行星管理

本页面部分全部内容上次核对于3.2版本
自由之民讨论 | 贡献2022年3月7日 (一) 13:45的版本 (文本替换 - 替换“Category:Game concepts”为“Category:游戏概念”)

Planetary management involves district creation, building construction, and assigning a workforce for resource production to maintain peace and order, manage population growth, and set up garrisons for planetary defense.

Planets are, without a doubt, a vital part of a stellar empire because they provide the overwhelming majority of resources and the population required for an empire to grow and prosper. If a planet is managed properly, it could provide the needs of its populace and the demands of its empire and if an empire has a large collection of prosperous, productive planets within its borders, it can quite easily be seen as a successful empire.

Stability

Low Stability on a humanoid planet

Stability is a measure of the overall stability of a world, either socio-political or in terms of drone functionality, and is influenced by a large number of factors such as happiness, housing, amenities and crime or deviancy.

Stability effects

Stability ranges from 0 to 100 and has a base level of 50.

  • Each point of Stability above 50 adds +0.6% 人口资源产出 Pop Resource Production resources from jobs, +0.6% Trade value.png Trade Value and +0.4 迁入吸引力 Immigration Pull immigration pull.
  • Each point of Stability below 50 adds −1% 人口资源产出 Pop Resource Production resources from jobs, −1% Trade value.png Trade Value and +2 迁出推动力 Emigration Push emigration push.
  • At very low Stability, organic pops (excluding 蜂巢思维 Hive-Minded 蜂巢思维Hive-Minded or 精神阉割 Nerve Stapled 精神阉割Nerve Stapled pops) and sentient 机械体 Mechanical 机械体Mechanical pops may cause unrest events.

Low stability can give a planet one of the following modifiers once every 2 years. Modifiers that require slaves can be removed instantly by discontinuing slavery.

Modifier Effects Duration Required stability Requires slaves Description
Pm natural beauty.pngPm frame 1.png Valiant Citizens 主流思潮吸引力 Governing Ethics Attraction +33% Governing Ethics Attraction 20 years 25 No.png Despite high Unrest, Pops on this colony banded together to prevent further violence.
Pm unknown.pngPm frame 2.png Unrest Mod pop ethic shift.png +100% Random Ethic Attraction 20 years 25 No.png Unrest on this colony caused local Pops to become more attracted to a random ethic.
Pm nationalist corruption.pngPm frame 3.png Terror Victims 主流思潮吸引力 Governing Ethics Attraction −33% Governing Ethics Attraction 20 years 25 No.png Unrest on this colony caused Pops to be victimized in a terror attack and lose faith in the regime.
Pm nationalist corruption.pngPm frame 3.png Terror Victims (Severe) 主流思潮吸引力 Governing Ethics Attraction −75% Governing Ethics Attraction 10 years 25 No.png Unrest on this colony caused Pops to be victimized in a terror attack and lose faith in the regime.
Pm unrest.pngPm frame 3.png Slaves Radicalizing 稳定度 Stability −20 Stability 20 years 40 Yes.png Radical Slave elements are rallying, spreading unrest.
Pm starvation.pngPm frame 3.png Hunger Strike 奴隶人口资源产出 Slave Pop Resource Output −50% Slave pop resource output
食物消耗 Food Consumption −50% Slave Upkeep
5 years 25 Yes.png It's hard to work when you're doubled over from hunger pangs.
Pm slave riots.pngPm frame 3.png Slave Riots 奴隶人口资源产出 Slave Pop Resource Output −1000% Slave pop resource output
人口增长速度 Pop Growth Speed −50% Pop growth speed
陆军建造速度 Army Build Speed −50% Army build speed
行星建造速度 Planetary Build Speed −50% Planetary build speed
10 years 10 Yes.png Slave Riots inhibit population growth.

Rebellion

If a colony's stability decreases below 10, a rebellion can take place. If the rebel armies are defeated the world will get +20 稳定度 Stability 稳定度Stability for 10 years. If the rebel armies win the rebel colony will take control of the system's starbase and every other colony present in the system and create a rebel empire with −100 评价 Opinion 评价Opinion. This empire will often be annexed by a hostile empire nearby.

Type Armies Rebel ethics Requirements
Slave Rebellion 2 奴隶部队 Slave Army Slave Armies for every enslaved Pop 极端平等主义 Fanatic Egalitarian 极端平等主义Fanatic Egalitarian Yes.pngPm unrest.pngPm frame 3.png Slaves Radicalizing planet modifier
Rebellion 1 进攻部队 Assault Army 进攻部队Assault Army for every pop Population's current ethics No.pngPm unrest.pngPm frame 3.png Slaves Radicalizing planet modifier

Increasing stability

Normal empires primarily increase stability by having a high Approval Rating or using the Decision martial law.png Declare Martial Law decision and having enough 士兵 Soldier 士兵Soldier jobs. 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness empires primarily increase Stability by having a high number of 舒适度 Amenities 舒适度Amenities or using the Decision martial law hive.png Deploy Hunter-Killer Drones or Decision martial law machine.png Activate Compliance Protocols decisions and having enough 作战子个体 Warrior Drone 作战子个体Warrior Drone jobs. Empires with the 拜占庭式官僚 Byzantine Bureaucracy 拜占庭式官僚Byzantine Bureaucracy civic can also gain it from 官僚 Bureaucrat 官僚Bureaucrat jobs.

Stability can also be increased by the following:

Source Stability
帝国首都 Empire Capital 帝国首都Empire Capital +5
贵族 Noble 贵族Noble job +5
警察国度 Police State 警察国度Police State civic +5
同甘共苦 Shared Burdens 同甘共苦Shared Burdens civic +5
法令 Edict Information Quarantine edict +5
Tradition harmony utopian dream.png Utopian Dream / Collective Reasoning tradition +5
Sb deep space black site.png Deep Space Black Site starbase building +5
Resolution greater good.png The Greater Good resolution 5 +5
建筑 Building Psi Corps building +5
建筑 Building Chamber of Elevation building +5
建筑 Building House of Apotheosis building +10
建筑 Building Governor's Palace building +5
建筑 Building Governor's Estates building +10
和平主义 Pacifist 和平主义Pacifist ethic +5
极端和平主义 Fanatic Pacifist 极端和平主义Fanatic Pacifist ethic +10
灵媒 Psychic 灵媒Psychic governor trait +5
天选之人 Chosen One 天选之人Chosen One governor trait +10
神谕 Oracle 神谕Oracle governor trait +10
Decision deal.png Negotiate with Crime Lords decision +10

Stability is also increased by +10 on all human player worlds if the game difficulty is set to Cadet and by +5 for all AI player worlds for each difficulty step above Ensign.

Crime and Deviancy

Crime and Deviancy are measures of the overall level of non-compliance in the population of a world. Crime and Deviancy are produced by any Pop, ranging from 0 at 100% 幸福度 Happiness 幸福度Happiness to +2 at 0% 幸福度 Happiness 幸福度Happiness. While Unemployment does not increase Crime or Deviancy it can add modifiers that cause them if measures aren't taken. Crime and Deviancy are reduced by certain Jobs as well as Governor leaders. Non-sentient 机械体 Mechanical 机械体Mechanical pops in an organic empire and mechanical pops integrated into a 机械智能 Machine Intelligence 机械智能Machine Intelligence empire do not produce crime or deviancy, despite counting as 50% happiness for the purpose of approval rating.

Every year one of the following modifiers can be added as long as the requirements are met. Another modifier cannot be added for the next 10 years. Alternatively 15 破坏度 Devastation 破坏度Devastation can be added instead of a modifier. Once a planet has below 10 Crime or Deviancy all modifiers will be removed after 15 years. The timer is reduced by 50% for each 执法者 Enforcer 执法者Enforcer or 猎寻者子个体 Hunter-Seeker Drone 猎寻者子个体Hunter-Seeker Drone Job. All modifiers are also removed if a planet changes ownership.

Modifier Effects Duration Requirements Description
Criminal Underworld
  • 犯罪与异常 +15 Crime
  • 犯罪与异常 +1 Criminal Job
  • 犯罪与异常 +1 Criminal Job per 33 Crime
Permanent 30 犯罪与异常 犯罪与异常 or Refusing the Increased Benefits modifier This world is home to a large criminal underworld.
Drone Deviancy
  • 犯罪与异常 +15 Deviancy
  • 犯罪与异常 +1 Deviant Drone Job
  • 犯罪与异常 +1 Deviant Drone Job per 33 Deviancy
Permanent 30 犯罪与异常 犯罪与异常 or Refusing the Activity Program modifier This world is home to large communities of deviant drones, who no longer respond to commands from the Hive Mind.
Drone Corruption
  • 犯罪与异常 +15 Deviancy
  • 犯罪与异常 +1 Corrupt Drone Job
  • 犯罪与异常 +1 Corrupt Drone Job per 33 Deviancy
Permanent 30 犯罪与异常 犯罪与异常 or Refusing the Standby Mode modifier This world is home to several networks of deviant and corrupted drone units, who operate outside the established parameters set by the core intelligence.
Center of Drug Trade
  • 犯罪与异常 +30 Crime
  • 犯罪与异常 +3 Criminal Jobs
  • Replaces the Criminal Underworld modifier
Permanent 30 犯罪与异常 犯罪与异常 and Criminal Underworld modifier The world has become a major center of drug trade. Illegal narcotics are being smuggled planetside on a daily basis, with a large segment of the populace being regular users.
Gang Wars
  • 犯罪与异常 +30 Crime
  • 犯罪与异常 +3 Criminal Jobs
  • Replaces the Criminal Underworld modifier
Permanent 30 犯罪与异常 犯罪与异常 and Criminal Underworld modifier The world is currently in the middle of a very destructive gang war between two or more organized crime factions. Heavy fighting is ongoing between the rivaling gangs, with local security forces trapped in the middle.
Mob Rule
  • 犯罪与异常 +30 Crime
  • 犯罪与异常 +3 Criminal Jobs
  • Replaces the Criminal Underworld modifier
Permanent 30 犯罪与异常 犯罪与异常 and Criminal Underworld modifier The world is currently dominated by a single criminal organization. They have infiltrated all layers of society, and little happens here without their involvement or permission.
Crime Boss Arrested 犯罪与异常 −30 Crime 10 years Criminal Underworld modifier An important crime boss was recently arrested on this world, crippling a major criminal organization.
Bribed Officials 稳定度 Stability −20 Stability 10 years Criminal Underworld modifier Several high-ranking officials on this world were recently discovered to have been in the pay of local criminal organizations.
Crime Wave 犯罪与异常 +30 Crime 10 years Criminal Underworld modifier This world is currently experiencing a crime wave.
Smuggler Activity Trade value.png −20% Trade Value 10 years Criminal Underworld modifier An increase in smuggler activity on this world has had a negative impact on profits from trade.
Substance Abuse 人口资源产出 Pop Resource Production −20% Resources from Jobs 10 years Criminal Underworld modifier The illegal use of dangerous and highly addictive drugs is widespread on this world.
Cartel War 稳定度 Stability −20 Stability 10 years Center of Drug Trade modifier The powerful drug cartels that have carved up this world between themselves are currently fighting a low-intensity war.
Travel Advisory Trade value.png −20% Trade Value 10 years Gang Wars modifier The violent gang warfare on this world has led to a travel advisory which has greatly diminished the number of visiting traders.
Corrupt Administration 稳定度 Stability −20 Stability 10 years Mob Rule modifier The vast majority of this world's planetary administration was recently revealed to have been in the employ of its dominant crime syndicate.
Protection Racket 人口资源产出 Pop Resource Production −20% Resources from Jobs 10 years Mob Rule modifier The mobsters who rule this world have implemented an extensive protection racket.
Trade Pilfering Trade value.png −20% Trade Value 10 years Mob Rule modifier The gangster syndicate ruling this world has assumed control over several spaceports through intermediaries. A large portion of local trade now has to go through them.
Deviant Ringleader Killed 犯罪与异常 −30 Deviancy 10 years Drone Deviancy modifier An important ringleader among the deviant drones of this world was recently terminated.
Deviant Interference 稳定度 Stability −30 Stability 10 years Drone Deviancy modifier Deviant drones are interfering with our facilities on this world.
Corrupt Network Terminated 犯罪与异常 −30 Deviancy 10 years Drone Corruption modifier A virus recently terminated one of the corrupt drone networks on this world.
Drone Signal Interference 稳定度 Stability −30 Stability 10 years Drone Corruption modifier Signals from the corrupted drone networks on this world are interfering with the functionality of our loyal units.

If a Branch Office belonging to an empire with the 罪犯世家 Criminal Heritage 罪犯世家Criminal Heritage civic is open on a planet with 0 Crime there is a 5% chance that the Branch Office will be closed. The same empire cannot close another Branch Office for 10 years but the 企业政府 Corporate 企业政府Corporate empire will not be able to establish another Branch Office on the same world for 10 years either.

Branch Offices

Branch Office with a Temple of Prosperity

Empires that have 企业政府 Corporate 企业政府Corporate authority can establish a Branch Office on another empire's worlds if the Corporate empire has a 商业协议 Commercial Pact 商业协议Commercial Pact with, is the 附属公司 Subsidiary overlord of, or is 联邦 Federation Federated with the owner of the world, and there is not already a Branch Office of another Corporate empire present. Branch Offices cannot be established on the worlds of an empire with the 企业政府 Corporate 企业政府Corporate, 蜂巢思维 Hive Mind 蜂巢思维Hive Mind or 机械智能 Machine Intelligence 机械智能Machine Intelligence authority.

Branch Offices give the Corporate empire 能量币 Energy Credits 能量币Energy Credits equal to 50% of the world's Trade value.png Trade Value, or 60% if the Corporate empire has the 自由商人 Free Traders 自由商人Free Traders civic.

Establishing a Branch Office costs 1000 能量币 Energy Credits 能量币Energy Credits and 50 影响力 Influence 影响力Influence, and increases the Corporate empire's Empire sprawl.png Empire Sprawl by 2. The cost/sprawl can be reduced by the following:

Source Cost Reduction Note
寰宇贸易 Universal Transactions 寰宇贸易Universal Transactions Build cost.png -15% Branch Office cost Cannot be taken by 罪犯世家 Criminal Heritage 罪犯世家Criminal Heritage
特许经营 Franchising 特许经营Franchising -25% Empire sprawl.png Empire Sprawl

Branch Offices can be closed by their Corporate owner at any time. If a Branch Office exists on a world after a 商业协议 Commercial Pact 商业协议Commercial Pact or 联邦 Federation 联邦Federation is left or the 附属公司 Subsidiary 附属公司Subsidiary becomes independent, the Branch Office will remain open, but the world's owner will get the Expropriation Casus Belli on the Corporate empire to remove it through war.

Corporate Buildings

Up to 4 mutually beneficial corporate buildings can be built in a Branch office, each level of capital tier unlocking 1 corporate building slot. Corporate buildings give a resource or empire-wide bonus to the Corporate empire, and a planet-based bonus or Jobs to the Branch Office world.

Corporate building Planet bonus Corporate empire bonus Upkeep Cost Time Requirements Description
Building amusement megaplex.png Amusement Megaplex 舒适度 Amenities +10 Amenities 能量币 Energy Credits +10 Energy 矿物 Minerals 800 Minerals Time.png 480 Days Planet Unique A magical place where dream can become reality, this megaplex features wholesome, corporate-sanctioned fun for the entire family unit.
Building commercial forum.png Commercial Forum 商人 Merchant +1 Merchant Jobs 能量币 Energy Credits +25% Branch Office Value 能量币 Energy Credits −3 矿物 Minerals 800 Minerals Time.png 480 Days Planet Unique Movers and shakers, local economic leaders, and other important figures can meet with corporate representatives here in a relaxed, soothing environment ideal for the creation of new business deals.
Building food conglomerate.png Fast Food Chain 农夫 Farmer +1 Farmer Jobs 食物 Food +10 Food 能量币 Energy Credits −2 矿物 Minerals 500 Minerals Time.png 360 Days
  • No.pngPlanet nuked.png Relic World
  • No.pngPlanet infested.png Hive World
  • No.pngPlanet ai.png Machine World
Affordable, fast, and with a perfectly acceptable nutritional value. Zero toxins* and zero hassle!
* Food may contain traces of potassium benzoate, nitric acid, dark matter, soylent green and liquid smoke.
Building military contractors.png Mercenary Liaison Office
  • 士兵 Soldier +1 Soldier Jobs
  • 领袖经验获得 Leader Experience Gain +100 Army Starting Experience
海军容量 Naval Capacity +10 Naval Capacity 能量币 Energy Credits −2 矿物 Minerals 500 Minerals Time.png 360 Days This office allows locals to sign up for the exciting life of a corporate soldier of fortune. Generous compensation, limited health insurance and stories of adventure ensure a steady stream of recruits.
Building private shipyards.png Private Military Industries 职员 Clerk +2 Clerk Jobs 合金 Alloys +3 Alloys 能量币 Energy Credits −2 矿物 Minerals 500 Minerals Time.png 360 Days These planet-based corporate factories produce and assemble a variety of components that are vital in starship construction.
Building private mining consortium.png Private Mining Consortium 矿工 Miner +1 Miner Jobs 矿物 Minerals +10 Minerals 能量币 Energy Credits −2 矿物 Minerals 500 Minerals Time.png 360 Days
  • No.pngPlanet city.png Ecumenopolis
  • No.pngPlanet infested.png Hive World
  • No.pngPlanet ai.png Machine World
A private mineral extraction company owned by a megacorporation. It employs local miners to access the planet's wealth.
Building private research initiative.png Private Research Enterprises 职员 Clerk +2 Clerk Jobs 研究 Research +6 Research Output 能量币 Energy Credits −3 矿物 Minerals 800 Minerals Time.png 480 Days Planet Unique In these state-of-the-art facilities, private tech-enterprises carry out important R&D on behalf of their parent company.
Building public relations office.png Public Relations Firm 职员 Clerk +2 Clerk Jobs 凝聚力 Unity +6 Unity 能量币 Energy Credits −3 矿物 Minerals 800 Minerals Time.png 480 Days Planet Unique Misconceptions and suspicions are always floating around any large corporate entity. It is in the public's interest to hear out all sides of any dispute, and this PR firm makes it their business to get their employer's point across.
Building virtual entertainment studios.png Virtual Entertainment Studios 职员 Clerk +2 Clerk Jobs 消费品 Consumer Goods +6 Consumer Goods 能量币 Energy Credits −2 矿物 Minerals 500 Minerals Time.png 360 Days Using nano-transaction systems and neuro-chemical retention algorithms, these development houses bring the latest in virtual entertainment software into the homes and lives of billions of sapient consumers.
Building temple of prosperity.png Temple of Prosperity
  • 繁荣传道者 Prosperity Preacher +2 Prosperity Preacher Jobs
  • 唯心主义 Spiritualist +50% Spiritualist Ethics Attraction
能量币 Energy Credits −2 矿物 Minerals 500 Minerals Time.png 360 Days
  • 百姓福音 Gospel of the Masses 百姓福音Gospel of the Masses civic
  • Planet Unique
A high-security temple that spreads the gospel of the Megachurch that built it.
Building corporate embassy.png Corporate Embassy 职员 Clerk +2 Clerk jobs 来自经济的外交权重 Diplomatic Weight From Economy +5% Diplomatic weight from economy 能量币 Energy Credits −3 矿物 Minerals 800 Minerals Time.png 480 Days
  • 异种外交 Xeno Diplomacy 异种外交Xeno Diplomacy tech
  • Planet has a Building modern 2.png Planetary Capital
  • Planet Unique
Diplomacy is just advertising to governments instead of to the customer. This office analyzes local customs and trends to more efficiently target our efforts.
Building executive retreat.png Executive Retreat Trade value.png +5% Trade Value 舒适度 Amenities +10% Empire Amenities
  • 能量币 Energy Credits −5
  • 异星天然气 Exotic Gases −1
  • 矿物 Minerals 1000 Minerals
  • 异星天然气 Exotic Gases 50 Exotic Gases
Time.png 600 Days
  • 高管休闲项目 Executive Leisure Program 高管休闲项目Executive Leisure Program tech
  • Planet has at least 50 人口 Pop 人口Pops
  • Planet Unique
A luxurious resort complex for high ranking corporate officers. Here they can sample the local planetary culture in a high security environment.
Building xeno tourism agency.png Xeno-Outreach Agency Trade value.png +5% Trade Value 迁入吸引力 Immigration Pull +25% Immigration Pull
  • 能量币 Energy Credits −5
  • 稀有水晶 Rare Crystals −1
  • 矿物 Minerals 1000 Minerals
  • 稀有水晶 Rare Crystals 50 Rare Crystals
Time.png 600 Days
  • 外星拓展中介 Xeno Outreach Agencies 外星拓展中介Xeno Outreach Agencies tech
  • Planet has at least 50 人口 Pop 人口Pops
  • Planet Unique
This corporate agency promotes a wide variety of interstellar tourist attractions, as well as offering employment packages and signing bonuses to potential emigrants interested in relocating to corporate space.
Building imperial concession port.png Imperial Concession Port
  • 能量币 Energy Credits +25% Branch Office Value
  • 能量币 Energy Credits +8 Energy
  • 来自经济的外交权重 Diplomatic Weight From Economy +5% Diplomatic weight from economy
矿物 Minerals 1000 Minerals Time.png 600 Days
  • Civic galactic sovereign.png Corporate Sovereign civic
  • Planet Unique
This concession port enjoys extraterritorial rights and is legally considered the sovereign territory of the Galactic Imperium. It is exempt from local taxes and regulations.

Criminal Heritage

Empires with the 罪犯世家 Criminal Heritage 罪犯世家Criminal Heritage can establish Branch Offices without the need of a 商业协议 Commercial Pact 商业协议Commercial Pact or other relationship. Their Branch Offices still generate 能量币 Energy Credits 能量币Energy Credits normally based on the world's Trade value.png Trade Value, but generate additional 能量币 Energy Credits 能量币Energy Credits based on the world's 犯罪与异常 犯罪与异常 value, ranging from 25% of trade with 0 犯罪与异常 crime to 75% with 100 犯罪与异常 crime.

罪犯世家 Criminal Heritage 罪犯世家Criminal Heritage Corporate empires do not have access to the regular Corporate Buildings and use a unique set of Corporate Buildings that increases a planet's 犯罪与异常 犯罪与异常.

The world owner will get the Expropriation Casus Belli as soon as such a Branch Office is opened.

Corporate building Planet effect Corporate empire bonus 犯罪与异常 Crime Upkeep Cost Time Requirements Description
Building bio reprocessing facilities.png Bio-Reprocessing Plants Trade value.png +5 Trade Value 食物 Food +10 Food +25 能量币 Energy Credits −2 矿物 Minerals 500 Minerals Time.png 360 Days
  • No.pngPlanet nuked.png Relic World
  • No.pngPlanet infested.png Hive World
  • No.pngPlanet ai.png Machine World
Underground facilities where disloyal employees and other forms of unsavory bio-matter are reprocessed into ready-to-eat food products.
Building underground chemists.png Concealed Drug Labs Trade value.png +5 Trade Value 消费品 Consumer Goods +6 Consumer Goods +25 能量币 Energy Credits −2 矿物 Minerals 500 Minerals Time.png 360 Days Subterranean drug clubs in remote regions that are virtually undetectable from the surface. Chemists work day and night here to produce various illegal, highly addictive and quite lucrative narcotics.
Building illicit research labs.png Illicit Research Labs 职员 Clerk +2 Clerk Jobs 研究 Research +6 Research Output +40 能量币 Energy Credits −3 矿物 Minerals 800 Minerals Time.png 480 Days Planet Unique All manner of highly illegal R&D is carried out in these secret laboratories.
Building pirate haven.png Pirate Free Haven
  • 士兵 Soldier +1 Soldier Jobs
  • 领袖经验获得 Leader Experience Gain +100 Army Starting Experience
海军容量 Naval Capacity +10 Naval Capacity +40 能量币 Energy Credits −2 矿物 Minerals 500 Minerals Time.png 360 Days A secluded and hidden city on the planet's surface, where pirates and other lowlifes can congregate to repair their ships and trade stories.
Building smuggling rings.png Smuggler's Port 商人 Merchant +1 Merchant Jobs 能量币 Energy Credits +25% Branch Office Value +50 能量币 Energy Credits −3 矿物 Minerals 800 Minerals Time.png 480 Days Planet Unique An unauthorized spaceport that remains off the records thanks to secrecy and generous bribes. Large volumes of illegal cargo passes through here every day.
Building syndicate outreach office.png Syndicate Front Corporations 职员 Clerk +2 Clerk Jobs 凝聚力 Unity +6 Unity +40 能量币 Energy Credits −2 矿物 Minerals 800 Minerals Time.png 480 Days Planet Unique These above-the-board businesses allow the local criminal syndicate to operate behind a veneer of upstanding legality.
Building underground clubs.png Underground Clubs 舒适度 Amenities +10 Amenities 能量币 Energy Credits +10 Energy +40 矿物 Minerals 800 Minerals Time.png 480 Days Planet Unique These illegal entertainment clubs will satisfy any vice. As night descends, they are open for business in the planet's seedier districts.
Building wildcat miners.png Wildcat Mining Operations Trade value.png +5 Trade Value 矿物 Minerals +10 Minerals +25 能量币 Energy Credits −2 矿物 Minerals 500 Minerals Time.png 360 Days
  • No.pngPlanet city.png Ecumenopolis
  • No.pngPlanet infested.png Hive World
  • No.pngPlanet ai.png Machine World
Illegal, highly unsafe mining operations operated by the destitute and the desperate, who toil away in the vain hopes of striking it rich.
Building wrecking yards.png Wrecking Yards Trade value.png +5 Trade Value 合金 Alloys +3 Alloys +25 能量币 Energy Credits −2 矿物 Minerals 500 Minerals Time.png 360 Days Stolen vessels and prize ships brought in by pirates are broken into scrap here. Any valuable components and alloys are carefully salvaged.
Building subversive shrine.png Subversive Shrine
  • 繁荣传道者 Prosperity Preacher +2 Prosperity Preacher Jobs
  • 唯心主义 Spiritualist +50% Spiritualist Ethics Attraction
+25 能量币 Energy Credits −2 矿物 Minerals 500 Minerals Time.png 360 Days
  • 百姓福音 Gospel of the Masses 百姓福音Gospel of the Masses civic
  • Planet Unique
A meeting place for followers of the Subversive Cult to gather and conduct their ceremonies.
Building disinformation center.png Disinformation Center
  • 职员 Clerk +2 Clerk Jobs
  • 主流思潮吸引力 Governing Ethics Attraction −25% Governing Ethics Attraction
情报 Intel +5 Base Intel Level +40 能量币 Energy Credits −3 矿物 Minerals 800 Minerals Time.png 480 Days
  • 异种外交 Xeno Diplomacy 异种外交Xeno Diplomacy tech
  • Planet has a Building modern 2.png Planetary Capital
  • Planet Unique
Through targeted advertisements and propaganda, we can control opinion and make the people agree with our version of the truth.

References

游戏概念