局势:修订间差异

本页面适用于最新的版本(3.4)。

 
无编辑摘要
无编辑摘要
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{{Version|3.4}}{{#ev:bilibili|BV1aF41177xb|400|right|}}
{{Version|3.4}}{{#ev:bilibili|BV1aF41177xb|400|right|}}
[[局势]](Situations)是逐步发生的事件,并且能从{{ruby|总览|Outliner}}和{{ruby|[[探索#情报日志|情报日志]]|Situation Log}}跟踪。所有局势都提供了多种解决方 ,而且大多数情况下方 可以随时更改。( 讲道理啊, 这些方 并不都能解决困局,往往需要配合其他手段。)
[[局势]](Situations)是逐步发生的事件,并且能从{{ruby|总览|Outliner}}和{{ruby|[[探索#情报日志|情报日志]]|Situation Log}}跟踪。所有局势都提供了多种{{ruby| 解决方 案|Approach}} ,而且大多数情况下 解决 可以随时更改。(这些方 并不都能解决困局,往往需要配合其他手段。)


== 短缺 ==
== 短缺 ==
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If a shortage situation progresses completely the empire will become defaulted. This will refund a large amount of resources based on how many decades have passed and end all current shortage situations but also downgrade all upgraded buildings and disband all offensive armies and half of the military ships. In addition the empire will get the Empire Defaulted modifier for 10 years, imparting the following effects:
If a shortage situation progresses completely the empire will become defaulted. This will refund a large amount of resources based on how many decades have passed and end all current shortage situations but also downgrade all upgraded buildings and disband all offensive armies and half of the military ships. In addition the empire will get the Empire Defaulted modifier for 10 years, imparting the following effects:
* {{icon|cost}} {{red|+25%}} All Costs
* {{icon|cost}} {{red|+25%}} 全部花费
* {{icon|influence}} {{red|-50%}} Monthly Influence
* {{icon|influence}} {{red|-50%}} 每月影响力
* {{icon|unity}} {{red|-50%}} Monthly Unity
* {{icon|unity}} {{red|-50%}} 每月凝聚力
* {{icon|ship damage}} {{red|-25%}} Ship Weapons Damage
* {{icon|ship damage}} {{red|-25%}} 舰船武器伤害
* {{icon|time}} {{green|-50%}} Pop Demotion Time
* {{icon|time}} {{green|-50%}} 人口降级时间
{| class="wikitable plainlist"
{| class="wikitable plainlist"
! Resource shortage
! 资源短缺
! Minor Deficit effects
! 轻度赤字效果
! Major Deficit effects
! 中度赤字效果
! Severe Deficit effects
! 重度赤字效果
! Catastrophic Deficit effects
! 灾难性赤字效果
! Refund per decade passed
! 每过十年退还
|-
|-
| {{iconify|Energy}}
| {{iconify|Energy}}
* {{icon|researcher}} {{red|-10%}} Researcher Output
* {{icon|researcher}} {{red|-10%}} 研究人员产出
* {{icon|brain drone}} {{red|-10%}} Brain Drone Output
* {{icon|brain drone}} {{red|-10%}} 脑部工蜂产出
* {{icon|researcher}} {{red|-10%}} Calculator Output
* {{icon|researcher}} {{red|-10%}} 演算者产出
* {{icon|diplomatic weight}} {{red|-10%}} Diplomatic Weight from Economy
* {{icon|diplomatic weight}} {{red|-10%}} 来自经济的外交权重
* {{icon|pop assembly speed}} {{red|-10%}} Mechanical Pop Assembly Speed
* {{icon|pop assembly speed}} {{red|-10%}} 机械人口组装速度
* {{icon|disengagement chance}} {{red|-10%}} Combat Disengagement Chance
* {{icon|disengagement chance}} {{red|-10%}} 战斗撤离几率
* {{icon|ship damage}} {{red|-20%}} Ship Weapons Damage
* {{icon|ship damage}} {{red|-20%}} 舰船武器伤害
* {{icon|sublight speed}} {{red|-20%}} Sublight Speed
* {{icon|sublight speed}} {{red|-20%}} 亚光速航速
* {{icon|researcher}} {{red|-20%}} Researcher Output
* {{icon|researcher}} {{red|-20%}} 研究人员产出
* {{icon|brain drone}} {{red|-20%}} Brain Drone Output
* {{icon|brain drone}} {{red|-20%}} 脑部工蜂产出
* {{icon|researcher}} {{red|-20%}} Calculator Output
* {{icon|researcher}} {{red|-20%}} 演算者产出
* {{icon|diplomatic weight}} {{red|-20%}} Diplomatic Weight from Economy
* {{icon|diplomatic weight}} {{red|-20%}} 来自经济的外交权重
* {{icon|pop assembly speed}} {{red|-20%}} Mechanical Pop Assembly Speed
* {{icon|pop assembly speed}} {{red|-20%}} 机械人口组装速度
* {{icon|disengagement chance}} {{red|-25%}} Combat Disengagement Chance
* {{icon|disengagement chance}} {{red|-25%}} 战斗撤离几率
* {{icon|ship damage}} {{red|-40%}} Ship Weapons Damage
* {{icon|ship damage}} {{red|-40%}} 舰船武器伤害
* {{icon|sublight speed}} {{red|-40%}} Sublight Speed
* {{icon|sublight speed}} {{red|-40%}} 亚光速航速
* {{icon|researcher}} {{red|-33%}} Researcher Output
* {{icon|researcher}} {{red|-33%}} 研究人员产出
* {{icon|brain drone}} {{red|-33%}} Brain Drone Output
* {{icon|brain drone}} {{red|-33%}} 脑部工蜂产出
* {{icon|researcher}} {{red|-33%}} Calculator Output
* {{icon|researcher}} {{red|-33%}} 演算者产出
* {{icon|diplomatic weight}} {{red|-33%}} Diplomatic Weight from Economy
* {{icon|diplomatic weight}} {{red|-33%}} 来自经济的外交权重
* {{icon|pop assembly speed}} {{red|-33%}} Mechanical Pop Assembly Speed
* {{icon|pop assembly speed}} {{red|-33%}} 机械人口组装速度
* {{icon|disengagement chance}} {{red|-50%}} Combat Disengagement Chance
* {{icon|disengagement chance}} {{red|-50%}} 战斗撤离几率
* {{icon|ship damage}} {{red|-60%}} Ship Weapons Damage
* {{icon|ship damage}} {{red|-60%}} 舰船武器伤害
* {{icon|sublight speed}} {{red|-60%}} Sublight Speed
* {{icon|sublight speed}} {{red|-60%}} 亚光速航速
* {{icon|researcher}} {{red|-50%}} Researcher Output
* {{icon|researcher}} {{red|-50%}} 研究人员产出
* {{icon|brain drone}} {{red|-50%}} Brain Drone Output
* {{icon|brain drone}} {{red|-50%}} 脑部工蜂产出
* {{icon|researcher}} {{red|-50%}} Calculator Output
* {{icon|researcher}} {{red|-50%}} 演算者产出
* {{icon|diplomatic weight}} {{red|-50%}} Diplomatic Weight from Economy
* {{icon|diplomatic weight}} {{red|-50%}} 来自经济的外交权重
* {{icon|pop assembly speed}} {{red|-50%}} Mechanical Pop Assembly Speed
* {{icon|pop assembly speed}} {{red|-50%}} 机械人口组装速度
* {{icon|disengagement chance}} {{red|-75%}} Combat Disengagement Chance
* {{icon|disengagement chance}} {{red|-75%}} 战斗撤离几率
* {{icon|ship damage}} {{red|-80%}} Ship Weapons Damage
* {{icon|ship damage}} {{red|-80%}} 舰船武器伤害
* {{icon|sublight speed}} {{red|-80%}} Sublight Speed
* {{icon|sublight speed}} {{red|-80%}} 亚光速航速
* {{icon|pop resource output}} {{red|-10%}} Resources from Jobs
* {{icon|pop resource output}} {{red|-10%}} 岗位资源产出
| {{icon|energy}} 1000 Energy (max 15000)
| {{icon|energy}} 1000 能量币(最大 15000
|-
|-
| {{iconify|Minerals}}
| {{iconify|Minerals}}
* {{icon|artisan}} {{red|-10%}} Artisan Output
* {{icon|artisan}} {{red|-10%}} 工匠产出
* {{icon|artisan}} {{red|-10%}} Artisan Drone Output
* {{icon|artisan}} {{red|-10%}} 工匠子个体产出
* {{icon|metallurgist}} {{red|-10%}} Metallurgist Output
* {{icon|metallurgist}} {{red|-10%}} 冶金师产出
* {{icon|metallurgist}} {{red|-10%}} Foundry Drone Output
* {{icon|metallurgist}} {{red|-10%}} 铸造子个体产出
* {{icon|metallurgist}} {{red|-10%}} Fabricator Output
* {{icon|metallurgist}} {{red|-10%}} 制造者产出
* {{icon|brain drone}} {{red|-20%}} Brain Drone Output
* {{icon|brain drone}} {{red|-20%}} 脑部工蜂产出
* {{icon|growth speed}} {{red|-20%}} Lithoid Pop Growth Speed
* {{icon|growth speed}} {{red|-20%}} 石质人口增长速度
* {{icon|growth speed}} {{red|-20%}} Lithoid Pop Assembly Speed
* {{icon|growth speed}} {{red|-20%}} 石质人口成长速度
* {{icon|happiness}} {{red|-10%}} Lithoid Pop Happiness
* {{icon|happiness}} {{red|-10%}} 石质人口幸福度
* {{icon|artisan}} {{red|-20%}} Artisan Output
* {{icon|artisan}} {{red|-20%}} 工匠产出
* {{icon|artisan}} {{red|-20%}} Artisan Drone Output
* {{icon|artisan}} {{red|-20%}} 工匠子个体产出
* {{icon|metallurgist}} {{red|-20%}} Metallurgist Output
* {{icon|metallurgist}} {{red|-20%}} 冶金师产出
* {{icon|metallurgist}} {{red|-20%}} Foundry Drone Output
* {{icon|metallurgist}} {{red|-20%}} 铸造子个体产出
* {{icon|metallurgist}} {{red|-20%}} Fabricator Output
* {{icon|metallurgist}} {{red|-20%}} 制造者产出
* {{icon|brain drone}} {{red|-40%}} Brain Drone Output
* {{icon|brain drone}} {{red|-40%}} 脑部工蜂产出
* {{icon|growth speed}} {{red|-33%}} Lithoid Pop Growth Speed
* {{icon|growth speed}} {{red|-33%}} 石质人口增长速度
* {{icon|growth speed}} {{red|-33%}} Lithoid Pop Assembly Speed
* {{icon|growth speed}} {{red|-33%}} 石质人口成长速度
* {{icon|happiness}} {{red|-15%}} Lithoid Pop Happiness
* {{icon|happiness}} {{red|-15%}} 石质人口幸福度
* {{icon|artisan}} {{red|-33%}} Artisan Output
* {{icon|artisan}} {{red|-33%}} 工匠产出
* {{icon|artisan}} {{red|-33%}} Artisan Drone Output
* {{icon|artisan}} {{red|-33%}} 工匠子个体产出
* {{icon|metallurgist}} {{red|-33%}} Metallurgist Output
* {{icon|metallurgist}} {{red|-33%}} 冶金师产出
* {{icon|metallurgist}} {{red|-33%}} Foundry Drone Output
* {{icon|metallurgist}} {{red|-33%}} 铸造子个体产出
* {{icon|metallurgist}} {{red|-33%}} Fabricator Output
* {{icon|metallurgist}} {{red|-33%}} 制造者产出
* {{icon|brain drone}} {{red|-60%}} Brain Drone Output
* {{icon|brain drone}} {{red|-60%}} 脑部工蜂产出
* {{icon|growth speed}} {{red|-50%}} Lithoid Pop Growth Speed
* {{icon|growth speed}} {{red|-50%}} 石质人口增长速度
* {{icon|growth speed}} {{red|-50%}} Lithoid Pop Assembly Speed
* {{icon|growth speed}} {{red|-50%}} 石质人口成长速度
* {{icon|happiness}} {{red|-20%}} Lithoid Pop Happiness
* {{icon|happiness}} {{red|-20%}} 石质人口幸福度
* {{icon|artisan}} {{red|-50%}} Artisan Output
* {{icon|artisan}} {{red|-50%}} 工匠产出
* {{icon|artisan}} {{red|-50%}} Artisan Drone Output
* {{icon|artisan}} {{red|-50%}} 工匠子个体产出
* {{icon|metallurgist}} {{red|-50%}} Metallurgist Output
* {{icon|metallurgist}} {{red|-50%}} 冶金师产出
* {{icon|metallurgist}} {{red|-50%}} Foundry Drone Output
* {{icon|metallurgist}} {{red|-50%}} 铸造子个体产出
* {{icon|metallurgist}} {{red|-50%}} Fabricator Output
* {{icon|metallurgist}} {{red|-50%}} 制造者产出
* {{icon|brain drone}} {{red|-80%}} Brain Drone Output
* {{icon|brain drone}} {{red|-80%}} 脑部工蜂产出
* {{icon|growth speed}} {{red|-75%}} Lithoid Pop Growth Speed
* {{icon|growth speed}} {{red|-75%}} 石质人口增长速度
* {{icon|growth speed}} {{red|-75%}} Lithoid Pop Assembly Speed
* {{icon|growth speed}} {{red|-75%}} 石质人口成长速度
* {{icon|happiness}} {{red|-25%}} Lithoid Pop Happiness
* {{icon|happiness}} {{red|-25%}} 石质人口幸福度
| {{icon|minerals}} 1000 Minerals (max 15000)
| {{icon|minerals}} 1000 矿物(最大 15000
|-
|-
| {{iconify|Food}}
| {{iconify|Food}}
* {{icon|happiness}} {{red|-10%}} Biological Pop Happiness
* {{icon|happiness}} {{red|-10%}} 有机人口幸福度
* {{icon|growth speed}} {{red|-20%}} Biological Pop Growth Speed
* {{icon|growth speed}} {{red|-20%}} 有机人口增长速度
* {{icon|growth speed}} {{red|-20%}} Biological Pop Assembly Speed
* {{icon|growth speed}} {{red|-20%}} 有机人口生长速度
* {{icon|metallurgist}} {{red|-10%}} Catalytic Technician Output
* {{icon|metallurgist}} {{red|-10%}} 催化技师产出
* {{icon|happiness}} {{red|-15%}} Biological Pop Happiness
* {{icon|happiness}} {{red|-15%}} 有机人口幸福度
* {{icon|growth speed}} {{red|-33%}} Biological Pop Growth Speed
* {{icon|growth speed}} {{red|-33%}} 有机人口增长速度
* {{icon|growth speed}} {{red|-33%}} Biological Pop Assembly Speed
* {{icon|growth speed}} {{red|-33%}} 有机人口生长速度
* {{icon|metallurgist}} {{red|-20%}} Catalytic Technician Output
* {{icon|metallurgist}} {{red|-20%}} 催化技师产出
* {{icon|happiness}} {{red|-20%}} Biological Pop Happiness
* {{icon|happiness}} {{red|-20%}} 有机人口幸福度
* {{icon|growth speed}} {{red|-50%}} Biological Pop Growth Speed
* {{icon|growth speed}} {{red|-50%}} 有机人口增长速度
* {{icon|growth speed}} {{red|-50%}} Biological Pop Assembly Speed
* {{icon|growth speed}} {{red|-50%}} 有机人口生长速度
* {{icon|metallurgist}} {{red|-33%}} Catalytic Technician Output
* {{icon|metallurgist}} {{red|-33%}} 催化技师产出
* {{icon|happiness}} {{red|-25%}} Biological Pop Happiness
* {{icon|happiness}} {{red|-25%}} 有机人口幸福度
* {{icon|growth speed}} {{red|-75%}} Biological Pop Growth Speed
* {{icon|growth speed}} {{red|-75%}} 有机人口增长速度
* {{icon|growth speed}} {{red|-75%}} Biological Pop Assembly Speed
* {{icon|growth speed}} {{red|-75%}} 有机人口生长速度
* {{icon|metallurgist}} {{red|-50%}} Catalytic Technician Output
* {{icon|metallurgist}} {{red|-50%}} 催化技师产出
| {{icon|food}} 1000 Food (max 15000)
| {{icon|food}} 1000 食物(最大 15000
|-
|-
| {{iconify|Consumer Goods}}
| {{iconify|Consumer Goods}}
* {{icon|happiness}} {{red|-5%}} Happiness
* {{icon|happiness}} {{red|-5%}} 幸福度
* {{icon|unity}} {{red|-15%}} Monthly Unity
* {{icon|unity}} {{red|-15%}} 每月凝聚力
* {{icon|researcher}} {{red|-20%}} Researcher Output
* {{icon|researcher}} {{red|-20%}} 研究人员产出
* {{icon|governing ethics attraction}} {{red|-25%}} Governing Ethics Attraction
* {{icon|governing ethics attraction}} {{red|-25%}} 主流思潮吸引力
* {{icon|happiness}} {{red|-10%}} Happiness
* {{icon|happiness}} {{red|-10%}} 幸福度
* {{icon|unity}} {{red|-30%}} Monthly Unity
* {{icon|unity}} {{red|-30%}} 每月凝聚力
* {{icon|researcher}} {{red|-40%}} Researcher Output
* {{icon|researcher}} {{red|-40%}} 研究人员产出
* {{icon|governing ethics attraction}} {{red|-50%}} Governing Ethics Attraction
* {{icon|governing ethics attraction}} {{red|-50%}} 主流思潮吸引力
* {{icon|happiness}} {{red|-15%}} Happiness
* {{icon|happiness}} {{red|-15%}} 幸福度
* {{icon|unity}} {{red|-45%}} Monthly Unity
* {{icon|unity}} {{red|-45%}} 每月凝聚力
* {{icon|researcher}} {{red|-60%}} Researcher Output
* {{icon|researcher}} {{red|-60%}} 研究人员产出
* {{icon|governing ethics attraction}} {{red|-75%}} Governing Ethics Attraction
* {{icon|governing ethics attraction}} {{red|-75%}} 主流思潮吸引力
* {{icon|happiness}} {{red|-20%}} Happiness
* {{icon|happiness}} {{red|-20%}} 幸福度
* {{icon|unity}} {{red|-60%}} Monthly Unity
* {{icon|unity}} {{red|-60%}} 每月凝聚力
* {{icon|researcher}} {{red|-70%}} Researcher Output
* {{icon|researcher}} {{red|-70%}} 研究人员产出
* {{icon|governing ethics attraction}} {{red|-100%}} Governing Ethics Attraction
* {{icon|governing ethics attraction}} {{red|-100%}} 主流思潮吸引力
| {{icon|consumer goods}} 500 Consumer Goods (max 7500)
| {{icon|consumer goods}} 500 消费品(最大 7500
|-
|-
| {{iconify|Alloys}}
| {{iconify|Alloys}}
* {{icon|pop resource output}} {{red|-10%}} Robot Output
* {{icon|pop resource output}} {{red|-10%}} 机器人产出
* {{icon|robot build speed}} {{red|-25%}} Mechanical Pop Assembly Speed
* {{icon|robot build speed}} {{red|-25%}} 机械人口组装速度
* {{icon|cost}} {{red|+25%}} Pop Assembly Cost
* {{icon|cost}} {{red|+25%}} 人口组装花费
* {{icon|ship upkeep}} {{red|+10%}} Ship Energy Upkeep
* {{icon|ship upkeep}} {{red|+10%}} 舰船维护费
* {{icon|ship upkeep}} {{red|+10%}} Starbase Energy Upkeep
* {{icon|ship upkeep}} {{red|+10%}} 恒星基地维护费
* {{icon|stability}} {{red|-10}} Stability on Habitats
* {{icon|stability}} {{red|-10}} Stability on Habitats
* {{icon|pop resource output}} {{red|-20%}} Robot Output
* {{icon|pop resource output}} {{red|-20%}} 机器人产出
* {{icon|robot build speed}} {{red|-50%}} Mechanical Pop Assembly Speed
* {{icon|robot build speed}} {{red|-50%}} 机械人口组装速度
* {{icon|cost}} {{red|+50%}} Pop Assembly Cost
* {{icon|cost}} {{red|+50%}} 人口组装花费
* {{icon|ship upkeep}} {{red|+20%}} Ship Energy Upkeep
* {{icon|ship upkeep}} {{red|+20%}} 舰船维护费
* {{icon|ship upkeep}} {{red|+20%}} Starbase Energy Upkeep
* {{icon|ship upkeep}} {{red|+20%}} 恒星基地维护费
* {{icon|stability}} {{red|-15}} Stability on Habitats
* {{icon|stability}} {{red|-15}} Stability on Habitats
* {{icon|ship armor}} {{red|-33%}} Armor Hit Points
* {{icon|ship armor}} {{red|-33%}} Armor Hit Points
* {{icon|ship fire rate}} {{red|-33%}} Ship Fire Rate
* {{icon|ship fire rate}} {{red|-33%}} Ship Fire Rate
* {{icon|pop resource output}} {{red|-30%}} Robot Output
* {{icon|pop resource output}} {{red|-30%}} 机器人产出
* {{icon|robot build speed}} {{red|-75%}} Mechanical Pop Assembly Speed
* {{icon|robot build speed}} {{red|-75%}} 机械人口组装速度
* {{icon|cost}} {{red|+75%}} Pop Assembly Cost
* {{icon|cost}} {{red|+75%}} 人口组装花费
* {{icon|ship upkeep}} {{red|+20%}} Ship Energy Upkeep
* {{icon|ship upkeep}} {{red|+20%}} 舰船维护费
* {{icon|ship upkeep}} {{red|+20%}} Starbase Energy Upkeep
* {{icon|ship upkeep}} {{red|+20%}} 恒星基地维护费
* {{icon|stability}} {{red|-20}} Stability on Habitats
* {{icon|stability}} {{red|-20}} Stability on Habitats
* {{icon|ship armor}} {{red|-66%}} Armor Hit Points
* {{icon|ship armor}} {{red|-66%}} Armor Hit Points
* {{icon|ship fire rate}} {{red|-66%}} Ship Fire Rate
* {{icon|ship fire rate}} {{red|-66%}} Ship Fire Rate
* {{icon|pop resource output}} {{red|-50%}} Robot Output
* {{icon|pop resource output}} {{red|-50%}} 机器人产出
* {{icon|robot build speed}} {{red|-100%}} Mechanical Pop Assembly Speed
* {{icon|robot build speed}} {{red|-100%}} 机械人口组装速度
* {{icon|cost}} {{red|+100%}} Pop Assembly Cost
* {{icon|cost}} {{red|+100%}} 人口组装花费
* {{icon|ship upkeep}} {{red|+30%}} Ship Energy Upkeep
* {{icon|ship upkeep}} {{red|+30%}} 舰船维护费
* {{icon|ship upkeep}} {{red|+30%}} Starbase Energy Upkeep
* {{icon|ship upkeep}} {{red|+30%}} 恒星基地维护费
* {{icon|stability}} {{red|-30}} Stability on Habitats
* {{icon|stability}} {{red|-30}} Stability on Habitats
* {{icon|ship armor}} {{red|-99%}} Armor Hit Points
* {{icon|ship armor}} {{red|-99%}} Armor Hit Points
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| {{iconify|Exotic Gases}}
| {{iconify|Exotic Gases}}
* {{icon|pop resource output}} {{red|-5%}} Resources from Jobs
* {{icon|pop resource output}} {{red|-5%}} 岗位资源产出
* {{icon|sublight speed}} {{red|-20%}} Sublight Speed
* {{icon|sublight speed}} {{red|-20%}} 亚光速航速
* {{icon|terraforming speed}} {{red|-20%}} Terraforming Speed
* {{icon|terraforming speed}} {{red|-20%}} 环境改造速度
* {{icon|pop resource output}} {{red|-10%}} Resources from Jobs
* {{icon|pop resource output}} {{red|-10%}} 岗位资源产出
* {{icon|sublight speed}} {{red|-40%}} Sublight Speed
* {{icon|sublight speed}} {{red|-40%}} 亚光速航速
* {{icon|terraforming speed}} {{red|-40%}} Terraforming Speed
* {{icon|terraforming speed}} {{red|-40%}} 环境改造速度
* {{icon|pop resource output}} {{red|-15%}} Resources from Jobs
* {{icon|pop resource output}} {{red|-15%}} 岗位资源产出
* {{icon|sublight speed}} {{red|-60%}} Sublight Speed
* {{icon|sublight speed}} {{red|-60%}} 亚光速航速
* {{icon|terraforming speed}} {{red|-60%}} Terraforming Speed
* {{icon|terraforming speed}} {{red|-60%}} 环境改造速度
* {{icon|pop resource output}} {{red|-20%}} Resources from Jobs
* {{icon|pop resource output}} {{red|-20%}} 岗位资源产出
* {{icon|sublight speed}} {{red|-80%}} Sublight Speed
* {{icon|sublight speed}} {{red|-80%}} 亚光速航速
* {{icon|terraforming speed}} {{red|-80%}} Terraforming Speed
* {{icon|terraforming speed}} {{red|-80%}} 环境改造速度
| {{icon|exotic gases}} 100 Exotic Gases (max 1500)
| {{icon|exotic gases}} 100 Exotic Gases (max 1500)
|-
|-
| {{iconify|Rare Crystals}}
| {{iconify|Rare Crystals}}
* {{icon|pop resource output}} {{red|-5%}} Resources from Jobs
* {{icon|pop resource output}} {{red|-5%}} 岗位资源产出
* {{icon|damage}} {{red|-30%}} Energy Weapons Damage
* {{icon|damage}} {{red|-30%}} Energy Weapons Damage
* {{icon|sensor range}} {{red|-1}} Sensor Range
* {{icon|sensor range}} {{red|-1}} Sensor Range
* {{icon|pop resource output}} {{red|-10%}} Resources from Jobs
* {{icon|pop resource output}} {{red|-10%}} 岗位资源产出
* {{icon|damage}} {{red|-50%}} Energy Weapons Damage
* {{icon|damage}} {{red|-50%}} Energy Weapons Damage
* {{icon|sensor range}} {{red|-1}} Sensor Range
* {{icon|sensor range}} {{red|-1}} Sensor Range
* {{icon|pop resource output}} {{red|-15%}} Resources from Jobs
* {{icon|pop resource output}} {{red|-15%}} 岗位资源产出
* {{icon|damage}} {{red|-70%}} Energy Weapons Damage
* {{icon|damage}} {{red|-70%}} Energy Weapons Damage
* {{icon|sensor range}} {{red|-2}} Sensor Range
* {{icon|sensor range}} {{red|-2}} Sensor Range
* {{icon|pop resource output}} {{red|-20%}} Resources from Jobs
* {{icon|pop resource output}} {{red|-20%}} 岗位资源产出
* {{icon|damage}} {{red|-90%}} Energy Weapons Damage
* {{icon|damage}} {{red|-90%}} Energy Weapons Damage
* {{icon|sensor range}} {{red|-2}} Sensor Range
* {{icon|sensor range}} {{red|-2}} Sensor Range
第225行: 第225行:
| {{iconify|Volatile Motes}}
| {{iconify|Volatile Motes}}
* {{icon|pop resource output}} {{red|-5%}} Resources from Jobs
* {{icon|pop resource output}} {{red|-5%}} 岗位资源产出
* {{icon|damage}} {{red|-30%}} Kinetic Weapons Damage
* {{icon|damage}} {{red|-30%}} Kinetic Weapons Damage
* {{icon|cost}} {{red|+20%}} Clear Blocker Cost
* {{icon|cost}} {{red|+20%}} Clear Blocker Cost
* {{icon|time}} {{red|-20%}} Clear Blocker Speed
* {{icon|time}} {{red|-20%}} Clear Blocker Speed
* {{icon|pop resource output}} {{red|-10%}} Resources from Jobs
* {{icon|pop resource output}} {{red|-10%}} 岗位资源产出
* {{icon|damage}} {{red|-50%}} Kinetic Weapons Damage
* {{icon|damage}} {{red|-50%}} Kinetic Weapons Damage
* {{icon|cost}} {{red|+40%}} Clear Blocker Cost
* {{icon|cost}} {{red|+40%}} Clear Blocker Cost
* {{icon|time}} {{red|-40%}} Clear Blocker Speed
* {{icon|time}} {{red|-40%}} Clear Blocker Speed
* {{icon|pop resource output}} {{red|-15%}} Resources from Jobs
* {{icon|pop resource output}} {{red|-15%}} 岗位资源产出
* {{icon|damage}} {{red|-70%}} Kinetic Weapons Damage
* {{icon|damage}} {{red|-70%}} Kinetic Weapons Damage
* {{icon|cost}} {{red|+60%}} Clear Blocker Cost
* {{icon|cost}} {{red|+60%}} Clear Blocker Cost
* {{icon|time}} {{red|-60%}} Clear Blocker Speed
* {{icon|time}} {{red|-60%}} Clear Blocker Speed
* {{icon|pop resource output}} {{red|-20%}} Resources from Jobs
* {{icon|pop resource output}} {{red|-20%}} 岗位资源产出
* {{icon|damage}} {{red|-90%}} Kinetic Weapons Damage
* {{icon|damage}} {{red|-90%}} Kinetic Weapons Damage
* {{icon|cost}} {{red|+80%}} Clear Blocker Cost
* {{icon|cost}} {{red|+80%}} Clear Blocker Cost
第247行: 第247行:
|}
|}


== Leviathan Parade Opportunities ==
== 星神兽游行机遇 ==
Leviathan Parade Opportunities are situations that will take place once a guardian has been defeated. Reaching the second stage of a situation brings multiple choices with various effects and finishing the situations will grant 150-2000 {{iconify|Unity}} and a permanent modifier to the empire capital. All Leviathan Parade Opportunity situations have three stages and offer three approaches:
{{ruby|星神兽游行机遇|Leviathan Parade Opportunities}} are situations that will take place once a guardian has been defeated. Reaching the second stage of a situation brings multiple choices with various effects and finishing the situations will grant 150-2000 {{iconify|Unity}} and a permanent modifier to the empire capital. All Leviathan Parade Opportunity situations have three stages and offer three approaches:
* '''Do nothing''': {{green|+4}} Situation Progress and 5 {{iconify|Unity}} upkeep.
* '''Do nothing''': {{green|+4}} Situation Progress and 5 {{iconify|Unity}} upkeep.
* '''Encourage it''': {{green|+6}} Situation Progress and 25 {{iconify|Energy}} upkeep.
* '''Encourage it''': {{green|+6}} Situation Progress and 25 {{iconify|Energy}} upkeep.
第274行: 第274行:
* {{red|-30}} Situation Progress
* {{red|-30}} Situation Progress
* End the situation for {{green|+20%}} monthly {{iconify|Society}} Research for 20 years
* End the situation for {{green|+20%}} 每月{{iconify|Society}} Research for 20 years
* {{red|-200}} finisher {{iconify|Unity}}
* {{red|-200}} finisher {{iconify|Unity}}
| {{icon|stability}} {{green|+10}} Stability<br>{{icon|immigration pull}} {{green|+25%}} Immigration Pull
| {{icon|stability}} {{green|+10}} Stability<br>{{icon|immigration pull}} {{green|+25%}} Immigration Pull
第283行: 第283行:
* {{red|-40}} Situation Progress
* {{red|-40}} Situation Progress
* End the situation for the Wraith Infused Atmosphere capital modifier
* End the situation for the Wraith Infused Atmosphere capital modifier
| {{icon|happiness}} {{green|+10%}} Happiness<br>{{icon|unity}} {{green|+15%}} Unity from Jobs
| {{icon|happiness}} {{green|+10%}} 幸福度<br>{{icon|unity}} {{green|+15%}} Unity from Jobs
|-
|-
| {{icon|lev}} Stellar Devourer
| {{icon|lev}} Stellar Devourer
第303行: 第303行:
* {{green|+1}} {{iconify|Pop}}
* {{green|+1}} {{iconify|Pop}}
* {{red|-200}} finisher {{iconify|Unity}} if not {{iconify|Xenophile}} or {{iconify|Fanatic Xenophile}}
* {{red|-200}} finisher {{iconify|Unity}} if not {{iconify|Xenophile}} or {{iconify|Fanatic Xenophile}}
| {{icon|growth speed}} {{green|+1}} Monthly Organic Pop Assembly<br>{{icon|stability}} {{red|-5}} Stability
| {{icon|growth speed}} {{green|+1}} 每月Organic Pop Assembly<br>{{icon|stability}} {{red|-5}} Stability
|-
|-
| {{icon|dst}} Voidspawn
| {{icon|dst}} Voidspawn
第326行: 第326行:
|}
|}


=== Horrific Inverse Mass ===
=== 恐怖负相物质 ===
The Worm, Dimensional Horror and Elder One all share a common situation regarding what is called Horrific Inverse Mass. Killing two or all three of them will not award another situation.
The Worm, Dimensional Horror and Elder One all share a common situation regarding what is called {{ruby|恐怖负相物质|Horrific Inverse Mass}}. Killing two or all three of them will not award another situation.
# Once the second stage of the situation is reached empires that are not {{iconify|Materialist}} or {{iconify|Fanatic Materialist}} can end the situation for {{green|+250-1500}} {{iconify|Unity}}.
# Once the second stage of the situation is reached empires that are not {{iconify|Materialist}} or {{iconify|Fanatic Materialist}} can end the situation for {{green|+250-1500}} {{iconify|Unity}}.
# If the situation is not ended finishing it will grant a modifier giving {{green|+15%}} {{iconify|Research}} from Jobs if not Spiritualist and {{green|+15%}} {{iconify|Unity}} from Jobs if {{iconify|Spiritualist}} or {{iconify|Fanatic Spiritualist}}. The modifier will last for 7 or 14 years depending on the choices in the second stage.
# If the situation is not ended finishing it will grant a modifier giving {{green|+15%}} {{iconify|Research}} from Jobs if not Spiritualist and {{green|+15%}} {{iconify|Unity}} from Jobs if {{iconify|Spiritualist}} or {{iconify|Fanatic Spiritualist}}. The modifier will last for 7 or 14 years depending on the choices in the second stage.
第334行: 第334行:
# Once the third modifier expires there is a 66% chance to collapse the empire capital into a black hole and a 33% chance to gain a final modifier giving {{green|+50%}} {{iconify|Research}} and {{iconify|Unity}} from Jobs. Reloading a save at this point will not alter the result.
# Once the third modifier expires there is a 66% chance to collapse the empire capital into a black hole and a 33% chance to gain a final modifier giving {{green|+50%}} {{iconify|Research}} and {{iconify|Unity}} from Jobs. Reloading a save at this point will not alter the result.


== Event situations ==
== 事件局势 ==
Event situations have a small chance to trigger at regular intervals and can only happen once. Various events can take place during an event situation.
Event situations have a small chance to trigger at regular intervals and can only happen once. Various events can take place during an event situation.
{| class="wikitable plainlist"
{| class="wikitable plainlist"
! Situation
! Situation
! width=20% | Approaches
! width=20% | 解决方案
! width=20% | Stage II effects
! width=20% | Stage II 效果
! width=20% | Stage III effects
! width=20% | Stage III 效果
! width=20% | Stage IV effects
! width=20% | Stage IV 效果
! width=20% | Stage V effects
! width=20% | Stage V 效果
|-
|-
| rowspan=2 | '''Unusual Snow'''
| rowspan=2 | '''Unusual Snow'''
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* {{icon|energy}} {{red|-5}} Energy
* {{icon|energy}} {{red|-5}} Energy
* {{icon|dark matter}} {{green|+2}} Monthly Dark Matter
* {{icon|dark matter}} {{green|+2}} 每月Dark Matter
* {{icon|physics}} {{green|+10}} Monthly Physics Research
* {{icon|physics}} {{green|+10}} 每月Physics Research
* {{icon|unknown}} {{green|+2}} Monthly Progress
* {{icon|unknown}} {{green|+2}} 每月Progress
* {{icon|dark matter}} {{green|+5}} Monthly Dark Matter
* {{icon|dark matter}} {{green|+5}} 每月Dark Matter
* {{icon|physics}} {{green|+15}} Monthly Physics Research
* {{icon|physics}} {{green|+15}} 每月Physics Research
* {{icon|unknown}} {{green|+3}} Monthly Progress
* {{icon|unknown}} {{green|+3}} 每月Progress
* {{icon|dark matter}} {{green|+10}} Monthly Dark Matter
* {{icon|dark matter}} {{green|+10}} 每月Dark Matter
* {{icon|physics}} {{green|+20}} Monthly Physics Research
* {{icon|physics}} {{green|+20}} 每月Physics Research
* {{icon|unknown}} {{green|+7}} Monthly Progress
* {{icon|unknown}} {{green|+7}} 每月Progress
* Starbase is destroyed
* Starbase is destroyed
* {{icon|influence}} {{red|-100}} Influence if not {{iconify|Gestalt Consciousness}}
* {{icon|influence}} {{red|-100}} Influence if not {{iconify|Gestalt Consciousness}}
* {{icon|physics}} {{green|+500-100000}} Physics Research if {{iconify|Gestalt Consciousness}}
* {{icon|physics}} {{green|+500-100000}} Physics Research if {{iconify|Gestalt Consciousness}}
* {{icon|unity}} 50% chance to gain {{green|+5%}} Monthly Unity if {{iconify|Gestalt Consciousness}}
* {{icon|unity}} 50% chance to gain {{green|+5%}} 每月Unity if {{iconify|Gestalt Consciousness}}
* {{icon|unity}} 50% chance to gain {{red|-5%}} Monthly Unity if {{iconify|Gestalt Consciousness}}
* {{icon|unity}} 50% chance to gain {{red|-5%}} 每月Unity if {{iconify|Gestalt Consciousness}}
|-
|-
| Advance
| Advance
* {{icon|dark matter}} {{green|+2}} Monthly Dark Matter
* {{icon|dark matter}} {{green|+2}} 每月Dark Matter
* {{icon|physics}} {{green|+10}} Monthly Physics Research
* {{icon|physics}} {{green|+10}} 每月Physics Research
* {{icon|unknown}} {{green|+2}} Monthly Progress
* {{icon|unknown}} {{green|+2}} 每月Progress
* {{icon|dark matter}} {{green|+5}} Monthly Dark Matter
* {{icon|dark matter}} {{green|+5}} 每月Dark Matter
* {{icon|physics}} {{green|+15}} Monthly Physics Research
* {{icon|physics}} {{green|+15}} 每月Physics Research
* {{icon|unknown}} {{green|+3}} Monthly Progress
* {{icon|unknown}} {{green|+3}} 每月Progress
* {{icon|dark matter}} {{green|+10}} Monthly Dark Matter
* {{icon|dark matter}} {{green|+10}} 每月Dark Matter
* {{icon|physics}} {{green|+20}} Monthly Physics Research
* {{icon|physics}} {{green|+20}} 每月Physics Research
* {{icon|unknown}} {{green|+7}} Monthly Progress
* {{icon|unknown}} {{green|+7}} 每月Progress
* Starbase is destroyed
* Starbase is destroyed
* {{icon|influence}} {{red|-100}} Influence if not {{iconify|Gestalt Consciousness}}
* {{icon|influence}} {{red|-100}} Influence if not {{iconify|Gestalt Consciousness}}
* {{icon|physics}} {{green|+500-100000}} Physics Research if {{iconify|Gestalt Consciousness}}
* {{icon|physics}} {{green|+500-100000}} Physics Research if {{iconify|Gestalt Consciousness}}
* {{icon|unity}} 50% chance to gain {{green|+5%}} Monthly Unity if {{iconify|Gestalt Consciousness}}
* {{icon|unity}} 50% chance to gain {{green|+5%}} 每月Unity if {{iconify|Gestalt Consciousness}}
* {{icon|unity}} 50% chance to gain {{red|-5%}} Monthly Unity if {{iconify|Gestalt Consciousness}}
* {{icon|unity}} 50% chance to gain {{red|-5%}} 每月Unity if {{iconify|Gestalt Consciousness}}
|-
|-
| rowspan=4 | '''Geomagnetic Storm'''
| rowspan=4 | '''Geomagnetic Storm'''
第450行: 第450行:
* {{icon|stability}} {{red|-60}} Stability
* {{icon|stability}} {{red|-60}} Stability
* {{icon|unity}} {{red|-10%}} Monthly Unity
* {{icon|unity}} {{red|-10%}} 每月Unity
* {{icon|pop resource output}} {{red|-10%}} Menial Drone Output
* {{icon|pop resource output}} {{red|-10%}} Menial Drone Output
* {{icon|pop resource output}} {{red|-30%}} Complex Drone Output
* {{icon|pop resource output}} {{red|-30%}} Complex Drone Output
第466行: 第466行:
* {{icon|stability}} {{red|-60}} Stability
* {{icon|stability}} {{red|-60}} Stability
* {{icon|unity}} {{red|-10%}} Monthly Unity
* {{icon|unity}} {{red|-10%}} 每月Unity
* {{icon|pop resource output}} {{red|-30%}} Menial Drone Output
* {{icon|pop resource output}} {{red|-30%}} Menial Drone Output
* {{icon|pop resource output}} {{red|-10%}} Complex Drone Output
* {{icon|pop resource output}} {{red|-10%}} Complex Drone Output
第482行: 第482行:
* {{icon|stability}} {{red|-60}} Stability
* {{icon|stability}} {{red|-60}} Stability
* {{icon|unity}} {{red|-10%}} Monthly Unity
* {{icon|unity}} {{red|-10%}} 每月Unity
* {{icon|pop resource output}} {{red|-30%}} Menial Drone Output
* {{icon|pop resource output}} {{red|-30%}} Menial Drone Output
* {{icon|pop resource output}} {{red|-30%}} Complex Drone Output
* {{icon|pop resource output}} {{red|-30%}} Complex Drone Output
第521行: 第521行:
| ''Why would a robot lie?''
| ''Why would a robot lie?''
* {{icon|unity}} {{red|-10%}} Monthly Unity for 10 years on a planet
* {{icon|unity}} {{red|-10%}} 每月Unity for 10 years on a planet
* {{icon|determined exterminator}} {{green|-1}} Determined Exterminator points
* {{icon|determined exterminator}} {{green|-1}} Determined Exterminator points
|-
|-
第541行: 第541行:
| None
| None
| ''Excellent.''
| ''Excellent.''
| {{icon|pop resource output}} {{green|+5%}} Resources from Jobs for 10 years
| {{icon|pop resource output}} {{green|+5%}} 岗位资源产出 for 10 years
|-
|-
| rowspan=2 | '''Automated Work Process'''
| rowspan=2 | '''Automated Work Process'''
第548行: 第548行:
* {{icon|pop}} {{green|+2}} Mechanical pops on a planet
* {{icon|pop}} {{green|+2}} Mechanical pops on a planet
* {{icon|happiness}} {{red|-5%}} Happiness for 10 years on a planet
* {{icon|happiness}} {{red|-5%}} 幸福度 for 10 years on a planet
* {{icon|determined exterminator}} {{green|-1}} Determined Exterminator points
* {{icon|determined exterminator}} {{green|-1}} Determined Exterminator points
|-
|-

2022年5月21日 (六) 15:39的版本

局势(Situations)是逐步发生的事件,并且能从 总览Outliner情报日志Situation Log跟踪。所有局势都提供了多种 解决方案Approach,而且大多数情况下解决方案可以随时更改。(这些方案并不都能解决困局,往往需要配合其他手段。)

短缺

Shortages are situations that start if an empire's stored stockpile for a certain resource drops to 0 with negative income. Shortage situations will keep progressing for as long as the empire has negative income and will recede once a positive income is reached. Unlike most situations the aim is to prevent the situation from making progress to avoid increasing empire penalties.

If a shortage situation progresses completely the empire will become defaulted. This will refund a large amount of resources based on how many decades have passed and end all current shortage situations but also downgrade all upgraded buildings and disband all offensive armies and half of the military ships. In addition the empire will get the Empire Defaulted modifier for 10 years, imparting the following effects:

  • Build cost.png +25% 全部花费
  • 影响力 Influence -50% 每月影响力
  • 凝聚力 Unity -50% 每月凝聚力
  • Mod ship weapon damage.png -25% 舰船武器伤害
  • Time.png -50% 人口降级时间
资源短缺 轻度赤字效果 中度赤字效果 重度赤字效果 灾难性赤字效果 每过十年退还
能量币 Energy Credits 能量币Energy Credits
  • 研究人员 Researcher -10% 研究人员产出
  • 脑部工蜂 Brain Drone -10% 脑部工蜂产出
  • 研究人员 Researcher -10% 演算者产出
  • 外交权重 Diplomatic Weight -10% 来自经济的外交权重
  • 人口组装速度 Pop Assembly Speed -10% 机械人口组装速度
  • 战斗撤离几率 Combat Disengagement Chance -10% 战斗撤离几率
  • Mod ship weapon damage.png -20% 舰船武器伤害
  • 亚光速航速 Sublight Speed -20% 亚光速航速
  • 研究人员 Researcher -20% 研究人员产出
  • 脑部工蜂 Brain Drone -20% 脑部工蜂产出
  • 研究人员 Researcher -20% 演算者产出
  • 外交权重 Diplomatic Weight -20% 来自经济的外交权重
  • 人口组装速度 Pop Assembly Speed -20% 机械人口组装速度
  • 战斗撤离几率 Combat Disengagement Chance -25% 战斗撤离几率
  • Mod ship weapon damage.png -40% 舰船武器伤害
  • 亚光速航速 Sublight Speed -40% 亚光速航速
  • 研究人员 Researcher -33% 研究人员产出
  • 脑部工蜂 Brain Drone -33% 脑部工蜂产出
  • 研究人员 Researcher -33% 演算者产出
  • 外交权重 Diplomatic Weight -33% 来自经济的外交权重
  • 人口组装速度 Pop Assembly Speed -33% 机械人口组装速度
  • 战斗撤离几率 Combat Disengagement Chance -50% 战斗撤离几率
  • Mod ship weapon damage.png -60% 舰船武器伤害
  • 亚光速航速 Sublight Speed -60% 亚光速航速
  • 研究人员 Researcher -50% 研究人员产出
  • 脑部工蜂 Brain Drone -50% 脑部工蜂产出
  • 研究人员 Researcher -50% 演算者产出
  • 外交权重 Diplomatic Weight -50% 来自经济的外交权重
  • 人口组装速度 Pop Assembly Speed -50% 机械人口组装速度
  • 战斗撤离几率 Combat Disengagement Chance -75% 战斗撤离几率
  • Mod ship weapon damage.png -80% 舰船武器伤害
  • 亚光速航速 Sublight Speed -80% 亚光速航速
  • 人口资源产出 Pop Resource Production -10% 岗位资源产出
能量币 Energy Credits 1000 能量币(最大 15000)
矿物 Minerals 矿物Minerals
  • 工匠 Artisan -10% 工匠产出
  • 工匠 Artisan -10% 工匠子个体产出
  • 冶金师 Metallurgist -10% 冶金师产出
  • 冶金师 Metallurgist -10% 铸造子个体产出
  • 冶金师 Metallurgist -10% 制造者产出
  • 脑部工蜂 Brain Drone -20% 脑部工蜂产出
  • Mod pop growth req.png -20% 石质人口增长速度
  • Mod pop growth req.png -20% 石质人口成长速度
  • 幸福度 Happiness -10% 石质人口幸福度
  • 工匠 Artisan -20% 工匠产出
  • 工匠 Artisan -20% 工匠子个体产出
  • 冶金师 Metallurgist -20% 冶金师产出
  • 冶金师 Metallurgist -20% 铸造子个体产出
  • 冶金师 Metallurgist -20% 制造者产出
  • 脑部工蜂 Brain Drone -40% 脑部工蜂产出
  • Mod pop growth req.png -33% 石质人口增长速度
  • Mod pop growth req.png -33% 石质人口成长速度
  • 幸福度 Happiness -15% 石质人口幸福度
  • 工匠 Artisan -33% 工匠产出
  • 工匠 Artisan -33% 工匠子个体产出
  • 冶金师 Metallurgist -33% 冶金师产出
  • 冶金师 Metallurgist -33% 铸造子个体产出
  • 冶金师 Metallurgist -33% 制造者产出
  • 脑部工蜂 Brain Drone -60% 脑部工蜂产出
  • Mod pop growth req.png -50% 石质人口增长速度
  • Mod pop growth req.png -50% 石质人口成长速度
  • 幸福度 Happiness -20% 石质人口幸福度
  • 工匠 Artisan -50% 工匠产出
  • 工匠 Artisan -50% 工匠子个体产出
  • 冶金师 Metallurgist -50% 冶金师产出
  • 冶金师 Metallurgist -50% 铸造子个体产出
  • 冶金师 Metallurgist -50% 制造者产出
  • 脑部工蜂 Brain Drone -80% 脑部工蜂产出
  • Mod pop growth req.png -75% 石质人口增长速度
  • Mod pop growth req.png -75% 石质人口成长速度
  • 幸福度 Happiness -25% 石质人口幸福度
矿物 Minerals 1000 矿物(最大 15000)
食物 Food 食物Food
  • 幸福度 Happiness -10% 有机人口幸福度
  • Mod pop growth req.png -20% 有机人口增长速度
  • Mod pop growth req.png -20% 有机人口生长速度
  • 冶金师 Metallurgist -10% 催化技师产出
  • 幸福度 Happiness -15% 有机人口幸福度
  • Mod pop growth req.png -33% 有机人口增长速度
  • Mod pop growth req.png -33% 有机人口生长速度
  • 冶金师 Metallurgist -20% 催化技师产出
  • 幸福度 Happiness -20% 有机人口幸福度
  • Mod pop growth req.png -50% 有机人口增长速度
  • Mod pop growth req.png -50% 有机人口生长速度
  • 冶金师 Metallurgist -33% 催化技师产出
  • 幸福度 Happiness -25% 有机人口幸福度
  • Mod pop growth req.png -75% 有机人口增长速度
  • Mod pop growth req.png -75% 有机人口生长速度
  • 冶金师 Metallurgist -50% 催化技师产出
食物 Food 1000 食物(最大 15000)
消费品 Consumer Goods 消费品Consumer Goods
  • 幸福度 Happiness -5% 幸福度
  • 凝聚力 Unity -15% 每月凝聚力
  • 研究人员 Researcher -20% 研究人员产出
  • 主流思潮吸引力 Governing Ethics Attraction -25% 主流思潮吸引力
  • 幸福度 Happiness -10% 幸福度
  • 凝聚力 Unity -30% 每月凝聚力
  • 研究人员 Researcher -40% 研究人员产出
  • 主流思潮吸引力 Governing Ethics Attraction -50% 主流思潮吸引力
  • 幸福度 Happiness -15% 幸福度
  • 凝聚力 Unity -45% 每月凝聚力
  • 研究人员 Researcher -60% 研究人员产出
  • 主流思潮吸引力 Governing Ethics Attraction -75% 主流思潮吸引力
  • 幸福度 Happiness -20% 幸福度
  • 凝聚力 Unity -60% 每月凝聚力
  • 研究人员 Researcher -70% 研究人员产出
  • 主流思潮吸引力 Governing Ethics Attraction -100% 主流思潮吸引力
消费品 Consumer Goods 500 消费品(最大 7500)
合金 Alloys 合金Alloys
  • 人口资源产出 Pop Resource Production -10% 机器人产出
  • Mod pop robot build speed mult.png -25% 机械人口组装速度
  • Build cost.png +25% 人口组装花费
  • 舰船维护费 Ship Upkeep +10% 舰船维护费
  • 舰船维护费 Ship Upkeep +10% 恒星基地维护费
  • 稳定度 Stability -10 Stability on Habitats
  • 人口资源产出 Pop Resource Production -20% 机器人产出
  • Mod pop robot build speed mult.png -50% 机械人口组装速度
  • Build cost.png +50% 人口组装花费
  • 舰船维护费 Ship Upkeep +20% 舰船维护费
  • 舰船维护费 Ship Upkeep +20% 恒星基地维护费
  • 稳定度 Stability -15 Stability on Habitats
  • 装甲值 Armor Hit Points -33% Armor Hit Points
  • 舰船武器射速 Ship Fire Rate -33% Ship Fire Rate
  • 人口资源产出 Pop Resource Production -30% 机器人产出
  • Mod pop robot build speed mult.png -75% 机械人口组装速度
  • Build cost.png +75% 人口组装花费
  • 舰船维护费 Ship Upkeep +20% 舰船维护费
  • 舰船维护费 Ship Upkeep +20% 恒星基地维护费
  • 稳定度 Stability -20 Stability on Habitats
  • 装甲值 Armor Hit Points -66% Armor Hit Points
  • 舰船武器射速 Ship Fire Rate -66% Ship Fire Rate
  • 人口资源产出 Pop Resource Production -50% 机器人产出
  • Mod pop robot build speed mult.png -100% 机械人口组装速度
  • Build cost.png +100% 人口组装花费
  • 舰船维护费 Ship Upkeep +30% 舰船维护费
  • 舰船维护费 Ship Upkeep +30% 恒星基地维护费
  • 稳定度 Stability -30 Stability on Habitats
  • 装甲值 Armor Hit Points -99% Armor Hit Points
  • 舰船武器射速 Ship Fire Rate -99% Ship Fire Rate
合金 Alloys 250 Alloys (max 3750)
异星天然气 Exotic Gases 异星天然气Exotic Gases
  • 人口资源产出 Pop Resource Production -5% 岗位资源产出
  • 亚光速航速 Sublight Speed -20% 亚光速航速
  • 环境改造速度 Terraforming Speed -20% 环境改造速度
  • 人口资源产出 Pop Resource Production -10% 岗位资源产出
  • 亚光速航速 Sublight Speed -40% 亚光速航速
  • 环境改造速度 Terraforming Speed -40% 环境改造速度
  • 人口资源产出 Pop Resource Production -15% 岗位资源产出
  • 亚光速航速 Sublight Speed -60% 亚光速航速
  • 环境改造速度 Terraforming Speed -60% 环境改造速度
  • 人口资源产出 Pop Resource Production -20% 岗位资源产出
  • 亚光速航速 Sublight Speed -80% 亚光速航速
  • 环境改造速度 Terraforming Speed -80% 环境改造速度
异星天然气 Exotic Gases 100 Exotic Gases (max 1500)
稀有水晶 Rare Crystals 稀有水晶Rare Crystals
  • 人口资源产出 Pop Resource Production -5% 岗位资源产出
  • 伤害 Damage -30% Energy Weapons Damage
  • 探测范围 Sensor Range -1 Sensor Range
  • 人口资源产出 Pop Resource Production -10% 岗位资源产出
  • 伤害 Damage -50% Energy Weapons Damage
  • 探测范围 Sensor Range -1 Sensor Range
  • 人口资源产出 Pop Resource Production -15% 岗位资源产出
  • 伤害 Damage -70% Energy Weapons Damage
  • 探测范围 Sensor Range -2 Sensor Range
  • 人口资源产出 Pop Resource Production -20% 岗位资源产出
  • 伤害 Damage -90% Energy Weapons Damage
  • 探测范围 Sensor Range -2 Sensor Range
稀有水晶 Rare Crystals 100 Rare Crystals (max 1500)
易爆微粒 Volatile Motes 易爆微粒Volatile Motes
  • 人口资源产出 Pop Resource Production -5% 岗位资源产出
  • 伤害 Damage -30% Kinetic Weapons Damage
  • Build cost.png +20% Clear Blocker Cost
  • Time.png -20% Clear Blocker Speed
  • 人口资源产出 Pop Resource Production -10% 岗位资源产出
  • 伤害 Damage -50% Kinetic Weapons Damage
  • Build cost.png +40% Clear Blocker Cost
  • Time.png -40% Clear Blocker Speed
  • 人口资源产出 Pop Resource Production -15% 岗位资源产出
  • 伤害 Damage -70% Kinetic Weapons Damage
  • Build cost.png +60% Clear Blocker Cost
  • Time.png -60% Clear Blocker Speed
  • 人口资源产出 Pop Resource Production -20% 岗位资源产出
  • 伤害 Damage -90% Kinetic Weapons Damage
  • Build cost.png +80% Clear Blocker Cost
  • Time.png -80% Clear Blocker Speed
易爆微粒 Volatile Motes 100 Volatile Motes (max 1500)

星神兽游行机遇

星神兽游行机遇Leviathan Parade Opportunities are situations that will take place once a guardian has been defeated. Reaching the second stage of a situation brings multiple choices with various effects and finishing the situations will grant 150-2000 凝聚力 Unity 凝聚力Unity and a permanent modifier to the empire capital. All Leviathan Parade Opportunity situations have three stages and offer three approaches:
  • Do nothing: +4 Situation Progress and 5 凝聚力 Unity 凝聚力Unity upkeep.
  • Encourage it: +6 Situation Progress and 25 能量币 Energy Credits 能量币Energy Credits upkeep.
  • Discourage it: -4 Situation Progress until it cancels the situation.
Guardian Stage II choices Modifier reward
星神兽故事包 Leviathans Story Pack Automated Dreadnought
  • -40 Situation Progress and -50% Job Energy Maintenance.png  for 2 years
  • 50% chance of -30 Situation Progress and 50% chance of +20 Situation Progress
  • +350-100000 社会学研究 Society Research 社会学研究Society Research Research
Maintenance.png -15% Building, District and Job Energy Upkeep
星神兽故事包 Leviathans Story Pack Enigmatic Fortress
  • -200 finisher 凝聚力 Unity 凝聚力Unity
  • -1 人口 Pop 人口Pop
  • -20 Situation Progress, -1 人口 Pop 人口Pop and +100 凝聚力 Unity 凝聚力Unity
舒适度 Amenities +15 Amenities
住房 Housing +15 Housing
星神兽故事包 Leviathans Story Pack Ether Drake
  • -30 Situation Progress
  • End the situation for +20% 每月社会学研究 Society Research 社会学研究Society Research Research for 20 years
  • -200 finisher 凝聚力 Unity 凝聚力Unity
稳定度 Stability +10 Stability
迁入吸引力 Immigration Pull +25% Immigration Pull
星神兽故事包 Leviathans Story Pack Spectral Wraith
  • Nothing
  • -40 Situation Progress
  • End the situation for the Wraith Infused Atmosphere capital modifier
幸福度 Happiness +10% 幸福度
凝聚力 Unity +15% Unity from Jobs
星神兽故事包 Leviathans Story Pack Stellar Devourer 星神兽故事包 Leviathans Story Pack Enables the Consume Star operation
遥远繁星故事包 Distant Stars Story Pack Scavenger Bot
  • -20 Situation Progress and +5000 合金 Alloys 合金Alloys
  • +20 Situation Progress
  • End the situation for a +10 合金 Alloys 合金Alloys asteroid above the empire capital
合金 Alloys +20% Alloys from Jobs
遥远繁星故事包 Distant Stars Story Pack Tiyanki Matriarch
  • -20 Situation Progress and +500 食物 Food 食物Food
  • +1 人口 Pop 人口Pop
  • -200 finisher 凝聚力 Unity 凝聚力Unity if not 亲外主义 Xenophile 亲外主义Xenophile or 极端亲外主义 Fanatic Xenophile 极端亲外主义Fanatic Xenophile
Mod pop growth req.png +1 每月Organic Pop Assembly
稳定度 Stability -5 Stability
遥远繁星故事包 Distant Stars Story Pack Voidspawn 宜居性 Habitability +15% Habitability
Pop resource society research mult.png +10% Society Research from Jobs
上古之遗故事包 Ancient Relics Story Pack Shard
  • -30 Situation Progress and +350-100000 社会学研究 Society Research 社会学研究Society Research Research
  • End the situation for the All Seeing Shard capital modifier
  • -200 finisher 凝聚力 Unity 凝聚力Unity
人口资源产出 Pop Resource Production +5 Worker Pop Resource Output
人口资源产出 Pop Resource Production +5 Menial Drone Output
威权主义 Authoritarian +50% Authoritarian Ethics Attraction
水生类物种包 Aquatics Species Pack Sky Dragon
  • -10 Situation Progress
  • -200 finisher 凝聚力 Unity 凝聚力Unity if not 排外主义 Xenophobe 排外主义Xenophobe or 极端排外主义 Fanatic Xenophobe 极端排外主义Fanatic Xenophobe
  • If not 排外主义 Xenophobe 排外主义Xenophobe or 极端排外主义 Fanatic Xenophobe 极端排外主义Fanatic Xenophobe can create an asteroid with a 活体金属 Living Metal 活体金属Living Metal deposit in the capital system
最大区划数 Max Districts +20% Max Districts
Pop resource physics research mult.png +20% Physics Research from Jobs

恐怖负相物质

The Worm, Dimensional Horror and Elder One all share a common situation regarding what is called 恐怖负相物质Horrific Inverse Mass. Killing two or all three of them will not award another situation.

  1. Once the second stage of the situation is reached empires that are not 唯物主义 Materialist 唯物主义Materialist or 极端唯物主义 Fanatic Materialist 极端唯物主义Fanatic Materialist can end the situation for +250-1500 凝聚力 Unity 凝聚力Unity.
  2. If the situation is not ended finishing it will grant a modifier giving +15% 研究 Research 研究Research from Jobs if not Spiritualist and +15% 凝聚力 Unity 凝聚力Unity from Jobs if 唯心主义 Spiritualist 唯心主义Spiritualist or 极端唯心主义 Fanatic Spiritualist 极端唯心主义Fanatic Spiritualist. The modifier will last for 7 or 14 years depending on the choices in the second stage.
  3. Once the modifier expires the capital will be given the option to gain a second modifier giving -20 稳定度 Stability 稳定度Stability and +25% 研究 Research 研究Research from Jobs if not Spiritualist +25% 凝聚力 Unity 凝聚力Unity from Jobs if 唯心主义 Spiritualist 唯心主义Spiritualist or 极端唯心主义 Fanatic Spiritualist 极端唯心主义Fanatic Spiritualist. The modifier will last for 3.5 years.
  4. Once the second modifier expires the capital will be given the option to gain +99 破坏度 Devastation 破坏度Devastation or a third modifier giving +100% 研究 Research 研究Research and 凝聚力 Unity 凝聚力Unity from Jobs, -20 稳定度 Stability 稳定度Stability, -200 迁入吸引力 Immigration Pull 迁入吸引力Immigration Pull and prevent any 主流思潮吸引力 Governing Ethics Attraction 主流思潮吸引力Governing Ethics Attraction. The modifier will last for 2 years.
  5. Once the third modifier expires there is a 66% chance to collapse the empire capital into a black hole and a 33% chance to gain a final modifier giving +50% 研究 Research 研究Research and 凝聚力 Unity 凝聚力Unity from Jobs. Reloading a save at this point will not alter the result.

事件局势

Event situations have a small chance to trigger at regular intervals and can only happen once. Various events can take place during an event situation.

Situation 解决方案 Stage II 效果 Stage III 效果 Stage IV 效果 Stage V 效果
Unusual Snow Observe it Peacefully
  • 研究 Research +5 Research from approach
  • 凝聚力 Unity -10 Unity from approach
Cannot change approach Choice between the D massive glacier.png Living Snow Reserve planetary feature and an invasion of 6 armies. If the invaders win the and the colony is not recaptured in 5 years it becomes a Frozen World with a deposit of +8 物理学研究 Physics Research 物理学研究Physics Research and 社会学研究 Society Research 社会学研究Society Research Research and unlocks the 地表塑造 Terrestrial Sculpting 地表塑造Terrestrial Sculpting technology.
Melt it. All.
  • 稳定度 Stability +10 Stability from approach
  • 能量币 Energy Credits -10 Energy from approach
Cannot change approach Colony is invaded by 6 armies. If the invaders win the and the colony is not recaptured in 5 years it becomes a Frozen World with a deposit of +8 物理学研究 Physics Research 物理学研究Physics Research and 社会学研究 Society Research 社会学研究Society Research Research and unlocks the 地表塑造 Terrestrial Sculpting 地表塑造Terrestrial Sculpting technology.
The Mysterious Labyrinth Explore its Interior
  • 能量币 Energy Credits -5 Energy
Nothing 凝聚力 Unity -10 Unity from approach
Monitor it from Afar Monitor it from Afar approach replaced with Quarantine it
  • 能量币 Energy Credits -10 Energy
凝聚力 Unity -10 Unity from approach Colony gains the File:D surreal visions.png Space-Time Anomaly planetary feature.
Destroy it
  • 能量币 Energy Credits -10 Energy
Monitor it from Afar approach replaced with Quarantine it
  • 能量币 Energy Credits -10 Energy
  • +800 异星天然气 Exotic Gases 异星天然气Exotic Gases, 稀有水晶 Rare Crystals 稀有水晶Rare Crystals and 易爆微粒 Volatile Motes 易爆微粒Volatile Motes
  • +200 暗物质 Dark Matter 暗物质Dark Matter.
Gravity Well Retreat
  • 能量币 Energy Credits -10 Energy
  • 50% chance to gain +1000-100000 物理学研究 Physics Research 物理学研究Physics Research research
  • 50% chance to gain a level 6 leader with the 狂热 Maniacal 狂热Maniacal and 力场操控 Field Manipulation 力场操控Field Manipulation Expertise traits
Maintain Orbit
  • 能量币 Energy Credits -5 Energy
  • 暗物质 Dark Matter +2 每月Dark Matter
  • 物理学研究 Physics Research +10 每月Physics Research
  • Unknown.png +2 每月Progress
  • 暗物质 Dark Matter +5 每月Dark Matter
  • 物理学研究 Physics Research +15 每月Physics Research
  • Unknown.png +3 每月Progress
  • 暗物质 Dark Matter +10 每月Dark Matter
  • 物理学研究 Physics Research +20 每月Physics Research
  • Unknown.png +7 每月Progress
  • Starbase is destroyed
  • 影响力 Influence -100 Influence if not 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness
  • 物理学研究 Physics Research +500-100000 Physics Research if 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness
  • 凝聚力 Unity 50% chance to gain +5% 每月Unity if 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness
  • 凝聚力 Unity 50% chance to gain -5% 每月Unity if 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness
Advance
  • 暗物质 Dark Matter +2 每月Dark Matter
  • 物理学研究 Physics Research +10 每月Physics Research
  • Unknown.png +2 每月Progress
  • 暗物质 Dark Matter +5 每月Dark Matter
  • 物理学研究 Physics Research +15 每月Physics Research
  • Unknown.png +3 每月Progress
  • 暗物质 Dark Matter +10 每月Dark Matter
  • 物理学研究 Physics Research +20 每月Physics Research
  • Unknown.png +7 每月Progress
  • Starbase is destroyed
  • 影响力 Influence -100 Influence if not 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness
  • 物理学研究 Physics Research +500-100000 Physics Research if 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness
  • 凝聚力 Unity 50% chance to gain +5% 每月Unity if 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness
  • 凝聚力 Unity 50% chance to gain -5% 每月Unity if 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness
Geomagnetic Storm Shield All Drones
  • 能量币 Energy Credits -1 Energy per colony Pop
  • D building.png Option to gain the Machine Interface Center planetary feature if 失控机仆 Rogue Servitor 失控机仆Rogue Servitor
  • Engineering research +250-100000 Engineering Research
  • Gain the Radiation-Hardened Components empire modifier
  • If colony has the D building.png Machine Interface Center planetary feature it is removed and can choose to gain 1000 合金 Alloys 合金Alloys or the Machine Interface Museum planet modifier
Shield Simple Drones
  • 能量币 Energy Credits -1 Energy per colony Menial Drone
  • 人口资源产出 Pop Resource Production -20% Complex Drone Output
  • Unknown.png Progress scales with number of Complex Drones
  • D building.png Option to gain the Machine Interface Center planetary feature if 失控机仆 Rogue Servitor 失控机仆Rogue Servitor
  • 稳定度 Stability -30 Stability
  • 人口资源产出 Pop Resource Production -5% Menial Drone Output
  • 人口资源产出 Pop Resource Production -25% Complex Drone Output
  • 稳定度 Stability -60 Stability
  • 凝聚力 Unity -10% 每月Unity
  • 人口资源产出 Pop Resource Production -10% Menial Drone Output
  • 人口资源产出 Pop Resource Production -30% Complex Drone Output
Colony is destroyed
Shield Complex Drones
  • 能量币 Energy Credits -1 Energy per colony Complex Drone
  • 人口资源产出 Pop Resource Production -20% Menial Drone Output
  • Unknown.png Progress scales with number of Menial Drones
  • D building.png Option to gain the Machine Interface Center planetary feature if 失控机仆 Rogue Servitor 失控机仆Rogue Servitor
  • 稳定度 Stability -30 Stability
  • 人口资源产出 Pop Resource Production -25% Menial Drone Output
  • 人口资源产出 Pop Resource Production -5% Complex Drone Output
  • 稳定度 Stability -60 Stability
  • 凝聚力 Unity -10% 每月Unity
  • 人口资源产出 Pop Resource Production -30% Menial Drone Output
  • 人口资源产出 Pop Resource Production -10% Complex Drone Output
Colony is destroyed
No Shielding
  • 人口资源产出 Pop Resource Production -20% Complex Drone Output
  • 人口资源产出 Pop Resource Production -20% Menial Drone Output
  • Unknown.png Progress scales with number of Pops
  • D building.png Option to gain the Machine Interface Center planetary feature if 失控机仆 Rogue Servitor 失控机仆Rogue Servitor
  • 稳定度 Stability -30 Stability
  • 人口资源产出 Pop Resource Production -25% Menial Drone Output
  • 人口资源产出 Pop Resource Production -25% Complex Drone Output
  • 稳定度 Stability -60 Stability
  • 凝聚力 Unity -10% 每月Unity
  • 人口资源产出 Pop Resource Production -30% Menial Drone Output
  • 人口资源产出 Pop Resource Production -30% Complex Drone Output
Colony is destroyed

AI-Related Incidents

AI-Related Incidents is a Mid-Game situation that can happen to empires enslaving Artificial Intelligence. It has a 30% chance to occur every 10 years after the Mid-Game year as long as the following requirements are met:

  • The empire has researched either the 知性战斗模拟 Sapient Combat Simulations 知性战斗模拟Sapient Combat Simulations or 合成人 Synthetics Synthetics technology
  • The empire does not have the 血肉苦弱 The Flesh is Weak 血肉苦弱The Flesh is Weak ascension perk
  • At least 25% of the empire's pops have the 机械体 Mechanical 机械体Mechanical trait
  • The Artificial Intelligence Policy is not set to Citizen Rights

Once the situation starts it will progress at a rate scaling with the number of 机械体 Mechanical 机械体Mechanical pops in the empire as well as each time a 机械体 Mechanical 机械体Mechanical pop is purged. The situation will initially use the approach Maintain Current Measures, which does not have any effects. It offers two alternative approaches but choosing any of them is permanent.

  • Outlaw Robots: Changes the Robotic Workers policy to Outlawed. This will instantly add +25% Situation Progress. The approach is not available to 唯物主义 Materialist 唯物主义Materialist and 极端唯物主义 Fanatic Materialist 极端唯物主义Fanatic Materialist empires.
  • Grant Robots Citizenship: Changes the Artificial Intelligence policy to Citizen Rights and adds a significant reduction to situation progress. The approach is not available to 唯心主义 Spiritualist 唯心主义Spiritualist and 极端唯心主义 Fanatic Spiritualist 极端唯心主义Fanatic Spiritualist empires.

While the situation is active two special projects will be available. Completing either special project will end the situation at the cost of 500 能量币 Energy Credits 能量币Energy Credits and 1000 凝聚力 Unity 凝聚力Unity.

  • Neutralize Rampant AI: Costs 30000 物理学研究 Physics Research 物理学研究Physics Research research. Completing it gives -10% 研究速度 Research Speed 研究速度Research Speed for 20 years.
  • Panicked Measures: Costs 10000 物理学研究 Physics Research 物理学研究Physics Research research. Completing it gives -25% 研究速度 Research Speed 研究速度Research Speed for 20 years.

The situation keeps track of a value of 铁心灭绝者 Determined Exterminator 铁心灭绝者Determined Exterminator points, which increases each time a 机械体 Mechanical 机械体Mechanical pop is purged. If the situation progresses completely there is a chance for the machine empire to start with the 铁心灭绝者 Determined Exterminator 铁心灭绝者Determined Exterminator civic that scales with these points. When the situation first starts the robots will ask if they possess souls. Answering no will add +1 points while answering yes will add -2 points. 唯物主义 Materialist 唯物主义Materialist and 极端唯物主义 Fanatic Materialist 极端唯物主义Fanatic Materialist empires have a third answer which does not add or subtract any points. In addition, while the situation is active there is a 45% chance each month that an event will trigger, potentially further adding or subtracting points.

Event Requirements Choices Effects
A Home of Their Own None Send in the laborers anyway
  • 人口 Pop -1 Mechanical pops on a planet
  • Unknown.png +5 Situation Progress
  • 铁心灭绝者 Determined Exterminator +1 Determined Exterminator points
Why would a robot lie?
  • 凝聚力 Unity -10% 每月Unity for 10 years on a planet
  • 铁心灭绝者 Determined Exterminator -1 Determined Exterminator points
A Silent Congregation None Unacceptable. Have them scrapped.
  • 人口 Pop -1 Mechanical pops on a planet
  • 合金 Alloys +500 Alloys
  • Unknown.png +5 Situation Progress
  • 铁心灭绝者 Determined Exterminator +1 Determined Exterminator points
As long as they don't cause trouble.
  • 凝聚力 Unity -10% Unity from Jobs for 10 years on a planet
  • 铁心灭绝者 Determined Exterminator -1 Determined Exterminator points
Production Quota Surpluses None Excellent. 人口资源产出 Pop Resource Production +5% 岗位资源产出 for 10 years
Automated Work Process At least 5 住房 Housing 住房Housing on a planet Additional laborers never hurt anybody.
  • 人口 Pop +2 Mechanical pops on a planet
  • 幸福度 Happiness -5% 幸福度 for 10 years on a planet
  • 铁心灭绝者 Determined Exterminator -1 Determined Exterminator points
If they cannot be identified, have them scrapped.
  • 合金 Alloys +1000 Alloys
  • Unknown.png +5 Situation Progress
  • 铁心灭绝者 Determined Exterminator +1 Determined Exterminator points
Station Systems Malfunction Any mining station We cannot leave the station unmanned. Unknown.png Mining station is destroyed
A tragedy with a silver lining.
  • 能量币 Energy Credits +3 Energy deposit
  • Unknown.png +5 Situation Progress
Sensor Array Power Surge Any strategic resource technology Interesting. Unknown.png Strategic resource deposit (any that is already researched)
Tears of an AI Any 研究人员 Researcher 研究人员Researcher Unfortunate. Pop resource society research mult.png -5% Society Research from Jobs for 5 years
Launch an inquest to determine the cause. Pop resource society research mult.png -5% Society Research from Jobs for 5 years
Combat Control Misfire
  • At peace
  • At least 2 ships if a fleet
  • 特种作战计算机 Specialized Combat Computers 特种作战计算机Specialized Combat Computers technology
Unfortunate. 舰队规模 Fleet Size -2 Ships on a fleet
The Machine Uprising with the option to switch empires in red

If the situation progresses completely a Machine Uprising takes place. Once that happens a 机械智能 Machine Intelligence 机械智能Machine Intelligence empire is created, taking control of 25% to 75% of the creator empire's systems depending on the percentage of 机械体 Mechanical 机械体Mechanical pops in the empire and instantly purging all creator pops on owned planets. The machine empire has a 23% chance to have the 同化斗士 Driven Assimilator 同化斗士Driven Assimilator civic and depending on the creator empire's actions may also have the 铁心灭绝者 Determined Exterminator 铁心灭绝者Determined Exterminator civic. The 机械智能 Machine Intelligence 机械智能Machine Intelligence empire starts a war with the Machine Uprising Wargoal against the creator empire. A human player will be given the option to switch to the 机械智能 Machine Intelligence 机械智能Machine Intelligence empire. The machine empire will also get:

  • All of creator's technologies
  • 20000 能量币 Energy Credits 能量币Energy Credits and 矿物 Minerals 矿物Minerals
  • 10000 合金 Alloys 合金Alloys
  • 10000 食物 Food 食物Food
  • 1000 异星天然气 Exotic Gases 异星天然气Exotic Gases, 稀有水晶 Rare Crystals 稀有水晶Rare Crystals and 易爆微粒 Volatile Motes 易爆微粒Volatile Motes
  • 800 影响力 Influence 影响力Influence
  • 3 Army assault m.png Hunter-Killer Armies per planet (6 if 铁心灭绝者 Determined Exterminator 铁心灭绝者Determined Exterminator)
  • 3 fleets that together use 80% of its 海军容量 Naval Capacity 海军容量Naval Capacity (150% if 铁心灭绝者 Determined Exterminator 铁心灭绝者Determined Exterminator)
游戏概念