小无编辑摘要 |
小无编辑摘要 |
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{{Version|3.4}}{{#ev:bilibili|BV1aF41177xb|400|right|}} | {{Version|3.4}}{{#ev:bilibili|BV1aF41177xb|400|right|}} | ||
[[局势]](Situations)是逐步发生的事件,并且能从{{ruby|总览|Outliner}}和{{ruby|[[探索#情报日志|情报日志]]|Situation Log}}跟踪。所有局势都提供了多种解决方 | [[局势]](Situations)是逐步发生的事件,并且能从{{ruby|总览|Outliner}}和{{ruby|[[探索#情报日志|情报日志]]|Situation Log}}跟踪。所有局势都提供了多种{{ruby| 解决方 案|Approach}} ,而且大多数情况下 解决 方 案 可以随时更改。(这些方 案 并不都能解决困局,往往需要配合其他手段。) | ||
== 短缺 == | == 短缺 == | ||
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If a shortage situation progresses completely the empire will become defaulted. This will refund a large amount of resources based on how many decades have passed and end all current shortage situations but also downgrade all upgraded buildings and disband all offensive armies and half of the military ships. In addition the empire will get the Empire Defaulted modifier for 10 years, imparting the following effects: | If a shortage situation progresses completely the empire will become defaulted. This will refund a large amount of resources based on how many decades have passed and end all current shortage situations but also downgrade all upgraded buildings and disband all offensive armies and half of the military ships. In addition the empire will get the Empire Defaulted modifier for 10 years, imparting the following effects: | ||
* {{icon|cost}} {{red|+25%}} | * {{icon|cost}} {{red|+25%}} 全部花费 | ||
* {{icon|influence}} {{red|-50%}} | * {{icon|influence}} {{red|-50%}} 每月影响力 | ||
* {{icon|unity}} {{red|-50%}} | * {{icon|unity}} {{red|-50%}} 每月凝聚力 | ||
* {{icon|ship damage}} {{red|-25%}} | * {{icon|ship damage}} {{red|-25%}} 舰船武器伤害 | ||
* {{icon|time}} {{green|-50%}} | * {{icon|time}} {{green|-50%}} 人口降级时间 | ||
{| class="wikitable plainlist" | {| class="wikitable plainlist" | ||
! | ! 资源短缺 | ||
! | ! 轻度赤字效果 | ||
! | ! 中度赤字效果 | ||
! | ! 重度赤字效果 | ||
! | ! 灾难性赤字效果 | ||
! | ! 每过十年退还 | ||
|- | |- | ||
| {{iconify|Energy}} | | {{iconify|Energy}} | ||
| | | | ||
* {{icon|researcher}} {{red|-10%}} | * {{icon|researcher}} {{red|-10%}} 研究人员产出 | ||
* {{icon|brain drone}} {{red|-10%}} | * {{icon|brain drone}} {{red|-10%}} 脑部工蜂产出 | ||
* {{icon|researcher}} {{red|-10%}} | * {{icon|researcher}} {{red|-10%}} 演算者产出 | ||
* {{icon|diplomatic weight}} {{red|-10%}} | * {{icon|diplomatic weight}} {{red|-10%}} 来自经济的外交权重 | ||
* {{icon|pop assembly speed}} {{red|-10%}} | * {{icon|pop assembly speed}} {{red|-10%}} 机械人口组装速度 | ||
* {{icon|disengagement chance}} {{red|-10%}} | * {{icon|disengagement chance}} {{red|-10%}} 战斗撤离几率 | ||
* {{icon|ship damage}} {{red|-20%}} | * {{icon|ship damage}} {{red|-20%}} 舰船武器伤害 | ||
* {{icon|sublight speed}} {{red|-20%}} | * {{icon|sublight speed}} {{red|-20%}} 亚光速航速 | ||
| | | | ||
* {{icon|researcher}} {{red|-20%}} | * {{icon|researcher}} {{red|-20%}} 研究人员产出 | ||
* {{icon|brain drone}} {{red|-20%}} | * {{icon|brain drone}} {{red|-20%}} 脑部工蜂产出 | ||
* {{icon|researcher}} {{red|-20%}} | * {{icon|researcher}} {{red|-20%}} 演算者产出 | ||
* {{icon|diplomatic weight}} {{red|-20%}} | * {{icon|diplomatic weight}} {{red|-20%}} 来自经济的外交权重 | ||
* {{icon|pop assembly speed}} {{red|-20%}} | * {{icon|pop assembly speed}} {{red|-20%}} 机械人口组装速度 | ||
* {{icon|disengagement chance}} {{red|-25%}} | * {{icon|disengagement chance}} {{red|-25%}} 战斗撤离几率 | ||
* {{icon|ship damage}} {{red|-40%}} | * {{icon|ship damage}} {{red|-40%}} 舰船武器伤害 | ||
* {{icon|sublight speed}} {{red|-40%}} | * {{icon|sublight speed}} {{red|-40%}} 亚光速航速 | ||
| | | | ||
* {{icon|researcher}} {{red|-33%}} | * {{icon|researcher}} {{red|-33%}} 研究人员产出 | ||
* {{icon|brain drone}} {{red|-33%}} | * {{icon|brain drone}} {{red|-33%}} 脑部工蜂产出 | ||
* {{icon|researcher}} {{red|-33%}} | * {{icon|researcher}} {{red|-33%}} 演算者产出 | ||
* {{icon|diplomatic weight}} {{red|-33%}} | * {{icon|diplomatic weight}} {{red|-33%}} 来自经济的外交权重 | ||
* {{icon|pop assembly speed}} {{red|-33%}} | * {{icon|pop assembly speed}} {{red|-33%}} 机械人口组装速度 | ||
* {{icon|disengagement chance}} {{red|-50%}} | * {{icon|disengagement chance}} {{red|-50%}} 战斗撤离几率 | ||
* {{icon|ship damage}} {{red|-60%}} | * {{icon|ship damage}} {{red|-60%}} 舰船武器伤害 | ||
* {{icon|sublight speed}} {{red|-60%}} | * {{icon|sublight speed}} {{red|-60%}} 亚光速航速 | ||
| | | | ||
* {{icon|researcher}} {{red|-50%}} | * {{icon|researcher}} {{red|-50%}} 研究人员产出 | ||
* {{icon|brain drone}} {{red|-50%}} | * {{icon|brain drone}} {{red|-50%}} 脑部工蜂产出 | ||
* {{icon|researcher}} {{red|-50%}} | * {{icon|researcher}} {{red|-50%}} 演算者产出 | ||
* {{icon|diplomatic weight}} {{red|-50%}} | * {{icon|diplomatic weight}} {{red|-50%}} 来自经济的外交权重 | ||
* {{icon|pop assembly speed}} {{red|-50%}} | * {{icon|pop assembly speed}} {{red|-50%}} 机械人口组装速度 | ||
* {{icon|disengagement chance}} {{red|-75%}} | * {{icon|disengagement chance}} {{red|-75%}} 战斗撤离几率 | ||
* {{icon|ship damage}} {{red|-80%}} | * {{icon|ship damage}} {{red|-80%}} 舰船武器伤害 | ||
* {{icon|sublight speed}} {{red|-80%}} | * {{icon|sublight speed}} {{red|-80%}} 亚光速航速 | ||
* {{icon|pop resource output}} {{red|-10%}} | * {{icon|pop resource output}} {{red|-10%}} 岗位资源产出 | ||
| {{icon|energy}} 1000 | | {{icon|energy}} 1000 能量币(最大 15000 ) | ||
|- | |- | ||
| {{iconify|Minerals}} | | {{iconify|Minerals}} | ||
| | | | ||
* {{icon|artisan}} {{red|-10%}} | * {{icon|artisan}} {{red|-10%}} 工匠产出 | ||
* {{icon|artisan}} {{red|-10%}} | * {{icon|artisan}} {{red|-10%}} 工匠子个体产出 | ||
* {{icon|metallurgist}} {{red|-10%}} | * {{icon|metallurgist}} {{red|-10%}} 冶金师产出 | ||
* {{icon|metallurgist}} {{red|-10%}} | * {{icon|metallurgist}} {{red|-10%}} 铸造子个体产出 | ||
* {{icon|metallurgist}} {{red|-10%}} | * {{icon|metallurgist}} {{red|-10%}} 制造者产出 | ||
* {{icon|brain drone}} {{red|-20%}} | * {{icon|brain drone}} {{red|-20%}} 脑部工蜂产出 | ||
* {{icon|growth speed}} {{red|-20%}} | * {{icon|growth speed}} {{red|-20%}} 石质人口增长速度 | ||
* {{icon|growth speed}} {{red|-20%}} | * {{icon|growth speed}} {{red|-20%}} 石质人口成长速度 | ||
* {{icon|happiness}} {{red|-10%}} | * {{icon|happiness}} {{red|-10%}} 石质人口幸福度 | ||
| | | | ||
* {{icon|artisan}} {{red|-20%}} | * {{icon|artisan}} {{red|-20%}} 工匠产出 | ||
* {{icon|artisan}} {{red|-20%}} | * {{icon|artisan}} {{red|-20%}} 工匠子个体产出 | ||
* {{icon|metallurgist}} {{red|-20%}} | * {{icon|metallurgist}} {{red|-20%}} 冶金师产出 | ||
* {{icon|metallurgist}} {{red|-20%}} | * {{icon|metallurgist}} {{red|-20%}} 铸造子个体产出 | ||
* {{icon|metallurgist}} {{red|-20%}} | * {{icon|metallurgist}} {{red|-20%}} 制造者产出 | ||
* {{icon|brain drone}} {{red|-40%}} | * {{icon|brain drone}} {{red|-40%}} 脑部工蜂产出 | ||
* {{icon|growth speed}} {{red|-33%}} | * {{icon|growth speed}} {{red|-33%}} 石质人口增长速度 | ||
* {{icon|growth speed}} {{red|-33%}} | * {{icon|growth speed}} {{red|-33%}} 石质人口成长速度 | ||
* {{icon|happiness}} {{red|-15%}} | * {{icon|happiness}} {{red|-15%}} 石质人口幸福度 | ||
| | | | ||
* {{icon|artisan}} {{red|-33%}} | * {{icon|artisan}} {{red|-33%}} 工匠产出 | ||
* {{icon|artisan}} {{red|-33%}} | * {{icon|artisan}} {{red|-33%}} 工匠子个体产出 | ||
* {{icon|metallurgist}} {{red|-33%}} | * {{icon|metallurgist}} {{red|-33%}} 冶金师产出 | ||
* {{icon|metallurgist}} {{red|-33%}} | * {{icon|metallurgist}} {{red|-33%}} 铸造子个体产出 | ||
* {{icon|metallurgist}} {{red|-33%}} | * {{icon|metallurgist}} {{red|-33%}} 制造者产出 | ||
* {{icon|brain drone}} {{red|-60%}} | * {{icon|brain drone}} {{red|-60%}} 脑部工蜂产出 | ||
* {{icon|growth speed}} {{red|-50%}} | * {{icon|growth speed}} {{red|-50%}} 石质人口增长速度 | ||
* {{icon|growth speed}} {{red|-50%}} | * {{icon|growth speed}} {{red|-50%}} 石质人口成长速度 | ||
* {{icon|happiness}} {{red|-20%}} | * {{icon|happiness}} {{red|-20%}} 石质人口幸福度 | ||
| | | | ||
* {{icon|artisan}} {{red|-50%}} | * {{icon|artisan}} {{red|-50%}} 工匠产出 | ||
* {{icon|artisan}} {{red|-50%}} | * {{icon|artisan}} {{red|-50%}} 工匠子个体产出 | ||
* {{icon|metallurgist}} {{red|-50%}} | * {{icon|metallurgist}} {{red|-50%}} 冶金师产出 | ||
* {{icon|metallurgist}} {{red|-50%}} | * {{icon|metallurgist}} {{red|-50%}} 铸造子个体产出 | ||
* {{icon|metallurgist}} {{red|-50%}} | * {{icon|metallurgist}} {{red|-50%}} 制造者产出 | ||
* {{icon|brain drone}} {{red|-80%}} | * {{icon|brain drone}} {{red|-80%}} 脑部工蜂产出 | ||
* {{icon|growth speed}} {{red|-75%}} | * {{icon|growth speed}} {{red|-75%}} 石质人口增长速度 | ||
* {{icon|growth speed}} {{red|-75%}} | * {{icon|growth speed}} {{red|-75%}} 石质人口成长速度 | ||
* {{icon|happiness}} {{red|-25%}} | * {{icon|happiness}} {{red|-25%}} 石质人口幸福度 | ||
| {{icon|minerals}} 1000 | | {{icon|minerals}} 1000 矿物(最大 15000 ) | ||
|- | |- | ||
| {{iconify|Food}} | | {{iconify|Food}} | ||
| | | | ||
* {{icon|happiness}} {{red|-10%}} | * {{icon|happiness}} {{red|-10%}} 有机人口幸福度 | ||
* {{icon|growth speed}} {{red|-20%}} | * {{icon|growth speed}} {{red|-20%}} 有机人口增长速度 | ||
* {{icon|growth speed}} {{red|-20%}} | * {{icon|growth speed}} {{red|-20%}} 有机人口生长速度 | ||
* {{icon|metallurgist}} {{red|-10%}} | * {{icon|metallurgist}} {{red|-10%}} 催化技师产出 | ||
| | | | ||
* {{icon|happiness}} {{red|-15%}} | * {{icon|happiness}} {{red|-15%}} 有机人口幸福度 | ||
* {{icon|growth speed}} {{red|-33%}} | * {{icon|growth speed}} {{red|-33%}} 有机人口增长速度 | ||
* {{icon|growth speed}} {{red|-33%}} | * {{icon|growth speed}} {{red|-33%}} 有机人口生长速度 | ||
* {{icon|metallurgist}} {{red|-20%}} | * {{icon|metallurgist}} {{red|-20%}} 催化技师产出 | ||
| | | | ||
* {{icon|happiness}} {{red|-20%}} | * {{icon|happiness}} {{red|-20%}} 有机人口幸福度 | ||
* {{icon|growth speed}} {{red|-50%}} | * {{icon|growth speed}} {{red|-50%}} 有机人口增长速度 | ||
* {{icon|growth speed}} {{red|-50%}} | * {{icon|growth speed}} {{red|-50%}} 有机人口生长速度 | ||
* {{icon|metallurgist}} {{red|-33%}} | * {{icon|metallurgist}} {{red|-33%}} 催化技师产出 | ||
| | | | ||
* {{icon|happiness}} {{red|-25%}} | * {{icon|happiness}} {{red|-25%}} 有机人口幸福度 | ||
* {{icon|growth speed}} {{red|-75%}} | * {{icon|growth speed}} {{red|-75%}} 有机人口增长速度 | ||
* {{icon|growth speed}} {{red|-75%}} | * {{icon|growth speed}} {{red|-75%}} 有机人口生长速度 | ||
* {{icon|metallurgist}} {{red|-50%}} | * {{icon|metallurgist}} {{red|-50%}} 催化技师产出 | ||
| {{icon|food}} 1000 | | {{icon|food}} 1000 食物(最大 15000 ) | ||
|- | |- | ||
| {{iconify|Consumer Goods}} | | {{iconify|Consumer Goods}} | ||
| | | | ||
* {{icon|happiness}} {{red|-5%}} | * {{icon|happiness}} {{red|-5%}} 幸福度 | ||
* {{icon|unity}} {{red|-15%}} | * {{icon|unity}} {{red|-15%}} 每月凝聚力 | ||
* {{icon|researcher}} {{red|-20%}} | * {{icon|researcher}} {{red|-20%}} 研究人员产出 | ||
* {{icon|governing ethics attraction}} {{red|-25%}} | * {{icon|governing ethics attraction}} {{red|-25%}} 主流思潮吸引力 | ||
| | | | ||
* {{icon|happiness}} {{red|-10%}} | * {{icon|happiness}} {{red|-10%}} 幸福度 | ||
* {{icon|unity}} {{red|-30%}} | * {{icon|unity}} {{red|-30%}} 每月凝聚力 | ||
* {{icon|researcher}} {{red|-40%}} | * {{icon|researcher}} {{red|-40%}} 研究人员产出 | ||
* {{icon|governing ethics attraction}} {{red|-50%}} | * {{icon|governing ethics attraction}} {{red|-50%}} 主流思潮吸引力 | ||
| | | | ||
* {{icon|happiness}} {{red|-15%}} | * {{icon|happiness}} {{red|-15%}} 幸福度 | ||
* {{icon|unity}} {{red|-45%}} | * {{icon|unity}} {{red|-45%}} 每月凝聚力 | ||
* {{icon|researcher}} {{red|-60%}} | * {{icon|researcher}} {{red|-60%}} 研究人员产出 | ||
* {{icon|governing ethics attraction}} {{red|-75%}} | * {{icon|governing ethics attraction}} {{red|-75%}} 主流思潮吸引力 | ||
| | | | ||
* {{icon|happiness}} {{red|-20%}} | * {{icon|happiness}} {{red|-20%}} 幸福度 | ||
* {{icon|unity}} {{red|-60%}} | * {{icon|unity}} {{red|-60%}} 每月凝聚力 | ||
* {{icon|researcher}} {{red|-70%}} | * {{icon|researcher}} {{red|-70%}} 研究人员产出 | ||
* {{icon|governing ethics attraction}} {{red|-100%}} | * {{icon|governing ethics attraction}} {{red|-100%}} 主流思潮吸引力 | ||
| {{icon|consumer goods}} 500 | | {{icon|consumer goods}} 500 消费品(最大 7500 ) | ||
|- | |- | ||
| {{iconify|Alloys}} | | {{iconify|Alloys}} | ||
| | | | ||
* {{icon|pop resource output}} {{red|-10%}} | * {{icon|pop resource output}} {{red|-10%}} 机器人产出 | ||
* {{icon|robot build speed}} {{red|-25%}} | * {{icon|robot build speed}} {{red|-25%}} 机械人口组装速度 | ||
* {{icon|cost}} {{red|+25%}} | * {{icon|cost}} {{red|+25%}} 人口组装花费 | ||
* {{icon|ship upkeep}} {{red|+10%}} | * {{icon|ship upkeep}} {{red|+10%}} 舰船维护费 | ||
* {{icon|ship upkeep}} {{red|+10%}} | * {{icon|ship upkeep}} {{red|+10%}} 恒星基地维护费 | ||
* {{icon|stability}} {{red|-10}} Stability on Habitats | * {{icon|stability}} {{red|-10}} Stability on Habitats | ||
| | | | ||
* {{icon|pop resource output}} {{red|-20%}} | * {{icon|pop resource output}} {{red|-20%}} 机器人产出 | ||
* {{icon|robot build speed}} {{red|-50%}} | * {{icon|robot build speed}} {{red|-50%}} 机械人口组装速度 | ||
* {{icon|cost}} {{red|+50%}} | * {{icon|cost}} {{red|+50%}} 人口组装花费 | ||
* {{icon|ship upkeep}} {{red|+20%}} | * {{icon|ship upkeep}} {{red|+20%}} 舰船维护费 | ||
* {{icon|ship upkeep}} {{red|+20%}} | * {{icon|ship upkeep}} {{red|+20%}} 恒星基地维护费 | ||
* {{icon|stability}} {{red|-15}} Stability on Habitats | * {{icon|stability}} {{red|-15}} Stability on Habitats | ||
* {{icon|ship armor}} {{red|-33%}} Armor Hit Points | * {{icon|ship armor}} {{red|-33%}} Armor Hit Points | ||
* {{icon|ship fire rate}} {{red|-33%}} Ship Fire Rate | * {{icon|ship fire rate}} {{red|-33%}} Ship Fire Rate | ||
| | | | ||
* {{icon|pop resource output}} {{red|-30%}} | * {{icon|pop resource output}} {{red|-30%}} 机器人产出 | ||
* {{icon|robot build speed}} {{red|-75%}} | * {{icon|robot build speed}} {{red|-75%}} 机械人口组装速度 | ||
* {{icon|cost}} {{red|+75%}} | * {{icon|cost}} {{red|+75%}} 人口组装花费 | ||
* {{icon|ship upkeep}} {{red|+20%}} | * {{icon|ship upkeep}} {{red|+20%}} 舰船维护费 | ||
* {{icon|ship upkeep}} {{red|+20%}} | * {{icon|ship upkeep}} {{red|+20%}} 恒星基地维护费 | ||
* {{icon|stability}} {{red|-20}} Stability on Habitats | * {{icon|stability}} {{red|-20}} Stability on Habitats | ||
* {{icon|ship armor}} {{red|-66%}} Armor Hit Points | * {{icon|ship armor}} {{red|-66%}} Armor Hit Points | ||
* {{icon|ship fire rate}} {{red|-66%}} Ship Fire Rate | * {{icon|ship fire rate}} {{red|-66%}} Ship Fire Rate | ||
| | | | ||
* {{icon|pop resource output}} {{red|-50%}} | * {{icon|pop resource output}} {{red|-50%}} 机器人产出 | ||
* {{icon|robot build speed}} {{red|-100%}} | * {{icon|robot build speed}} {{red|-100%}} 机械人口组装速度 | ||
* {{icon|cost}} {{red|+100%}} | * {{icon|cost}} {{red|+100%}} 人口组装花费 | ||
* {{icon|ship upkeep}} {{red|+30%}} | * {{icon|ship upkeep}} {{red|+30%}} 舰船维护费 | ||
* {{icon|ship upkeep}} {{red|+30%}} | * {{icon|ship upkeep}} {{red|+30%}} 恒星基地维护费 | ||
* {{icon|stability}} {{red|-30}} Stability on Habitats | * {{icon|stability}} {{red|-30}} Stability on Habitats | ||
* {{icon|ship armor}} {{red|-99%}} Armor Hit Points | * {{icon|ship armor}} {{red|-99%}} Armor Hit Points | ||
第187行: | 第187行: | ||
| {{iconify|Exotic Gases}} | | {{iconify|Exotic Gases}} | ||
| | | | ||
* {{icon|pop resource output}} {{red|-5%}} | * {{icon|pop resource output}} {{red|-5%}} 岗位资源产出 | ||
* {{icon|sublight speed}} {{red|-20%}} | * {{icon|sublight speed}} {{red|-20%}} 亚光速航速 | ||
* {{icon|terraforming speed}} {{red|-20%}} | * {{icon|terraforming speed}} {{red|-20%}} 环境改造速度 | ||
| | | | ||
* {{icon|pop resource output}} {{red|-10%}} | * {{icon|pop resource output}} {{red|-10%}} 岗位资源产出 | ||
* {{icon|sublight speed}} {{red|-40%}} | * {{icon|sublight speed}} {{red|-40%}} 亚光速航速 | ||
* {{icon|terraforming speed}} {{red|-40%}} | * {{icon|terraforming speed}} {{red|-40%}} 环境改造速度 | ||
| | | | ||
* {{icon|pop resource output}} {{red|-15%}} | * {{icon|pop resource output}} {{red|-15%}} 岗位资源产出 | ||
* {{icon|sublight speed}} {{red|-60%}} | * {{icon|sublight speed}} {{red|-60%}} 亚光速航速 | ||
* {{icon|terraforming speed}} {{red|-60%}} | * {{icon|terraforming speed}} {{red|-60%}} 环境改造速度 | ||
| | | | ||
* {{icon|pop resource output}} {{red|-20%}} | * {{icon|pop resource output}} {{red|-20%}} 岗位资源产出 | ||
* {{icon|sublight speed}} {{red|-80%}} | * {{icon|sublight speed}} {{red|-80%}} 亚光速航速 | ||
* {{icon|terraforming speed}} {{red|-80%}} | * {{icon|terraforming speed}} {{red|-80%}} 环境改造速度 | ||
| {{icon|exotic gases}} 100 Exotic Gases (max 1500) | | {{icon|exotic gases}} 100 Exotic Gases (max 1500) | ||
|- | |- | ||
| {{iconify|Rare Crystals}} | | {{iconify|Rare Crystals}} | ||
| | | | ||
* {{icon|pop resource output}} {{red|-5%}} | * {{icon|pop resource output}} {{red|-5%}} 岗位资源产出 | ||
* {{icon|damage}} {{red|-30%}} Energy Weapons Damage | * {{icon|damage}} {{red|-30%}} Energy Weapons Damage | ||
* {{icon|sensor range}} {{red|-1}} Sensor Range | * {{icon|sensor range}} {{red|-1}} Sensor Range | ||
| | | | ||
* {{icon|pop resource output}} {{red|-10%}} | * {{icon|pop resource output}} {{red|-10%}} 岗位资源产出 | ||
* {{icon|damage}} {{red|-50%}} Energy Weapons Damage | * {{icon|damage}} {{red|-50%}} Energy Weapons Damage | ||
* {{icon|sensor range}} {{red|-1}} Sensor Range | * {{icon|sensor range}} {{red|-1}} Sensor Range | ||
| | | | ||
* {{icon|pop resource output}} {{red|-15%}} | * {{icon|pop resource output}} {{red|-15%}} 岗位资源产出 | ||
* {{icon|damage}} {{red|-70%}} Energy Weapons Damage | * {{icon|damage}} {{red|-70%}} Energy Weapons Damage | ||
* {{icon|sensor range}} {{red|-2}} Sensor Range | * {{icon|sensor range}} {{red|-2}} Sensor Range | ||
| | | | ||
* {{icon|pop resource output}} {{red|-20%}} | * {{icon|pop resource output}} {{red|-20%}} 岗位资源产出 | ||
* {{icon|damage}} {{red|-90%}} Energy Weapons Damage | * {{icon|damage}} {{red|-90%}} Energy Weapons Damage | ||
* {{icon|sensor range}} {{red|-2}} Sensor Range | * {{icon|sensor range}} {{red|-2}} Sensor Range | ||
第225行: | 第225行: | ||
| {{iconify|Volatile Motes}} | | {{iconify|Volatile Motes}} | ||
| | | | ||
* {{icon|pop resource output}} {{red|-5%}} | * {{icon|pop resource output}} {{red|-5%}} 岗位资源产出 | ||
* {{icon|damage}} {{red|-30%}} Kinetic Weapons Damage | * {{icon|damage}} {{red|-30%}} Kinetic Weapons Damage | ||
* {{icon|cost}} {{red|+20%}} Clear Blocker Cost | * {{icon|cost}} {{red|+20%}} Clear Blocker Cost | ||
* {{icon|time}} {{red|-20%}} Clear Blocker Speed | * {{icon|time}} {{red|-20%}} Clear Blocker Speed | ||
| | | | ||
* {{icon|pop resource output}} {{red|-10%}} | * {{icon|pop resource output}} {{red|-10%}} 岗位资源产出 | ||
* {{icon|damage}} {{red|-50%}} Kinetic Weapons Damage | * {{icon|damage}} {{red|-50%}} Kinetic Weapons Damage | ||
* {{icon|cost}} {{red|+40%}} Clear Blocker Cost | * {{icon|cost}} {{red|+40%}} Clear Blocker Cost | ||
* {{icon|time}} {{red|-40%}} Clear Blocker Speed | * {{icon|time}} {{red|-40%}} Clear Blocker Speed | ||
| | | | ||
* {{icon|pop resource output}} {{red|-15%}} | * {{icon|pop resource output}} {{red|-15%}} 岗位资源产出 | ||
* {{icon|damage}} {{red|-70%}} Kinetic Weapons Damage | * {{icon|damage}} {{red|-70%}} Kinetic Weapons Damage | ||
* {{icon|cost}} {{red|+60%}} Clear Blocker Cost | * {{icon|cost}} {{red|+60%}} Clear Blocker Cost | ||
* {{icon|time}} {{red|-60%}} Clear Blocker Speed | * {{icon|time}} {{red|-60%}} Clear Blocker Speed | ||
| | | | ||
* {{icon|pop resource output}} {{red|-20%}} | * {{icon|pop resource output}} {{red|-20%}} 岗位资源产出 | ||
* {{icon|damage}} {{red|-90%}} Kinetic Weapons Damage | * {{icon|damage}} {{red|-90%}} Kinetic Weapons Damage | ||
* {{icon|cost}} {{red|+80%}} Clear Blocker Cost | * {{icon|cost}} {{red|+80%}} Clear Blocker Cost | ||
第247行: | 第247行: | ||
|} | |} | ||
== | == 星神兽游行机遇 == | ||
Leviathan Parade Opportunities are situations that will take place once a guardian has been defeated. Reaching the second stage of a situation brings multiple choices with various effects and finishing the situations will grant 150-2000 {{iconify|Unity}} and a permanent modifier to the empire capital. All Leviathan Parade Opportunity situations have three stages and offer three approaches: | {{ruby|星神兽游行机遇|Leviathan Parade Opportunities}} are situations that will take place once a guardian has been defeated. Reaching the second stage of a situation brings multiple choices with various effects and finishing the situations will grant 150-2000 {{iconify|Unity}} and a permanent modifier to the empire capital. All Leviathan Parade Opportunity situations have three stages and offer three approaches: | ||
* '''Do nothing''': {{green|+4}} Situation Progress and 5 {{iconify|Unity}} upkeep. | * '''Do nothing''': {{green|+4}} Situation Progress and 5 {{iconify|Unity}} upkeep. | ||
* '''Encourage it''': {{green|+6}} Situation Progress and 25 {{iconify|Energy}} upkeep. | * '''Encourage it''': {{green|+6}} Situation Progress and 25 {{iconify|Energy}} upkeep. | ||
第274行: | 第274行: | ||
| | | | ||
* {{red|-30}} Situation Progress | * {{red|-30}} Situation Progress | ||
* End the situation for {{green|+20%}} | * End the situation for {{green|+20%}} 每月{{iconify|Society}} Research for 20 years | ||
* {{red|-200}} finisher {{iconify|Unity}} | * {{red|-200}} finisher {{iconify|Unity}} | ||
| {{icon|stability}} {{green|+10}} Stability<br>{{icon|immigration pull}} {{green|+25%}} Immigration Pull | | {{icon|stability}} {{green|+10}} Stability<br>{{icon|immigration pull}} {{green|+25%}} Immigration Pull | ||
第283行: | 第283行: | ||
* {{red|-40}} Situation Progress | * {{red|-40}} Situation Progress | ||
* End the situation for the Wraith Infused Atmosphere capital modifier | * End the situation for the Wraith Infused Atmosphere capital modifier | ||
| {{icon|happiness}} {{green|+10%}} | | {{icon|happiness}} {{green|+10%}} 幸福度<br>{{icon|unity}} {{green|+15%}} Unity from Jobs | ||
|- | |- | ||
| {{icon|lev}} Stellar Devourer | | {{icon|lev}} Stellar Devourer | ||
第303行: | 第303行: | ||
* {{green|+1}} {{iconify|Pop}} | * {{green|+1}} {{iconify|Pop}} | ||
* {{red|-200}} finisher {{iconify|Unity}} if not {{iconify|Xenophile}} or {{iconify|Fanatic Xenophile}} | * {{red|-200}} finisher {{iconify|Unity}} if not {{iconify|Xenophile}} or {{iconify|Fanatic Xenophile}} | ||
| {{icon|growth speed}} {{green|+1}} | | {{icon|growth speed}} {{green|+1}} 每月Organic Pop Assembly<br>{{icon|stability}} {{red|-5}} Stability | ||
|- | |- | ||
| {{icon|dst}} Voidspawn | | {{icon|dst}} Voidspawn | ||
第326行: | 第326行: | ||
|} | |} | ||
=== | === 恐怖负相物质 === | ||
The Worm, Dimensional Horror and Elder One all share a common situation regarding what is called Horrific Inverse Mass. Killing two or all three of them will not award another situation. | The Worm, Dimensional Horror and Elder One all share a common situation regarding what is called {{ruby|恐怖负相物质|Horrific Inverse Mass}}. Killing two or all three of them will not award another situation. | ||
# Once the second stage of the situation is reached empires that are not {{iconify|Materialist}} or {{iconify|Fanatic Materialist}} can end the situation for {{green|+250-1500}} {{iconify|Unity}}. | # Once the second stage of the situation is reached empires that are not {{iconify|Materialist}} or {{iconify|Fanatic Materialist}} can end the situation for {{green|+250-1500}} {{iconify|Unity}}. | ||
# If the situation is not ended finishing it will grant a modifier giving {{green|+15%}} {{iconify|Research}} from Jobs if not Spiritualist and {{green|+15%}} {{iconify|Unity}} from Jobs if {{iconify|Spiritualist}} or {{iconify|Fanatic Spiritualist}}. The modifier will last for 7 or 14 years depending on the choices in the second stage. | # If the situation is not ended finishing it will grant a modifier giving {{green|+15%}} {{iconify|Research}} from Jobs if not Spiritualist and {{green|+15%}} {{iconify|Unity}} from Jobs if {{iconify|Spiritualist}} or {{iconify|Fanatic Spiritualist}}. The modifier will last for 7 or 14 years depending on the choices in the second stage. | ||
第334行: | 第334行: | ||
# Once the third modifier expires there is a 66% chance to collapse the empire capital into a black hole and a 33% chance to gain a final modifier giving {{green|+50%}} {{iconify|Research}} and {{iconify|Unity}} from Jobs. Reloading a save at this point will not alter the result. | # Once the third modifier expires there is a 66% chance to collapse the empire capital into a black hole and a 33% chance to gain a final modifier giving {{green|+50%}} {{iconify|Research}} and {{iconify|Unity}} from Jobs. Reloading a save at this point will not alter the result. | ||
== | == 事件局势 == | ||
Event situations have a small chance to trigger at regular intervals and can only happen once. Various events can take place during an event situation. | Event situations have a small chance to trigger at regular intervals and can only happen once. Various events can take place during an event situation. | ||
{| class="wikitable plainlist" | {| class="wikitable plainlist" | ||
! Situation | ! Situation | ||
! width=20% | | ! width=20% | 解决方案 | ||
! width=20% | Stage II | ! width=20% | Stage II 效果 | ||
! width=20% | Stage III | ! width=20% | Stage III 效果 | ||
! width=20% | Stage IV | ! width=20% | Stage IV 效果 | ||
! width=20% | Stage V | ! width=20% | Stage V 效果 | ||
|- | |- | ||
| rowspan=2 | '''Unusual Snow''' | | rowspan=2 | '''Unusual Snow''' | ||
第392行: | 第392行: | ||
* {{icon|energy}} {{red|-5}} Energy | * {{icon|energy}} {{red|-5}} Energy | ||
| | | | ||
* {{icon|dark matter}} {{green|+2}} | * {{icon|dark matter}} {{green|+2}} 每月Dark Matter | ||
* {{icon|physics}} {{green|+10}} | * {{icon|physics}} {{green|+10}} 每月Physics Research | ||
* {{icon|unknown}} {{green|+2}} | * {{icon|unknown}} {{green|+2}} 每月Progress | ||
| | | | ||
* {{icon|dark matter}} {{green|+5}} | * {{icon|dark matter}} {{green|+5}} 每月Dark Matter | ||
* {{icon|physics}} {{green|+15}} | * {{icon|physics}} {{green|+15}} 每月Physics Research | ||
* {{icon|unknown}} {{green|+3}} | * {{icon|unknown}} {{green|+3}} 每月Progress | ||
| | | | ||
* {{icon|dark matter}} {{green|+10}} | * {{icon|dark matter}} {{green|+10}} 每月Dark Matter | ||
* {{icon|physics}} {{green|+20}} | * {{icon|physics}} {{green|+20}} 每月Physics Research | ||
* {{icon|unknown}} {{green|+7}} | * {{icon|unknown}} {{green|+7}} 每月Progress | ||
| | | | ||
* Starbase is destroyed | * Starbase is destroyed | ||
* {{icon|influence}} {{red|-100}} Influence if not {{iconify|Gestalt Consciousness}} | * {{icon|influence}} {{red|-100}} Influence if not {{iconify|Gestalt Consciousness}} | ||
* {{icon|physics}} {{green|+500-100000}} Physics Research if {{iconify|Gestalt Consciousness}} | * {{icon|physics}} {{green|+500-100000}} Physics Research if {{iconify|Gestalt Consciousness}} | ||
* {{icon|unity}} 50% chance to gain {{green|+5%}} | * {{icon|unity}} 50% chance to gain {{green|+5%}} 每月Unity if {{iconify|Gestalt Consciousness}} | ||
* {{icon|unity}} 50% chance to gain {{red|-5%}} | * {{icon|unity}} 50% chance to gain {{red|-5%}} 每月Unity if {{iconify|Gestalt Consciousness}} | ||
|- | |- | ||
| Advance | | Advance | ||
| | | | ||
* {{icon|dark matter}} {{green|+2}} | * {{icon|dark matter}} {{green|+2}} 每月Dark Matter | ||
* {{icon|physics}} {{green|+10}} | * {{icon|physics}} {{green|+10}} 每月Physics Research | ||
* {{icon|unknown}} {{green|+2}} | * {{icon|unknown}} {{green|+2}} 每月Progress | ||
| | | | ||
* {{icon|dark matter}} {{green|+5}} | * {{icon|dark matter}} {{green|+5}} 每月Dark Matter | ||
* {{icon|physics}} {{green|+15}} | * {{icon|physics}} {{green|+15}} 每月Physics Research | ||
* {{icon|unknown}} {{green|+3}} | * {{icon|unknown}} {{green|+3}} 每月Progress | ||
| | | | ||
* {{icon|dark matter}} {{green|+10}} | * {{icon|dark matter}} {{green|+10}} 每月Dark Matter | ||
* {{icon|physics}} {{green|+20}} | * {{icon|physics}} {{green|+20}} 每月Physics Research | ||
* {{icon|unknown}} {{green|+7}} | * {{icon|unknown}} {{green|+7}} 每月Progress | ||
| | | | ||
* Starbase is destroyed | * Starbase is destroyed | ||
* {{icon|influence}} {{red|-100}} Influence if not {{iconify|Gestalt Consciousness}} | * {{icon|influence}} {{red|-100}} Influence if not {{iconify|Gestalt Consciousness}} | ||
* {{icon|physics}} {{green|+500-100000}} Physics Research if {{iconify|Gestalt Consciousness}} | * {{icon|physics}} {{green|+500-100000}} Physics Research if {{iconify|Gestalt Consciousness}} | ||
* {{icon|unity}} 50% chance to gain {{green|+5%}} | * {{icon|unity}} 50% chance to gain {{green|+5%}} 每月Unity if {{iconify|Gestalt Consciousness}} | ||
* {{icon|unity}} 50% chance to gain {{red|-5%}} | * {{icon|unity}} 50% chance to gain {{red|-5%}} 每月Unity if {{iconify|Gestalt Consciousness}} | ||
|- | |- | ||
| rowspan=4 | '''Geomagnetic Storm''' | | rowspan=4 | '''Geomagnetic Storm''' | ||
第450行: | 第450行: | ||
| | | | ||
* {{icon|stability}} {{red|-60}} Stability | * {{icon|stability}} {{red|-60}} Stability | ||
* {{icon|unity}} {{red|-10%}} | * {{icon|unity}} {{red|-10%}} 每月Unity | ||
* {{icon|pop resource output}} {{red|-10%}} Menial Drone Output | * {{icon|pop resource output}} {{red|-10%}} Menial Drone Output | ||
* {{icon|pop resource output}} {{red|-30%}} Complex Drone Output | * {{icon|pop resource output}} {{red|-30%}} Complex Drone Output | ||
第466行: | 第466行: | ||
| | | | ||
* {{icon|stability}} {{red|-60}} Stability | * {{icon|stability}} {{red|-60}} Stability | ||
* {{icon|unity}} {{red|-10%}} | * {{icon|unity}} {{red|-10%}} 每月Unity | ||
* {{icon|pop resource output}} {{red|-30%}} Menial Drone Output | * {{icon|pop resource output}} {{red|-30%}} Menial Drone Output | ||
* {{icon|pop resource output}} {{red|-10%}} Complex Drone Output | * {{icon|pop resource output}} {{red|-10%}} Complex Drone Output | ||
第482行: | 第482行: | ||
| | | | ||
* {{icon|stability}} {{red|-60}} Stability | * {{icon|stability}} {{red|-60}} Stability | ||
* {{icon|unity}} {{red|-10%}} | * {{icon|unity}} {{red|-10%}} 每月Unity | ||
* {{icon|pop resource output}} {{red|-30%}} Menial Drone Output | * {{icon|pop resource output}} {{red|-30%}} Menial Drone Output | ||
* {{icon|pop resource output}} {{red|-30%}} Complex Drone Output | * {{icon|pop resource output}} {{red|-30%}} Complex Drone Output | ||
第521行: | 第521行: | ||
| ''Why would a robot lie?'' | | ''Why would a robot lie?'' | ||
| | | | ||
* {{icon|unity}} {{red|-10%}} | * {{icon|unity}} {{red|-10%}} 每月Unity for 10 years on a planet | ||
* {{icon|determined exterminator}} {{green|-1}} Determined Exterminator points | * {{icon|determined exterminator}} {{green|-1}} Determined Exterminator points | ||
|- | |- | ||
第541行: | 第541行: | ||
| None | | None | ||
| ''Excellent.'' | | ''Excellent.'' | ||
| {{icon|pop resource output}} {{green|+5%}} | | {{icon|pop resource output}} {{green|+5%}} 岗位资源产出 for 10 years | ||
|- | |- | ||
| rowspan=2 | '''Automated Work Process''' | | rowspan=2 | '''Automated Work Process''' | ||
第548行: | 第548行: | ||
| | | | ||
* {{icon|pop}} {{green|+2}} Mechanical pops on a planet | * {{icon|pop}} {{green|+2}} Mechanical pops on a planet | ||
* {{icon|happiness}} {{red|-5%}} | * {{icon|happiness}} {{red|-5%}} 幸福度 for 10 years on a planet | ||
* {{icon|determined exterminator}} {{green|-1}} Determined Exterminator points | * {{icon|determined exterminator}} {{green|-1}} Determined Exterminator points | ||
|- | |- |
2022年5月21日 (六) 15:39的版本
局势(Situations)是逐步发生的事件,并且能从
短缺
Shortages are situations that start if an empire's stored stockpile for a certain resource drops to 0 with negative income. Shortage situations will keep progressing for as long as the empire has negative income and will recede once a positive income is reached. Unlike most situations the aim is to prevent the situation from making progress to avoid increasing empire penalties.
If a shortage situation progresses completely the empire will become defaulted. This will refund a large amount of resources based on how many decades have passed and end all current shortage situations but also downgrade all upgraded buildings and disband all offensive armies and half of the military ships. In addition the empire will get the Empire Defaulted modifier for 10 years, imparting the following effects:
星神兽游行机遇
星神兽游行机遇 are situations that will take place once a guardian has been defeated. Reaching the second stage of a situation brings multiple choices with various effects and finishing the situations will grant 150-2000![]()
凝聚力 and a permanent modifier to the empire capital. All Leviathan Parade Opportunity situations have three stages and offer three approaches:
- Do nothing: +4 Situation Progress and 5
凝聚力 upkeep. - Encourage it: +6 Situation Progress and 25
能量币 upkeep. - Discourage it: -4 Situation Progress until it cancels the situation.
Guardian | Stage II choices | Modifier reward |
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恐怖负相物质
The Worm, Dimensional Horror and Elder One all share a common situation regarding what is called
- Once the second stage of the situation is reached empires that are not
唯物主义 or极端唯物主义 can end the situation for +250-1500凝聚力 . - If the situation is not ended finishing it will grant a modifier giving +15%
研究 from Jobs if not Spiritualist and +15%凝聚力 from Jobs if唯心主义 or极端唯心主义 . The modifier will last for 7 or 14 years depending on the choices in the second stage. - Once the modifier expires the capital will be given the option to gain a second modifier giving -20
稳定度 and +25%研究 from Jobs if not Spiritualist +25%凝聚力 from Jobs if唯心主义 or极端唯心主义 . The modifier will last for 3.5 years. - Once the second modifier expires the capital will be given the option to gain +99
破坏度 or a third modifier giving +100%研究 and凝聚力 from Jobs, -20稳定度 , -200迁入吸引力 and prevent any主流思潮吸引力 . The modifier will last for 2 years. - Once the third modifier expires there is a 66% chance to collapse the empire capital into a black hole and a 33% chance to gain a final modifier giving +50%
研究 and凝聚力 from Jobs. Reloading a save at this point will not alter the result.
事件局势
Event situations have a small chance to trigger at regular intervals and can only happen once. Various events can take place during an event situation.
Situation | 解决方案 | Stage II 效果 | Stage III 效果 | Stage IV 效果 | Stage V 效果 |
---|---|---|---|---|---|
Unusual Snow | Observe it Peacefully | Cannot change approach | Choice between the ![]() ![]() ![]() ![]() | ||
Melt it. All. | Cannot change approach | Colony is invaded by 6 armies. If the invaders win the and the colony is not recaptured in 5 years it becomes a Frozen World with a deposit of +8 ![]() ![]() ![]() | |||
The Mysterious Labyrinth | Explore its Interior | Nothing | ![]() |
| |
Monitor it from Afar | Monitor it from Afar approach replaced with Quarantine it | ![]() |
Colony gains the File:D surreal visions.png Space-Time Anomaly planetary feature. | ||
Destroy it | Monitor it from Afar approach replaced with Quarantine it | ||||
Gravity Well | Retreat | ||||
Maintain Orbit | |||||
Advance | |||||
Geomagnetic Storm | Shield All Drones | ||||
Shield Simple Drones | Colony is destroyed | ||||
Shield Complex Drones | Colony is destroyed | ||||
No Shielding | Colony is destroyed |
AI-Related Incidents
![]() |
只可用于 Synthetic Dawn DLC 已启用。 |
AI-Related Incidents is a Mid-Game situation that can happen to empires enslaving Artificial Intelligence. It has a 30% chance to occur every 10 years after the Mid-Game year as long as the following requirements are met:
- The empire has researched either the
知性战斗模拟 orSynthetics technology
- The empire does not have the
血肉苦弱 ascension perk - At least 25% of the empire's pops have the
机械体 trait - The Artificial Intelligence Policy is not set to Citizen Rights
Once the situation starts it will progress at a rate scaling with the number of
- Outlaw Robots: Changes the Robotic Workers policy to Outlawed. This will instantly add +25% Situation Progress. The approach is not available to
唯物主义 and极端唯物主义 empires. - Grant Robots Citizenship: Changes the Artificial Intelligence policy to Citizen Rights and adds a significant reduction to situation progress. The approach is not available to
唯心主义 and极端唯心主义 empires.
While the situation is active two special projects will be available. Completing either special project will end the situation at the cost of 500
- Neutralize Rampant AI: Costs 30000
物理学研究 research. Completing it gives -10%研究速度 for 20 years. - Panicked Measures: Costs 10000
物理学研究 research. Completing it gives -25%研究速度 for 20 years.
The situation keeps track of a value of
If the situation progresses completely a Machine Uprising takes place. Once that happens a
- All of creator's technologies
- 20000
能量币 and矿物 - 10000
合金 - 10000
食物 - 1000
异星天然气 ,稀有水晶 and易爆微粒 - 800
影响力 - 3
Hunter-Killer Armies per planet (6 if
铁心灭绝者 ) - 3 fleets that together use 80% of its
海军容量 (150% if铁心灭绝者 )
治理 | 帝国 • 思潮 • 政府 • 国民理念 • 政策 • 法令 • 领袖 • 派系 • 人口 • 物种权利 • 经济 • 科技 • 传统 • 犯罪率 |
探索 | 探索 • 地图 • 物种 • 异常现象 • 事件 • FTL • 失落帝国 • 前超光速物种 • 先驱者 • 太空生命体 |
殖民 | 殖民 • 天体 • 行星特征 • 行星管理 • 区划 • 建筑 • 舰船 • 恒星基地 • 巨型结构 |
外交 | 外交 • 贸易 • 附属国 • 联邦 • 星海共同体 • AI 性格 • 情报 |
战争 | 战争 • 太空战 • 地面战 • 舰船设计器 |
其它 | 特质 • 环境改造 • 种群修饰 • 奴役 • 危机 • 预设帝国 • AI 玩家 • 彩蛋 |