种群修饰:修订间差异

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(文本替换 - 替换“Category:Game concepts”为“Category:游戏概念”)
(18:56, 18 April 2022‎ Kami-sama)
 
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{{version|3.2}}
{{version|3.3}}
[[File:Evt circuitry modification.png|450px|right|frame|Every species can be radically changed through genetic or cybernetic modification]]
[[File:Evt circuitry modification.png|450px|right|frame|Every species can be radically changed through genetic or cybernetic modification]]
{{see also|Traits}}
{{see also|Traits}}
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== Trait points and Picks ==
== Trait points and Picks ==
{{SVersion|3.2}}
{{SVersion|3.3}}
The two primary limiters to how many traits in what combination one can have are the Trait Points and Trait Picks. The first contact with both is on the species creation screen. Various technologies add additional Trait Points but Trait Picks are always capped at 5, except for hybrid species which have 6. In Utopia traits given by ascension paths do not count towards either limit.
The two primary limiters to how many traits in what combination one can have are the Trait Points and Trait Picks. The first contact with both is on the species creation screen. Various technologies add additional Trait Points but Trait Picks are always capped at 5, except for hybrid species which have 6. In Utopia traits given by ascension paths do not count towards either limit.


== Species templates ==
== Species templates ==
{{SVersion|3.2}}
{{SVersion|3.3}}
[[File:UI genetic modification.png|thumbnail|right|The genetic modification menu.]]
[[File:UI genetic modification.png|thumbnail|right|The genetic modification menu.]]
Population modification is done via templates. Templates can be applied to pops residing on a planet or to the entire species, previously modified or not. Modified pops are considered part of the same species as the original even if the name and portraits have been changed. However, it is possible to set different rights for templates and its parent species.
Population modification is done via templates. Templates can be applied to pops residing on a planet or to the entire species, previously modified or not. Modified pops are considered part of the same species as the original even if the name and portraits have been changed. However, it is possible to set different rights for templates and its parent species.


Templates with zero current pops can be freely modified or deleted however the ones with at least one pop cannot be changed and the template modification window presents only the option to create a new one.
Templates with zero current pops can be freely modified or deleted. However, the ones with at least one pop cannot be changed, and the template modification window presents only the option to create a new one.


After a template has been applied a special project to start modifying the selected pops will appear in the situation log. The project will timeout in 30 days if not started. Depending on the kind of modification, how severe the modification (total amount of trait point differences) and how many pops were picked, this special project can be very expensive in science. The system is currently designed towards favoring bulk modification of many traits over specific via a high base cost.
After a template has been applied a special project to start modifying the selected pops will appear in the situation log. The project will timeout in 30 days if not started. Depending on the kind of modification, how severe the modification (total amount of trait point differences), and how many pops were picked, this special project can be very expensive in science. 
 
The system is currently designed towards favoring bulk modification of many traits over specific via a high base cost.


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== Uplifting ==
== Uplifting ==
{{SVersion|3.2}}
{{SVersion|3.3}}
For pre-sapient species the option to create templates is replaced with the option to uplift and bring them to sapience. It requires the {{iconify|Epigenetic Triggers|24px}} technology and costs 3000 {{iconify|Society}} research. Upon completion the empire will instantly integrate the uplifted species and gain 500 {{iconify|Influence}}. In addition the uplifted species will gain {{green|+10%}} {{iconify|Happiness}} when living within the borders of the empire that uplifted it. The initial ethics of the uplifted species will be determined by a series of initial events although afterwards the species fully susceptible to Ethics divergence.
For pre-sapient species the option to create templates is replaced with the option to uplift and bring them to sapience. It requires the {{iconify|Epigenetic Triggers|24px}} technology and costs 3000 {{iconify|Society}} research. Upon completion, the empire will instantly integrate the uplifted species and gain 500 {{iconify|Influence}}. In addition, the uplifted species will gain {{green|+10%}} {{iconify|Happiness}} when living within the borders of the empire that uplifted it. The initial ethics of the uplifted species will be determined by a series of initial events. Afterwards, the species fully susceptible to Ethics divergence.


== Assimilation ==
== Assimilation ==
{{expansion|utp|snd}}
{{expansion|utp|snd}}
This special Citizenship with associated Living Standards allows the conversion of pops to better fit the existing empire, without the hassle of regular modification. Each year 3, 6 or 12 pops will be assimilated, chosen from among all assimilating pops. The type of assimilation depends on the empire and the pop in question.
This special Citizenship with associated Living Standards allows the conversion of pops to better fit the existing empire, without the hassle of regular modification. Each year 3, 6, or 12 pops will be assimilated, chosen from among all assimilating pops. The type of assimilation depends on the empire and the pop in question.


{{iconify|Fanatic Purifiers}}, {{iconify|Devouring Swarm}}s and {{iconify|Terravore}}s can't perform any kind of assimilation. {{iconify|Hive-Minded}} pops can't be assimilated into an empire that isn't a {{iconify|Hive Mind}}, except with Hive Dissociation.
{{iconify|Fanatic Purifiers}}, {{iconify|Devouring Swarm}}s, and {{iconify|Terravore}}s can't perform any kind of assimilation. {{iconify|Hive-Minded}} pops can't be assimilated into an empire that isn't a {{iconify|Hive Mind}}, except with Hive Dissociation.


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== Ascension paths ==
== Ascension paths ==
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{{expansion|utp}}
{{expansion|utp}}
Genetic modification can be used in conjunction with some of the [[ascension perk]]s.
Genetic modification can be used in conjunction with some of the [[ascension perk]]s.
* The biological ascension path focuses entirely on genetic modification. Each of the two ascension perks grants 3 additional trait points and reduces the cost of genetic modification projects by 25% as well as unlocking early the {{iconify|Gene Seed Purification|21px}} and {{iconify|Genetic Resequencing|21px}} technologies respectively.
* The '''biological''' ascension path focuses entirely on genetic modification. Each of the two ascension perks grants 3 additional trait points and reduces the cost of genetic modification projects by 25%, as well as unlocking early the {{iconify|Gene Seed Purification|21px}} and {{iconify|Genetic Resequencing|21px}} technologies.
* The psionic ascension path adds the {{iconify|Psionic}} trait that cannot be acquired or removed through genetic modification. At first, only the founding species will get it, but other species living in the empire can get it through the aforementioned assimilation.
* The '''psionic''' ascension path adds the {{iconify|Psionic}} trait, which cannot be acquired or removed through genetic modification. At first, only the founding species will get it, but other species living in the empire can get it through assimilation.
* Choosing the synthetic ascension path will first enhance the empire's every species with the {{iconify|Cybernetic}} trait. Cybernetic species are still organic enough to be genetically modified. Finishing the synthetic ascension path will upload all {{iconify|Cybernetic}} pops into Robotic bodies, replacing genetic modification with cybernetic.
* Choosing the '''synthetic''' ascension path will first enhance all empire species with the {{iconify|Cybernetic}} trait. Cybernetic species are still organic enough to be genetically modified. Completing the synthetic ascension path will upload all {{iconify|Cybernetic}} pops into Robotic bodies, replacing genetic modification with cybernetic.


== Hybrid species ==
== Hybrid species ==
{{expansion|mgc}}
{{expansion|mgc}}
{{icon|Xenophile}}{{icon|Fanatic Xenophile}} Xenophile empires can pick the [[File:Ap xeno compatibility.png|24px|link=Traditions#Xeno-Compatibility]] Xeno-Compatibility Ascension Perk to allow the reproduction of two organic species into hybrid species. Hybrid species take a portrait from one of the parent species and a mix of traits from both parent species, with at least one trait being inherited from each. They also get 1 additional trait point and trait pick. Two species are three times more likely to create a hybrid species if they are part of the same species group.
{{icon|Xenophile}}{{icon|Fanatic Xenophile}} Xenophile empires can pick the [[File:Ap xeno compatibility.png|24px|link=Traditions#Xeno-Compatibility]] Xeno-Compatibility Ascension Perk to allow the reproduction of two organic species into hybrid species. Hybrid species take a portrait from one of the parent species and a mix of traits from both parent species, with at least one trait being inherited from each. They also get {{green|+1}} trait point and {{green|+1}} trait pick. Two species are more likely to create a hybrid species if they are part of the same species group.


A Caravan event unique to {{icon|Xenophile}}{{icon|Fanatic Xenophile}} Xenophile empires also has a 33% chance of creating a hybrid species.
A Caravan event unique to {{icon|Xenophile}}{{icon|Fanatic Xenophile}} Xenophile empires also has a 33% chance of creating a hybrid species.


== References ==
== 参考资料 ==
<references />
<references />
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{{ConceptsNavbox}}
[[Category:游戏概念]]
[[Category:游戏概念]]
[[en:Population_modification]]

2022年5月10日 (二) 23:07的最新版本

Every species can be radically changed through genetic or cybernetic modification
See also: Traits

Population modification refers to the process of altering a population's traits either to change its habitability, create subspecies suited for different tasks or improving it after unlocking more trait points through research. Both organic and robotic pops can be modified and each has its own set of traits. In addition, a small number of events can modify the population of a colony.

Species with the 克隆人士兵 Clone Soldier 克隆人士兵Clone Soldier or 克隆人士兵先裔 Clone Soldier Ascendant 克隆人士兵先裔Clone Soldier Ascendant trait cannot be genetically modified.

Trait points and Picks[编辑 | 编辑源代码]

The two primary limiters to how many traits in what combination one can have are the Trait Points and Trait Picks. The first contact with both is on the species creation screen. Various technologies add additional Trait Points but Trait Picks are always capped at 5, except for hybrid species which have 6. In Utopia traits given by ascension paths do not count towards either limit.

Species templates[编辑 | 编辑源代码]

The genetic modification menu.

Population modification is done via templates. Templates can be applied to pops residing on a planet or to the entire species, previously modified or not. Modified pops are considered part of the same species as the original even if the name and portraits have been changed. However, it is possible to set different rights for templates and its parent species.

Templates with zero current pops can be freely modified or deleted. However, the ones with at least one pop cannot be changed, and the template modification window presents only the option to create a new one.

After a template has been applied a special project to start modifying the selected pops will appear in the situation log. The project will timeout in 30 days if not started. Depending on the kind of modification, how severe the modification (total amount of trait point differences), and how many pops were picked, this special project can be very expensive in science.

The system is currently designed towards favoring bulk modification of many traits over specific via a high base cost.

Type Genetic Cybernetic
Unlocked by 腺体适应 Glandular Acclimation 腺体适应Glandular Acclimation for climate preference
基因剪裁 Gene Tailoring 基因剪裁Gene Tailoring for adding positive and removing negative traits
基因重组 Genetic Resequencing 基因重组Genetic Resequencing for removing positive and adding negative traits
机械模板系统 Machine Template System 机械模板系统Machine Template System
Cost
  • 3000 社会学研究 Society Research 社会学研究Society Research Research
  • +5 per affected Pop
  • +20 per affected Pop per Trait Point Difference between the old and new Templates
  • +60 per affected Pop if climate preference is changed
  • -25% for Ap engineered evolution.png Engineered Evolution ascension perk
  • -25% for Ap evolutionary mastery.png Evolutionary Mastery ascension perk
  • 1500 Engineering research Engineering Research
  • +20 per affected Pop
  • +40 per affected Pop per Trait Point Difference between the old and new Templates
  • -33% for Ap synthetic age.png Synthetic Age ascension perk
  • -50% for Ap synthetic evolution.png Synthetic Evolution ascension perk
Trait Points
  • 基因剪裁 Gene Tailoring 基因剪裁Gene Tailoring technology grants +1
  • 基因定向表达 Targeted Gene Expressions 基因定向表达Targeted Gene Expressions technology grants +1
  • Ap engineered evolution.png Engineered Evolution ascension perk grants +3
  • Ap evolutionary mastery.png Evolutionary Mastery ascension perk grants +3
  • R omnicodex.png The Omnicodex relic grants +1
  • Ap xeno compatibility.png Hybrid species have one additional trait point and one additional trait pick
  • 机械模板系统 Machine Template System 机械模板系统Machine Template System technology grants +2 (+1 for machine empires)
  • 交叉模组标准化 Cross-Model Standardization Cross-Model Standardization / Binary Motivators technology grants +1
  • 可替换电路 Fungible Circuitry Fungible Circuitry / Nanite Assemblers technology grants +1
  • Ap synthetic evolution.png Synthetic Evolution ascension perk grants +1
  • Ap synthetic age.png Synthetic Age ascension perk grants +2

Uplifting[编辑 | 编辑源代码]

For pre-sapient species the option to create templates is replaced with the option to uplift and bring them to sapience. It requires the 表观遗传学机制 Epigenetic Triggers 表观遗传学机制Epigenetic Triggers technology and costs 3000 社会学研究 Society Research 社会学研究Society Research research. Upon completion, the empire will instantly integrate the uplifted species and gain 500 影响力 Influence 影响力Influence. In addition, the uplifted species will gain +10% 幸福度 Happiness 幸福度Happiness when living within the borders of the empire that uplifted it. The initial ethics of the uplifted species will be determined by a series of initial events. Afterwards, the species fully susceptible to Ethics divergence.

Assimilation[编辑 | 编辑源代码]

This special Citizenship with associated Living Standards allows the conversion of pops to better fit the existing empire, without the hassle of regular modification. Each year 3, 6, or 12 pops will be assimilated, chosen from among all assimilating pops. The type of assimilation depends on the empire and the pop in question.

种族洁癖 Fanatic Purifiers 种族洁癖Fanatic Purifiers, 噬杀蜂群 Devouring Swarm 噬杀蜂群Devouring Swarms, and 噬岩者 Terravore 噬岩者Terravores can't perform any kind of assimilation. 蜂巢思维 Hive-Minded 蜂巢思维Hive-Minded pops can't be assimilated into an empire that isn't a 蜂巢思维 Hive Mind 蜂巢思维Hive Mind, except with Hive Dissociation.

Assimilation type Empire requirements Species requirements Trait gained Traits removed
Identity Sublimation 同化斗士 Driven Assimilator 同化斗士Driven Assimilator
  • No.png机械体 Mechanical 机械体Mechanical
  • No.png机械 Machine 机械Machine
  • No.png神经机械 Cybernetic 神经机械Cybernetic
神经机械 Cybernetic 神经机械Cybernetic
  • 蜂巢思维 Hive-Minded 蜂巢思维Hive-Minded
  • 自我改造 Self-Modified 自我改造Self-Modified
Identity Sublimation
  • 掌控进化 Evolutionary Mastery 掌控进化Evolutionary Mastery
  • 蜂巢思维 Hive Mind 蜂巢思维Hive Mind
  • No.png机械体 Mechanical 机械体Mechanical
  • No.png机械 Machine 机械Machine
  • No.png蜂巢思维 Hive-Minded 蜂巢思维Hive-Minded
蜂巢思维 Hive-Minded 蜂巢思维Hive-Minded 自我改造 Self-Modified 自我改造Self-Modified
Transubstantiation Synthesis 血肉苦弱 The Flesh is Weak 血肉苦弱The Flesh is Weak
  • No.png机械体 Mechanical 机械体Mechanical
  • No.png机械 Machine 机械Machine
  • No.png神经机械 Cybernetic 神经机械Cybernetic
  • No.png蜂巢思维 Hive-Minded 蜂巢思维Hive-Minded
神经机械 Cybernetic 神经机械Cybernetic
  • 自我改造 Self-Modified 自我改造Self-Modified
Transubstantiation Synthesis 合成进化 Synthetic Evolution 合成进化Synthetic Evolution
  • No.png机械体 Mechanical 机械体Mechanical
  • No.png机械 Machine 机械Machine
  • No.png蜂巢思维 Hive-Minded 蜂巢思维Hive-Minded
机械体 Mechanical 机械体Mechanical All
Hive Dissociation
  • 掌控进化 Evolutionary Mastery 掌控进化Evolutionary Mastery
  • No.png格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness
Yes.png蜂巢思维 Hive-Minded 蜂巢思维Hive-Minded 蜂巢思维 Hive-Minded 蜂巢思维Hive-Minded
Transcendent Awakening 超凡入圣 Transcendence 超凡入圣Transcendence
  • No.png机械体 Mechanical 机械体Mechanical
  • No.png机械 Machine 机械Machine
  • No.png神经机械 Cybernetic 神经机械Cybernetic
灵能 Psionic 灵能Psionic 潜在的灵能 Latent Psionic 潜在的灵能Latent Psionic

Assimilating a pop from an invaded primitive species into a 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness will additionally remove culture shock modifiers.

Ascension paths[编辑 | 编辑源代码]

Genetic modification can be used in conjunction with some of the ascension perks.

  • The biological ascension path focuses entirely on genetic modification. Each of the two ascension perks grants 3 additional trait points and reduces the cost of genetic modification projects by 25%, as well as unlocking early the 基因种子纯化 Gene Seed Purification 基因种子纯化Gene Seed Purification and 基因重组 Genetic Resequencing 基因重组Genetic Resequencing technologies.
  • The psionic ascension path adds the 灵能 Psionic 灵能Psionic trait, which cannot be acquired or removed through genetic modification. At first, only the founding species will get it, but other species living in the empire can get it through assimilation.
  • Choosing the synthetic ascension path will first enhance all empire species with the 神经机械 Cybernetic 神经机械Cybernetic trait. Cybernetic species are still organic enough to be genetically modified. Completing the synthetic ascension path will upload all 神经机械 Cybernetic 神经机械Cybernetic pops into Robotic bodies, replacing genetic modification with cybernetic.

Hybrid species[编辑 | 编辑源代码]

亲外主义 Xenophile极端亲外主义 Fanatic Xenophile Xenophile empires can pick the Ap xeno compatibility.png Xeno-Compatibility Ascension Perk to allow the reproduction of two organic species into hybrid species. Hybrid species take a portrait from one of the parent species and a mix of traits from both parent species, with at least one trait being inherited from each. They also get +1 trait point and +1 trait pick. Two species are 3× more likely to create a hybrid species if they are part of the same species group.

A Caravan event unique to 亲外主义 Xenophile极端亲外主义 Fanatic Xenophile Xenophile empires also has a 33% chance of creating a hybrid species.

参考资料[编辑 | 编辑源代码]

游戏概念