Master of Stellaris/Ethics

Ethics are the guiding principles of an empire and its people and determine an empire or pop's favored courses of action and responses to situations. Empires and individual populations don't always align ethically which can cause internal strife in large nations. AI species follow the same ethics rules and their behavior is heavily dependent on the ethics they follow. Naturally, a Militant Xenophobe alien empire will react very differently to the player than a Timid Xenophile. AI empires will, however, compromise on their ethics if circumstances are dire enough, for instance, if it is threatened by imminent conquest.

Every empire except Fallen Empires can have four either moderate or fanatic ethics, and a single Logic ethic. Fallen Empires have only one fanatic ethic and a Logic. Pops have only one moderate ethic each.

Empire Ethics[编辑 | 编辑源代码]

Each empire has 9 Ethic points that can be spent on Ethics. Each moderate or fanatic ethic costs 2 points, and each of the three Logic ethics costs 1 point. Gestalt Consciousness is a special ethic for connected societies; it costs 4 points and requires either the 乌托邦 Utopia 乌托邦Utopia DLC or the 智械黎明故事包 Synthetic Dawn Story Pack 智械黎明故事包Synthetic Dawn Story Pack DLC. Fanatic ethics usually have twice the effect as a moderate ethic, but also usually get the opposing ethic effects as a malus.

Empire ethics have a profound effect on Unity during the game. If you take actions that go against your Empire's guiding ethics, it will incur a cost of Unity, while those in harmony with guiding ethics will reward Unity. In addition, diplomatic options with alien species are affected by ethics, as are some options for dealing with anomalies. As a result, ethics choices have a greater impact on game experience than the bonuses and maluses listed on this page.

Ethic Axes[编辑 | 编辑源代码]

There are 9 ethical axes present:

  • The Logic axis determines which advanced logic system the Empire's scientific community bases their Advanced Scientific Method.
  • The Objectivity axis looks at how much emphasis the Empire places on reason over emotions, from Passionate to Detached.
  • The Tolerance axis looks at how tolerant of different species an Empire is, from Xenophobic to Xenophilic.
  • The Assertiveness axis looks at how assertive an Empire is in its actions, especially with other Empires. It ranges from Timid to Militant.
  • The Liberty axis looks at how centralized the Empire believes power should be held, and thus freedom of a citizen, from Totalitarian to Anarchic.
  • The Humility axis looks at how the Empire view their superiority over others, both as individuals and as a nation. It ranges from Arrogant to Humble.
  • The Trust axis looks at how much the Empire values truth in actions and communications, from Treacherous to Candid.
  • The Greed axis looks at how much the Empire seeks for wealth, from Charitable to Greedy.
  • The Collectivism axis looks at how much the Empire believes in the independence of an individual over the good of all society. It ranges from Independent to Harmonious.

List of Ethics[编辑 | 编辑源代码]

Gestalt consciousness.png
GESTALT
Gestalt Consciousness

We reach into the void. The vast expanse becomes us.

Effects0
  • 厌战度 War Exhaustion War Exhaustion Gain: -20%
  • OperationButton difficultyIcon.png Hostile Operation Difficulty: +100%
  • Unknown.png Counter Espionage: +100%
  • Unknown.png Hostile Intel Gain: -100%
  • Can use the No Retreat War Doctrine
Temporal Logic.png
LOGIC
Perceptive Temporal Logic

Absolute truth exists at a moment and location. What is true here and now was not always so in every existence, but what is false is such only because it will at one time someplace be true.

Effects0
  • 研究速度( 社会学) Research Speed (Society) Sociology Development Speed: +25%
  • 异常现象发现机会 Anomaly Discovery Chance 异常现象发现机会Anomaly Discovery Chance: +5%
  • Unknown.png Subjective Ethics Attraction: +50%
  • Unknown.png Research Speed (Multi-dimensional): -200%
  • Unknown.png Research Speed (Hyper-dimensional): -200%
Enigmatic Logic.png
LOGIC
Enigmatic Logic

Absolutes are changed by their observation. Therefore, absolute truths are unknowable until they are known, at which time they become relative, and the absolute is again unknowable.

Effects0
  • 研究速度( 物理学) Research Speed (Physics) Theoretical Research Speed: +20%
  • 备选科技 Research Alternatives 备选科技Research Alternatives: +1
  • Unknown.png Subjective Ethics Attraction: +50%
  • Unknown.png Research Speed (Multi-dimensional): -200%
  • Unknown.png Research Speed (Hyper-dimensional): -200%
Multi-valued Logic.png
LOGIC
Multi-valued Logic

True and false are two ends of a scale, with infinite absolutes between them. Reality is too complex to limit our reason to these two outcomes.

Effects0
  • 研究速度( 工程学) Research Speed (Engineering) Applied Sciences Development Speed: +10%
  • 备选科技 Research Alternatives 备选科技Research Alternatives: +2
  • Unknown.png  Objective Ethics Attraction: +50%
  • Unknown.png  Research Speed (Hyper-dimensional): -200%
  • Unknown.png  Research Speed (Subjective Temporal): -200%
Fanatic Subjective.png
OBJECTIVITY
Passionate

We Know our knowledge is incomplete, so must trust our feelings and instincts to guide us when our knowledge fails us.

Effects0
  • 主流思潮吸引力 Governing Ethics Attraction 主流思潮吸引力Governing Ethics Attraction: +20%
  • 研究速度( 社会学) Research Speed (Society) Society Development Speed: +50%
  • 研究速度( 工程学) Research Speed (Engineering) Applied Science Development Speed: -15%
  • 研究速度( 物理学) Research Speed (Physics) Theoretical Research Speed: -10%
Subjective.png
OBJECTIVITY
Subjective

We can only see Truth from our own viewpoint, and not as a whole.

Effects0
  • 主流思潮吸引力 Governing Ethics Attraction 主流思潮吸引力Governing Ethics Attraction: +10%
  • 研究速度( 社会学) Research Speed (Society) Society Development Speed: +25%
Materialist.png
OBJECTIVITY
Objective

A Truth stands by itself, with or without our understanding of it.

Effects0
  • 研究速度( 工程学) Research Speed (Engineering) Applied Science Development Speed: +15%
  • 研究速度( 物理学) Research Speed (Physics) Theoretical Research Speed: +10%
Fanatic Materialist.png
OBJECTIVITY
Detached

Our personal feelings and experiences do not change a Truth.

Effects0
  • 研究速度( 工程学) Research Speed (Engineering) Applied Science Development Speed: +30%
  • 研究速度( 物理学) Research Speed (Physics) Theoretical Research Speed: +20%
  • 主流思潮吸引力 Governing Ethics Attraction 主流思潮吸引力Governing Ethics Attraction: -10%
  • 研究速度( 社会学) Research Speed (Society) Society Development Speed: -25%
Fanatic xenophobe.png
TOLERANCE
Xenophobic
Effects0
  • Unknown.png Counter Espionage: +50%
  • 恒星基地影响力花费 Starbase Influence Cost 恒星基地影响力花费Starbase Influence Cost: -40%
  • 影响力 Influence Diplomatic Influence Cost: +15%
  • 特使 Envoy Available Envoys: -1

If they are different, they are not us.

Xenophobe.png
TOLERANCE
Nationalistic
Effects0
  • Unknown.png Counter Espionage: +25%
  • 恒星基地影响力花费 Starbase Influence Cost 恒星基地影响力花费Starbase Influence Cost: -20%

We must be cautious of those that are different.

Xenophile.png
TOLERANCE
Permissive

We realize the potential good in those that are different.

Effects0
  • 影响力 Influence Diplomatic Influence Cost: -15%
  • 特使 Envoy Available Envoys: +1
Fanatic Xenophile.png
TOLERANCE
Xenophilic

We rejoice in that which makes us different, for it makes us stronger.

Effects0
  • 影响力 Influence Diplomatic Influence Cost: -30%
  • 特使 Envoy Available Envoys: +2
  • Unknown.png Counter Espionage: -25%
  • 恒星基地影响力花费 Starbase Influence Cost 恒星基地影响力花费Starbase Influence Cost: +20%
Fanatic pacifist.png
ASSERTIVENESS
Timid

We must be careful that we don't make enemies.

Effects0
  • Empire sprawl.png Empire Sprawl from Pops: -30%
  • 稳定度 Stability 稳定度Stability: +10
  • 舰船武器射速 Ship Fire Rate 舰船武器射速Ship Fire Rate: -10%
  • 陆军士气 Army Morale 陆军士气Army Morale: -25%
  • 最大宿敌数量 Maximum Rivalries 最大宿敌数量Maximum Rivalries: -1
Pacifist.png
ASSERTIVENESS
Content

We are happy with what we have.

Effects0
  • Empire sprawl.png Empire Sprawl from Pops: -15%
  • 稳定度 Stability 稳定度StabilityStability: +5
Militarist.png
ASSERTIVENESS
Ambitious

We do not shy from working for our success.

Effects0
  • 舰船武器射速 Ship Fire Rate 舰船武器射速Ship Fire Rate: +10%
  • 陆军士气 Army Morale 陆军士气Army Morale: +25%
  • 最大宿敌数量 Maximum Rivalries 最大宿敌数量Maximum Rivalries: +1
  • Can use the No Retreat War Doctrine
  • Pops more likely to get a better Education
Fanatic militarist.png
ASSERTIVENESS
Militant

We will allow nothing to come between us and our goals.

Effects0
  • 舰船武器射速 Ship Fire Rate 舰船武器射速Ship Fire Rate: +20%
  • 陆军士气 Army Morale 陆军士气Army Morale: +50%
  • 最大宿敌数量 Maximum Rivalries 最大宿敌数量Maximum Rivalries: +2
  • Empire sprawl.png Empire Sprawl from Pops: +15%
  • 稳定度 Stability 稳定度StabilityStability: -5
  • Can use the No Retreat War Doctrine
  • Pops more likely to get a better Education
Fanatic authoritarian 2.png
LIBERTY
Totalitarian

Only when a single authority has complete control do we have a truly stable society.

Effects0
  • 影响力 Influence Monthly Influence: +1.5
  • 领袖经验获得 Leader Experience Gain 领袖经验获得Leader Experience Gain : +20%
  • 领袖等级上限 Leader Level Cap Ruler Level Cap: +2
  • 影响力 Influence Faction Influence Gain : -25%
  • 行政管理能力 Administrative Capacity、​ 行政管理能力 Administrative Capacity 行政管理能力Administrative Capacity 行政管理能力Administrative Capacity : -10%
  • Must use 帝制 Imperial独裁制 DictatorialProprietorship.png Autocratic authorities.
Authoritarian 2.png
LIBERTY
Authoritarian

Our success relies on a strong authority enforcing laws upon the lawless.

Effects0
  • 影响力 Influence Monthly Influence: +0.75
  • 领袖经验获得 Leader Experience Gain 领袖经验获得Leader Experience Gain: +10%
  • 领袖等级上限 Leader Level Cap Ruler Level Cap: +1
  • Cannot reform into or start with 民主制 DemocraticRepublican.pngCooperative Enterprise.png Democratic authorities.
Libertarian.png
LIBERTY
Libertarian

The State should only have the power to basic rights and protections to its citizens.

Effects0
  • 影响力 Influence Faction Influence Gain: +25%
  • 行政管理能力 Administrative Capacity、​ 行政管理能力 Administrative Capacity 行政管理能力Administrative Capacity 行政管理能力Administrative Capacity: +10%
  • 思潮转化 Ethics Shift Ethics Shift Chance: +10%
  • Cannot reform into or start with 帝制 Imperial独裁制 DictatorialProprietorship.png Autocratic authorities.
Fanatic libertarian.png
LIBERTY
Anarchic

Society flourishes when we work together by choice and not by an authority enforcing their will upon us.

Effects0
  • 影响力 Influence Faction Influence Gain: +50%
  • 行政管理能力 Administrative Capacity、​ 行政管理能力 Administrative Capacity 行政管理能力Administrative Capacity 行政管理能力Administrative Capacity: +20%
  • 思潮转化 Ethics Shift Ethics Shift Chance: +20%
  • 影响力 Influence Monthly Influence: -0.25
  • 领袖经验获得 Leader Experience Gain 领袖经验获得Leader Experience Gain: -15%
  • 思潮转化 Ethics Shift Ruler Level Cap: -1
  • Must use 民主制 DemocraticRepublican.pngCooperative Enterprise.png Democratic authorities.
Fanatic proud.png
HUMILITY
Arrogant

We can't deny our own superiority.

Effects0
  • 外交权重 Diplomatic Weight 外交权重Diplomatic Weight: +20%
  • Unknown.png Insult Efficiency: +100%
  • 厌战度 War Exhaustion 厌战度War Exhaustion Gain: -20%
  • 领袖招募花费 Leader Recruitment Cost Leader Cost: +15%
  • 领袖招募花费 Leader Recruitment Cost Leader Upkeep: +25%
  • 战斗撤离几率 Combat Disengagement Chance Combat Disengagement Chance : -15%
Proud.png
HUMILITY
Proud

We deserve what we have, for we have progressed only through our own hard work.

Effects0
  • 外交权重 Diplomatic Weight 外交权重Diplomatic Weight: +10%
  • Unknown.png Insult Efficiency: +50%
  • 厌战度 War Exhaustion 厌战度War Exhaustion Gain: -10%
Spiritualist.png
HUMILITY
Modest

How we accomplish our goals is more important than accomplishing them.

Effects0
  • 领袖招募花费 Leader Recruitment Cost Leader Cost: -15%
  • 领袖招募花费 Leader Recruitment Cost Leader Upkeep: -25%
  • 战斗撤离几率 Combat Disengagement Chance Combat Disengagement Chance: +15%
Fanatic spiritualist.png
HUMILITY
Humble

We show deference to that which allows us success.

Effects0
  • 领袖招募花费 Leader Recruitment Cost Leader Cost: -15%
  • 领袖招募花费 Leader Recruitment Cost Leader Upkeep: -25%
  • 战斗撤离几率 Combat Disengagement Chance Combat Disengagement Chance: +15%
  • 外交权重 Diplomatic Weight 外交权重Diplomatic Weight: -10%
  • Unknown.png Insult Efficiency: -50%
  • 厌战度 War Exhaustion 厌战度War Exhaustion Gain: +10%
Fanatic deceptive.png
TRUST
Treacherous

Tell them whatever they want to hear, for then we can do whatever we wish.

Effects0
  • OperationButton difficultyIcon.png Operation Skill: +50%
  • 渗透等级 Infiltration Level 渗透等级Infiltration Level Speed: +30%
  • 渗透等级 Infiltration Level Maximum Infiltration Level: +20
  • 信任度增长 Trust Growth 信任度增长Trust Growth: -25%
  • 信任度上限 Trust Cap 信任度上限Trust Cap: -25
  • 法令持续时间 Edict Duration 法令持续时间Edict Duration : -15%
Deceptive.png
TRUST
Deceptive

It is better to say what you want them to hear, rather than share all that you think.

Effects0
  • OperationButton difficultyIcon.png Operation Skill: +25%
  • 渗透等级 Infiltration Level 渗透等级Infiltration Level Speed: +15%
  • 渗透等级 Infiltration Level Maximum Infiltration Level: +10
Egalitarian.png
TRUST
Honest

Our word is our bond.

Effects0
  • 信任度增长 Trust Growth 信任度增长Trust Growth: +25%
  • 信任度上限 Trust Cap 信任度上限Trust Cap: +25
  • 法令持续时间 Edict Duration 法令持续时间Edict Duration : +15%
Fanatic Egalitarian.png
TRUST
Candid

It is better to offend than to deceive.

Effects0
  • 信任度增长 Trust Growth 信任度增长Trust Growth: +50%
  • 信任度上限 Trust Cap 信任度上限Trust Cap: +50
  • 法令持续时间 Edict Duration 法令持续时间Edict Duration : +30%
  • OperationButton difficultyIcon.png Operation Skill: -25%
  • 渗透等级 Infiltration Level 渗透等级Infiltration Level Speed: -15%
  • 渗透等级 Infiltration Level Maximum Infiltration Level: -10
Fanatic gracious.png
GREED
Charitable

We must share when another's need is greater than our own.

Effects0
  • 犯罪与异常 犯罪与异常: -50%
  • 舒适度 Amenities Pop Amenities Usage: -30%
  • 影响力 Influence Claim Influence Cost: +20%
  • Trade value.png Trade Value : -15%
Gracious.png
GREED
Gracious

When we have more than we need, we can help others that do not.

Effects0
  • 犯罪与异常 犯罪与异常 : -25%
  • 舒适度 Amenities Pop Amenities Usage: -25%
Authoritarian.png
GREED
Envious

When others have more than us, it is natural to want it for ourselves.

Effects0
  • 影响力 Influence Claim Influence Cost: -20%
  • Trade value.png Trade Value: +15%
Fanatic Authoritarian.png
GREED
Greedy

The more we have, the better we will be.

Effects0
  • 影响力 Influence Claim Influence Cost: -40%
  • Trade value.png Trade Value: +30%
  • 犯罪与异常 犯罪与异常: +25%
  • 舒适度 Amenities Pop Amenities Usage: +25%
Fanatic independent.png
COLLECTIVISM
Independent

Success depends on ourselves, regardless of others.

Effects0
  • 领袖储备规模 Leader Pool Size 领袖储备规模Leader Pool Size: +2
  • 人口资源产出 Pop Resource Production Specialist Pop Resource Output: +15%
  • 人口住房使用 Pop Housing Usage 人口住房使用Pop Housing Usage : +10%
  • 人口增长速度 Pop Growth Speed 人口增长速度Pop Growth Speed : -10%
  • 法令花费 Edict Cost 法令花费Edict Cost : +15%
Independent.png
COLLECTIVISM
Competitive

We can only prove our abilities by pitting ourselves against each other.

Effects0
  • 领袖储备规模 Leader Pool Size 领袖储备规模Leader Pool Size: +1
  • 人口资源产出 Pop Resource Production Specialist Pop Resource Output: +7.5%
Cooperative.png
COLLECTIVISM
Cooperative

When we work together we accomplish more than we can apart.

Effects0
  • 人口住房使用 Pop Housing Usage 人口住房使用Pop Housing Usage : -10%
  • 人口增长速度 Pop Growth Speed 人口增长速度Pop Growth Speed : +10%
  • 法令花费 Edict Cost 法令花费Edict Cost : -15%
Fanatic cooperative.png
COLLECTIVISM
Harmonious

As one, our accomplishments surpass what any part could alone.

Effects0
  • 人口住房使用 Pop Housing Usage 人口住房使用Pop Housing Usage : -20%
  • 人口增长速度 Pop Growth Speed 人口增长速度Pop Growth Speed : +20%
  • 法令花费 Edict Cost 法令花费Edict Cost : -15%
  • 领袖储备规模 Leader Pool Size 领袖储备规模Leader Pool Size: -1
  • 人口资源产出 Pop Resource Production Specialist Pop Resource Output: -7.5%
  • Replaces 建筑 BuildingLuxury Residences with 建筑 BuildingCommunal Housing

Pop ethics[编辑 | 编辑源代码]

The following attraction factors are valid for each Ethic:

  • +2 for an Empire's moderate Governing Ethic
  • +3 for an Empire's fanatic Governing Ethic
  • +2 for the Guiding Ethic of a formed Faction
  • +1 for the Secondary Ethic of a formed Faction
  • +0.5 for the Guiding Ethic of a Faction led by the Empire's Ruler.