区划:修订间差异

本页面部分全部内容上次核对于3.3版本
(05:53, 31 March 2022‎ Aronshade)
(2022年5月9日 (一) 22:55‎ CaesarVincens)
 
第1行: 第1行:
{{Version|3.3}}
{{Version|3.3}}
{{Planetarynav}}
{{Planetarynav}}
Districts represent large areas of development on the planet dedicated towards a particular purpose, whether that be housing or resource gathering. The total number of districts that can be built on a planet is equal to the planet size. The number of mining, generator and agriculture districts is further constrained by the deposits on the planet.
Districts represent large areas of development on a planet dedicated towards a particular purpose, whether that is housing or resource production. The total number of districts that can be built on a planet is limited by district slots, which are equal to the planet size unless modified by [[traditions]], [[planetary features]], [[planet modifiers]], or [[Planetary_features#Blockers|blockers]]. The number of mining, generator, and agriculture districts is further constrained by the deposit features on the planet.
 
Each district increases [[empire size]] by a default amount of one.
Each district contributes to the Empire Sprawl (with one district being equivalent to one system), which can increase costs such as, but not limited to {{iconify|Research}} and {{iconify|Unity}} if above the Administrative Capacity, but since districts provide more raw resources than average systems, it should not be a strong limitation.


== Planetary districts ==
== Planetary districts ==
Each normal planet can support five different types of districts: urban districts, industrial districts, and three different resource districts.
Regular planets can support five different types of districts: urban districts, industrial districts, and three different resource districts.


=== Urban ===
=== Urban ===
There are two types of urban districts on a normal planet: city districts and industrial districts. City districts mainly provide {{iconify|housing}} for Pops living on the planetary surface. Industrial districts provide some additional housing and create jobs that generate {{iconify|alloys}} or {{iconify|consumer goods}} resources. Industrial districts do not generate resources per se, but rather the jobs that the district provides are the source of the resources.
There are two types of urban districts on a normal planet: city districts and industrial districts, as well as a special trade district for the {{iconify|Shattered Ring World}}. City districts mainly provide {{iconify|housing}} for [[pops]] living on the planetary surface as well as additional building slots. Industrial districts provide some additional housing and create jobs that generate {{iconify|alloys}} or {{iconify|consumer goods}} resources.


The maximum number of urban districts that can be built per planet is equivalent to its planetary size.
The number of urban districts that can be built per planet is not dependent on planetary features, limited only by the number of free district slots.


{| class="mildtable" cellspacing="2" cellpadding="4
{| class="mildtable" align="center" width="50%" cellspacing="2" cellpadding="4
! width="25%" | Upkeep
! Upkeep
! width="25%" | Time
! Time
! width="25%" | Cost
! Cost
|-
|-
| {{icon|energy}} {{red|−2}}
| {{icon|energy}} {{red|−2}}
第22行: 第21行:
| {{icon|minerals}} 500
| {{icon|minerals}} 500
|}
|}
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
 
! width="1%" |
{| class="mildtable" width="100%" cellspacing="2" cellpadding="4"
! width="12%" | District
! width="28%" | District
! width="24%" | Produces
! width="22%" | Produces
! width="24%" | {{iconify|Jobs}}
! width="25%" | {{iconify|Jobs}}
! width="40%" | Description
! width="25%" | Properties
 
|- id="City District"
|- id="City District"
| [[File:District city.png]] || City District
| {{iconbox|City District|These dense urban centers provide large amounts of housing and office space for clerical workers.|image=District city.png}}
| {{iconify|Housing}}: {{green|+5}}
| {{iconify|Housing}}: {{green|+5}}
* {{green|+1}} [[File:Tradition_prosperity_public_works.png|24px|link=Traditions#Prosperity]] Public Works tradition
* {{tradition|prosperity|Public Works|iconify}} tradition: {{icon|Housing}} {{green|+1}} 
* {{green|+1}} [[File:Tech housing 1.png|24px]] Weather Control Systems technology
* {{iconify|Weather Control Systems|24px}} technology: {{icon|Housing}} {{green|+1}} 
* {{green|+1}} [[File:Tech housing 2.png|24px]] Anti-Gravity Engineering technology
* {{iconify|Anti-Gravity Engineering|24px}} technology: {{icon|Housing}} {{green|+1}}
* {{red| −1}} {{iconify|Agrarian Idyll}}
* {{iconify|Agrarian Idyll}}: {{icon|Housing}} {{red|−1}} 
{{iconify|Building Slot}}: {{green|+1}}
{{iconify|Building Slot}}: {{green|+1}}
| {{iconify|Clerk}}: {{green|+1}}
| {{iconify|Clerk}}: {{green|+1}}
*[[File:Tradition_prosperity_trans_stellar_corporations.png|24px|link=Traditions#Prosperity]] Trans-Stellar Corporations tradition: {{Green|+1}}
* {{tradition|prosperity|Trans-Stellar Corporations|iconify}} tradition: {{icon|Clerk}} {{Green|+1}}
| ''These dense urban centers provide large amounts of housing and office space for clerical workers.''
| {{icon|no}}{{iconify|Gestalt Consciousness}} <br> {{icon|max districts}} Uncapped by planetary features
----
{{icon|no}}{{iconify|Gestalt Consciousness}}
|- id="Industrial District"
| [[File:District industrial.png]] || Industrial District
| {{iconify|Housing}}: {{green|+2}}
{{icon|Energy}} {{red|-2}} {{icon|Edict}} Industrial Maintenance


{{icon|Building Slot}}{{green|+0.34}} {{iconify|Masterful Crafters}}
| {{iconify|Metallurgist}}: {{green|+1}}
* {{icon|Gestalt Consciousness}} Gestalt Consciousness: {{green|+1}}
* {{Icon|catalytic processing}}{{Icon|catalytic processing hive}}{{Icon|catalytic processing machine}}{{Icon|catalytic processing corporate}} Catalytic Processing: replace with{{Iconify|Catalytic Technician}}
{{iconify|Artisan}}: {{green|+1}}
*{{icon|Gestalt Consciousness}} Gestalt Consciousness: {{green|+1}}
* {{Iconify|Masterful Crafters}}, {{Iconify|Mastercraft Inc.}}: replace with {{Iconify|Artificer}}
{{iconify|Maintenance Drone}}: '''+0'''
*{{icon|Edict}} Industrial Maintenance: {{green|+1}}
| ''Smelting facilities and factories fill this district, creating advanced products out of raw materials.''
|- id="Hive District"
|- id="Hive District"
| [[File:District hive.png]] || Hive District
| {{iconbox|Hive District|These towering spires are where the drones gather when not working to rejuvenate and consume nutrients.|image=District hive.png}}
| {{iconify|Housing}}: {{green|+6}}
| {{iconify|Housing}}: {{green|+6}}
* {{green|+6}} [[File:Planet_infested.png|24px|link=Celestial_body#Hive]] Hive Worlds
* {{iconify|Hive World}}: {{icon|Housing}} {{green|+6}}
* {{green|+1}} [[File:Tradition_prosperity_public_works.png|24px|link=Traditions#Prosperity]] Extended Hives tradition
* {{tradition|prosperity|Public Works|icon}} Extended Hives tradition: {{icon|Housing}} {{green|+1}} 
* {{green|+1}} [[File:Tech housing 1.png|24px]] Weather Control Systems technology
* {{iconify|Weather Control Systems|24px}} technology: {{icon|Housing}} {{green|+1}} 
* {{green|+1}} [[File:Tech housing 2.png|24px]] Anti-Gravity Engineering technology
* {{iconify|Anti-Gravity Engineering|24px}} technology: {{icon|Housing}} {{green|+1}}
{{iconify|Building Slot}}: {{green|+1}}
{{iconify|Building Slot}}: {{green|+1}}
| {{iconify|Maintenance Drone}}: {{green|+3}}
| {{iconify|Maintenance Drone}}: {{green|+3}}
*[[File:Planet_infested.png|24px|link=Celestial_body#Hive]] Hive World: {{green|+3}}
* {{iconify|Hive World}}: {{icon|Maintenance Drone}} {{green|+3}}
*[[File:Tech housing 2.png|24px]] Anti-Gravity Engineering technology: {{green|+1}}
* {{iconify|Anti-Gravity Engineering|24px}} technology: {{icon|Maintenance Drone}} {{green|+1}}
| ''These towering spires are where the drones gather when not working to rejuvenate and consume nutrients.''
| {{iconify|Hive Mind}} <br> {{icon|max districts}} Uncapped by planetary features
----
 
{{iconify|Hive Mind}}
|- id="Nexus District"
|- id="Nexus District"
| [[File:District nexus.png]] || Nexus District
| {{iconbox|Nexus District|Centralized districts where drones are serviced and repaired before they are deployed to their work assignments.|image=District nexus.png}}
| {{iconify|Housing}}: {{green|+5}}
| {{iconify|Housing}}: {{green|+5}}
* {{green|+1}} [[File:Tradition_prosperity_public_works.png|24px|link=Traditions#Prosperity]] Optimized Nexus tradition
* {{tradition|prosperity|Public Works|icon}} Optimized Nexus tradition: {{icon|Housing}} {{green|+1}} 
* {{green|+1}} [[File:Tech housing 1.png|24px]] Weather Control Systems technology
* {{iconify|Weather Control Systems|24px}} technology: {{icon|Housing}} {{green|+1}} 
* {{green|+1}} [[File:Tech housing 2.png|24px]] Anti-Gravity Engineering technology
* {{iconify|Anti-Gravity Engineering|24px}} technology: {{icon|Housing}} {{green|+1}}
{{iconify|Building Slot}}: {{green|+1}}
{{iconify|Building Slot}}: {{green|+1}}
| {{iconify|Maintenance Drone}}: {{green|+3}}
| {{iconify|Maintenance Drone}}: {{green|+3}}
*[[File:Tech housing 2.png|24px]] Anti-Gravity Engineering technology: {{green|+1}}
* {{iconify|Anti-Gravity Engineering|24px}} technology: {{icon|Maintenance Drone}} {{green|+1}}
| ''Centralized districts where drones are serviced and repaired before they are deployed to their work assignments.''
| {{iconify|Machine Intelligence}} <br> {{icon|max districts}} Uncapped by planetary features
----
 
{{iconify|Machine Intelligence}}
|- id="Industrial District"
| {{iconbox|Industrial District|Smelting facilities and factories fill this district, creating advanced products out of raw materials.|image=District industrial.png}}
| {{iconify|Housing}}: {{green|+2}} <br> {{icon|Edict}} Industrial Maintenance: {{icon|Energy}} {{red|−2}} <br> {{iconify|Masterful Crafters}}: {{icon|Building Slot}} {{green|+1}} for every '''3''' districts
| {{iconify|Metallurgist}} / Foundry Drone / Fabricator: {{green|+1}} <br> {{iconify|Artisan}} / Artisan Drone: {{green|+1}}
* {{iconify|Masterful Crafters}} / {{iconify|Mastercraft Inc.}}:
** {{icon|Artisan}} replaced with {{iconify|Artificer}}: {{green|+1}}
* {{iconify|Catalytic Processing|icon2=catalytic processing corporate|icon3=catalytic processing hive|icon4=catalytic processing machine}}:
** {{icon|Metallurgist}} replaced with {{iconify|Catalytic Technician}}: {{green|+1}}
* {{icon|Gestalt Consciousness}} Gestalt Consciousness:
** {{icon|Artisan Drone}} {{red|−1}} {{icon|Foundry Drone}} {{green|+1}}
* {{icon|Metallurgist}} Forge World designation:
** {{icon|Artisan}} {{red|−1}} {{icon|Metallurgist}} {{green|+1}}
* {{icon|Artisan}} Factory World designation:
** {{icon|Metallurgist}} {{red|−1}} {{icon|Artisan}} {{green|+1}}
{{icon|Edict}} Industrial Maintenance:
* {{iconify|Maintenance Drone}}: {{green|+1}}
| {{icon|max districts}} Uncapped by planetary features
 
|- id="Trade District"
| {{iconbox|Trade District|A district of offices and factories where goods are manufactured and sold.|image=District hab commercial.png}}
| {{iconify|Housing}}: {{green|+2}}
| {{iconify|Clerk}}: {{green|+1}}<br>{{iconify|Artisan}}: {{green|+1}}
* {{Iconify|Masterful Crafters}} / {{Iconify|Mastercraft Inc.}}:<br>{{icon|Artisan}} replaced with {{Iconify|Artificer}}: {{green|+1}}
{{tradition|mercantile|Commercial Enterprise|iconify}} tradition:
* {{iconify|Merchant}}: {{green|+1}}
| {{plainlist|
* Only on {{iconify|Shattered Ring World}}
* {{icon|no}}{{iconify|Gestalt Consciousness}}
* {{icon|max districts}} Uncapped by planetary features
}}
|}
|}


=== Resource ===
=== Resource ===
A resource district provides some additional housing, and creates jobs that generate {{iconify|energy}}, {{iconify|minerals}}, or {{iconify|food}} resources. The number of resource districts that can be built is limited by [[Planetary features]], except on [[File:Planet_infested.png|24px|link=Celestial_body#Hive]] Hive Worlds and [[File:Planet_ai.png|24px|link=Celestial_body#Machine]] Machine Worlds. Resource districts do not generate resources per se, but rather the jobs that the district provides are the source of the resources.
A resource district provides some additional housing, and creates jobs that generate {{iconify|energy}}, {{iconify|minerals}}, or {{iconify|food}} resources. The number of resource districts that can be built is additionally limited by [[planetary features]], except on {{iconify|Hive World}}s, {{iconify|Machine World}}s and {{iconify|Shattered Ring World}}s.
 
{{iconify|Agrarian Idyll}} and {{iconify|Machine Intelligence}} empires gain 1 additional {{iconify|housing}} from each of them, while {{iconify|Hive Mind}} empires gain 1 additional {{iconify|job}}.


{{iconify|Agrarian Idyll}} and {{iconify|Machine Intelligence}} empires gain 1 additional {{iconify|Housing}} from each of them, while {{iconify|Hive Mind}} empires gain 1 additional {{iconify|Job}}.
{| class="mildtable" align="center" width="50%" cellspacing="2" cellpadding="4
{| class="mildtable" cellspacing="2" cellpadding="4
! Upkeep
! width="25%" | Upkeep
! Time
! width="25%" | Time
! Cost
! width="25%" | Cost
|-
|-
| {{icon|energy}} {{red|−1}}
| {{icon|energy}} {{red|−1}}
第97行: 第110行:
| {{icon|minerals}} 300
| {{icon|minerals}} 300
|}
|}
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
 
! width="1%" |
{| class="mildtable" width="100%" cellspacing="2" cellpadding="4"
! width="12%" | District
! width="28%" | District
! width="24%" | Produces
! width="22%" | Produces
! width="24%" | {{iconify|Jobs}}
! width="25%" | {{iconify|Jobs}}
! width="40%" | Description
! width="25%" | Properties
 
|- id="Generator District"
|- id="Generator District"
| [[File:District generator.png]] || Generator District
| {{iconbox|Generator District|Rows of massive power plants that generate massive amounts of energy which can then be used or converted into energy credits.|image=District generator.png}}
| {{iconify|Housing}}: {{green|+2}}
| {{iconify|Housing}}: {{green|+2}}
* {{green|+1}} {{iconify|Agrarian Idyll}}
* {{iconify|Agrarian Idyll}}: {{icon|Housing}} {{green|+1}}
* {{green|+1}} {{iconify|Machine Intelligence}}
* {{iconify|Machine Intelligence}}: {{icon|Housing}} {{green|+1}}
| {{iconify|Technician}} / Tech-Drone: {{green|+2}}
| {{iconify|Technician}} / Tech-Drone: {{green|+2}}
*{{iconify|Hive Mind}}: {{green|+1}}
* {{iconify|Hive Mind}}: {{green|+1}}
| ''Rows of massive power plants that generate massive amounts of energy which can then be used or converted into energy credits.''
| {{iconify|Gestalt Consciousness}} if {{iconify|Shattered Ring World}}
{{icon|max districts}} Uncapped by planetary features if:
* {{iconify|Shattered Ring World}}
* {{iconify|Hive World}}
* {{iconify|Machine World}}
 
|- id="Mining District"
|- id="Mining District"
| [[File:District mining.png]] || Mining District
| {{iconbox|Mining District|These mining towns and resource extraction centers drill deep into the mantle to access mineral deposits.|image=District mining.png}}
| {{iconify|Housing}}: {{green|+2}}
| {{iconify|Housing}}: {{green|+2}}
* {{green|+1}} {{iconify|Agrarian Idyll}}
* {{iconify|Agrarian Idyll}}: {{icon|Housing}} {{green|+1}}
* {{green|+1}} {{iconify|Machine Intelligence}}
* {{iconify|Machine Intelligence}}: {{icon|Housing}} {{green|+1}}
| {{iconify|Miner}} / Mining Drone: {{green|+2}}
| {{iconify|Miner}} / Mining Drone: {{green|+2}}
*{{iconify|Hive Mind}}: {{green|+1}}
* {{iconify|Hive Mind}}: {{green|+1}}
| ''These mining towns and resource extraction centers drill deep into the mantle to access mineral deposits.''
* {{iconify|Shattered Ring World}}:<br>{{icon|miner}} replaced by {{iconify|Scrap Miner}}
| {{icon|max districts}} Uncapped by planetary features if:
* {{iconify|Shattered Ring World}}
* {{iconify|Hive World}}
* {{iconify|Machine World}}
|- id="Agriculture District"
|- id="Agriculture District"
| [[File:District farming.png]] || Agriculture District
| {{iconbox|Agriculture District|Land set aside for cultivation, either through the growing of crops or animal husbandry.|image=District farming.png}}
| {{iconify|Housing}}: {{green|+2}}
| {{iconify|Housing}}: {{green|+2}}
* {{green|+1}} {{iconify|Agrarian Idyll}}
* {{iconify|Agrarian Idyll}}: {{icon|Housing}} {{green|+1}}
* {{green|+1}} {{icon|Agrarian Idyll}} {{iconify|Agrarian Utopias|24px}} technology
* {{icon|Agrarian Idyll}} {{iconify|Agrarian Utopias|24px}} technology: {{icon|Housing}} {{green|+1}}
* {{green|+1}} {{iconify|Machine Intelligence}}
* {{icon|Agrarian Idyll}}: {{icon|Building Slot}} {{green|+1}} for every '''4''' districts
* {{iconify|Machine Intelligence}}: {{icon|Housing}} {{green|+1}}
| {{iconify|Farmer}} / Agri-Drone: {{green|+2}}
| {{iconify|Farmer}} / Agri-Drone: {{green|+2}}
*{{iconify|Hive Mind}}: {{green|+1}}
* {{iconify|Hive Mind}}: {{green|+1}}
* {{iconify|Anglers}}: {{icon|farmer}} {{red| −1}}, {{iconify|Pearl Diver||+1|green}} on wet planets
* {{iconify|continental world|icon2=ocean world|icon3=tropical world|text=Wet planet}} and {{iconify|Anglers}} civic:<br>{{icon|farmer}} {{red| −2}} {{iconify|Angler}}: {{green|+1}} {{iconify|Pearl Diver}}: {{green|+1}}
| ''Land set aside for cultivation, either through the growing of crops or animal husbandry.''
| {{icon|no}}{{iconify|Machine World}}s <br> {{icon|max districts}} Uncapped by planetary features if:
----
* {{iconify|Shattered Ring World}}
{{icon|no}}[[File:Planet_ai.png|24px|link=Celestial_body#Machine]] Machine Worlds
* {{iconify|Hive World}}
* {{iconify|Ocean World}} and {{iconify|Anglers}} civic
|}
 
== Habitat districts ==
{{expansion|utp|fed}}
{{iconify|Habitat|suf=planet}}s have their own set of districts; four consistent districts and one dependent on the planetary orbital resource deposit where the habitat is built. Habitat districts are only limited by {{iconify|max districts}}.
{| class="mildtable" align="center" width="50%" cellspacing="2" cellpadding="4"
! Upkeep
! Time
! Cost
|-
| {{icon|energy}} {{red|−2}}
| {{icon|time}} 240
| {{icon|minerals}} 400
|}
{| class="mildtable" width="100%" cellspacing="2" cellpadding="4"
! width="28%" | District
! width="22%" | Produces
! width="25%" | {{iconify|Jobs}}
! width="25%" | Properties
 
|- id="Habitation District"
| {{iconbox|Habitation District|A habitat housing district provides comfortable, if compact residences for its population.|image=District hab housing.png}}
| {{iconify|Housing}}: {{green|+8}}
| {{icon|Gestalt Consciousness}} {{iconify|Maintenance Drone}}: {{green|+2}}
|
 
|- id="Industrial District (habitat)"
| {{iconbox|Industrial District|Industrial machinery fills this habitat district, taking full advantage of the benefits of low gravity.|image=District industrial.png}}
| {{iconify|Housing}}: {{green|+3}}
{{icon|Edict}} Industrial Maintenance: {{icon|Energy}} {{red|−2}}
| {{iconify|Metallurgist}} / Foundry Drone / Fabricator: {{green|+1}} <br> {{iconify|Artisan}} / Artisan Drone: {{green|+1}}
* {{iconify|Masterful Crafters}} / {{iconify|Mastercraft Inc.}}:
** {{icon|Artisan}} replaced with {{iconify|Artificer}}: {{green|+1}}
* {{iconify|Catalytic Processing|icon2=catalytic processing corporate|icon3=catalytic processing hive|icon4=catalytic processing machine}}:
** {{icon|Metallurgist}} replaced with {{iconify|Catalytic Technician}}: {{green|+1}}
* {{icon|Gestalt Consciousness}} Gestalt Consciousness:
** {{icon|Artisan}} {{red|−1}} {{icon|Metallurgist}} {{green|+1}}
* [[File:Colony type habitat foundry.png|24px]] Foundry Station designation:
** {{icon|Artisan}} {{red|−1}} {{icon|Metallurgist}} {{green|+1}}
* [[File:Colony type habitat factory.png|24px]] Factory Station designation:
** {{icon|Metallurgist}} {{red|−1}} {{icon|Artisan}} {{green|+1}}
 
{{icon|Edict}} Industrial Maintenance:
* {{iconify|Maintenance Drone}}: {{green|+1}}
|
 
|- id="Trade District"
|- id="Trade District"
| [[File:District hab commercial.png]] || Trade District
| {{iconbox|Trade District|A sprawling habitat trading district where merchants and clerks conduct business.|image=District hab commercial.png}}
| {{iconify|Housing}}: {{green|+2}}
| {{iconify|Housing}}: {{green|+3}}
| {{iconify|Clerk}}: {{green|+1}}
| {{iconify|Clerk}}: {{green|+3}}
{{iconify|Artisan}} / Artificer: {{green|+1}}<br>{{iconify|Merchant}}: '''+0'''
* {{tradition|prosperity|Trans-Stellar Corporations|iconify}} tradition: {{icon|Clerk}} {{green|+1}}
*[[File:Tradition_mercantile_commercial_enterprise.png|24px ]] Commercial Enterprise tradition: {{green|+1}}
{{tradition|mercantile|Commercial Enterprise|iconify}} tradition:
| ''A district of offices and factories where goods are manufactured and sold.''
* {{iconify|Merchant}}: {{green|+1}}
----
|
[[File:Planet ringworld.png|24px|link=Celestial_body#Shattered Ring World]] Shattered Ring World<br>{{icon|no}}{{iconify|Gestalt Consciousness}}
{{icon|no}}{{iconify|Gestalt Consciousness}}
 
|- id="Reactor District"
| {{iconbox|Reactor District|Habitat-side energy production plant districts generate energy-credits, as well as provide power to the arcology on which they are built.|image=District hab energy.png}}
| {{iconify|Housing}}: {{green|+3}}
| {{iconify|Technician}} / Tech-Drone: {{green|+3}}
* {{iconify|Hive Mind}}: {{green|+1}}
|
{{icon|yes}} Either:
* {{iconify|Gestalt Consciousness}}
* {{iconify|Energy}} deposit on the planet
 
|- id="Leisure District"
| {{iconbox|Leisure District|Who needs the great outdoors, with hubs of habitat entertainment like these?|image=District hab cultural.png}}
| {{iconify|Housing}}: {{green|+3}}
| [[File:Default.png|24px]] Default:
* {{iconify|Entertainer}}: {{green|+3}}
* {{iconify|Warrior Culture}}:<br>{{icon|Entertainer}} replaced with {{iconify|Duelist}}: {{green|+3}}
 
{{iconify|Rogue Servitor}}:
* {{iconify|Maintenance Drone}}: {{green|+1}}
* {{iconify|Bio-Trophy}}: {{green|+5}}
|
{{icon|yes}} Either:
* {{icon|no}}{{iconify|Gestalt Consciousness}}
* {{iconify|Rogue Servitor}}
 
|- id="Research District"
| {{iconbox|Research District|Centers of scientific discovery, these habitat districts employ researchers from myriad fields of study.|image=District hab science.png}}
| {{iconify|Housing}}: {{green|+3}}
| {{iconify|Researcher}} / {{iconify|Brain Drone}} / {{iconify|Calculator}}: {{green|+3}}
|
{{icon|yes}} Either:
* {{iconify|Research}} deposit on the planet
* {{icon|dark matter}}{{icon|living metal}}{{icon|zro}}{{icon|nanites}} Special resource deposit on the planet
 
|- id="Astro-Mining Bay"
| {{iconbox|Astro-Mining Bay|Centers of scientific discovery, these habitat districts employ researchers from myriad fields of study.|image=District mining.png}}
| {{iconify|Housing}}: {{green|+3}}
| {{iconify|Miner}} / Mining-Drone: {{green|+3}}
* {{iconify|Hive Mind}}: {{green|+1}}
| {{iconify|Minerals}} or {{iconify|Alloys}} deposit on the planet
|}
|}


== Arcology districts ==
== Arcology districts ==
[[File:Planet_infested.png|24px|link=Celestial_body#Ecumenopolis]] Ecumenopolis planets have their own set of districts called Arcologies. They provide a far larger amount of housing and jobs than planet districts but cannot produce basic resources.
{{iconify|Ecumenopolis}} planets have their own set of districts called ''arcologies''. These provide a larger amount of housing and jobs than regular planetary districts, but do not provide basic resource jobs.


=== Residential Arcologies ===
=== Residential Arcologies ===
Residential Arcologies provide large amount of {{iconify|Housing}} and can be improved by the same set of Technologies of regular Housing districts.
Residential Arcologies provide large amount of {{iconify|housing}} and can be improved by the same set of technologies as regular housing districts.
{| class="mildtable" cellspacing="2" cellpadding="4
{| class="mildtable" align="center" width="50%" cellspacing="2" cellpadding="4"
! width="25%" | Upkeep
! Upkeep
! width="25%" | Time
! Time
! width="25%" | Cost
! Cost
|-
|-
| {{icon|energy}} {{red|−5}}
| {{icon|energy}} {{red|−5}}
第156行: 第270行:
| {{icon|minerals}} 1000
| {{icon|minerals}} 1000
|}
|}
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
{| class="mildtable" width="100%" cellspacing="2" cellpadding="4"
! width="1%" |
! width="28%" |District
! width="12%" | District
! width="22%" | Produces
! width="24%" | Produces
! width="25%" | {{iconify|Jobs}}
! width="24%" | {{iconify|Jobs}}
! width="25%" | Properties
! width="40%" | Description
|- id="Residential Arcology"
|- id="Residential Arcology"
| [[File:District arcology housing.png]] || Residential Arcology
| {{iconbox|Residential Arcology|With these special ecumenopolistic city districts, integrated vertical architecture is utilized to maximize population density over land surface area.|image=District arcology housing.png}}
| {{iconify|Housing}}: {{green|+15}}
| {{iconify|Housing}}: {{green|+15}}
*[[File:Tradition_prosperity_public_works.png|24px|link=Traditions#Prosperity]] Public Works tradition: {{green|+3}}
* {{tradition|prosperity|Public Works|iconify}} tradition: {{green|+3}}
*[[File:Tech housing 1.png|24px]] Weather Control Systems technology: {{green|+3}}
* {{iconify|Weather Control Systems|24px}} technology: {{green|+3}}
*[[File:Tech housing 2.png|24px]] Anti-Gravity Engineering technology: {{green|+3}}
* {{iconify|Anti-Gravity Engineering|24px}} technology: {{green|+3}}
| {{icon|no}}{{icon|Gestalt Consciousness}} {{iconify|Clerk}}: {{green|+3}}
| {{icon|no}}{{icon|Gestalt Consciousness}} {{iconify|Clerk}}: {{green|+3}}
*[[File:Tradition_prosperity_trans_stellar_corporations.png|24px|link=Traditions#Prosperity]] Trans-Stellar Corporations tradition: {{green|+3}}
* {{tradition|prosperity|Trans-Stellar Corporations|iconify}} tradition: {{green|+3}}


{{icon|Gestalt Consciousness}} {{iconify|Maintenance Drone}}: {{green|+9}}
{{icon|Gestalt Consciousness}} {{iconify|Maintenance Drone}}: {{green|+9}}
*[[File:Tech housing 2.png|24px]] Anti-Gravity Engineering technology: {{green|+3}}
* {{iconify|Anti-Gravity Engineering|24px}} technology: {{green|+3}}
| ''With these special ecumenopolistic city districts, integrated vertical architecture is utilized to maximize population density over land surface area.''
|
|}
|}


=== Production Arcologies ===
=== Production Arcologies ===
Production Arcologies provide large amount of {{iconify|Housing}} and {{iconify|Jobs}} that focus on manufacturing of advanced resources from basic resources. They each require Strategic Resources to build and upkeep.
Production Arcologies provide large amount of {{iconify|housing}} and {{iconify|jobs}} that focus on manufacturing of advanced resources from basic resources. They each require Strategic Resources to build and upkeep.
{| class="mildtable" cellspacing="2" cellpadding="4
{| class="mildtable" align="center" width="50%" cellspacing="2" cellpadding="4"
! width="25%" | Upkeep
! Upkeep
! width="25%" | Time
! Time
! width="25%" | Cost
! Cost
|-
|-
| {{icon|energy}} {{red|−5}}
| {{icon|energy}} {{red|−5}}<br>{{icon|strategic resources}} {{red|−1}}
{{icon|strategic resources}} {{red|−1}}
| {{icon|time}} 600
| {{icon|time}} 600
| {{icon|minerals}} 1000 <br> {{icon|strategic resources}} 50
| {{icon|minerals}} 1000 <br> {{icon|strategic resources}} 50
|}
|}
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
{| class="mildtable" width="100%" cellspacing="2" cellpadding="4"
! width="1%" |
! width="28%" | District
! width="12%" | District
! width="22%" | Produces
! width="24%" | Produces
! width="25%" | {{iconify|Jobs}}
! width="24%" | {{iconify|Jobs}}
! width="25%" | Properties
! width="40%" | Description
|- id="Foundry Arcology"
|- id="Foundry Arcology"
| [[File:District arcology arms industry.png]] || Foundry Arcology
| {{iconbox|Foundry Arcology|Geared towards military industries, this ecumenopolis district is filled with the roar of smelters and the clang of metallurgies.|image=District arcology arms industry.png}}
| {{iconify|Housing}}: {{green|+10}}
| {{iconify|Housing}}: {{green|+10}}
{{icon|Edict}} Industrial Maintenance: {{icon|energy}} {{red|−2}} 
{{icon|Edict}} Industrial Maintenance: {{icon|energy}} {{red|−2}}
| {{iconify|Metallurgist}} / Foundry Drone / Fabricator: {{green|+6}}
| {{iconify|Metallurgist}} / Foundry Drone / Fabricator: {{green|+6}}
* {{iconify|Catalytic Processing|icon2=catalytic processing corporate|icon3=catalytic processing hive|icon4=catalytic processing machine}}:<br>{{icon|Metallurgist}} replaced with {{iconify|Catalytic Technician}} / Drone: {{green|+6}}


* {{Icon|catalytic processing}}{{Icon|catalytic processing hive}}{{Icon|catalytic processing machine}}{{Icon|catalytic processing corporate}} Catalytic Processing: replace with {{Iconify|Catalytic Technician}} / Catalytic Drone
{{icon|Edict}} Industrial Maintenance:
 
* {{iconify|Maintenance Drone}}: {{green|+1}}
{{iconify|Maintenance Drone}}: '''+0'''
| {{icon|strategic resources}} Strategic Resource: {{iconify|Volatile Motes}}
*{{icon|Edict}} Industrial Maintenance: {{green|+1}}
| ''Geared towards military industries, this ecumenopolis district is filled with the roar of smelters and the clang of metallurgies.''
----
{{icon|strategic resources}} Strategic Resource: {{iconify|Volatile Motes}}
|- id="Industrial Arcology"
|- id="Industrial Arcology"
| [[File:District arcology civilian industry.png]] || Industrial Arcology
| {{iconbox|Industrial Arcology|Workshops filled with artisans and civilian industries line the stacked streets of this district.|image=District arcology civilian industry.png}}
| {{iconify|Housing}}: {{green|+10}}
| {{iconify|Housing}}: {{green|+10}}
{{icon|Edict}} Industrial Maintenance: {{icon|energy}} {{red|−2}} 
{{icon|Edict}} Industrial Maintenance: {{icon|energy}} {{red|−2}}
| {{iconify|Artisan}} / Artisan Drone: {{green|+6}}
| {{iconify|Artisan}} / Artisan Drone: {{green|+6}}
* {{Iconify|Masterful Crafters}}, {{Iconify|Mastercraft Inc.}}: replace with {{Iconify|Artificer}}
* {{iconify|Masterful Crafters}}, {{iconify|Mastercraft Inc.}}:<br>{{icon|Artisan}} replaced with {{iconify|Artificer}}: {{green|+6}}
{{iconify|Maintenance Drone}}: '''+0'''
{{icon|Edict}} Industrial Maintenance:
*{{icon|Edict}} Industrial Maintenance: {{green|+1}}
* {{iconify|Maintenance Drone}}: {{green|+1}}
| ''Workshops filled with artisans and civilian industries line the stacked streets of this district.''
|
----
{{icon|strategic resources}} Strategic Resource: {{iconify|Rare Crystals}}
{{icon|strategic resources}} Strategic Resource: {{iconify|Rare Crystals}}


{{iconify|Rogue Servitor}} if {{iconify|Gestalt Consciousness}}
{{iconify|Rogue Servitor}} if {{iconify|Gestalt Consciousness}}
|- id="Leisure Arcology"
|- id="Leisure Arcology"
| [[File:District arcology leisure.png]] || Leisure Arcology
| {{iconbox|Leisure Arcology|Where denizens of the ecumenopolis unwind in their leisure hours.|image=District arcology leisure.png}}
| {{iconify|Housing}}: {{green|+10}}
| {{iconify|Housing}}: {{green|+10}}
| {{iconify|Entertainer}}: {{green|+6}}<br>{{Iconify|Warrior Culture}}: {{icon|Entertainer}} {{red|−6}}, {{iconify|Duelist}}: {{green|+6}}
| {{iconify|Entertainer}}: {{green|+6}}
| ''Where denizens of the ecumenopolis unwind in their leisure hours.''
* {{iconify|Warrior Culture}}:<br>{{icon|Entertainer}} replaced with {{iconify|Duelist}}: {{green|+6}}
----
{{icon|strategic resources}} Strategic Resource: {{iconify|Exotic Gases}}
{{icon|strategic resources}} Strategic Resource: {{iconify|Exotic Gases}}


{{icon|no}}{{iconify|Gestalt Consciousness}}
{{icon|no}}{{iconify|Gestalt Consciousness}}
|- id="Sanctuary Arcology"
|- id="Sanctuary Arcology"
| [[File:District arcology organic housing.png]] || Sanctuary Arcology
| {{iconbox|Sanctuary Arcology|These towering structures feature AI-controlled artificial climates that mimic any environment a sapient organic being could require. The organics within have their housing needs completely fulfilled.|image=District arcology organic housing.png}}
|
|
| {{iconify|Bio-Trophy}}: {{green|+15}}
| {{iconify|Bio-Trophy}}: {{green|+15}}
| ''These towering structures feature AI-controlled artificial climates that mimic any environment a sapient organic being could require. The organics within have their housing needs completely fulfilled.''
----
{{icon|strategic resources}} Strategic Resource: {{iconify|Exotic Gases}}
{{icon|strategic resources}} Strategic Resource: {{iconify|Exotic Gases}}


{{iconify|Rogue Servitor}}
{{iconify|Rogue Servitor}}
|- id="Administrative Arcology"
|- id="Administrative Arcology"
| [[File:District arcology administrative.png]] || Administrative Arcology
| {{iconbox|Administrative Arcology|Where hordes of admininistrative staff and bureaucrats toil away to meet the growing expectations of an expanding bureaucracy.|image=District arcology administrative.png}}
| {{iconify|Housing}}: {{green|+10}}
| {{iconify|Housing}}: {{green|+10}}
| {{iconify|Bureaucrat}}: {{green|+6}}<br>{{Iconify|Corporate}} authority: {{icon|Bureaucrat}} {{red|−6}}, {{iconify|Manager}}: {{green|+6}}
| {{iconify|Bureaucrat}}: {{green|+6}}
| ''Where hordes of admininistrative staff and bureaucrats toil away to meet the growing expectations of an expanding bureaucracy.''
* {{iconify|Corporate}} authority:<br>{{icon|Bureaucrat}} replaced with {{iconify|Manager}}: {{green|+6}}
----
{{icon|strategic resources}} Strategic Resource: {{iconify|Rare Crystals}}
{{icon|strategic resources}} Strategic Resource: {{iconify|Rare Crystals}}


第250行: 第356行:
{{icon|no}}{{iconify|Spiritualist}}
{{icon|no}}{{iconify|Spiritualist}}
|- id="Ecclesiastical Arcology"
|- id="Ecclesiastical Arcology"
| [[File:District arcology administrative.png]] || Ecclesiastical Arcology
| {{iconbox|Ecclesiastical Arcology|A true testament to our devotion, these spires may hold the key to the spiritual well-being of our empire.|image=District arcology administrative.png}}
| {{iconify|Housing}}: {{green|+10}}
| {{iconify|Housing}}: {{green|+10}}
| {{iconify|Priest}}: {{green|+6}}<br>{{Iconify|Corporate}} authority: {{icon|Priest}} {{red|−3}}, {{iconify|Manager}} {{green|+3}}<br>{{Iconify|Death Cult}}: {{icon|Priest}} {{red|−6}}, {{iconify|Death Priest}}: {{green|+3}}, {{iconify|Mortal Initiate}}: {{green|+3}}<br>{{Iconify|Corporate Death Cult}}: {{icon|Priest}} {{red| −3}}, {{icon|Manager}} {{red| −1}}, {{iconify|Death Priest}} {{green|+2}}, {{iconify|Mortal Initiate}} {{green|+2}}
| {{iconify|Priest}}: {{green|+6}}
| ''A true testament to our devotion, these spires may hold the key to the spiritual well-being of our empire.''
* {{iconify|Corporate}} authority unless {{iconify|Corporate Death Cult}}:
----
** {{icon|Priest}} {{red|−3}} {{iconify|Manager}}: {{green|+3}}
* {{iconify|Death Cult}}:
** {{icon|Priest}} {{red|−6}} {{iconify|Death Priest}}: {{green|+3}} {{iconify|Mortal Initiate}}: {{green|+3}}
* {{iconify|Corporate Death Cult}}:
** {{icon|Priest}} {{red| −6}} {{icon|Manager}} {{green|+2}} {{icon|Death Priest}} {{green|+2}} {{icon|Mortal Initiate}} {{green|+2}}
{{icon|strategic resources}} Strategic Resource: {{iconify|Rare Crystals}}
{{icon|strategic resources}} Strategic Resource: {{iconify|Rare Crystals}}


第261行: 第372行:


== Ring World districts ==
== Ring World districts ==
[[File:Planet_ringworld.png|24px|link=Celestial_body#Habitable_Megastructures]] Ring Worlds have their own set of districts called segments. They are the most powerful district types available but also the most expensive. A maximum of 10 segments may be constructed on a ring section.
{{iconify|Ring}} Worlds have their own set of districts called ''segments''. They are the most powerful district types available but also the most expensive. A maximum of 10 segments may be constructed on a ring section.


=== Housing segments ===
=== Housing segments ===
Like Housing districts on regular planets, the Housing segments provide massive amount of {{iconify|Housing}} and receive the same set of bonus from Technologies and Traditions.
Like Housing districts on regular planets, the Housing segments provide massive amount of {{iconify|housing}} and receive the same set of bonus from technologies and traditions.
{| class="mildtable" cellspacing="2" cellpadding="4
{| class="mildtable" align="center" width="50%" cellspacing="2" cellpadding="4"
! width="25%" | Upkeep
! Upkeep
! width="25%" | Time
! Time
! width="25%" | Cost
! Cost
|-
|-
| {{icon|energy}} {{red|−5}}
| {{icon|energy}} {{red|−5}}
第274行: 第385行:
| {{icon|minerals}} 1000
| {{icon|minerals}} 1000
|}
|}
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
{| class="mildtable" width="100%" cellspacing="2" cellpadding="4"
! width="1%" |
! width="28%" | District
! width="12%" | District
! width="22%" | Produces
! width="24%" | Produces
! width="25%" | {{iconify|Jobs}}
! width="24%" | {{iconify|Jobs}}
! width="25%" | Properties
! width="40%" | Description
|- id="City Segment"
|- id="City Segment"
| [[File:District city.png]] || City Segment
| {{iconbox|City Segment|Urban centers fill this Ring World section, providing large amounts of housing and office space for clerical workers.|image=District city.png}}
| {{iconify|Housing}}: {{green|+25}}
| {{iconify|Housing}}: {{green|+25}}
*[[File:Tradition_prosperity_public_works.png|24px|link=Traditions#Prosperity]] Public Works tradition: {{green|+5}}
* {{tradition|prosperity|Public Works|iconify}} tradition: {{green|+5}}
*[[File:Tech housing 1.png|24px]] Weather Control Systems technology: {{green|+5}}
* {{iconify|Weather Control Systems|24px}} technology: {{green|+5}}
*[[File:Tech housing 2.png|24px]] Anti-Gravity Engineering technology: {{green|+5}}
* {{iconify|Anti-Gravity Engineering|24px}} technology: {{green|+5}}
*{{iconify|Agrarian Idyll}}: {{red|−5}}
* {{iconify|Agrarian Idyll}}: {{red|−5}}
| {{iconify|Clerk}}: {{green|+3}}
| {{iconify|Clerk}}: {{green|+3}}
*[[File:Tradition_prosperity_trans_stellar_corporations.png|24px|link=Traditions#Prosperity]] Trans-Stellar Corporations tradition: {{green|+3}}
* {{tradition|prosperity|Trans-Stellar Corporations|iconify}} tradition: {{icon|Clerk}} {{green|+3}}


{{iconify|Enforcer}}: {{green|+2}}
{{iconify|Enforcer}}: {{green|+2}}
| ''Urban centers fill this Ring World section, providing large amounts of housing and office space for clerical workers.''
| {{icon|no}}{{iconify|Gestalt Consciousness}}
----
 
{{icon|no}}{{iconify|Gestalt Consciousness}}
|- id="Hive Segment"
|- id="Hive Segment"
| [[File:District hive.png]] || Hive Segment
| {{iconbox|Hive Segment|Towering spires stretch across this Ring World section for drones to gather when not working to rejuvenate and consume nutrients.|image=District hive.png}}
| {{iconify|Housing}}: {{green|+30}}
| {{iconify|Housing}}: {{green|+30}}
*[[File:Tradition_prosperity_public_works.png|24px|link=Traditions#Prosperity]] Extended Hives tradition: {{green|+5}}
* {{tradition|prosperity|Public Works|icon}} Extended Hives tradition: {{green|+5}}
*[[File:Tech housing 1.png|24px]] Weather Control Systems technology: {{green|+5}}
* {{iconify|Weather Control Systems|24px}} technology: {{green|+5}}
*[[File:Tech housing 2.png|24px]] Anti-Gravity Engineering technology: {{green|+5}}
* {{iconify|Anti-Gravity Engineering|24px}} technology: {{green|+5}}
| {{iconify|Maintenance Drone}}: {{green|+15}}
| {{iconify|Maintenance Drone}}: {{green|+15}}
*[[File:Tech housing 2.png|24px]] Anti-Gravity Engineering technology: {{green|+5}}
* {{iconify|Anti-Gravity Engineering|24px}} technology: {{icon|Maintenance Drone}} {{green|+5}}
{{iconify|Synapse Drone}}: {{green|+2}}
{{iconify|Synapse Drone}}: {{green|+2}}
| ''Towering spires stretch across this Ring World section for drones to gather when not working to rejuvenate and consume nutrients.''
| {{iconify|Hive Mind}}
----
 
{{iconify|Hive Mind}}
|- id="Nexus Segment"
|- id="Nexus Segment"
| [[File:District nexus.png]] || Nexus Segment
| {{iconbox|Nexus Segment|Efficient districts fill this Ring World section, provide locations for drones to be serviced and repaired before they are deployed to their work assignments.|image=District nexus.png}}
| {{iconify|Housing}}: {{green|+25}}
| {{iconify|Housing}}: {{green|+25}}
*[[File:Tradition_prosperity_public_works.png|24px|link=Traditions#Prosperity]] Optimized Nexus tradition: {{green|+5}}
* {{tradition|prosperity|Public Works|icon}} Optimized Nexus tradition: {{green|+5}}
*[[File:Tech housing 1.png|24px]] Weather Control Systems technology: {{green|+5}}
* {{iconify|Weather Control Systems|24px}} technology: {{green|+5}}
*[[File:Tech housing 2.png|24px]] Anti-Gravity Engineering technology: {{green|+5}}
* {{iconify|Anti-Gravity Engineering|24px}} technology: {{green|+5}}
| {{Iconify|Maintenance Drone}}: {{green|+10}}
| {{Iconify|Maintenance Drone}}: {{green|+10}}
*[[File:Tech housing 2.png|24px]] Anti-Gravity Engineering technology: {{green|+5}}
* {{iconify|Anti-Gravity Engineering|24px}} technology: {{icon|Maintenance Drone}} {{green|+5}}


{{iconify|Tech-Drone}}: {{green|+2}}
{{iconify|Tech-Drone}}: {{green|+2}}
| ''Efficient districts fill this Ring World section, provide locations for drones to be serviced and repaired before they are deployed to their work assignments.''
|{{iconify|Machine Intelligence}}
----
{{iconify|Machine Intelligence}}
|}
|}


=== Production segments ===
=== Production segments ===
The Production segments provide massive amount of {{iconify|Housing}} and {{iconify|Jobs}} that focus on a limited scope of resources. They each consume Strategic Resources to build and upkeep.
The Production segments provide massive amount of {{iconify|housing}} and {{iconify|jobs}} that focus on a limited scope of resources. They each consume Strategic Resources to build and upkeep.
{| class="mildtable" cellspacing="2" cellpadding="4"
{| class="mildtable" align="center" width="50%" cellspacing="2" cellpadding="4"
! width="25%" | Upkeep
! Upkeep
! width="25%" | Time
! Time
! width="25%" | Cost
! Cost
|-
|-
| {{icon|energy}} {{red|−5}} <br> {{icon|strategic resources}} {{red|−2}}
| {{icon|energy}} {{red|−5}} <br> {{icon|strategic resources}} {{red|−2}}
第332行: 第438行:
| {{icon|minerals}} 1000<br> {{icon|strategic resources}} 50
| {{icon|minerals}} 1000<br> {{icon|strategic resources}} 50
|}
|}
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
{| class="mildtable" width="100%" cellspacing="2" cellpadding="4"
! width="1%" |
! width="28%" | District
! width="12%" | District
! width="22%" | Produces
! width="24%" | Produces
! width="25%" | {{iconify|Jobs}}
! width="24%" | {{iconify|Jobs}}
! width="25%" | Properties
! width="40%" | Description
 
|- id="Industrial Segment"
| {{iconbox|Industrial Segment|Clanking factories and powerful machinery fill this Ring World section, providing a strong industrial base for the Empire.|image=District industrial.png}}
| {{iconify|Housing}}: {{green|+10}}
{{icon|Edict}} Industrial Maintenance: {{icon|Energy}} {{red|−4}}
|
{{iconify|Artisan}} / Artisan Drone: {{green|+5}} <br> {{iconify|Metallurgist}} / Foundry Drone / Fabricator: {{green|+5}}
* {{iconify|Masterful Crafters}} / {{iconify|Mastercraft Inc.}}:
** {{icon|Artisan}} replaced with {{iconify|Artificer}}
* {{iconify|Catalytic Processing|icon2=catalytic processing corporate|icon3=catalytic processing hive|icon4=catalytic processing machine}}:
** {{icon|Metallurgist}} replaced with {{iconify|Catalytic Technician}} / Drone
* {{iconify|Gestalt Consciousness}}:
** {{icon|Artisan Drone}} {{red|−5}} {{icon|Foundry Drone}} {{green|+5}}
* {{iconify|Rogue Servitor}} / {{iconify|Catalytic Processing|suf=machine}}:<ref>This is partly a bug, since Machine Empires that aren't Rogue Servitors don't use consumer goods, so should not be interested in having Artisan Drones. [[forumdirect:/threads/stellaris-ringworld-industrial-district-provides-an-artificer-drone-job-for-non-rogue-servitor-machine-intelligence-with-catalytic-processing.1515072/|Forum post]]</ref>
** {{icon|Artisan Drone}} {{green|+1}} {{icon|Fabricator}} {{red|−1}}
{{icon|Edict}} Industrial Maintenance:
* {{iconify|Maintenance Drone}}: {{green|+2}}
| {{icon|strategic resources}} Strategic Resource: {{iconify|Volatile Motes}}
 
|- id="Commercial Segment"
|- id="Commercial Segment"
| [[File:District hab commercial.png]] || {{yellow|Commercial Segment}}
| {{iconbox|Commercial Segment|Civilian industry and infrastructure populate this Ring World segment dedicated to commerce.|image=District hab commercial.png}}
| {{iconify|Housing}}: {{green|+10}}
| {{iconify|Housing}}: {{green|+10}}
| {{iconify|Clerk}}: {{green|+6}}
| {{iconify|Clerk}}: {{green|+6}}
{{iconify|Merchant}}: {{green|+2}}
{{iconify|Merchant}}: {{green|+2}}
*[[File:Tradition_mercantile_commercial_enterprise.png|24px]] Commercial Enterprise tradition: {{green|+2}}
* {{tradition|mercantile|Commercial Enterprise|iconify}} tradition: {{icon|Merchant}} {{green|+2}}
| ''Civilian industry and infrastructure populate this Ring World segment dedicated to commerce.''
----
{{icon|strategic resources}} Strategic Resource: {{iconify|Rare Crystals}}<br>{{icon|no}}{{iconify|Gestalt Consciousness}}<br>{{icon|no}} {{icon|elder race}} Fallen Empire
{{icon|strategic resources}} Strategic Resource: {{iconify|Rare Crystals}}<br>{{icon|no}}{{iconify|Gestalt Consciousness}}<br>{{icon|no}}[[File:Origins elder race.png|27px]] Fallen Empire
 
|- id="Generator Segment"
|- id="Generator Segment"
| [[File:District hab energy.png]] || {{yellow|Generator Segment}}
| {{iconbox|Generator Segment|Reactors fill this Ring World section, focused on the generation of energy.|image=District hab energy.png}}
| {{iconify|Housing}}: {{green|+10}}
| {{iconify|Housing}}: {{green|+10}}
*{{iconify|Hive Mind}}: {{green|+5}}
* {{iconify|Hive Mind}}: {{green|+5}}
| {{iconify|Technician}} / Tech-Drone: {{green|+10}}
| {{iconify|Technician}} / Tech-Drone: {{green|+10}}
*{{iconify|Hive Mind}}: {{green|+5}}
* {{iconify|Hive Mind}}: {{green|+5}}
| ''Reactors fill this Ring World section, focused on the generation of energy.''
|
----
{{icon|strategic resources}} Strategic Resource: {{iconify|Rare Crystals}}
{{icon|strategic resources}} Strategic Resource: {{iconify|Rare Crystals}}


{{icon|yes}} One must be true:
{{icon|yes}} One must be true:
* {{iconify|Gestalt Consciousness}} 
* {{iconify|Gestalt Consciousness}}
* [[File:Origins elder race.png|27px]] Fallen Empire
* {{icon|elder race}} Fallen Empire
 
|- id="Research Segment"
|- id="Research Segment"
| [[File:District hab science.png]] || <span style="color:teal;">'''Research Segment'''</span>
| {{iconbox|Research Segment|Research facilities of all kinds fill this Ring World segment.|image=District hab science.png}}
| {{iconify|Housing}}: {{green|+10}}
| {{iconify|Housing}}: {{green|+10}}
| {{iconify|Researcher}} / Brain Drone / Calculator: {{green|+10}}
| {{iconify|Researcher}} / {{iconify|Brain Drone}} / {{iconify|Calculator}}: {{green|+10}}
| ''Research facilities of all kinds fill this Ring World segment.''
| {{icon|strategic resources}} Strategic Resource: {{iconify|Exotic Gases}}
----
{{icon|strategic resources}} Strategic Resource: {{iconify|Exotic Gases}}
|- id="Agricultural Segment"
|- id="Agricultural Segment"
| [[File:District farming.png]] || {{green|Agricultural Segment}}
| {{iconbox|Agricultural Segment|Endless seas of farmland stretch across this Ring World section, growing massive amounts of food.|image=District farming.png}}
| {{iconify|Housing}}: {{green|+10}}
| {{iconify|Housing}}: {{green|+10}}
*{{iconify|Agrarian Idyll}}: {{green|+5}}
* {{iconify|Agrarian Idyll}}: {{green|+5}}
*{{icon|Agrarian Idyll}} {{iconify|Agrarian Utopias|24px}} technology: {{green|+5}}
* {{icon|Agrarian Idyll}} {{iconify|Agrarian Utopias|24px}} technology: {{green|+5}}
*{{iconify|Hive Mind}}: {{green|+5}}
* {{iconify|Hive Mind}}: {{green|+5}}
| {{iconify|Farmer}} / Agri-Drone: {{green|+10}}
| {{iconify|Farmer}} / Agri-Drone: {{green|+10}}
*{{iconify|Hive Mind}}: {{green|+5}}
* {{iconify|Hive Mind}}: {{green|+5}}
| ''Endless seas of farmland stretch across this Ring World section, growing massive amounts of food.''
|{{icon|strategic resources}} Strategic Resource: {{iconify|Volatile Motes}}
----
{{icon|strategic resources}} Strategic Resource: {{iconify|Volatile Motes}}
|- id="Industrial Segment"
| [[File:District industrial.png]] || '''Industrial Segment'''
| {{iconify|Housing}}: {{green|+10}}
{{icon|Edict}} Industrial Maintenance: {{icon|Energy}} {{red|−4}}
| {{iconify|Artisan}} / Artificer / Artisan-Drone: {{green|+5}}
*{{icon|Gestalt Consciousness}} Gestalt Consciousness: {{Red|−5}}
*{{iconify|Rogue Servitor}} / [[file:Civic_machine_catalytic_processing.png|24px]] Catalytic Processing:<ref>This is partly a bug, since Machine Empires that aren't Rogue Servitors don't use consumer goods, so should not be interested in having Artisan Drones. [[forumdirect:/threads/stellaris-ringworld-industrial-district-provides-an-artificer-drone-job-for-non-rogue-servitor-machine-intelligence-with-catalytic-processing.1515072/|Forum post]]</ref> {{Green|+1}}
* {{Iconify|Masterful Crafters}} / {{Iconify|Mastercraft Inc.}}: replace with {{Iconify|Artificer}}
{{iconify|Metallurgist}} / Catalytic Technician / Foundry-Drone / Fabricator / Catalytic Drone: {{green|+5}}
*{{icon|Gestalt Consciousness}} Gestalt Consciousness: {{Green|+5}}
*{{iconify|Rogue Servitor}} / [[file:Civic_machine_catalytic_processing.png|24px]] Catalytic Processing: {{Red|−1}}
* {{Icon|catalytic processing}}{{Icon|catalytic processing hive}}{{Icon|catalytic processing machine}}{{Icon|catalytic processing corporate}} Catalytic Processing: replace with {{Iconify|Catalytic Technician}} / Drone
{{iconify|Maintenance Drone}}: '''+0'''
*{{icon|Edict}} Industrial Maintenance: {{green|+2}}
| ''Clanking factories and powerful machinery fill this Ring World section, providing a strong industrial base for the Empire.''
----
{{icon|strategic resources}} Strategic Resource: {{iconify|Volatile Motes}}
|}
 
== Habitat districts ==
{{expansion|utp|fed}}
[[File:Planet_habitat.png|24px|link=Celestial_body#Habitable_megastructures]] Habitats have their own set of Districts, where one of them will depend on the  planetary orbital resource deposit where the Habitat is built.
{| class="mildtable" cellspacing="2" cellpadding="4
! width="25%" | Upkeep
! width="25%" | Time
! width="25%" | Cost
|-
| {{icon|energy}} {{red|−2}}
| {{icon|time}} 240
| {{icon|minerals}} 400
|}
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
! width="1%" |
! width="12%" | District
! width="24%" | Produces
! width="24%" | {{iconify|Jobs}}
! width="40%" | Description
|- id="Habitation District"
| [[File:District hab housing.png]] || Habitation District
| {{iconify|Housing}}: {{green|+8}}
| {{icon|Gestalt Consciousness}} {{iconify|Maintenance Drone}}: {{green|+2}}
| ''A habitat housing district provides comfortable, if compact residences for its population.''
|- id="Trade District"
| [[File:District hab commercial.png]] || Trade District
| {{iconify|Housing}}: {{green|+3}}
| {{iconify|Clerk}}: {{green|+3}}
*[[File:Tradition_prosperity_trans_stellar_corporations.png|24px|link=Traditions#Prosperity]] Trans-Stellar Corporations tradition: {{green|+1}}
{{iconify|Merchant}}: '''+0'''
*[[File:Tradition_mercantile_commercial_enterprise.png|24px ]] Commercial Enterprise tradition: {{green|+1}}
| ''A sprawling habitat trading district where merchants and clerks conduct business.''
----
{{icon|no}}{{iconify|Gestalt Consciousness}}
|- id="Leisure District"
| [[File:District hab cultural.png]] || Leisure District
| {{iconify|Housing}}: {{green|+3}}
| Default:
* {{iconify|Entertainer}}: {{green|+3}}
* {{Iconify|Warrior Culture}}: {{icon|Entertainer}} {{red|−3}}, {{iconify|Duelist}} {{green|+3}}
 
{{iconify|Rogue Servitor}}:
* {{iconify|Maintenance Drone}}: {{green|+1}}
* {{iconify|Bio-Trophy}}: {{green|+5}}
| ''Who needs the great outdoors, with hubs of habitat entertainment like these?''
----
{{icon|no}}{{iconify|Gestalt Consciousness}} unless {{iconify|Rogue Servitor}}
|- id="Astro-Mining Bay"
| [[File:District mining.png]] || Astro-Mining Bay
| {{iconify|Housing}}: {{green|+3}}
| {{iconify|Miner}} / Mining-Drone: {{green|+3}}
*{{iconify|Hive Mind}}: {{green|+1}}
| ''With no natural resources on their own, Habitats depend on these facilities to mine and process minerals from nearby asteroids and planetoids.''
----
{{iconify|Minerals}} or {{iconify|Alloys}} deposit on the planet
|- id="Reactor District"
| [[File:District hab energy.png]] || Reactor District
| {{iconify|Housing}}: {{green|+3}}
| {{iconify|Technician}} / Tech-Drone: {{green|+3}}
*{{iconify|Hive Mind}}: {{green|+1}}
| ''Habitat-side energy production plant districts generate energy-credits, as well as provide power to the arcology on which they are built.''
----
{{iconify|Energy}} deposit on the planet ''or'' Empire is {{iconify|Gestalt Consciousness}}
|- id="Research District"
| [[File:District hab science.png]] || Research District
| {{iconify|Housing}}: {{green|+3}}
| {{iconify|Researcher}} / Brain-Drone / Calculator: {{green|+3}}
| ''Centers of scientific discovery, these habitat districts employ researchers from myriad fields of study.''
----
{{iconify|Research}} or {{icon|dark matter}}{{icon|living metal}}{{icon|zro}}{{icon|nanites}} Strategic Resource deposit on the planet
|- id="Industrial District (habitat)"
| [[File:District industrial.png]] || Industrial District
| {{iconify|Housing}}: {{green|+3}}
{{icon|Edict}} Industrial Maintenance: {{icon|Energy}} {{red|−2}}
| {{iconify|Metallurgist}} / Foundry-Drone / Fabricator: {{green|+1}}
* {{green|+1}} {{icon|Gestalt Consciousness}} Gestalt Consciousness: {{green|+1}}
{{iconify|Artisan}} / Artisan-Drone: {{green|+1}}
*{{icon|Gestalt Consciousness}} Gestalt Consciousness: {{red|−1}}
{{iconify|Maintenance Drone}}: '''+0'''
*{{icon|Edict}} Industrial Maintenance: {{green|+1}}
| ''Industrial machinery fills this habitat district, taking full advantage of the benefits of low gravity.''
|}
|}


第487行: 第508行:
|-
|-
| {{planet modifier|pm_planet_from_space|1|Colonial Remains|w=24px}} planet modifier
| {{planet modifier|pm_planet_from_space|1|Colonial Remains|w=24px}} planet modifier
(Guaranteed Habitable Worlds only)
| {{green|−25%}}
| {{green|−25%}}
|-
|-
第510行: 第532行:
| {{green|−10%}}
| {{green|−10%}}
|-
|-
|{{tradition|prosperity|sct|icon}} Standard Construction Templates
| {{tradition|prosperity|sct|icon}} Standard Construction Templates
(Guaranteed Habitable Worlds only)
| {{green|−10%}}
|{{green|−10%}}
|}
|}
== 参考资料 ==
<references />


{{ConceptsNavbox}}
{{ConceptsNavbox}}
[[Category:游戏概念]]
[[Category:游戏概念]]
[[en:Districts]]
[[en:Districts]]

2022年5月11日 (三) 05:34的最新版本

Districts represent large areas of development on a planet dedicated towards a particular purpose, whether that is housing or resource production. The total number of districts that can be built on a planet is limited by district slots, which are equal to the planet size unless modified by traditions, planetary features, planet modifiers, or blockers. The number of mining, generator, and agriculture districts is further constrained by the deposit features on the planet. Each district increases empire size by a default amount of one.

Planetary districts[编辑 | 编辑源代码]

Regular planets can support five different types of districts: urban districts, industrial districts, and three different resource districts.

Urban[编辑 | 编辑源代码]

There are two types of urban districts on a normal planet: city districts and industrial districts, as well as a special trade district for the 破碎之环 Shattered Ring World 破碎之环Shattered Ring World. City districts mainly provide 住房 Housing 住房Housing for pops living on the planetary surface as well as additional building slots. Industrial districts provide some additional housing and create jobs that generate 合金 Alloys 合金Alloys or 消费品 Consumer Goods 消费品Consumer Goods resources.

The number of urban districts that can be built per planet is not dependent on planetary features, limited only by the number of free district slots.

Upkeep Time Cost
能量币 Energy Credits −2 Time.png 480 矿物 Minerals 500
District Produces Pop job.png Jobs Properties
City District 的图标
City District
These dense urban centers provide large amounts of housing and office space for clerical workers.
住房 Housing 住房Housing: +5
  • Public Works Public Works tradition: 住房 Housing +1
  • 气候控制系统 Weather Control Systems 气候控制系统Weather Control Systems technology: 住房 Housing +1
  • 反重力工程 Anti-Gravity Engineering 反重力工程Anti-Gravity Engineering technology: 住房 Housing +1
  • 田园牧歌 Agrarian Idyll 田园牧歌Agrarian Idyll: 住房 Housing −1

建筑槽位 Building Slots 建筑槽位Building Slots: +1

职员 Clerk 职员Clerk: +1
  • Trans-Stellar Corporations Trans-Stellar Corporations tradition: 职员 Clerk +1
No.png格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness
最大区划数 Max Districts Uncapped by planetary features
Hive District 的图标
Hive District
These towering spires are where the drones gather when not working to rejuvenate and consume nutrients.
住房 Housing 住房Housing: +6
  • 蜂巢星球 Hive World 蜂巢星球Hive World: 住房 Housing +6
  • Public Works Extended Hives tradition: 住房 Housing +1
  • 气候控制系统 Weather Control Systems 气候控制系统Weather Control Systems technology: 住房 Housing +1
  • 反重力工程 Anti-Gravity Engineering 反重力工程Anti-Gravity Engineering technology: 住房 Housing +1

建筑槽位 Building Slots 建筑槽位Building Slots: +1

维护子个体 Maintenance Drone 维护子个体Maintenance Drone: +3
  • 蜂巢星球 Hive World 蜂巢星球Hive World: 维护子个体 Maintenance Drone +3
  • 反重力工程 Anti-Gravity Engineering 反重力工程Anti-Gravity Engineering technology: 维护子个体 Maintenance Drone +1
蜂巢思维 Hive Mind 蜂巢思维Hive Mind
最大区划数 Max Districts Uncapped by planetary features
Nexus District 的图标
Nexus District
Centralized districts where drones are serviced and repaired before they are deployed to their work assignments.
住房 Housing 住房Housing: +5
  • Public Works Optimized Nexus tradition: 住房 Housing +1
  • 气候控制系统 Weather Control Systems 气候控制系统Weather Control Systems technology: 住房 Housing +1
  • 反重力工程 Anti-Gravity Engineering 反重力工程Anti-Gravity Engineering technology: 住房 Housing +1

建筑槽位 Building Slots 建筑槽位Building Slots: +1

维护子个体 Maintenance Drone 维护子个体Maintenance Drone: +3
  • 反重力工程 Anti-Gravity Engineering 反重力工程Anti-Gravity Engineering technology: 维护子个体 Maintenance Drone +1
机械智能 Machine Intelligence 机械智能Machine Intelligence
最大区划数 Max Districts Uncapped by planetary features
Industrial District 的图标
Industrial District
Smelting facilities and factories fill this district, creating advanced products out of raw materials.
住房 Housing 住房Housing: +2
法令 Edict Industrial Maintenance: 能量币 Energy Credits −2
能工巧匠 Masterful Crafters 能工巧匠Masterful Crafters: 建筑槽位 Building Slots +1 for every 3 districts
冶金师 Metallurgist 冶金师Metallurgist / Foundry Drone / Fabricator: +1
工匠 Artisan 工匠Artisan / Artisan Drone: +1
  • 能工巧匠 Masterful Crafters 能工巧匠Masterful Crafters / 巧手公司 Mastercraft Inc. 巧手公司Mastercraft Inc.:
    • 工匠 Artisan replaced with 熟练技工 Artificer 熟练技工Artificer: +1
  • 催化加工 Catalytic Processing 催化加工Catalytic Processing:
    • 冶金师 Metallurgist replaced with 催化技师 Catalytic Technician 催化技师Catalytic Technician: +1
  • 格式塔意识 Gestalt Consciousness Gestalt Consciousness:
    • 工匠工蜂 Artisan Drone −1 铸造工蜂 Foundry Drone +1
  • 冶金师 Metallurgist Forge World designation:
    • 工匠 Artisan −1 冶金师 Metallurgist +1
  • 工匠 Artisan Factory World designation:
    • 冶金师 Metallurgist −1 工匠 Artisan +1

法令 Edict Industrial Maintenance:

  • 维护子个体 Maintenance Drone 维护子个体Maintenance Drone: +1
最大区划数 Max Districts Uncapped by planetary features
Trade District 的图标
Trade District
A district of offices and factories where goods are manufactured and sold.
住房 Housing 住房Housing: +2 职员 Clerk 职员Clerk: +1
工匠 Artisan 工匠Artisan: +1
  • 能工巧匠 Masterful Crafters 能工巧匠Masterful Crafters / 巧手公司 Mastercraft Inc. 巧手公司Mastercraft Inc.:
    工匠 Artisan replaced with 熟练技工 Artificer 熟练技工Artificer: +1

Commercial Enterprise Commercial Enterprise tradition:

  • 商人 Merchant 商人Merchant: +1
  • Only on 破碎之环 Shattered Ring World 破碎之环Shattered Ring World
  • No.png格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness
  • 最大区划数 Max Districts Uncapped by planetary features

Resource[编辑 | 编辑源代码]

A resource district provides some additional housing, and creates jobs that generate 能量币 Energy Credits 能量币Energy Credits, 矿物 Minerals 矿物Minerals, or 食物 Food 食物Food resources. The number of resource districts that can be built is additionally limited by planetary features, except on 蜂巢星球 Hive World 蜂巢星球Hive Worlds, 机械星球 Machine World 机械星球Machine Worlds and 破碎之环 Shattered Ring World 破碎之环Shattered Ring Worlds.

田园牧歌 Agrarian Idyll 田园牧歌Agrarian Idyll and 机械智能 Machine Intelligence 机械智能Machine Intelligence empires gain 1 additional 住房 Housing 住房Housing from each of them, while 蜂巢思维 Hive Mind 蜂巢思维Hive Mind empires gain 1 additional 岗位 Jobs 岗位Jobs.

Upkeep Time Cost
能量币 Energy Credits −1 Time.png 240 矿物 Minerals 300
District Produces Pop job.png Jobs Properties
Generator District 的图标
Generator District
Rows of massive power plants that generate massive amounts of energy which can then be used or converted into energy credits.
住房 Housing 住房Housing: +2
  • 田园牧歌 Agrarian Idyll 田园牧歌Agrarian Idyll: 住房 Housing +1
  • 机械智能 Machine Intelligence 机械智能Machine Intelligence: 住房 Housing +1
技工 Technician 技工Technician / Tech-Drone: +2
  • 蜂巢思维 Hive Mind 蜂巢思维Hive Mind: +1
格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness if 破碎之环 Shattered Ring World 破碎之环Shattered Ring World

最大区划数 Max Districts Uncapped by planetary features if:

  • 破碎之环 Shattered Ring World 破碎之环Shattered Ring World
  • 蜂巢星球 Hive World 蜂巢星球Hive World
  • 机械星球 Machine World 机械星球Machine World
Mining District 的图标
Mining District
These mining towns and resource extraction centers drill deep into the mantle to access mineral deposits.
住房 Housing 住房Housing: +2
  • 田园牧歌 Agrarian Idyll 田园牧歌Agrarian Idyll: 住房 Housing +1
  • 机械智能 Machine Intelligence 机械智能Machine Intelligence: 住房 Housing +1
矿工 Miner 矿工Miner / Mining Drone: +2
  • 蜂巢思维 Hive Mind 蜂巢思维Hive Mind: +1
  • 破碎之环 Shattered Ring World 破碎之环Shattered Ring World:
    矿工 Miner replaced by 拆解矿工 Scrap Miner 拆解矿工Scrap Miner
最大区划数 Max Districts Uncapped by planetary features if:
  • 破碎之环 Shattered Ring World 破碎之环Shattered Ring World
  • 蜂巢星球 Hive World 蜂巢星球Hive World
  • 机械星球 Machine World 机械星球Machine World
Agriculture District 的图标
Agriculture District
Land set aside for cultivation, either through the growing of crops or animal husbandry.
住房 Housing 住房Housing: +2
  • 田园牧歌 Agrarian Idyll 田园牧歌Agrarian Idyll: 住房 Housing +1
  • 田园牧歌 Agrarian Idyll 农业乌托邦 Agrarian Utopias 农业乌托邦Agrarian Utopias technology: 住房 Housing +1
  • 田园牧歌 Agrarian Idyll: 建筑槽位 Building Slots +1 for every 4 districts
  • 机械智能 Machine Intelligence 机械智能Machine Intelligence: 住房 Housing +1
农夫 Farmer 农夫Farmer / Agri-Drone: +2
  • 蜂巢思维 Hive Mind 蜂巢思维Hive Mind: +1
  • 陆地星球 Continental World Wet planet and 渔夫 Anglers 渔夫Anglers civic:
    农夫 Farmer −2 渔夫 Angler 渔夫Angler: +1 珍珠潜水员 Pearl Diver 珍珠潜水员Pearl Diver: +1
No.png机械星球 Machine World 机械星球Machine Worlds
最大区划数 Max Districts Uncapped by planetary features if:
  • 破碎之环 Shattered Ring World 破碎之环Shattered Ring World
  • 蜂巢星球 Hive World 蜂巢星球Hive World
  • 海洋星球 Ocean World 海洋星球Ocean World and 渔夫 Anglers 渔夫Anglers civic

Habitat districts[编辑 | 编辑源代码]

轨道居住站 Orbital Habitat 轨道居住站Orbital Habitats have their own set of districts; four consistent districts and one dependent on the planetary orbital resource deposit where the habitat is built. Habitat districts are only limited by 最大区划数 Max Districts 最大区划数Max Districts.

Upkeep Time Cost
能量币 Energy Credits −2 Time.png 240 矿物 Minerals 400
District Produces Pop job.png Jobs Properties
Habitation District 的图标
Habitation District
A habitat housing district provides comfortable, if compact residences for its population.
住房 Housing 住房Housing: +8 格式塔意识 Gestalt Consciousness 维护子个体 Maintenance Drone 维护子个体Maintenance Drone: +2
Industrial District 的图标
Industrial District
Industrial machinery fills this habitat district, taking full advantage of the benefits of low gravity.
住房 Housing 住房Housing: +3

法令 Edict Industrial Maintenance: 能量币 Energy Credits −2

冶金师 Metallurgist 冶金师Metallurgist / Foundry Drone / Fabricator: +1
工匠 Artisan 工匠Artisan / Artisan Drone: +1
  • 能工巧匠 Masterful Crafters 能工巧匠Masterful Crafters / 巧手公司 Mastercraft Inc. 巧手公司Mastercraft Inc.:
    • 工匠 Artisan replaced with 熟练技工 Artificer 熟练技工Artificer: +1
  • 催化加工 Catalytic Processing 催化加工Catalytic Processing:
    • 冶金师 Metallurgist replaced with 催化技师 Catalytic Technician 催化技师Catalytic Technician: +1
  • 格式塔意识 Gestalt Consciousness Gestalt Consciousness:
    • 工匠 Artisan −1 冶金师 Metallurgist +1
  • Colony type habitat foundry.png Foundry Station designation:
    • 工匠 Artisan −1 冶金师 Metallurgist +1
  • Colony type habitat factory.png Factory Station designation:
    • 冶金师 Metallurgist −1 工匠 Artisan +1

法令 Edict Industrial Maintenance:

  • 维护子个体 Maintenance Drone 维护子个体Maintenance Drone: +1
Trade District 的图标
Trade District
A sprawling habitat trading district where merchants and clerks conduct business.
住房 Housing 住房Housing: +3 职员 Clerk 职员Clerk: +3
  • Trans-Stellar Corporations Trans-Stellar Corporations tradition: 职员 Clerk +1

Commercial Enterprise Commercial Enterprise tradition:

  • 商人 Merchant 商人Merchant: +1

No.png格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness

Reactor District 的图标
Reactor District
Habitat-side energy production plant districts generate energy-credits, as well as provide power to the arcology on which they are built.
住房 Housing 住房Housing: +3 技工 Technician 技工Technician / Tech-Drone: +3
  • 蜂巢思维 Hive Mind 蜂巢思维Hive Mind: +1

Yes.png Either:

  • 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness
  • 能量币 Energy Credits 能量币Energy Credits deposit on the planet
Leisure District 的图标
Leisure District
Who needs the great outdoors, with hubs of habitat entertainment like these?
住房 Housing 住房Housing: +3 Default.png Default:
  • 演艺人员 Entertainer 演艺人员Entertainer: +3
  • 尚武文化 Warrior Culture 尚武文化Warrior Culture:
    演艺人员 Entertainer replaced with 决斗者 Duelist 决斗者Duelist: +3

失控机仆 Rogue Servitor 失控机仆Rogue Servitor:

  • 维护子个体 Maintenance Drone 维护子个体Maintenance Drone: +1
  • 活体陈设 Bio-Trophy 活体陈设Bio-Trophy: +5

Yes.png Either:

  • No.png格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness
  • 失控机仆 Rogue Servitor 失控机仆Rogue Servitor
Research District 的图标
Research District
Centers of scientific discovery, these habitat districts employ researchers from myriad fields of study.
住房 Housing 住房Housing: +3 研究人员 Researcher 研究人员Researcher / 脑部工蜂 Brain Drone 脑部工蜂Brain Drone / 演算者 Calculator 演算者Calculator: +3

Yes.png Either:

  • 研究 Research 研究Research deposit on the planet
  • 暗物质 Dark Matter活体金属 Living Metal泽珞 Zro纳米机器人 Nanites Special resource deposit on the planet
Astro-Mining Bay 的图标
Astro-Mining Bay
Centers of scientific discovery, these habitat districts employ researchers from myriad fields of study.
住房 Housing 住房Housing: +3 矿工 Miner 矿工Miner / Mining-Drone: +3
  • 蜂巢思维 Hive Mind 蜂巢思维Hive Mind: +1
矿物 Minerals 矿物Minerals or 合金 Alloys 合金Alloys deposit on the planet


Arcology districts[编辑 | 编辑源代码]

都市星球 Ecumenopolis 都市星球Ecumenopolis planets have their own set of districts called arcologies. These provide a larger amount of housing and jobs than regular planetary districts, but do not provide basic resource jobs.

Residential Arcologies[编辑 | 编辑源代码]

Residential Arcologies provide large amount of 住房 Housing 住房Housing and can be improved by the same set of technologies as regular housing districts.

Upkeep Time Cost
能量币 Energy Credits −5 Time.png 600 矿物 Minerals 1000
District Produces Pop job.png Jobs Properties
Residential Arcology 的图标
Residential Arcology
With these special ecumenopolistic city districts, integrated vertical architecture is utilized to maximize population density over land surface area.
住房 Housing 住房Housing: +15
  • Public Works Public Works tradition: +3
  • 气候控制系统 Weather Control Systems 气候控制系统Weather Control Systems technology: +3
  • 反重力工程 Anti-Gravity Engineering 反重力工程Anti-Gravity Engineering technology: +3
No.png格式塔意识 Gestalt Consciousness 职员 Clerk 职员Clerk: +3
  • Trans-Stellar Corporations Trans-Stellar Corporations tradition: +3

格式塔意识 Gestalt Consciousness 维护子个体 Maintenance Drone 维护子个体Maintenance Drone: +9

  • 反重力工程 Anti-Gravity Engineering 反重力工程Anti-Gravity Engineering technology: +3

Production Arcologies[编辑 | 编辑源代码]

Production Arcologies provide large amount of 住房 Housing 住房Housing and Pop job.png jobs that focus on manufacturing of advanced resources from basic resources. They each require Strategic Resources to build and upkeep.

Upkeep Time Cost
能量币 Energy Credits −5
战略资源 Strategic Resources −1
Time.png 600 矿物 Minerals 1000
战略资源 Strategic Resources 50
District Produces Pop job.png Jobs Properties
Foundry Arcology 的图标
Foundry Arcology
Geared towards military industries, this ecumenopolis district is filled with the roar of smelters and the clang of metallurgies.
住房 Housing 住房Housing: +10

法令 Edict Industrial Maintenance: 能量币 Energy Credits −2

冶金师 Metallurgist 冶金师Metallurgist / Foundry Drone / Fabricator: +6
  • 催化加工 Catalytic Processing 催化加工Catalytic Processing:
    冶金师 Metallurgist replaced with 催化技师 Catalytic Technician 催化技师Catalytic Technician / Drone: +6

法令 Edict Industrial Maintenance:

  • 维护子个体 Maintenance Drone 维护子个体Maintenance Drone: +1
战略资源 Strategic Resources Strategic Resource: 易爆微粒 Volatile Motes 易爆微粒Volatile Motes
Industrial Arcology 的图标
Industrial Arcology
Workshops filled with artisans and civilian industries line the stacked streets of this district.
住房 Housing 住房Housing: +10

法令 Edict Industrial Maintenance: 能量币 Energy Credits −2

工匠 Artisan 工匠Artisan / Artisan Drone: +6
  • 能工巧匠 Masterful Crafters 能工巧匠Masterful Crafters, 巧手公司 Mastercraft Inc. 巧手公司Mastercraft Inc.:
    工匠 Artisan replaced with 熟练技工 Artificer 熟练技工Artificer: +6

法令 Edict Industrial Maintenance:

  • 维护子个体 Maintenance Drone 维护子个体Maintenance Drone: +1

战略资源 Strategic Resources Strategic Resource: 稀有水晶 Rare Crystals 稀有水晶Rare Crystals

失控机仆 Rogue Servitor 失控机仆Rogue Servitor if 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness

Leisure Arcology 的图标
Leisure Arcology
Where denizens of the ecumenopolis unwind in their leisure hours.
住房 Housing 住房Housing: +10 演艺人员 Entertainer 演艺人员Entertainer: +6
  • 尚武文化 Warrior Culture 尚武文化Warrior Culture:
    演艺人员 Entertainer replaced with 决斗者 Duelist 决斗者Duelist: +6

战略资源 Strategic Resources Strategic Resource: 异星天然气 Exotic Gases 异星天然气Exotic Gases

No.png格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness

Sanctuary Arcology 的图标
Sanctuary Arcology
These towering structures feature AI-controlled artificial climates that mimic any environment a sapient organic being could require. The organics within have their housing needs completely fulfilled.
活体陈设 Bio-Trophy 活体陈设Bio-Trophy: +15

战略资源 Strategic Resources Strategic Resource: 异星天然气 Exotic Gases 异星天然气Exotic Gases

失控机仆 Rogue Servitor 失控机仆Rogue Servitor

Administrative Arcology 的图标
Administrative Arcology
Where hordes of admininistrative staff and bureaucrats toil away to meet the growing expectations of an expanding bureaucracy.
住房 Housing 住房Housing: +10 官僚 Bureaucrat 官僚Bureaucrat: +6
  • 企业政府 Corporate 企业政府Corporate authority:
    官僚 Bureaucrat replaced with 经理 Manager 经理Manager: +6

战略资源 Strategic Resources Strategic Resource: 稀有水晶 Rare Crystals 稀有水晶Rare Crystals

No.png格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness

No.png唯心主义 Spiritualist 唯心主义Spiritualist

Ecclesiastical Arcology 的图标
Ecclesiastical Arcology
A true testament to our devotion, these spires may hold the key to the spiritual well-being of our empire.
住房 Housing 住房Housing: +10 祭司 Priest 祭司Priest: +6
  • 企业政府 Corporate 企业政府Corporate authority unless 死亡教企 Corporate Death Cult 死亡教企Corporate Death Cult:
    • 祭司 Priest −3 经理 Manager 经理Manager: +3
  • 死亡教团 Death Cult 死亡教团Death Cult:
    • 祭司 Priest −6 死亡司祭 Death Priest 死亡司祭Death Priest: +3 凡体先烈 Mortal Initiate 凡体先烈Mortal Initiate: +3
  • 死亡教企 Corporate Death Cult 死亡教企Corporate Death Cult:
    • 祭司 Priest −6 经理 Manager +2 死亡司祭 Death Priest +2 凡体先烈 Mortal Initiate +2

战略资源 Strategic Resources Strategic Resource: 稀有水晶 Rare Crystals 稀有水晶Rare Crystals

唯心主义 Spiritualist 唯心主义Spiritualist

Ring World districts[编辑 | 编辑源代码]

环形世界 Ring World 环形世界Ring World Worlds have their own set of districts called segments. They are the most powerful district types available but also the most expensive. A maximum of 10 segments may be constructed on a ring section.

Housing segments[编辑 | 编辑源代码]

Like Housing districts on regular planets, the Housing segments provide massive amount of 住房 Housing 住房Housing and receive the same set of bonus from technologies and traditions.

Upkeep Time Cost
能量币 Energy Credits −5 Time.png 360 矿物 Minerals 1000
District Produces Pop job.png Jobs Properties
City Segment 的图标
City Segment
Urban centers fill this Ring World section, providing large amounts of housing and office space for clerical workers.
住房 Housing 住房Housing: +25
  • Public Works Public Works tradition: +5
  • 气候控制系统 Weather Control Systems 气候控制系统Weather Control Systems technology: +5
  • 反重力工程 Anti-Gravity Engineering 反重力工程Anti-Gravity Engineering technology: +5
  • 田园牧歌 Agrarian Idyll 田园牧歌Agrarian Idyll: −5
职员 Clerk 职员Clerk: +3
  • Trans-Stellar Corporations Trans-Stellar Corporations tradition: 职员 Clerk +3

执法者 Enforcer 执法者Enforcer: +2

No.png格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness
Hive Segment 的图标
Hive Segment
Towering spires stretch across this Ring World section for drones to gather when not working to rejuvenate and consume nutrients.
住房 Housing 住房Housing: +30
  • Public Works Extended Hives tradition: +5
  • 气候控制系统 Weather Control Systems 气候控制系统Weather Control Systems technology: +5
  • 反重力工程 Anti-Gravity Engineering 反重力工程Anti-Gravity Engineering technology: +5
维护子个体 Maintenance Drone 维护子个体Maintenance Drone: +15
  • 反重力工程 Anti-Gravity Engineering 反重力工程Anti-Gravity Engineering technology: 维护子个体 Maintenance Drone +5

突触工蜂 Synapse Drone 突触工蜂Synapse Drone: +2

蜂巢思维 Hive Mind 蜂巢思维Hive Mind
Nexus Segment 的图标
Nexus Segment
Efficient districts fill this Ring World section, provide locations for drones to be serviced and repaired before they are deployed to their work assignments.
住房 Housing 住房Housing: +25
  • Public Works Optimized Nexus tradition: +5
  • 气候控制系统 Weather Control Systems 气候控制系统Weather Control Systems technology: +5
  • 反重力工程 Anti-Gravity Engineering 反重力工程Anti-Gravity Engineering technology: +5
维护子个体 Maintenance Drone 维护子个体Maintenance Drone: +10
  • 反重力工程 Anti-Gravity Engineering 反重力工程Anti-Gravity Engineering technology: 维护子个体 Maintenance Drone +5

技工子个体 Tech-Drone 技工子个体Tech-Drone: +2

机械智能 Machine Intelligence 机械智能Machine Intelligence

Production segments[编辑 | 编辑源代码]

The Production segments provide massive amount of 住房 Housing 住房Housing and Pop job.png jobs that focus on a limited scope of resources. They each consume Strategic Resources to build and upkeep.

Upkeep Time Cost
能量币 Energy Credits −5
战略资源 Strategic Resources −2
Time.png 360 矿物 Minerals 1000
战略资源 Strategic Resources 50
District Produces Pop job.png Jobs Properties
Industrial Segment 的图标
Industrial Segment
Clanking factories and powerful machinery fill this Ring World section, providing a strong industrial base for the Empire.
住房 Housing 住房Housing: +10

法令 Edict Industrial Maintenance: 能量币 Energy Credits −4

工匠 Artisan 工匠Artisan / Artisan Drone: +5
冶金师 Metallurgist 冶金师Metallurgist / Foundry Drone / Fabricator: +5

  • 能工巧匠 Masterful Crafters 能工巧匠Masterful Crafters / 巧手公司 Mastercraft Inc. 巧手公司Mastercraft Inc.:
    • 工匠 Artisan replaced with 熟练技工 Artificer 熟练技工Artificer
  • 催化加工 Catalytic Processing 催化加工Catalytic Processing:
    • 冶金师 Metallurgist replaced with 催化技师 Catalytic Technician 催化技师Catalytic Technician / Drone
  • 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness:
    • 工匠工蜂 Artisan Drone −5 铸造工蜂 Foundry Drone +5
  • 失控机仆 Rogue Servitor 失控机仆Rogue Servitor / 催化加工 Catalytic Processing 催化加工Catalytic Processing:[1]
    • 工匠工蜂 Artisan Drone +1 制造者 Fabricator −1

法令 Edict Industrial Maintenance:

  • 维护子个体 Maintenance Drone 维护子个体Maintenance Drone: +2
战略资源 Strategic Resources Strategic Resource: 易爆微粒 Volatile Motes 易爆微粒Volatile Motes
Commercial Segment 的图标
Commercial Segment
Civilian industry and infrastructure populate this Ring World segment dedicated to commerce.
住房 Housing 住房Housing: +10 职员 Clerk 职员Clerk: +6

商人 Merchant 商人Merchant: +2

  • Commercial Enterprise Commercial Enterprise tradition: 商人 Merchant +2

战略资源 Strategic Resources Strategic Resource: 稀有水晶 Rare Crystals 稀有水晶Rare Crystals
No.png格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness
No.png 长者之裔 Elder Race Fallen Empire

Generator Segment 的图标
Generator Segment
Reactors fill this Ring World section, focused on the generation of energy.
住房 Housing 住房Housing: +10
  • 蜂巢思维 Hive Mind 蜂巢思维Hive Mind: +5
技工 Technician 技工Technician / Tech-Drone: +10
  • 蜂巢思维 Hive Mind 蜂巢思维Hive Mind: +5

战略资源 Strategic Resources Strategic Resource: 稀有水晶 Rare Crystals 稀有水晶Rare Crystals

Yes.png One must be true:

  • 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness
  • 长者之裔 Elder Race Fallen Empire
Research Segment 的图标
Research Segment
Research facilities of all kinds fill this Ring World segment.
住房 Housing 住房Housing: +10 研究人员 Researcher 研究人员Researcher / 脑部工蜂 Brain Drone 脑部工蜂Brain Drone / 演算者 Calculator 演算者Calculator: +10 战略资源 Strategic Resources Strategic Resource: 异星天然气 Exotic Gases 异星天然气Exotic Gases
Agricultural Segment 的图标
Agricultural Segment
Endless seas of farmland stretch across this Ring World section, growing massive amounts of food.
住房 Housing 住房Housing: +10
  • 田园牧歌 Agrarian Idyll 田园牧歌Agrarian Idyll: +5
  • 田园牧歌 Agrarian Idyll 农业乌托邦 Agrarian Utopias 农业乌托邦Agrarian Utopias technology: +5
  • 蜂巢思维 Hive Mind 蜂巢思维Hive Mind: +5
农夫 Farmer 农夫Farmer / Agri-Drone: +10
  • 蜂巢思维 Hive Mind 蜂巢思维Hive Mind: +5
战略资源 Strategic Resources Strategic Resource: 易爆微粒 Volatile Motes 易爆微粒Volatile Motes

District cost[编辑 | 编辑源代码]

District cost can be affected by the following:

Source District cost
Pm planet from space.pngPm frame 1.png Colonial Remains planet modifier

(Guaranteed Habitable Worlds only)

−25%
重视建筑 Architectural Sense 重视建筑Architectural Sense ruler trait −10%
建筑学爱好者 Architectural Interest 建筑学爱好者Architectural Interest governor trait −10%
实用建筑 Functional Architecture 实用建筑Functional Architecture civic −15%
法令 Edict Master's Teachings: The Greater Good edict −10%
工人 Laborer Ecumenopolis designation −5%
Pm high gravity.pngPm frame 1.png 高重力High Gravity planet modifier +10%
Pm low gravity.pngPm frame 1.png 低重力Low Gravity planet modifier −10%
Sct Standard Construction Templates −10%

参考资料[编辑 | 编辑源代码]

  1. This is partly a bug, since Machine Empires that aren't Rogue Servitors don't use consumer goods, so should not be interested in having Artisan Drones. Forum post
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