小 (自由之民移动页面Intelligence至情报) |
(2022年4月30日 (六) 16:22 Kami-sama) |
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{{version|3. | {{version|3.3}}{{Diplonav}} | ||
Intelligence | Intelligence and espionage are two important factors in gaining the upper hand over other empires. While an empire can only be defeated militarily, espionage can be used to significantly weaken it or gain substantial advantages over it. | ||
== Intel == | == Intel == | ||
{{iconify|Intel}} is a value between 0 and 100 that represents how much information an empire has about another empire. Every 10 points of intel will raise at least one | {{iconify|Intel}} is a value between 0 and 100 that represents how much information an empire has about another empire. Intel automatically increases or decreases towards the intel cap for the target empire. Some intelligence on systems, including fleets and colonies, can also be gained via sensors (fleets, starbases, or colonies). | ||
{| class="mildtable" style="text-align: center; | |||
! rowspan=2 | Intel | === Intel level === | ||
! colspan=5 | Intel | There are 5 categories of intelligence, and 5 intel levels for each category: {{icon|no|20px}} none, [[File:Intel level low.png|alt=|22x22px]] low, [[File:Intel level mid.png|alt=|22x22px]] medium, [[File:Intel level high.png|alt=|22x22px]] high, and [[File:Intel level full.png|alt=|22x22px]] full. Every 10 points of intel will raise the intel level in at least one category of intelligence, revealing additional information about the target empire. | ||
{| class="mildtable" style="text-align: center;" | |||
! rowspan="2" | Intel | |||
! colspan="5" | Intel level<!-- common/intel_levels/00_intel_levels.txt --> | |||
|- | |- | ||
! Government | ! Government | ||
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|- | |- | ||
| 0-9 | | 0-9 | ||
| {{icon|no}} | |{{icon|no}} | ||
| {{icon|no}} | |{{icon|no}} | ||
| {{icon|no}} | |{{icon|no}} | ||
| {{icon|no}} | |{{icon|no}} | ||
| {{icon|no}} | |{{icon|no}} | ||
|- | |- | ||
| 10-19 | | 10-19 | ||
| [[File:Intel level low.png]] | |[[File:Intel level low.png]] | ||
| {{icon|no}} | |{{icon|no}} | ||
| {{icon|no}} | |{{icon|no}} | ||
| {{icon|no}} | |{{icon|no}} | ||
| {{icon|no}} | |{{icon|no}} | ||
|- | |- | ||
| 20-29 | | 20-29 | ||
| [[File:Intel level low.png]] | |[[File:Intel level low.png]] | ||
| [[File:Intel level low.png]] | |[[File:Intel level low.png]] | ||
| {{icon|no}} | |{{icon|no}} | ||
| {{icon|no}} | |{{icon|no}} | ||
| {{icon|no}} | |{{icon|no}} | ||
|- | |- | ||
| 30-39 | | 30-39 | ||
| [[File:Intel level low.png]] | |[[File:Intel level low.png]] | ||
| [[File:Intel level low.png]] | |[[File:Intel level low.png]] | ||
| [[File:Intel level low.png]] | |[[File:Intel level low.png]] | ||
| [[File:Intel level low.png]] | |[[File:Intel level low.png]] | ||
| {{icon|no}} | |{{icon|no}} | ||
|- | |- | ||
| 40-49 | | 40-49 | ||
| [[File:Intel level mid.png]] | |[[File:Intel level mid.png]] | ||
| [[File:Intel level low.png]] | |[[File:Intel level low.png]] | ||
| [[File:Intel level low.png]] | |[[File:Intel level low.png]] | ||
| [[File:Intel level low.png]] | |[[File:Intel level low.png]] | ||
| [[File:Intel level low.png]] | |[[File:Intel level low.png]] | ||
|- | |- | ||
| 50-59 | | 50-59 | ||
| [[File:Intel level mid.png]] | |[[File:Intel level mid.png]] | ||
| [[File:Intel level mid.png]] | |[[File:Intel level mid.png]] | ||
| [[File:Intel level low.png]] | |[[File:Intel level low.png]] | ||
| [[File:Intel level low.png]] | |[[File:Intel level low.png]] | ||
| [[File:Intel level low.png]] | |[[File:Intel level low.png]] | ||
|- | |- | ||
| 60-69 | | 60-69 | ||
| [[File:Intel level mid.png]] | |[[File:Intel level mid.png]] | ||
| [[File:Intel level mid.png]] | |[[File:Intel level mid.png]] | ||
| [[File:Intel level mid.png]] | |[[File:Intel level mid.png]] | ||
| [[File:Intel level mid.png]] | |[[File:Intel level mid.png]] | ||
| [[File:Intel level low.png]] | |[[File:Intel level low.png]] | ||
|- | |- | ||
| 70-79 | | 70-79 | ||
| [[File:Intel level high.png]] | |[[File:Intel level high.png]] | ||
| [[File:Intel level mid.png]] | |[[File:Intel level mid.png]] | ||
| [[File:Intel level mid.png]] | |[[File:Intel level mid.png]] | ||
| [[File:Intel level mid.png]] | |[[File:Intel level mid.png]] | ||
| [[File:Intel level mid.png]] | |[[File:Intel level mid.png]] | ||
|- | |- | ||
| 80-89 | | 80-89 | ||
| [[File:Intel level high.png]] | |[[File:Intel level high.png]] | ||
| [[File:Intel level high.png]] | |[[File:Intel level high.png]] | ||
| [[File:Intel level mid.png]] | |[[File:Intel level mid.png]] | ||
| [[File:Intel level mid.png]] | |[[File:Intel level mid.png]] | ||
| [[File:Intel level mid.png]] | |[[File:Intel level mid.png]] | ||
|- | |- | ||
| 90-99 | | 90-99 | ||
| [[File:Intel level high.png]] | |[[File:Intel level high.png]] | ||
| [[File:Intel level high.png]] | |[[File:Intel level high.png]] | ||
| [[File:Intel level high.png]] | |[[File:Intel level high.png]] | ||
| [[File:Intel level high.png]] | |[[File:Intel level high.png]] | ||
| [[File:Intel level high.png]] | |[[File:Intel level high.png]] | ||
|- | |- | ||
| 100 | | 100 | ||
| [[File:Intel level full.png]] | |[[File:Intel level full.png]] | ||
| [[File:Intel level full.png]] | |[[File:Intel level full.png]] | ||
| [[File:Intel level full.png]] | |[[File:Intel level full.png]] | ||
| [[File:Intel level full.png]] | |[[File:Intel level full.png]] | ||
| [[File:Intel level full.png]] | |[[File:Intel level full.png]] | ||
|} | |}Besides increasing intel, intel levels can be gained temporarily via intel reports from operations. Each intel level reveals the following information: | ||
{| class="mildtable plainlist" | {| class="mildtable plainlist" | ||
! rowspan=2 | Level | ! rowspan=2 | Level | ||
! colspan=5 | Category | ! colspan=5 | Category<!-- common/intel_categories --> | ||
|- | |- | ||
! {{icon|policy}} Government | ! {{icon|policy}} Government | ||
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|- | |- | ||
| [[File:Intel level high.png]] High | | [[File:Intel level high.png]] High | ||
| Empire | | Empire Size | ||
| | | | ||
| | | | ||
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| | | | ||
* High Intel on Systems (orbital deposits in owned systems) | * High Intel on Systems (orbital deposits in owned systems) | ||
* Full Intel on Colonies (redundant with | * Full Intel on Colonies (redundant with high intel on colonies) | ||
| | | | ||
| Current Orders of Military Fleets | | | ||
* Current Orders of Military Fleets | |||
* Fleet Ship Design Details | |||
|} | |} | ||
If an | If an intel level is reduced, the information for that category and level will no longer be updated and be marked as ''stale'', but it will remain available. | ||
=== Intel cap === | ==== Intel cap ==== | ||
Intel cap is determined by | Intel cap is determined by base intel, [[Diplomacy#Agreements|diplomatic pacts]], trust, or infiltration, whichever is the highest. While current intel is below the intel cap, it will increase by {{green|+12}} per year. While current intel is above the intel cap, it will decrease by {{red|-1}} per year. Intel cap from trust is equal to half the trust amount, while intel cap from infiltration is equal to the infiltration level. Diplomatic relations provide the following benefits to intel: | ||
{| class="mildtable plainlist" | {| class="mildtable plainlist" | ||
! Intel Cap | !{{Hover box|Mutual unless specified|Relationship}} | ||
!Information Gained<!-- common/intel_categories/05_intel_diplo_pacts.txt | |||
common/defines/00_defines.txt --> | |||
!Minimum Intel Cap | |||
|- | |- | ||
|{{icon|alliance}} First Contact | |||
| | |||
| 10 | | 10 | ||
|- | |- | ||
| 20 | |[[File:Embassy our.png|link=https://stellaris.paradoxwikis.com/File:Embassy_our.png|alt=|26x26px]]Embassy | ||
| | | Diplomatic Pacts | ||
|{{Green|+20}} | |||
* {{iconify|Guarantee Independence}} | |- | ||
|{{iconify|Commercial Pact}} | |||
| | |||
*Relative Economic Power | |||
*Medium Intel on Systems | |||
| rowspan="3" | 20 | |||
|- | |||
|{{iconify|Guarantee Independence}} | |||
| | |||
|- | |||
|{{iconify|Non-Aggression Pact}} | |||
| | |||
|- | |||
|{{iconify|Migration Treaty}} | |||
|Low Intel on Systems | |||
| rowspan="3" | 30 | |||
|- | |||
|{{iconify|Research Agreement}} | |||
| Relative Technological Power | |||
|- | |||
|{{icon|galactic community}} Galactic Community Member | |||
| | |||
|- | |||
|{{iconify|Overlord}} (from subjects) | |||
| | |||
*Low Intel on Systems | |||
*Low Intel on Colonies | |||
| | |||
*30 from tributaries | |||
*40 otherwise | |||
|- | |||
|{{iconify|Defensive Pact}} | |||
| | |||
*Low Intel on Systems | |||
*Relative Fleet Power | |||
| rowspan="3" | 40 | |||
|- | |||
|{{iconify|Federation Associate}} | |||
| rowspan="2" |Low Intel on Systems | |||
|- | |||
|{{iconify|Hegemony}} federation | |||
|- | |- | ||
| | |[[Galactic community#The Custodian|Galactic Custodian]] (from {{icon|galactic community}} Galactic community members) | ||
| | |Relative Fleet Power | ||
|45 | |||
|- | |- | ||
| | |{{iconify|Martial Alliance}} federation | ||
| | |||
*Low Intel on Systems | |||
* | * Relative Fleet Power | ||
* | | rowspan="3" | 50 | ||
|- | |- | ||
| | |{{iconify|Research Cooperative}} federation | ||
| | | | ||
*Low Intel on Systems | |||
*Relative Technological Power | |||
|- | |- | ||
| | |{{iconify|Trade League}} federation | ||
| | |||
*Low Intel on Systems | |||
* | *Relative Economic Power | ||
* | |||
|- | |- | ||
|{{iconify|Galactic Union}} federation | |||
| Low Intel on Systems | |||
| 60 | | 60 | ||
|- | |- | ||
|{{icon|galactic imperium}} Galactic emperor (from {{icon|galactic community}} Galactic Imperium members) | |||
| rowspan="2" | | |||
* Relative Fleet Power | |||
*High Intel on Systems | |||
*High Intel on Colonies | |||
| 65 | | 65 | ||
| {{icon|galactic imperium}} Galactic emperor | |- | ||
|{{icon|galactic imperium}} Galactic emperor with [[File:Resolution_imperial_institutions.png|24px]] Imperial Security Directorate<br>(from {{icon|galactic community}} Galactic Imperium members) | |||
| 80 | |||
|} | |} | ||
Each level of | Each level of federation centralization also adds {{green|+10}} to the intel cap provided by the federation type. | ||
==== Base intel ==== | ===== Base intel ===== | ||
Base intel grants a minimum on intel cap towards every empire. It starts at 10 and can be increased by {{green|+10}} by each of the following: | Base intel grants a minimum on intel cap towards every empire. It starts at 10 and can be increased by {{green|+10}} by each of the following: | ||
* {{iconify|Colonial Bureaucracy|24px}} technology | * {{iconify|Colonial Bureaucracy|24px}} technology | ||
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== Spy networks == | == Spy networks == | ||
Spy networks are created by assigning an {{iconify| | Spy networks are created by assigning an {{iconify|envoy}} to build one in a target empire via the [[diplomacy]] or espionage menu. Creating a spy network allows an empire to launch various operations once they have a sufficient {{iconify|infiltration}} level. Infiltration level grows over time as long as a spy network exists, especially if the infiltrated empire struggles with {{iconify|empire size}}. If the envoy is removed or the maximum infiltration level drops below the current infiltration level, the current infiltration level falls by {{red|-1}} each month. | ||
The current and the maximum {{iconify|infiltration}} | The current and the maximum {{iconify|infiltration}} level are shown at the top of the espionage window and should not be confused with the {{iconify|intel}} level that is shown on the diplomacy screen. Maximum infiltration level is initially 50, modified by 10 for each point of difference between your codebreaking and the target's encryption. It can also be increased by {{green|+5}} for each acquired [[#Asset|asset]], and the ''Gather Information'' operation raises the maximum infiltration level by {{green|+5}} temporarily (to a maximum of {{green|+20}}). | ||
=== Codebreaking === | === Codebreaking and Encryption === | ||
Codebreaking represents the ability to | Encryption represents an empire's defense against foreign infiltration while Codebreaking represents the ability to overcome another empire's said encryption. When an operation takes place the infiltrating empire's Codebreaking is pitted against the infiltrated empire's Encryption to determine the difficulty of the operations. | ||
{| class="mildtable" | {| class="mildtable" style="float: left; margin-right: 30px;" | ||
! Source | ! Source | ||
! {{icon|encryption}} Codebreaking | ! {{icon|encryption}} Codebreaking | ||
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|} | |} | ||
{| class="mildtable" style="float: left; margin-right: 30px;" | |||
{| class="mildtable" | |||
! Source | ! Source | ||
! {{icon|encryption}} Encryption | ! {{icon|encryption}} Encryption | ||
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| {{red|-2}} | | {{red|-2}} | ||
|} | |} | ||
{{clear}} | |||
=== Operations === | === Operations === | ||
''All operations except for Gather Information require the {{iconify|Nemesis}} DLC.'' | ''All operations except for Gather Information require the {{iconify|Nemesis}} DLC.'' | ||
Operations are targeted events that can be triggered within a specific empire. To run an operation an empire must have an {{iconify| | Operations are targeted events that can be triggered within a specific empire. To run an operation an empire must have an {{iconify|envoy}} assigned to [[Diplomacy|build a spy network]] in the target empire. All operations have an {{iconify|infiltration}} level requirement and {{iconify|energy}} cost as well as an an ongoing {{iconify|energy}} upkeep until they are completed. | ||
The difficulty of an operation is affected by the infiltrating empire's codebreaking against the infiltrated empire's encryption.<!-- see defines for details --> If problems arise during an operation, the spymaster for that network will contact you to make a decision. Progressing an operation functions similarly to the [[Precursors#Archaeological sites|archeology]] mechanic. Most operations will reduce the spy network's current infiltration level upon completion. Completing the {{Tradition|Subterfuge|tree|iconify}} will refund half of the spent {{iconify|infiltration}} on success of the operation. | |||
{| class="mildtable plainlist sortable" | {| class="mildtable plainlist sortable" | ||
! rowspan=2 | Operation | ! width=1% rowspan=2 | Operation | ||
! rowspan=2 | Operation category | ! rowspan=2 | Operation category | ||
! rowspan=2 | Intel category | ! rowspan=2 | Intel category | ||
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! rowspan=2 | [[File:OperationButton difficultyIcon.png|24px|Base difficulty]] | ! rowspan=2 | [[File:OperationButton difficultyIcon.png|24px|Base difficulty]] | ||
! colspan=3 | Costs | ! colspan=3 | Costs | ||
! colspan= | ! colspan=2 | Requirements | ||
! rowspan=2 width=25% class=unsortable | | ! rowspan=2 width=25% class=unsortable | Effects | ||
|- | |- | ||
! Launch !! Upkeep !! Finish | ! Launch !! Upkeep !! Finish | ||
! {{icon|infiltration}} !! class=unsortable | | ! {{icon|infiltration}} !! class=unsortable | Others | ||
|- | |- | ||
| '''Gather Information''' | | '''Gather Information''' | ||
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| 10 | | 10 | ||
| None | | None | ||
| | | <!-- operation.7000 --> | ||
* {{green|+5}} Maximum Infiltration Level for 10 years. Stacks to a maximum of {{green|+20}}, after which further operations only reset the duration. | |||
{{Collapse list | type= Randomly receive one of: | |||
* | | body= | ||
**4.5% per intel category to gain an intel report one level above current (19.2% with an asset of that category). | |||
**45.5% to gain {{iconify|Intel||+5|green}}. | |||
**22.7% to gain {{iconify|Intel||+10|green}} (12.8% if already have {{iconify|Intel||40}} or more). | |||
**9.1% to gain {{iconify|Intel||+15|green}} (2.4% if already have {{iconify|Intel||50}} or more). | |||
}} | |||
|- | |- | ||
| '''Spark Diplomatic Incident''' | | '''Spark Diplomatic Incident''' | ||
| | | {{iconify|Manipulation}} | ||
| {{icon|alliance}} Diplomacy | | {{icon|alliance}} Diplomacy | ||
| 3 | | 3 | ||
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| {{icon|infiltration}} {{red|-10}} | | {{icon|infiltration}} {{red|-10}} | ||
| 25 | | 25 | ||
| | | | ||
* Communications with 4+ empires | * Communications with 4+ empires | ||
* {{icon|no}}{{iconify|Gestalt Consciousness}} | * {{icon|no}}{{iconify|Gestalt Consciousness}} target | ||
* {{icon|no}}{{iconify|Fanatic Purifiers}} | * {{icon|no}}{{iconify|Fanatic Purifiers}} target | ||
| | | <!-- operation.8200 --> | ||
* Target suffers a negative [[Envoy events|envoy event]] | |||
* | |||
|- | |- | ||
| '''Prepare Sleeper Cells''' | | '''Prepare Sleeper Cells''' | ||
第406行: | 第456行: | ||
| 30 | | 30 | ||
| None | | None | ||
| | | <!-- operation.8000 --> | ||
* {{green|+1}} Operation Skill and no Spy Network Decay for 15 years | |||
* Can sacrifice an asset to double the duration | |||
* | |||
|- | |- | ||
| '''Acquire Asset''' | | '''Acquire Asset''' | ||
第421行: | 第470行: | ||
| 30 | | 30 | ||
| None | | None | ||
| | | <!-- operation.1000 --> | ||
* Acquires a random asset against the target empire | |||
* | |||
|- | |- | ||
| '''Extort Favors''' | | '''Extort Favors''' | ||
第435行: | 第482行: | ||
| {{icon|infiltration}} {{red|-20}} | | {{icon|infiltration}} {{red|-20}} | ||
| 35 | | 35 | ||
| {{icon|no}}{{icon|fanatic purifiers}}{{icon|devouring swarm}}{{icon|determined exterminator}} Genocidal | | | ||
* {{icon|no}}{{icon|fanatic purifiers}}{{icon|devouring swarm}}{{icon|determined exterminator}} Genocidal | |||
| | * {{icon|no}}{{icon|fanatic purifiers}}{{icon|devouring swarm}}{{icon|determined exterminator}} Genocidal target | ||
| <!-- operation.6250 --> | |||
* 80% | * 80% chance to gain {{green|+1}} {{iconify|Favor}} from the target | ||
* 20% | * 20% chance to gain {{green|+1}} {{iconify|Favor}} from the target | ||
|- | |- | ||
| '''Smear Campaign''' | | '''Smear Campaign''' | ||
第452行: | 第499行: | ||
| 35 | | 35 | ||
| Communications with 4+ empires | | Communications with 4+ empires | ||
| | | <!-- operation.3000 --> | ||
* | * Target's Federation loses {{red|-20}} {{iconify|Cohesion}} | ||
* {{ | * If target is not part of a Federation it loses {{red|-100}} {{iconify|Opinion}} with a random empire | ||
|- | |- | ||
| '''Steal Technology''' | | '''Steal Technology''' | ||
第470行: | 第514行: | ||
* {{icon|infiltration}} {{red|-30}} | * {{icon|infiltration}} {{red|-30}} | ||
| 40 | | 40 | ||
| | | | ||
* {{icon|no}}{{iconify|Enigmatic Engineering}}<ref> | * {{icon|no}}{{iconify|Enigmatic Engineering}} target<ref>The first time you launch the operation it will fail in phase 1.</ref> | ||
* {{icon|time}} | * {{icon|time}} At least 6 years since the last Steal Technology operation | ||
| | | <!-- operation.1020 --> | ||
* {{green|+30%}} Research progress in a random technology | |||
* | * If target has no technology you don't have gain {{green|+1000}} {{iconify|Research}} in each category instead | ||
{{ | * With a Hacker or Memory Cache asset can give the target {{red|-10%}} {{iconify|Research Speed}} for one year at the cost of 10 {{iconify|Infiltration}} and 25 {{iconify|Influence}} | ||
{{Collapse list | type= Additional options on superior codebreaking: | |||
| body= | | body= | ||
** '''Research backdoor''' | ** '''Research backdoor''' | ||
*** Requirements: Relative codebreaking/encryption > 1.4, {{iconify|Subterfuge}} asset or [[File:Op cat technology.png|24px]] Technology asset | *** Requirements: Relative codebreaking/encryption > 1.4, {{iconify|Subterfuge}} asset or [[File:Op cat technology.png|24px]] Technology asset | ||
第508行: | 第544行: | ||
* {{icon|infiltration}} {{red|-45}} | * {{icon|infiltration}} {{red|-45}} | ||
| 45 | | 45 | ||
| | | Target {{iconify|Starbase}} with a non-Shipyard module or building | ||
| <!-- operation.2000 -->If any non-shipyard modules are present, destroys a random non-shipyard module, otherwise destroys a random building. | |||
| ' | * Destroys a random non-shipyard starbase module | ||
* If there isn't any destroys a random starbase building | |||
{{Collapse list | type= Additional options on success: | |||
| body= | |||
** '''Collateral Damage (Module)''' | |||
*** Requirements: {{iconify|Sabotage}} asset and starbase has at least 2 non-shipyard modules, base 16.7% chance (50% with a [[File:Op cat technology.png|24px]] technology asset, no {{icon|fleet size}} military asset, and relative codebreaking/encryption > 0.6) | |||
*** Cost: [[File:Op cat technology.png|24px]] {{red|-1}} Technology asset | |||
*** Effect: Target starbase loses random non-shipyard module. | |||
** '''Collateral Damage (Platform)''' | |||
*** Requirements: {{iconify|Sabotage}} asset, at least {{iconify|volatile motes||2}} and starbase has a defense platform, base 16.7% chance (50% with a {{icon|fleet size}} military asset, no [[File:Op cat technology.png|24px]] technology asset, and relative codebreaking/encryption > 0.6) | |||
*** Cost: {{iconify|volatile motes||-2|red}} | |||
*** Effect: Target starbase loses a random defense platform | |||
}} | |||
* | * | ||
|- | |- | ||
第523行: | 第570行: | ||
| {{icon|infiltration}} {{red|-60}} | | {{icon|infiltration}} {{red|-60}} | ||
| 60 | | 60 | ||
| {{icon|time}} At least 3 years since any empire successfully armed privateers in this empire | |||
| {{icon|time}} | | A scaling pirate fleet attacks one of the target's systems<!-- operation.6200 --> | ||
| | {| class="wikitable mw-collapsible mw-collapsed" | ||
! Target's fleet power | |||
! Ships | |||
|- | |||
| 0-299 | |||
| 1 | |||
|- | |||
| 300-599 | |||
| 2 | |||
|- | |||
| 600-999 | |||
| 6 | |||
|- | |||
| 1000-1999 | |||
| 7 | |||
|- | |||
| 2000-3999 | |||
| 11 | |||
|- | |||
| 4000-7999 | |||
| 14 | |||
|- | |||
| 8000-11999 | |||
| 20 | |||
|- | |||
| 12000-19999 | |||
| 26 | |||
|- | |||
| 20000-29999 | |||
| 34 | |||
|- | |||
| 30000+ | |||
| 38 | |||
|} | |||
|- | |- | ||
| '''Crisis Beacon''' | | '''Crisis Beacon''' | ||
第539行: | 第617行: | ||
| 80 | | 80 | ||
| | | | ||
* Any [[crisis]]<ref>The {{icon|dst}} [[Gray Tempest]] and {{icon|apc}} [[Great Khan]] midgame crises also qualify.</ref> | * Any [[crisis]]<ref>The {{icon|dst}} [[Gray Tempest]] and {{icon|apc}} [[Great Khan]] midgame crises also qualify.</ref> | ||
* {{icon|time}} 4 | * {{icon|time}} 4 years cooldown | ||
| | | <!-- operation.4000 --> | ||
* The nearest crisis fleet attacks the target's closest system | |||
* | |||
|- | |- | ||
| '''Imperium: Weaken Imperial Authority''' | | '''Imperium: Weaken Imperial Authority''' | ||
第555行: | 第631行: | ||
| {{icon|infiltration}} {{red|-15}} | | {{icon|infiltration}} {{red|-15}} | ||
| 35 | | 35 | ||
| {{iconify|Galactic Imperium}} member | | | ||
* {{iconify|Galactic Imperium}} member | |||
| | * {{icon|galactic imperium}} Galactic Emperor target | ||
| <!-- operation.6000 --> | |||
* [[File:Diplomacy imperial crusade.png|24px]] Imperial | * Galactic Imperium loses {{red|-20}} [[File:Diplomacy imperial crusade.png|24px]] Imperial Authority | ||
|- | |- | ||
| '''Imperium: Target Seditionists''' | | '''Imperium: Target Seditionists''' | ||
第570行: | 第646行: | ||
| None | | None | ||
| 35 | | 35 | ||
| | | | ||
* {{ | * {{icon|galactic imperium}} Galactic Emperor | ||
* {{iconify|Galactic Imperium}} member target | |||
* Target is a rival or undermining Imperial Authority | |||
* | | <!-- operation.6300 --> | ||
| | * Target empire cannot undermine Imperial Authority for 5 years | ||
* | |||
|- | |- | ||
| '''Imperium: Spark Rebellion''' | | '''Imperium: Spark Rebellion''' | ||
第589行: | 第662行: | ||
| {{icon|infiltration}} {{red|-50}} | | {{icon|infiltration}} {{red|-50}} | ||
| 70 | | 70 | ||
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* {{icon|galactic imperium}} Galactic Emperor | * {{iconify|Galactic Imperium}} member | ||
* {{icon|galactic imperium}} Galactic Emperor target | |||
* [[File:Diplomacy imperial crusade.png|24px]] Imperial authority 50 or less | * [[File:Diplomacy imperial crusade.png|24px]] Imperial authority 50 or less | ||
| | | | ||
<!-- operation.6100 --> | |||
* Declares war against the Galactic Emperor with the Restore Community wargoal | |||
* Every member of the Galactic Imperium will be asked to join either side | |||
* {{red|This operation will be terminated if imperial authority is at least 80 when a phase concludes}} | |||
|} | |} | ||
=== Assets === | === Assets === | ||
{{expansion|nem}} | {{expansion|nem}} | ||
Assets are characters gained from the Acquire Asset operation that can be assigned to improve the skill of any operation. Each asset will grant {{green|+4}} skill bonus per category that matches with the operation. | Assets are characters gained from the Acquire Asset operation that can be assigned to improve the skill of any operation. Each asset will grant {{green|+4}} skill bonus per category that matches with the operation. Some operations allow for sacrificing an asset to obtain a greater reward. Each asset also increases the maximum level your spy network can reach by {{green|+5}}. | ||
An asset that is assigned to a Gather Information operation gives a 50% chance that the intel gained matches the asset's intel category. | |||
{| class="mildtable" | {| class="mildtable" | ||
! Operation category | ! Operation category | ||
! Intel category | ! Intel category | ||
! | ! Non-Gestalt asset | ||
! {{iconify|Hive Mind}} asset | ! {{iconify|Hive Mind}} asset | ||
! {{iconify|Machine Intelligence}} asset | ! {{iconify|Machine Intelligence}} asset | ||
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|} | |} | ||
==== Internal Organs ==== | ====Internal Organs==== | ||
Internal Organs are a unique | Internal Organs are a unique asset that can only be obtained by vivisection during an aggressive [[first contact]]. Unlike other assets, it provides a bonus to two operation categories: {{iconify|Subterfuge}} and {{iconify|Manipulation}}. | ||
== | == 参考资料 == | ||
<references/> | <references/> | ||
{{Template:ConceptsNavbox}} | {{Template:ConceptsNavbox}} | ||
[[Category:游戏概念]] | [[Category:游戏概念]] | ||
[[en:Intelligence]] |
2022年5月11日 (三) 02:03的最新版本
Intelligence and espionage are two important factors in gaining the upper hand over other empires. While an empire can only be defeated militarily, espionage can be used to significantly weaken it or gain substantial advantages over it.
Intel[编辑 | 编辑源代码]
Intel level[编辑 | 编辑源代码]
There are 5 categories of intelligence, and 5 intel levels for each category: none, low, medium, high, and full. Every 10 points of intel will raise the intel level in at least one category of intelligence, revealing additional information about the target empire.
Intel | Intel level | ||||
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Government | Diplomacy | Economy | Technology | Military | |
0-9 | |||||
10-19 | |||||
20-29 | |||||
30-39 | |||||
40-49 | |||||
50-59 | |||||
60-69 | |||||
70-79 | |||||
80-89 | |||||
90-99 | |||||
100 |
Besides increasing intel, intel levels can be gained temporarily via intel reports from operations. Each intel level reveals the following information:
If an intel level is reduced, the information for that category and level will no longer be updated and be marked as stale, but it will remain available.
Intel cap[编辑 | 编辑源代码]
Intel cap is determined by base intel, diplomatic pacts, trust, or infiltration, whichever is the highest. While current intel is below the intel cap, it will increase by +12 per year. While current intel is above the intel cap, it will decrease by -1 per year. Intel cap from trust is equal to half the trust amount, while intel cap from infiltration is equal to the infiltration level. Diplomatic relations provide the following benefits to intel:
Relationship | Information Gained | Minimum Intel Cap |
---|---|---|
First Contact | 10 | |
Embassy | Diplomatic Pacts | +20 |
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20 |
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Low Intel on Systems | 30 |
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Relative Technological Power | |
Galactic Community Member | ||
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40 |
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Low Intel on Systems | |
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Galactic Custodian (from Galactic community members) | Relative Fleet Power | 45 |
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50 |
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Low Intel on Systems | 60 |
Galactic emperor (from Galactic Imperium members) |
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65 |
Galactic emperor with Imperial Security Directorate (from Galactic Imperium members) |
80 |
Each level of federation centralization also adds +10 to the intel cap provided by the federation type.
Base intel[编辑 | 编辑源代码]
Base intel grants a minimum on intel cap towards every empire. It starts at 10 and can be increased by +10 by each of the following:
-
殖民官僚制 technology -
星河官僚制 technology - Bureau of Espionage edict
- Observation Instinct edict
- Covert Analysis Algorithm edict
-
超凡入圣 ascension perk - Every Sentry Array megastructure stage (max +40)
Spy networks[编辑 | 编辑源代码]
Spy networks are created by assigning an
The current and the maximum
Codebreaking and Encryption[编辑 | 编辑源代码]
Encryption represents an empire's defense against foreign infiltration while Codebreaking represents the ability to overcome another empire's said encryption. When an operation takes place the infiltrating empire's Codebreaking is pitted against the infiltrated empire's Encryption to determine the difficulty of the operations.
Operations[编辑 | 编辑源代码]
All operations except for Gather Information require the
Operations are targeted events that can be triggered within a specific empire. To run an operation an empire must have an
The difficulty of an operation is affected by the infiltrating empire's codebreaking against the infiltrated empire's encryption. If problems arise during an operation, the spymaster for that network will contact you to make a decision. Progressing an operation functions similarly to the archeology mechanic. Most operations will reduce the spy network's current infiltration level upon completion. Completing the Subterfuge 传统树 will refund half of the spent
Operation | Operation category | Intel category | Phases | Costs | Requirements | Effects | ||||||||||||||||||||||||||
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Launch | Upkeep | Finish | Others | |||||||||||||||||||||||||||||
Gather Information | |
None | 1 | 4 | 200 | -4 | -5 | 10 | None |
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Spark Diplomatic Incident | |
Diplomacy | 3 | 5 | 300 | -5 | -10 | 25 |
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Prepare Sleeper Cells | |
Government | 2 | 6 | 450 | -6 | None | 30 | None |
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Acquire Asset | |
Government | 3 | 5 | 450 | -6 | -15 | 30 | None |
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Extort Favors | |
Diplomacy | 3 | 6 | 600 | -7 | -20 | 35 | ||||||||||||||||||||||||
Smear Campaign | |
Diplomacy | 3 | 7 | 600 | -7 | -20 | 35 | Communications with 4+ empires | |||||||||||||||||||||||
Steal Technology | |
Technology | 3 | 8 | 800 | -8 | One of: | 40 |
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Additional options on superior codebreaking:
| ||||||||||||||||||||||
Sabotage Starbase | |
Military | 3 | 9 | 1000 | -9 | One of: | 45 | Target |
If any non-shipyard modules are present, destroys a random non-shipyard module, otherwise destroys a random building.
Additional options on success:
| ||||||||||||||||||||||
Arm Privateers | Provocation | Economy | 3 | 10 | 1800 | -12 | -60 | 60 | At least 3 years since any empire successfully armed privateers in this empire | A scaling pirate fleet attacks one of the target's systems
| ||||||||||||||||||||||
Crisis Beacon | Provocation | Technology | 3 | 12 | 3200 | -16 | -80 | 80 |
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Imperium: Weaken Imperial Authority | |
Technology | 3 | 7 | 600 | -7 | -15 | 35 | ||||||||||||||||||||||||
Imperium: Target Seditionists | |
Technology | 3 | 7 | 600 | -7 | None | 35 |
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Imperium: Spark Rebellion | |
Technology | 5 | 11 | 2500 | -14 | -50 | 70 |
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Assets[编辑 | 编辑源代码]
只可用于 Nemesis DLC 已启用。 |
Assets are characters gained from the Acquire Asset operation that can be assigned to improve the skill of any operation. Each asset will grant +4 skill bonus per category that matches with the operation. Some operations allow for sacrificing an asset to obtain a greater reward. Each asset also increases the maximum level your spy network can reach by +5.
An asset that is assigned to a Gather Information operation gives a 50% chance that the intel gained matches the asset's intel category.
Internal Organs[编辑 | 编辑源代码]
Internal Organs are a unique asset that can only be obtained by vivisection during an aggressive first contact. Unlike other assets, it provides a bonus to two operation categories:
参考资料[编辑 | 编辑源代码]
- ↑ The first time you launch the operation it will fail in phase 1.
- ↑ 2.0 2.1 Bug (3.2.2): Requires both assets instead of at least one of them. This causes the if statement that chooses which one to sacrifice to always destroy the Technology asset.
- ↑ The Gray Tempest and Great Khan midgame crises also qualify.
治理 | 帝国 • 思潮 • 政府 • 国民理念 • 政策 • 法令 • 领袖 • 派系 • 人口 • 物种权利 • 经济 • 科技 • 传统 • 犯罪率 |
探索 | 探索 • 地图 • 物种 • 异常现象 • 事件 • FTL • 失落帝国 • 前超光速物种 • 先驱者 • 太空生命体 |
殖民 | 殖民 • 天体 • 行星特征 • 行星管理 • 区划 • 建筑 • 舰船 • 恒星基地 • 巨型结构 |
外交 | 外交 • 贸易 • 附属国 • 联邦 • 星海共同体 • AI 性格 • 情报 |
战争 | 战争 • 太空战 • 地面战 • 舰船设计器 |
其它 | 特质 • 环境改造 • 种群修饰 • 奴役 • 危机 • 预设帝国 • AI 玩家 • 彩蛋 |