特質

本頁面部分全部內容上次核對於3.3版本

Traits represents a species' innate functions, abilities, and personality. A species's traits are selected at the start of a new game, but a species or certain pops of a species can adapt new traits through genetic engineering or rare events. Traits affect a wide variety of areas, from 人口增長速度 Pop Growth Speed population growth rate to 人口資源產出 Pop Resource Production resource output to 領袖預期壽命 Leader Lifespan 領袖預期壽命Leader Lifespan or even how pops are viewed by each other. Most traits come in mutually exclusive groups that affect the same aspect of the species, such as 四海為家 Nomadic 四海為家Nomadic and 安土重遷 Sedentary 安土重遷Sedentary, and each species template can only have one such trait from the group at any given time. These groups include traits with opposite effects, as well as stronger variants of a trait. Though traits are initially decided at a species level, individual pops of the same species can end up with different traits with genetic modification, producing new subspecies or variants. This rarely happens without player intervention.

Traits are mostly fixed at the start of the game. Altering traits during the game is generally possible only later in the game through some select events or by using genetic engineering. Certain 生物學 Biology 生物學Biology (for Biological species) and 工業技術 Industry 工業技術Industry (for Robotic species) technologies and Ascension Perks add additional 特質點數 Trait Point 特質點數Trait Points that can be used to alter all or some of a species' Pop.png Pops; modifications can range from altering their planet 宜居性 Habitability 宜居性Habitability to adding an additional positive trait or removing a negative one.

Some traits effect how strongly a pop is Mod pop government ethic attraction.png attracted to certain factions.

有機生物特質[編輯 | 編輯原始碼]

Traits are purchased from a points pool, with 2 points being available at the start of the game. Some traits are negative and have a negative cost, refunding points into the pool. Each species is limited to a maximum of 5 traits; traits that cost 0 points do not count against this limit but can only be acquired from certain origins, events, or ascension perks.

Initial traits[編輯 | 編輯原始碼]

Initial traits are available when first creating a species. They can all be changed later via genetic modification. Initial traits can be both positive and negative, with the two being mutually exclusive. Traits that affect 幸福度 Happiness 幸福度Happiness cannot be added to species with the 蜂巢思維 Hive-Minded 蜂巢思維Hive-Minded trait.

The 善於適應 Adaptive 善於適應Adaptive and 快速繁殖 Rapid Breeders 快速繁殖Rapid Breeders traits are not normally available to species with the 石質 Lithoid 石質Lithoid trait but can be added if the 基因重組 Genetic Resequencing 基因重組Genetic Resequencing technology has been researched.

Positive traits Negative traits
Trait Effects 特質點數 Trait Point 能量幣 Energy Credits Slave Price Trait Effects 特質點數 Trait Point 能量幣 Energy Credits Slave Price
Adaptive.png Adaptive 宜居性 Habitability Habitability +10% 2 +50 Nonadaptive.png Nonadaptive 宜居性 Habitability Habitability −10% −2 −50
Extremely Adaptive.png Extremely Adaptive 宜居性 Habitability Habitability +20% 4 +100
Agrarian.png Agrarian Pop resource food mult.png Food from Jobs +15% 2 +50
Charismatic.png Charismatic 舒適度 Amenities Amenities from Jobs +20% 2 0 Repugnant.png Repugnant 舒適度 Amenities Amenities from Jobs −20% −2 0
Communal.png Communal 人口住房使用 Pop Housing Usage Pop housing usage −10% 1 0 Solitary.png Solitary 人口住房使用 Pop Housing Usage Pop housing usage +10% −1 0
Conformists.png Conformists 主流思潮吸引力 Governing Ethics Attraction Governing Ethics Attraction +30% 2 0 Deviants.png Deviants 主流思潮吸引力 Governing Ethics Attraction Governing Ethics Attraction −15% −1 0
Conservationist.png Conservationist 消費品維護費 Pop consumer goods upkeep −10% 1 0 Wasteful.png Wasteful 消費品維護費 Pop consumer goods upkeep +10% −1 0
Trait docile.png Docile Empire sprawl.png Empire Size from Pops −10% 2 0 Trait unruly.png Unruly Empire sprawl.png Empire Size from Pops +10% −2 0
Enduring.png Enduring 領袖預期壽命 Leader Lifespan Leader lifespan +20 years 1 0 Fleeting.png Fleeting
  • 領袖預期壽命 Leader Lifespan Leader lifespan −10 years if Biological
  • 領袖預期壽命 Leader Lifespan Leader lifespan −25 years if Lithoid
−1 0
Venerable.png Venerable 領袖預期壽命 Leader Lifespan Leader lifespan +80 years 4 0
Industrious.png Industrious Mod resource minerals mult.png Minerals from Jobs +15% 2 +50
Ingenious.png Ingenious Mod resource energy mult.png Energy Credits from Jobs +15% 2 +50
Intelligent.png Intelligent 研究 Research Research from Jobs +10% 2 0
Natural Engineers.png Natural Engineers Pop resource engineering research mult.png Engineering Research from Jobs +15% 1 0
Natural Physicists.png Natural Physicists Pop resource physics research mult.png Physics Research from Jobs +15% 1 0
Natural Sociologists.png Natural Sociologists Pop resource society research mult.png Society Research from Jobs +15% 1 0
Nomadic.png Nomadic
  • 遷入導致的人口增長 Pop Growth from Immigration Pop growth from immigration +15%
  • 強制遷移花費 Resettlement Cost Resettlement Cost −25%
1 0 Sedentary.png Sedentary
  • 遷入導致的人口增長 Pop Growth from Immigration Pop growth from immigration −15%
  • 強制遷移花費 Resettlement Cost Resettlement Cost +25%
−1 0
Quick Learners.png Quick Learners 領袖經驗獲得 Leader Experience Gain Leader Experience Gain +25% 1 0 Slow Learners.png Slow Learners 領袖經驗獲得 Leader Experience Gain Leader Experience Gain −25% −1 0
Rapid Breeders.png Rapid Breeders Mod pop growth req.png Growth Speed +10% 2 +100 Slow Breeders.png Slow Breeders Mod pop growth req.png Growth Speed −10% −2 −100
Resilient.png Resilient
  • 陸軍傷害 Army Damage Defense Army Damage +50%
1 0
Strong.png Strong
  • 陸軍傷害 Army Damage Army Damage +20%
  • 人口資源產出 Pop Resource Production Worker and Menial Drone Pop Resource Output +2.5%
1 +50 Weak.png Weak
  • 陸軍傷害 Army Damage Army Damage −20%
  • 人口資源產出 Pop Resource Production Worker and Menial Drone Pop Resource Output −2.5%
−1 −50
Very Strong.png Very Strong
  • 陸軍傷害 Army Damage Army Damage +40%
  • 人口資源產出 Pop Resource Production Worker and Menial Drone Pop Resource Output +5%
3 +150
Talented.png Talented 領袖等級上限 Leader Level Cap Leader Level Cap +1 1 0
Thrifty.png Thrifty Trade value.png Trade value from Jobs +25% 2 0
Trait traditional.png Traditional 凝聚力 Unity Unity from Jobs +10% 1 0 Trait quarrelsome.png Quarrelsome 凝聚力 Unity Unity from Jobs −10% −1 0
Decadent.png Decadent
  • 幸福度 Happiness Worker Happiness −10%
  • 幸福度 Happiness Slave Happiness −10%
−1 0

Botanic traits[編輯 | 編輯原始碼]

Botanic traits are only available to species with the Fungoid or Plantoid archetype.

Type Effects Excludes 特質點數 Trait Point 能量幣 Energy Credits Slave Price Description
Trait plantoid phototrophic.png Phototrophic 能量幣 Energy Credits Replaces half of the Food upkeep with Energy 輻射合成 Radiotrophic 輻射合成Radiotrophic 1 +100 This species is sustained by a combination of both food and sunlight.
Trait plantoid radiotrophic.png Radiotrophic
  • 能量幣 Energy Credits Replaces half of the Food upkeep with Energy
  • 能量幣 Energy Credits No Energy upkeep on Tomb Worlds
  • Mod pop growth req.png Tomb World Pop Growth Speed +10%
  • 宜居性 Habitability Tomb World Habitability +10%
光合作用 Phototrophic 光合作用Phototrophic 2 +150 This species is sustained by a combination of both food and low-energy radiation, and as such can thrive on the most inhospitable of worlds.
Trait plantoid budding.png Budding Mod pop growth req.png Each pop produces 0.02 monthly Organic Pop Assembly
  • 緩慢繁殖 Slow Breeders 緩慢繁殖Slow Breeders
  • 快速繁殖 Rapid Breeders 快速繁殖Rapid Breeders
  • 複製人士兵 Clone Soldier 複製人士兵Clone Soldier
  • 屍化體 Necrophage 屍化體Necrophage
2 +250 This species is capable of reproduction by budding, in addition to the more usual fertilization of seeds or spores.

Lithoid traits[編輯 | 編輯原始碼]

Lithoid traits are only available to species with the Lithoid archetype. The Lithoid trait is always present on such species.

Type Effects Excludes 特質點數 Trait Point 能量幣 Energy Credits Slave Price Description
Trait lithoid.png Lithoid
  • Mod pop growth req.png Pop Growth Speed −25%
  • 人口組裝速度 Pop Assembly Speed Pop assembly speed −25%
  • 宜居性 Habitability Habitability +50%
  • 陸軍生命值 Army Health Army health +50%
  • 領袖預期壽命 Leader Lifespan Leader lifespan +50 years
  • 領袖預期壽命 Leader Lifespan Leader initial age +22~30
  • Consumes 礦物 Minerals 礦物Minerals instead of 食物 Food 食物Food
  • 農民 Agrarian 農民Agrarian
  • 極易適應 Extremely Adaptive 極易適應Extremely Adaptive
  • 水土不服 Nonadaptive 水土不服Nonadaptive
  • 緩慢繁殖 Slow Breeders 緩慢繁殖Slow Breeders
0 0 This species has a silicon based biology, and consumes minerals rather than food. They are tougher than traditional organics and have slower metabolisms, making them long lived but slow to reproduce.
Trait lithoid gaseous byproducts.png Gaseous Byproducts 異星天然氣 Exotic Gases Each pop produces 0.01 monthly Exotic Gases
  • 閃爍表皮 Scintillating Skin 閃爍表皮Scintillating Skin
  • 易爆排泄物 Volatile Excretions 易爆排泄物Volatile Excretions
2 +100 The metabolic processes of this species cause regular venting of gases useful to industry.
Trait lithoid scintillating.png Scintillating Skin 稀有水晶 Rare Crystals Each pop produces 0.01 monthly Rare Crystals
  • 氣態副產物 Gaseous Byproducts 氣態副產物Gaseous Byproducts
  • 易爆排泄物 Volatile Excretions 易爆排泄物Volatile Excretions
2 +100 The outermost layer of this species is studded with sparkling crystals and gemstones that occasionally flake off.
Trait lithoid volatile excretions.png Volatile Excretions 易爆微粒 Volatile Motes Each pop produces 0.01 monthly Volatile Motes
  • 氣態副產物 Gaseous Byproducts 氣態副產物Gaseous Byproducts
  • 閃爍表皮 Scintillating Skin 閃爍表皮Scintillating Skin
2 +100 The highly compressed spoor created by this species is unstable and contains an unbelievable amount of power.

Origin traits[編輯 | 編輯原始碼]

These traits can only be given by certain empire Origins. The 奴性 Serviles 奴性Serviles trait can be removed after researching the 基因重組 Genetic Resequencing 基因重組Genetic Resequencing technology but other origin traits are permanent.

Type Effects Excludes 特質點數 Trait Point 能量幣 Energy Credits Slave Price Ap xeno compatibility.png Inherit chance Origin Description DLC
Trait primitive.png Serviles
  • 幸福度 Happiness Happiness +10%
  • 人口資源產出 Pop Resource Production Resources from Jobs +10%
  • 勞工 Worker Cannot be employed in Ruler or Specialist Jobs
  • No.png Cannot generate governors or scientists
  • 殭屍 Zombie 殭屍Zombie
  • 聰慧 Intelligent 聰慧Intelligent
  • 博學多識 Erudite 博學多識Erudite
  • 天生物理學家 Natural Physicists 天生物理學家Natural Physicists
  • 天生社會學家 Natural Sociologists 天生社會學家Natural Sociologists
  • 天生工程師 Natural Engineers 天生工程師Natural Engineers
1 0 33% Origins syncretic evolution.png Syncretic Evolution This species evolved alongside a second, more advanced species. Never particularly intelligent to begin with, selective breeding for physical prowess and docility has reduced them to servile proles. 烏托邦 Utopia
Trait clone soldier.png Clone Soldier
  • 主流思潮吸引力 Governing Ethics Attraction Governing Ethics Attraction +50%
  • 陸軍傷害 Army Damage Army Damage +50%
  • 領袖預期壽命 Leader Lifespan Leader Lifespan -40 years
  • 複製人士兵 Clone Soldier Admirals gain the Clone Army Admiral trait
  • No.png Cannot be genetically modified
  • Mod pop growth req.png Cannot reproduce naturally
  • 快速繁殖 Rapid Breeders 快速繁殖Rapid Breeders
  • 緩慢繁殖 Slow Breeders 緩慢繁殖Slow Breeders
  • 出芽生殖 Budding 出芽生殖Budding
0 0 No.png Origins clones.png Clone Army Engineered for compliance and war: short-lived, unable to reproduce naturally, and very efficient. 人型生物物種包 Humanoids Species Pack
Trait survivor.png Survivor
  • 領袖預期壽命 Leader Lifespan Leader lifespan +10 years
  • 宜居性 Habitability Tomb World Habitability +70%
0 +50 33% Origins post apocalyptic.png Post-Apocalyptic This species has survived the horrors of a nuclear apocalypse. Their capacity for thriving in the most inhospitable circumstances should not be underestimated. 啟示錄 Apocalypse
Trait void dweller positive.png Void Dweller
  • 人口資源產出 Pop Resource Production Pop Output on Habitats +15%
  • 人口資源產出 Pop Resource Production Pop Output on Planets −15%
  • Mod pop growth req.png Pop Growth Speed −10%
  • 幸福度 Happiness Pop Happiness on Planets −30%
0 0 33% Origin void dwellers.png Void Dwellers This species thrives in orbital habitats, with an instinctive ability to efficiently navigate their maze-like corridors and complicated architecture. However their weakened immune systems do not respond well to a planetary environment. 縱橫捭闔 Federations
Trait necrophage.png Necrophage
  • 領袖預期壽命 Leader Lifespan Leader lifespan +80 years
  • Maintenance.png Pop Upkeep −50%
  • 人口資源產出 Pop Resource Production Resources from Ruler and Specialist Jobs +5%
  • 人口資源產出 Pop Resource Production Resources from Worker Jobs −10%
  • Mod pop growth req.png Pop Growth Speed −75%
  • 人口組裝速度 Pop Assembly Speed Pop assembly speed -50%
出芽生殖 Budding 出芽生殖Budding 0 0 0% Origins necrophage.png Necrophage This species of near-immortals procreates by consuming pops of other species. 死靈類物種包 Necroids Species Pack

Special traits[編輯 | 編輯原始碼]

These traits are required for special cases of species and cannot be removed from the creation menu.

The 蜂巢思維 Hive Mind Hive-Minded trait can only be added by hive mind empires and can only be removed by empires that are not hive minds. Pops with this trait in an non-Hive Mind empire will slowly die while pops without the Hive-Minded trait in a Hive Mind empire can only be displaced, purged or used as livestock.

Special traits that cost trait points can be removed via the biological ascension path. Special traits that do not cost trait points have a fixed chance of being inherited by hybrid species.

Type Effects Excludes 特質點數 Trait Point 能量幣 Energy Credits Slave Price Ap xeno compatibility.png Inherit chance Requirements Description DLC
Trait uplifted.png Uplifted 幸福度 Happiness 幸福度Happiness +10% while living in the empire that uplifted them 0 0 0% 表觀遺傳學機制 Epigenetic Triggers 表觀遺傳學機制Epigenetic Triggers technology This species was uplifted from a primitive origin, and its members are happier when living on planets belonging to their benefactor.
Trait cybernetic.png Self-Modified
  • No.png Cannot colonize if not primary species
  • No.png Cannot be removed
0 0 0% A New Species event Members of this offshoot species have spontaneously altered their genetic makeup to give themselves an advantage.
Leader trait resilient.png Nivlac
  • 宜居性 Habitability 宜居性Habitability: +50%
  • Mod pop growth req.png Pop Growth Speed: +15%
2 +100 random Impossible Organism event species This species possessed perplexing adaptability, allowing it to thrive in most environments and survive virtually everywhere.
Bioadaptability.png Bioadaptability 宜居性 Habitability 宜居性Habitability +5% 0 +25 33% Orbital Speed Demon event This species has been modified to be slightly more adaptive and can now better endure harsh climates.
Limited Regeneration.png Limited Regeneration
  • 陸軍傷害 Army Damage 陸軍傷害Army Damage: +10%
  • 領袖預期壽命 Leader Lifespan 領袖預期壽命Leader Lifespan: +10 years
0 +25 33% Orbital Speed Demon event This species is has been modified to heal faster, making them more dangerous in battle and somewhat longer-lived in general.
Social Pheromones.png Social Pheromones
  • 人口住房使用 Pop Housing Usage Pop housing usage: −5%
0 +25 33% Orbital Speed Demon event This species has been modified to be more social and accepting of crowded conditions.
神經機械 Cybernetic 神經機械Cybernetic
  • 陸軍傷害 Army Damage 陸軍傷害Army Damage: +10%
  • 宜居性 Habitability 宜居性Habitability: +20%
  • 領袖預期壽命 Leader Lifespan 領袖預期壽命Leader Lifespan: +40 years
  • 潛在的靈能 Latent Psionic 潛在的靈能Latent Psionic
  • 靈能 Psionic 靈能Psionic
0 0 0%
  • 血肉苦弱 The Flesh is Weak 血肉苦弱The Flesh is Weak ascension perk
  • 同化鬥士 Driven Assimilator 同化鬥士Driven Assimilator civic
  • Origins elder race.png Keepers of Knowledge fallen empire
This species has embraced cybernetics on such a scale that its members may be considered cyborgs. They routinely replace their organic body parts with more advanced mechanical versions.
靈能 Psionic 靈能Psionic
  • 能量幣 Energy Credits 能量幣Energy Credits from Jobs: +10%
  • 研究 Research 研究Research: from Jobs: +10%
  • 幸福度 Happiness 幸福度Happiness: +5%
  • 靈媒 Psychic Leaders have the Psychic trait
神經機械 Cybernetic 神經機械Cybernetic 0 0 25%
  • 超凡入聖 Transcendence 超凡入聖Transcendence ascension perk
  • Origins elder race.png Holy Guardians fallen empire pops
  • Flag zoological 12.png Ketling Star Pack pops
  • Flag caravaneer 03.png Racket Industrial Enterprise pops
All members of this species possess powerful psionic abilities. They typically communicate with each other through telepathy.
靈能 Psionic Latent Psionic
  • 能量幣 Energy Credits 能量幣Energy Credits from Jobs: +5%
  • 研究 Research 研究Research: from Jobs: +5%
  • 靈媒 Psychic Leaders have a chance to gain the Psychic trait
神經機械 Cybernetic 神經機械Cybernetic 0 0 25% 心勝於物 Mind over Matter 心勝於物Mind over Matter ascension perk This species has latent psionic abilities, which are dormant in most of its members. Although quite rare, these powers will manifest in some leaders. 烏托邦 Utopia
寰宇企業 Megacorp
Hive-minded.png Hive-Minded
  • No.png Not affected by Happiness
  • 領袖預期壽命 Leader Lifespan Leader initial age −10
  • 領袖預期壽命 Leader Lifespan Leader lifespan +20
0 0 No.png 蜂巢思維 Hive Mind 蜂巢思維Hive Mind This species is made up of semi-autonomous individuals slaved to a single, unfathomably vast consciousness. 烏托邦 Utopia
Trait clone soldier ascendant.png Clone Soldier Ascendant
  • 主流思潮吸引力 Governing Ethics Attraction Governing Ethics Attraction +50%
  • 宜居性 Habitability Habitability +20%
  • 人口資源產出 Pop Resource Production Resources from Ruler Jobs +40%
  • 人口資源產出 Pop Resource Production Resources from Specialist Jobs +25%
  • 陸軍傷害 Army Damage Army Damage +75%
  • 陸軍生命值 Army Health Army Health +25%
  • 先裔克隆部隊司令 Ascendant Clone Army Admiral Admirals gain the Ascendant Clone Army Admiral trait
  • No.png Cannot be genetically modified
  • Mod pop growth req.png Cannot reproduce naturally
  • 快速繁殖 Rapid Breeders 快速繁殖Rapid Breeders
  • 緩慢繁殖 Slow Breeders 緩慢繁殖Slow Breeders
  • 出芽生殖 Budding 出芽生殖Budding
0 0 No.png 克隆大軍 Clone Army Genetic Crossroads event Clones at their genetically-engineered peak, with further improved strength, efficiency, durability, and longevity - but forever infertile. 人型生物物種包 Humanoids Species Pack
Trait clone soldier descendant.png Clone Soldier Descendant
  • 主流思潮吸引力 Governing Ethics Attraction Governing Ethics Attraction +20%
  • 陸軍傷害 Army Damage Army Damage +20%
  • 末裔克隆部隊司令 Descendant Clone Army Admiral Admirals gain the Descendant Clone Army Admiral trait
0 0 random 克隆大軍 Clone Army Genetic Crossroads event Once infertile, engineered for compliance and war. Their genetic edge diminished, they are now stable enough for natural reproduction. 人型生物物種包 Humanoids Species Pack
Trait primitive.png Docile Livestock
  • Mod pop growth req.png Pop Growth Speed: +30%
  • 凝聚力 Unity 凝聚力Unity from Jobs: +10%
  • 能量幣 Energy Credits 能量幣Energy Credits from Jobs: −50%
  • 研究 Research 研究Research from Jobs: −75%
  • No.png Cannot generate Leaders
  • No.png Cannot be employed in Ruler or Specialist Jobs
  • No.png Not affected by Happiness
  • 聰慧 Intelligent 聰慧Intelligent
  • 博學多識 Erudite 博學多識Erudite
  • 天生物理學家 Natural Physicists 天生物理學家Natural Physicists
  • 天生社會學家 Natural Sociologists 天生社會學家Natural Sociologists
  • 天生工程師 Natural Engineers 天生工程師Natural Engineers
1 0 random 遙遠繁星故事包 Distant Stars Story Pack Wild Eukaryotes event species Docile and delicious, this species has had its higher brain functions genetically altered to create a kind of harmless livestock that can care for itself, without the pesky need for social interaction or self-determination. 遙遠繁星故事包 Distant Stars Story Pack
Trait brainslugged.png Brain Slug Host
  • 研究 Research 研究Research from Jobs: +10%
  • 凝聚力 Unity 凝聚力Unity from Jobs: +10%
  • Mod pop growth req.png Pop Growth Speed −25%
0 0 0% 遙遠繁星故事包 Distant Stars Story Pack Neural Symbiosis event This species is enjoying the presence of a neural symbiont: a helpful slug that attaches itself to the brain stem of its host. 遙遠繁星故事包 Distant Stars Story Pack
Trait uplifted.png Unlifted
  • 研究 Research 研究Research from Jobs −60%
  • 聰慧 Intelligent 聰慧Intelligent
0 0 0% 遙遠繁星故事包 Distant Stars Story Pack Enigmatic Cache event This species has suffered the tragic consequences of an uplifting gone wrong. 遙遠繁星故事包 Distant Stars Story Pack
Trait uplifted.png Somewhat Uplifted
  • 研究 Research 研究Research from Jobs +10%
  • 聰慧 Intelligent 聰慧Intelligent
0 0 0% 遙遠繁星故事包 Distant Stars Story Pack Enigmatic Cache event This species was partially uplifted by a benevolent extragalactic intellect and has left some of its primitive origins behind. 遙遠繁星故事包 Distant Stars Story Pack
Trait uplifted.png Uplifted
  • 研究 Research Researcher Output +10%
  • 領袖經驗獲得 Leader Experience Gain Leader Experience Gain +25%
  • 愚笨 Slow Learners 愚笨Slow Learners
  • 博學多識 Erudite 博學多識Erudite
  • 精神閹割 Nerve Stapled 精神閹割Nerve Stapled
0 0 0% 遙遠繁星故事包 Distant Stars Story Pack Enigmatic Cache event This species was uplifted by a benevolent extragalactic intellect and has left its primitive origins behind. 遙遠繁星故事包 Distant Stars Story Pack
Leader trait nuumismatic administration.png Numistic Administration
  • Mod resource energy mult.png Energy Credits from Jobs +15%
Trade value.png Extra Trade Value from certain Jobs0
    • 漁夫 Angler 漁夫Angler: +0.2
    • 熟練技工 Artificer 熟練技工Artificer: +0.2
    • 珍珠潛水員 Pearl Diver 珍珠潛水員Pearl Diver: +0.2
    • 經理 Manager 經理Manager: +0.75
    • 職員 Clerk 職員Clerk: +1 ( +1.1 with Tradition mercantile trickle up economics.png Trickle up economics)
    • 繁榮傳道者 Prosperity Preacher 繁榮傳道者Prosperity Preacher +1
    • 執行官 Executive 執行官Executive +1.5
    • 地下住民聯絡官 Subterranean Liaison Officer 地下住民聯絡官Subterranean Liaison Officer +1.5
    • 戰士 WarriorTitan Hunter: +2
    • 商人 Merchant 商人Merchant: +3
1 0 random Flag caravaneer 02.png Numistic Order pops This species has been trained in the holy art of Numistic Administration. 寰宇企業 Megacorp
Trait zombie.png Zombie
  • 人口資源產出 Pop Resource Production Resources from Jobs −25%
  • Maintenance.png Pop Upkeep −100%
  • No.png Not affected by Happiness
  • No.png Cannot generate Leaders
  • No.png Cannot be employed in Ruler or Specialist Jobs
  • No.png Cannot colonize
  • No.png Cannot reproduce naturally
  • 奴性 Serviles 奴性Serviles
  • 精神閹割 Nerve Stapled 精神閹割Nerve Stapled
0 +150 No.png
  • 永身僱傭制 Permanent Employment 永身僱傭制Permanent Employment civic
The remains of a once-proud sapient being, this husk is not suitable for much more than the simplest tasks. 死靈類物種包 Necroids Species Pack
Trait aquatic.png Aquatic
  • 宜居性 Habitability Ocean Habitability +20%
  • 住房 Housing Housing Usage on Ocean Worlds −10%
  • 人口資源產出 Pop Resource Production Worker Output on Ocean Worlds +10%
  • 宜居性 Habitability Dry and Frozen planet Habitability −20%
  • 住房 Housing Housing Usage on Dry and Frozen planets +30%
  • 水之心 Hydrocentric Hydrocentric ascension boosts this trait's effects by 50%
1 0 random
  • 海洋星球偏好 Ocean Preference 海洋星球偏好Ocean Preference trait
  • 漁夫 Anglers 漁夫Anglers civic
  • 海洋天堂 Ocean Paradise 海洋天堂Ocean Paradise origin
  • 掌控進化 Evolutionary Mastery 掌控進化Evolutionary Mastery ascension perk
This species is perfectly adapted to living in the depths of the ocean. However, on dry land, it is like a fish out of water. 水生類物種包 Aquatics Species Pack

Biological ascension traits[編輯 | 編輯原始碼]

There are 5 advanced traits which are made available for genetic modification if the Ap evolutionary mastery.png Evolutionary Mastery ascension perk is taken and 基因重組 Genetic Resequencing 基因重組Genetic Resequencing has been researched. Biological ascension traits are only half as likely as standard traits to be inherited by hybrid species.

Type Effects Excludes 特質點數 Trait Point 能量幣 Energy Credits Slave Price Description
Erudite.png Erudite
  • 研究 Research Researcher Output +20%
  • 領袖等級上限 Leader Level Cap Leader Level Cap +1
  • 博學多識 Erudite 博學多識Erudite Leaders have special traits
  • 聰慧 Intelligent 聰慧Intelligent
  • 精神閹割 Nerve Stapled 精神閹割Nerve Stapled
  • 受提升 Uplifted 受提升Uplifted
4 0 Biological engineering has unlocked previously dormant parts of this species' brains, greatly increasing mental acuity.
Fertile.png Fertile
  • Mod pop growth req.png Pop Growth Speed +30%
  • 人口住房使用 Pop Housing Usage Pop housing usage −10%
  • 石質 Lithoid 石質Lithoid
  • 快速繁殖 Rapid Breeders 快速繁殖Rapid Breeders
  • 緩慢繁殖 Slow Breeders 緩慢繁殖Slow Breeders
4 +200 The natural fecundity of this species has been dramatically enhanced through aggressive physical and behaviorial sculpting.
Robust.png Robust
  • 宜居性 Habitability Habitability +30%
  • 人口資源產出 Pop Resource Production Resources from Jobs +5%
  • 領袖預期壽命 Leader Lifespan Leader lifespan +50 years
  • 石質 Lithoid 石質Lithoid
  • 極易適應 Extremely Adaptive 極易適應Extremely Adaptive
  • 善於適應 Adaptive 善於適應Adaptive
  • 水土不服 Nonadaptive 水土不服Nonadaptive
4 +200 Bio-Optimized organs with redundant functions have made this species extraordinarily resistant to environmental hazards and disease.
Delicious.png Delicious
  • 食物 Food Food from Livestock and Processing: +2
  • 石質 Lithoid 石質Lithoid
2 +100 This species has the curious evolutionary adaptation of being highly nutritious when eaten.
Nerve Stapled.png Nerve Stapled
  • 人口資源產出 Pop Resource Production Resources from Jobs +5%
  • No.png Cannot be employed in Ruler, Specialist or Complex Drone jobs
  • No.png Cannot generate Leaders
  • No.png Not Affected by Happiness
  • No.png Can't join a faction
  • 殭屍 Zombie 殭屍Zombie
  • 博學多識 Erudite 博學多識Erudite
  • 聰慧 Intelligent 聰慧Intelligent
  • 天生物理學家 Natural Physicists天生社會學家 Natural Sociologists天生工程師 Natural Engineers Natural Inclination
  • 天賦異稟 Talented 天賦異稟Talented
  • 合群 Communal 合群Communal
  • 孤僻 Solitary 孤僻Solitary
3 +150 Unessential neural pathways relating to self-preservation and free-will are severed, creating a docile and obedient client species.

Pre-Sapient traits[編輯 | 編輯原始碼]

Pre-Sapient species have exclusive traits that cannot otherwise be chosen when creating or modifying a species. They retain these traits after being uplifted as a sapient species. All of these traits cost 1 trait point.

Type Effects Description
Trait primitive.png Conservative
  • 幸福度 Happiness +5% Happiness
  • 主流思潮吸引力 Governing Ethics Attraction +25% Governing Ethics Attraction
  • 領袖經驗獲得 Leader Experience Gain −33% Leader Experience Gain
Members of this species often prefer old wisdom over new experiences.
Trait primitive.png Earthbound
  • 能量幣 Energy Credits +10% Energy from Jobs
  • 陸軍傷害 Army Damage +50% Defense Army Damage
Members of this species are very possessive of the planets they call home.
Trait primitive.png Irradiated
  • 宜居性 Habitability +100% Tomb World Habitability
  • 領袖預期壽命 Leader Lifespan +30 Years Leader Lifespan
This species has evolved to thrive in environments subject to extremely high levels of background radiation.
Trait primitive.png Natural Intellectuals
  • 凝聚力 Unity +5% Unity from Jobs
  • 研究 Research +10% Research from Jobs
  • 礦物 Minerals −10% Minerals from Jobs
Members of this species are more philosophically inclined than most.
Trait primitive.png Proles
  • 陸軍傷害 Army Damage +10% Army Damage
  • 礦物 Minerals +10% Minerals from Jobs
  • 食物 Food +10% Food from Jobs
  • 研究 Research −15% Research from Jobs
This species has traditionally shunned intellectual pursuits in favor of physical labor.
Trait primitive.png Starborn
  • Mod pop migration time.png +25% Pop Growth from Immigration
  • 強制遷移花費 Resettlement Cost −25% Resettlement Cost
  • 宜居性 Habitability +10% Habitability
This species has always, consciously or not, longed to traverse the void between the stars.

Climate preference traits[編輯 | 編輯原始碼]

Each organic species has a climate preference trait that determines their base 宜居性 Habitability 宜居性Habitability on the various types of planets, usually that corresponding to the type of their homeworld. Habitability traits can be changed through genetic modification, but a pop can never have more than one Habitability trait. The Habitability of other celestial body types is unaffected by these traits.

Preference Climate 宜居性 Habitability 80% Habitability 宜居性 Habitability 60% Habitability 宜居性 Habitability 20% Habitability
Trait pc arid preference.png Arid Dry Planet arid.png Arid
  • Planet desert.png Desert
  • Planet savannah.png Savannah
  • Planet alpine.png Alpine
  • Planet arctic.png Arctic
  • Planet tundra.png Tundra
  • Planet continental.png Continental
  • Planet ocean.png Ocean
  • Planet tropical.png Tropical
Trait pc desert preference.png Desert Dry Planet desert.png Desert
  • Planet arid.png Arid
  • Planet savannah.png Savannah
  • Planet alpine.png Alpine
  • Planet arctic.png Arctic
  • Planet tundra.png Tundra
  • Planet continental.png Continental
  • Planet ocean.png Ocean
  • Planet tropical.png Tropical
Trait pc savannah preference.png Savannah Dry Planet savannah.png Savannah
  • Planet arid.png Arid
  • Planet desert.png Desert
  • Planet alpine.png Alpine
  • Planet arctic.png Arctic
  • Planet tundra.png Tundra
  • Planet continental.png Continental
  • Planet ocean.png Ocean
  • Planet tropical.png Tropical
Trait pc alpine preference.png Alpine Frozen Planet alpine.png Alpine
  • Planet arctic.png Arctic
  • Planet tundra.png Tundra
  • Planet arid.png Arid
  • Planet desert.png Desert
  • Planet savannah.png Savannah
  • Planet continental.png Continental
  • Planet ocean.png Ocean
  • Planet tropical.png Tropical
Trait pc arctic preference.png Arctic Frozen Planet arctic.png Arctic
  • Planet alpine.png Alpine
  • Planet tundra.png Tundra
  • Planet arid.png Arid
  • Planet desert.png Desert
  • Planet savannah.png Savannah
  • Planet continental.png Continental
  • Planet ocean.png Ocean
  • Planet tropical.png Tropical
Trait pc tundra preference.png Tundra Frozen Planet tundra.png Tundra
  • Planet alpine.png Alpine
  • Planet arctic.png Arctic
  • Planet arid.png Arid
  • Planet desert.png Desert
  • Planet savannah.png Savannah
  • Planet continental.png Continental
  • Planet ocean.png Ocean
  • Planet tropical.png Tropical
Trait pc continental preference.png Continental Wet Planet continental.png Continental
  • Planet ocean.png Ocean
  • Planet tropical.png Tropical
  • Planet arid.png Arid
  • Planet desert.png Desert
  • Planet savannah.png Savannah
  • Planet alpine.png Alpine
  • Planet arctic.png Arctic
  • Planet tundra.png Tundra
Trait pc ocean preference.png Ocean Wet Planet ocean.png Ocean
  • Planet continental.png Continental
  • linkTropical Tropical
  • Planet arid.png Arid
  • Planet desert.png Desert
  • Planet savannah.png Savannah
  • Planet alpine.png Alpine
  • Planet arctic.png Arctic
  • Planet tundra.png Tundra
Trait pc tropical preference.png Tropical Wet Planet tropical.png Tropical
  • Planet continental.png Continental
  • Planet ocean.png Ocean
  • Planet arid.png Arid
  • Planet desert.png Desert
  • Planet savannah.png Savannah
  • Planet alpine.png Alpine
  • Planet arctic.png Arctic
  • Planet tundra.png Tundra

Exotic climate preferences[編輯 | 編輯原始碼]

Exotic climate preferences can only be obtained through Origins, events, conquest of a unique species, or when the R omnicodex.png Omnicodex relic creates a species on a matching celestial body.

Preference Trait 宜居性 Habitability Habitability
on native climate
宜居性 Habitability Habitability
on regular planets
Sources other than the Omnicodex
Trait pc nuked preference.png Tomb World Preference 80% Planet nuked.png Tomb World 60% Pre-FTL or pre-sapient species inhabiting a Tomb World
Horizon Signal event
A New Species event on a Tomb World
Trait pc gaia preference.png Gaia World Preference 100% Planet gaia.png Gaia World 0% Primitive or pre-sapient species inhabiting a Gaia World
生命之籽 Life-Seeded 生命之籽Life-Seeded Origin
Decision resort colony.png Baol pops created by the Nu-Baol Life Seeding decision
環境改造 Terraforming The Unexpected Mutations Terraforming event
Trait pc ring preference.png Habitat Preference 100% Planet habitat.png Habitat 0% 虛空居者 Void Dwellers 虛空居者Void Dwellers Origin
Marauder and Enclave pops
Trait pc ring preference.png Ring World Preference 100% Planet ringworld.png Ring World 0% 破碎之環 Shattered Ring 破碎之環Shattered Ring Origin
Sanctuary pre-FTL civilizations
Trait pc ai preference.png AI World Preference 100% Planet ai.png AI World 1%
Trait pc ring preference.png Hive World Preference 100% Planet infested.png Hive World 0%
Trait pc ai preference.png Machine World Preference 100% Planet ai.png Machine World 0%
Trait pc ai preference.png Relic World Preference 80% Planet nuked.png Relic World 0%

機械特質[編輯 | 編輯原始碼]

All robotic species have either the 機械體 Mechanical 機械體Mechanical or the 機械 Machine 機械Machine trait. Both traits grant +200% 宜居性 Habitability 宜居性Habitability on all planets. 機械體 Mechanical 機械體Mechanical Pops can exist within 機械智能 Machine Intelligence 機械智能Machine Intelligence empires via conquest but 機械 Machine 機械Machine Pops cannot exist outside 機械智能 Machine Intelligence 機械智能Machine Intelligence empires. All such species can then be given new traits through Robomodding once the 機械模板系統 Machine Template System 機械模板系統Machine Template System technology is researched, a few of them being restricted to 機械體 Mechanical 機械體Mechanical or 機械 Machine 機械Machine species. Robotic traits can be both positive and negative, which are mutually exclusive with each other, and both of them can be added and removed at will once the technology to enable Robomodding becomes available.

Empires that are not 機械智能 Machine Intelligence 機械智能Machine Intelligence must research higher tiers of robot technologies before they can add some of the more powerful traits to Trait robotic 1.png Robot Pops.

Positive Traits Negative Traits Requirements
Trait 特質點數 Trait Point Effect Trait 特質點數 Trait Point Effect
Machine unit.png Machine 0
  • No.png Not affected by 幸福度 Happiness 幸福度Happiness
  • 宜居性 Habitability 宜居性Habitability +200%
  • 領袖預期壽命 Leader Lifespan Leaders are Immortal
機械智能 Machine Intelligence 機械智能Machine Intelligence
Trait mechanical.png Mechanical 0
  • 幸福度 Happiness Not affected by Happiness unless the Artificial Intelligence policy is not set to Outlawed
  • 宜居性 Habitability 宜居性Habitability +200%
  • 領袖預期壽命 Leader Lifespan Leaders are Immortal
  • 合成人人格矩陣 Synthetic Personality Matrix Cannot generate Leaders unless the Synthetic Personality Matrix technology is researched
機器人勞工 Robotic Workers 機器人勞工Robotic Workers technology
Domestic protocols.png Domestic Protocols 2
  • 僕從 Servant Can be employed in Servant jobs if under AI Servitude
  • 舒適度 Amenities Amenities from Jobs +20%
  • 智能人 Droids Droids technology
  • 機械體 Mechanical 機械體Mechanical trait
Double jointed.png Double Jointed 1 人口住房使用 Pop Housing Usage Pop housing usage −10% Bulky.png Bulky –1 人口住房使用 Pop Housing Usage Pop housing usage +10%
Durable.png Durable 1 機器人維護費 Robot Upkeep Robot upkeep –10% High maintenance.png High Maintenance –1 機器人維護費 Robot Upkeep Robot upkeep +10%
Efficient processors.png Efficient Processors 3 人口資源產出 Pop Resource Production Resources from Jobs +5%
Emotion emulators.png Emotion Emulators 1 舒適度 Amenities Amenities from Jobs +20% Uncanny.png Uncanny –1 舒適度 Amenities Amenities from Jobs −20% 機械 Machine 機械Machine trait
Enhanced memory.png Enhanced Memory 2 領袖等級上限 Leader Level Cap Leader Level Cap +2 合成人人格矩陣 Synthetic Personality Matrix 合成人人格矩陣Synthetic Personality Matrix technology
Harvesters.png Harvesters 2 Pop resource food mult.png Food from Jobs +15% 機械體 Mechanical 機械體Mechanical trait
Learning algorithms.png Learning Algorithms 1 領袖經驗獲得 Leader Experience Gain Leader Experience Gain +25% Repurposed hardware.png Repurposed Hardware –1 領袖經驗獲得 Leader Experience Gain Leader Experience Gain –25% 合成人人格矩陣 Synthetic Personality Matrix 合成人人格矩陣Synthetic Personality Matrix technology
Logic engines.png Logic Engines 2 研究 Research Research Output +10% 合成人 Synthetics Synthetics technology
Loyalty circuits.png Loyalty Circuits 2 幸福度 Happiness Happiness +10%
  • 合成人 Synthetics Synthetics technology
  • 機械體 Mechanical 機械體Mechanical trait
Mass produced.png Mass-Produced 1 人口組裝速度 Pop Assembly Speed Pop assembly speed +15% Custom made.png Custom-Made –1 人口組裝速度 Pop Assembly Speed Pop assembly speed –15%
Power drills.png Power Drills 2 機器人資源產出 Robot Resource Production Minerals from Jobs +15%
Propaganda machines.png Propaganda Machines 1 凝聚力 Unity Unity from Jobs +15% 機械體 Mechanical 機械體Mechanical trait
Recycled.png Recycled 2 Build cost.png Pop Assembly Cost –20% Luxurious.png Luxurious –2 Build cost.png Pop Assembly Cost +20%
Streamlined protocols.png Streamlined Protocols 2 Empire sprawl.png Empire Sprawl –10% High bandwidth.png High Bandwidth –2 Empire sprawl.png Empire Sprawl +10%
Superconductive.png Superconductive 2 Mod resource energy mult.png Energy Credits from Jobs +15%
遊戲概念