Traditions represent the socio-cultural evolution of an empire as it expands and develops and represent abilities or bonuses unlocked with the
Standard Traditions[编辑 | 编辑源代码]
Traditions are grouped into tradition trees with 5 traditions each, as well as a bonus for adopting the tradition tree and one for finishing it. Each empire can select up to 7 tradition trees.
Acquisition[编辑 | 编辑源代码]
The acquisition tree greatly improves Trading Station megastructures and unlocks generation of resources whenever your ships are destroyed.
Adaptability[编辑 | 编辑源代码]
The Adaptability tradition tree focuses on using planets more efficiently and is not available to
Unlocks Planetary Prospecting Decision if not Unlocks Orbital Surveying Decision if |
Command[编辑 | 编辑源代码]
The Command tradition tree focuses on increasing available Crew and improving Admirals.
Diplomacy[编辑 | 编辑源代码]
The Diplomacy tradition tree focuses on improving the benefits an empire can gain through diplomacy and is not available to empires with the
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+10% Diplomatic Weight +1 Available Envoys |
Discovery[编辑 | 编辑源代码]
The Discovery tradition tree focuses on exploration and research and is available to all empires.
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+10% Research speed |
Domination[编辑 | 编辑源代码]
The Domination tradition tree focuses on better managing planets and is available to all empires.
+20% Administrative Capacity |
Engineering[编辑 | 编辑源代码]
The Engineering tradition tree improves the durability and speed of starships, while greatly improving Components output.
Expansion[编辑 | 编辑源代码]
The Expansion tradition tree focuses on the expansion of territory and colonies and is available to all empires.
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+1 Max Districts for all non-artificial planets if not −20% Habitat Build Cost if |
Harmony[编辑 | 编辑源代码]
The Harmony tradition tree focuses on better managing the empire and is not available to
−10% Empire Sprawl from Pops |
Medical[编辑 | 编辑源代码]
The Medical tradition tree greatly improves Medical Worker jobs.
Mercantile[编辑 | 编辑源代码]
The Mercantile tradition tree focuses on trade and is not available to
+10% Trade Value |
Prosperity[编辑 | 编辑源代码]
The Prosperity tradition tree focuses on various empire-wide bonuses and is available to all empires.
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+5% Resources from Jobs +5 Stability on all planets |
Supremacy[编辑 | 编辑源代码]
The Supremacy tradition tree focuses on fleets and armies and is available to all empires.
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Unlocks War Doctrine policies Unlocks the Supremacist diplomatic stance |
Subterfuge[编辑 | 编辑源代码]
只可用于 Nemesis DLC 已启用。 |
The Subterfuge tradition tree focuses on espionage and counterespionage and is available to all empires.
50% Infiltration Level refund for successful Operations |
Synchronicity[编辑 | 编辑源代码]
只可用于 Utopia DLC 或者 Synthetic Dawn DLC 已启用。 |
The Synchronicity tradition tree focuses on better managing the empire and is only available to
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−10% Empire Sprawl from Pops Unlocks the Industrial Maintenance edict if |
Unyielding[编辑 | 编辑源代码]
只可用于 Apocalypse DLC 已启用。 |
The Unyielding tradition tree focuses on defense and is available to all empires.
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+50% Defense Platform Cap −20% Starbase Upkeep |
Versatility[编辑 | 编辑源代码]
只可用于 Synthetic Dawn DLC 已启用。 |
The Versatility tradition tree focuses on various empire-wide bonuses and is only available to
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50% Refund per demolished building or district |
Borg Traditions[编辑 | 编辑源代码]
Traditions are grouped into tradition trees with 5 traditions each, as well as a bonus for adopting the tradition tree and one for finishing it. Each empire can select up to 7 tradition trees.
Adaptability[编辑 | 编辑源代码]
Analysis[编辑 | 编辑源代码]
Assembly[编辑 | 编辑源代码]
Assimilation[编辑 | 编辑源代码]
Collective[编辑 | 编辑源代码]
Conquest[编辑 | 编辑源代码]
Expansion[编辑 | 编辑源代码]
Perfection[编辑 | 编辑源代码]
Ascension Perks[编辑 | 编辑源代码]
Finishing an entire tradition tree or acquiring the
Ascension perks often favor either a tall or wide gameplay, with some that allow access to gameplay mechanics not available through Traditions alone. This includes the three ascension paths, the ability to build deep-space megastructures, the ability to use terraforming to create special planets and other powerful abilities. An empire can have up to 8 Ascension perks.
Due to the difficulty of unlocking an ascension perk slot, it is prudent to delay making a choice, especially if the desired perk cannot be selected if any required technologies have not been researched yet. In addition, once chosen, the Ascension perk is permanent and cannot be changed.
Tier 0 ascension perks can be taken from the start. Tier 1 ones require 1 previous ascension perk, tier 2 ones require 2 previous ascension perks and tier 3 ones require 3 previous ascension perks.
Ascension perk | Tier | Effects | Prerequisites | AI weight | DLC | |
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Consecrated Worlds | 0 | Consecrate World decision | Spiritualist | 10 | ||
Eternal Vigilance | 0 | Star Fortress technology | 10 | |||
Executive Vigor | 0 | +2 Edict Capacity | 10 | |||
Galactic Wonders | 0 | 10 | ||||
Imperial Prerogative | 0 | 、 +20% Administrative Capacity | 10 | |||
Interstellar Dominion | 0 | 10 | ||||
Mastery of Nature | 0 |
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1
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Nihilistic Acquisition | 0 | Unlocks the Raiding bombardment stance | 10 if not Genocidal | |||
One Vision | 0 | |
10 | |||
Shared Destiny | 0 | 5 if has any |
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Technological Ascendancy | 0 | 10 | ||||
Transcendent Learning | 0 | 10 | ||||
Universal Transactions | 0 | |
10 | |||
Voidborne | 0 | Orbital Habitats technology | 10 | |||
Xeno-Compatibility | 0 |
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10 | |||
Enigmatic Engineering | 1 | 10 | ||||
Grasp the Void | 1 | 10 | ||||
Engineered Evolution | 1 | 10 if at least 10 worlds | ||||
Mind over Matter | 1 | 2 if at least 10 worlds | ||||
The Flesh is Weak | 1 | 2 if at least 10 worlds and not |
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World Shaper | 1 | 5 | ||||
Arcology Project | 2 | Arcology Project decision | 10 | |||
Galactic Force Projection | 2 | 10 | ||||
Hive Worlds | 2 | Hive World terraforming option | 10 | |||
Machine Worlds | 2 | Machine World terraforming option | 10 | |||
Master Builders | 2 | 10 | ||||
Synthetic Age | 2 | 10 | ||||
Evolutionary Mastery | 2 | 100 | ||||
Synthetic Evolution | 2 |
Special Project to turn the empire synthetic
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100 | |||
Transcendence | 2 |
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100 | |||
Become the Crisis | 2 | Unlocks Menace and the Crisis tab |
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7.5 if Militarist, Xenophobe or |
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Colossus Project | 3 | Titans technology | 10 | |||
Defender of the Galaxy | 3 | 20 if any crisis happened (Includes Gray Goo L-gate Outcome) | ||||
Galactic Contender | 3 | Communications with a fallen or awakened empire | 10
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