SW Fallen Republic/Outpost

Version

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This article has been verified for version 0.9.3
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This page is actively being worked on and contains incomplete information


Outposts are rebranded Branch Offices and therefore require the 寰宇企业 MegacorpMegacorp DLC. Several different building sets are available for various empires in addition to some of the researched universal buildings from unmodded Stellaris.

Universal[编辑 | 编辑源代码]

These buildings can be built by any corporate empire once researched

Building Planet effect Corporate empire bonus Upkeep Cost Time Requirements
Executive Retreat Trade value.png +10% Amenities.png +10% Empire Amenities SWFR credit.png -2 Minerals.png 1000 Time.png 500 Planet Unique
Xeno Tourism Agency Trade value.png +10% Mod planet migration all pull.png +25% Immigration Pull SWFR credit.png -2 Minerals.png 1000 Time.png 500 Planet Unique

Standard[编辑 | 编辑源代码]

Many of the corporate empires have buildings with similar effects. There are also more unique buildings available to some empires that are shown in the following sections. The empires that use the Default building selection are the Trade Federation.

Planet Bonus by Corporate Empire
Outpost Construction
Corporate Empire Effect
Default
(SWFR credit.png -1)
Corporate Sector Authority
(SWFR credit.png -1)
Black Sun Organization
(SWFR credit.png -1, SWFR spice.png -1)
Hutt Cartel
(SWFR credit.png -1, SWFR spice.png -1)

Cost


Time

Requirements
None
Commercial Forum
Trade value.png +25%
Job merchant.png +1
Smuggling Rings
Trade value.png +25%
Job criminal.png +50

Minerals.png 800 Minerals


Time.png 480 Days

Planet Unique
SWFR credit.png +20 Credits
Amusment Megaplex
Amenities.png +10

Underground Clubs
Amenities.png +15
Job criminal.png +50

Minerals.png 800 Minerals


Time.png 480 Days

Minerals.png +20 Minerals
Private Mining Consortium
Job miner.png +1


Wildcat Miners
Minerals.png +10% from Jobs
Trade value.png +5
Job criminal.png +50
Hutt Mining Enterprise
Minerals.png +25% from Jobs
Job criminal.png +50

Minerals.png 500 Minerals


Time.png 360 Days

Consumer goods.png +12 Consumer Goods
Virtual Entertainment Studios
Job clerk.png +1


Underground Chemists
Consumer goods.png +10% from Jobs
Trade value.png +5
Job criminal.png +50

Minerals.png 500 Minerals


Time.png 360 Days

Food.png +20 Food
Food Conglomerate
Job farmer.png +1


Bio Reprocessing Facilities
Food.png +10% from Jobs
Trade value.png +5
Job criminal.png +50

Minerals.png 500 Minerals


Time.png 360 Days

Alloys.png +12 Alloys
Private Shipyards
Job clerk.png +1


Wrecking Yards
Alloys.png +10% from Jobs
Trade value.png +5
Job criminal.png +50
Hutt Salvage Yards
Alloys.png +10% from Jobs
Trade value.png +5
Job criminal.png +50

Minerals.png 500 Minerals


Time.png 360 Days

Research.png +12 Research
Private Research Initiative
Job clerk.png +1

Corporate Sector Lab
Job executive.png +1
Trade value.png +10%
Illicit Research Labs
Research.png +15% from Jobs
Job criminal.png +50
Hutt Research Labs
Research.png +15% from Jobs
Job criminal.png +50

Minerals.png 800 Minerals


Time.png 480 Days

Unity.png +10 Unity
Public Relations Office
Job clerk.png +1

Corporate Sector Office
Job executive.png +1
Trade value.png +10%
Syndicate Outreach Office
Unity.png +15%
Job criminal.png +50
Hutt Outreach Office
Unity.png +15%
Job criminal.png +50

Minerals.png 800 Minerals


Time.png 480 Days

Mod fleet size add.png +25 Naval Capacity
Military Contractors
Job soldier.png +1
Mod leader species exp gain.png +100 Army Starting Experience


Pirate Haven
Consumer goods.png -50% Soldier Upkeep
Mod leader species exp gain.png +100 Army Starting Experience
Job criminal.png +50

Hutt Criminal Haven
Consumer goods.png -50% Soldier Upkeep
Mod leader species exp gain.png +100 Army Starting Experience
Trade value.png +5
Job criminal.png +50

Minerals.png 500 Minerals


Time.png 360 Days

Planet Unique

Focus[编辑 | 编辑源代码]

These buildings are available with the appropriate SWFR menu icon institution.png Institution.

Building Planet Effect Corporate Empire Effect Upkeep Cost Time Requirements
Financial Center
  • Trade value.png +15%
SWFR focus.png +1
SWFR credit.png -1 Minerals.png 300 Minerals Time.png 360 Days SWFR menu icon institution.png The Directorship Board
Criminal Market
  • Trade value.png +10%
  • Job criminal.png +30
SWFR menu icon institution.png Crime Consortium
Hutt Palace
  • Trade value.png +5%
  • Job criminal.png +50
SWFR menu icon institution.png Hutt Cartel

Criminal[编辑 | 编辑源代码]

The Hutt Cartel and Black Sun Organization both use these buildings, but the Hutt Cartel's buildings are renamed.

Building Planet effect Corporate empire bonus Upkeep Cost Time Requirements
Criminal Hub
  • Job criminal.png +50 Crime
  • Amenities.png +10 Amenities
  • Trade value.png +10% Trade Value
  • SWFR spice.png +3 Spice
  • SWFR credit.png +20 Credits
SWFR credit.png -1 Minerals.png 500 Minerals Time.png 360 Days Planet limit: 2
Weapons Smuggling Ring
  • Job criminal.png +50 Crime
  • Trade value.png +15% Trade Value
  • SWFR laser cell.png +2 Laser Cells
  • SWFR plasma cell.png +2 Plasma Cells
  • SWFR ordnance.png +2 Ordnance
  • SWFR starfighter part.png +2 Starfighter Parts
SWFR credit.png -1
SWFR spice.png -1
Minerals.png 800 Minerals Time.png 480 Days

Republic Loyalists/Rebel Alliance[编辑 | 编辑源代码]

The Republic Loyalists/Rebel Alliance unlock the ability to create outposts as part of their Rebel Alliance Menu icon traditions.png Tradition tree.

Building Planet effect Corporate empire bonus Upkeep Cost Time Requirements
Rebel Partisan Base
  • Unity.png +5 Unity
  • SWFR credit.png +5% Outpost Value
  • Increase support for rebellion
Minerals.png 500 Minerals Time.png 300 Days Planet Unique
Rebel Scrapping Operation Alloys.png +6 Alloys Minerals.png 500 Minerals Time.png 300 Days
Rebel Smuggling Base
  • Minerals.png +5 Minerals
  • SWFR credit.png +5 Credits
  • SWFR credit.png +5% Outpost Value
Minerals.png 500 Minerals Time.png 300 Days