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The basic, advanced, and abstract resources from unmodded Stellaris are present in SW:FR (with
能量币 Credits rebranded to the more lore-friendly icon). All of the
strategic resources are replaced with new ones and have different uses. Additionally, a new abstract resource, Focus Points, is added for the Institutions system.
Advanced resources are produced by refining them from cruder raw basic and special resources.
Resource
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Major uses
|
Major source
|
Description
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Alloys
|
Ship Cost
Ship Upkeep
Megastructure Cost
|
Laser Cells Assembly Technician Jobs
- Districts
Outpost Buildings
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- Alloys are advanced resources with a military application, which we need to construct Ships and Starbases.
|
Consumer goods
|
Ship Cost
Various Specialist Jobs Upkeep
Ship Cost Colony Ship Cost
Distribute Luxury Goods decision
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Industrial Zone Buildings ( Artisan Jobs)
Industrial Districts
Outpost Buildings
Trade Value conversion ( Consumer Benefits policy)
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- Consumer Goods is an advanced resource that represents various gadgets, luxuries and goods necessary to give your
人口s a good life and perform intellectual Jobs such as 研究.
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Laser cells
|
Ship Cost
Ship Upkeep
|
Laser Cells Assembly Technician Jobs
- Districts
Outpost Buildings
|
- Laser cells are advanced resources used in the production of Laser Weapons and Maser Weapons.
|
Plasma cells
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Ship Cost
Ship Upkeep
|
- Buildings
- Districts
- Branch office buildings
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- Plasma Cells are advanced resources used in the production of Ion Weapons.
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Orndance
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Ship Cost
Ship Upkeep
|
- Buildings
- Districts
- Branch office buildings
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- Ordnance is an advanced resource used in the production of Missile Weapons and Torpedo Weapons.
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Starfighter parts
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Ship Cost
Ship Upkeep
|
- Buildings
- Districts
- Branch office buildings
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- Starfighter Parts are advanced resources used in the production of Fighters and Bombers.
|
Abstract Resources play the same role the do in the unmodded version of the game.
Resource
|
Major uses
|
Major source
|
Description & Notes
|
Influence
|
Claims Cost
Starbases Cost
Decisions and Edicts Cost
Diplomatic Pacts Upkeep
Integrating Subjects
Influencing Elections
Reforming the Government
Faction Interactions
- Converting Focus to Influence
|
Each empire has a base income of +3 and only a few factors can increase it
Factions ( +2 in total, affected by Faction Approval)
Protectorates ( +0.25 each)
Rivals ( +0.5 each)
|
Influence ( ) represents political clout, and is used for many things, like enacting Edicts, making Claims, building Outposts and dealing with Factions.
- An empire can store only 1000 Influence and the storage amount cannot be increased.
|
凝聚力
|
|
Unity Buildings (Jobs such as 文化工作者s)
  Various Ruler, Specialist, and Complex Drone Jobs
Various Civics make some Jobs to produce Unity
Auto-Curating Vault building improves Unity from Jobs
Trade Value conversion ( Marketplace of Ideas policy)
|
Unity ( ) is used to unlock new Traditions.
- Unity can be stocked up to two million.
|
物理学研究 research
社会学研究 research
Engineering research
|
|
Research Labs buildings ( 研究人员 Jobs)
Research Institute building improves Research from Jobs
Research Stations
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Physics / Society / Engineering Research ( ) is used to research new technologies.
- Research speed is based on monthly Research Points production, and only then multiplied by Research Speed modifiers.
- Research can be stored by not working on any research or special project.
- The moment a research or special project takes place stored research is used to double the progress speed until the storage is emptied.
|
Focus
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Institutions
|
Institution specific buildings
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Focus is used for Institution abilities
- An empire can store only 100 Focus and the storage amount cannot be increased.
|
Special Resources are much like Strategic Resources, but are often grouped as part of bonuses, such as from Institutions.
Resource
|
Major uses
|
Major source
|
Description
|
Hypermatter
|
Hyperfuel Refineries
|
Each empire has a base income of +5
Mining Stations
- Deposits (rare)
- Planetary features
- Buildings
- Districts
|
- A component in
Hyperfuel
|
Hyperfuel
|
Ship Cost
Ship Upkeep
|
Each empire has a base income of +10
- Buildings
- Districts
|
- Used to power ship hyperdrives, this is used in the construction of ships and as upkeep to represent fuel consumption
|
Tibana gas
|
Laser Cells Assembly Technician Jobs Upkeep
|
Each empire has a base income of +5
Mining Stations
- Gas mining district
|
- A highly reactive and explosive gas used in the manufacture of laser cells for starship weapons
|
Bacta
|
Medical Treatment Policy
|
Each empire has a base income of +3
- Buildings
|
- Bacta is an extremely rare substance used in advanced medical technology throughout the galaxy
|
Spice
|
Medical Treatment Policy
Outpost Building Upkeep
|
- Buildings
- Districts
- Outpost buildings
|
- Spice is a highly addictive substance traded and sought after by various underhanded organizations
|
Agrocite
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Policies
|
- Buildings
- Districts
- Outpost buildings
|
- Agrocite is a type of tetragonal crystal found in tectonically active areas, and is used to enhance the effectiveness of capital ship energy weapons
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Kyber crystals
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Death Star Construction
|
- Deposits
Mining Stations
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- Kyber crystals are highly reactive and rare crystals used in the production of super laser technology...
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