Intelligence and espionage are two important factors in gaining the upper hand over other empires. While an empire can only be defeated militarily, espionage can be used to significantly weaken it or gain substantial advantages over it.
情报 is a value between 0 and 100 that represents how much information an empire has about another empire. Intel automatically increases or decreases towards the intel cap for the target empire. Some intelligence on systems, including fleets and colonies, can also be gained via sensors (fleets, starbases, or colonies).
Intel level[编辑 | 编辑源代码]
There are 5 categories of intelligence, and 5 intel levels for each category: none, low, medium, high, and full. Every 10 points of intel will raise the intel level in at least one category of intelligence, revealing additional information about the target empire.
Intel
|
Intel level
|
Government
|
Diplomacy
|
Economy
|
Technology
|
Military
|
0-9
|
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|
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10-19
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20-29
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30-39
|
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40-49
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50-59
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|
|
|
|
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60-69
|
|
|
|
|
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70-79
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|
|
|
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80-89
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|
|
|
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90-99
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|
|
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100
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Besides increasing intel, intel levels can be gained temporarily via intel reports from operations. Each intel level reveals the following information:
Level
|
Category
|
Government
|
Diplomacy
|
Economy
|
Technology
|
Military
|
Low
|
- Authority
- Ethics
- Capital Location
- Ruler
|
- Casus Belli
- Relative Power
- Rivalries
- Federation Names
|
- Low Intel on Colonies (names and locations of colonies on galaxy map)
- Relative Economic Power
|
- Relative Technological Power
- Number of Researched Technologies
|
- Casus Belli
- Relative Fleet Power
- Location of Starbases
|
Medium
|
|
- Opinion Breakdown
- Diplomatic Pacts
|
- Low Intel on Systems (locations of and numbers of planets in owned systems)
- Medium Intel on Colonies (locations of colonies within their systems, planet classes of colonies)
- Location of Civilian Ships
|
|
Location of Military Fleets
|
High
|
Empire Size
|
|
- Medium Intel on Systems (planet classes of all planets in owned systems, fleets and orbital stations in owned systems)
- High Intel on Colonies (reveals all other information about colonies)
- Current Orders of Civilian Ships
|
|
Military Fleets Details
|
Full
|
|
|
- High Intel on Systems (orbital deposits in owned systems)
- Full Intel on Colonies (redundant with high intel on colonies)
|
|
- Current Orders of Military Fleets
- Fleet Ship Design Details
|
If an intel level is reduced, the information for that category and level will no longer be updated and be marked as stale, but it will remain available.
Intel cap is determined by base intel, diplomatic pacts, trust, or infiltration, whichever is the highest. While current intel is below the intel cap, it will increase by +12 per year. While current intel is above the intel cap, it will decrease by -1 per year. Intel cap from trust is equal to half the trust amount, while intel cap from infiltration is equal to the infiltration level. Diplomatic relations provide the following benefits to intel:
Relationship
|
Information Gained
|
Minimum Intel Cap
|
First Contact
|
|
10
|
Embassy
|
Diplomatic Pacts
|
+20
|
商业协议
|
- Relative Economic Power
- Medium Intel on Systems
|
20
|
保障独立
|
|
互不侵犯条约
|
|
移民协议
|
Low Intel on Systems
|
30
|
科研协议
|
Relative Technological Power
|
Galactic Community Member
|
|
宗主 (from subjects)
|
- Low Intel on Systems
- Low Intel on Colonies
|
- 30 from tributaries
- 40 otherwise
|
防御条约
|
- Low Intel on Systems
- Relative Fleet Power
|
40
|
联邦合作国
|
Low Intel on Systems
|
霸权 federation
|
Galactic Custodian (from Galactic community members)
|
Relative Fleet Power
|
45
|
军事同盟 federation
|
- Low Intel on Systems
- Relative Fleet Power
|
50
|
研究合作组织 federation
|
- Low Intel on Systems
- Relative Technological Power
|
贸易联盟 federation
|
- Low Intel on Systems
- Relative Economic Power
|
星系联盟 federation
|
Low Intel on Systems
|
60
|
Galactic emperor (from Galactic Imperium members)
|
- Relative Fleet Power
- High Intel on Systems
- High Intel on Colonies
|
65
|
Galactic emperor with Imperial Security Directorate (from Galactic Imperium members)
|
80
|
Each level of federation centralization also adds +10 to the intel cap provided by the federation type.
Base intel[编辑 | 编辑源代码]
Base intel grants a minimum on intel cap towards every empire. It starts at 10 and can be increased by +10 by each of the following:
- 殖民官僚制 technology
- 星河官僚制 technology
- Bureau of Espionage edict
- Observation Instinct edict
- Covert Analysis Algorithm edict
- 超凡入圣 ascension perk
- Every Sentry Array megastructure stage (max +40)
Spy networks[编辑 | 编辑源代码]
Spy networks are created by assigning an 特使 to build one in a target empire via the diplomacy or espionage menu. Creating a spy network allows an empire to launch various operations once they have a sufficient 渗透等级 level. Infiltration level grows over time as long as a spy network exists, especially if the infiltrated empire struggles with 帝国规模. If the envoy is removed or the maximum infiltration level drops below the current infiltration level, the current infiltration level falls by -1 each month.
The current and the maximum 渗透等级 level are shown at the top of the espionage window and should not be confused with the 情报 level that is shown on the diplomacy screen. Maximum infiltration level is initially 50, modified by 10 for each point of difference between your codebreaking and the target's encryption. It can also be increased by +5 for each acquired asset, and the Gather Information operation raises the maximum infiltration level by +5 temporarily (to a maximum of +20).
Codebreaking and Encryption[编辑 | 编辑源代码]
Encryption represents an empire's defense against foreign infiltration while Codebreaking represents the ability to overcome another empire's said encryption. When an operation takes place the infiltrating empire's Codebreaking is pitted against the infiltrated empire's Encryption to determine the difficulty of the operations.
Source
|
Codebreaking
|
面具帝国 civic
|
+1
|
恶性竞争 civic
|
+1
|
静态研究分析 civic
|
+1
|
内圣之道 civic
|
-1
|
Bureau of Espionage edict
|
+2
|
Observation Instinct edict
|
+2
|
Covert Analysis Algorithm edict
|
+2
|
Subterfuge tradition opener
|
+1
|
Operational Security tradition
|
+1
|
超凡入圣 ascension perk
|
+2
|
量子骇客 technology
|
+2
|
模拟社会工程 technology
|
+2
|
准维映射 technology
|
+2
|
Imperial Security Directorate resolution
|
+2
|
Whisperers in the Void empire modifier
|
+2
|
Rock Brain Linguistics empire modifier
|
+2
|
Mycelial Network empire modifier
|
+1
|
Improved Mycelial Network empire modifier
|
+1
|
Found Encryption Key empire modifier
|
+1
|
Source
|
Encryption
|
格式塔意识 ethic
|
+2
|
内圣之道 civic
|
+1
|
集中知识 civic
|
+1
|
自检 civic
|
+1
|
Tracking Implants edict
|
+1
|
Thought Enforcement edict
|
+1
|
Enhanced Surveillance edict
|
+1
|
Information Security tradition
|
+1
|
天机工程 ascension perk
|
+2
|
超凡入圣 ascension perk
|
+2
|
量子防火墙 technology
|
+2
|
同时崩塌存储 technology
|
+2
|
负时间密钥 technology
|
+2
|
Imperial Security Directorate resolution
|
+4
|
Disinformation Protocols empire modifier
|
+1
|
Lost Encryption Key empire modifier
|
-2
|
Operations[编辑 | 编辑源代码]
All operations except for Gather Information require the 灭世天罚 DLC.
Operations are targeted events that can be triggered within a specific empire. To run an operation an empire must have an 特使 assigned to build a spy network in the target empire. All operations have an 渗透等级 level requirement and 能量币 cost as well as an an ongoing 能量币 upkeep until they are completed.
The difficulty of an operation is affected by the infiltrating empire's codebreaking against the infiltrated empire's encryption. If problems arise during an operation, the spymaster for that network will contact you to make a decision. Progressing an operation functions similarly to the archeology mechanic. Most operations will reduce the spy network's current infiltration level upon completion. Completing the Subterfuge 传统树 will refund half of the spent 渗透等级 on success of the operation.
Operation
|
Operation category
|
Intel category
|
Phases
|
|
Costs
|
Requirements
|
Effects
|
Launch |
Upkeep |
Finish
|
|
Others
|
Gather Information
|
密谋
|
None
|
1
|
4
|
200
|
-4
|
-5
|
10
|
None
|
- +5 Maximum Infiltration Level for 10 years. Stacks to a maximum of +20, after which further operations only reset the duration.
|
Spark Diplomatic Incident
|
操控信息
|
Diplomacy
|
3
|
5
|
300
|
-5
|
-10
|
25
|
- Communications with 4+ empires
- 格式塔意识 target
- 种族洁癖 target
|
|
Prepare Sleeper Cells
|
密谋
|
Government
|
2
|
6
|
450
|
-6
|
None
|
30
|
None
|
- +1 Operation Skill and no Spy Network Decay for 15 years
- Can sacrifice an asset to double the duration
|
Acquire Asset
|
密谋
|
Government
|
3
|
5
|
450
|
-6
|
-15
|
30
|
None
|
- Acquires a random asset against the target empire
|
Extort Favors
|
操控信息
|
Diplomacy
|
3
|
6
|
600
|
-7
|
-20
|
35
|
- Genocidal
- Genocidal target
|
- 80% chance to gain +1 外交支持 from the target
- 20% chance to gain +1 外交支持 from the target
|
Smear Campaign
|
操控信息
|
Diplomacy
|
3
|
7
|
600
|
-7
|
-20
|
35
|
Communications with 4+ empires
|
- Target's Federation loses -20 团结度
- If target is not part of a Federation it loses -100 评价 with a random empire
|
Steal Technology
|
密谋
|
Technology
|
3
|
8
|
800
|
-8
|
One of:
- -20
- -30
|
40
|
- 天机工程 target[1]
- At least 6 years since the last Steal Technology operation
|
- +30% Research progress in a random technology
- If target has no technology you don't have gain +1000 研究 in each category instead
- With a Hacker or Memory Cache asset can give the target -10% 研究速度 for one year at the cost of 10 渗透等级 and 25 影响力
|
Sabotage Starbase
|
破坏
|
Military
|
3
|
9
|
1000
|
-9
|
One of:
- -30
- -45
|
45
|
Target 恒星基地 with a non-Shipyard module or building
|
If any non-shipyard modules are present, destroys a random non-shipyard module, otherwise destroys a random building.
- Destroys a random non-shipyard starbase module
- If there isn't any destroys a random starbase building
|
Arm Privateers
|
Provocation
|
Economy
|
3
|
10
|
1800
|
-12
|
-60
|
60
|
At least 3 years since any empire successfully armed privateers in this empire
|
A scaling pirate fleet attacks one of the target's systems
Target's fleet power
|
Ships
|
0-299
|
1
|
300-599
|
2
|
600-999
|
6
|
1000-1999
|
7
|
2000-3999
|
11
|
4000-7999
|
14
|
8000-11999
|
20
|
12000-19999
|
26
|
20000-29999
|
34
|
30000+
|
38
|
|
Crisis Beacon
|
Provocation
|
Technology
|
3
|
12
|
3200
|
-16
|
-80
|
80
|
|
- The nearest crisis fleet attacks the target's closest system
|
Imperium: Weaken Imperial Authority
|
密谋
|
Technology
|
3
|
7
|
600
|
-7
|
-15
|
35
|
- Galactic Imperium member
- Galactic Emperor target
|
- Galactic Imperium loses -20 Imperial Authority
|
Imperium: Target Seditionists
|
密谋
|
Technology
|
3
|
7
|
600
|
-7
|
None
|
35
|
- Galactic Emperor
- Galactic Imperium member target
- Target is a rival or undermining Imperial Authority
|
- Target empire cannot undermine Imperial Authority for 5 years
|
Imperium: Spark Rebellion
|
密谋
|
Technology
|
5
|
11
|
2500
|
-14
|
-50
|
70
|
- Galactic Imperium member
- Galactic Emperor target
- Imperial authority 50 or less
|
- Declares war against the Galactic Emperor with the Restore Community wargoal
- Every member of the Galactic Imperium will be asked to join either side
- This operation will be terminated if imperial authority is at least 80 when a phase concludes
|
Assets are characters gained from the Acquire Asset operation that can be assigned to improve the skill of any operation. Each asset will grant +4 skill bonus per category that matches with the operation. Some operations allow for sacrificing an asset to obtain a greater reward. Each asset also increases the maximum level your spy network can reach by +5.
An asset that is assigned to a Gather Information operation gives a 50% chance that the intel gained matches the asset's intel category.
Operation category
|
Intel category
|
Non-Gestalt asset
|
蜂巢思维 asset
|
机械智能 asset
|
密谋
|
Diplomacy
|
Clerk
|
Ephapse Relay
|
Engagement Protocol
|
密谋
|
Economy
|
Economist
|
Labor Drone
|
Logistics System
|
密谋
|
Government
|
Bureaucrat
|
Synapse Drone
|
Coordination System
|
密谋
|
Military
|
Junior Officer
|
Warrior Drone
|
War Algorithm
|
密谋
|
Technology
|
Scientist
|
Research Drone
|
Research Database
|
操控信息
|
Diplomacy
|
Newscaster
|
Pheromone Emitter
|
|
操控信息
|
Economy
|
Pop Icon
|
Resource Distribution Node
|
|
操控信息
|
Government
|
Agitator
|
Behavioral Regulator
|
|
操控信息
|
Military
|
Veteran
|
Subspace Tendril
|
|
操控信息
|
Technology
|
Academic
|
Cortex Node
|
|
破坏
|
Diplomacy
|
Attache
|
|
Dispatch Uplink
|
破坏
|
Economy
|
Laborer
|
|
Resource Pylon
|
破坏
|
Government
|
Criminal Underling
|
|
Command Relay
|
破坏
|
Military
|
Arms Smuggler
|
|
Weapons Platform
|
破坏
|
Technology
|
Hacker
|
|
Memory Cache
|
Internal Organs[编辑 | 编辑源代码]
Internal Organs are a unique asset that can only be obtained by vivisection during an aggressive first contact. Unlike other assets, it provides a bonus to two operation categories: 密谋 and 操控信息.
- ↑ The first time you launch the operation it will fail in phase 1.
- ↑ 2.0 2.1 Bug (3.2.2): Requires both assets instead of at least one of them. This causes the if statement that chooses which one to sacrifice to always destroy the Technology asset.
- ↑ The Gray Tempest and Great Khan midgame crises also qualify.