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[[Category: | [[Category: 模组制作]] |
2022年3月8日 (二) 18:52的最新版本
A modifier influences a scope's gameplay state, be it a country, planet, etc.
Modifier fields[编辑 | 编辑源代码]
Modifiers are applied to a scope in a modifier or triggered_modifier field. Some objects can apply modifiers to other scopes, in which case the field includes the scope applying to. All the following Objects have modifier fields:
Object | Modifier field | Field Scope | Triggered modifier fields |
---|---|---|---|
Agendas | modifier = {..} | country | none |
Ascension Perks | modifier = {..} | country | none |
Buildings | planet_modifier = {..} | planet | planet |
country_modifier = {..} | country | ||
Colony Types | planet_modifier = {..} | planet | ? |
Component Templates | modifier = {..}[1] ship_modifier = {..} |
ship | none |
Deposits | planet_modifier = {..} | planet | planet |
blocked_modifier = {..} | planet | ||
country_modifier = {..} | country | ||
Districts | planet_modifier = {..} | planet | none |
Edicts | modifier = {..} | country | none |
Espionage Assets | passive = {..} | country | none |
active = {..} | country | ||
Ethics | country_modifier = {..} | country | none |
Federation Laws | modifier = {..} | Federation | none |
Federation Perks | federation_modifier = {..} | Federation | none |
members_modifier = {..} | country | ||
leader_modifier = {..} | country | ||
Authorities | country_modifier = {..} | country | none |
Civics & Origins | modifier = {..} | country | none |
Megastructures | country_modifier = {..} | country | none |
station_modifier = {..} | megastructure | none | |
ship_modifier = {..} | ship | none | |
Menace Perks | modifier = {..} | country | none |
Planet Class | modifier = {..} | planet | none |
Policy Option | modifier = {..} | country | none |
Pop Categories | pop_modifier = {..} | pop | pop, planet |
unemployment_penalty = {..} | pop | ||
Pop Jobs | pop_modifier = {..} | pop | pop, planet, country |
planet_modifier = {..} | planet | ||
country_modifier = {..} | country | ||
Relics | none | - | country |
Galactic Community Resolution | modifier = {..} | country | triggered_modifier |
Ship Sizes | modifier = {..}[2] ship_modifier = {..} |
ship | none |
Species Rights | pop_modifier = {..} | pop | pop |
Star Classes | modifier = {..} | galactic_object | none |
Starbase Buildings Starbase Modules |
station_modifier = {..} | ship | station, country |
country_modifier = {..} | country | ||
ship_modifier = {..} | ship | ||
orbit_modifier = {..} | ship | ||
system_modifier = {..} | galactic_object | ||
Static Modifiers | (The definition, no special code block) | (Whichever scope the Static Modifier is applied, usually via add_modifier = {..} effect | none |
Technology | modifier = {..} | country | none |
Traditions | modifier = {..} | country | tradition_swap = { ... modifier = {...} } |
Species Traits | modifier = {..} | species | pop |
growing_modifier = {..} assembling_modifier = {..} declining_modifier = {..} |
planet | ||
Leader Traits | modifier = {..} | ruler: country governor: sector scientist (assigned to research): country (their research category only) scientist (assigned to a ship): ship admiral: fleet general: army |
none |
self_modifier = {..} | leader |
Modifier Effects[编辑 | 编辑源代码]
There are three types of modifiers.
- add modifiers add/substracts a set amount of a resource or attribute to a scope
- mult modifiers increase or decrease the amount of a resource or attribute by a percentage
- reduction modifiers divide an amount of a resource or attribute by a set amount
These affect the resource or attribute amounts in different ways. For example, if the cost, production, or upkeep of a certain resource is x, then the actual amount of that resource will be:
((x + (Sum of all add modifiers)) * (1 + (Sum of all mult modifiers))) * (1 - reduction)
Example:
planet_buildings_minerals_cost_mult = 1 would make all the buildings cost twice as much minerals. So a Research Lab that normally costs 400 minerals would cost 400 * (1 + 1) = 400 * 2 = 800 minerals.
planet_buildings_minerals_cost_add = 1 would make all the buildings cost one mineral more. So a Research Lab that normally costs 400 minerals would cost 400 + 1 = 401 minerals
pop_growth_speed_reduction = 0.5 would make a species grow half as fast. If a species on planet has a base growth speed of 4, their final growth speed would be: 4 * (-1 * 0.5) = 4 * -0.5 = 2
There can be multiple modifiers effecting a single resource cost, production, or upkeep. For instance, if the empire has a civic that applies planet_buildings_minerals_cost_mult = -0.1, but the planet has a modifer that applies planet_buildings_minerals_cost_mult = 0.20, then the buildings on that planet will cost 10% more: (400 * (1 + 0.20 + -0.1) = 400 * (1.1) = 440 minerals.
Reduction modifiers have a larger effect than mult modifiers. Let's say a species has a base growth speed of 3. They have a trait with pop_growth_speed = 0.25 increasing growth speed by 25%. Their habitability on the planet gives them pop_growth_speed = -0.10 The empire has a temporary modifier giving them pop_growth_speed_reduction = 0.25 There final growth speed is: (3 * (1 + 0.25 + -0.1)) * (1 - 0.25) = (3 * 1.15) * 0.75 = 3.45 * 0.75 = 2.5875 A Reduction modifier of 1 will always result in 0, no matter what add or mult modifers are applied as well.
There could also be other modifiers in the hierarchy. For instance, if the modifer on the planet was planet_structures_minerals_cost_mult = 0.20, then districts on that planet would cost 20% more (500 * (1 + 0.20) = 500 * 1.2 = 600 minerals, while the buildings would only be 10% more. Since planet_structures is the parent of planet_buildings, the buildings would be effected by both modifiers, but planet_districts would only be effected by the planet_structures_xxxx modifier on the planet. Which modifiers gets applied to a resource depends on where it is in the Economic Category hierarchy, as well as where it is being applied.
Modifiers list[编辑 | 编辑源代码]
Current list of modifiers (included those modded in using Economic Categories) can be found in an effects.log file in your local data folder's script_documentation (defaults to "%USERPROFILE%\Documents\Paradox Interactive\Stellaris\logs\script_documentation\")
Modifier name | x | y | z | In-game effect |
---|---|---|---|---|
admiral_skill_levels | Adds skill levels to admirals. | |||
all_technology_research_speed | Modifies research speed for all technologies. (0.10 would be 10 percent faster, etc.) | |||
armies_x_y_mult | alloys, consumer_goods, energy, engineering_research, exotic_gases, influence, minerals, minor_artifacts, nanites, physics_research, produces, rare_crystals, society_research, sr_dark_matter, sr_living, sr_zro, time, unity, volatile_motes | cost, upkeep | Modifies the resource cost to recruit/maintain an army. | |
armies_x_mult | cost, upkeep | Modifies the energy cost to recruit/maintain an army. | ||
army_x_y_mult | attack, defense | damage, health, morale | Modifies the health, damage, and morale when attacking/defending. | |
army_x_mult | collateral_damage, damage, disengage_chance, experience_gain, morale_damage, starting_experience | Modifies the chance for an army to damage buildings/damage/chance to disengage/experience game/morale damage/starting experience. | ||
army_health | Modifies the health of all of your armies. | |||
army_morale | Modifies the morale of all of your armies. | |||
ascension_perks_add | Adds to the number of ascension perks an empire may have. | |||
bio_pop_growth_x | from_immigration, speed, speed_reduction | Modifies population speed from immigration and growth. | ||
biological_pop_happiness | Modifies organic pops' happiness (excludes lithoids and machines) | |||
BIOLOGICAL_species_trait_points_add | ||||
blank_modifier | ||||
branch_office_value_mult | ||||
building_x_max | betharian_power_plant, crystal_mines, gas_extractors, mote_harvesters xeno_zoo | Modifies the amount of limited buildings allowed on a planet. | ||
building_time_mult | Modifies the time required to complete buildings. | |||
campaigns_x_cost_mult | alloys, consumer_goods, energy, engineering_research, exotic_gases, influence, minerals, minor_artifacts, nanites, physics_research, produces, rare_crystals, society_research, sr_dark_matter, sr_living, sr_zro, time, unity, volatile_motes | Modifies the resource cost required to start a campaign. | ||
campaigns_cost_mult | Modifies the energy cost required to start a campaign. | |||
category_x_research_speed_mult | biology, computing, field_manipulation, industry, materials, military_theory, new_worlds, particles, propulsion, psionics, statecraft, voidcraft | |||
colony_start_num_pops_add | Changes the number of the settling population of colony ships that colonies start with. | |||
country_admin_cap_x | add, mult | Changes the administration capacity of a country. | ||
country_x_produces_y | alloys, consumer_goods, energy, engineering_research, exotic_gases, influence, minerals, minor_artifacts, nanites, physics_research, produces, rare_crystals, society_research, sr_dark_matter, sr_living_metal, sr_zro, time, unity, volatile_motes | add mult | Adds/multiplies to the resource production of a country. | |
country_base_x_produces_add | alloys, consumer_goods, energy, engineering_research, exotic_gases, influence, minerals, minor_artifacts, nanites, physics_research, produces, rare_crystals, society_research, sr_dark_matter, sr_living_metal, sr_zro, time, unity, volatile_motes | Modifies the base resource production of a country. | ||
country_border_friction_mult | Modifies the opinion modifier gained through border friction between countries. | |||
country_edict_fund_add | Adds to Edict Fund, subtracting from their normal Unity upkeep. | |||
country_x_y | claim_influence_cost, command_limit, integration_cooldown, naval_cap, pop_enslaved, produces, resettlement_cost, starbase_capacity | add, mult | ||
country_government_civic_points_add | Modifies the number of civics a country can have. | |||
country_insult_efficiency | Increases or decreases the opinion decrease from insulting an AI empire. | |||
country_leader_pool_size | Modifies the leader pool size (the number of leaders among which you can choose). The default leader pool is 3. | |||
country_megastructure_build_cap_add | Modifies the number of megastructures that can be built at once. | |||
country_occupation_armies_add | Determines the number of occupation armies spawned by a country. | |||
country_organic_trust_cap_add | Increases maximum trust of an organic empire towards a machine empire. | |||
country_x_tech_research_speed | engineering, physics, society | Modifies research speed of engineering/physics/society branch technologies . | ||
country_resource_max_add | Determines the maximum stockpiles of all resources. | |||
country_resource_max_x_add | alloys, consumer_goods, energy, engineering_research, exotic_gases, influence, minerals, minor_artifacts, nanites, physics_research, produces, rare_crystals, society_research, sr_dark_matter, sr_living_metal, sr_zro, time, unity, volatile_motes | Determines the maximum stockpile of a resource. | ||
country_ship_upgrade_cost_mult | Modifies the resource cost to upgrade ships. | |||
country_starbase_influence_cost_mult | Modifies the influence cost to construct starbases. | |||
country_subject_x_add | acceptance, integration_speed, trust_cap | Determines the willingness of an empire to become a subject/the speed at which subjects are integrated/the maximum trust of a subject. | ||
country_subject_power_penalty_mult | Modifies loyalty of an empire to its overlord as it grows in power. | |||
country_subject_technology_sharing_mult | Modifies research speed for overlord or subject for technologies discovered by other empire. | |||
country_synthetic_trust_cap_add | Increases maximum trust of a machine empire towards an organic empire. | |||
country_trade_x | attractiveness, fee | Modifies an empires willingness to trade with you/the market fee. | ||
country_trust_cap_add | Increases the maximum allowed trust above 100. | |||
country_trust_growth | Increases or decreases trust growth of an AI empire. | |||
country_vassal_naval_capacity_contribution_mult | Modifies the percentage of the vassal naval capacity contribution. | |||
country_war_exhaustion_mult | Modifies the war exhaustion gained over time for a country. | |||
damage_vs_country_type_x_mult | adversary, ai_empire, ambient, amoeba, awakened_fallen_empire, awakened_marauders, caravaneer_fleet, caravaneer_home, cloud, crystal, cybrex_empire, default, dormant_marauders, drone, enclave, enigmatic_cache, extradimensional, extradimensional_2, extradimensional_3, faction, fallen_empire, feral_prethoryn, feral_prethoryn_infighting, gate_builders, global_event, gray, gray_goo, guardian, guardian_dragon, guardian_dreadnought, guardian_elderly_tiyanki, guardian_fortress, guardian_hatchling, guardian_hiver, guardian_horror, guardian_scavenger_bot, guardian_sphere, guardian_stellarite, guardian_wraith, ldragon_country, marauder_raiders, mechanocalibrator, neutral_faction, nivlacs, nomad, pirate, portal_holder, prikki, primitive, ratlings, rebel, ruined_marauders, sentinels, shroud, shroud_spirits, swarm, tiyanki, vol | Modifies the damage dealt against specific types of countries. | ||
defensive_war_influence_gain_add | Modifies the influence gain from fighting a defensive war. | |||
deposit_blockers_x_cost_mult | alloys, consumer_goods, energy, engineering_research, exotic_gases, influence, minerals, minor_artifacts, nanites, physics_research, produces, rare_crystals, society_research, sr_dark_matter, sr_living, sr_zro, time, unity, volatile_motes | |||
deposit_blockers_cost_mult | Modifies the energy cost of removing planetary blockers. | |||
diplomacy_x_upkeep_mult | alloys, consumer_goods, energy, engineering_research, exotic_gases, influence, minerals, minor_artifacts, nanites, physics_research, produces, rare_crystals, society_research, sr_dark_matter, sr_living, sr_zro, time, unity, volatile_motes | Increases or decreases the influence cost of maintaining a diplomatic relation. | ||
diplomacy_upkeep_mult | Increases or decreases the influence cost of maintaining a diplomatic relation. | |||
district_x_max | farming, generator, mining | Modifies the maximum number of a certain district type on a planet. | ||
edict_length_mult | Modifies the length of edicts. | |||
edicts_x_cost_mult | alloys, consumer_goods, energy, engineering_research, exotic_gases, influence, minerals, minor_artifacts, nanites, physics_research, produces, rare_crystals, society_research, sr_dark_matter, sr_living, sr_zro, time, unity, volatile_motes | Modifies the resource cost of enabling edicts. | ||
edicts_cost_mult | Modifies the energy cost of enabling edicts. | |||
empire_size_x_mult | branch_office, penalty, pops | Modifies the penalty that X has on empire size. | ||
extra_large_x_mult | speed, weapon_damage | |||
extra_large_weapon_fire_rate_mult | ||||
faction_approval | Modifies the approval of a faction. | |||
federation_naval_cap_contribution_mult | Modifies a country's contributions to their federation's naval cap. | |||
force_disparity_fire_rate_mult | Modifies the fire rate bonus given to smaller fleets during battle. | |||
general_skill_levels | Adds skill levels to generals. | |||
governor_skill_levels | Adds skill levels to governors. | |||
job_x_add | administrator, agri_drone, alloy_drone, artisan, artisan_drone, assimilation, bio_trophy, brain_drone, calculator, chemist, chemist_drone, clerk, colonist, coordinator, corrupt_drone, criminal, crisis_purge, crystal_miner, crystal_mining_drone, culture_worker, deviant_drone, dimensional_portal_researcher, dimensional_portal_researcher_gestalt, duelist, enforcer, entertainer, event_purge, executive, extractor, fabricator, farmer, fe_acolyte_artisan, fe_acolyte_farm, fe_acolyte_generator, fe_acolyte_mine, fe_archivist, fe_augur, fe_guardian_bot, fe_hedonist, fe_maintenance_bot, fe_overseer, fe_protector, fe_sky_cardinal, fe_xeno_keeper, fe_xeno_ward, foundry, gas_extraction_drone, head_researcher, healthcare, high_priest, hunter_gatherer, livestock, maintenance_drone, manager, merchant, miner, mining_drone, mote_harvester, mote_harvesting_drone, noble, odd_factory_drone, odd_factory_worker, organic_battery, patrol_drone, peasant, pre_sapient, preacher, priest, primitive_bureaucrat, primitive_farmer, primitive_laborer, primitive_miner, primitive_noble, primitive_priest, primitive_priest_2, primitive_researcher, primitive_researcher_2, primitive_technician, primitive_warrior, primitive_warrior_2, purge, ratling_scavenger, refiner, refiner_drone, replicator, researcher, roboticist, servant, slave_overseer, slave_toiler, soldier, spawning_drone, synapse_drone, technician, technician_drone, telepath, translucer, translucer_drone, underground_contact_drone, underground_trade_worker, warrior_drone | Adds jobs to a planet. | ||
job_x_per_y | (see: job_x_add) | crime, pop | Adds jobs to a planet based on crime/population; as is done for criminals. | |
large_speed_mult | ||||
large_weapon_x_mult | damage, fire_rate | |||
leader_age | ||||
leader_cost_empire_size_mult | ||||
leader_skill_levels | ||||
leader_upkeep_empire_size_mult | ||||
leaders_x_y_mult | alloys, consumer_goods, energy, engineering_research, exotic_gases, influence, minerals, minor_artifacts, nanites, physics_research, produces, rare_crystals, society_research, sr_dark_matter, sr_living, sr_zro, time, unity, volatile_motes | cost, upkeep | Modifies the resource cost/upkeep of leaders. | |
lith_pop_x | growth_from_immigration, growth_speed, growth_speed_reduction, happiness | Modifies the population growth and happiness of lithoid pops. | ||
lithoid_pop_happiness | Modifies lithoid pops' happiness (excludes organics and machines). | |||
LITHOID_species_trait_points_add | Modifies the species trait points of Lithoid species. | |||
local_trade_protection_add | Modifies empire-wide trade protection. | |||
MACHINE_species_trait_points_add | Modifies the species trait points of Machine species. | |||
max_x | embassies, rivalries, trade_piracy_add, trade_piracy_mult | |||
medium_speed_mult | ||||
medium_weapon_x_mult | damage, fire_rate | |||
megastructure_build_speed_x | add, mult | Modifies the build speed of megastructures. | ||
modify_species_cost_mult | Reduces the research costs of modifying a species. | |||
num_tech_alternatives_add | Modifies the number of research alternatives (default 3). | |||
OTHER_species_trait_points_add | ||||
pc_x_habitability | a_star, ai, alpine, arctic, arid, asteroid, b_star, barren, barren_cold, black_hole, broken, city, continental, crystal_asteroid, cybrex, desert, egg_cracked, f_star, frozen, g_star, gaia, gas_giant, gray_goo, habitat, habitat_shielded, hive, ice_asteroid, infested, k_star, m_giant_star, m_star, machine, molten, neutron_star, nuked, ocean, pulsar, rare_crystal_asteroid, relic, ringworld_habitable, ringworld_habitable_damaged, ringworld_seam, ringworld_seam_damaged, ringworld_shielded, ringworld_tech, ringworld_tech_damaged, savannah, shattered, shielded, shrouded, t_star, toxic, tropical, tundra | Modifies the habitability of a certain planet type. | ||
piracy_x_mult | growth, suppression | Modifies the growth/suppression of piracy. | ||
planet_amenities_x | add, mult | Modifies the amenities of a planet. | ||
planet_army_build_x_mult | speed, time | Modifies the army recruitment time. | ||
planet_x_y_produces_mult | see: job_x_add | alloys, consumer_goods, energy, engineering_research, exotic_gases, influence, minerals, minor_artifacts, nanites, physics_research, produces, rare_crystals, society_research, sr_dark_matter, sr_living, sr_zro, time, unity, volatile_motes | Modifies the resource production of a certain job. | |
planet_branch_offices_x_y_mult | alloys, consumer_goods, energy, engineering_research, exotic_gases, influence, minerals, minor_artifacts, nanites, physics_research, produces, rare_crystals, society_research, sr_dark_matter, sr_living, sr_zro, time, unity, volatile_motes | cost, produces | Modifies the resource production of branch offices. | |
planet_branch_offices_cost_mult | ||||
planet_building_x_build_speed_mult | affluence_center, akx_worm_3, alpha_hub, amusement_megaplex, ancient_control_center, ancient_cryo_chamber, ancient_palace, artist_patron, autochthon_monument, autocurating_vault, betharian_power_plant, bio_reactor, bio_reprocessing_facilities, bureaucratic_complex, capital, chemical_plant, citadel_of_faith, class_4_singularity, clinic, clone_vats, colony_shelter, commercial_forum, commercial_megaplex, commercial_zone, communal_housing, corporate_forum, corporate_monument, corporate_site, corporate_vault, crude_huts, crystal_mines, crystal_plant, crystal_plant_2, deployment_post, dimensional_fabricator, drone_megastorage, drone_storage, empyrean_shrine, energy_grid, energy_nexus, executive_retreat, expanded_warren, factory_1, factory_2, factory_3, fe_dome, fe_stronghold, fe_xeno_zoo, food_conglomerate, food_processing_facility, fortress, foundry_1, foundry_2, foundry_3, galactic_stock_exchange, gas_extractors, great_pyramid, hab_capital, hab_major_capital, hall_judgment, heritage_site, hive_capital, hive_cluster, hive_confluence, hive_major_capital, hive_node, hive_warren, holo_theatres, holotemple, hospital, hydroponics_farm, hyper_entertainment_forum, hypercomms_forum, illicit_research_labs, institute, junkheap, luxury_residence, machine_assembly_plant, machine_capital, machine_major_capital, machine_system_capital, maintenance_depot, major_capital, master_archive, military_academy, mineral_purification_hub, mineral_purification_plant, ministry_production, mote_harvesters, nanite_transmuter, nano_forge, network_junction, noble_estates, nourishment_center, nuumismatic_shrine, organic_paradise, organic_sanctuary, overseer_homes, paradise_dome, pirate_haven, planetary_shield_generator, precinct_house, primitive_capital, primitive_dwellings, primitive_factory, primitive_farm, primitive_mine, primitive_power_plant, private_mining_consortium, private_research_initiative, private_shipyards, processing_center, production_center, psi_corps, public_relations_office, refinery, research_lab_1, research_lab_2, research_lab_3, resort_capital, resort_major_capital, resource_silo, robot_assembly_plant, sacred_nexus, sentinel_posts, slave_capital, slave_huts, slave_major_capital, slave_processing, smuggling_rings, spawning_pool, stone_palace, stronghold, supercomputer, syndicate_outreach_office, system_capital, system_conflux, temple, temple_of_prosperity, underground_chemists, underground_clubs, uplink_node, urban_dwellings, virtual_entertainment_studios, waste_reprocessing_center, wildcat_miners, wrecking_yards, xeno_tourism_agency, xeno_zoo | Modifies the build speed of a certain building. | ||
planet_buildings_x_y_mult | alloys, consumer_goods, energy, engineering_research, exotic_gases, influence, minerals, minor_artifacts, nanites, physics_research, produces, rare_crystals, society_research, sr_dark_matter, sr_living, sr_zro, time, unity, volatile_motes | cost, upkeep | Modifies the cost/upkeep of buildings. | |
planet_buildings_cost_mult | Modifies the base cost of buildings. | |||
planet_buildings_strongholds_x_y_mult | alloys, consumer_goods, energy, engineering_research, exotic_gases, influence, minerals, minor_artifacts, nanites, physics_research, produces, rare_crystals, society_research, sr_dark_matter, sr_living, sr_zro, time, unity, volatile_motes | cost, upkeep | ||
planet_x_y_upkeep_mult | see: job_x_add | alloys, consumer_goods, energy, engineering_research, exotic_gases, influence, minerals, minor_artifacts, nanites, physics_research, produces, rare_crystals, society_research, sr_dark_matter, sr_living, sr_zro, time, unity, volatile_motes | Modifies the resource upkeep of a certain job. | |
planet_chemists_upkeep_mult | ||||
planet_clear_blocker_time_mult | ||||
planet_colony_development_speed_mult | Modifies the speed at which colonies are developed and established. | |||
planet_x_produces_mult | see: job_x_add | Modifies the base resource production of a certain job. | ||
planet_decision_enact_speed_mult | ||||
planet_district_x_build_speed_mult | arcology_arms_industry, arcology_civilian_industry, arcology_housing, arcology_leisure, city, farming, farming_uncapped, generator, generator_uncapped, hab_commercial, hab_cultural, hab_energy, hab_housing, hab_mining, hab_science, hive, mining, mining_uncapped, nexus, rw_city, rw_commercial, rw_farming_build, rw_generator, rw_hive, rw_nexus, rw_science | |||
planet_districts_x_y_cost_mult | cities, hab_energy, hab_leisure, hab_mining, hab_research hab_trade | unity, time, sr_zro, sr_living, sr_dark_matter, society_research, rare_crystals, physics_research, nanites, minor_artifacts, minerals, influence, produces, exotic_gases, engineering_research, energy, consumer_goods, alloys, volatile_motes | ||
planet_districts_x_cost_mult | see: planet_districts_x_y_cost_mult | |||
planet_districts_cost_mult | ||||
planet_districts_x_y_mult | alloys, consumer_goods, energy, engineering_research, exotic_gases, influence, minerals, minor_artifacts, nanites, physics_research, produces, rare_crystals, society_research, sr_dark_matter, sr_living, sr_zro, time, unity, volatile_motes | cost, upkeep | ||
planet_hyperlane_range_add | Modifies the hyperlane visibility range of planets. | |||
planet_jobs_x_y_mult | alloys, consumer_goods, energy, engineering_research, exotic_gases, influence, minerals, minor_artifacts, nanites, physics_research, produces, rare_crystals, society_research, sr_dark_matter, sr_living, sr_zro, time, unity, volatile_motes | produces, upkeep | ||
planet_jobs_x_y_produces_mult | see: job_x_add | alloys, consumer_goods, energy, engineering_research, exotic_gases, influence, minerals, minor_artifacts, nanites, physics_research, produces, rare_crystals, society_research, sr_dark_matter, sr_living, sr_zro, time, unity, volatile_motes | produces, upkeep | |
planet_jobs_x_produces_mult | see: job_x_add | |||
planet_jobs_produces_mult | Modifies resources from jobs | |||
planet_jobs_robotic_x_produces_mult | alloys, consumer_goods, energy, engineering_research, exotic_gases, influence, minerals, minor_artifacts, nanites, physics_research, produces, rare_crystals, society_research, sr_dark_matter, sr_living, sr_zro, time, unity, volatile_motes | |||
planet_jobs_robotic_produces_mult | ||||
planet_jobs_specialist_x_produces_mult | alloys, consumer_goods, energy, engineering_research, exotic_gases, influence, minerals, minor_artifacts, nanites, physics_research, produces, rare_crystals, society_research, sr_dark_matter, sr_living, sr_zro, time, unity, volatile_motes | |||
planet_jobs_specialist_produces_mult | ||||
planet_jobs_upkeep_mult | modifies resource upkeep of jobs | |||
planet_jobs_worker_x_produces_mult | alloys, consumer_goods, energy, engineering_research, exotic_gases, influence, minerals, minor_artifacts, nanites, physics_research, produces, rare_crystals, society_research, sr_dark_matter, sr_living, sr_zro, time, unity, volatile_motes | |||
planet_jobs_worker_produces_mult | ||||
planet_livestock_x_produces_add | alloys, consumer_goods, energy, engineering_research, exotic_gases, influence, minerals, minor_artifacts, nanites, physics_research, produces, rare_crystals, society_research, sr_dark_matter, sr_living, sr_zro, time, unity, volatile_motes | |||
planet_livestock_produces_mult | ||||
planet_max_buildings_add | Adds specified number of building slots allowed on a planet. | |||
planet_non_artificial_max_districts_add | ||||
planet_orbital_bombardment_damage | Adds to the amount of damage done to a planet by orbital bombardment (this includes garrison damage, building damage, and killing pops). | |||
planet_pop_assemblers_x_upkeep_mult | alloys, consumer_goods, energy, engineering_research, exotic_gases, influence, minerals, minor_artifacts, nanites, physics_research, produces, rare_crystals, society_research, sr_dark_matter, sr_living, sr_zro, time, unity, volatile_motes | |||
planet_pop_assemblers_upkeep_mult | ||||
planet_pop_assembly_x | add, mult, reduction | Modifies the speed at which machine/robot pops are built. | ||
planet_pop_assembly_organic_x | add, mult, reduction | Modifies the speed at which organic pops are built. | ||
planet_pops_x_upkeep_mult | alloys, consumer_goods, energy, engineering_research, exotic_gases, influence, minerals, minor_artifacts, nanites, physics_research, produces, rare_crystals, society_research, sr_dark_matter, sr_living, sr_zro, time, unity, volatile_motes | |||
planet_pops_x_y_upkeep_mult | alloys, consumer_goods, energy, engineering_research, exotic_gases, influence, minerals, minor_artifacts, nanites, physics_research, produces, rare_crystals, society_research, sr_dark_matter, sr_living, sr_zro, time, unity, volatile_motes | organics, robotics | ||
planet_pops_x_upkeep_mult | organics, robotics | Modifies the base upkeep of organic/robotic pops. | ||
planet_pops_unemployed_x_upkeep_add | alloys, consumer_goods, energy, engineering_research, exotic_gases, influence, minerals, minor_artifacts, nanites, physics_research, produces, rare_crystals, society_research, sr_dark_matter, sr_living, sr_zro, time, unity, volatile_motes | |||
planet_x_upkeep_mult | pops, refiners, researchers | |||
planet_refiners_x_upkeep_mult | alloys, consumer_goods, energy, engineering_research, exotic_gases, influence, minerals, minor_artifacts, nanites, physics_research, produces, rare_crystals, society_research, sr_dark_matter, sr_living, sr_zro, time, unity, volatile_motes | |||
planet_researchers_x_produces_mult | alloys, consumer_goods, energy, engineering_research, exotic_gases, influence, minerals, minor_artifacts, nanites, physics_research, produces, rare_crystals, society_research, sr_dark_matter, sr_living, sr_zro, time, unity, volatile_motes | |||
planet_x_y | amenities, amenities_no_happiness, building_cost, crime, crime_no_happiness, emigration_push, housing, immigration_pull, sensor_range | add, mult | ||
planet_sensor_range_add | Modifies the range of a planet's ship sensor. | |||
planet_stability_add | Modifies a planet's stability. | |||
planet_structures_x_y_mult | alloys, consumer_goods, energy, engineering_research, exotic_gases, influence, minerals, minor_artifacts, nanites, physics_research, produces, rare_crystals, society_research, sr_dark_matter, sr_living, sr_zro, time, unity, volatile_motes | cost, upkeep | ||
planet_structures_x_mult | cost, upkeep | |||
point_defence_speed_mult | ||||
point_defence_weapon_x_mult | damage, fire_rate | |||
pop_amenities_usage_x | add, base, mult | |||
pop_amenities_usage_no_happiness_x | add, base, mult | |||
pop_assembly_speed | ||||
pop_cat_assimilation_x | happiness, political_power | |||
pop_cat_x_y | see: job_x_add | happiness, political_power | ||
pop_cat_precursor_x | happiness, political_power | |||
pop_cat_robot_servant_x | happiness, political_power | |||
pop_cat_ruler_x | happiness, political_power | |||
pop_cat_slave_x | happiness, political_power | |||
pop_cat_specialist_x | happiness, political_power | |||
pop_cat_worker_x | happiness, political_power | |||
pop_cat_xeno_ward_x | happiness, political_power | |||
pop_category_slave_x_upkeep_mult | see: resources | |||
pop_category_slave_upkeep_mult | ||||
pop_citizen_happiness | Modifies pops' happiness, excluding pops without full citizenship | |||
pop_decline_speed | ||||
pop_defense_armies_add | ||||
pop_demotion_time_mult | Modifies the time it takes for a pop to lower in stratum. | |||
pop_environment_tolerance | Modifies habitability of a pop, 1.0 = 100% habitability | |||
pop_ethic_x_attraction_mult | authoritarian, egalitarian, fanatic_authoritarian, fanatic_materialist, fanatic_militarist, fanatic_pacifist, fanatic_spiritualist, fanatic_xenophile, fanatic_xenophobe, gestalt_consciousness, materialist, militarist, pacifist, spiritualist, xenophile, xenophobe | |||
pop_ethics_shift_speed_mult | ||||
pop_factions_x_produces_y | alloys, consumer_goods, energy, engineering_research, exotic_gases, influence, minerals, minor_artifacts, nanites, physics_research, produces, rare_crystals, society_research, sr_dark_matter, sr_living, sr_zro, time, unity, volatile_motes | add, mult | ||
pop_factions_produces_mult | ||||
pop_government_ethic_attraction | ||||
pop_growth_x | from_immigration, speed, speed_reduction | |||
pop_happiness | Modifies all pops' happiness | |||
pop_housing_usage_x | add, base, mult | |||
pop_political_power | ||||
pop_resettlement_cost_mult | ||||
PRESAPIENT_species_trait_points_add | ||||
rare_edicts_x_cost_mult | alloys, consumer_goods, energy, engineering_research, exotic_gases, influence, minerals, minor_artifacts, nanites, physics_research, produces, rare_crystals, society_research, sr_dark_matter, sr_living, sr_zro, time, unity, volatile_motes | |||
rare_edicts_cost_mult | ||||
ROBOT_species_trait_points_add | ||||
ruler_skill_levels | ||||
science_ship_survey_speed | ||||
scientist_skill_levels | ||||
ship_accuracy_x | add, mult | |||
ship_anomaly_fail_risk | ||||
ship_anomaly_x_mult | generation_chance, research_speed | |||
ship_archaeological_site_excavation_speed_mult | ||||
ship_archeaological_site_clues_add | ||||
ship_x_add | armor, evasion, hull, hull_damage, hyperlane_range, piracy_suppression, sensor_range, shield, starting_experience, tracking | |||
ship_x_mult | armor_damage, armor, armor_penetration, base_speed, evasion, experience_gain, fire_rate, emergency_ftl, ftl_jumpdrive_range, home_territory_fire_rate, hull_damage, interstellar_speed, landing_time, orbit_upkeep, orbital_bombardment, piracy_suppression, shield, shield_damage, shield_penetration, tracking, weapon_range, winddown, windup | Modifies the attributes of a ship. (windup/down determine start/stop animation speeds). | ||
ship_armor_reduction | ||||
ship_armor_regen_add_x | perc, static | |||
ship_x_y_cost_mult | battleship, colonizer, corvette, cruiser, destroyer, military_station, science | alloys, consumer_goods, energy, engineering_research, exotic_gases, influence, minerals, minor_artifacts, nanites, physics_research, produces, rare_crystals, society_research, sr_dark_matter, sr_living, sr_zro, time, unity, volatile_motes | ||
ship_x_cost_mult | see: ship_x_y_cost_mult | |||
ship_disengage_chance_x | mult, reduction | |||
ship_emergency_ftl_min_days_x | add, mult | |||
ship_hull_regen_add_x | perc, static | |||
ship_shield_reduction | ||||
ship_shield_regen_add_x | perc, static | |||
ship_speed_x | mult, reduction | |||
ship_weapon_damage | ||||
shipclass_x_y_mult | colonizer, constructor, military, military_special, military_station, mining_station, observation_station, research_station, science_ship, starbase, transport | build_cost, build_speed, damage, disengage, evasion, hull | ||
ships_x_upkeep_mult | alloys, consumer_goods, energy, engineering_research, exotic_gases, influence, minerals, minor_artifacts, nanites, physics_research, produces, rare_crystals, society_research, sr_dark_matter, sr_living, sr_zro, time, unity, volatile_motes | |||
ships_upkeep_mult | ||||
shipsize_x_build_speed_mult | abandoned_ship, alien_racing_ship, ancient_corvette, ancient_destroyer, ancient_drone_station, ancient_mining_drone, ark, asteroid, battleship, blue_core_ai, blue_military_station_large_ai, blue_military_station_small_ai, caravaneer_cargoship_01, caravaneer_cruiser_01, caravaneer_destroyer_01, caravaneer_station_01, civilian_freighter, civilian_tanker, colonizer, colony_ship, colony_ship_ai, colossus, construction_ship_ai, construction_ship_ed, construction_ship_swarm, constructor, core_ai, corrupted_avatar, corvette, cruiser, crystal_ship_large_blue, crystal_ship_large_blue, crystal_ship_large_green_elite, crystal_ship_large_green, crystal_ship_large_red_elite, crystal_ship_large_red, crystal_ship_large_yellow_elite, crystal_ship_medium_blue, crystal_ship_medium_blue_elite, crystal_ship_medium_green, crystal_ship_medium_green_elite, crystal_ship_medium_red, crystal_ship_medium_red_elite, crystal_ship_medium_yellow, crystal_ship_medium_yellow_elite, crystal_ship_small_blue, crystal_ship_small_blue_elite, crystal_ship_small_green, crystal_ship_small_green_elite, crystal_ship_small_red, crystal_ship_small_red_elite, crystal_ship_small_yellow, crystal_ship_small_yellow_elite, crystal_station_large, destroyer, dimensional_horror, dimensional_portal_ed, enclave_station, enigmatic_cache, eventship_[01-07], final_core_ai, galleon, graygoo_factory, graygoo_interdictor, graygoo_mothership, hive_asteroid, homebase, ion_cannon, large_ship_ai, large_ship_carrier_swarm, large_ship_ed, large_ship_fallen_empire, large_ship_swarm, leviathan_01_elder_tiyanki, leviathan_01_scavenger_bot, leviathan_01_voidspawn, leviathan_01_voidspawn, marauder_corvette, marauder_cruiser, marauder_destroyer, marauder_galleon, marauder_station, marauder_void_dwelling, massive_ship_fallen_empire, medium_ship_ed, military_station_large_ai, military_station_large_fallen_empire, military_station_large, military_station_medium, military_station_small_ai, military_station_small, military_station_small_fallen_empire, military_station_small, mining_station, nanite_space_dragon_baby, nomad_destroyer, npc_warship_01, observation_station, passenger_liner, pirate_corvette, pirate_cruiser, pirate_destroyer, pirate_station, primitive_space_station, probe, psionic_avatar, queen_swarm, research_station, science, sensor_station_01, sentinel_station, shroud_manifestation, small_ship_ai, small_ship_ed, small_ship_fallen_empire, small_ship_swarm, space_amoeba, space_amoeba_mother, space_cloud, space_dragon_baby, space_dragon_blue, space_dragon_red, space_whale_[1-4], sphere, sponsored_colonizer, starbase_ai, starbase_caravaneer, starbase_citadel, starbase_exd, starbase_fe_outpost,starbase_gatebuilders, starbase_marauder, starbase_outpost, starbase_starfortres, starbase_starhold, starbase_starport, starbase_swarm, station_generic_01, station_1, station_m, station_s, station_xl, station_xs, stellarite, titan, transport, transport_ship_ai, transport_ship_swarm, warped_consciousness, wraith_01_blue, wraith_01_red, wraith_01_yellow | Modifies the build speed of a certain size of ships. | ||
slave_market_cost_mult | Modifies the cost of pops on the slave market. | |||
small_speed_mult | ||||
small_weapon_damage_mult | ||||
small_weapon_fire_rate_mult | ||||
species_leader_exp_gain | ||||
starbase_building_build_x_mult | speed, time | |||
starbase_building_capacity_add | ||||
starbase_buildings_x_cost_mult | alloys, consumer_goods, energy, engineering_research, exotic_gases, influence, minerals, minor_artifacts, nanites, physics_research, produces, rare_crystals, society_research, sr_dark_matter, sr_living, sr_zro, time, unity, volatile_motes | |||
starbase_buildings_cost_mult | ||||
starbase_defense_platform_capacity_add | ||||
starbase_defensive_war_ship_build_speed_mult | ||||
starbase_module_build_x_mult | cost, speed, time | |||
starbase_module_capacity_add | ||||
starbase_modules_x_cost_mult | alloys, consumer_goods, energy, engineering_research, exotic_gases, influence, minerals, minor_artifacts, nanites, physics_research, produces, rare_crystals, society_research, sr_dark_matter, sr_living, sr_zro, time, unity, volatile_motes | |||
starbase_outpost_cost_mult | ||||
starbase_outpost_x_cost_mult | alloys, consumer_goods, energy, engineering_research, exotic_gases, influence, minerals, minor_artifacts, nanites, physics_research, produces, rare_crystals, society_research, sr_dark_matter, sr_living, sr_zro, time, unity, volatile_motes | |||
starbase_shipyard_build_x_mult | speed, time | |||
starbase_shipyard_build_x_cost_mult | alloys, consumer_goods, energy, engineering_research, exotic_gases, influence, minerals, minor_artifacts, nanites, physics_research, produces, rare_crystals, society_research, sr_dark_matter, sr_living, sr_zro, time, unity, volatile_motes | |||
starbase_shipyard_capacity_add | ||||
starbase_trade_protection_add | ||||
starbase_trade_x_range_add | protection, collection | |||
starbase_upgrade_x_mult | cost, speed, time | |||
starbases_upkeep_mult | ||||
starbases_x_motes_upkeep_mult | alloys, consumer_goods, energy, engineering_research, exotic_gases, influence, minerals, minor_artifacts, nanites, physics_research, produces, rare_crystals, society_research, sr_dark_matter, sr_living, sr_zro, time, unity, volatile_motes | |||
station_x_y_z_mult | researchers, gatherers | alloys, consumer_goods, energy, engineering_research, exotic_gases, influence, minerals, minor_artifacts, nanites, physics_research, produces, rare_crystals, society_research, sr_dark_matter, sr_living, sr_zro, time, unity, volatile_motes | cost, produces, upkeep | |
stations_x_produces_mult | alloys, consumer_goods, energy, engineering_research, exotic_gases, influence, minerals, minor_artifacts, nanites, physics_research, produces, rare_crystals, society_research, sr_dark_matter, sr_living, sr_zro, time, unity, volatile_motes | |||
subject_integration_influence_cost_mult | ||||
subject_tribute_mult | Does not do anything as of patch 2.7.1 | |||
tech_cost_empire_size_mult | ||||
terraform_speed_mult | ||||
terraforming_cost_mult | ||||
torpedo_weapon_x_mult | fire_rate, damage, speed | |||
trade_value_x | add, mult | |||
tradition_cost_empire_size_mult | ||||
unemployment_resources_x_upkeep_add | alloys, consumer_goods, energy, engineering_research, exotic_gases, influence, minerals, minor_artifacts, nanites, physics_research, produces, rare_crystals, society_research, sr_dark_matter, sr_living, sr_zro, time, unity, volatile_motes | |||
x_research_speed_mult | [1-9]_cat, AST_CLUSTER_CAT, AST_CRATER_CAT, AST_DEBRIS_FIELD_1_CAT, ast_debris_field_1_cat_2, AST_GEAR_CAT, AST_ILLICIT_DARK_CAT, AST_MINING_CAT, AST_SHRINE_1_CAT, AST_WAVELENGTHS_1_CAT, asteroid_uninhabitable_category, ATM_ANOMALY_CAT, atomic_clock_cat, BAR_COLONY_CAT, BARR_BASE_CAT, battle_uninhabitable_category, beacon_uninhabitable_category, cargo_gasgiant_category, COLD_RESEARCH_CAT, collision_asteroid_category, CON_BIOLOGY_CAT, CONT_SIGNS_CAT, corrupt_data_cat, crashed_ship_asteroid_category, CRYSTAL_MANUFACTORY_CAT, cybrex_1_cat, cybrex_2_cat, cybrex_3_cat, cybrex_4_cat, cybrex_5_cat, cybrex_6_cat, cybrex_7_cat, cybrex_8_cat, cybrex_9_cat, cybrex_10_cat, cybrex_11_cat, debris_asteroid_category, debris_gasgiant_category, debris_gasgiant_category_temp, DES_BURIED_CAT, DES_PLANET_CAT, DIMENSIONAL_POCKET_CAT, diplomacy_volatile_motes_upkeep_mult, disco_alien_machine_cat, disco_breathing_rift_cat, disco_gray_cat, disco_impossible_organism_cat, disco_molluscoid_miners_cat, disco_speed_demon_cat, disco_stranded_scientist_cat, disco_trojan_asteroid_cat, DISTAR_BRAINSLUG_CAT, DISTAR_CLONE_CAT, DISTAR_COLLAPSE_CAT, DISTAR_DEAD_GOD_CAT, DISTAR_DIAMOND_CAT, DISTAR_ELECTRO_CAT, DISTAR_EXO_CAT, DISTAR_FLARE_CAT, DISTAR_FLOW_CAT, DISTAR_FLYTRAP_CAT, DISTAR_FOES_CAT, DISTAR_GEODE_CAT, DISTAR_HOLO_CAT, DISTAR_ICE_CAT, DISTAR_LIVING_CAT, DISTAR_LOST_CAT, DISTAR_MED_CAT, DISTAR_MEDGAS_CAT, DISTAR_MERCURY_CAT, DISTAR_METAL_CAT, DISTAR_MOLTEN_CAT, DISTAR_NANO_CAT, DISTAR_NANOCITY_CAT, DISTAR_NANOSAND_CAT, DISTAR_OCEAN_CAT, DISTAR_PHASE_CAT, DISTAR_POD_CAT, DISTAR_PUZZLE_CAT, DISTAR_RAINBOW_CAT, DISTAR_RAT_CAT, DISTAR_ROBO_CAT, DISTAR_RUM_CAT, DISTAR_SIGNAL_CAT, DISTAR_SOOTHE_CAT, DISTAR_SOOTHE_GC_CAT, DISTAR_SOY_CAT, DISTAR_THIRSTY_CAT, DISTAR_TIME_CAT, DISTAR_WARFORM_CAT, DISTAR_WRECK_CAT, DISTAR_ZONE_CAT, emissions_asteroid_category, energy_uninhabitable_category, FEN_HABBANIS, FRBR_GRIMACING_CAT, FROZ_BASE2_CAT, FROZ_BASE_CAT, FROZ_BOX_CAT, FROZ_ILLUMINATED_CAT, GAEA_CHECKERED_CAT, GAIA_MOVE_CAT, gaia_planet_cat, GAIA_RECORD_CAT, GAS_CLOUDY_CAT, GAS_ZRO_ICE_CAT, GEN_ABANDONED_SHIP_CAT, GEN_DERELICT_SHIP_CAT, GEN_DESERT_CAT, GEN_LOST_CARGO_CAT, GEN_MYSTICAL_CAT, GEN_OLD_WAR_CAT, GEN_PLAYGROUND_CAT, HAB_CORN_CAT, HAB_MAT_CAT, hatch_asteroid_category, HBL_LUSH_PLANET_1_CAT, HBL_MUSIC_1_CAT, HOLE_RADIATION_CAT, impact_uninhabitable_category, inhabited_toxic_category, IRASSIA, irassian_1_cat, irassian_2_cat, irassian_3_cat, irassian_4_cat, irassian_5_cat, irassian_6_cat, irassian_7_cat, irassian_8_cat, irassian_9_cat, irassian_10_cat, irassian_11_cat, irregular_energy_cat, league_1_cat, league_2_cat, league_3_cat, league_4_cat, league_5_cat, league_6_cat, league_7_cat, league_8_cat, league_9_cat, league_10_cat, league_11_cat, league_12_cat, league_13_cat, league_14_cat, LEVELED_CAT, life_asteroid_category, life_barren_category, life_frozen_category, life_gasgiant_category, life_toxic_category, living_metal_category, MOLTEN_BASE_CAT, moon_cat, moon_gasgiant_category, mountain_uninhabitable_category, NUKE_PLANET_CAT, object_gasgiant_category, object_uninhabitable_category, origin_asteroid_category, peculiar_patterns_cat, PROJ_MOON_CAT, SEA_CAT, ship_gasgiant_category, shipyard_uninhabitable_category, signal_gasgiant_category, signal_uninhabitable_category, sol_wasteland_category, solar_uninhabitable_category, star_lifting_category, station_asteroid_category station_uninhabitable_category, stolen_ship_cat, storms_gasgiant_category, SUN_RAYS_CAT SUN_TEAPOT_CAT terminal_gasgiant_category_cat terraforming_candidate_category_cat time_loop_world_cat, tomb_world_cat, TOX_MAT_CAT, TOX_PLANET_CAT, TOX_PURPLE_RAIN_CAT, TOX_STRUCTURES_CAT, transmitter_cat, TROP_BIOLOGY_CAT TROP_CONDITIONS_CAT, TROP_PETS_CAT, TROP_WOODS_CAT, TUTORIAL_CAT UHB_ANCIENT_CAT, UHB_ANCIENT_RUINS_1_CAT, UHB_BUOY_CAT, UPLIFT_ARCTIC_CAT, UPLIFT_ARID_CAT, UPLIFT_CAT_CAT, UPLIFT_CONTINENTAL_CAT, UPLIFT_DESERT_CAT, UPLIFT_GENERIC_CAT, UPLIFT_OCEAN_CAT, UPLIFT_ROACHOID_CAT, UPLIFT_SNAKEOID_CAT, UPLIFT_TROPICAL_CAT, UPLIFT_TUNDRA_CAT, vultaum_[1-11], VULTAUMAR, WAT_PLANET_CAT, writing_uninhabitable_category, yuht, YUHTAAN | Modifies the research speed of a specific category's technologies. | ||
weapon_role_x_y_mult | point_defense, artillery, anti_shield, anti_hull, anti_armor | speed, damage, fire_rate | Modifies the speed/damage/fire rate of a specific type of weapon based on their role. | |
weapon_type_x_weapon_y_mult | strike_craft, point_defense, kinetic_weapon, explosive, energy | speed, damage, fire_rate | Modifies the speed/damage/fire rate of a specific type of weapon based on their type. |
Auto-Generated modifiers[编辑 | 编辑源代码]
The game auto-generates modifiers for the following elements:
1. species_archetypes
<archetype name>_species_trait_points_add - country scope
2. ethics
pop_ethic_[fanatic_]<ethic name>_attraction_mult - country scope, even ethics without attraction generate attraction modifiers
3. tech_categories
category_<category name>_research_speed_mult - country scope
4. ship_sizes
shipsize_<shipsize name>_build_speed_mult - country scope shipsize_<shipsize name>_build_cost_mult - country scope shipsize_<shipsize name>_hull_mult - country scope shipsize_<shipsize name>_hull_add - country scope
5. ship_classes - only buildable ships have classes
shipclass_<class name>_build_cost_mult - country scope shipclass_<class name>_build_speed_mult - country scope shipclass_<class name>_hull_mult - country scope shipclass_<class name>_damage_mult - country scope shipclass_<class name>_evasion_add - country scope shipclass_<class name>_disengage_mult - country scope
6. building_tags - build_speed_mult type modifier doesn't have any effect in game except being displayed (obviously not fully implemented.)
<building name>_construction_speed_mult - planet/country/sector scopes/leader (i believe) <building name>_build_cost_mult - planet/country/sector scopes/leader (i believe)
7. component_tags - each component tag auto generates three modifiers. Only those that are defined for weapon type actually have an effect, but the game auto generates modifiers for all component tags.
<component name>_weapon_damage_mult - modifier/ship modifier on ship sizes and ship modifier applied through events <component name>_weapon_fire_rate_mult - modifier/ship modifier on ship sizes and ship modifier applied through events <component name>_speed_mult - modifier/ship modifier on ship sizes and ship modifier applied through events
8. special_projects - country/leader scope
<project name>_1_cat_research_speed_mult <project name>_2_cat_research_speed_mult <project name>_3_cat_research_speed_mult ...
9. planet_classes habitability - pop/trait/planet scopes - do not require GFX.
pc_<class name>_habitability
Other modifiers are generated basec on Economic Categories.
Economic Categories[编辑 | 编辑源代码]
Modifiers effecting resource costs, production and upkeeps are created using Economic Categories. Economic Categories are defined in "common\economic_categories". Every resource = { ... } block in the script is assigned one of these categories. For each categoory, modifiers can be created that multiply or add to the resource cost, upkeep or production of game objects.
Hierarchy[编辑 | 编辑源代码]
Most Economic Categories are assigned a parent. This forms a hierarchical tree out of the modifiers. Any modifier created for that category or any of its parent categories will then effect the resource cost/production/upkeep of any resources in that block. For instance, planetary buildings are usually assigned to the resource category planet_buildings, which is a child of planet_structures > planets > country. So any modifier that starts with planet_buildings_xxxx, planet_structures_xxxx, planets_xxx, or country_xxxx will effect that building.
Economic Type[编辑 | 编辑源代码]
Each category can effect the cost, production, and upkeep of a resource.
Cost is the initial cost for that object. The cost to build a building, the cost to start the terraforming, etc.
Production is the monthly resource production of the object. The monthly production of the pop job, the monthly production of the building, etc.
Upkeep is the monthly upkeep cost for that object. The monthly upkeep cost of the pop job, the monthly upkeep cost of the building, etc.
Resource Type[编辑 | 编辑源代码]
A single modifier will either effect a single type of resource, or will apply to all of the resources of that Economic Type. planet_buildings_cost_mult will effect all the resource costs of buildings, while planet_buildings_minerals_cost_mult will only effect the mineral costs of buildings. So, if a building cost 400 minerals and 100 food to build, planet_buildings_cost_mult would effect the cost of both the minerals and food, while planet_buildings_minerals_cost_mult would only effect the minerals cost, leaving the food cost at 100.
Modifier Type[编辑 | 编辑源代码]
There are two types of modifiers created: mult and add.
Triggered Economic Units[编辑 | 编辑源代码]
Sometimes you'll want more specific modifiers without actually creating a child category. For instance, planet_jobs breaks jobs into smaller categories, such as planet_farmers. So farmer jobs will assign planet_farmers as their category in their resource block. Now any planet_jobs_xxxx as well as any planet_farmers_xxxx modifiers will effect the farmers. But sometimes you want modifiers to only effect a job if some condition is met, or you might want a job to have more than one parent that effects it. These are both accomplished with triggered economic units
What if you want a modifier that specifically only effects the resource production when a slave is working the job? Then you use triggered_produces_modifier blocks to trigger that modifier only when the trigger conditions are met.
planet_jobs = { parent = planets triggered_produces_modifier = { key = planet_jobs_slave modifier_types = { mult } trigger = { is_pop_category = slave } } }
What if you want a modifier that acts as if it is effected by more than one parent? For instance, Vanilla defines planet_districts_hab_industrial and planet_districts_industrial. You decide you want to create a civic that makes all industrial districts 10% cheaper, so you have planet_districts_industrial generate mult modifiers for produces, and in the civic use planet_districts_industrial_costs_mult = -0.10. But, Habitat industrial districts are assigned to planet_districts_hab_industrial instead, so they aren't affected. Change their parent to planet_districts_industrial instead of planet_districts, and the modifier now applies to them. But now you want to make the Voidborne Ascension Perk make all Habitat districts 10% cheaper. You could make a new Economic Category planet_districts_hab and assign all the planet_districts_hab_xxxx categories to it, but you already have assigned planet_districts_hab_industrial to planet_districts_industrial. What you can do instead, is make planet_districts_hab a triggered econmic unit of planet_districts, and planet_districts_hab_costs_mult = -0.10 will now make all the districts on Habitats 10% cheaper, while maintaining the hierarchy of your habitat industrial districts.
planet_districts = { parent = planet_structures triggered_cost_modifier = { key = planet_districts_hab modifier_types = { mult } trigger = { uses_district_set = habitat } } }
Localisation and Icons[编辑 | 编辑源代码]
Each new modifier you have generated and is used requires localisation and most also require an icon (stored in gfx/interface/icons/modifiers) with an identical key. But not all modifiers require an icon - and those that do require an icon require it only if they are used in code somewhere that applies them as a planet or country modifier (example: on buildings, a planet_class, an ethic etc.). The key for generated modifiers is mod_ appended to the front of the modifier. So for our new planet_districts_hab, you'd need to define the localisation for mod_planet_districts_hab_costs_mult: "Habitat District Cost" and create the icon in "gfx\interface\icons\modifiers\mod_planet_districts_hab_costs_mult.dds".
Data Structure[编辑 | 编辑源代码]
- <key> = {...} - The name of this category that will be used in the category entry of a resources = {...} block.
- parent = <key> - The parent category of this category. Most Economic Categories have the ultimate parent of country
- hidden = yes - ????
- generate_mult_modifiers = {...} - Specify produces, upkeep, and/or cost to create <key>(_<resource>)_produces_mult, <key>(_<resource>)_upkeep_mult and/or <key>(_<resource>)_cost_mult modifiers
- generate_add_modifiers = {...} - Specify produces, upkeep, and/or cost to create <key>(_<resource>)_produces_add, <key>(_<resource>)_upkeep_add and/or <key>(_<resource>)_cost_add modifiers
- use_for_ai_budget = yes - This category has it's own entry in "common\ai_budget\" files
- ai_use_parent_for_resources_upkeep = {...} - Specify resource(s) that the AI uses the parent to manage upkeep for in the parent category in common\ai_budget\. For instance, ships alloy upkeep is managed directly (alloys_upkeep_ships in "ai_budget\00_alloys_budget.txt"), but ships energy upkeep is managed via ships parent country (energy_upkeep_country in "ai_budget\00_energy_budget.txt"), as ships economic category has ai_use_parent_for_resources_upkeep = { energy }
- triggered_(cost/produces/upkeep)_modifier = {...} - Generate a cost, produces or upkeep modifier that only applies to a subset of this category.
- key = <key> - The <key> for this generated modifier category
- use_parent_icon = yes - This triggered modifier won't have it's own icon set, so use the category's icon for it
- 'modifyer_types - mult and/or add, depending on which you want generated
- trigger = {...} - The trigger conditions to form this subset. The scope depends on the resource block it is assigned to.
Static modifiers[编辑 | 编辑源代码]
Static modifiers are game objects defined at "common/static_modifiers/xxx.txt".
Static modifiers consist of modifier statements and additional fields.
- icon - A direct reference to a "xxx.dds" file. planetary static modifiers and some empire static modifiers have this field. If not specified the static modifier icon will be displayed as the icon of the first modifier statement of this static modifier.
- icon_frame = 1/2/3 - Applies a green/yellow/red circle frame for the icon of this static modifier. Usually used by planetary static modifiers.
- custom_tooltip = <localisation key> - A tooltip in addition to the generated modifier tooltip.
- show_only_custom_tooltip = yes/no - If custom tooltip is specified, setting this to no will hide the generated modifier tooltip.
- apply_modifier_to_other_planets = <static modifier key> - If this Static Modifier is added to a planet, the later Static Modifier will apply to each planet you own without the former. Resort Colony and Penal Colony use this to apply a non-duplicatable empire bonus.
Despite of some static modifiers being exclusively added to specific scopes, static modifiers themselves do not rely on scopes. They can be added to almost any scope: country, planet, pop, ship, federation...
Some static modifiers are hard-coded to be called by the engine. Removing them causes unexpected issues.
Static modifier integration[编辑 | 编辑源代码]
Any modifier block can call a static modifier. The engine will find that static modifier and integrate its modifier statements into this block.
Given the following static modifier:
example_sm = { planet_stability_add = 10 }
Then anything that require Modifiers can use example_sm = <float>
as a Modifier entry. For example, example_sm = 1.5
is technically equivalent to planet_stability_add = 15
.
Only modifier statements will be integrated. Custom tooltips and anything else will be ignored.
Unlike scripted triggers and scripted effects, static modifiers can't integrate other static modifiers.
Notification modifiers[编辑 | 编辑源代码]
A special variation of static modifiers, except all they have is an icon. They are assigned to country scopes. Use notification modifiers instead of static modifiers if your modifier do not have any modifiers anyway, because modifier updating is performance intensive.
They are defined at "common/notification_modifiers/xxx.txt".
How to change vanilla static modifiers?[编辑 | 编辑源代码]
Place a changed static modifier from any of the core files in "common/static_modifiers" in a new file that comes before asciibetically.
References[编辑 | 编辑源代码]
- ↑ This is a limited field that only accepts a few special modifiers. See Ship Modding for more information
- ↑ This is a limited field that only accepts a few special modifiers. See Ship Modding for more information
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