Designation
|
Effects
|
Requirements
|
Description
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Generator World
|
- +25% Generator District build speed
- +25% Technicians output
- +10% Worker pop resource output if The Greater Good resolution 2 was passed
|
None
|
Nigh-endless complexes of generator plants hum and glow on this planet.
|
Mining World
|
- +25% Mining District build speed
- +25% Miners and strategic resource gatherers output
- +10% Worker pop resource output if The Greater Good resolution 2 was passed
|
None
|
Strip mines, quarries, boreholes, and heavy machinery dominate this planet's surface.
|
Tech-World
|
- +25% Research Lab build speed
- −20% Researcher upkeep
|
None
|
This world is a seat of scientific research and technological advancement.
|
Forge World
|
- +25% Industrial District build speed
- −20% Metallurgist upkeep
- +5% Metallurgist output if Industrial Development resolution 4 was passed
- +1 Metallurgist job from Industrial Districts if empire uses consumer goods
- -1 Artisan job from Industrial Districts if empire uses consumer goods
|
None
|
The heat of alloy foundries can be felt almost everywhere on this planet.
|
Factory World
|
- +25% Industrial district build speed
- −20% Artisan upkeep
- +1 工匠 Job and −1 冶金师 job from industrial districts
- +5% Artisan output if Industrial Development resolution 4 was passed
|
None
|
This planet specializes in manufactories, workshops, and civilian industries.
|
Industrial World
|
- +25% Industrial district build speed
- −10% Artisan upkeep
- −10% Metallurgist upkeep
- +5% Artisan output if Industrial Development resolution 4 was passed
- +5% Metallurgist output if Industrial Development resolution 4 was passed
|
None
|
Heavy industry with mixed production dominates this planet.
|
Refinery World
|
- +25% Chemical Plant build speed
- +25% Synthetic Crystal Plant build speed
- +25% Exotic Gas Refinery build speed
- +10% Chemist output
- +10% Translucer output
- +10% Refiner output
|
None
|
Much of the planet surface is covered in a vast network of pipes, refineries, and distilleries. Try not to inhale too deeply.
|
Fortress World
|
- +25% Stronghold build speed
- −10% Orbital bombardment damage
- +20% Defense army damage
|
Ecumenopolis
Ring World
Hive World
Machine World
|
Dominated by planetary defenses, bunkers and strongholds, foreign invasion and civil unrest will prove difficult on this world.
|
Agri-World
|
- +25% Agriculture district build speed
- +25% Farmers output
- +10% Worker pop resource output if The Greater Good resolution 2 was passed
|
At least one biological species
|
Picturesque pastoral landscapes featuring flourishing crops are effaced only minutely by the ever-present scent of fertilizer.
|
Urban World
|
- +25% City district build speed
- −10% Building and district upkeep
- +20% Trade value
|
格式塔意识
|
A densely populated world where one glowing metropolis leads almost directly into the next.
|
Nest Planet
|
- −10% Building and district upkeep
- +5% Complex drone output
|
蜂巢思维
|
A teeming planet-wide network of bustling hives crisscross this world.
|
Machine Nexus
|
- −10% Building and district upkeep
- +5% Complex drone output
|
机械智能
|
A mechanical network of thousands of unit service and repair facilities dominate this planet's surface.
|
Rural World
|
- +25% Agriculture district build speed
- +25% Generator district build speed
- +25% Mining district build speed
- +10% Worker pop resource output
|
格式塔意识
|
The nature of this planet's production dispenses with the need for major urban centers.
|
Fringe Planet
|
- +25% Agriculture district build speed
- +25% Generator district build speed
- +25% Mining district build speed
- +10% Menial drone pop resource output
|
格式塔意识
|
This planet is a sparsely populated world on the fringes of the collective.
|
Resort World
|
- +100% Habitability
- +1 Clerk job per 2 pops
- +15% Amenities on other colonies
- +15% Immigration pull on other colonies
- Cannot support districts
- Cannot support certain buildings
- Slave Processing Facility
- Psi Corps
- Clone Vats
- Hydroponics Farms
- Food Processing Facilities / Centers
- Mineral Purification Plant / Hub
- Energy Grid / Nexus
- Resource Silo
- Alloys buildings
- Consumer goods buildings
- Strategic resource refineries and mines
- Ministry of Production
- Research buildings
- Galactic Stock Exchange
|
Create Resort World Decision
|
A tranquil, weather-controlled resort world with beautiful nature that has not yet been scarred by large-scale development.
|
Penal Colony
|
- +33% Immigration pull
- +100% Crime
- −25% Crime on other colonies
|
Create Penal Colony decision
|
A bleak penal colony, filled with criminals paying off their debt to society in labor camps.
|
Thrall-World
|
- +50% Pop growth speed
- Can build Slave Huts and Overseer Residences buildings
- Cannot grow free pops
- Cannot support city districts
- Cannot support specialist buildings (except Bureaucrat buildings)
|
Create Thrall-World decision
|
This world is purpose-built to maximize the growth rate of its enslaved population.
|