情报

本页面部分全部内容上次核对于3.3版本
(重定向自Espionage

Intelligence and espionage are two important factors in gaining the upper hand over other empires. While an empire can only be defeated militarily, espionage can be used to significantly weaken it or gain substantial advantages over it.

Intel[编辑 | 编辑源代码]

情报 Intel 情报Intel is a value between 0 and 100 that represents how much information an empire has about another empire. Intel automatically increases or decreases towards the intel cap for the target empire. Some intelligence on systems, including fleets and colonies, can also be gained via sensors (fleets, starbases, or colonies).

Intel level[编辑 | 编辑源代码]

There are 5 categories of intelligence, and 5 intel levels for each category: No.png none, low, medium, high, and full. Every 10 points of intel will raise the intel level in at least one category of intelligence, revealing additional information about the target empire.

Intel Intel level
Government Diplomacy Economy Technology Military
0-9 No.png No.png No.png No.png No.png
10-19 Intel level low.png No.png No.png No.png No.png
20-29 Intel level low.png Intel level low.png No.png No.png No.png
30-39 Intel level low.png Intel level low.png Intel level low.png Intel level low.png No.png
40-49 Intel level mid.png Intel level low.png Intel level low.png Intel level low.png Intel level low.png
50-59 Intel level mid.png Intel level mid.png Intel level low.png Intel level low.png Intel level low.png
60-69 Intel level mid.png Intel level mid.png Intel level mid.png Intel level mid.png Intel level low.png
70-79 Intel level high.png Intel level mid.png Intel level mid.png Intel level mid.png Intel level mid.png
80-89 Intel level high.png Intel level high.png Intel level mid.png Intel level mid.png Intel level mid.png
90-99 Intel level high.png Intel level high.png Intel level high.png Intel level high.png Intel level high.png
100 Intel level full.png Intel level full.png Intel level full.png Intel level full.png Intel level full.png

Besides increasing intel, intel levels can be gained temporarily via intel reports from operations. Each intel level reveals the following information:

Level Category
政策 Policy Government Diplomacy alliance.png Diplomacy Trade value.png Economy Op cat technology.png Technology 舰队规模 Fleet Size Military
Intel level low.png Low
  • Authority
  • Ethics
  • Capital Location
  • Ruler
  • Casus Belli
  • Relative Power
  • Rivalries
  • Federation Names
  • Low Intel on Colonies (names and locations of colonies on galaxy map)
  • Relative Economic Power
  • Relative Technological Power
  • Number of Researched Technologies
  • Casus Belli
  • Relative Fleet Power
  • Location of Starbases
Intel level mid.png Medium
  • Civics
  • Origin
  • Governors
  • Opinion Breakdown
  • Diplomatic Pacts
  • Low Intel on Systems (locations of and numbers of planets in owned systems)
  • Medium Intel on Colonies (locations of colonies within their systems, planet classes of colonies)
  • Location of Civilian Ships
Location of Military Fleets
Intel level high.png High Empire Size
  • Medium Intel on Systems (planet classes of all planets in owned systems, fleets and orbital stations in owned systems)
  • High Intel on Colonies (reveals all other information about colonies)
  • Current Orders of Civilian Ships
Military Fleets Details
Intel level full.png Full
  • High Intel on Systems (orbital deposits in owned systems)
  • Full Intel on Colonies (redundant with high intel on colonies)
  • Current Orders of Military Fleets
  • Fleet Ship Design Details

If an intel level is reduced, the information for that category and level will no longer be updated and be marked as stale, but it will remain available.

Intel cap[编辑 | 编辑源代码]

Intel cap is determined by base intel, diplomatic pacts, trust, or infiltration, whichever is the highest. While current intel is below the intel cap, it will increase by +12 per year. While current intel is above the intel cap, it will decrease by -1 per year. Intel cap from trust is equal to half the trust amount, while intel cap from infiltration is equal to the infiltration level. Diplomatic relations provide the following benefits to intel:

Relationship Information Gained Minimum Intel Cap
Diplomacy alliance.png First Contact 10
Embassy Diplomatic Pacts +20
商业协议 Commercial Pact 商业协议Commercial Pact
  • Relative Economic Power
  • Medium Intel on Systems
20
保障独立 Guaranteed Independence 保障独立Guaranteed Independence
互不侵犯条约 Non-Aggression Pact 互不侵犯条约Non-Aggression Pact
移民协议 Migration Treaty 移民协议Migration Treaty Low Intel on Systems 30
科研协议 Research Agreement 科研协议Research Agreement Relative Technological Power
星海共同体 Galactic Community Galactic Community Member
宗主 Overlord 宗主Overlord (from subjects)
  • Low Intel on Systems
  • Low Intel on Colonies
  • 30 from tributaries
  • 40 otherwise
防御条约 Defensive Pact 防御条约Defensive Pact
  • Low Intel on Systems
  • Relative Fleet Power
40
联邦合作国 Federation Associate 联邦合作国Federation Associate Low Intel on Systems
霸权 Hegemony 霸权Hegemony federation
Galactic Custodian (from 星海共同体 Galactic Community Galactic community members) Relative Fleet Power 45
军事同盟 Miltiary Alliance 军事同盟Miltiary Alliance federation
  • Low Intel on Systems
  • Relative Fleet Power
50
研究合作组织 Research Cooperative 研究合作组织Research Cooperative federation
  • Low Intel on Systems
  • Relative Technological Power
贸易联盟 Trade League 贸易联盟Trade League federation
  • Low Intel on Systems
  • Relative Economic Power
星系联盟 Galactic Union 星系联盟Galactic Union federation Low Intel on Systems 60
Galactic Imperium Galactic emperor (from 星海共同体 Galactic Community Galactic Imperium members)
  • Relative Fleet Power
  • High Intel on Systems
  • High Intel on Colonies
65
Galactic Imperium Galactic emperor with Resolution imperial institutions.png Imperial Security Directorate
(from 星海共同体 Galactic Community Galactic Imperium members)
80

Each level of federation centralization also adds +10 to the intel cap provided by the federation type.

Base intel[编辑 | 编辑源代码]

Base intel grants a minimum on intel cap towards every empire. It starts at 10 and can be increased by +10 by each of the following:

  • 殖民官僚制 Colonial Bureaucracy 殖民官僚制Colonial Bureaucracy technology
  • 星河官僚制 Galactic Bureaucracy 星河官僚制Galactic Bureaucracy technology
  • 法令 Edict Bureau of Espionage edict
  • 法令 Edict Observation Instinct edict
  • 法令 Edict Covert Analysis Algorithm edict
  • 超凡入圣 Transcendence 超凡入圣Transcendence ascension perk
  • 乌托邦 Utopia Every Sentry Array megastructure stage (max +40)

Spy networks[编辑 | 编辑源代码]

Spy networks are created by assigning an 特使 Envoy 特使Envoy to build one in a target empire via the diplomacy or espionage menu. Creating a spy network allows an empire to launch various operations once they have a sufficient 渗透等级 Infiltration Level 渗透等级Infiltration Level level. Infiltration level grows over time as long as a spy network exists, especially if the infiltrated empire struggles with 帝国规模 Empire Size 帝国规模Empire Size. If the envoy is removed or the maximum infiltration level drops below the current infiltration level, the current infiltration level falls by -1 each month.

The current and the maximum 渗透等级 Infiltration Level 渗透等级Infiltration Level level are shown at the top of the espionage window and should not be confused with the 情报 Intel 情报Intel level that is shown on the diplomacy screen. Maximum infiltration level is initially 50, modified by 10 for each point of difference between your codebreaking and the target's encryption. It can also be increased by +5 for each acquired asset, and the Gather Information operation raises the maximum infiltration level by +5 temporarily (to a maximum of +20).

Codebreaking and Encryption[编辑 | 编辑源代码]

Encryption represents an empire's defense against foreign infiltration while Codebreaking represents the ability to overcome another empire's said encryption. When an operation takes place the infiltrating empire's Codebreaking is pitted against the infiltrated empire's Encryption to determine the difficulty of the operations.

Source 加密 Encryption Codebreaking
面具帝国 Cutthroat Politics 面具帝国Cutthroat Politics civic +1
恶性竞争 Ruthless Competition 恶性竞争Ruthless Competition civic +1
静态研究分析 Static Research Analysis 静态研究分析Static Research Analysis civic +1
内圣之道 Inward Perfection 内圣之道Inward Perfection civic -1
法令 Edict Bureau of Espionage edict +2
法令 Edict Observation Instinct edict +2
法令 Edict Covert Analysis Algorithm edict +2
传统 Traditions Subterfuge tradition opener +1
传统 Traditions Operational Security tradition +1
超凡入圣 Transcendence 超凡入圣Transcendence ascension perk +2
量子骇客 Quantum Hacking 量子骇客Quantum Hacking technology +2
模拟社会工程 Simulated Social Engineering 模拟社会工程Simulated Social Engineering technology +2
准维映射 Quasi-Dimensional Reflection 准维映射Quasi-Dimensional Reflection technology +2
Resolution imperial institutions.png Imperial Security Directorate resolution +2
Whisperers in the Void empire modifier +2
Rock Brain Linguistics empire modifier +2
Mycelial Network empire modifier +1
Improved Mycelial Network empire modifier +1
Found Encryption Key empire modifier +1
Source 加密 Encryption Encryption
格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness ethic +2
内圣之道 Inward Perfection 内圣之道Inward Perfection civic +1
集中知识 Pooled Knowledge 集中知识Pooled Knowledge civic +1
自检 Introspective 自检Introspective civic +1
法令 Edict Tracking Implants edict +1
法令 Edict Thought Enforcement edict +1
法令 Edict Enhanced Surveillance edict +1
传统 Traditions Information Security tradition +1
天机工程 Enigmatic Engineering 天机工程Enigmatic Engineering ascension perk +2
超凡入圣 Transcendence 超凡入圣Transcendence ascension perk +2
量子防火墙 Quantum Firewalls 量子防火墙Quantum Firewalls technology +2
同时崩塌存储 Simultaneous-Collapse Storage 同时崩塌存储Simultaneous-Collapse Storage technology +2
负时间密钥 Negative-Time Keys 负时间密钥Negative-Time Keys technology +2
Resolution imperial institutions.png Imperial Security Directorate resolution +4
Disinformation Protocols empire modifier +1
Lost Encryption Key empire modifier -2

Operations[编辑 | 编辑源代码]

All operations except for Gather Information require the 灭世天罚 Nemesis 灭世天罚Nemesis DLC.

Operations are targeted events that can be triggered within a specific empire. To run an operation an empire must have an 特使 Envoy 特使Envoy assigned to build a spy network in the target empire. All operations have an 渗透等级 Infiltration Level 渗透等级Infiltration Level level requirement and 能量币 Energy Credits 能量币Energy Credits cost as well as an an ongoing 能量币 Energy Credits 能量币Energy Credits upkeep until they are completed.

The difficulty of an operation is affected by the infiltrating empire's codebreaking against the infiltrated empire's encryption. If problems arise during an operation, the spymaster for that network will contact you to make a decision. Progressing an operation functions similarly to the archeology mechanic. Most operations will reduce the spy network's current infiltration level upon completion. Completing the Subterfuge 传统树 Subterfuge 传统树 will refund half of the spent 渗透等级 Infiltration Level 渗透等级Infiltration Level on success of the operation.

Operation Operation category Intel category Phases Base difficulty Costs Requirements Effects
Launch Upkeep Finish 渗透等级 Infiltration Level Others
Gather Information 密谋 Subterfuge 密谋Subterfuge None 1 4 能量币 Energy Credits 200 能量币 Energy Credits -4 渗透等级 Infiltration Level -5 10 None
  • +5 Maximum Infiltration Level for 10 years. Stacks to a maximum of +20, after which further operations only reset the duration.
Randomly receive one of:0
    • 4.5% per intel category to gain an intel report one level above current (19.2% with an asset of that category).
    • 45.5% to gain 情报 Intel  +5 情报Intel.
    • 22.7% to gain 情报 Intel  +10 情报Intel (12.8% if already have 情报 Intel 40 情报Intel or more).
    • 9.1% to gain 情报 Intel  +15 情报Intel (2.4% if already have 情报 Intel 50 情报Intel or more).
Spark Diplomatic Incident 操控信息 Manipulation 操控信息Manipulation Diplomacy alliance.png Diplomacy 3 5 能量币 Energy Credits 300 能量币 Energy Credits -5 渗透等级 Infiltration Level -10 25
  • Communications with 4+ empires
  • No.png格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness target
  • No.png种族洁癖 Fanatic Purifiers 种族洁癖Fanatic Purifiers target
Prepare Sleeper Cells 密谋 Subterfuge 密谋Subterfuge 政策 Policy Government 2 6 能量币 Energy Credits 450 能量币 Energy Credits -6 None 30 None
  • +1 Operation Skill and no Spy Network Decay for 15 years
  • Can sacrifice an asset to double the duration
Acquire Asset 密谋 Subterfuge 密谋Subterfuge 政策 Policy Government 3 5 能量币 Energy Credits 450 能量币 Energy Credits -6 渗透等级 Infiltration Level -15 30 None
  • Acquires a random asset against the target empire
Extort Favors 操控信息 Manipulation 操控信息Manipulation Diplomacy alliance.png Diplomacy 3 6 能量币 Energy Credits 600 能量币 Energy Credits -7 渗透等级 Infiltration Level -20 35
  • No.png种族洁癖 Fanatic Purifiers噬杀蜂群 Devouring Swarm铁心灭绝者 Determined Exterminator Genocidal
  • No.png种族洁癖 Fanatic Purifiers噬杀蜂群 Devouring Swarm铁心灭绝者 Determined Exterminator Genocidal target
  • 80% chance to gain +1 外交支持 Diplomatic Favors 外交支持Diplomatic Favors from the target
  • 20% chance to gain +1 外交支持 Diplomatic Favors 外交支持Diplomatic Favors from the target
Smear Campaign 操控信息 Manipulation 操控信息Manipulation Diplomacy alliance.png Diplomacy 3 7 能量币 Energy Credits 600 能量币 Energy Credits -7 渗透等级 Infiltration Level -20 35 Communications with 4+ empires
  • Target's Federation loses -20 团结度 Cohesion 团结度Cohesion
  • If target is not part of a Federation it loses -100 评价 Opinion 评价Opinion with a random empire
Steal Technology 密谋 Subterfuge 密谋Subterfuge Op cat technology.png Technology 3 8 能量币 Energy Credits 800 能量币 Energy Credits -8 One of:
  • 渗透等级 Infiltration Level -20
  • 渗透等级 Infiltration Level -30
40
  • No.png天机工程 Enigmatic Engineering 天机工程Enigmatic Engineering target[1]
  • Time.png At least 6 years since the last Steal Technology operation
  • +30% Research progress in a random technology
  • If target has no technology you don't have gain +1000 研究 Research 研究Research in each category instead
  • With a Hacker or Memory Cache asset can give the target -10% 研究速度 Research Speed 研究速度Research Speed for one year at the cost of 10 渗透等级 Infiltration Level 渗透等级Infiltration Level and 25 影响力 Influence 影响力Influence
Additional options on superior codebreaking:0
    • Research backdoor
      • Requirements: Relative codebreaking/encryption > 1.4, 密谋 Subterfuge 密谋Subterfuge asset or Op cat technology.png Technology asset
      • Cost: Op cat technology.png -1 Technology asset, or -1 密谋 Subterfuge 密谋Subterfuge asset if you don't have a Technology asset
      • Effect: 研究速度 Research Speed  +10% 研究速度Research Speed for two years.
    • Steal extra technology
      • Requirements: Smooth exit, 密谋 Subterfuge 密谋Subterfuge asset and[2] Op cat technology.png Technology asset, 16.7% chance (or 37.5% with relative codebreaking/encryption > 1.6)
      • Cost: Op cat technology.png -1 Technology[2] asset, 渗透等级 Infiltration Level  -10 渗透等级Infiltration Level
      • Effect: Gain 10% progress in a random technology the target has and you don't.
Sabotage Starbase 破坏 Sabotage 破坏Sabotage 舰队规模 Fleet Size Military 3 9 能量币 Energy Credits 1000 能量币 Energy Credits -9 One of:
  • 渗透等级 Infiltration Level -30
  • 渗透等级 Infiltration Level -45
45 Target 恒星基地 Starbase 恒星基地Starbase with a non-Shipyard module or building If any non-shipyard modules are present, destroys a random non-shipyard module, otherwise destroys a random building.
  • Destroys a random non-shipyard starbase module
  • If there isn't any destroys a random starbase building
Additional options on success:0
    • Collateral Damage (Module)
      • Requirements: 破坏 Sabotage 破坏Sabotage asset and starbase has at least 2 non-shipyard modules, base 16.7% chance (50% with a Op cat technology.png technology asset, no 舰队规模 Fleet Size military asset, and relative codebreaking/encryption > 0.6)
      • Cost: Op cat technology.png -1 Technology asset
      • Effect: Target starbase loses random non-shipyard module.
    • Collateral Damage (Platform)
      • Requirements: 破坏 Sabotage 破坏Sabotage asset, at least 易爆微粒 Volatile Motes 2 易爆微粒Volatile Motes and starbase has a defense platform, base 16.7% chance (50% with a 舰队规模 Fleet Size military asset, no Op cat technology.png technology asset, and relative codebreaking/encryption > 0.6)
      • Cost: 易爆微粒 Volatile Motes  -2 易爆微粒Volatile Motes
      • Effect: Target starbase loses a random defense platform
  • Arm Privateers Op cat provocation.png Provocation Trade value.png Economy 3 10 能量币 Energy Credits 1800 能量币 Energy Credits -12 渗透等级 Infiltration Level -60 60 Time.png At least 3 years since any empire successfully armed privateers in this empire A scaling pirate fleet attacks one of the target's systems
    Target's fleet power Ships
    0-299 1
    300-599 2
    600-999 6
    1000-1999 7
    2000-3999 11
    4000-7999 14
    8000-11999 20
    12000-19999 26
    20000-29999 34
    30000+ 38
    Crisis Beacon Op cat provocation.png Provocation Op cat technology.png Technology 3 12 能量币 Energy Credits 3200 能量币 Energy Credits -16 渗透等级 Infiltration Level -80 80
    • The nearest crisis fleet attacks the target's closest system
    Imperium: Weaken Imperial Authority 密谋 Subterfuge 密谋Subterfuge Op cat technology.png Technology 3 7 能量币 Energy Credits 600 能量币 Energy Credits -7 渗透等级 Infiltration Level -15 35
    • Galactic Imperium Galactic Imperium member
    • Galactic Imperium Galactic Emperor target
    • Galactic Imperium loses -20 Diplomacy imperial crusade.png Imperial Authority
    Imperium: Target Seditionists 密谋 Subterfuge 密谋Subterfuge Op cat technology.png Technology 3 7 能量币 Energy Credits 600 能量币 Energy Credits -7 None 35
    • Galactic Imperium Galactic Emperor
    • Galactic Imperium Galactic Imperium member target
    • Target is a rival or undermining Imperial Authority
    • Target empire cannot undermine Imperial Authority for 5 years
    Imperium: Spark Rebellion 密谋 Subterfuge 密谋Subterfuge Op cat technology.png Technology 5 11 能量币 Energy Credits 2500 能量币 Energy Credits -14 渗透等级 Infiltration Level -50 70
    • Galactic Imperium Galactic Imperium member
    • Galactic Imperium Galactic Emperor target
    • Diplomacy imperial crusade.png Imperial authority 50 or less
    • Declares war against the Galactic Emperor with the Restore Community wargoal
    • Every member of the Galactic Imperium will be asked to join either side
    • This operation will be terminated if imperial authority is at least 80 when a phase concludes

    Assets[编辑 | 编辑源代码]

    Assets are characters gained from the Acquire Asset operation that can be assigned to improve the skill of any operation. Each asset will grant +4 skill bonus per category that matches with the operation. Some operations allow for sacrificing an asset to obtain a greater reward. Each asset also increases the maximum level your spy network can reach by +5.

    An asset that is assigned to a Gather Information operation gives a 50% chance that the intel gained matches the asset's intel category.

    Operation category Intel category Non-Gestalt asset 蜂巢思维 Hive Mind 蜂巢思维Hive Mind asset 机械智能 Machine Intelligence 机械智能Machine Intelligence asset
    密谋 Subterfuge 密谋Subterfuge Diplomacy alliance.png Diplomacy Clerk Ephapse Relay Engagement Protocol
    密谋 Subterfuge 密谋Subterfuge Trade value.png Economy Economist Labor Drone Logistics System
    密谋 Subterfuge 密谋Subterfuge 政策 Policy Government Bureaucrat Synapse Drone Coordination System
    密谋 Subterfuge 密谋Subterfuge 舰队规模 Fleet Size Military Junior Officer Warrior Drone War Algorithm
    密谋 Subterfuge 密谋Subterfuge Op cat technology.png Technology Scientist Research Drone Research Database
    操控信息 Manipulation 操控信息Manipulation Diplomacy alliance.png Diplomacy Newscaster Pheromone Emitter No.png
    操控信息 Manipulation 操控信息Manipulation Trade value.png Economy Pop Icon Resource Distribution Node No.png
    操控信息 Manipulation 操控信息Manipulation 政策 Policy Government Agitator Behavioral Regulator No.png
    操控信息 Manipulation 操控信息Manipulation 舰队规模 Fleet Size Military Veteran Subspace Tendril No.png
    操控信息 Manipulation 操控信息Manipulation Op cat technology.png Technology Academic Cortex Node No.png
    破坏 Sabotage 破坏Sabotage Diplomacy alliance.png Diplomacy Attache No.png Dispatch Uplink
    破坏 Sabotage 破坏Sabotage Trade value.png Economy Laborer No.png Resource Pylon
    破坏 Sabotage 破坏Sabotage 政策 Policy Government Criminal Underling No.png Command Relay
    破坏 Sabotage 破坏Sabotage 舰队规模 Fleet Size Military Arms Smuggler No.png Weapons Platform
    破坏 Sabotage 破坏Sabotage Op cat technology.png Technology Hacker No.png Memory Cache

    Internal Organs[编辑 | 编辑源代码]

    Internal Organs are a unique asset that can only be obtained by vivisection during an aggressive first contact. Unlike other assets, it provides a bonus to two operation categories: 密谋 Subterfuge 密谋Subterfuge and 操控信息 Manipulation 操控信息Manipulation.

    参考资料[编辑 | 编辑源代码]

    1. The first time you launch the operation it will fail in phase 1.
    2. 2.0 2.1 Bug (3.2.2): Requires both assets instead of at least one of them. This causes the if statement that chooses which one to sacrifice to always destroy the Technology asset.
    3. The 遥远繁星故事包 Distant Stars Story Pack Gray Tempest and 启示录 Apocalypse Great Khan midgame crises also qualify.
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