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| 在游戏中有两种 '''前超光速物种'''(pre-FTL species):土著文明和未开智物种。 | | 在游戏中有两种 '''前超光速物种'''(pre-FTL species):土著文明和未开智物种。 |
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| '''土著文明'''(Primitive civilizations)是尚未开发星际太空旅行所需技术的文明 。They advance through multiple ages as their history is written and can become full-fledged interstellar empires if they are technologically enlightened by another spacefaring empire or left alone enough to develop on their own. Primitive civilizations can be made plentiful or outright disabled via the [[Settings|galaxy generation options]]. | | '''土著文明'''(Primitive civilizations)是尚未开发星际太空旅行所需技术的文明 。随着他们的历史被书写,他们经历了多个时代,如果他们在技术上受到另一个帝国的启发或独自发展到足以独立发展的程度,他们就可以成为成熟的星际帝国。 原始文明可以通过 [[Settings|galaxy generation options]]. |
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| '''未开智物种'''(Pre-sapient species)是展示出特殊前景的动物物种。They would likely evolve some degree and manner of intelligence on their own if they were left alone for a few million years, but spacefaring empires can accelerate this process, turning the pre-sapients into productive galactic citizens within the span of just a few decades.
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| | '''未开智物种'''(Pre-sapient species)是展示出特殊前景的动物物种。如果他们被单独放置几百万年,他们可能会自行进化出某种程度和方式的智能,但帝国可以加速这一过程,在短短几十年内富有成效的将前智能人转变为富有成效的银河公民。 |
| == 土著文明 == | | == 土著文明 == |
| {{SVersion|3.3}} | | {{SVersion|3.3}} |
| Primitive civilizations exist in various ages of development they slowly go through.
| | 原始文明有不同的发展时代。 |
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| {| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" | | {| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" |
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| ==== 土著进步 ==== | | ==== 土著进步 ==== |
| [[File:Primitive Ages.png|250px|right|thumb|Humanoid civilization advancing through the ages]] | | [[File:Primitive Ages.png|250px|right|thumb|Humanoid civilization advancing through the ages]] |
| Primitive civilizations can advance through ages by themselves as their history is written. The mean time for this to happen is 160 years for all advancements up to the Steam Age, and 100 years for all advancements after that. There is a minimum cooldown of 60 years after advancing ages before further advances are possible. Having an observation post built will notify you of every age advancement.
| | 原始文明可以在他们的历史被书写的同时通过自己的时间前进。 对于蒸汽时代之前的所有进步来说,发生这种情况的平均时间是 160 年,之后的所有进步都是 100 年。 年龄增长后至少有 60 年的冷却时间,然后才有可能进一步发展。 建立一个观察哨会通知你每个年龄的进步。 |
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| ==== 超光速发现 ==== | | ==== 超光速发现 ==== |
| Early Space Age civilizations that don't have an observation post built in orbit will eventually develop basic hyperdrives, turning them into a normal empire. If a Starbase was built around the star the new empire will ask the owner for control of it. Should the request be accepted they will be granted control of the Starbase and all colonized planets in the system and gain a temporary {{green|+100}} {{iconify|Opinion}} towards the former owner. If the request is refused the civilization will be annexed. Annexing the civilization will cost {{red|200}} {{iconify|Influence}} if {{iconify|Xenophile}} or {{iconify|Fanatic Xenophile}} while granting it control of the system will cost {{red|200}} {{iconify|Influence}} if {{iconify|Xenophobe}} or {{iconify|Fanatic Xenophobe}}. {{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} Genocidal empires only have the option to annex the civilization.
| | 一个行星轨道上没有[[舰船#Construction ship|观测站]]的前超光速文明最终会发展出[[超光速|超光速科技]],成为一个AI帝国。如果该文明所在的恒星系的恒星拥有一个恒星基地,该文明会请求恒星基地的拥有者给予其恒星系的控制权,如果请求被同意,他们会获得该恒星系所有行星的资源,并获得一个对原主一个临时的{{green|+100}} {{iconify|opinion}} 。而拒绝请求会使原主吞并该文明。对于{{iconify|Xenophile}} 和{{iconify|Fanatic Xenophile}} 的帝国,吞并该文明(拒绝请求)将会消耗{{red|200}} {{iconify|Influence}} 。而{{iconify|Xenophobe}} 和 {{iconify|Fanatic Xenophobe}} 的帝国给予文明控制权(同意请求)需要消耗{{red|200}} {{iconify|Influence}} 。而拥有 {{iconify|Fanatic Purifiers}}{{iconify|Devouring Swarm}}{{iconify|Determined Exterminator}} 理念的国家只有吞并一个选项。 |
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| There is no catch-up mechanism for these empires. Unless they advance very early in the game, they will likely be quickly conquered or turned into a {{iconify|Protectorate}}, especially as a Primitive civilization cannot develop FTL in the first 25 years of a game.
| | 这些新生国家不具备追赶机制。除非他们很早就开始发展[[超光速|超光速科技]],否则他们很可能被迅速征服或沦为{{iconify|Protectorate}}, 并且,在游戏开局的前25年,他们无法发展[[超光速|超光速科技]] |
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| ==== 核战争 ==== | | ==== 核战争 ==== |
| Atomic Age and Early Space Age primitives have a small chance of starting a nuclear war. This can happen randomly but can also occur as a result of failed Covert Infiltration although those wars can be prevented via an intervention through a special event. Should a nuclear war happen the primitive civilization will be destroyed and the planet will turn into either a [[File:Planet nuked.png|24px]] Tomb World or a [[File:Planet toxic.png|24px]] Toxic World. Empires with an observation post in orbit will be notified of the event.
| | 原子时代和太空时代早期的文明有一个较小的概率发动核战争,秘密渗透的失败可能会引发核战争。核战争可以通过特殊事件的干预以阻止。如果发生核战争,他们的行星会变为死寂星球[[File:Planet nuked.png|24px]] 或毒素星球[[File:Planet toxic.png|24px]] ,观测站可以发现核战争的发生。 |
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| Nuclear wars are 10 times less likely to happen during Early Space Age. The primitive civilizations in the Sanctuary system cannot start a nuclear war.
| | 太空时代早期的文明发动核战争的概率是原子时代的十分之一,在{{ruby|[[唯一星系#Sanctuary|庇护所]]|Sanctuary}}的文明不能发动核战争 |
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| '''注意''':土著文明的思潮对他们的历史和进度没有效果 。A spiritualist civilization advances just as fast as a materialist one and a pacifist civilization is just as likely to start a nuclear war as a militarist one. | | '''注意''':土著文明的思潮对他们的历史和进度没有效果 。唯心主义的文明发展速度和唯物主义没有区别,而和平主义文明与军国主义文明发动核战争的可能相同。 |
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| === 征服 === | | === 征服 === |
2022年8月16日 (二) 17:01的最新版本
在游戏中有两种 前超光速物种(pre-FTL species):土著文明和未开智物种。
土著文明(Primitive civilizations)是尚未开发星际太空旅行所需技术的文明。随着他们的历史被书写,他们经历了多个时代,如果他们在技术上受到另一个帝国的启发或独自发展到足以独立发展的程度,他们就可以成为成熟的星际帝国。 原始文明可以通过 galaxy generation options.
未开智物种(Pre-sapient species)是展示出特殊前景的动物物种。如果他们被单独放置几百万年,他们可能会自行进化出某种程度和方式的智能,但帝国可以加速这一过程,在短短几十年内富有成效的将前智能人转变为富有成效的银河公民。
原始文明有不同的发展时代。
Humanoid civilization advancing through the ages
原始文明可以在他们的历史被书写的同时通过自己的时间前进。 对于蒸汽时代之前的所有进步来说,发生这种情况的平均时间是 160 年,之后的所有进步都是 100 年。 年龄增长后至少有 60 年的冷却时间,然后才有可能进一步发展。 建立一个观察哨会通知你每个年龄的进步。
一个行星轨道上没有观测站的前超光速文明最终会发展出超光速科技,成为一个AI帝国。如果该文明所在的恒星系的恒星拥有一个恒星基地,该文明会请求恒星基地的拥有者给予其恒星系的控制权,如果请求被同意,他们会获得该恒星系所有行星的资源,并获得一个对原主一个临时的 +100 评价。而拒绝请求会使原主吞并该文明。对于 亲外主义和 极端亲外主义的帝国,吞并该文明(拒绝请求)将会消耗 200 影响力。而 排外主义 和 极端排外主义的帝国给予文明控制权(同意请求)需要消耗 200 影响力。而拥有 种族洁癖 噬杀蜂群 铁心灭绝者理念的国家只有吞并一个选项。
这些新生国家不具备追赶机制。除非他们很早就开始发展超光速科技,否则他们很可能被迅速征服或沦为 保护国, 并且,在游戏开局的前25年,他们无法发展超光速科技
原子时代和太空时代早期的文明有一个较小的概率发动核战争,秘密渗透的失败可能会引发核战争。核战争可以通过特殊事件的干预以阻止。如果发生核战争,他们的行星会变为死寂星球或毒素星球,观测站可以发现核战争的发生。
太空时代早期的文明发动核战争的概率是原子时代的十分之一,在 庇护所的文明不能发动核战争
注意:土著文明的思潮对他们的历史和进度没有效果。唯心主义的文明发展速度和唯物主义没有区别,而和平主义文明与军国主义文明发动核战争的可能相同。
Primitive civilizations can always be invaded and conquered as long as their system has been claimed and the Native Interference policy is set to Unrestricted. Primitive civilizations have no means to resist a technologically superior invader, although Industrial and especially Post-Atomic civilizations can be harder to conquer early game. The prize one can obtain from an invasion is the planet itself, any and all resources and buildings on it along with the primitives that can be used as a source of cheap labor once enslaved or integrated as citizens.
Conquered worlds will get the Stellar Culture Shock modifier for 10 years, which locks out the former primitive pops from using colony ships, joining Factions or being released as a Vassal. It also brings -20% 稳定度, -33% Resources from Jobs, and -50% Empire Sprawl from Pops. It is no longer possible to resettle pops from planets with the Stellar Culture Shock modifier.
A Neutron Sweep or Nanobot Diffuser can be used on a primitive world instead of conquest but will generate a temporary -40 评价 from every other empire.
Empires might prefer the construction of hidden Observation Posts in high orbit over primitive worlds. This allows for the safe study and, if one so desires, influencing the primitive civilization. Observation posts typically have a number of exclusive missions that can be undertaken. Each mission can trigger various events.
任务
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效果
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核战几率
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前提
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被动观测
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- +8 Society Research if the Unchained Knowledge Resolution 4 was not passed
- +12 Society Research if the Unchained Knowledge Resolution 4 was passed
- +2 Consumer Goods if the Galactic Commerce Resolution 3 was passed
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主动观测
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- +10 Society Research if the Unchained Knowledge Resolution 4 was not passed
- +16 Society Research if the Unchained Knowledge Resolution 4 was passed
- +8 Consumer Goods if the Galactic Commerce Resolution 3 was passed
- Can shift civilization Ethics towards 唯心主义 or 排外主义
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+25%
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Active Study or Unrestricted Native Interference Policy
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科技启蒙
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- -5 Society Research
- -10 Energy
- When the mission is complete, the civilization will become an empire.
- The civilization will be given full ownership of their home system and everything in it
- The civilization will have a temporary +100 评价
- The observation post will be dismantled after the completion of the enlightenment
- If the enlightening empire is not a Subject the civilization will become their 保护国 and can be integrated after 10 years has passed.
- 内圣之道 empires cannot have protectorates and their enlightened primitives will become a 朝贡国 instead.
- 企业政府 empires will not create a protectorate, but a 附属公司.
- The following events can take place after more than 20% progress has been made and any of the requirements is met by the primitive civilization:
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效果
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极端亲外主义
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+70% mission progress
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- 亲外主义
- 聪颖
- 天生工程师
- 天生物理学家
- 天生社会学家
- 聪慧
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+20% mission progress
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极端排外主义
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-70% mission progress
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- 排外主义
- 愚笨
- 令人厌恶
- Opposing ethics
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-20% mission progress
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无
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Civilization shifts ethics towards 亲外主义
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无
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Civilization shifts ethics towards the benefactor's
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-100%
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- 允许对原住民进行启蒙政策
- 文明不是 极端排外主义
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秘密渗透
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- -10 Energy
- -5 Society Research
- +4 Consumer Goods if the Galactic Commerce Resolution 3 was passed
- When the mission is complete the civilization will be annexed and receive a temporary happiness boost
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- 基因剪裁 technology
- Active Study or Unrestricted Native Interference Policy
- Civilization reached at least Industrial Age
- Not Genocidal
- Not 内圣之道
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教化
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- -3 Energy
- +10 Society Research if the Unchained Knowledge Resolution 4 was not passed
- +14 Society Research if the Unchained Knowledge Resolution 4 was passed
- Slowly shifts the civilization's ethics towards your empire ethics
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+50%
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- 乌托邦
- Active Study or Unrestricted Native Interference Policy
- Not 格式塔意识
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Pre-sapient species can be discovered on each planet type after investigating certain anomalies. Genocidal empires cannot discover them through anomalies but can encounter those discovered by other empires.
As opposed to primitives, planets of pre-sapient species can be colonized. The pre-sapient pops do not require either Housing or Amenities. The Pre-Sapients policy determines their status. Unlike sapient species, pre-sapients can be purged without diplomatic repercussions from any empire.
For pre-sapient species the option to create templates is replaced with the option to Uplift them. The planet must be colonized and within the player empire's borders. Uplifting a species requires the 表观遗传学机制 technology and costs 3000 社会学研究 Research. Uplifted species become part of the empire that uplifted them and get a +10% 幸福度 bonus when inhabiting that empire's planets due to getting the 受提升 trait. Finishing an uplift also grants 500 影响力.
When an uplift is complete, the pre-sapient species receive the default species rights according to the host empire, even if it is displacement from their own home. Most uplift processes tend to be rocky (70% chance of -5% planet mineral output).
Unlike primitive civilizations, pre-sapients will never advance to sapients on their own in-game.
References[编辑 | 编辑源代码]