SW Fallen Republic/Institutions

Version

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This article has been verified for version 0.9.3


Institutions are powerful government organizations that an empire can establish or align with. They are unlocked by the SWFR ap institutions.png Institutional Focus Era Perk. The Institution menu can be accessed at any time after unlocking by pressing Q or by clicking the SWFR menu icon institution.png button on the left side of the screen. Institutions grant a passive buff and three abilities that buff the empire and interact with other empires.

Institutions can be switched freely between at any time, but switching Institutions gives a 5-year cooldown to all abilities. These abilities use a new resource called SWFR focus.png Focus and adopting an Institution gives the ability to build special buildings to generate Focus. These focus generating buildings have other bonuses linked to the institution adopted and come in two types:

  • Major Buildings can only be built on the capital and provides SWFR focus.png +3 Focus
  • Minor Buildings can be built on up to 3 plants or Auth corporate.png outposts and provide SWFR focus.png +1 Focus. These are planet unique

Focus can also be turned into influence at a rate SWFR focus.png -1 Focus / Influence.png +1 Influence or SWFR focus.png -2 Focus / Influence.png +2 Influence per month.

Institution types[编辑 | 编辑源代码]

There are 4 default institutions: Military High Command, Research Council, Diplomatic Corps, Ministry of Production. Additional special institutions are available to some empires. Some empires with unique Institutions do not have access to the default ones.


Their three abilities fall into these general categories:

The first ability is an empire-wide self buff which last for 1 year and can be immediately reactivated after that year. After it expires, you will be given the opportunity to have the buff always on for a cost of SWFR focus.png -2 Focus per month. This is cheaper than manually enabling the buff every year, saving 26 Focus per year.

The second ability affects another empire and imposes maluses (or occasionally bonuses) to that empire while providing a positive affect to the empire using the ability. Upon using the ability, a list appears to select which empire to use it on. The refresh button replaces the empires on the list with random empires.

The third ability is typically an additional empire-wide self buff, though it sometimes affects other empires (as is the case with the Crime Consortium and Alliance High Command).

Standard Institutions[编辑 | 编辑源代码]

These institutions are available to empires without a special institution.

Institution
  • First ability (50 Focus)
  • 1 year
  • Second ability (75 Focus)
  • 3 years
  • Third ability (100 Focus)
  • 5 years
Buildings Availability

Military High Command

  • Mod ship weapon damage.png +5% Ship Weapon Damage
  • Mod ship fire rate mult.png +5% Ship Fire Rate
  • Diplomacy rivalry.png +2 Rivalries
  • Diplomatic weight.png +10% Diplomatic Weight from Fleet Power

Aggressive Expansion

  • Influence.png -60% Claim Influence Cost

Shifting Powers

  • Mod ship build speed mult.png +25% Ship Build Speed
  • Mod spaceport ship build cost mult.png -10% Ship Build Cost
  • Mod ship build speed mult.png -25% target empire's Ship Build Speed
  • Mod spaceport ship build cost mult.png +10% target empire's Ship Build Cost

War Economy

  • Alloys.png +10% Monthly Alloys
  • Mod ship upkeep mult.png -20% Ship Upkeep
  • Diplomacy war.png -25% War Exhaustion gain
  • Mod fleet size add.png +100 Naval Capacity
  • Major
    Building modern 2.png Military High Command :Mod fleet size add.png +50 Naval Capacity
  • Minor
    Building modern 2.png Planetary Command Center: Mod fleet size add.png +25 Naval Capacity
  • Default

Research Council

  • Mod country all tech research speed.png +2% Research Speed
  • Mod country all tech research speed.png +5% Alliance Research Sharing
  • Diplomatic weight.png +10% Diplomatic Weight from Tech

For Science!

  • Consumer goods.png -50% Researcher Upkeep

Stolen Blueprints

  • Mod country all tech research speed.png +5% Research Speed
  • Mod country all tech research speed.png -5% target empire's Research Speed

Breakthrough

  • +30% Research speed (Physics).png Physics, Research speed (Society).png Society, or Research speed (Engineering).png Engineering Research Speed
  • -5% Mod country all tech research speed.png Research Speed in the other two fields
  • Major
    Building modern 2.png Galactic Congress Center: Research.png +10% Empire Researcher Output
  • Minor
    Building modern 2.png Experimental Research Lab: Research.png +10% Researcher Output

Diplomatic Corps

  • Unity.png +10% Monthly Unity
  • Envoy.png +1 Envoys
  • Diplomatic weight.png +10% Diplomatic Weight

Diplomatic Outreach

  • Planet border extrusion.png -60% Border Friction
  • Diplomatic weight.png +30% Diplomatic Weight

Foreign Aid

  • Stability.png +5% Stability
  • Mod pop happiness.png +15% Happiness
  • Stability.png +15% target empire's Stability
  • Mod pop happiness.png +5% target empire's Happiness

Diplomatic Powerhouse

  • Diplomatic weight.png +100% Diplomatic Weight
  • Planet border extrusion.png -100% Border Friction
  • Federation cohesion.png -100% Alliance Cohesion Penalty from Ethics
  • Major
    Building modern 2.png Ministry of Foreign Affairs: Mod pop happiness.png +5% Empire Happiness
  • Minor
    Building modern 2.png Foreign Affairs Office: Mod pop happiness.png +5% Happiness

Ministry of Production

  • SWFR credit.png +2.5% Monthly Credits
  • Minerals.png +2.5% Monthly Minerals
  • Food.png +2.5% Monthly Food
  • SWFR credit.png +20 Alliance Monthly Credits Production
  • Diplomatic weight.png +10% Diplomatic Weight from Economy

Profitable Trade

  • Trade value.png +15% Trade Value

Market Sanctions

  • Navbar icons market.png -30% Market Fee
  • Navbar icons market.png +30% target empire's Market Fee

Maximum Efficiency

  • +10% Station Productivity
  • Navbar icons market.png -10% Market Fee
  • Mod pop resource output.png +10% Special Resource Production
  • SWFR credit.png +25% Outpost Value
  • Major
    Building modern 2.png Production Coordination Center: Mod pop resource output.png +5% empire Resources from Jobs
  • Minor
    Building modern 2.png Supervisor Office: Mod pop resource output.png +5% Resources from Jobs

Crime Consortium

  • SWFR spice.png +10% Spice production
  • SWFR credit.png +15% Outpost Value
  • Diplomatic weight.png +5% Diplomatic Weight

Expand our Criminal Network

  • Trade value.png +10% Trade Value
  • SWFR credit.png +15% Outpost Value

Deal with a Crime Lord

  • Job criminal.png -50 target empire's Crime on with an outpost from the criminal empire
  • SWFR credit.png +2500 Credits per outpost in the empire

Criminal Uprising

  • Provokes a criminal uprising on the planets of a target empire
  • Planets must have an Outpost from the criminal empire to be affected
  • Higher Job criminal.png Crime increases the strength of the uprising
  • Major
    Building modern 2.png Consortium Palace: Trade value.png +25 Trade Value and Job criminal.png +25 Crime
  • Minor
    Auth corporate.png Criminal Market: SWFR credit.png +10% Outpost Value and Job criminal.png +30 Crime

Special Institutions[编辑 | 编辑源代码]

These institutions are only available to specific empires. Conversely, these empires can only use these institutions, the standard ones are unavailable to them.

Institution
  • First ability (50 Focus)
  • 1 year
  • Second ability (75 Focus)
  • 3 years
  • Third ability (100 Focus)
  • 5 years
Buildings Availability

Alliance High Command

  • Mod ship weapon damage.png +5% Ship Weapon Damage
  • Mod ship fire rate mult.png +5% Ship Fire Rate
  • Diplomatic weight.png +10% Diplomatic Weight from Fleet Power

Hit and Run Tactics

  • Mod ship disengagement.png +15% Combat Disengagement Chance
  • Ship speed.png +25% Hyperspace Speed

Rebel Raids

  • Mod pop resource output.png +10% Special Resource Production
  • Trade value.png +5% Trade Value
  • Mod pop resource output.png -10% target empire's Special Resource Production
  • Trade value.png -5% target empire's Trade Value

Lingering Rebellion

  • Provokes a rebellion on the planets of a target empire
  • Planets must have an Outpost from the rebel empire to be affected
  • Must be at war with target empire
  • Major
    Building modern 2.png Alliance High Command: Influence.png +1 Influence
  • Minor
    Building modern 2.png Alliance Command Post: Mod fleet size add.png +15 Naval Capacity, Unity.png +3 Unity, and Mod ship orbital bombardment mult.png -15% Orbital Bombardment Damage
File:RebelAllianceIcon.png Rebel Alliance

Congregation of Clans

  • Mod ship weapon damage.png +5% Ship Weapon Damage
  • Mod ship fire rate mult.png +5% Ship Fire Rate
  • Diplomacy rivalry.png +2 Rivalries
  • Diplomatic weight.png +10% Diplomatic Weight from Fleet Power

Gathering Recruits

  • Mod pop growth req.png +15% Pop Growth Speed

Sabotage Operations

  • Hit points.png -10% Starbase Hull Health
  • Mod country spaceport cost mult.png +20% target empire's Starbase Upkeep
  • Damage.png -20% Starbase Damage

Great Crusade

  • Mod army damage mult.png +20% Army Damage
  • Mod army morale.png +20% Army Morale
  • Mod ship speed mult.png +10% Ship Movement Speed
  • Mod ship fire rate mult.png +10% Ship Fire Rate
  • Mod ship weapon damage.png +15% Ship Weapon Damage
  • Major
    Building modern 2.png City of Bones: Unity.png +10 Unity, Stability.png +5 Stability, and Mod ship orbital bombardment mult.png -25% Orbital Bombardment Damage
  • Minor
    Building modern 2.png Mandalorian Recruitment Center: Mod fleet size add.png +25 Naval Capacity and Mod leader species exp gain.png +100 Army Starting Experience
MandalorianClansIcon.png Mandalorian Clans

Galactic Empire

  • Alloys.png +5% Monthly Alloys
  • Diplomatic weight.png +5% Diplomatic Weight
  • Diplomatic weight.png +5% Diplomatic Weight from Fleet Power

Empire Day Celebration

  • Stability.png +10 Stability
  • Unity.png +10% Monthly Unity

Imperial Confiscation

  • Mod ship build speed mult.png +25% Ship Build Speed
  • Mod spaceport ship build cost mult.png -15% Ship Build Cost
  • Mod ship build speed mult.png -25% target empire's Ship Build Speed
  • Mod spaceport ship build cost mult.png +15% target empire's Ship Build Cost

Imperial Research Project

  • Unlocks the Death Star event chain
  • Mod megastructure build speed.png +25% Megastructure Build Speed
  • Consumer goods.png -25% Researcher Upkeep
  • Research speed (Engineering).png +30% Engineering Research Speed
  • Major
    Building modern 2.png COMPNOR Arcology: Stability.png +5 Empire Stability and Influence.png +1 Influence
  • Minor
    Building modern 2.png Moff Palace: Stability.png +5 Stability, SWFR credit.png +5% Credits from Jobs
GalacticEmpireIcon.png Galactic Empire

Hutt Cartel

  • SWFR spice.png +10% Spice production
  • SWFR credit.png +15% Outpost Value
  • Diplomatic weight.png +5% Diplomatic Weight

Criminal Network

  • Trade value.png +10% Trade Value
  • SWFR credit.png +15% Outpost Value

Deal with the Hutts

  • Job criminal.png -50 target empire's Crime on with an outpost from the criminal empire
  • SWFR credit.png +2500 Credits per outpost in the empire

Criminal Uprising

  • Provokes a criminal uprising on the planets of a target empire
  • Planets must have an Outpost from the criminal empire to be affected
  • Higher Job criminal.png Crime increases the strength of the uprising
  • Major
    Building modern 2.png Hutt Council Chamber: Influence.png +1 Influence, Trade value.png +5 Trade Value and Job criminal.png +25 Crime
  • Minor
    Auth corporate.png Hutt Palace: SWFR credit.png +5% Outpost Value and Job criminal.png +50 Crime
  • HuttCartelIcon.png Hutt Cartel

The Delegation of 2000

  • Unity.png +10% Monthly Unity
  • Envoy.png +1 Envoys
  • Diplomatic weight.png +10% Diplomatic Weight

Senate Envoys

  • Envoy.png +3 Envoys

Senate Sanction

  • Diplomatic weight.png +45% Diplomatic Weight
  • Diplomatic weight.png -45% target empire's Diplomatic Weight

Good Relations

  • Diplomacy opinion.png +300 Opinion with target empire
  • Trust cap.png +25% Trust Cap with target empire
  • Trust growth.png +50% Trust Growth with target empire
  • Diplomatic stance cooperative.png +25% Diplomatic Stance Impact
  • Major
    Building modern 2.png Senate Complex: Stability.png +5 Empire Stability, Stability.png +10 Stability, and Mod pop happiness.png +5% Happiness
  • Minor
    Building modern 2.png Planetary Senate: Stability.png +5 Stability and Mod pop happiness.png +5% Happiness
RepublicLoyalistsIcon.png Republic Loyalists

The Directorship Board

  • SWFR credit.png +2.5% Monthly Credits
  • Minerals.png +2.5% Monthly Minerals
  • Food.png +0.025 Monthly Food
  • Trade value.png +10% Trade Value
  • Diplomatic weight.png +10% Diplomatic Weight from Economy

Favorable Deal

  • Trade value.png +5%
  • Mod pop resource output.png +5% Resources from Jobs

Blockade

  • Trade value.png +15% Trade Value
  • Diplomatic weight.png +15% Diplomatic Weight from Economy
  • Trade value.png -15% target empire's Trade Value
  • Diplomatic weight.png -15% target empire's Diplomatic Weight from Economy

Great Deal

  • Pick one of five Deals which boost the empire (only costs 25 Focus):
    • Corellian Engineering Cooperation - All planets get Job criminal.png -50 Crime, Trade protection.png +15 Trade Protection, and Piracy suppression.png -50% Piracy Growth
    • Kuat Drive Yards - Mod ship build speed mult.png +25% Ship Build Speed and Mod spaceport ship build cost mult.png -20% Ship Build Cost
    • Cybot Galactica - Envoy.png +3 Available Envoys and Diplomatic weight.png +50% Diplomatic Weight from Economy
    • Serv-O-Droid - Maintenance.png -25% Starbase, Ship, District, and Building Upkeep
    • Drearian Defense Conglomerate - Mod army health.png +50% Army Health and Morale, Mod army damage mult.png +25% Army Damage, and Mod ship fire rate mult.png +25% Home Territory Fire Rate
  • Major
    Building modern 2.png Executive Headquarters: Trade value.png +15 Trade Value
  • Minor
    Auth corporate.png Financial Center: SWFR credit.png +15% Outpost Value
File:CorporateSectorAuthorityIcon.png Corporate Sector Authority

The Separatist Council

  • SWFR credit.png +2.5% Monthly Credits
  • Minerals.png +2.5% Monthly Minerals
  • Food.png +0.025 Monthly Food
  • Trade value.png +10% Trade Value
  • Diplomatic weight.png +10% Diplomatic Weight from Economy

Efficient Droids

  • Mod pop resource output.png +15% Droid Resource Production

Blockade

  • Trade value.png +15% Trade Value
  • Diplomatic weight.png +15% Diplomatic Weight from Economy
  • Trade value.png -15% target empire's Trade Value
  • Diplomatic weight.png -15% target empire's Diplomatic Weight from Economy

War Economy

  • Alloys.png +10% Monthly Alloys
  • Mod ship upkeep mult.png -20% Ship Upkeep
  • Diplomacy war.png -25% War Exhaustion gain
  • Mod fleet size add.png +100 Naval Capacity
  • Major
    Building modern 2.png Separatist Senate: Stability.png +5 Empire Stability, Stability.png +10 Stability, and Mod pop happiness.png +5% Happiness
  • Minor
    Building modern 2.png Separatist Holdout: Stability.png +10 Stability and Mod ship orbital bombardment mult.png -25% Orbital Bombardment Damage
ConfederateRemnantIcon.png Confederate Remnant