Diplomacy in Stellaris draws on the model of previous Paradox games and offers an alternative to warmongering.
Envoys[編輯 | 編輯原始碼]
Envoys are minor leaders and can be assigned to various diplomatic tasks. Once an envoy is assigned to a task it cannot be reassigned again for a year. Envoys can be assigned to the following tasks:
- Improve Relations with another empire, which grants +1
評價 per month to and from the target empire (up to +100) and removes the relation requirement for positive diplomatic actions - Harm Relations with another empire, which grants −1
評價 per month to and from the target empire (up to −100) and removes the Relation requirement for negative diplomatic actions - Assign to the Federation, which grants by +1
團結度 per month to the federation - Assign to the Galactic Community, which grants +10%
外交權重 - Assign to a first contact and they will discover the aliens for you
Envoy Capacity can be modified by the following:
Diplomatic actions[編輯 | 編輯原始碼]
Many diplomatic actions have a 10-year cooldown once chosen. Some of these are unilateral while others need to be accepted by both sides which becomes a matter of acceptance. Most diplomatic actions require certain Relations or an envoy being sent to improve or harm Relations.
Maintaining any form of lasting treaty generates Trust, which increases
Action | Effects | Relations | Requirements | ||||||
---|---|---|---|---|---|---|---|---|---|
Improve Relations | Sends an |
0 | 0 | 50 | 0 | Any | Not Harming Relations | ||
Build Spy Network | Sends an |
0 | 0 | 50 | 0 | Any | No Spy Network | ||
Harm Relations | Sends an |
0 | 0 | 50 | 0 | Any | Not Improving Relations | ||
Declare War | Enters the Wargoals menu to declare a war | −50 | 0 | 50 | 0 | Any | No Truce, pact, or federation with target No branch offices on target's planets |
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Make Claims | Switches to the Claims interface. | 0 | 0 | 0 | 0 | Any | |||
Offer Trade Deal | Allows the negotiation of a one-time or timed duration deal | 0 | 0 | 50 | 0 | Any | |||
Declare Rivalry | Closes borders and grants the Animosity Casus Belli | −100 | 0 | 50 | +0.5 | Terrible Tense |
Relative Power is not Pathetic or Overwhelming Limit of Rivalries is 3, and cannot be increased |
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End Rivalry | Removes the Animosity Casus Belli | 0 | 0 | 50 | 0 | Any | At least 10 years passed since the Rivalry was declared | ||
Guarantee Independence | The guaranteeing empire will come to the target empire's defense if attacked. Recipient must accept the offer first. If canceled, the guarantor will have a truce towards the recipient, but closed borders may still be in effect. | +10 | +0.25 | 50 | −0.5 | Neutral Positive Excellent |
Both empires are independent The independence of up to 3 empires can be guaranteed |
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Support Independence | The supporting empire will join the war against the overlord if the subject starts a war for independence. The supporting empire's power will be added to the relative power of subjects opinion modifier between the subject and the overlord. | +10 | +0.25 | 50 | 0 | Any | Target is a subject | ||
Close/Open Borders | Controls border access. The initial stance is determined by the Initial Border Status policy. | −20 | 0 | 50 | 0 | Any | No Truce or Rivalry Not available between overlords and subjects |
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Invite to Federation / Form Federation | Invites the target empire to form a federation or join an existing one. | +50 | +1 | 100 | −2 | Excellent | The Federation tradition or in an existing federation Both empires at peace |
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Ask to join Federation | Requests to join an already existing Federation. | +50 | +1 | 100 | −2 | Excellent | Existing Federation and requestor both at peace | ||
Kick from Federation | Starts a vote to kick the member from the Federation | 0 | 0 | 50 | 0 | Any | Member of the same Federation, at peace | ||
Ask to leave Federation | Requests to leave the Federation. Refusing grants the Secession Casus Belli and a decaying −45 |
0 | 0 | 50 | 0 | Any | Target is the Federation president |
||
Association Status | The empire and the Federation will not be able to declare war upon each other. | +10 | +0.50 | 100 | 0 | Positive Excellent |
The majority of federation members must agree to granting or removing the status but the associate member can cancel it at any time | ||
Demand Vassal/Protectorate/Subsidiary Status | Asks the empire to become your Vassal/Protectorate/Subsidiary. Refusing grants the Subjugation Casus Belli. |
+25 | +0.25 | 50 | 0 | Any | Superior or Overwhelming Relative Power Both empires are at peace |
||
Demand Tribute | Asks the empire to become your Tributary. Refusing grants the Subjugation Casus Belli. |
+25 | +0.25 | 50 | 0 | Any | Superior or Overwhelming Relative Power Both empires are at peace |
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Ask to be their Vassal/Protectorate/Subsidiary | Turns your empire into a Vassal/Protectorate/Subsidiary. Request is only accepted by empires holding a Protective or Domineering attitude, which both require inferior relative power. | 0 | 0 | 50 | 0 | Any | Requestor and superior empire both at peace | ||
Offer Tribute | Turns your empire into a Tributary. Request is only accepted by empires holding a Protective or Domineering attitude, which both require inferior relative power. | 0 | 0 | 50 | 0 | Any | Requestor and superior empire both at peace | ||
Release Subject | Used to avoid risking wars of independence if the relative power of subjects becomes too great. Sets a 10-year truce |
0 | 0 | 50 | 0 | Any | |||
Integrate Subject | Integrates a Vassal or Protectorate into the overlord empire. | 0 | 0 | 50 | Variable | Any | Sufficient |
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Request to become A subject | Become a subject of an Awakened Empire. Awakened Empires holding an Imperious attitude will agree while those holding a Belligerent attitude will prefer a more aggressive subjugation. | 0 | 0 | 0 | 0 | Any | Target is an Awakened Empire Requestor (but not necessarily AE) at peace |
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Insult | Decaying −200 |
0 | 0 | 50 | 0 | Terrible Tense |
|||
Add to/Kick from Imperial Council | Decides who is member of the Imperial Council. | 0 | 0 | 50 | 0 | Any | 100 Galactic Emperor Target is a member of the Galactic Imperium |
Agreements[編輯 | 編輯原始碼]
Agreements are mutually-beneficial diplomatic actions that when offered by an empire the other must accept for them to take effect. Agreements can be ended at any time by either empire but will bring a temporary
Acceptance[編輯 | 編輯原始碼]
The acceptance of diplomatic agreements by computer empires is determined by multiple factors.
Personality[編輯 | 編輯原始碼]
The most specific factor that determines an empire's acceptance rate is its AI personality.
Trade deals[編輯 | 編輯原始碼]
Trade deals are instant or monthly transfers of resources between two empires. Deals that transfer monthly resources will last between 10 and 30 years and once AI fills their stockpile long-term contracts become only viable option.. It is possible to break long-term trade contracts if not enough resources are stockpiled, but will create an
Trading requires a neutral or positive attitude between the two empires. Empires holding a negative attitude will accept only gifts. Fallen empires only trade if they're patronizing towards the proposing empire.
In addition to resources the following things can be traded diplomatically:
- Favors: Each favor has a trade acceptance of 10, raised or lowered by the AI empire's trade willingness.
- Communications: Valued based on the number of new contacts.
- Active Sensor Link: Valued based on distance, neighboring empires being more interested.
- Transfer System: Available only towards neighbors during peacetime, it is the most valued trade option and can be used to offer to cede one of your star systems, usually non-preferred planets that are too expensive to terraform or adapt pops to, or as a way to ease opinion penalty of claims or border tension. The AI will always refuse to accept systems that contain colonized Holy Worlds or border the Militant Isolationists.
Trade willingness shows how much an empire is open to trading with other empires and is dependent on their AI personality. The lower their trade willingness is, the more favorable a trade deal has to be for them to see it as fair. Empires with less than 75% trade willingness will never make offers.
Trade acceptance[編輯 | 編輯原始碼]
The trade acceptance number shows how much the other empire favors a deal. A trade acceptance lower than 1 means that the other empire sees the deal as disadvantageous for them and will always refuse it. A trade acceptance of 1 means that AI empire sees the deal as fair and will always accept it. A trade acceptance higher than 1 means that the other empire sees the deal as advantageous for them and will give a temporary bonus to their
Favors[編輯 | 編輯原始碼]
Favors can be traded via diplomatic trade or obtained through events and have two purposes. First, an empire can call upon Favors to add another empire's Diplomatic Weight to theirs (10%per favor) when voting Resolutions in the Galactic Community as long as they don't already vote identically. This does not decrease the other empire's diplomatic weight for the vote. Second, Favors increase the acceptance rate of certain diplomatic agreements or federation laws by +5 for each Favor. An empire can owe another empire up to 10 Favors.
Multiple empires can call upon Favors from the same target empire.
Attitude[編輯 | 編輯原始碼]
Each empire will have a specific attitude towards other empires dictated by their AI personality, diplomatic interactions and the relative power of both empires.
Attitude | Trade & Pacts | Prefer peace | Other Effects | Requirements | Description |
---|---|---|---|---|---|
Neutral | none | This Empire does not consider us relevant to their interests. | |||
Wary | none | inferior relative power and shared border | This Empire maintains a cautious attitude towards us. | ||
Receptive | more inclined to accept diplomatic pacts | diplomatic AI personalities | This Empire is interested in closer relations with us. | ||
Cordial | more inclined to accept diplomatic pacts | high opinion | This Empire is amenable to peaceful coexistence and trading with us. | ||
Friendly | more inclined to accept diplomatic pacts and join a federation | high opinion and successful past diplomacy | This Empire views us as a friend and may be willing to form an alliance with us. | ||
Protective | more inclined to accept diplomatic pacts and may ask you to become their subject | high opinion and superior relative power | This Empire believes that we are weak and need their protection. | ||
Suspicious | none | low opinion | This Empire views us with suspicion and mistrust. | ||
Rival | none | rival with low opinion | This Empire views us as their rival. | ||
Hostile | none | very low opinion | This Empire views us as their enemy. They are likely to attack us if they think they can win. | ||
Domineering | only uses the Subjugation Casus Belli | low opinion and Subjugator AI | This Empire believes that we would make a fine vassal. | ||
Threatened | none | high threat rating | This Empire views us as a threatening menace. | ||
Overlord | none | overlord | This Empire is our overlord. | ||
Loyal | none | subject with positive opinion | This subject is loyal to us. | ||
Disloyal | considers the relative power of other subjects as well | subject with negative opinion | This subject resents its subservience to us. | ||
Dismissive | none | Fallen Empire | This Fallen Empire considers us largely beneath their notice. | ||
Patronizing | may bestow gifts | Fallen Empire with high opinion | This Fallen Empire views us as errant children in need of their guidance. They may deign to bestow gifts of technology, resources or ships on us. | ||
Angry | will send a demand which will grant them Casus Belli if refused | Fallen Empire with low opinion | We have angered this Fallen Empire with our actions, and they may declare war to punish us. | ||
Arrogant | no effect | distant Awakened Empire | This Awakened Empire views us with dismissive arrogance. | ||
Imperious | will ask you to become their subject | nearby Awakened Empire | This Awakened Empire views us as a future subject. They are likely to demand we surrender our independence. | ||
Belligerent | none | Awakened Empire with low opinion | This Awakened Empire views us as a target of conquest. They are likely to attack us. | ||
Custodial | accepts joining a Federation | Guardian Awakened Empires | This Awakened Empire believes that it needs to protect us from the crisis currently threatening the galaxy. They are likely to attempt to ally us. | ||
Enigmatic | opinion is hidden and has no impact | Ancient Caretakers | This Fallen Empire is an ancient artificial intelligence that behaves in a strange and unpredictable manner. We do not know what to expect from it. | ||
Berserk | attacks any empire nearby | Malfunctioning Custodians | This Awakened Empire is an ancient artificial intelligence that has gone berserk. It is likely to attack anything and anyone around it. |
Genocidal Diplomacy[編輯 | 編輯原始碼]
Empires with the
Empires with the
Empires with the
參考資料[編輯 | 編輯原始碼]
治理 | 帝國 • 思潮 • 政府 • 國民理念 • 政策 • 法令 • 領袖 • 派系 • 人口 • 物種權利 • 經濟 • 科技 • 傳統 • 犯罪率 |
探索 | 探索 • 地圖 • 物種 • 異常現象 • 事件 • FTL • 失落帝國 • 前超光速物種 • 先驅者 • 太空生命體 |
殖民 | 殖民 • 天體 • 行星特徵 • 行星管理 • 區劃 • 建築 • 艦船 • 恆星基地 • 巨型結構 |
外交 | 外交 • 貿易 • 附屬國 • 聯邦 • 星海共同體 • AI 性格 • 情報 |
戰爭 | 戰爭 • 太空戰 • 地面戰 • 艦船設計器 |
其它 | 特質 • 環境改造 • 種群修飾 • 奴役 • 危機 • 預設帝國 • AI 玩家 • 彩蛋 |