(2022年4月25日 (一) 14:18 Kami-sama) |
(19:08, 13 May 2022 Jack Cyber) |
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{{Version|3. | {{Version|3.4}} | ||
{{Warfarenav}} | {{Warfarenav}} | ||
As long as there is at least one empire present that is not {{iconify|Fanatic Pacifist}}, war is an almost inevitable aspect in any game and can be anything from a small border skirmish to a massive interstellar war of conquest. | As long as there is at least one empire present that is not {{iconify|Fanatic Pacifist}}, war is an almost inevitable aspect in any game and can be anything from a small border skirmish to a massive interstellar war of conquest. Wars are how mid-game and end-game borders are usually drawn. | ||
When an AI empire is about to declare war it will first shift fleets towards the border of the target. Targeted empires that have any military intel on the aggressor will receive a warning, with higher military intel levels providing a more accurate estimate on when war will be declared. | |||
== | == 宣战理由和战争目标 == | ||
{{SVersion|3. | {{SVersion|3.4}} | ||
In order for an empire to start a war, it needs a {{iconify| | In order for an empire to start a war, it needs a {{iconify|Casus Belli}} – a reason to declare war. Each casus belli grants access to at least one type of wargoal, which represents the purpose of the war. Once a war is declared, the attacked empire has a year to choose its wargoals. | ||
Status quo effects do not include the defender's capital. In case of status quo the defender will retain its capital system regardless of occupation. | Status quo effects do not include the defender's capital. In case of status quo the defender will retain its capital system regardless of occupation. | ||
{| class="mildtable plainlist" | {| class="mildtable plainlist" | ||
! | ! 宣战理由和战争目标 | ||
! | ! 要求 | ||
! | ! 投降接受度 | ||
! width=27% | | ! width=27% | 胜利效果 | ||
! width=21% | | ! width=21% | 维持现状效果 | ||
|- id="Claim" | |- id="Claim" | ||
| ''' | | ''' 夺取宣称''' | ||
*{{icon|war}} | *{{icon|war}} 征服 | ||
| | | 在目标的恒星系存在 [[#Claims| 宣称]] | ||
| | | | ||
* {{red|−10}} per system | * {{red|−10}} per system | ||
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| Each side keeps all systems they have fully occupied if they have claims on them. | | Each side keeps all systems they have fully occupied if they have claims on them. | ||
|- id="Counterattack" | |- id="Counterattack" | ||
| ''' | | ''' 反击作战''' | ||
* {{icon|war}} | * {{icon|war}} 反击作战 | ||
| | | | ||
* {{iconify|Mutual Defense}} | * {{iconify|Mutual Defense}} 议案 3 | ||
* {{icon|no}}{{icon|Galactic Community}} Target is not a member of the Galactic Community | * {{icon|no}}{{icon|Galactic Community}} Target is not a member of the Galactic Community | ||
* {{icon|war}} Target is at offensive war with a Galactic Community member | * {{icon|war}} Target is at offensive war with a Galactic Community member | ||
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| Each side keeps all systems they have fully occupied if they have claims on them. | | Each side keeps all systems they have fully occupied if they have claims on them. | ||
|- id="Subjugation" | |- id="Subjugation" | ||
|''' | |''' 要求臣服''' | ||
*{{icon|vassal}} | *{{icon|vassal}} 要求附庸 | ||
*{{icon|tributary}} | *{{icon|tributary}} 要求朝贡 | ||
*{{icon|tributary}} | *{{icon|tributary}} 纳为子公司 | ||
| | | 要求附庸国状态行动被拒绝 | ||
| {{red|−100}} | | {{red|−100}} | ||
| Loser becomes a subject of the victor, along with all its vassals (if any). If the empire is part of a federation, they will leave it. | | Loser becomes a subject of the victor, along with all its vassals (if any). If the empire is part of a federation, they will leave it. Initial terms of agreement and {{iconify|Loyalty}} depend on the Subjugation War Terms policy. | ||
| All systems fully occupied by the attacker will be turned into a subject of the attacker. | | All systems fully occupied by the attacker will be turned into a subject of the attacker. Initial terms of agreement and {{iconify|Loyalty}} depend on the Subjugation War Terms policy. | ||
|- id="Animosity" | |- id="Animosity" | ||
| ''' | | ''' 敌意''' | ||
*{{icon|opinion}} | *{{icon|opinion}} 羞辱 | ||
| | | | ||
*Rivalry | *Rivalry | ||
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| Each side keeps all systems they have fully occupied if they have claims on them. | | Each side keeps all systems they have fully occupied if they have claims on them. | ||
|- id="Imperial Rebuke" | |- id="Imperial Rebuke" | ||
| ''' | | ''' 敌意''' | ||
*{{icon|opinion}} | *{{icon|opinion}} 帝国敕裁 | ||
| | | | ||
*Rivalry and Galactic Emperor | *Rivalry and Galactic Emperor | ||
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| None | | None | ||
|- id="Ideology" | |- id="Ideology" | ||
| ''' | | ''' 意识形态''' | ||
*{{icon|force ideology}} | *{{icon|force ideology}} 输入意识形态 | ||
| | | | ||
* {{icon|policy}} War philosophy policy set to ''Liberation Wars'' | * {{icon|policy}} War philosophy policy set to ''Liberation Wars'' | ||
* {{icon|no}}{{icon|Gestalt Consciousness}} Target is not a Gestalt Consciousness | * {{icon|no}}{{icon|Gestalt Consciousness}} Target is not a Gestalt Consciousness | ||
| {{red|−100}} | | {{red|−100}} | ||
| Loser is forced to shift ethics towards those of the victor and will leave a federation if it's part of one. Its ruler is also replaced. | | Loser is forced to shift ethics towards those of the victor and will leave a federation if it's part of one. Its ruler is also replaced. Authority is also shifted to that of the winner unless the winner has {{iconify|Corporate}} authority. | ||
| All systems fully occupied by the attacker will be turned into an empire with the attacker's ethics. | | All systems fully occupied by the attacker will be turned into an empire with the attacker's ethics. | ||
|- id="Punishment" | |- id="Punishment" | ||
| ''' | | ''' 惩罚''' | ||
*{{icon|opinion}} | *{{icon|opinion}} 羞辱 | ||
*{{icon|opinion}} | *{{icon|opinion}} 阻止暴行 | ||
*{{icon|opinion}} | *{{icon|opinion}} 禁止人工智能 | ||
*{{icon|opinion}} | *{{icon|opinion}} 净化圣地 | ||
*{{icon|opinion}} | *{{icon|opinion}} 净化边境地区 | ||
| | | | ||
* {{icon|elder race}} Only available to fallen empires | * {{icon|elder race}} Only available to fallen empires | ||
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| None | | None | ||
|- id="Despoliation" | |- id="Despoliation" | ||
| ''' | | ''' 掠夺''' | ||
*{{icon|war}} | *{{icon|war}} 掠夺 | ||
| {{iconify|Barbaric Despoilers}} civic | | {{iconify|Barbaric Despoilers}} civic | ||
| {{red|−25}} | | {{red|−25}} | ||
| Loser loses {{iconify|energy||250|red}} and {{iconify|minerals||250|red}} for every planet they own. Victor will then gain those resources even if the loser didn't have enough. Loser gets {{red|−20%}} {{iconify|Energy}} and {{iconify|Minerals}} for 10 years. | | Loser loses {{iconify|energy||250|red}} and {{iconify|minerals||250|red}} for every planet they own. Victor will then gain those resources even if the loser didn't have enough. Loser gets {{red|−20%}} {{iconify|Energy}} and {{iconify|Minerals}} for 10 years. | ||
{{yellow|During the war}}, if the attacking empire invades and captures the capital of the defending empire, there is a 50% chance to steal one of the defenders owned Relics. | |||
| Each side keeps all systems they have fully occupied if they have claims on them. | | Each side keeps all systems they have fully occupied if they have claims on them. | ||
|- id="Expropriation" | |- id="Expropriation" | ||
| ''' | | ''' 征收''' | ||
* {{icon|commercial pact}} | * {{icon|commercial pact}} 驱逐企业 | ||
| | | | ||
* {{icon|No}}{{icon|Commercial Pact}}{{icon|federation}} No shared Commercial Pact or Federation | * {{icon|No}}{{icon|Commercial Pact}}{{icon|federation}} No shared Commercial Pact or Federation | ||
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| Corporate empire closes all branch offices on the attacker's planets. Corporate empire gains 1000 {{iconify|energy}} per branch office. | | Corporate empire closes all branch offices on the attacker's planets. Corporate empire gains 1000 {{iconify|energy}} per branch office. | ||
|- id="Hostile Takeover" | |- id="Hostile Takeover" | ||
| ''' | | ''' 恶意收购''' | ||
*{{icon|commercial pact}} | *{{icon|commercial pact}} 收缴资产 | ||
| | | | ||
* {{icon|Corporate}} Both empires have Corporate authority | * {{icon|Corporate}} Both empires have Corporate authority | ||
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| None | | None | ||
|- id="Claim the Galatron" | |- id="Claim the Galatron" | ||
| ''' | | ''' 声索银河之星''' | ||
*{{icon|closed borders}} | *{{icon|closed borders}} 夺取银河之星 | ||
| | | | ||
* [[File:R galatron.png|24px|link=Relics#The_Galatron]] Target empire has the Galatron relic | * [[File:R galatron.png|24px|link=Relics#The_Galatron]] Target empire has the Galatron relic | ||
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| Attacker gains 1000 {{iconify|energy}}. | | Attacker gains 1000 {{iconify|energy}}. | ||
|- id="Hegemon" | |- id="Hegemon" | ||
| ''' | | ''' 一方霸主''' | ||
*{{icon|federation}} | *{{icon|federation}} 建立霸权 | ||
| {{icon|Hegemony}} President of a level 3+ Hegemony federation | | {{icon|Hegemony}} President of a level 3+ Hegemony federation | ||
* {{icon|no}}{{icon|federation}} Target is not in federation | * {{icon|no}}{{icon|federation}} Target is not in federation | ||
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| All systems fully occupied by the attacker will be turned into a new member empire of the attacker's {{iconify|Hegemony}}. | | All systems fully occupied by the attacker will be turned into a new member empire of the attacker's {{iconify|Hegemony}}. | ||
|- id="Scion" | |- id="Scion" | ||
| ''' | | ''' 先辈子弟''' | ||
* {{icon|vassal}} | * {{icon|vassal}} 收入彀中 | ||
| {{iconify|Scion}} | | {{iconify|Scion}} 起源 | ||
| {{red|−100}} | | {{red|−100}} | ||
| Loser becomes a subject of the Scion's overlord. If the empire is part of a federation, they will leave it. | | Loser becomes a subject of the Scion's overlord. If the empire is part of a federation, they will leave it. | ||
| All systems fully occupied by the Scion will be turned into a subject of the Scion's overlord. | | All systems fully occupied by the Scion will be turned into a subject of the Scion's overlord. | ||
|- id="Imposed Inclusion" | |- id="Imposed Inclusion" | ||
| ''' | | ''' 强制吞并''' | ||
* [[File:diplomacy_pathofchains.png|24px]] | * [[File:diplomacy_pathofchains.png|24px]] 收入彀中 | ||
| {{iconify|Become the Crisis}} ascension perk | | {{iconify|Become the Crisis}} ascension perk | ||
| {{red|−100}} | | {{red|−100}} | ||
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| All systems fully occupied by the crisis empire will be turned into a new vassal empire of the attacker. | | All systems fully occupied by the crisis empire will be turned into a new vassal empire of the attacker. | ||
|- id="Trial of Advancement" | |- id="Trial of Advancement" | ||
| ''' | | ''' 适格试炼''' | ||
* [[File:Diplomacy seize council seat.png|24px]] | * [[File:Diplomacy seize council seat.png|24px]] 争夺议会席位 | ||
| | | | ||
* Target is a member of the Imperial Council | * Target is a member of the Imperial Council | ||
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| None | | None | ||
|- id="Imperial Crusade" | |- id="Imperial Crusade" | ||
| ''' | | ''' 大远征''' | ||
* [[File:Diplomacy imperial crusade.png|24px]] | * [[File:Diplomacy imperial crusade.png|24px]] 强制并入帝国 | ||
| [[File:Resolution galactic market.png|24px]] Imperial Crusade resolution | | [[File:Resolution galactic market.png|24px]] Imperial Crusade resolution | ||
| {{red|−100}} | | {{red|−100}} | ||
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|} | |} | ||
=== | === 成对的战争目标 === | ||
The following wargoals are paired together. If an empire starts a war with either of the paired wargoals the defender will automatically use the other wargoal and cannot pick another one. | The following wargoals are paired together. If an empire starts a war with either of the paired wargoals the defender will automatically use the other wargoal and cannot pick another one. In case of the Allegiance War casus belli all empires which swore secret fealty to the attacker will join the attacker's side. | ||
Paired wargoals with {{red|−1000}} surrender acceptance lead to a Total War. In Total Wars, all occupied systems automatically change ownership. Their new owner will be the participant with the highest claim count on it or the occupier if none of his allies claim this system. | Paired wargoals with {{red|−1000}} surrender acceptance lead to a Total War. In Total Wars, all occupied systems automatically change ownership. Their new owner will be the participant with the highest claim count on it or the occupier if none of his allies claim this system. | ||
{| class="mildtable plainlist" | {| class="mildtable plainlist" | ||
! | ! 宣战理由和战争目标 1 | ||
! | ! 宣战理由和战争目标 2 | ||
! | ! 要求 | ||
! | ! 投降接受度 | ||
! width=24% | | ! width=24% | 胜利效果 | ||
! width=22% | | ! width=22% | 维持现状效果 | ||
|- id="Subject" | |- id="Subject" | ||
| ''' | | ''' 附属国''' | ||
*{{icon|independence}} | *{{icon|independence}} 独立 | ||
| ''' | | ''' 附属国''' | ||
*{{icon|vassal}} | *{{icon|vassal}} 强调宗主地位 | ||
| | | | ||
* {{icon|vassal}} | * {{icon|vassal}} 附属国和宗主国 | ||
*{{icon|federation}} Subject not in a federation with overlord | *{{icon|federation}} Subject not in a federation with overlord | ||
| '''0''' | | '''0''' | ||
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| The subject becomes independent and the former overlord gains claims on the former subject's systems. | | The subject becomes independent and the former overlord gains claims on the former subject's systems. | ||
|- id="Secession" | |- id="Secession" | ||
| ''' | | ''' 脱离''' | ||
*{{icon|independence}} | *{{icon|independence}} 脱离霸权联邦 | ||
| ''' | | ''' 脱离''' | ||
*{{icon|vassal}} | *{{icon|vassal}} 维护霸权 | ||
| {{icon|federation}} President refused member to leave federation | | {{icon|federation}} President refused member to leave federation | ||
| '''0''' | | '''0''' | ||
| If the attacker wins, it leaves the federation and the president loses all claims on the former member's systems. If the president wins, both empires gain a temporary {{iconify|opinion||−20|red}} towards each other. | | If the attacker wins, it leaves the federation and the president loses all claims on the former member's systems. If the president wins, both empires gain a temporary {{iconify|opinion||−20|red}} towards each other. | ||
| The attacker leaves the federation and the president gains claims on the former member's systems. | | The attacker leaves the federation and the president gains claims on the former member's systems. | ||
|- id="Allegiance War" | |||
| '''附属国的秘密宣誓效忠''' | |||
* [[File:Diplomacy secret fealty.png|24px]] 效忠战争 | |||
| '''附属国的秘密宣誓效忠''' | |||
* [[File:Diplomacy secret fealty.png|24px]] 维持侍奉 | |||
| [[File:Diplomacy secret fealty.png|24px]] Secret Fealty from one of target's subjects | |||
| '''0''' | |||
| If the attackers win all empires that pledged Secret Fealty to the main attacker will become the attacker's subjects and gain {{green|+2.5}} Monthly {{iconify|Loyalty}} for 10 years. If the defender wins the attacking subjects will gain {{green|+5}} Monthly {{iconify|Loyalty}} for 5 years and cannot pledge Secret Fealty during that time. | |||
| The subject cannot pledge Secret Fealty for 5 years. | |||
|- id="Imperium" | |- id="Imperium" | ||
| ''' | | ''' 帝国霸业''' | ||
* {{icon|galactic community}} | * {{icon|galactic community}} 重建星海共同体 | ||
| ''' | | ''' 帝国霸业''' | ||
* {{icon|galactic imperium}} | * {{icon|galactic imperium}} 粉碎叛乱 | ||
| | | | ||
*{{icon|nem}} ''Imperium: Spark Rebellion | *{{icon|nem}} {{ruby|'' 帝国:煽动叛乱''|Imperium: Spark Rebellion}} 行动 | ||
| '''0''' | | '''0''' | ||
| Losers gain {{red|-60%}} {{iconify|Diplomatic Weight}} for 6 years. If the attackers win the Galactic Imperium becomes the Galactic Community again. If the defenders win the Galactic Imperium gains 100 Authority. | | Losers gain {{red|-60%}} {{iconify|Diplomatic Weight}} for 6 years. If the attackers win the Galactic Imperium becomes the Galactic Community again. If the defenders win the Galactic Imperium gains 100 Authority. | ||
| All attackers leave the Galactic Imperium and form a federation. | | All attackers leave the Galactic Imperium and form a federation. | ||
|- id="Subjugation" | |- id="Subjugation" | ||
| rowspan=5 | ''' | | rowspan=5 | ''' 抑制''' | ||
*{{icon|war}} | *{{icon|war}} 消灭威胁 | ||
| ''' | | ''' 要求臣服''' | ||
*{{icon|vassal}} | *{{icon|vassal}} 支配 | ||
| {{icon|yes}} | | {{icon|yes}} 觉醒帝国 | ||
| rowspan=9 | {{red|−1000 | | rowspan=9 | {{red|−1000 (全面战争)}} | ||
| rowspan=9 | Victory can only be achieved by conquering all colonized systems of the opposition, ending the opposing empire. If a defeated empire had starbases in uncolonized systems that were not conquered, they are removed, making the territory neutral again. | | rowspan=9 | Victory can only be achieved by conquering all colonized systems of the opposition, ending the opposing empire. If a defeated empire had starbases in uncolonized systems that were not conquered, they are removed, making the territory neutral again. | ||
| rowspan=9 | Each side keeps all conquered systems. | | rowspan=9 | Each side keeps all conquered systems. | ||
In case of the ''Existential Expulsion'' war goal, uncolonized systems become neutral during the war. | In case of the ''Existential Expulsion'' war goal, uncolonized systems become neutral during the war. | ||
|- id="Purification" | |- id="Purification" | ||
| ''' | | ''' 净化''' | ||
*{{icon|war}} | *{{icon|war}} 净化 | ||
| {{iconify|Fanatic Purifiers}} or {{iconify|Determined Exterminator}} | | {{iconify|Fanatic Purifiers}} or {{iconify|Determined Exterminator}} | ||
|- id="Hunger" | |- id="Hunger" | ||
| ''' | | ''' 猎食''' | ||
*{{icon|war}} Absorption | *{{icon|war}} Absorption | ||
| {{iconify|Devouring Swarm}} | | {{iconify|Devouring Swarm}} | ||
|- id="Sublimation" | |- id="Sublimation" | ||
| ''' | | ''' 升华''' | ||
*{{icon|war}} | *{{icon|war}} 同化 | ||
| {{iconify|Driven Assimilator}} | | {{iconify|Driven Assimilator}} | ||
|- id="Existential Expulsion" | |- id="Existential Expulsion" | ||
| ''' | | ''' 存在抹除''' | ||
*[[File:diplomacy_pathofblood.png|24px]] | *[[File:diplomacy_pathofblood.png|24px]] 铲除干净 | ||
| {{iconify|Become the Crisis}} | | {{iconify|Become the Crisis}} 飞升天赋 | ||
|- id="Colossus" | |- id="Colossus" | ||
| ''' | | ''' 巨像''' | ||
*{{icon|rival}} | *{{icon|rival}} 巨像 | ||
| ''' | | ''' 阻止巨像''' | ||
*{{icon|rival}} | *{{icon|rival}} 阻止巨像 | ||
| {{icon|apc}} | | {{icon|apc}} 任何帝国有巨像 | ||
|- id="Preemptive War" | |- id="Preemptive War" | ||
| ''' | | ''' 背离管教''' | ||
*{{icon|rival}} | *{{icon|rival}} 先发制人 | ||
| ''' | | ''' 自我防卫''' | ||
*{{icon|rival}} | *{{icon|rival}} 消灭威胁 | ||
| | | | ||
* {{iconify|Mutual Defense}} resolution 5 | * {{iconify|Mutual Defense}} resolution 5 | ||
* {{icon|no}}{{icon|Galactic Community}} One empire is ''not'' a member of the Galactic Community | * {{icon|no}}{{icon|Galactic Community}} One empire is ''not'' a member of the Galactic Community | ||
|- id="Crisis War" | |- id="Crisis War" | ||
| ''' | | ''' 事件''' | ||
* [[File:diplomacy_pathofblood.png|24px]] | * [[File:diplomacy_pathofblood.png|24px]] 天灾战争 | ||
| ''' | | ''' 事件''' | ||
* [[File:diplomacy_pathofblood.png|24px]] | * [[File:diplomacy_pathofblood.png|24px]] 天灾战争 | ||
| | | | ||
* [[File:Resolution declare crisis.png|24px]] Declare Crisis resolution | * [[File:Resolution declare crisis.png|24px]] Declare Crisis resolution | ||
* {{icon|no}}[[File:Resolution declare crisis.png|24px]] Repeal Crisis resolution | * {{icon|no}}[[File:Resolution declare crisis.png|24px]] Repeal Crisis resolution | ||
|- id="War in Heaven" | |- id="War in Heaven" | ||
| ''' | | ''' 事件''' | ||
* {{icon|lev}} | * {{icon|lev}} 天堂之战 | ||
| ''' | | ''' 事件''' | ||
* {{icon|lev}} | * {{icon|lev}} 天堂之战 | ||
| {{icon|lev}} | | {{icon|lev}} 觉醒帝国 | ||
|- id="Machine Uprising" | |- id="Machine Uprising" | ||
| ''' | | ''' 事件''' | ||
* {{icon|snd}} | * {{icon|snd}} 合成人起义 | ||
| ''' | | ''' 事件''' | ||
* {{icon|snd}} | * {{icon|snd}} 合成人起义 | ||
| {{icon|snd}} Creator empire and [[AI rebellion]] | | {{icon|snd}} Creator empire and [[AI rebellion]] | ||
| {{red|−1000 | | {{red|−1000 (全面战争)}} | ||
| Victor gains 2000-6000 {{iconify|Unity}} and 200-600 {{iconify|Influence}}. Victory can only be achieved by conquering all colonized systems of the opposition, ending the opposing empire. If a defeated empire had starbases in uncolonized systems that were not conquered, they are removed, making the territory neutral again. | | Victor gains 2000-6000 {{iconify|Unity}} and 200-600 {{iconify|Influence}}. Victory can only be achieved by conquering all colonized systems of the opposition, ending the opposing empire. If a defeated empire had starbases in uncolonized systems that were not conquered, they are removed, making the territory neutral again. | ||
| Each side keeps all conquered systems. | | Each side keeps all conquered systems. | ||
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== Claims == | == Claims == | ||
{{SVersion|3. | {{SVersion|3.4}} | ||
While casus belli and wargoals represent the purpose of a war, '''claims''' represent territorial ambitions — the systems which will be controlled by the victor. Which systems can be claimed depends on an empire's {{icon|policy}} [[War Philosophy]] policy, with the Unrestricted Warfare philosophy allowing for the claiming of any system not owned by a fellow {{iconify|Federation}} member. It is possible to claim the same system multiple times to gain a stronger claim on it, which can outbid the competing claims of allies when going to war together. If multiple empires have the same number of claims on a system the oldest claim is considered the strongest. In general claims are expensive in the early game and become less so later on to allow for more decisive wars to be fought. Claims cannot be rescinded while at war. | While casus belli and wargoals represent the purpose of a war, '''claims''' represent territorial ambitions — the systems which will be controlled by the victor. Which systems can be claimed depends on an empire's {{icon|policy}} [[War Philosophy]] policy, with the Unrestricted Warfare philosophy allowing for the claiming of any system not owned by a fellow {{iconify|Federation}} member. It is possible to claim the same system multiple times to gain a stronger claim on it, which can outbid the competing claims of allies when going to war together. If multiple empires have the same number of claims on a system the oldest claim is considered the strongest. In general claims are expensive in the early game and become less so later on to allow for more decisive wars to be fought. Claims cannot be rescinded while at war. | ||
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== War exhaustion == | == War exhaustion == | ||
{{SVersion|3. | {{SVersion|3.4}} | ||
War Exhaustion goes from 0% to 100%, and measures the total weariness and attrition suffered by all empires on one side in a war. War exhaustion goes up from suffering losses during space and ground warfare, destruction of planets (either from Colossus weapons or {{iconify|Armageddon}} Bombardment), and a passive accumulation over time called Attrition. When a side's war exhaustion hits 100% they can be forced into a status quo peace after 24 months. The speed at which war exhaustion accumulates is influenced by factors such as ethics, traditions, technology and the amount of claims being pressed - an empire that is fighting to hold onto a handful of border systems will tire faster in a costly conflict than one whose very independence is being threatened. War exhaustion also means that an empire that is losing a war can still fight to minimize their territorial losses by inflicting high war exhaustion on the enemy. | War Exhaustion goes from 0% to 100%, and measures the total weariness and attrition suffered by all empires on one side in a war. War exhaustion goes up from suffering losses during space and ground warfare, destruction of planets (either from Colossus weapons or {{iconify|Armageddon}} Bombardment), and a passive accumulation over time called Attrition. When a side's war exhaustion hits 100% they can be forced into a status quo peace after 24 months. The speed at which war exhaustion accumulates is influenced by factors such as ethics, traditions, technology and the amount of claims being pressed - an empire that is fighting to hold onto a handful of border systems will tire faster in a costly conflict than one whose very independence is being threatened. War exhaustion also means that an empire that is losing a war can still fight to minimize their territorial losses by inflicting high war exhaustion on the enemy. | ||
2022年5月23日 (一) 12:43的最新版本
As long as there is at least one empire present that is not
When an AI empire is about to declare war it will first shift fleets towards the border of the target. Targeted empires that have any military intel on the aggressor will receive a warning, with higher military intel levels providing a more accurate estimate on when war will be declared.
宣战理由和战争目标[编辑 | 编辑源代码]
In order for an empire to start a war, it needs a
Status quo effects do not include the defender's capital. In case of status quo the defender will retain its capital system regardless of occupation.
宣战理由和战争目标 | 要求 | 投降接受度 | 胜利效果 | 维持现状效果 |
---|---|---|---|---|
夺取宣称 | 在目标的恒星系存在 宣称 |
|
Loser cedes all systems with claims to the victor, even if not occupied. All systems occupied by the loser are returned, regardless of claims. | Each side keeps all systems they have fully occupied if they have claims on them. |
反击作战 | 0 | Loser cedes all systems with claims to the victor, even if not occupied. All systems occupied by the loser are returned, regardless of claims. | Each side keeps all systems they have fully occupied if they have claims on them. | |
要求臣服 | 要求附庸国状态行动被拒绝 | −100 | Loser becomes a subject of the victor, along with all its vassals (if any). If the empire is part of a federation, they will leave it. Initial terms of agreement and (unrecognized string “loyalty” for Template:Icon) Loyalty depend on the Subjugation War Terms policy. | All systems fully occupied by the attacker will be turned into a subject of the attacker. Initial terms of agreement and (unrecognized string “loyalty” for Template:Icon) Loyalty depend on the Subjugation War Terms policy. |
敌意 |
|
−25 | Victor gains 100 |
Each side keeps all systems they have fully occupied if they have claims on them. |
敌意 |
|
−25 | Victor gains 100 |
None |
意识形态 | −100 | Loser is forced to shift ethics towards those of the victor and will leave a federation if it's part of one. Its ruler is also replaced. Authority is also shifted to that of the winner unless the winner has |
All systems fully occupied by the attacker will be turned into an empire with the attacker's ethics. | |
惩罚 | 0 | The refused demands are enforced. If the losing empire is not a |
None | |
掠夺 | |
−25 | Loser loses 250 During the war, if the attacking empire invades and captures the capital of the defending empire, there is a 50% chance to steal one of the defenders owned Relics. |
Each side keeps all systems they have fully occupied if they have claims on them. |
征收 | −50 | Corporate empire closes all branch offices on the attacker's planets. Attacker gains 1000 |
Corporate empire closes all branch offices on the attacker's planets. Corporate empire gains 1000 | |
恶意收购 | −75 | All branch offices on planets whose owners have a commercial pact or federation with victor are transferred to the victor. If loser is part of a federation, branch offices on other members' planets are kept. | None | |
声索银河之星 | −40 | Victor gains the Galatron relic and 100 |
Attacker gains 1000 | |
一方霸主 | President of a level 3+ Hegemony federation | −100 | Loser becomes a member of the victor's |
All systems fully occupied by the attacker will be turned into a new member empire of the attacker's |
先辈子弟 | |
−100 | Loser becomes a subject of the Scion's overlord. If the empire is part of a federation, they will leave it. | All systems fully occupied by the Scion will be turned into a subject of the Scion's overlord. |
强制吞并 | |
−100 | Loser becomes a subject of the victor, along with all its vassals (if any). If the empire is part of a federation, they will leave it. | All systems fully occupied by the crisis empire will be turned into a new vassal empire of the attacker. |
适格试炼 | −100 | The victor replaces the loser in the Imperial Council. | None | |
大远征 | Imperial Crusade resolution | −100 | Loser joins the Galactic Imperium. If the empire is part of a federation, they will leave it. | All systems fully occupied by members of the Galactic Imperium will be turned into a member of the Galactic Imperium. |
成对的战争目标[编辑 | 编辑源代码]
The following wargoals are paired together. If an empire starts a war with either of the paired wargoals the defender will automatically use the other wargoal and cannot pick another one. In case of the Allegiance War casus belli all empires which swore secret fealty to the attacker will join the attacker's side.
Paired wargoals with −1000 surrender acceptance lead to a Total War. In Total Wars, all occupied systems automatically change ownership. Their new owner will be the participant with the highest claim count on it or the occupier if none of his allies claim this system.
宣战理由和战争目标 1 | 宣战理由和战争目标 2 | 要求 | 投降接受度 | 胜利效果 | 维持现状效果 |
---|---|---|---|---|---|
附属国 | 附属国 | 0 | If the subject wins, it becomes independent and the former overlord loses all claims on the former subject's systems. | The subject becomes independent and the former overlord gains claims on the former subject's systems. | |
脱离 | 脱离 | President refused member to leave federation | 0 | If the attacker wins, it leaves the federation and the president loses all claims on the former member's systems. If the president wins, both empires gain a temporary −20 |
The attacker leaves the federation and the president gains claims on the former member's systems. |
附属国的秘密宣誓效忠 | 附属国的秘密宣誓效忠 | File:Diplomacy secret fealty.png Secret Fealty from one of target's subjects | 0 | If the attackers win all empires that pledged Secret Fealty to the main attacker will become the attacker's subjects and gain +2.5 Monthly (unrecognized string “loyalty” for Template:Icon) Loyalty for 10 years. If the defender wins the attacking subjects will gain +5 Monthly (unrecognized string “loyalty” for Template:Icon) Loyalty for 5 years and cannot pledge Secret Fealty during that time. | The subject cannot pledge Secret Fealty for 5 years. |
帝国霸业 | 帝国霸业 | 0 | Losers gain -60% |
All attackers leave the Galactic Imperium and form a federation. | |
抑制 | 要求臣服 | 觉醒帝国 | −1000(全面战争) | Victory can only be achieved by conquering all colonized systems of the opposition, ending the opposing empire. If a defeated empire had starbases in uncolonized systems that were not conquered, they are removed, making the territory neutral again. | Each side keeps all conquered systems.
In case of the Existential Expulsion war goal, uncolonized systems become neutral during the war. |
净化 | | ||||
猎食 | | ||||
升华 | | ||||
存在抹除 | | ||||
巨像 | 阻止巨像 | 任何帝国有巨像 | |||
背离管教 | 自我防卫 | ||||
事件 | 事件 | ||||
事件 | 事件 | 觉醒帝国 | |||
事件 | 事件 | Creator empire and AI rebellion | −1000(全面战争) | Victor gains 2000-6000 |
Each side keeps all conquered systems. |
Claims[编辑 | 编辑源代码]
While casus belli and wargoals represent the purpose of a war, claims represent territorial ambitions — the systems which will be controlled by the victor. Which systems can be claimed depends on an empire's War Philosophy policy, with the Unrestricted Warfare philosophy allowing for the claiming of any system not owned by a fellow
Claims have a base cost of 50
- Additive costs:
- Additive multipliers:
- +100% during an offensive war
- –10% Expansionist Overtures Ruler agenda
- –10%
恃强凌弱 or霸权主义 Diplomatic Stance policy - –10%
星际战役 technology - –10%
星河战役 technology - –10%
军事同盟 federation level 2 perk - –10%
军国主义 ethic - –15%
国民主义热忱 civic - –20%
极端军国主义 ethic - –20%
星际主权 ascension perk - –20%
可汗王座 relic
- –20% if the system is owned by a Rival (multiplicative, after other multipliers)
If the modifier reaches a total of –100%, claims then cost 0
Defenders can freely claim systems owned by their attackers in a defensive war regardless of their War Philosophy policy. Any system lost by any side during a conquest war or total war will give the former owner 10 claims on it.
Winning war with any non-conquest wargoals will always enforce all claims made by the victorious empires before any other effects, regardless of whether these systems were occupied. For example, an empire winning a war with the subjugation wargoal will annex all claimed systems from the loser before making a
Federation warfare[编辑 | 编辑源代码]
The Federation is the more serious counterpart of the Defensive pact and the inviting attackers mechanic. While it does offer a unique amount of defensive cooperation, builds trust and allows military cooperation using the federation fleet, establishing a conquest strategy can be made very difficult because of the need for consent of the members to declare war, and each member's expectation of a fair share of spoils from each war. The empire that wishes to declare war can ask the other federation members for their war goals by using the "Suggest Demands" button. However, AI empires will be very hesitant to declare war on empires that are much stronger than them or have very powerful allies. In that case, the "Suggest Demands" button will not give any results.
One exception to this are wars of liberation or to a lesser extent vassalization: usually AI will agree to a liberation war even if all the war goals are assigned to the player. The resulting splinter empire could then be vassalized and later integrated by the player.
In case a federation member is attacked, all allies automatically join the war as defenders without need for a further declaration of war. In this case, the member being attacked has a free hand in choosing federation war goals, which might be all in its own favor.
War exhaustion[编辑 | 编辑源代码]
War Exhaustion goes from 0% to 100%, and measures the total weariness and attrition suffered by all empires on one side in a war. War exhaustion goes up from suffering losses during space and ground warfare, destruction of planets (either from Colossus weapons or
War exhaust gain can be reduced by the following:
Ending wars[编辑 | 编辑源代码]
Wars can end in two ways: With the surrender of either side or with a negotiated Status Quo peace.
Surrender means that the victor's wargoal is enforced; any claims the winning side has on the losing side are automatically ceded regardless of occupation status and the defeated empire is forced to keep borders open towards the attacker for 10 years. All wars except those of independence have a negative surrender acceptance, which are countered by factors such as relative navy strength (up to +50), war exhaustion (up to +100) and occupation percentage (up to +100). If an empire and all of its allies (if any) has lost control of all of its systems and/or planets during the war, then a surrender will occur automatically.
Status Quo means that the war has reached a point where neither side is able to score a decisive victory against the other or all wargoals have been achieved decisively before any major battles took place, and both sides agree to cease hostilities and settle for whatever gains or losses they have acquired/suffered. Under a Status Quo peace, all fully occupied systems claimed by a belligerent empire are ceded to the belligerent with the strongest claim. In the case of a tie, whoever has the oldest claim on the system is considered the stronger claimant. In addition both sides must keep their borders open towards each other for 10 years. Since AI won't surrender to a Total War, they can end only in Status Quo or the destruction of one empire. Status Quo can be enforced by either side as soon as 24 months have passed since the opposing side reached 100% war exhaustion, and if both sides reach 100% war exhaustion, the Status Quo is enforced automatically after 24 months.
War names[编辑 | 编辑源代码]
Wars will always be named after the attacker and the defender, followed by one of the following names depending on the wargoal:
治理 | 帝国 • 思潮 • 政府 • 国民理念 • 政策 • 法令 • 领袖 • 派系 • 人口 • 物种权利 • 经济 • 科技 • 传统 • 犯罪率 |
探索 | 探索 • 地图 • 物种 • 异常现象 • 事件 • FTL • 失落帝国 • 前超光速物种 • 先驱者 • 太空生命体 |
殖民 | 殖民 • 天体 • 行星特征 • 行星管理 • 区划 • 建筑 • 舰船 • 恒星基地 • 巨型结构 |
外交 | 外交 • 贸易 • 附属国 • 联邦 • 星海共同体 • AI 性格 • 情报 |
战争 | 战争 • 太空战 • 地面战 • 舰船设计器 |
其它 | 特质 • 环境改造 • 种群修饰 • 奴役 • 危机 • 预设帝国 • AI 玩家 • 彩蛋 |