50 评价 Opinion 评价Opinion with the president. Once all member special projects are completed the project is completed.
    • If all members participated the federation will gain +100 团结度 Cohesion 团结度Cohesion and the president will gain the D monument in space.png Federation Monument planetary feature on the capital
    • If not all members participated the federation will gain +25 团结度 Cohesion 团结度Cohesion
  • 军事同盟 Miltiary Alliance 军事同盟Miltiary Alliance federations have as their objective a federation-wide fleet exercise. Members that agree gain a temporary +50 评价 Opinion 评价Opinion with the president while those that refuse gain −50 评价 Opinion 评价Opinion with the president. If more than half of the members disagree the federation will lose 100 团结度 Cohesion 团结度Cohesion and the president will lose 50 影响力 Influence 影响力Influence. If at least half of the members agree the president and all members that agreed will be given a location in the Situation Log which they must reach with a fleet of at least 15 ships. Once each member reaches the location a hostile fleet of 5-9 ships will appear and must be defeated in 30 days. Once each fleet is defeated the project is completed.
    • If all members participated the federation will gain +100 团结度 Cohesion 团结度Cohesion and each member will gain +15% 舰船武器射速 Ship Fire Rate 舰船武器射速Ship Fire Rate for 25 years
    • If not all members participated the federation will gain +50 团结度 Cohesion 团结度Cohesion and each member that participated will gain +15% 舰船武器射速 Ship Fire Rate 舰船武器射速Ship Fire Rate for 25 years
  • 贸易联盟 Trade League 贸易联盟Trade League federations have the objective of creating a shipping standard. Within two years each member must generate in a star system at least 50 Trade value.png Trade Value. Members that fail will gain −10% Trade value.png Trade Value until the project is complete. Members that succeed will gain +5% 消费品 Consumer Goods 消费品Consumer Goods and −10% Trade value.png Trade Value, or only −5% if the system's Starbase has an Sb offworld trading company.png Offworld Trading Company building, and will be issued a special project on the system's Starbase that requires a construction ship. Once each member completes its special project all modifiers are removed and the project is completed.
    • If all members participated each member will gain +5% 消费品 Consumer Goods 消费品Consumer Goods and +12% Trade value.png Trade Value
    • If not all members participated each member that participated will gain +2.5% 消费品 Consumer Goods 消费品Consumer Goods and +10% Trade value.png Trade Value

Federation Cohesion

Cohesion 团结度 Cohesion is a measure of how unified a federation is and ranges from +100 to -100. It has the following effects:

  • Each 10 points of Cohesion above 0 adds +1 XP per month to a federation, up to +10 at +100 Cohesion 团结度 Cohesion.
  • Each 10 points of Cohesion below 0 adds -1 XP per month to a federation, up to -10 at -100 Cohesion 团结度 Cohesion.
  • Each 4 points of Cohesion above 0 adds +1 Acceptance for changing federation laws.
  • Each 4 points of Cohesion below 0 adds -1 Acceptance for changing federation laws.
  • Cohesion below 90 reduces the Acceptance for increasing the Centralization Law by -50.

The following incur immediate Cohesion 团结度 Cohesion changes:

  • -100 whenever a member joins or leaves the federation.
  • -50 whenever federation Type changes
  • -10 whenever federation Centralization Law changes
  • -5 whenever any other federation law changes
  • -10 whenever a failed vote occurs

The following incur monthly Cohesion 团结度 Cohesion changes:

  • +1 for each envoy assigned to the federation
  • -0.25 for each member of the federation
  • -0.15 multiplied by the number of different ethics, minus 3 (moderate and fanatic ethics of the same type will count as different ethics)
  • -0.5 for each opposed ethics (Two opposing fanatics, or any combination with only a single fanatic will only count for one set of opposed ethics. Normal and fanatic on one side, and fanatic or normal and fanatic on the other will count for two.)

If a federation loses the experience required for a level and fails to raise it above the required limit within 90 days, the federation level will downgrade and remove all perks from the previously held level. Each level requires the following amount of experience:

Level 2 3 4 5
XP 1200 3600 8400 18000
XP from previous level 1200 2400 4800 9600

A federation's experience is capped at 18000, meaning that at level 5 any negative Cohesion will downgrade the federation level.

Federation Fleet

Federations that have their Fleet Contribution law set to anything other than None feature a joint fleet in addition to the forces of the separate member empires, controlled by the current federation president. Federation fleets cost no maintenance and use the federation fleet capacity, to which every member contributes based on the Fleet Contribution law, up to 600. The fleets cannot exceed this cap. The Entente Coordination tradition doubles the naval capacity contribution of the members that adopt it while not reducing their own further. Federation fleets do not have a command limit.

The president designs the federation fleet ships via a special ship designer available in the federation menu and may use any technology available to any member empire. Regular ship designs cannot be used to build federation ships. The president's empire is responsible for commanding the federation fleets. Federation law determines whether any member of the federation or the president's empire alone can build ships for the federation fleet. Any AI federation member's research of a component-unlocking technology will auto-update the default federation designs, but not any player-created ones, adding theirs to the list instead. Since their designs are considered newer if you update your federation fleets at this time your fleet will become their design, which can be undesirable.

If a federation is disbanded, so is the federation fleet.

The federation fleet has its own Titan limit, which does not affect the number of Titans its members can construct individually.

The federation can include one Juggernaut regardless of whether any member empire has one of their own.

Federation laws

Federation laws dictate how the federation operates and customize certain aspects of a federation. Any federation member can propose a law change. Hovering over any law will list the federation members that will oppose it. A failed vote will add −10 团结度 Cohesion 团结度Cohesion.

Federation Centralization

Federation Centralization determines what Federation laws are available and is limited by the current federation level. Raising centralization will incur increasingly higher cost to cohesion.

Type 团结度 Cohesion Monthly cohesion 情报 Intel Member intel cap Required level Description
Minimal 0 +10 1 The Federation's influence over its members is kept at a minimum.
Low −1 +20 2 The level of Federation influence over member states are kept very low.
Medium −2 +30 3 The Federation has a good deal of influence over its members, while still allowing some independent governing.
High −3 +40 4 The Federation's influence over its member states is almost absolute.
Very High −4 +50 5 The Federation has sovereign control over how member states are being governed.

Fleet Contribution

The Fleet Contribution law determines how much 海军容量 Naval Capacity 海军容量Naval Capacity is transferred from federation members to the federation fleet. The availability of laws is heavily affected by the federation type.

Type 团结度 Cohesion Monthly cohesion 海军容量 Naval Capacity Transferred naval capacity Max Fleet Size Required centralization Description
星系联盟 Galactic Union 星系联盟Galactic Union 霸权 Hegemony 霸权Hegemony 军事同盟 Miltiary Alliance 军事同盟Miltiary Alliance 研究合作组织 Research Cooperative 研究合作组织Research Cooperative 贸易联盟 Trade League 贸易联盟Trade League
None 0 0 0 Minimal Minimal Minimal Minimal Minimal This federation has no collaborative military effort.
Low −0.25 10% 200 Low Minimal Minimal Medium Low This federation has a minor collaborative military effort.
Medium −0.5 20% 400 Medium Low Low Very High Medium This federation has a moderate collaborative military effort.
High −0.75 30% 600 High High Medium No.png Very High This federation has a extensive collaborative military effort.

Federation Fleet Construction

The Federation Fleet Construction law determines who can build ships for the federation fleet.

Type Effects Required Centralization
Everyone All members can build ships for the federation fleet Minimal
Only Leader Only the federation president can build ships for the federation fleet Low

Succession Type

The Succession Type law determines how the next federation president is chosen once their term is up.

Type 团结度 Cohesion Monthly cohesion Effects Required centralization DLC
Rotation -0.5 Leadership is rotated among each Federation member Minimal
Strongest −1 The empire with the highest succession power becomes the next president Minimal if Hegemony
High if Other
Random The next president is chosen randomly Minimal 纵横捭阖 Federations
Challenge The empire that wins the challenge becomes the next president Low 纵横捭阖 Federations

Succession Power

If the Succession Type law is set to Strongest then this law will define what criteria is used to determine which empire is "the strongest".

  • Economy chooses the president based on economic power
  • Diplomatic Weight chooses the president based on diplomatic weight
  • Technology chooses the president based on technology level
  • Fleets chooses the president based on fleet power

Challenges

If the Succession Type law is set to Challenge then this law will define what the challenge for the choosing the next president will be. Empires that do not meet the challenge requirements will be forced to drop out from the competition.

Challenge Description Empire drops out if
Arena Combat The rulers of all federation members fight in an arena battle and the winner becomes president while all losers are killed. Each ruler has a chance to win based on a variety of factors.

Winning Odds above 60 and below 500 is counted as 60, namely 天选之人 Chosen One 天选之人Chosen One plus an Odds reducing factor.

Condition Odds
Empire ethics 极端和平主义 Fanatic Pacifist 极端和平主义Fanatic Pacifist: -10
  • 和平主义 Pacifist 和平主义Pacifist: -5
  • 军国主义 Militarist 军国主义Militarist: +5
  • 极端军国主义 Fanatic Militarist 极端军国主义Fanatic Militarist: +10
Empire civics
  • 公民兵役 Citizen Service 公民兵役Citizen Service: +6
  • 尚武文化 Warrior Culture 尚武文化Warrior Culture: +20
Ruler traits
  • 药物依赖 Substance Abuser 药物依赖Substance Abuser: -5
  • 活力四射 Eager 活力四射Eager: +1
  • 顽固 Stubborn 顽固Stubborn: +1
  • 善于适应 Adaptive 善于适应Adaptive: +3
  • 快速复原 Resilient Resilient: +5
  • Leader trait cyborg.png Cyborg: +15
  • 合成人 Synthetic 合成人Synthetic: +20
  • 灵媒 Psychic 灵媒Psychic: +25
  • 天选之人 Chosen One 天选之人Chosen One: +500
General traits (if the ruler was a General)
  • 纸上谈兵 Armchair Commander 纸上谈兵Armchair Commander: +3
  • 陆战队后勤专家 Army Logistician 陆战队后勤专家Army Logistician: +3
  • 魅力非凡 Charismatic Charismatic: +3
  • 克制 Restrained 克制Restrained: +3
  • 身先士卒 Glory Seeker 身先士卒Glory Seeker: +8
  • 屠夫 Butcher 屠夫Butcher: +10
  • 身先士卒 Glory Seeker Mercenary Warrior: +15
Admiral traits (if the ruler was an Admiral)
  • 懒散 Lethargic 懒散Lethargic: -3
  • 火力全开 Aggressive 火力全开Aggressive: +2
  • 战略家 Trickster 战略家Trickster: +3
  • Leader trait mercenary warrior.png Mercenary Warrior: +10
Governor traits (if the ruler was a Governor)
  • Leader trait bureaucrat.png Bureaucrat: -10
  • 知识分子 Intellectual 知识分子Intellectual: -10
  • 退伍海军军官 Retired Fleet Officer 退伍海军军官Retired Fleet Officer: +2
  • 退伍老兵 Army Veteran 退伍老兵Army Veteran: +3
Ruler species traits
  • 纤弱 Weak 纤弱Weak: -10
  • 愚笨 Slow Learners 愚笨Slow Learners: -2
  • 天赋异禀 Talented 天赋异禀Talented: +2
  • 聪颖 Quick Learners 聪颖Quick Learners: +2
  • 快速复原 Resilient 快速复原Resilient: +6
  • 强健 Robust 强健Robust: +6
  • 强壮 Strong 强壮Strong: +10
  • 非常强壮 Very Strong 非常强壮Very Strong: +15
  • 幸存者 Survivor 幸存者Survivor: +3
  • 石质 Lithoid 石质Lithoid: +5
Empire is a 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness
Psionic Battle The psionic Pops of all federation members fight in an arena. Before the fight each empire will be offered to pay 泽珞 Zro 泽珞Zro to increase its odds of winning. Each empire's odds to win, capped at 400, are calculated by the following:
  • +1 per Pop with the 灵能 Psionic Latent Psionic trait
  • +3 per Pop with the 灵能 Psionic 灵能Psionic trait
  • +10 per 灵能使 Telepath 灵能使Telepath job
  • +40 if the empire paid 100 泽珞 Zro 泽珞Zro
  • +60 if the empire paid 500 泽珞 Zro 泽珞Zro
  • +80 if the empire paid 1000 泽珞 Zro 泽珞Zro
Empires without Pops with the 灵能 Psionic 灵能Psionic or 灵能 Psionic Latent Psionic trait automatically drop out from the competition
Golden Rule A bid value is determined based on the federation president's stored 能量币 Energy Credits 能量币Energy Credits.
President's Energy Credits Bid
0-10000 2500
10000-100000 5000
100000+ 10000

Each member is offered the chance to pay and place a bid or drop out. If multiple members placed a bid, then the offer is given again to those members. Bidding continues until all but one empire have dropped out. This remaining empire then becomes the new president and will also gain the option to invest the bids placed by all members, distribute them or appropriate them.

  • Investing will give all federation members +10% Trade value.png Trade Value and +5% 能量币 Energy Credits 能量币Energy Credits for a year
  • Distributing will refund each member 能量币 Energy Credits 能量币Energy Credits based on the sum made by all members
  • Appropriating will grant the president 能量币 Energy Credits 能量币Energy Credits based on the sum made by all members and give +5% 能量币 Energy Credits 能量币Energy Credits and -100 评价 Opinion 评价Opinion with all federation members for 50 years
Base sum Redistribution value Appropriation value
0-10000 1000 7000
10000-100000 2500 15000
100000+ 5000 75000
Empire refuses to pay or can't afford to place a bid
Thesis Defense Each member empires assembles a team made up of up to five recruited scientists. Each scientist leading a research area will always join if present. Each team has a chance to win based on the traits of each team member. Each odds adjustment is applied or not based on the number of team members that meet its condition.
Condition Odds
Base weight 20
1+ 善于适应 Adaptive 善于适应Adaptive +10
1+ 活力四射 Eager 活力四射Eager +5
1+ 狂热 Maniacal 狂热Maniacal +10
1+ 细致 Meticulous 细致Meticulous +10
1+ 灵光一闪 Spark of Genius 灵光一闪Spark of Genius +20
1+ 药物依赖 Substance Abuser 药物依赖Substance Abuser +10
1+ 治国术 Statecraft Expertise: Statecraft +10
1 Any Expertise trait +5
2+ Any Expertise trait -10
1+ 定制AI助理 Custom AI Assistant 定制AI助理Custom AI Assistant +10
1+ 智能AI副官 Sapient AI Assistant 智能AI副官Sapient AI Assistant +20
1+ Leader trait scroll.png Towel-bearer

+9

1+ 策展人 Curator 策展人Curator +10
1+ 灵媒 Psychic 灵媒Psychic +10
1+ 天选之人 Chosen One 天选之人Chosen One

+30

1+ 义体人 Cyborg 义体人Cyborg +10
1+ 合成人 Synthetic 合成人Synthetic

+5

1+ 博学多识 Erudite 博学多识Erudite +15
1+ 偏执 Paranoid 偏执Paranoid -5
1+ 顽固 Stubborn 顽固Stubborn -5
2+ 无忧无虑 Carefree 无忧无虑Carefree -10
2+ 狂热 Maniacal 狂热Maniacal -20
2+ 药物依赖 Substance Abuser 药物依赖Substance Abuser -20
No empire in the federation has Technology Level Superior or Overwhelming +40
No empire in the federation has Technology Level Equivalent +30
Empire does not have at least three scientists

Succession Term

The Succession Term law determines the length of the federation president's term and thus how often the president changes.

Type Effects
10 Years Succession happens every 10 years
20 Years Succession happens every 20 years
30 Years Succession happens every 30 years
40 Years Succession happens every 40 years
Status Change Succession happens when a member surpasses the president by 25%

Federations DLC

The federation can be customized further with the following laws if the 纵横捭阖 Federations 纵横捭阖Federations DLC is installed.

Can Subjects Join
Type 团结度 Cohesion Monthly cohesion Effects Required centralization DLC
No 0 Subject empires will not join the federation
Existing subjects of a federation member are kicked from the federation
Unavailable for Hegemony federations
Minimal
Yes 0 Subject empires will join or leave the federation if the overlord does
Existing subjects of a federation member join the federation
Shortly after creation, a new federation will have this law set automatically unless the members propose and affirm the "No" law
Minimal 纵横捭阖 Federations
Vote Weight
Type 团结度 Cohesion Monthly cohesion Effects Required centralization DLC
Equal 0 Each member has equal voting power Minimal
Diplomatic 0 The voting power of each member is determined by their 外交权重 Diplomatic Weight 外交权重Diplomatic Weight Medium 纵横捭阖 Federations
War Declaration
Type 团结度 Cohesion Monthly cohesion Effects Required centralization DLC
Unanimous Vote 0 Each member must agree Minimal
Majority Vote 0 The majority of the members must agree Minimal if Hegemony
Low if not Hegemony
纵横捭阖 Federations
President Decides −0.5 Only the federation president must agree High 纵横捭阖 Federations
Invite Members
Type 团结度 Cohesion Monthly cohesion Effects Required centralization DLC
Unanimous Vote 0 Each member must agree Minimal
Majority Vote 0 The majority of the members must agree Low

纵横捭阖 Federations

President Decides −0.25 Only the federation president must agree Minimal if Hegemony
High if not Hegemony
纵横捭阖 Federations
Kick Members
Type 团结度 Cohesion Monthly cohesion Effects Required centralization DLC
Majority Vote 0 The majority of the members must agree Minimal
President Decides −0.5 Only the federation president must agree Minimal if Hegemony
Very High if not Hegemony
纵横捭阖 Federations
Free Migration
Type 团结度 Cohesion Monthly cohesion Effects Required centralization DLC
Disabled 0 Pops cannot migrate to other federation members without a 移民协议 Migration Treaty 移民协议Migration Treaty Minimal
Enabled 0 Pops can migrate to other federation members without the need for a 移民协议 Migration Treaty 移民协议Migration Treaty Medium 纵横捭阖 Federations
Separate Treaties
Type 团结度 Cohesion Monthly cohesion Effects Required centralization DLC
Allowed 0 Members can sign 商业协议 Commercial Pact 商业协议Commercial Pacts, 移民协议 Migration Treaty Migration Treaties or 科研协议 Research Agreement 科研协议Research Agreements with empires outside the federation Minimal
Prohibited −0.1 Members cannot sign 商业协议 Commercial Pact 商业协议Commercial Pacts, 移民协议 Migration Treaty Migration Treaties or 科研协议 Research Agreement 科研协议Research Agreements with empires outside the federation Low 纵横捭阖 Federations

References

  1. Currently bugged, not function. See: Bug report.
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