Master of Stellaris/Government

Every empire has a government that provides different benefits. The name of a government is automatically determined according to its Ethics, Authority, and Traits. The government can be reformed once every 20 years for 250 影响力 Influence 影响力Influence.

Authority[编辑 | 编辑源代码]

An empire's authority determines how power is transferred in the government. For most authority types, policies such as voting rights and leadership affect who can get elected.

Type Election Ruler term Changeable Effects Requirements Description
民主制 Democratic Democratic 民主制 Democratic 民主制Democratic 10 years Yes.png
  • 承诺 Mandate Rulers have Mandates
  • 迁入吸引力 Immigration Pull Automatic Resettlement Chance: +50%
  • Trade value.png Trade Value: +25%
  • Pop resource society research mult.png Social Data from Jobs: +50%
  • Pop resource physics research mult.png Empirical Evidence from Jobs: +50%
  • Pop resource engineering research mult.png Empirical Knowledge from Jobs: +50%
  • OperationButton difficultyIcon.png Hosile Operation Difficulty: -10%
  • 加密 Encryption 加密Encryption: -10%
  • 稳定度 Stability 稳定度Stability: -20 for 2 years after the loss of Capital planet
  • Unrest.png Conquered Pops integrate into the Empire in half the normal time.
  • Feature.png Government Trait Points Cost: 6
  • Yes.pngLibertarian.png Libertarian
  • Yes.pngFanatic libertarian.png Anarchic
Democratic governments allow all citizens to participate in regular elections to choose who will preside over them.
Republican.png Republican 寡头制 Oligarchic 寡头制Oligarchic 10 years Yes.png
  • 选举 Election Re-election
  • 承诺 Mandate Rulers have Mandates
  • 迁入吸引力 Immigration Pull Automatic Resettlement Chance: +25%
  • 影响力 Influence 影响力Influence from Factions: +15%
  • Trade value.png Trade Value: +15%
  • Pop resource society research mult.png Social Data from Jobs: +25%
  • Pop resource physics research mult.png Empirical Evidence from Jobs: +25%
  • Pop resource engineering research mult.png Empirical Knowledge from Jobs: +25%
  • OperationButton difficultyIcon.png Hosile Operation Difficulty: -10%
  • 加密 Encryption 加密Encryption: -10%
  • 稳定度 Stability 稳定度Stability: -20 for 2 years after the loss of Capital planet
  • Unrest.png Conquered Pops integrate into the Empire in half the normal time.
  • Feature.png Government Trait Points Cost: 3
  • No.pngFanatic authoritarian 2.png Totalitarian
  • No.png格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness
Republican governments have regular elections where all citizens can vote on who should represent them.
寡头制 Oligarchic Oligarchic 寡头制 Oligarchic 寡头制Oligarchic 20 years Yes.png
  • 议程 Agenda Rulers have Agendas
  • 选举 Election Emergency elections (at 影响力 Influence 250 Influence)
  • 影响力 Influence 影响力Influence from Factions: +30%
  • 领袖等级上限 Leader Level Cap 领袖等级上限Leader Level Cap: +1
  • 领袖经验获得 Leader Experience Gain 领袖经验获得Leader Experience Gain: +25%
  • 稳定度 Stability 稳定度Stability: -20 for 2 years after the loss of Capital planet
  • No.pngFanatic authoritarian 2.png Totalitarian
  • No.pngFanatic libertarian.png Anarchic
  • No.png格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness
Oligarchic governments are ruled by a small group of individuals that hold all political power.
独裁制 Dictatorial Dictatorial 寡头制 Oligarchic 寡头制Oligarchic Life Yes.png
  • 议程 Agenda Rulers have Agendas
  • Empire sprawl.png Empire Sprawl Penalty: -10%
  • OperationButton difficultyIcon.png Hosile Operation Difficulty: +10%
  • 加密 Encryption 加密Encryption: +10%
  • 稳定度 Stability 稳定度Stability: -20
  • 稳定度 Stability 稳定度Stability: +20 for first 建筑 Building Enforcer Building built on a colony.
  • 稳定度 Stability 稳定度Stability: -35 for 2 years after the loss of Capital planet
  • No.pngLibertarian.png Libertarian
  • No.pngFanatic libertarian.png Anarchic
  • No.png格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness
Dictatorial governments are ruled by a single individual for life that wields absolute control over the state.
帝制 Imperial Imperial 帝制 Imperial Hereditary Life Yes.png
  • 议程 Agenda Rulers have agendas
  • Edict capacity.png Edict Capacity: +1
  • 造舰费用 Ship Build Cost 造舰费用Ship Build Cost: -33%
  • Pop resource society research mult.png Social Data from Jobs: -50%
  • Pop resource physics research mult.png Empirical Evidence from Jobs: -50%
  • Pop resource engineering research mult.png Empirical Knowledge from Jobs: -50%
  • 稳定度 Stability 稳定度Stability: -20
  • 稳定度 Stability 稳定度Stability: +20 for first 建筑 Building Enforcer Building built on a colony.
  • 稳定度 Stability 稳定度Stability: -50 for 2 years after the loss of Capital planet
  • Unrest.png Pops conquered from them integrate into their new Empire immediately.
  • Feature.png Government Trait Points Cost: -4
  • No.pngLibertarian.png Libertarian
  • No.pngFanatic libertarian.png Anarchic
  • No.png格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness
Imperial governments are similar to dictatorial ones, except that the throne is always inherited by a designated successor upon the ruler's death.
Cooperative Enterprise.png Cooperative Enterprise 民主制 Democratic 民主制Democratic 10 years Yes.png
  • 选举 Election Re-election
  • 议程 Agenda Rulers have Mandates
  • 选举 Election Emergency elections (at 影响力 Influence 250 Influence)
  • 经贸至上 Mercantile Can use the Mercantile Diplomatic Stance
  • Yes.png Can build Branch Offices
  • Mod country admin cap add.png Administrative Capacity: +20
  • 帝国规模效果 Empire Size Effect Empire Sprawl Penalty: +50%
  • Trade value.png Trade Value: +50%
  • Pop resource society research mult.png Social Data from Jobs: +50%
  • Pop resource physics research mult.png Empirical Evidence from Jobs: +50%
  • Pop resource engineering research mult.png Empirical Knowledge from Jobs: +50%
  • OperationButton difficultyIcon.png Hosile Operation Difficulty: -10%
  • 加密 Encryption 加密Encryption: -10%
  • 稳定度 Stability 稳定度Stability: -20 for 2 years after the loss of Capital planet
  • Unrest.png Conquered Pops integrate into the Empire in half the normal time.
  • Feature.png Government Trait Points Cost: 6
  • 寰宇企业 Megacorp 寰宇企业Megacorp DLC
  • No.pngGracious.png Gracious
  • No.pngFanatic gracious.png Charitable
  • No.pngPacifist.png Content
  • No.pngFanatic Pacifist.png Timid
  • No.pngAuthoritarian 2.png Authoritarian
  • No.pngFanatic authoritarian 2.png Totalitarian
  • No.png格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness
Corporate governments are organized as a massive commercial enterprise that has completely supplanted the role of the state. Cooperatives are wholly employee-owned. The employees choose who will act as Ruler via regular Democratic Elections.
企业政府 Corporate Corporate 寡头制 Oligarchic 寡头制Oligarchic 20 years Yes.png
  • 议程 Agenda Rulers have Agendas
  • 选举 Election Emergency elections (at 影响力 Influence 250 Influence)
  • 经贸至上 Mercantile Can use the Mercantile Diplomatic Stance
  • Yes.png Can build Branch Offices
  • Mod country admin cap add.png Administrative Capacity: +20
  • 帝国规模效果 Empire Size Effect Empire Sprawl Penalty: +50%
  • Trade value.png Trade Value: +25%
  • 影响力 Influence 影响力Influence from Factions: +30%
  • 领袖等级上限 Leader Level Cap 领袖等级上限Leader Level Cap: +1
  • 领袖经验获得 Leader Experience Gain 领袖经验获得Leader Experience Gain: +25%
  • 稳定度 Stability 稳定度Stability: -35 for 2 years after the loss of Capital planet
  • 寰宇企业 Megacorp 寰宇企业Megacorp DLC
  • No.pngGracious.png Gracious
  • No.pngFanatic gracious.png Charitable
  • No.pngPacifist.png Content
  • No.pngFanatic Pacifist.png Timid
  • No.pngFanatic authoritarian 2.png Totalitarian
  • No.pngFanatic libertarian.png Anarchic
  • No.png格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness
Corporate governments are organized as a massive commercial enterprise that has completely supplanted the role of the state. It is led by a board-of-directors that act as Leaders and choose one to act as Ruler.
Proprietorship.png Sole Proprietorship 帝制 Imperial Hereditary Life Yes.png
  • 议程 Agenda Rulers have agendas
  • 经贸至上 Mercantile Can use the Mercantile Diplomatic Stance
  • Yes.png Can build Branch Offices
  • Mod country admin cap add.png Administrative Capacity: +20
  • 帝国规模效果 Empire Size Effect Empire Sprawl Penalty: +50%
  • Trade value.png Trade Value: +15%
  • 造舰费用 Ship Build Cost 造舰费用Ship Build Cost: -33%
  • Pop resource society research mult.png Social Data from Jobs: -50%
  • Pop resource physics research mult.png Empirical Evidence from Jobs: -50%
  • Pop resource engineering research mult.png Empirical Knowledge from Jobs: -50%
  • 稳定度 Stability 稳定度Stability: -20
  • 稳定度 Stability 稳定度Stability: +20 for first 建筑 Building Enforcer Building built on a colony.
  • 稳定度 Stability 稳定度Stability: -50 for 2 years after the loss of Capital planet
  • Unrest.png Pops conquered from them integrate into their new Empire immediately.
  • Feature.png Government Trait Points Cost: -4
  • 寰宇企业 Megacorp 寰宇企业Megacorp DLC
  • No.pngGracious.png Gracious
  • No.pngFanatic gracious.png Charitable
  • No.pngPacifist.png Content
  • No.pngFanatic Pacifist.png Timid
  • No.pngLibertarian.png Libertarian
  • No.pngFanatic libertarian.png Anarchic
  • No.png格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness
Corporate governments are organized as a massive commercial enterprise that has completely supplanted the role of the state. Sole Proprietorships are wholly owned by a single individual, passing ownership to a designated Heir upon their death.
Group mind.png Group Mind 民主制 Democratic 民主制Democratic Life No.png
  • 议程 Agenda Rulers have agendas
  • Pop resource society research mult.png Social Data from Jobs: +50%
  • 人口资源产出 Pop Resource Production 人口资源产出Pop Resource Production: +25%
  • 幸福度 Happiness 幸福度Happiness: -20%
  • 幸福度 Happiness Citizen Pop Happiness: +20%
  • 帝国规模效果 Empire Size Effect -10% Empire Sprawl Penalty
  • 研究速度 Research Speed Sociology Development Speed: +100%
  • File:Group Mind.png Main Species Pops have the Group-Minded trait
  • Foreign Pops can only be Slaves or Residents.
  • If the Biological Ascension Path is chosen, Foreign pops may be Assimilated.
  • Cannot take the Synthetic Ascension Path
  • Feature.png Government Trait Point Cost: 4
  • 乌托邦 Utopia 乌托邦Utopia DLC
  • 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness
Group Minds share connected consciousness, while each member retains their own sense of identity, personal desires, and subconscious self.\n\nWhen cut off from the Mind, these individuals experience an unbearable sense of loss and loneliness, usually losing the will to live. Any individuals on planets owned by the Group Mind can hope for nothing more than second-class Resident status and usually experience unhappiness caused by the realization they are only able to experience a fraction of the culture in which they reside.
Group overmind.png Group Overmind 寡头制 Oligarchic 寡头制Oligarchic 20 years No.png
  • 议程 Agenda Rulers have agendas
  • 选举 Election Emergency elections (at 影响力 Influence 250 Influence)
  • 主流思潮吸引力 Governing Ethics Attraction 主流思潮吸引力Governing Ethics Attraction: +75%
  • Mod pop growth req.png Organic Pop Assembly Speed: +50%
  • 帝国规模效果 Empire Size Effect Empire Sprawl Penalty: -25%
  • 影响力 Influence Monthly Influence: +1
  • 研究速度 Research Speed Sociology Development Speed: +25%
  • 研究速度 Research Speed Theoretical Research Speed: -10%
  • 稳定度 Stability 稳定度Stability: -10
  • File:Group Mind.png Main Species Pops have the Group-Minded trait
  • Each planet has 1 + 1 per 10 pops Overmind Ruler jobs: +5 Stability, +8 Amenities, +2% Pop Resource Output
  • Must use the Syncretic Evolution Origin
  • All Foreign pops (including the Syncretic Species) are Dominated by the Group Mind, and have the Overmind Prole trait: Forced Happiness, Resources from Jobs: +5%
  • Cannot take the Synthetic Ascension Path
  • Feature.png Government Trait Point Cost: 2
  • 乌托邦 Utopia 乌托邦Utopia DLC
  • 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness
  • Yes.png Independent.png Competitive
  • Yes.png Fanatic independent.png Independent
  • No.pngLibertarian.png Libertarian
  • No.pngFanatic libertarian.png Anarchic
  • No.png亲外主义 Xenophile Liberal
  • No.png极端亲外主义 Fanatic Xenophile Xenophile
A Syncretic Overmind consists of a very slow reproducing species that are connected via a Group Mind. A second species evolved alongside them that the Group Mind was able to mentally dominate, eventually turning them into near-mindless drones that the Group Mind readily controlled. The Group Overmind species is no longer capable of surviving without the support of their Overmind Proles, while the Proles would not know what to do without the control of the Group Overmind. The individuals of the Group Overmind retain their individuality, with their position of power in society based upon the number of Overmind Proles they personally control.
蜂巢思维 Hive Mind Hive Mind No.png Immortal No.png
  • 议程 Agenda Every 10 years rulers choose an agenda.
  • Mod pop growth req.png Pop Growth speed: +25%
  • 帝国规模效果 Empire Size Effect Empire Sprawl Penalty: -25%
  • 影响力 Influence Monthly Influence: +1
  • 人口资源产出 Pop Resource Production 人口资源产出Pop Resource Production: +50%
  • 研究速度 Research Speed Sociology Development Speed: +50%
  • 研究速度 Research Speed Theoretical Research Speed: -25%
  • 蜂巢思维 Hive-Minded Pops have the Hive-Minded trait
  • Foreign Pops must be Enslaved or Purged.
  • If the Biological Ascension Path is chosen, Foreign pops may be Assimilated.
  • Cannot take the Synthetic Ascension Path
  • Feature.png Government Trait Point Cost: 2
  • 乌托邦 Utopia 乌托邦Utopia DLC
  • 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness
  • No.pngLibertarian.png Libertarian
  • No.pngFanatic libertarian.png Anarchic
  • No.pngIndependent.png Competitive
  • No.pngFanatic independent.png Independent
Hive Minds operate as a single organism more than as a state. The population has no free will, and act as an extension of the Hive Mind itself - much like the limbs of a body. When cut off from the Mind, these drones become comatose and eventually wither and die. Any free individuals on planets owned by the Mind are driven away, killed, or simply treated as prey to feed the collective.
Hive overmind.png Hive Overmind 帝制 Imperial Hereditary Life No.png
  • 议程 Agenda Rulers have agendas
  • Edict capacity.png Edict Capacity: +1
  • Mod pop growth req.png Pop Growth speed: +25%
  • 帝国规模效果 Empire Size Effect Empire Sprawl Penalty: +100%
  • 人口资源产出 Pop Resource Production 人口资源产出Pop Resource Production: +25%
  • 影响力 Influence Monthly Influence: +1
  • 研究速度 Research Speed Sociology Development Speed: +50%
  • 研究速度 Research Speed Theoretical Research Speed: -25%
  • 蜂巢思维 Hive-Minded Pops have the Hive-Minded trait
  • Foreign Pops must be Enslaved or Purged.
  • If the Biological Ascension Path is chosen, Foreign pops may be Assimilated.
  • Cannot take the Synthetic Ascension Path
  • Feature.png Government Trait Point Cost: 2
  • 乌托邦 Utopia 乌托邦Utopia DLC
  • 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness
  • No.pngLibertarian.png Libertarian
  • No.pngFanatic libertarian.png Anarchic
Hive Overminds are made up of drones controlled by a specially bred and prepared individual that directs all aspects of the Hive. When they die, the Overmind link is passed on to the next prepared Ruler. A Ruler is limited in its capacity, and if it gets too large the Hive can split into multiple sub-Overmind units.\n\nWhen cut off from any Overmind, individual drones become comatose and eventually wither and die. Any free individuals on planets owned by the Overmind are driven away, killed, or simply treated as prey to feed the collective.
Networked Machines.png Networked Machines 民主制 Democratic 民主制Democratic 10 years No.png
  • 议程 Agenda Rulers have Agendas
  • 主流思潮吸引力 Governing Ethics Attraction 主流思潮吸引力Governing Ethics Attraction: +75%
  • 研究速度 Research Speed Applied Sciences Development Speed: +75%
  • 研究速度 Research Speed Theoretical Research Speed: -25%
  • 人口 Pop Extra Pops on new Colonies: +1
  • Mod pop robot build speed mult.png Monthly Mechanical Pop Assembly: +1
  • 帝国规模效果 Empire Size Effect Empire Sprawl Penalty: +100%
  • Mod pop growth req.png Pop Growth Reduction: 25%
  • 机械智能 Machine Intelligence Pops have the Machine trait
  • Feature.png Government Trait Point Cost: 2
  • 智械黎明故事包 Synthetic Dawn Story Pack 智械黎明故事包Synthetic Dawn Story Pack DLC
  • 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness
  • No.png Subjective.png Subjective
  • No.png Fanatic Subjective.png Passionate
  • Alien AI.png Machine archetype
Networked Machines are individual Artificial Intelligence Units that share a universal connection, allowing them to share vast amounts of data with the entire network at once. Unlike a Machine Intelligence that acts as a Server controlling Terminal Drones, they act as a fully distributed network, each able to process information and come to seperate outcomes, each having evolved their own synthetic personality and sense of self.
机械智能 Machine Intelligence Machine Intelligence No.png Immortal No.png
  • 研究速度 Research Speed Applied Sciences Development Speed: +50%
  • 研究速度 Research Speed Theoretical Research Speed: -50%
  • 人口 Pop +1 Extra Pops on new Colonies
  • Mod pop robot build speed mult.png +1 Monthly Mechanical Pop Assembly
  • 矿物 Minerals +10% Mining Station Output
  • 帝国规模效果 Empire Size Effect +100% Empire Sprawl Penalty
  • Mod pop growth req.png 50% Pop Growth Reduction
  • 机械智能 Machine Intelligence Pops have the Machine trait
  • Feature.png Government Trait Point Cost: 2
  • 智械黎明故事包 Synthetic Dawn Story Pack 智械黎明故事包Synthetic Dawn Story Pack DLC
  • 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness
  • Alien AI.png Machine archetype
Machine Intelligences are immense artificial group minds that have been networked into a single conscious entity. Most of the actual "population" in such an empire consists of mindless work units who perform their designated tasks without any semblance of free will.

A small number of semi-autonomous agents are typically employed for more specialized tasks that benefit from some degree of independent initiative.