小 (文本替换 - 替换“Category:Game_concepts”为“Category:游戏概念”) |
(2022年4月23日 (六) 06:07 Dezzter) |
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{{version|3. | {{version|3.3}} | ||
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| [[Unsteady Ground]] event chain | | [[Unsteady Ground]] event chain | ||
| | | | ||
* {{icon|district cap}} {{green|+ | * {{icon|district cap}} {{green|+1}} Max Districts | ||
* {{icon|pop soc}} {{green|+ | * {{icon|pop soc}} {{green|+2.5%}} Society from Jobs | ||
* {{icon|food}} {{red|-2}} Food | * {{icon|food}} {{red|-2}} Food | ||
| ''A young Nemma which we have bred and is now large enough to be capable of carrying some of our industry.'' | | ''A young Nemma which we have bred and is now large enough to be capable of carrying some of our industry.'' | ||
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| ''This stable vent reaching into the planet's crust was created by The Numistic Order.'' | | ''This stable vent reaching into the planet's crust was created by The Numistic Order.'' | ||
| {{icon|mgc}} | | {{icon|mgc}} | ||
|- id="Archaeological Site" | |||
| [[File:D archaeological dig.png]] | |||
| Archaeological Site | |||
| Added via Events | |||
| {{icon|district cap}} {{red|-1}} Max Districts | |||
| ''This area contains ancient archaeological finds that are being excavated.'' | |||
| {{icon|anr}} | |||
|- id="Sentinels" | |- id="Sentinels" | ||
| [[File:D archaeological dig.png]] | |||
| Sentinels | |||
| "Leave them alone" [[The Sentinels]] archaeological site option outcome | |||
| | |||
* {{icon|district cap}} {{red|-1}} Max Districts | |||
* {{icon|unity}} {{green|+10%}} Unity | |||
| ''The Sentinels guard this land; it may not be disturbed. The Sentinels counts as Defense Armies, and will come to the planet's aid if there's an invasion.'' | |||
| {{icon|anr}} | |||
|- id="Sentinels monument" | |||
| [[File:d_monument.png]] | |||
| Sentinels monument | |||
| Exists but is Not used | |||
| {{icon|unity}} {{green|+15}} Unity | |||
| ''The Sentinels guard this land; it may not be disturbed. The Sentinels counts as Defense Armies, and will come to the planet's aid if there's an invasion.'' | |||
| {{icon|anr}} | |||
|- id="Sentinels metal" | |||
| [[File:D mineral fields.png]] | | [[File:D mineral fields.png]] | ||
| Sentinels | | Sentinels metal | ||
| [[The Sentinels]] | | Defeating [[The Sentinels]] | ||
| {{icon|living metal}} {{green|+2}} Living Metal | | {{icon|living metal}} {{green|+2}} Living Metal | ||
| ''The broken remains of nine monumental automatons made from an unusual metal alloy offer an ample supply of Living Metal.'' | | ''The broken remains of nine monumental automatons made from an unusual metal alloy offer an ample supply of Living Metal.'' | ||
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| [[File:Planet gaia.png|24px]] [[Zanaam]] | | [[File:Planet gaia.png|24px]] [[Zanaam]] | ||
| {{icon|Research}} {{green|+30%}} Research from Jobs | | {{icon|Research}} {{green|+30%}} Research from Jobs | ||
{{icon|researcher}} {{green|+4}} Researcher Jobs | |||
| ''This Valley is home to a mysterious obelisk that is covered in letters from a dead alien language. It hums with power and those in its proximity suffer headaches.'' | | ''This Valley is home to a mysterious obelisk that is covered in letters from a dead alien language. It hums with power and those in its proximity suffer headaches.'' | ||
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== Blockers == | == Blockers == | ||
{{SVersion|3. | {{SVersion|3.3}} | ||
Blockers are obstacles that reduce {{iconify|District Cap}} by 1 (or more), and may block some planetary features from being exploited. They can be cleared by spending resources and time and some of them may have rewards when cleared. Clearing can be done while the planet is being colonized or after the colony is completed. | Blockers are obstacles that reduce {{iconify|District Cap}} by 1 (or more), and may block some planetary features from being exploited. They can be cleared by spending resources and time and some of them may have rewards when cleared. Clearing can be done while the planet is being colonized or after the colony is completed. | ||
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{{ConceptsNavbox}} | {{ConceptsNavbox}} | ||
[[Category:游戏概念]] | [[Category:游戏概念]] | ||
[[en:Planetary_features]] |
2022年5月11日 (三) 02:12的最新版本
Features[编辑 | 编辑源代码]
Planetary features represent notable areas on natural planets. They determine the number of resource Districts the planet can support and some features exclusively obtained by events can provide various bonuses to planets.
If a natural planet is terraformed into Ecumenopolis, Hive World, or Machine World, it loses all of its planetary features, including event features. Hive Worlds and Machine Worlds do not lose the deposit features that determine the max number of Strategic Resource buildings.
Deposit features[编辑 | 编辑源代码]
These planetary features are generated on each natural planet and determine the number of resource Districts and Strategic Resource buildings the planet can support. If a planet is terraformed these features may be changed to new ones with the same effects that fit the planet class by flavor.
Dry planets are 50% more likely to have planetary features that increase the limit for Generator Districts or Mote Harvesting Traps. Wet planets are 50% more likely to have planetary features that increase the limit for Agriculture Districts or Gas Extraction Wells. Cold planets are 50% more likely to have planetary features that increase the limit for Mining Districts or Crystal Mines. Gaia planets are 50% more likely to have planetary features that increase the limit for Gas Extraction Wells, Mote Harvesting Traps and Crystal Mines.
Agriculture districts | Generator districts | Mining districts | Crystal mines | Gas extraction wells | Mote harvesting traps | Betharian power plant | Alien zoo | |
---|---|---|---|---|---|---|---|---|
+1 | ||||||||
+2 | ||||||||
+3 |
Habitat features[编辑 | 编辑源代码]
These planetary features are added on habitats when built orbiting the appropriate resource deposits.
Anomaly features[编辑 | 编辑源代码]
These planetary features can be added by random anomalies on habitable planets.
Event features[编辑 | 编辑源代码]
These planetary features do not naturally generate on planets. They can be created exclusively by certain events and controllable factors.
Feature | Sources | Effects | Description | DLC | |
---|---|---|---|---|---|
Ancient Bombardment Craters | What Happened Here (20% chance) |
This world was subjected to intense orbital bombardment long ago. Parts of the surface are still pockmarked with impact craters. | |||
Ancient Battlefield | What Happened Here (20% chance) |
The civilization that once inhabited this world was destroyed by an invading force from somewhere beyond their solar system. This ancient battlefield is littered with ancient debris from their desperate last stand. | |||
Irradiated Ruins | What Happened Here (20% chance) |
Remnants from a massive nuclear war waged by the two global superpowers that once inhabited this world. | |||
Cave Shroom Veins | Feral Overload event chain (Exterminate the Cave Mushrooms special project) |
Ridding the caverns of fungus revealed rich mineral veins. | |||
Spore Vents | Feral Overload event chain (Utilize the Cave Mushrooms special project) |
Shroom spores can be refined for industrial use. | |||
Migrating Forests | Migrating Forests event chain |
|
The mobile forests of this world frequently migrate en masse to new regions, disrupting efforts at building roads, power lines and other infrastructure. | ||
Migrating Forests Reserve | Migrating Forests event chain (Study Migrating Forests special project) |
This entire region has been set aside for the migrating forests that are native to this world. Here they can roam in peace, without causing damage to urban centers. | |||
Nanite Swarm Remains | On the Origin of Nanites (Destroy the Swarm special project) |
A fine powder of all that remains of the massive nanite swarm that evolved on - and once covered, Parvus III | |||
Subterranean Contact Zone | Subterranean Civilization event chain (Establish Communications special project) |
An area where Subterranean dwellers and Surfacers can work together towards peace and prosperity. | |||
Subterranean Farming Caverns | Subterranean Civilization event chain (Preemptive Strike special project) |
A network of vast caverns which contain numerous fungal farms, hunting areas, and lakes teeming with edible flora and fauna. | |||
Subterranean Generator Areas | Subterranean Civilization event chain (Preemptive Strike special project) |
Subterranean rivers and the geothermal energy from the molten core of the planet offer vast potential for energy generation. | |||
Subterranean Mining Sites | Subterranean Civilization event chain (Preemptive Strike special project) |
Underground tunnels lead to a variety of mineral-rich ore veins inaccessible from the surface. | |||
Juvenile Nemma | Unsteady Ground event chain | A young Nemma which we have bred and is now large enough to be capable of carrying some of our industry. | |||
Nemma Mining Operation | Unsteady Ground event chain (Start the Nemma Mining Operation special project) |
The careful balance of drugs and pain inhibitors allows us to drill into the Nemmas while still residing on them. | |||
Lotus Corrie | Impossible Corrie event chain | +20% Physics from Jobs | An improbable geological feature has emerged. Strange and reflective crystal deposits line its curved walls. | ||
Blue Lotus Prototype | Impossible Corrie event chain | +1 Transmuter Job | This highly experimental facility seeks to transmute everyday silicates into useful alloys. | ||
Blue Lotus Crater | Impossible Corrie event chain | Site of an accidental, runaway transmutation of rock and other matter into a single, precious alloy. | |||
Blue Lotus Facility | Impossible Corrie event chain (Blue Lotus Facility special project) |
+2 Transmuter Job | An industrial-scale facility which transmutes everyday silicates into useful alloys. | ||
Blue Lotus Ruin | Impossible Corrie event chain (Blue Lotus Facility special project) |
+1 Alloys | Ruined site of a once-promising, experimental facility for transmuting rock and other matter into alloys. Nothing now remains, save this minor seam. | ||
Mutant Landfill | Abandoned Terraforming Equipment event chain | A putrid mass of dead mutated horrors. Their volatile organic matter has twisted together to form a structure of sorts. | |||
Impact Crater | Space Bounty | +3 Max Mining Districts | A crater from a large meteor impact. Minerals from the meteor itself can still be found at the site. | ||
Odd Factory | An Odd Factor | +1 Odd Factory Worker Job | A well-crafted facility that produces high value resources, left on the planet by a different civilization. | ||
Ancient Particle Accelerator | Ruined Particle Accelerator | This old particle accelerator was built using a novel design, and the surviving terminals within the structure contain a massive amount of research data composed by what must have been a brilliant theoretical physicist. | |||
Titanic Lifeforms | Titanic Life event chain | -1 Max Districts +4 Society Research |
Numerous Titanic aliens make this area their home, it would be wise to avoid it. | ||
Underground Vault | Underground Vault event chain | A massive underground vault, intended as a bomb shelter by this world's original inhabitants. The vault's occupants turned on each other when their food ran out. | |||
Underground Vault | Underground Vault event chain | A massive underground vault, intended as a bomb shelter by this world's original inhabitants. The vault's occupants turned on each other when their food ran out. | |||
Portal Research Area | The Doorway event chain | A secure complex has been built around the Dimensional Portal to house research staff dedicated to probing its mysteries. | |||
Party Fever | Dancing Plague event chain | +15% Pop Growth Speed | Something about this planet induces feelings of exhilaration and the irresistible urge to dance, as well as certain aphrodisiac urges. This has made the world a prime destination for partygoers young and old who seek to shed their inhibitions and experience the thrill of the planet's perpetual dancing festivals with abandon. | ||
Dayside Solar Farm | Expand Dayside Infrastructure decision | This world has all its solar power set up on the dayside of its tidally locked hemispheres, granting it access to an unlimited amount of solar hours. | |||
Loop-Plowed Farm | Horizon Signal event chain | +4 Max Agriculture Districts | The food crops lean into the wind, somehow. | ||
Spiral-Hewn Mine | Horizon Signal event chain | +4 Max Mining Districts | Narrow shafts twist around spiraling mineral veins. | ||
Radiotrophic Preserve | Radioactive Flora event | An isolated area filled with low pressure and a very radioactive atmosphere keeps the natives of this world alive. | |||
Dragonslayer Monument | Dragonslayer | +15 Unity | A monument commemorating the defeat of the Ether Drake. | ||
Stellar Devourer Trophy | Stellar Devourer | A trophy made out of the remains of the Stellar Devourer, reminding our great nation of its victory over the gargantuan entity. | |||
Cryonic Clones Monument | Clones in Cryostasis | +6 Society Research | Hundreds of alien clones were left sealed in cryostasis chambers when this Ring World was still a ruin. Now fully restored, the clones have been preserved in this monument. | ||
Processing Pens | Wild Eukaryotes | +14 Food | The fungoids native to this planet were genetically engineered to be docile... and delicious. In these vast processing pens, the fungoids are nourished and then harvested. | ||
Numa's Breath | Numistic Order caravan deal | This stable vent reaching into the planet's crust was created by The Numistic Order. | |||
Archaeological Site | Added via Events | -1 Max Districts | This area contains ancient archaeological finds that are being excavated. | ||
Sentinels | "Leave them alone" The Sentinels archaeological site option outcome | The Sentinels guard this land; it may not be disturbed. The Sentinels counts as Defense Armies, and will come to the planet's aid if there's an invasion. | |||
Sentinels monument | Exists but is Not used | +15 Unity | The Sentinels guard this land; it may not be disturbed. The Sentinels counts as Defense Armies, and will come to the planet's aid if there's an invasion. | ||
Sentinels metal | Defeating The Sentinels | +2 Living Metal | The broken remains of nine monumental automatons made from an unusual metal alloy offer an ample supply of Living Metal. | ||
Federation Monument | Hegemony event chain | +0.5 Monthly Influence | This spaceborne monument stands witness to the unity, strength and splendor of the interstellar federation that constructed it. | ||
Project Cornucopia | Project Cornucopia decision | Near-endless resources are at our fingertips, if we have the courage to seize them. Just think of what wonders we could build if we conquer our fear. | |||
Feeding Dragon | A Hungry Dragon | The mighty Sky Dragon has landed, and is proceeding to devour its way through a startling amount of food. |
Unique features[编辑 | 编辑源代码]
These features can be exclusively found on certain planets in the galaxy or they are related with certain empire origins.
Feature | Sources | Effects | Description | DLC | |
---|---|---|---|---|---|
Abandoned Mining Tunnels | Relic Worlds | +6 Max Mining Districts | Many of the ruins on the planet's surface were built by minerals extracted from these tunnels. Although most have been mined to depletion, there are still several with rich yields. | ||
Ancient Reactor Pits | Relic Worlds | +6 Max Generator Districts | These deep pits near the planet's equator once housed its primary energy generators. Much of the surprisingly sturdy infrastructure has survived, and new reactors can be slotted into it. | ||
Central Spire | Relic Worlds | This towering structure appears to have served as the administrative center of the planet. Its central location and mostly intact interior provides an unmatched opportunity to research this world. | |||
Dense Ruins | Relic Worlds | The study of the dense ruins that cover this Relic World are a boon to science, but their presence also limits the amount of livable space. | |||
Immense Solar Array | Relic Worlds | +3 Max Generator Districts | This solar array is nearly the size of a small continent. Most of it has been smashed beyond repair, but the underlying power infrastructure has survived, making it a good site for energy production. | ||
Industrial Sector | Relic Worlds | This entire region once served as as the industrial heartland of the planet. The factories and refineries that are operated here have long stopped working, but vast amounts of scattered resources can still be found in the area. | |||
Metal Boneyards | Relic Worlds |
The hollowed-out metal skeletons of fallen infrastructure seem almost to groan as the wind whistles through them. | |||
Former Relic World | Terraformed Relic Worlds | This ecumenopolis was once an abandoned Relic World. Most of the old ruins were repurposed or cleared away when the planet-wide city was rebuilt, but there are still many sites that are of scientific value. | |||
Ancient Sunken City | Polaris II | The cities of the Polarians once covered the frozen ocean before their icy foundations melted away. | |||
Valley of Zanaam | Zanaam | +30% Research from Jobs | This Valley is home to a mysterious obelisk that is covered in letters from a dead alien language. It hums with power and those in its proximity suffer headaches. | ||
Massive Crater | |
The impact site of the meteorite which brought Lithoids to this planet. | |||
Tree of Life | |
The Great Tree has sheltered and supported the Hive for untold generations. | |||
Tree of Life Sapling | |
An offshot of the Great Tree, transplanted here by the Hive. It will take millennia for it to fully mature. | |||
Consolidated Resources | |
+25 Minerals | The refined minerals wealth of an entire Solar System is gathered here in continent-sized piles. | ||
Organic Landfills | |
Toxic biohazard waste rots and fumes in vast heaps under the sun. | |||
Organic Slurry | +15 Food | An ocean of organic slurry, the processed remains of the former biomass of a planet. | |||
Junk Canals | Junk Rattlings planets | +3 Max Agriculture Districts | These narrow canals shake around the junk piles, and some adjacent soil is surprisingly fertile. | ||
Junk Hollows | Junk Rattlings planets | +3 Max Generator Districts | These hollows deep beneath the surface junk would serve well as isolated reactor chambers. | ||
Junk Wastes | Junk Rattlings planets | +3 Max Mining Districts | The wastes stretch as far as one can see, with occasional pieces of larger junk jutting up out of the ground. | ||
Irradiated Valley | Superflares system tomb world | +3 Max Generator Districts | The solarflare has washed this isolated valley with heavy radiation. | ||
Arcane Replicator | |
This ancient machine is nestled deep within the habitat's interior, built into its main reactor from where it also draws its power. A relic of whomever originally built this habitat, its matter replication technology is utterly incomprehensible to us. |
Earth features[编辑 | 编辑源代码]
Earth has a set of custom planetary features when selected as the empire homeworld, detailing its history before the events of Stellaris.
Blockers[编辑 | 编辑源代码]
Blockers are obstacles that reduce
If a natural planet is terraformed into a planet class other than Ecumenopolis, all of its blockers are cleared and rewards are given. If it was terraformed into Hive World or Machine World, the planetary feature it unblocks will be lost.
Natural blockers[编辑 | 编辑源代码]
These blockers can be found on natural habitable worlds and they unblock random planetary features when cleared. Most of them require a technology to be cleared.
Event blockers[编辑 | 编辑源代码]
A number of blockers can be created exclusively by certain events and controllable factors. These blockers do not block any planetary feature or require any technology to be cleared but still decrease the District Cap and may have other negative effects.
Blocker | Source | Removal cost | Removal time | Description | DLC | |
---|---|---|---|---|---|---|
Terraforming Residue | Terraforming Complications event | 500 | 180 | The results of a partially successful terraforming process have created areas of strange biological abominations. | ||
Impact Crater | Asteroid Sighted event | 300 | 100 | Something collided with the surface of this world at some point, creating this massive impact crater. | ||
Subterranean Entrance | Subterranean Civilization event chain | 500 | 100 | A large hole in the ground that leads into the extensive cave network stretching beneath the surface of this world. | ||
Rifts | Voidspawn hatching | 500 | 120 | Seismological phenomena are causing the planet crust to crack, spewing out sulfuric gases and toxic slime. | ||
Fungoid Extermination Residue | Paradise Lost event chain | 300 | 120 | This toxic goo is all that remains of the exterminated Fungoids. | ||
Lithoid Devastation | Consume World decision | 1000 | 360 | A lithoid devouring swarm has despoiled this region. With great effort it may be possible to undo the damage.
|
Relic World blockers[编辑 | 编辑源代码]
There is a number of blockers that can be exclusively found on Relic Worlds. They are expensive but rewarding to remove.
Homeworld blockers[编辑 | 编辑源代码]
Each empire homeworld start with at least three blockers that don't require technology to be removed. They reward either a Pop or a planetary feature when cleared. The blocker types can vary based on government and origin.
Blocker | Empire | Removal cost | Removal time | Rewards | Description | |
---|---|---|---|---|---|---|
Sprawling Slums | Organic main species |
300 | 120 | 1 Pop | This region is covered by vast shanty towns and slums filled with the poor and the outcast. It contributes nothing to society.
Can be added by the Lost to Bureaucracy event. | |
Collapsed Burrows | |
300 | 120 | 1 Pop | This site once housed extensive underground tunnel systems inhabited by the Hive, but was abandoned due to overexploitation of local resources and wildlife. | |
Unsupervised Settlement | |
300 | 120 | 1 Pop | A pocket of organic society on this world still exists outside of machine supervision. Violence, disease and starvation runs rampant inside the settlement's walls, whose inhabitants have regressed technologically by several centuries. | |
Settled Ruins | |
300 | 120 | 1 Pop | A scattered population of scavengers are eking out a desperate existence in the ruins of this once major city. | |
Lithoid Monoliths | |
1000 | 360 | 1 Pop if created by the same empire 300 Minerals if created by another empire |
Incredibly rich outcroppings of minerals that seem to be comprised of petrified lithoids.
If this planet is NOT empire homeworld, instead it costs 300. | |
Buried Lithoids | |
1000 | 360 | 1 Pop if created by the same empire 300 Minerals if created by another empire |
These lithoids were driven deep into the ground when they fell from orbit.
Also appears on all worlds colonized by a Meteorite Colony Ship. | |
Industrial Wasteland | Organic main species | 300 | 120 | Random +2 Planetary Feature | This region is covered by ruined industrial complexes and toxic soil; detritus from a past age of progress.
Can be added by the Lost to Bureaucracy event. | |
Abandoned Strip Mine | |
300 | 120 | Random +2 Planetary Feature | This area was heavily strip mined in the past, by older and more primitive machine models that unfortunately were not programmed to take future development of the region into account. | |
Radiation Zone | |
300 | 120 | Random +3 Planetary Feature | A region that was the target of numerous nuclear warheads. Though the radiation in this area has gone down since the initial impact, it is still unfit for habitation barring a major clean-up effort. | |
Great Pacific Garbage Patch | Earth | 300 | 120 | Pacific Algae Tracts Planetary Feature | A swirling miasma of plastic refuse covers a good portion of Earth's largest ocean. | |
Long-Abandoned City | |
300 | 120 | Metal Boneyards Planetary Feature | The crumbling remains of what must once have been a major population center on the planet. No traces of its past inhabitants remain. | |
Former Organic City | |
300 | 120 | Metal Boneyards Planetary Feature | The charred and irradiated ruins of what was once a major organic population center. Those buildings that still remain standing contain nothing but ashes now. | |
Silent Ruins | |
300 | 120 | Organic Landfills Planetary Feature | This once major settlement is now a crumbling ruin, occupied only by the decaying bodies of those organics that chose self-termination rather than be assimilated. | |
Battlefield Remnants | |
300 | 120 | Organic Landfills Planetary Feature | Tens of thousands of burnt warmachines and the twisted skeletal remains of organic soldiers litter the ground at this former battlefield. Residual pockets of radiation interfere with most electronics. | |
Decrepit Tunnels | |
500 | 360 |
400 Minerals |
These ancient and decrepit tunnels have never been fully explored or cleared. | |
Ancient Rubble | |
250 | 360 | Broken down machinery and other debris obstructs workers from utilizing the entire segment. | ||
Malfunctioning Replicator Bay | |
600 | 360 | 1 Replicator job | This replicator bay built into the Machine World is malfunctioning, producing endless piles of grappling clamps. |
Removal cost and time reduction[编辑 | 编辑源代码]
The cost and the time to remove blockers can be reduced by the following factors:
治理 | 帝国 • 思潮 • 政府 • 国民理念 • 政策 • 法令 • 领袖 • 派系 • 人口 • 物种权利 • 经济 • 科技 • 传统 • 犯罪率 |
探索 | 探索 • 地图 • 物种 • 异常现象 • 事件 • FTL • 失落帝国 • 前超光速物种 • 先驱者 • 太空生命体 |
殖民 | 殖民 • 天体 • 行星特征 • 行星管理 • 区划 • 建筑 • 舰船 • 恒星基地 • 巨型结构 |
外交 | 外交 • 贸易 • 附属国 • 联邦 • 星海共同体 • AI 性格 • 情报 |
战争 | 战争 • 太空战 • 地面战 • 舰船设计器 |
其它 | 特质 • 环境改造 • 种群修饰 • 奴役 • 危机 • 预设帝国 • AI 玩家 • 彩蛋 |