模组:修订间差异

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{{hatnote|For instructions on how to mod, see [[modding]]}}
{{hatnote| 有关如何制作模组(MOD)的说明,请参阅[[modding]]}} 一个Mod(Modification的缩写)是游戏的修改和修改的目标, 中文称其为"模组"
A '''mod''' (short for ''modification'') is an alteration of the game and the objective of [[modding]]. Modifications can range from small tweaks to total conversions.


== Installation ==
== 安装 ==


Mods can be downloaded and installed from several sources:
Mod可以从以下几个来源下载和安装:


* Automatically using Paradox Launcher or manually from [https://mods.paradoxplaza.com/games/stellaris Paradox Mods]
* 自动使用Paradox Launcher 或手动从 [https://mods.paradoxplaza.com/games/stellaris Paradox Mods] 下载
* Automatically using Steam's Client application from the [[Steam Workshop]] (Steam version only)
* 使用Steam的客户端应用程序自动从[https://steamcommunity.com/app/281990/workshop/ Steam 创意工坊] 下载(仅限Steam版本)
* Manually from [https://forum.paradoxplaza.com/forum/index.php?forums/stellaris-user-mods.940/ User Modifications sub-forum] ([[forum:894506|game registration needed]])
* 手动从[https://forum.paradoxplaza.com/forum/index.php?forums/stellaris-user-mods.940/ Paradox用户论坛] 获取([[forum:894506| 需要注册游戏账号]])


When running Stellaris from Steam, the mod installation folder is:
当从Steam启动Stellaris时, 游戏Mod目录在:
* Windows: <code>%USERPROFILE%\Documents\Paradox Interactive\Stellaris\mod\</code>
* Windows: <code>%USERPROFILE%\Documents\Paradox Interactive\Stellaris\mod\</code>
* GNU/Linux: <code>~/.local/share/Paradox Interactive/Stellaris/mod/</code> 
* GNU/Linux: <code>~/.local/share/Paradox Interactive/Stellaris/mod/</code> 
* Mac: <code>~/Documents/Paradox Interactive/Stellaris/mod/</code>
* Mac: <code>~/Documents/Paradox Interactive/Stellaris/mod/</code>


From Paradox Launcher, the mod installation folder is:
当从Paradox Launcher 启动Stellaris时, 游戏Mod目录在:
* Windows: <code>%USERPROFILE%\Documents\Paradox Interactive\Stellaris Plaza\mod\</code>
* Windows: <code>%USERPROFILE%\Documents\Paradox Interactive\Stellaris\mod\</code>
* GNU/Linux: <code>~/.local/share/Paradox Interactive/Stellaris Plaza/mod/</code> 
* GNU/Linux: <code>~/.local/share/Paradox Interactive/Stellaris Plaza/mod/</code> 
* Mac: <code>~/Documents/Paradox Interactive/Stellaris/mod/</code>
* Mac: <code>~/Documents/Paradox Interactive/Stellaris/mod/</code>


Never install mods into the game installation directory (ie: <code>C:\Program Files (x86)\Steam\SteamApps\common\Stellaris\mod</code> or <code>~/.local/share/Paradox Launcher/games/stellaris/mod</code>), as the mods will not be properly loaded.
永远不要把Mod安装到游戏安装目录 ( : <code>C:\Program Files (x86)\Steam\SteamApps\common\Stellaris\mod</code> or <code>~/.local/share/Paradox Launcher/games/stellaris/mod</code>), 因为MOD将不会被正确地加载。


Check in the mod description the Stellaris version compatible with the version of the mod. If needed, rollback to an older [[Patches|patch]], using “Steam Beta” tab in Steam or the “Game Settings tab in Paradox Launcher.
  检查mod描述中Stellaris版本是否与mod版本兼容。如果二者版本不匹配,使用Steam中的 “Steam Beta” 选项卡或Paradox Launcher中的“游戏设置 选项卡回滚到旧补丁。


In case of manual installation, the steps are usually the following (refer to specific mod instructions, if any):
如果是手动安装,步骤通常如下(特殊情况请参阅Mod说明):


# Remove any existing installation of the mod (mod folder and .mod file). This is very important, as the game loads all files present in mod folder, so old mod files that are no longer present or were renamed in a new version of the mod would conflict.
# 删除任何现有安装的mod(mod文件夹和.mod 文件)。 这一点非常重要,因为游戏会加载mod文件夹中的所有文件,因此不再存在或在新版本的mod中重命名的旧mod文件将发生冲突。
# Clear your gfx cache, by deleting the folder ''<stellaris_settings>\<mod_name>\gfx'', if any.
# 通过删除文件夹<stellaris_settings>\<mod_name>\gfx (如果有)来清除gfx缓存。
# Extract the downloaded archive, so that the mod folder contains the .mod file and directory of the mod.
# 解压缩下载的存档,使mod文件夹包含mod的.mod 文件和目录。
# Launch Stellaris and select the mod in the Mod tab. Note that the mod may have a different name in the launcher than the name of the .mod file.
# 启动Stellaris并在Mod选项卡中选择mod。 请注意,mod在启动器中的名称可能与.mod 文件的名称不同。
# Play!
# 启动游戏!(Stellaris, 启动!!!)


When manually installing a mod (moving it into the mod/ directory), the launcher my still complain that it cannot find the mod. This is because the mod's <code>*.mod</code> file may be providing a different path. For example, if the mod was ripped from Steam Workshop, the <code>.mod</code> file may point to a path like "steam/workshop/<modfoldername>/". The correct path should be "mod/<modfoldername>/" since you're not using Steam Workshop. Save the file and then revisit the launcher. If the launcher reports that the mod still cannot be found, you can troubleshoot further by looking at the mod in the launcher's mod tools popup where it will show you the exact path where it is looking for the mod.
当手动安装一个Mod(将其移动到mod/ 目录)时,启动器仍然会显示找不到该Mod。这是因为mod的 <code>*.mod</code> 文件可能提供了不同的路径。例如,如果Mod是从Steam创意工坊中抓取的,<code>.mod</code> 文件可能指向类似<code>"steam/workshop/<modfoldername>"</code> 的路径。


Also, when manually installing mods, you will be moving two files into the "mod/" top-level: a "<modname>.mod" file and a "<modname>" folder. So, if the mod's name is MyMod, you should have "mod/MyMod.mod" and "mod/MyMod/". A common mistake when manually installing mods is that these files are inside of another folder that is being dragged into the mod/ directory.
另外,当手动安装mods时,您将移动两个文件到"mod/" 文件夹:一个<code>"<modname>.mod"</code>文件和一个<code>"<modname>"</code>件夹。


If you *still* are having trouble, then use the launcher's mod area to create an empty mod from within the launcher. Once created, go to the mod/ folder to see the structure of the newly generated mod and compare it with the structure of the mod you are trying to install.
If you *still* are having trouble, then use the launcher's mod area to create an empty mod from within the launcher. Once created, go to the mod/ folder to see the structure of the newly generated mod and compare it with the structure of the mod you are trying to install.


For more info, see [[Modding#Mod management|Mod management]].
如果你仍然有问题,那么使用启动器的Mod上传功能从启动器中创建一个空的mod。并将下载的Mod除<code>*.mod</code>外所有文件移入再启动
 
更多信息请见[[Modding#Mod management|Mod management]].


== Mods lists ==
== Mod列表 ==
Most mods are published on the Steam Workshop:
大多数Mod已在Steam创意工坊上发布:
* [https://steamcommunity.com/workshop/browse/?appid=281990 Stellaris Steam Workshop]
* [https://steamcommunity.com/workshop/browse/?appid=281990 Stellaris Steam Workshop]


Some lists for mods to look out for:
一些用于寻找Mod的网站
* [http://www.gamewatcher.com/editorials/the-best-stellaris-mods/12561 GameWatcher's list of The Best Stellaris Mods]
* [http://www.gamewatcher.com/editorials/the-best-stellaris-mods/12561 GameWatcher's list of The Best Stellaris Mods]
* [https://www.rockpapershotgun.com/2016/06/17/best-stellaris-mods/ RPS's Best Stellaris Mods]
* [https://www.rockpapershotgun.com/2016/06/17/best-stellaris-mods/ RPS's Best Stellaris Mods]


== Mods with wiki pages ==
== 推荐的Mod ==
:{{hatnote|Wiki pages for Stellaris modifications are the responsibility of the Mod's developers, not the Paradox Wiki Team.}}
:{{hatnote|Wiki pages for Stellaris modifications are the responsibility of the Mod's developers, not the Paradox Wiki Team.}}


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[[Category:Modding]]
[[Category: 模组制作]]
[[en:Mods]]

2024年7月30日 (二) 20:51的最新版本

有关如何制作模组(MOD)的说明,请参阅modding
一个Mod(Modification的缩写)是游戏的修改和修改的目标, 中文称其为"模组"

安装[编辑 | 编辑源代码]

Mod可以从以下几个来源下载和安装:

当从Steam启动Stellaris时, 游戏Mod目录在:

  • Windows: %USERPROFILE%\Documents\Paradox Interactive\Stellaris\mod\
  • GNU/Linux: ~/.local/share/Paradox Interactive/Stellaris/mod/
  • Mac: ~/Documents/Paradox Interactive/Stellaris/mod/

当从Paradox Launcher启动Stellaris时, 游戏Mod目录在:

  • Windows: %USERPROFILE%\Documents\Paradox Interactive\Stellaris\mod\
  • GNU/Linux: ~/.local/share/Paradox Interactive/Stellaris Plaza/mod/
  • Mac: ~/Documents/Paradox Interactive/Stellaris/mod/

永远不要把Mod安装到游戏安装目录 (例: C:\Program Files (x86)\Steam\SteamApps\common\Stellaris\mod or ~/.local/share/Paradox Launcher/games/stellaris/mod), 因为MOD将不会被正确地加载。

检查mod描述中Stellaris版本是否与mod版本兼容。如果二者版本不匹配,使用Steam中的“Steam Beta”选项卡或Paradox Launcher中的“游戏设置”选项卡回滚到旧补丁。

如果是手动安装,步骤通常如下(特殊情况请参阅Mod说明):

  1. 删除任何现有安装的mod(mod文件夹和.mod文件)。 这一点非常重要,因为游戏会加载mod文件夹中的所有文件,因此不再存在或在新版本的mod中重命名的旧mod文件将发生冲突。
  2. 通过删除文件夹<stellaris_settings>\<mod_name>\gfx(如果有)来清除gfx缓存。
  3. 解压缩下载的存档,使mod文件夹包含mod的.mod文件和目录。
  4. 启动Stellaris并在Mod选项卡中选择mod。 请注意,mod在启动器中的名称可能与.mod文件的名称不同。
  5. 启动游戏!(Stellaris, 启动!!!)

当手动安装一个Mod(将其移动到mod/目录)时,启动器仍然会显示找不到该Mod。这是因为mod的 *.mod文件可能提供了不同的路径。例如,如果Mod是从Steam创意工坊中抓取的,.mod文件可能指向类似"steam/workshop/<modfoldername>"的路径。

另外,当手动安装mods时,您将移动两个文件到"mod/"文件夹:一个"<modname>.mod"文件和一个"<modname>"件夹。

If you *still* are having trouble, then use the launcher's mod area to create an empty mod from within the launcher. Once created, go to the mod/ folder to see the structure of the newly generated mod and compare it with the structure of the mod you are trying to install.

如果你仍然有问题,那么使用启动器的Mod上传功能从启动器中创建一个空的mod。并将下载的Mod除*.mod外所有文件移入再启动

更多信息请见Mod management.

Mod列表[编辑 | 编辑源代码]

大多数Mod已在Steam创意工坊上发布:

一些用于寻找Mod的网站

推荐的Mod[编辑 | 编辑源代码]

Wiki pages for Stellaris modifications are the responsibility of the Mod's developers, not the Paradox Wiki Team.

See also[编辑 | 编辑源代码]

References[编辑 | 编辑源代码]

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事件 事件异常现象特殊项目考古遗址
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