- This article is about the "Federations" mechanics. For the DLC, see Federations (DLC).
Federations are groups of empires that band together for mutual benefit. A federation is a more in-depth version of a Defense Pact with its own set of laws, rules and perks. Diplomatic relations inside of a federation become more favorable: members do not generate border friction amongst themselves, build trust with each other to a cap of +100 and share 10% of their victory score with each other. Players can set a name for their federation at creation or leave it random; the name can be changed at any time. In the default map view, all federation members share the same color.
A federation can only be created by one of three ways. An empire that adopts the The Federation tradition from the Diplomacy tree may create a Federation with another empire, an empire that has an origin that gives them a federation, or during the late game "War in Heaven," the strongest empire in the galaxy will get an event to create a League of Non Aligned powers, even if that strongest empire doesn't have The Federation. Empires with the
Members of a federation have their
When a member leaves or is kicked from a federation it gains a Truce with the federation.
Leaving a federation will grant a temporary -200
Federation types[編輯 | 編輯原始碼]
The federation type determines what perks the federation will provide at each level. The federation type can be changed as the game progresses by clicking on the federation type icon. Changing the federation type, however, will reset the federation level to 1.
The Galactic Union federation type is available by default but all other federation types require the
Federation type | Level 1 perks | Level 2 perks | Level 3 perks | Level 4 perks | Level 5 perks | Requirements |
---|---|---|---|---|---|---|
Galactic Union |
President modifiers:
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President modifiers: | President modifiers: | President modifiers: | ||
Member modifiers: | Member modifiers: | Member modifiers: | Member modifiers: | |||
Trade League |
President modifiers:
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President modifiers: | President modifiers: | President modifiers: | ||
Member modifiers: | Member modifiers: | Member modifiers: | Member modifiers: | |||
Martial Alliance |
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President modifiers:
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President modifiers:
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President modifiers: | President modifiers: | |
Member modifiers: | Member modifiers: | Member modifiers: | Member modifiers: | |||
Research Cooperative |
President modifiers: | President modifiers: | President modifiers:
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President modifiers: | ||
Member modifiers: | Member modifiers: | Member modifiers: | Member modifiers: | |||
Hegemony |
President modifiers: | President modifiers: | President modifiers: | President modifiers: | ||
Other members modifiers: | Other members modifiers: | Other members modifiers: | Other members modifiers: |
Federation projects[編輯 | 編輯原始碼]
Once 60 years pass, if a federation reached at least level 2 and is at peace its president may be offered the choice to start a joint project with the other federation members. The joint project lasts 10 years and requires each member to individually complete a special project. If not even a single member completes it the joint project will fail and the federation will gain −50
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星系聯盟 and研究合作組織 federations have the objective of studying a space aurora. Each member will be given a special project above its capital starbase that requires a science ship with a level 2 or higher scientist and requires 200物理學研究 Research. Completing the special projects brings a choice but its effects are purely visual. The project is complete after 3 years or when every member finishes the special project. -
霸權 federations have the objective of building a monument. Members that agree gain a temporary +30評價 with the president while those that refuse gain −50評價 with the president. If more than half of the members disagree the federation will lose 100團結度 and the president will lose 50影響力 . If at least half of the members agree all members that agreed will be issued a special project above the president's capital which requires a construction ship and takes a year to complete, while the president will be issued a special project to give members +35% attraction towards the president's ethics which requires a science ship and takes 6 months to complete. Any member that finishes the special project will gain a temporary +50評價 with the president. Once all member special projects are completed the project is completed. -
軍事同盟 federations have as their objective a federation-wide fleet exercise. Members that agree gain a temporary +50評價 with the president while those that refuse gain −50評價 with the president. If more than half of the members disagree the federation will lose 100團結度 and the president will lose 50影響力 . If at least half of the members agree the president and all members that agreed will be given a location in the Situation Log which they must reach with a fleet of at least 15 ships. Once each member reaches the location a hostile fleet of 5-9 ships will appear and must be defeated in 30 days. Once each fleet is defeated the project is completed. -
貿易聯盟 federations have the objective of creating a shipping standard. Within two years each member must generate in a star system at least 50 Trade Value. Members that fail will gain −10% Trade Value until the project is complete. Members that succeed will gain +5%消費品 and −10% Trade Value, or only −5% if the system's Starbase has an Offworld Trading Company building, and will be issued a special project on the system's Starbase that requires a construction ship. Once each member completes its special project all modifiers are removed and the project is completed.
Federation Cohesion[編輯 | 編輯原始碼]
Cohesion is a measure of how unified a federation is and ranges from +100 to -100. It has the following effects:
- Each 10 points of Cohesion above 0 adds +1 XP per month to a federation, up to +10 at +100 Cohesion .
- Each 10 points of Cohesion below 0 adds -1 XP per month to a federation, up to -10 at -100 Cohesion .
- Each 4 points of Cohesion above 0 adds +1 Acceptance for changing federation laws.
- Each 4 points of Cohesion below 0 adds -1 Acceptance for changing federation laws.
- Cohesion below 90 reduces the Acceptance for increasing the Centralization Law by -50.
The following incur immediate Cohesion changes:
- -100 whenever a member joins or leaves the federation, including when an empire
正在被整合 s a subject that's also a member. - -50 whenever the federation type changes
- -10 whenever the federation Centralization Law changes
- -5 whenever any other federation law changes
- -10 whenever a failed vote occurs
The following incur monthly Cohesion changes:
- +1 for each envoy assigned to the federation
- -0.25 for each member of the federation
- -0.15 multiplied by the number of different ethics, minus 3 (moderate and fanatic ethics of the same type will count as different ethics)
- -0.5 for each opposed ethics (Two opposing fanatics, or any combination with only a single fanatic will only count for one set of opposed ethics. Normal and fanatic on one side, and fanatic or normal and fanatic on the other will count for two.)
If a federation loses the experience required for a level and fails to raise it above the required limit within 90 days, the federation level will downgrade and remove all perks from the previously held level. Each level requires the following amount of experience:
Level | 2 | 3 | 4 | 5 |
---|---|---|---|---|
Total XP | 1200 | 3600 | 8400 | 18000 |
XP from previous level | 1200 | 2400 | 4800 | 9600 |
A federation's experience is capped at 18000, meaning that at level 5 any negative Cohesion will downgrade the federation level.
Federation Fleet[編輯 | 編輯原始碼]
Federations that have their Fleet Contribution law set to anything other than None feature a joint fleet in addition to the forces of the separate member empires, controlled by the current federation president. Federation fleets cost no maintenance and use the federation fleet capacity, which every member contributes to based on the Fleet Contribution law, up to 600. The fleets cannot exceed this cap. The Entente Coordination tradition doubles the naval capacity contribution of the members that adopt it while not reducing their own further. Federation fleets do not have a command limit.
The president designs the federation fleet ships via a special ship designer available in the federation menu and may use any technology available to any member empire. Regular ship designs cannot be used to build federation ships. The president's empire is responsible for commanding the federation fleets. Federation law determines whether any member of the federation or the president's empire alone can build ships for the federation fleet. Any AI federation member's research of a component-unlocking technology will auto-update the default federation designs, but not any player-created ones, adding theirs to the list instead. Since their designs are considered newer if you update your federation fleets at this time your fleet will become their design, which can be undesirable.
If a federation is disbanded, so is the federation fleet.
只可用於 Apocalypse DLC 已啟用。 |
The federation fleet has its own Titan limit, which does not affect the number of Titans its members can construct individually.
只可用於 Federations DLC 已啟用。 |
The federation can include one Juggernaut regardless of whether any member empire has one of their own.
Federation laws[編輯 | 編輯原始碼]
Federation laws dictate how the federation operates and customize certain aspects of a federation. Any federation member can propose a law change. Hovering over any law will list the federation members that will support or oppose it. A failed vote will add −10
Federation Centralization[編輯 | 編輯原始碼]
Federation Centralization determines what Federation laws are available and is limited by the current federation level. Raising centralization will incur increasingly higher cost to cohesion.
Fleet Contribution[編輯 | 編輯原始碼]
The Fleet Contribution law determines how much
Federation Fleet Construction[編輯 | 編輯原始碼]
The Federation Fleet Construction law determines who can build ships for the federation fleet.
Type | Effects | Required Centralization |
---|---|---|
Everyone | All members can build ships for the federation fleet | Minimal |
Only Leader | Only the federation president can build ships for the federation fleet | Low |
Succession Type[編輯 | 編輯原始碼]
The Succession Type law determines how the next federation president is chosen once their term is up.
Succession Power[編輯 | 編輯原始碼]
If the Succession Type law is set to Strongest then this law will define what criteria is used to determine which empire is "the strongest".
- Economy chooses the president based on economic power
- Diplomatic Weight chooses the president based on diplomatic weight
- Technology chooses the president based on technology level
- Fleets chooses the president based on fleet power
Challenges[編輯 | 編輯原始碼]
If the Succession Type law is set to Challenge then this law will define what the challenge for the choosing the next president will be. Empires that do not meet the challenge requirements will be forced to drop out from the competition.
Succession Term[編輯 | 編輯原始碼]
The Succession Term law determines the length of the federation president's term and thus how often the president changes.
Type | Effects |
---|---|
10 Years | Succession happens every 10 years |
20 Years | Succession happens every 20 years |
30 Years | Succession happens every 30 years |
40 Years | Succession happens every 40 years |
Status Change | Succession happens when a member surpasses the president by 25% |
Federations DLC[編輯 | 編輯原始碼]
The federation can be customized further with the following laws if the
Can Subjects Join | ||||
---|---|---|---|---|
Type | Monthly cohesion | Effects | Required centralization | DLC |
No | 0 | Subject empires will not join the federation Existing subjects of a federation member are kicked from the federation Unavailable for Hegemony federations |
Minimal | |
Yes | 0 | Subject empires will join or leave the federation if the overlord does Existing subjects of a federation member join the federation Shortly after creation, a new federation will have this law set automatically unless the members propose and affirm the "No" law |
Minimal | |
Vote Weight | ||||
Type | Monthly cohesion | Effects | Required centralization | DLC |
Equal | 0 | Each member has equal voting power | Minimal | |
Diplomatic | 0 | The voting power of each member is determined by their |
Medium | |
War Declaration | ||||
Type | Monthly cohesion | Effects | Required centralization | DLC |
Unanimous Vote | 0 | Each member must agree | Minimal | |
Majority Vote | 0 | The majority of the members must agree | Minimal if Hegemony Low if not Hegemony |
|
President Decides | −0.5 | Only the federation president must agree | High | |
Invite Members | ||||
Type | Monthly cohesion | Effects | Required centralization | DLC |
Unanimous Vote | 0 | Each member must agree | Minimal | |
Majority Vote | 0 | The majority of the members must agree | Low | |
President Decides | −0.25 | Only the federation president must agree | Minimal if Hegemony High if not Hegemony |
|
Kick Members | ||||
Type | Monthly cohesion | Effects | Required centralization | DLC |
Majority Vote | 0 | The majority of the members must agree | Minimal | |
President Decides | −0.5 | Only the federation president must agree | Minimal if Hegemony Very High if not Hegemony |
|
Free Migration | ||||
Type | Monthly cohesion | Effects | Required centralization | DLC |
Disabled | 0 | Pops cannot migrate to other federation members without a |
Minimal | |
Enabled | 0 | Pops can migrate to other federation members without the need for a |
Medium | |
Separate Treaties | ||||
Type | Monthly cohesion | Effects | Required centralization | DLC |
Allowed | 0 | Members can sign |
Minimal | |
Prohibited | −0.1 | Members cannot sign |
Low |
參考資料[編輯 | 編輯原始碼]
- ↑ Martial Alliance is currently bugged and doesn't add ship starting experience. See: Bug report.
治理 | 帝國 • 思潮 • 政府 • 國民理念 • 政策 • 法令 • 領袖 • 派系 • 人口 • 物種權利 • 經濟 • 科技 • 傳統 • 犯罪率 |
探索 | 探索 • 地圖 • 物種 • 異常現象 • 事件 • FTL • 失落帝國 • 前超光速物種 • 先驅者 • 太空生命體 |
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外交 | 外交 • 貿易 • 附屬國 • 聯邦 • 星海共同體 • AI 性格 • 情報 |
戰爭 | 戰爭 • 太空戰 • 地面戰 • 艦船設計器 |
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