Type
|
Election
|
Ruler term
|
Changeable
|
Effects
|
Requirements
|
Description
|
Democratic
|
民主制
|
10 years
|
|
- Rulers have Mandates
- Automatic Resettlement Chance: +50%
- Trade Value: +25%
- Social Data from Jobs: +50%
- Empirical Evidence from Jobs: +50%
- Empirical Knowledge from Jobs: +50%
- Hosile Operation Difficulty: -10%
- 加密: -10%
- 稳定度: -20 for 2 years after the loss of Capital planet
- Conquered Pops integrate into the Empire in half the normal time.
- Government Trait Points Cost: 6
|
|
Democratic governments allow all citizens to participate in regular elections to choose who will preside over them.
|
Republican
|
寡头制
|
10 years
|
|
- Re-election
- Rulers have Mandates
- Automatic Resettlement Chance: +25%
- 影响力 from Factions: +15%
- Trade Value: +15%
- Social Data from Jobs: +25%
- Empirical Evidence from Jobs: +25%
- Empirical Knowledge from Jobs: +25%
- Hosile Operation Difficulty: -10%
- 加密: -10%
- 稳定度: -20 for 2 years after the loss of Capital planet
- Conquered Pops integrate into the Empire in half the normal time.
- Government Trait Points Cost: 3
|
- Totalitarian
- 格式塔意识
|
Republican governments have regular elections where all citizens can vote on who should represent them.
|
Oligarchic
|
寡头制
|
20 years
|
|
- Rulers have Agendas
- Emergency elections (at 250 Influence)
- 影响力 from Factions: +30%
- 领袖等级上限: +1
- 领袖经验获得: +25%
- 稳定度: -20 for 2 years after the loss of Capital planet
|
- Totalitarian
- Anarchic
- 格式塔意识
|
Oligarchic governments are ruled by a small group of individuals that hold all political power.
|
Dictatorial
|
寡头制
|
Life
|
|
- Rulers have Agendas
- Empire Sprawl Penalty: -10%
- Hosile Operation Difficulty: +10%
- 加密: +10%
- 稳定度: -20
- 稳定度: +20 for first Enforcer Building built on a colony.
- 稳定度: -35 for 2 years after the loss of Capital planet
|
- Libertarian
- Anarchic
- 格式塔意识
|
Dictatorial governments are ruled by a single individual for life that wields absolute control over the state.
|
Imperial
|
Hereditary
|
Life
|
|
- Rulers have agendas
- Edict Capacity: +1
- 造舰费用: -33%
- Social Data from Jobs: -50%
- Empirical Evidence from Jobs: -50%
- Empirical Knowledge from Jobs: -50%
- 稳定度: -20
- 稳定度: +20 for first Enforcer Building built on a colony.
- 稳定度: -50 for 2 years after the loss of Capital planet
- Pops conquered from them integrate into their new Empire immediately.
- Government Trait Points Cost: -4
|
- Libertarian
- Anarchic
- 格式塔意识
|
Imperial governments are similar to dictatorial ones, except that the throne is always inherited by a designated successor upon the ruler's death.
|
Cooperative Enterprise
|
民主制
|
10 years
|
|
- Re-election
- Rulers have Mandates
- Emergency elections (at 250 Influence)
- Can use the Mercantile Diplomatic Stance
- Can build Branch Offices
- Administrative Capacity: +20
- Empire Sprawl Penalty: +50%
- Trade Value: +50%
- Social Data from Jobs: +50%
- Empirical Evidence from Jobs: +50%
- Empirical Knowledge from Jobs: +50%
- Hosile Operation Difficulty: -10%
- 加密: -10%
- 稳定度: -20 for 2 years after the loss of Capital planet
- Conquered Pops integrate into the Empire in half the normal time.
- Government Trait Points Cost: 6
|
- 寰宇企业 DLC
- Gracious
- Charitable
- Content
- Timid
- Authoritarian
- Totalitarian
- 格式塔意识
|
Corporate governments are organized as a massive commercial enterprise that has completely supplanted the role of the state. Cooperatives are wholly employee-owned. The employees choose who will act as Ruler via regular Democratic Elections.
|
Corporate
|
寡头制
|
20 years
|
|
- Rulers have Agendas
- Emergency elections (at 250 Influence)
- Can use the Mercantile Diplomatic Stance
- Can build Branch Offices
- Administrative Capacity: +20
- Empire Sprawl Penalty: +50%
- Trade Value: +25%
- 影响力 from Factions: +30%
- 领袖等级上限: +1
- 领袖经验获得: +25%
- 稳定度: -35 for 2 years after the loss of Capital planet
|
- 寰宇企业 DLC
- Gracious
- Charitable
- Content
- Timid
- Totalitarian
- Anarchic
- 格式塔意识
|
Corporate governments are organized as a massive commercial enterprise that has completely supplanted the role of the state. It is led by a board-of-directors that act as Leaders and choose one to act as Ruler.
|
Sole Proprietorship
|
Hereditary
|
Life
|
|
- Rulers have agendas
- Can use the Mercantile Diplomatic Stance
- Can build Branch Offices
- Administrative Capacity: +20
- Empire Sprawl Penalty: +50%
- Trade Value: +15%
- 造舰费用: -33%
- Social Data from Jobs: -50%
- Empirical Evidence from Jobs: -50%
- Empirical Knowledge from Jobs: -50%
- 稳定度: -20
- 稳定度: +20 for first Enforcer Building built on a colony.
- 稳定度: -50 for 2 years after the loss of Capital planet
- Pops conquered from them integrate into their new Empire immediately.
- Government Trait Points Cost: -4
|
- 寰宇企业 DLC
- Gracious
- Charitable
- Content
- Timid
- Libertarian
- Anarchic
- 格式塔意识
|
Corporate governments are organized as a massive commercial enterprise that has completely supplanted the role of the state. Sole Proprietorships are wholly owned by a single individual, passing ownership to a designated Heir upon their death.
|
Group Mind
|
民主制
|
Life
|
|
- Rulers have agendas
- Social Data from Jobs: +50%
- 人口资源产出: +25%
- 幸福度: -20%
- Citizen Pop Happiness: +20%
- -10% Empire Sprawl Penalty
- Sociology Development Speed: +100%
- File:Group Mind.png Main Species Pops have the Group-Minded trait
- Foreign Pops can only be Slaves or Residents.
- If the Biological Ascension Path is chosen, Foreign pops may be Assimilated.
- Cannot take the Synthetic Ascension Path
- Government Trait Point Cost: 4
|
- 乌托邦 DLC
- 格式塔意识
|
Group Minds share connected consciousness, while each member retains their own sense of identity, personal desires, and subconscious self.\n\nWhen cut off from the Mind, these individuals experience an unbearable sense of loss and loneliness, usually losing the will to live. Any individuals on planets owned by the Group Mind can hope for nothing more than second-class Resident status and usually experience unhappiness caused by the realization they are only able to experience a fraction of the culture in which they reside.
|
Group Overmind
|
寡头制
|
20 years
|
|
- Rulers have agendas
- Emergency elections (at 250 Influence)
- 主流思潮吸引力: +75%
- Organic Pop Assembly Speed: +50%
- Empire Sprawl Penalty: -25%
- Monthly Influence: +1
- Sociology Development Speed: +25%
- Theoretical Research Speed: -10%
- 稳定度: -10
- File:Group Mind.png Main Species Pops have the Group-Minded trait
- Each planet has 1 + 1 per 10 pops Overmind Ruler jobs: +5 Stability, +8 Amenities, +2% Pop Resource Output
- Must use the Syncretic Evolution Origin
- All Foreign pops (including the Syncretic Species) are Dominated by the Group Mind, and have the Overmind Prole trait: Forced Happiness, Resources from Jobs: +5%
- Cannot take the Synthetic Ascension Path
- Government Trait Point Cost: 2
|
- 乌托邦 DLC
- 格式塔意识
- Competitive
- Independent
- Libertarian
- Anarchic
- Liberal
- Xenophile
|
A Syncretic Overmind consists of a very slow reproducing species that are connected via a Group Mind. A second species evolved alongside them that the Group Mind was able to mentally dominate, eventually turning them into near-mindless drones that the Group Mind readily controlled. The Group Overmind species is no longer capable of surviving without the support of their Overmind Proles, while the Proles would not know what to do without the control of the Group Overmind. The individuals of the Group Overmind retain their individuality, with their position of power in society based upon the number of Overmind Proles they personally control.
|
Hive Mind
|
|
Immortal
|
|
- Every 10 years rulers choose an agenda.
- Pop Growth speed: +25%
- Empire Sprawl Penalty: -25%
- Monthly Influence: +1
- 人口资源产出: +50%
- Sociology Development Speed: +50%
- Theoretical Research Speed: -25%
- Pops have the Hive-Minded trait
- Foreign Pops must be Enslaved or Purged.
- If the Biological Ascension Path is chosen, Foreign pops may be Assimilated.
- Cannot take the Synthetic Ascension Path
- Government Trait Point Cost: 2
|
- 乌托邦 DLC
- 格式塔意识
- Libertarian
- Anarchic
- Competitive
- Independent
|
Hive Minds operate as a single organism more than as a state. The population has no free will, and act as an extension of the Hive Mind itself - much like the limbs of a body. When cut off from the Mind, these drones become comatose and eventually wither and die. Any free individuals on planets owned by the Mind are driven away, killed, or simply treated as prey to feed the collective.
|
Hive Overmind
|
Hereditary
|
Life
|
|
- Rulers have agendas
- Edict Capacity: +1
- Pop Growth speed: +25%
- Empire Sprawl Penalty: +100%
- 人口资源产出: +25%
- Monthly Influence: +1
- Sociology Development Speed: +50%
- Theoretical Research Speed: -25%
- Pops have the Hive-Minded trait
- Foreign Pops must be Enslaved or Purged.
- If the Biological Ascension Path is chosen, Foreign pops may be Assimilated.
- Cannot take the Synthetic Ascension Path
- Government Trait Point Cost: 2
|
- 乌托邦 DLC
- 格式塔意识
- Libertarian
- Anarchic
|
Hive Overminds are made up of drones controlled by a specially bred and prepared individual that directs all aspects of the Hive. When they die, the Overmind link is passed on to the next prepared Ruler. A Ruler is limited in its capacity, and if it gets too large the Hive can split into multiple sub-Overmind units.\n\nWhen cut off from any Overmind, individual drones become comatose and eventually wither and die. Any free individuals on planets owned by the Overmind are driven away, killed, or simply treated as prey to feed the collective.
|
Networked Machines
|
民主制
|
10 years
|
|
- Rulers have Agendas
- 主流思潮吸引力: +75%
- Applied Sciences Development Speed: +75%
- Theoretical Research Speed: -25%
- Extra Pops on new Colonies: +1
- Monthly Mechanical Pop Assembly: +1
- Empire Sprawl Penalty: +100%
- Pop Growth Reduction: 25%
- Pops have the Machine trait
- Government Trait Point Cost: 2
|
- 智械黎明故事包 DLC
- 格式塔意识
- Subjective
- Passionate
- Machine archetype
|
Networked Machines are individual Artificial Intelligence Units that share a universal connection, allowing them to share vast amounts of data with the entire network at once. Unlike a Machine Intelligence that acts as a Server controlling Terminal Drones, they act as a fully distributed network, each able to process information and come to seperate outcomes, each having evolved their own synthetic personality and sense of self.
|
Machine Intelligence
|
|
Immortal
|
|
- Applied Sciences Development Speed: +50%
- Theoretical Research Speed: -50%
- +1 Extra Pops on new Colonies
- +1 Monthly Mechanical Pop Assembly
- +10% Mining Station Output
- +100% Empire Sprawl Penalty
- 50% Pop Growth Reduction
- Pops have the Machine trait
- Government Trait Point Cost: 2
|
- 智械黎明故事包 DLC
- 格式塔意识
- Machine archetype
|
Machine Intelligences are immense artificial group minds that have been networked into a single conscious entity. Most of the actual "population" in such an empire consists of mindless work units who perform their designated tasks without any semblance of free will.
A small number of semi-autonomous agents are typically employed for more specialized tasks that benefit from some degree of independent initiative.
|