Distant Origin is a mod that expands on the Lost Colony and Remnant origins, and adds several more as well. Players can play as a race of refugees exiled by an invading alien race, desperate to retake their homeworld at all costs. Or they can play as the homeworld itself in the expanded Remnants origin, searching the universe for their own lost colonies scattered throughout the galaxy. There are a lot of possibilities, and virtually all of them should be compatible with most mods since no significant vanilla files are touched.
Overview[编辑 | 编辑源代码]
New Features[编辑 | 编辑源代码]
- If you have the
失落行星 ,破碎之环 ,虚空居者 , or降世灾星 origins (or one of the modded ones listed under Compatibility below), a solar system will be spawned somewhere in the galaxy containing your species' true homeworld. Exactly what you'll find there is a mystery, but locating it and potentially moving back in will yield rewards. This is similar to how Lost Colony already works in vanilla, but with more possibilities in how your homeworld fared after you left. - If you have the
Interstellar Exiles origin, a backstory is created in which your population was forcibly expelled from your homeworld by an invading force, and eventually re-settled on a distant world. Combining this with the new Vengeful Refugees civic creates an event chain aimed at re-conquering that lost homeworld. The game will generate an appropriate
Contested Capital empire, or you can create your own in the empire creator and force-spawn it.
- If you have the
Contested Capital origin, a backstory is created in which your civilization fought a global war over your homeworld, ultimately winning control of it and forcing the losers into exile among the stars. Those exiles have rebuilt their civilization on another world but have not forgotten their origin and your role in banishing them. The game will generate an appropriate
Interstellar Exiles empire, or you can create your own in the empire creator and force-spawn it.
- If you have the
复国孑遗 origin (and are not a格式塔意识 ), up to ten lost colonies of your species will be seeded across the galaxy for you to find through an event chain. You will also uncover details about your ancient empire and how it met its demise. Once again, you can customize some or all of these lost colonies in the empire creator.
Homeworld and Distant Origin traits[编辑 | 编辑源代码]
There are twelve new species traits in this mod: seven Distant Origin traits (1-5, Sol, and Xarmir) and five
Homeworld traits (1-5). By using these, you can further customize the nature of your homeworld and its inhabitants, should you choose for any to exist.
Let's say you want multiple custom empires to share the same lost homeworld. Give them a Distant Origin trait (1-5, or Earth or Xarmir if you wish) and an appropriate origin (the four listed above, or one of the modded ones listed under Compatibility below) and the game will generate a system to accommodate this, possibly spawning a parent empire as well. If you want to customize the parent empire itself, just create them in the empire creator and give them the appropriate Homeworld trait (or staring system).
Origins[编辑 | 编辑源代码]
Civics[编辑 | 编辑源代码]
AI Personalities[编辑 | 编辑源代码]
Vengeful Refugees[编辑 | 编辑源代码]
"This species was forcibly expelled from their original homeworld by a hostile force centuries ago, and will stop at nothing until they have reclaimed it. They are slow to trust other species, but diplomatic relations are not out of the question."
Requirements:
Interstellar Exiles origin.
Vengeful Refugees civic.
- Does not control their homeworld's solar system.
Vengeful Refugees are opportunistic and will not hesitate to seize the advantage when possible. They prefer to conquer planets rather than liberate or vassalize them, but will rarely if ever invade primitives (since they know what it’s like to be in that position). Vengeful Refugees have a permanent -1000 opinion modifier with any empire that controls their home world, but usually have little interest in empires who don’t threaten their crusade. Varies by ethics, of course.
Preset Empires[编辑 | 编辑源代码]
In addition to editing the Commonwealth of Man to add the Distant Origin (Sol) trait, the mod adds three new preset empires to the roster:
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Theocratic Monarchy | Evangelizing Zealots |
The Pasceals evolved deep within the oceans of Xarmir, cultivating a vast aquatic civilization unknown to the Xarmiri who lived on the surface. For millennia the theocratic Pasceals were content to live beneath the waves, but when Xarmiri industries began to threaten the health of the oceans, a decision was made to intervene.
Pasceal warriors strode ashore and began a brutal campaign to wipe the surface-dwellers out for good. A few Xarmiri starships managed to escape the ensuing xenocide, but the rest fell to the blades and guns of the Pasceals.
With Xarmir finally tamed, and her Kingdom forever safe from outsiders, Queen Sschlass turned her attention to the stars...
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Citizen Stratocracy | Vengeful Refugees |
The defining moment of Xarmiri history came two centuries ago when the Pasceal Kingdom, an aquatic civilization that ruled the ocean floor of their shared home planet, invaded the surface in an attempt to prevent Xarmiri industry from damaging their oceans.
The result was a genocidal war that decimated the Xarmiri civilization and forced the survivors to flee in hastily-designed spaceships, leaving the Pasceals in total control of their planet. The refugees eventually settled on a remote world they dubbed "New Xarmir" and slowly rebuilt their species.
Though not aggressive by nature, the loss of their homeworld and the stress of adapting to New Xarmir badly traumatized the Xarmiri. They will go to any length to take back their lost planet.
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Rational Consensus | Erudite Explorers |
Following the colonization of Mars in the mid-1970s, the best and brightest Humans flocked to the planet to build a new frontier. Within a few generations the red planet had become a major industrial hub, even before terraforming had begun in earnest.
Inevitably, the first hyperdrives were invented and humans traveled to other stars to colonize hundreds of new worlds. However, in a cataclysmic event so destructive its very nature remains unknown, that great empire was brought to its knees and contact between the colonies severed permanently.
While survival on Mars remains difficult, the inhabitants have nevertheless managed to preserve some of their cultural and technological knowledge. Now the journey to reclaim the stars begins in earnest...
Compatibility[编辑 | 编辑源代码]
This mod replaces two prescripted country files (00_top_countries and 88_humanoids_prescripted_countries), two solar system initializers (lost_colony_1 and lost_colony_sol_system), one vanilla event (game_start.1), and one scripted effect (generate_start_pops).
A list of origins compatible with the Distant Origin traits:
- Vanilla
- Distant Origin
- Colonizable Jovians:
- Jovian Civilization
- Celestial Remnant - An Overpowered Roleplay Origin:
- Celestial Remnant
- Nomads: The wondering Void Farers:
- Galactic Nomads
- Galactic Marauders
- Galactic Reavers
- Ancient Drones
Planned updates/features[编辑 | 编辑源代码]
In no particular order: