Planetary management involves district creation, building construction, and assigning a workforce for resource production to maintain peace and order, manage population growth, and set up garrisons for planetary defense.
Planets are, without a doubt, a vital part of a stellar empire because they provide the overwhelming majority of resources and the population required for an empire to grow and prosper. If a planet is managed properly, it could provide the needs of its populace and the demands of its empire and if an empire has a large collection of prosperous, productive planets within its borders, it can quite easily be seen as a successful empire.
Stability
Low Stability on a humanoid planet
Stability is a measure of the overall stability of a world, either socio-political or in terms of drone functionality, and is influenced by a large number of factors such as happiness, housing, amenities and crime or deviancy.
Stability effects
Stability ranges from 0 to 100 and has a base level of 50.
- Each point of Stability above 50 adds +0.6% resources from jobs, +0.6% Trade Value and +0.4 immigration pull.
- Each point of Stability below 50 adds −1% resources from jobs, −1% Trade Value and +2 emigration push.
- At very low Stability, organic pops (excluding 蜂巢思维 or 精神阉割 pops) and sentient 机械体 pops may cause unrest events.
Low stability can give a planet one of the following modifiers once every 2 years. Modifiers that require slaves can be removed instantly by discontinuing slavery.
Modifier
|
Effects
|
Duration
|
Required stability
|
Requires slaves
|
Description
|
Valiant Citizens
|
+33% Governing Ethics Attraction
|
20 years
|
25
|
|
Despite high Unrest, Pops on this colony banded together to prevent further violence.
|
Unrest
|
+100% Random Ethic Attraction
|
20 years
|
25
|
|
Unrest on this colony caused local Pops to become more attracted to a random ethic.
|
Terror Victims
|
−33% Governing Ethics Attraction
|
20 years
|
25
|
|
Unrest on this colony caused Pops to be victimized in a terror attack and lose faith in the regime.
|
Terror Victims (Severe)
|
−75% Governing Ethics Attraction
|
10 years
|
25
|
|
Unrest on this colony caused Pops to be victimized in a terror attack and lose faith in the regime.
|
Slaves Radicalizing
|
−20 Stability
|
20 years
|
40
|
|
Radical Slave elements are rallying, spreading unrest.
|
Hunger Strike
|
−50% Slave pop resource output −50% Slave Upkeep
|
5 years
|
25
|
|
It's hard to work when you're doubled over from hunger pangs.
|
Slave Riots
|
−1000% Slave pop resource output −50% Pop growth speed −50% Army build speed −50% Planetary build speed
|
10 years
|
10
|
|
Slave Riots inhibit population growth.
|
Rebellion
If a colony's stability decreases below 10, a rebellion can take place. If the rebel armies are defeated the world will get +20 稳定度 for 10 years. If the rebel armies win the rebel colony will take control of the system's starbase and every other colony present in the system and create a rebel empire with −100 评价. This empire will often be annexed by a hostile empire nearby.
Type
|
Armies
|
Rebel ethics
|
Requirements
|
Slave Rebellion
|
2 Slave Armies for every enslaved Pop
|
极端平等主义
|
Slaves Radicalizing planet modifier
|
Rebellion
|
1 进攻部队 for every pop
|
Population's current ethics
|
Slaves Radicalizing planet modifier
|
Increasing stability
Normal empires primarily increase stability by having a high Approval Rating or using the Declare Martial Law decision and having enough 士兵 jobs. 格式塔意识 empires primarily increase Stability by having a high number of 舒适度 or using the Deploy Hunter-Killer Drones or Activate Compliance Protocols decisions and having enough 作战子个体 jobs. Empires with the 拜占庭式官僚 civic can also gain it from 官僚 jobs.
Stability can also be increased by the following:
Source
|
Stability
|
帝国首都
|
+5
|
贵族 job
|
+5
|
警察国度 civic
|
+5
|
同甘共苦 civic
|
+5
|
Information Quarantine edict
|
+5
|
Utopian Dream / Collective Reasoning tradition
|
+5
|
Deep Space Black Site starbase building
|
+5
|
The Greater Good resolution 5
|
+5
|
Psi Corps building
|
+5
|
Chamber of Elevation building
|
+5
|
House of Apotheosis building
|
+10
|
Governor's Palace building
|
+5
|
Governor's Estates building
|
+10
|
和平主义 ethic
|
+5
|
极端和平主义 ethic
|
+10
|
灵媒 governor trait
|
+5
|
天选之人 governor trait
|
+10
|
神谕 governor trait
|
+10
|
Negotiate with Crime Lords decision
|
+10
|
Stability is also increased by +10 on all human player worlds if the game difficulty is set to Cadet and by +5 for all AI player worlds for each difficulty step above Ensign.
Crime and Deviancy
Crime and Deviancy are measures of the overall level of non-compliance in the population of a world. Crime and Deviancy are produced by any Pop, ranging from 0 at 100% 幸福度 to +2 at 0% 幸福度. While Unemployment does not increase Crime or Deviancy it can add modifiers that cause them if measures aren't taken. Crime and Deviancy are reduced by certain Jobs as well as Governor leaders. Non-sentient 机械体 pops in an organic empire and mechanical pops integrated into a 机械智能 empire do not produce crime or deviancy, despite counting as 50% happiness for the purpose of approval rating.
Every year one of the following modifiers can be added as long as the requirements are met. Another modifier cannot be added for the next 10 years. Alternatively 15 破坏度 can be added instead of a modifier. Once a planet has below 10 Crime or Deviancy all modifiers will be removed after 15 years. The timer is reduced by 50% for each 执法者 or 猎寻者子个体 Job. All modifiers are also removed if a planet changes ownership.
Modifier
|
Effects
|
Duration
|
Requirements
|
Description
|
Criminal Underworld
|
- +15 Crime
- +1 Criminal Job
- +1 Criminal Job per 33 Crime
|
Permanent
|
30 犯罪与异常 or Refusing the Increased Benefits modifier
|
This world is home to a large criminal underworld.
|
Drone Deviancy
|
- +15 Deviancy
- +1 Deviant Drone Job
- +1 Deviant Drone Job per 33 Deviancy
|
Permanent
|
30 犯罪与异常 or Refusing the Activity Program modifier
|
This world is home to large communities of deviant drones, who no longer respond to commands from the Hive Mind.
|
Drone Corruption
|
- +15 Deviancy
- +1 Corrupt Drone Job
- +1 Corrupt Drone Job per 33 Deviancy
|
Permanent
|
30 犯罪与异常 or Refusing the Standby Mode modifier
|
This world is home to several networks of deviant and corrupted drone units, who operate outside the established parameters set by the core intelligence.
|
Center of Drug Trade
|
- +30 Crime
- +3 Criminal Jobs
- Replaces the Criminal Underworld modifier
|
Permanent
|
30 犯罪与异常 and Criminal Underworld modifier
|
The world has become a major center of drug trade. Illegal narcotics are being smuggled planetside on a daily basis, with a large segment of the populace being regular users.
|
Gang Wars
|
- +30 Crime
- +3 Criminal Jobs
- Replaces the Criminal Underworld modifier
|
Permanent
|
30 犯罪与异常 and Criminal Underworld modifier
|
The world is currently in the middle of a very destructive gang war between two or more organized crime factions. Heavy fighting is ongoing between the rivaling gangs, with local security forces trapped in the middle.
|
Mob Rule
|
- +30 Crime
- +3 Criminal Jobs
- Replaces the Criminal Underworld modifier
|
Permanent
|
30 犯罪与异常 and Criminal Underworld modifier
|
The world is currently dominated by a single criminal organization. They have infiltrated all layers of society, and little happens here without their involvement or permission.
|
Crime Boss Arrested
|
−30 Crime
|
10 years
|
Criminal Underworld modifier
|
An important crime boss was recently arrested on this world, crippling a major criminal organization.
|
Bribed Officials
|
−20 Stability
|
10 years
|
Criminal Underworld modifier
|
Several high-ranking officials on this world were recently discovered to have been in the pay of local criminal organizations.
|
Crime Wave
|
+30 Crime
|
10 years
|
Criminal Underworld modifier
|
This world is currently experiencing a crime wave.
|
Smuggler Activity
|
−20% Trade Value
|
10 years
|
Criminal Underworld modifier
|
An increase in smuggler activity on this world has had a negative impact on profits from trade.
|
Substance Abuse
|
−20% Resources from Jobs
|
10 years
|
Criminal Underworld modifier
|
The illegal use of dangerous and highly addictive drugs is widespread on this world.
|
Cartel War
|
−20 Stability
|
10 years
|
Center of Drug Trade modifier
|
The powerful drug cartels that have carved up this world between themselves are currently fighting a low-intensity war.
|
Travel Advisory
|
−20% Trade Value
|
10 years
|
Gang Wars modifier
|
The violent gang warfare on this world has led to a travel advisory which has greatly diminished the number of visiting traders.
|
Corrupt Administration
|
−20 Stability
|
10 years
|
Mob Rule modifier
|
The vast majority of this world's planetary administration was recently revealed to have been in the employ of its dominant crime syndicate.
|
Protection Racket
|
−20% Resources from Jobs
|
10 years
|
Mob Rule modifier
|
The mobsters who rule this world have implemented an extensive protection racket.
|
Trade Pilfering
|
−20% Trade Value
|
10 years
|
Mob Rule modifier
|
The gangster syndicate ruling this world has assumed control over several spaceports through intermediaries. A large portion of local trade now has to go through them.
|
Deviant Ringleader Killed
|
−30 Deviancy
|
10 years
|
Drone Deviancy modifier
|
An important ringleader among the deviant drones of this world was recently terminated.
|
Deviant Interference
|
−30 Stability
|
10 years
|
Drone Deviancy modifier
|
Deviant drones are interfering with our facilities on this world.
|
Corrupt Network Terminated
|
−30 Deviancy
|
10 years
|
Drone Corruption modifier
|
A virus recently terminated one of the corrupt drone networks on this world.
|
Drone Signal Interference
|
−30 Stability
|
10 years
|
Drone Corruption modifier
|
Signals from the corrupted drone networks on this world are interfering with the functionality of our loyal units.
|
If a Branch Office belonging to an empire with the 罪犯世家 civic is open on a planet with 0 Crime there is a 5% chance that the Branch Office will be closed. The same empire cannot close another Branch Office for 10 years but the 企业政府 empire will not be able to establish another Branch Office on the same world for 10 years either.
Branch Offices
Branch Office with a Temple of Prosperity
Empires that have 企业政府 authority can establish a Branch Office on another empire's worlds if the Corporate empire has a 商业协议 with, is the overlord of, or is Federated with the owner of the world, and there is not already a Branch Office of another Corporate empire present. Branch Offices cannot be established on the worlds of an empire with the 企业政府, 蜂巢思维 or 机械智能 authority.
Branch Offices give the Corporate empire 能量币 equal to 50% of the world's Trade Value, or 60% if the Corporate empire has the 自由商人 civic.
Establishing a Branch Office costs 1000 能量币 and 50 影响力, and increases the Corporate empire's Empire Sprawl by 2. The cost/sprawl can be reduced by the following:
Source
|
Cost Reduction
|
Note
|
寰宇贸易
|
-15% Branch Office cost
|
Cannot be taken by 罪犯世家
|
特许经营
|
-25% Empire Sprawl
|
|
Branch Offices can be closed by their Corporate owner at any time. If a Branch Office exists on a world after a 商业协议 or 联邦 is left or the 附属公司 becomes independent, the Branch Office will remain open, but the world's owner will get the Expropriation Casus Belli on the Corporate empire to remove it through war.
Corporate Buildings
Up to 4 mutually beneficial corporate buildings can be built in a Branch office, each level of capital tier unlocking 1 corporate building slot. Corporate buildings give a resource or empire-wide bonus to the Corporate empire, and a planet-based bonus or Jobs to the Branch Office world.
|
Corporate building
|
Planet bonus
|
Corporate empire bonus
|
Upkeep
|
Cost
|
Time
|
Requirements
|
Description
|
|
Amusement Megaplex
|
+10 Amenities
|
+10 Energy
|
|
800 Minerals
|
480 Days
|
Planet Unique
|
A magical place where dream can become reality, this megaplex features wholesome, corporate-sanctioned fun for the entire family unit.
|
|
Commercial Forum
|
+1 Merchant Jobs
|
+25% Branch Office Value
|
−3
|
800 Minerals
|
480 Days
|
Planet Unique
|
Movers and shakers, local economic leaders, and other important figures can meet with corporate representatives here in a relaxed, soothing environment ideal for the creation of new business deals.
|
|
Fast Food Chain
|
+1 Farmer Jobs
|
+10 Food
|
−2
|
500 Minerals
|
360 Days
|
- Relic World
- Hive World
- Machine World
|
Affordable, fast, and with a perfectly acceptable nutritional value. Zero toxins* and zero hassle! * Food may contain traces of potassium benzoate, nitric acid, dark matter, soylent green and liquid smoke.
|
|
Mercenary Liaison Office
|
- +1 Soldier Jobs
- +100 Army Starting Experience
|
+10 Naval Capacity
|
−2
|
500 Minerals
|
360 Days
|
|
This office allows locals to sign up for the exciting life of a corporate soldier of fortune. Generous compensation, limited health insurance and stories of adventure ensure a steady stream of recruits.
|
|
Private Military Industries
|
+2 Clerk Jobs
|
+3 Alloys
|
−2
|
500 Minerals
|
360 Days
|
|
These planet-based corporate factories produce and assemble a variety of components that are vital in starship construction.
|
|
Private Mining Consortium
|
+1 Miner Jobs
|
+10 Minerals
|
−2
|
500 Minerals
|
360 Days
|
- Ecumenopolis
- Hive World
- Machine World
|
A private mineral extraction company owned by a megacorporation. It employs local miners to access the planet's wealth.
|
|
Private Research Enterprises
|
+2 Clerk Jobs
|
+6 Research Output
|
−3
|
800 Minerals
|
480 Days
|
Planet Unique
|
In these state-of-the-art facilities, private tech-enterprises carry out important R&D on behalf of their parent company.
|
|
Public Relations Firm
|
+2 Clerk Jobs
|
+6 Unity
|
−3
|
800 Minerals
|
480 Days
|
Planet Unique
|
Misconceptions and suspicions are always floating around any large corporate entity. It is in the public's interest to hear out all sides of any dispute, and this PR firm makes it their business to get their employer's point across.
|
|
Virtual Entertainment Studios
|
+2 Clerk Jobs
|
+6 Consumer Goods
|
−2
|
500 Minerals
|
360 Days
|
|
Using nano-transaction systems and neuro-chemical retention algorithms, these development houses bring the latest in virtual entertainment software into the homes and lives of billions of sapient consumers.
|
|
Temple of Prosperity
|
- +2 Prosperity Preacher Jobs
- +50% Spiritualist Ethics Attraction
|
|
−2
|
500 Minerals
|
360 Days
|
- 百姓福音 civic
- Planet Unique
|
A high-security temple that spreads the gospel of the Megachurch that built it.
|
|
Corporate Embassy
|
+2 Clerk jobs
|
+5% Diplomatic weight from economy
|
−3
|
800 Minerals
|
480 Days
|
- 异种外交 tech
- Planet has a Planetary Capital
- Planet Unique
|
Diplomacy is just advertising to governments instead of to the customer. This office analyzes local customs and trends to more efficiently target our efforts.
|
|
Executive Retreat
|
+5% Trade Value
|
+10% Empire Amenities
|
- −5
- −1
|
- 1000 Minerals
- 50 Exotic Gases
|
600 Days
|
- 高管休闲项目 tech
- Planet has at least 50 人口s
- Planet Unique
|
A luxurious resort complex for high ranking corporate officers. Here they can sample the local planetary culture in a high security environment.
|
|
Xeno-Outreach Agency
|
+5% Trade Value
|
+25% Immigration Pull
|
- −5
- −1
|
- 1000 Minerals
- 50 Rare Crystals
|
600 Days
|
- 外星拓展中介 tech
- Planet has at least 50 人口s
- Planet Unique
|
This corporate agency promotes a wide variety of interstellar tourist attractions, as well as offering employment packages and signing bonuses to potential emigrants interested in relocating to corporate space.
|
|
Imperial Concession Port
|
|
- +25% Branch Office Value
- +8 Energy
- +5% Diplomatic weight from economy
|
|
1000 Minerals
|
600 Days
|
- Corporate Sovereign civic
- Planet Unique
|
This concession port enjoys extraterritorial rights and is legally considered the sovereign territory of the Galactic Imperium. It is exempt from local taxes and regulations.
|
Criminal Heritage
Empires with the 罪犯世家 can establish Branch Offices without the need of a 商业协议 or other relationship. Their Branch Offices still generate 能量币 normally based on the world's Trade Value, but generate additional 能量币 based on the world's 犯罪与异常 value, ranging from 25% of trade with 0 crime to 75% with 100 crime.
罪犯世家 Corporate empires do not have access to the regular Corporate Buildings and use a unique set of Corporate Buildings that increases a planet's 犯罪与异常.
The world owner will get the Expropriation Casus Belli as soon as such a Branch Office is opened.
|
Corporate building
|
Planet effect
|
Corporate empire bonus
|
Crime
|
Upkeep
|
Cost
|
Time
|
Requirements
|
Description
|
|
Bio-Reprocessing Plants
|
+5 Trade Value
|
+10 Food
|
+25
|
−2
|
500 Minerals
|
360 Days
|
- Relic World
- Hive World
- Machine World
|
Underground facilities where disloyal employees and other forms of unsavory bio-matter are reprocessed into ready-to-eat food products.
|
|
Concealed Drug Labs
|
+5 Trade Value
|
+6 Consumer Goods
|
+25
|
−2
|
500 Minerals
|
360 Days
|
|
Subterranean drug clubs in remote regions that are virtually undetectable from the surface. Chemists work day and night here to produce various illegal, highly addictive and quite lucrative narcotics.
|
|
Illicit Research Labs
|
+2 Clerk Jobs
|
+6 Research Output
|
+40
|
−3
|
800 Minerals
|
480 Days
|
Planet Unique
|
All manner of highly illegal R&D is carried out in these secret laboratories.
|
|
Pirate Free Haven
|
- +1 Soldier Jobs
- +100 Army Starting Experience
|
+10 Naval Capacity
|
+40
|
−2
|
500 Minerals
|
360 Days
|
|
A secluded and hidden city on the planet's surface, where pirates and other lowlifes can congregate to repair their ships and trade stories.
|
|
Smuggler's Port
|
+1 Merchant Jobs
|
+25% Branch Office Value
|
+50
|
−3
|
800 Minerals
|
480 Days
|
Planet Unique
|
An unauthorized spaceport that remains off the records thanks to secrecy and generous bribes. Large volumes of illegal cargo passes through here every day.
|
|
Syndicate Front Corporations
|
+2 Clerk Jobs
|
+6 Unity
|
+40
|
−2
|
800 Minerals
|
480 Days
|
Planet Unique
|
These above-the-board businesses allow the local criminal syndicate to operate behind a veneer of upstanding legality.
|
|
Underground Clubs
|
+10 Amenities
|
+10 Energy
|
+40
|
|
800 Minerals
|
480 Days
|
Planet Unique
|
These illegal entertainment clubs will satisfy any vice. As night descends, they are open for business in the planet's seedier districts.
|
|
Wildcat Mining Operations
|
+5 Trade Value
|
+10 Minerals
|
+25
|
−2
|
500 Minerals
|
360 Days
|
- Ecumenopolis
- Hive World
- Machine World
|
Illegal, highly unsafe mining operations operated by the destitute and the desperate, who toil away in the vain hopes of striking it rich.
|
|
Wrecking Yards
|
+5 Trade Value
|
+3 Alloys
|
+25
|
−2
|
500 Minerals
|
360 Days
|
|
Stolen vessels and prize ships brought in by pirates are broken into scrap here. Any valuable components and alloys are carefully salvaged.
|
|
Subversive Shrine
|
- +2 Prosperity Preacher Jobs
- +50% Spiritualist Ethics Attraction
|
|
+25
|
−2
|
500 Minerals
|
360 Days
|
- 百姓福音 civic
- Planet Unique
|
A meeting place for followers of the Subversive Cult to gather and conduct their ceremonies.
|
|
Disinformation Center
|
- +2 Clerk Jobs
- −25% Governing Ethics Attraction
|
+5 Base Intel Level
|
+40
|
−3
|
800 Minerals
|
480 Days
|
- 异种外交 tech
- Planet has a Planetary Capital
- Planet Unique
|
Through targeted advertisements and propaganda, we can control opinion and make the people agree with our version of the truth.
|
References