在游戏中有两种 前超光速物种(pre-FTL species):土著文明和未开智物种。
土著文明(Primitive civilizations)是尚未开发星际太空旅行所需技术的文明。They advance through multiple ages as their history is written and can become full-fledged interstellar empires if they are technologically enlightened by another spacefaring empire or left alone enough to develop on their own. Primitive civilizations can be made plentiful or outright disabled via the galaxy generation options.
未开智物种(Pre-sapient species)是展示出特殊前景的动物物种。They would likely evolve some degree and manner of intelligence on their own if they were left alone for a few million years, but spacefaring empires can accelerate this process, turning the pre-sapients into productive galactic citizens within the span of just a few decades.
土著文明
Primitive civilizations exist in various ages of development they slowly go through.
土著进步
Primitive civilizations can advance through ages by themselves as their history is written. The mean time for this to happen is 160 years for all advancements up to the Steam Age, and 100 years for all advancements after that. There is a minimum cooldown of 60 years after advancing ages before further advances are possible. Having an observation post built will notify you of every age advancement.
超光速发现
Early Space Age civilizations that don't have an observation post built in orbit will eventually develop basic hyperdrives, turning them into a normal empire. If a Starbase was built around the star the new empire will ask the owner for control of it. Should the request be accepted they will be granted control of the Starbase and all colonized planets in the system and gain a temporary +100
Genocidal empires only have the option to annex the civilization.
There is no catch-up mechanism for these empires. Unless they advance very early in the game, they will likely be quickly conquered or turned into a
核战争
Atomic Age and Early Space Age primitives have a small chance of starting a nuclear war. This can happen randomly but can also occur as a result of failed Covert Infiltration although those wars can be prevented via an intervention through a special event. Should a nuclear war happen the primitive civilization will be destroyed and the planet will turn into either a Tomb World or a
Toxic World. Empires with an observation post in orbit will be notified of the event.
Nuclear wars are 10 times less likely to happen during Early Space Age. The primitive civilizations in the Sanctuary system cannot start a nuclear war.
注意:土著文明的思潮对他们的历史和进度没有效果。A spiritualist civilization advances just as fast as a materialist one and a pacifist civilization is just as likely to start a nuclear war as a militarist one.
征服
Primitive civilizations can always be invaded and conquered as long as their system has been claimed and the Native Interference policy is set to Unrestricted. Primitive civilizations have no means to resist a technologically superior invader, although Industrial and especially Post-Atomic civilizations can be harder to conquer early game. The prize one can obtain from an invasion is the planet itself, any and all resources and buildings on it along with the primitives that can be used as a source of cheap labor once enslaved or integrated as citizens.
Conquered worlds will get the Stellar Culture Shock modifier for 10 years, which locks out the former primitive pops from using colony ships, joining Factions or being released as a Vassal. It also brings -20%
Resources from Jobs, and -50%
Empire Sprawl from Pops. It is no longer possible to resettle pops from planets with the Stellar Culture Shock modifier.
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只可用于 Apocalypse DLC 已启用。 |
A Neutron Sweep or Nanobot Diffuser can be used on a primitive world instead of conquest but will generate a temporary -40
观测任务
Empires might prefer the construction of hidden Observation Posts in high orbit over primitive worlds. This allows for the safe study and, if one so desires, influencing the primitive civilization. Observation posts typically have a number of exclusive missions that can be undertaken. Each mission can trigger various events.
任务 | 效果 | 核战几率 | 前提 | ||
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+25% | Active Study or Unrestricted Native Interference Policy | |||
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-100% | |||
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+50% |
未开智物种
Pre-sapient species can be discovered on each planet type after investigating certain anomalies. Genocidal empires cannot discover them through anomalies but can encounter those discovered by other empires.
As opposed to primitives, planets of pre-sapient species can be colonized. The pre-sapient pops do not require either Housing or Amenities. The Pre-Sapients policy determines their status. Unlike sapient species, pre-sapients can be purged without diplomatic repercussions from any empire.
提升
For pre-sapient species the option to create templates is replaced with the option to Uplift them. The planet must be colonized and within the player empire's borders. Uplifting a species requires the
When an uplift is complete, the pre-sapient species receive the default species rights according to the host empire, even if it is displacement from their own home. Most uplift processes tend to be rocky (70% chance of -5% planet mineral output).
Unlike primitive civilizations, pre-sapients will never advance to sapients on their own in-game.
References
治理 | 帝国 • 思潮 • 政府 • 国民理念 • 政策 • 法令 • 领袖 • 派系 • 人口 • 物种权利 • 经济 • 科技 • 传统 • 犯罪率 |
探索 | 探索 • 地图 • 物种 • 异常现象 • 事件 • FTL • 失落帝国 • 前超光速物种 • 先驱者 • 太空生命体 |
殖民 | 殖民 • 天体 • 行星特征 • 行星管理 • 区划 • 建筑 • 舰船 • 恒星基地 • 巨型结构 |
外交 | 外交 • 贸易 • 附属国 • 联邦 • 星海共同体 • AI 性格 • 情报 |
战争 | 战争 • 太空战 • 地面战 • 舰船设计器 |
其它 | 特质 • 环境改造 • 种群修饰 • 奴役 • 危机 • 预设帝国 • AI 玩家 • 彩蛋 |