(→科研船) |
La révolution(讨论 | 贡献) (→科研船) |
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玩家在开局就能建造且自带一艘科研船,可以直接派去调查群星。为了执行调查、协助研究、探索未知超空间航道或研究特殊项目等任务,每艘科研船必须被指派一名科学家。但科研船仍可以在没有被指派科学家的前提下移动。 | 玩家在开局就能建造且自带一艘科研船,可以直接派去调查群星。为了执行调查、协助研究、探索未知超空间航道或研究特殊项目等任务,每艘科研船必须被指派一名科学家。但科研船仍可以在没有被指派科学家的前提下移动。 | ||
默认情况下,科学飞船被设置为“回避”姿态,这意味着它们将逃离任何存在敌对飞船或太空生命形式的系统。它们可以被设置为“被动”姿态,这样即使系统中有敌对的外星人,飞船也可以继续执行当前的命令。 | |||
科学船花费100 {{iconify|Alloys}}. 它们是在星际基地造船厂建造的,就像所有其他船只一样。他们没有武器,但自动装备了最新的传感器,引擎,反应堆,装甲和护盾,基于你当前的技术。科学船的组件会随着你的技术进步而自动升级,而不需要在造船厂改装它们。 | |||
被指派科学家的科研船可以执行下列行动: | 被指派科学家的科研船可以执行下列行动: | ||
* [[File:Fleet task survey system.png|24px]] '''调查''' | * [[File:Fleet task survey system.png|24px]] '''调查''' 给出天体的详细信息,即星系资源、可居住性和异常现象。 | ||
* [[File:Fleet task research.png|24px]] '''研究异常现象''' | * [[File:Fleet task research.png|24px]] '''研究异常现象''' 要调查异常,调查的时间取决于科学家的技能水平和异常的调查难度。 | ||
* [[File:Fleet task assist research.png|24px]] '''协助研究''' | * [[File:Fleet task assist research.png|24px]] '''协助研究''' 允许科学船提高行星的研究产出,数量取决于科学家的技能水平 [[scientist]]. | ||
* [[File:Fleet task auto explore.png|24px]] '''自动调查''' | * [[File:Fleet task auto explore.png|24px]] '''自动调查''' 要求{{iconify|Automated Exploration Protocols|21px}} 技术和自动探索星系。 | ||
* [[File:Fleet task mia jump.png|24px]] '''试验性亚空间导航''' | * [[File:Fleet task mia jump.png|24px]] '''试验性亚空间导航''' 需要{{iconify|Speculative Hyperlane Breaching|21px}} technology and makes the science ship travel directly to any explored destination as MIA. | ||
=== 调查 === | === 调查 === |
2022年3月30日 (三) 20:10的版本
探索对于即将步入太空航行领域的帝国来说十分重要,任何开局的可知范围仅有母星系。为了对外探求,帝国必须将其科研船派出去进行调查。探索在早期游戏的关键,对于帝国迅速扩张具有至关重要的作用。然而,祸福常相伴相生,与探索相关的各种事件和异常现象需要谨慎行事。探索传统与此高度相关。
科研船
玩家在开局就能建造且自带一艘科研船,可以直接派去调查群星。为了执行调查、协助研究、探索未知超空间航道或研究特殊项目等任务,每艘科研船必须被指派一名科学家。但科研船仍可以在没有被指派科学家的前提下移动。
默认情况下,科学飞船被设置为“回避”姿态,这意味着它们将逃离任何存在敌对飞船或太空生命形式的系统。它们可以被设置为“被动”姿态,这样即使系统中有敌对的外星人,飞船也可以继续执行当前的命令。
科学船花费100
被指派科学家的科研船可以执行下列行动:
- 调查 给出天体的详细信息,即星系资源、可居住性和异常现象。
- 研究异常现象 要调查异常,调查的时间取决于科学家的技能水平和异常的调查难度。
- 协助研究 允许科学船提高行星的研究产出,数量取决于科学家的技能水平 scientist.
- 自动调查 要求
自动探索协议 技术和自动探索星系。 - 试验性亚空间导航 需要
试验性超空间导航 technology and makes the science ship travel directly to any explored destination as MIA.
调查
In order to survey a planet, select a science ship and right-click on the planet and select the "Survey" option. The player may also select the "Survey System" option to order the science ship to survey every celestial body in the system. From the galaxy map, the player may queue survey missions by holding down the "Shift" key and right-clicking on a system and selecting the "Survey System" option one by one. The science ships can only survey systems that they have a path to. Science ships can be ordered to explore the galaxy automatically once the
Surveying celestial bodies such as stars, planets, and asteroids allow for the discovery of resources such as energy credits, minerals, strategic resources, research points or a primitive civilization or pre-sapient species on them. The player may then send a construction ship to build mining and research stations to harvest them, provided the system with the resources are within their borders. Starbase outposts can only be constructed in systems that have been fully surveyed.
Scientists may also come across anomalies (unusual things in the galaxy that require further study and analysis) when surveying a celestial body. These anomalies can be investigated by any scientist, but will be analyzed faster if the scientist has a high skill level. When an anomaly is found, the player gets an alert at the top of their screen. Clicking on this alert will bring up a screen that has the option to direct a scientist to research the anomaly immediately. The scientist will return to their current assignment once he or she has completed investigating the anomaly.
Planets surveyed by an empire within its own borders do not have to be surveyed by other empires. However, planets within Fallen Empire borders will have to be surveyed once border access is gained one way or another. The same applies to Marauder systems in
情报日志
The situation log helps to keep track of special projects and anomalies, which are discovered when venturing out into the galaxy and exploring, and allows individual projects and anomalies to be tracked on the map. For democratic Governments it will also display Election Mandates. If there is an update to the Situation Log, it will glow in orange.
Most projects are centered around a location (often a planet, but it could also be an object in space), and many of which requires the presence of a science ship with a highly skilled Scientist assigned to the science ship before the projects can be researched. However, some of the projects may require something other than a science ship such as a military warship, or a troop transport, or something else entirely. Some special projects are timed while others will remain available until resolved.
第一次接触
Eventually alien ships or starbases will be encountered for the first time, creating a multi-stage First Contact which can be accessed from either the galaxy map or the situation log. In order to complete a stage an Envoy must be assigned to the First Contact. Every 50 days the Envoy is assigned is has a chance to make a Breakthrough and advance to the next stage. The chance is increased by previous successful First Contacts as well as Codebreaking. If no Breakthrough is made there is a chance to gain 1 or 2 Insights instead, increasing the Breakthrough chance for the rest of the stage. At the end of each First Contact an empire will receive a small amount of
Each First Contact has 2 or 3 stages:
- Completing the first stage will compile the information known about the aliens based on whether First Contact was made with a ship or a starbase. If First Contact Policy is set to Aggressive and the target is an empire completing the stage will bring the option to seize a ship (if no starbase was encountered) or abduct specimens (if a starbase was encountered).
- Completing the second stage will reveal the primary species of the target empire as well as their First Contact Policy. If the target is spaceborne aliens or an empire created by the
失落行星 origin First Contact will be completed. If specimens were abducted the empire will gain the option to vivisect them as well as, if噬杀蜂群 , eat them for a small amount of食物 ,矿物 or合金 depending on the targeted primary species. The abduction/seizing will be canceled with no other effects if the aliens turn out to be part of the same species. - Completing the third stage (if applicable) will complete First Contact. Abducting or seizing a ship will bring a temporary -100 opinion and a permanent -25 opinion. Vivisection and eating will unlock a random
生物学 technology if the targeted species is biological and a random计算技术 technology if the targeted species is robotic at the cost of a further temporary -50 opinion. In addition if灭世天罚 is installed vivisecting a biological species will grant an Internal Organs asset.
After First Contact is completed with another empire it will enable diplomacy and bring the First Contact Dialogue. Depending on government and ethics the exact replies will vary but will always have the same effects. The proactive option is not available to empires that are Genocidal, abducted specimens or seized a ship.
- The proactive option will grant a temporary +30
评价 - The cautious option will give them -33% Spy Network Growth
- The aggressive option will grant +33% Spy Network Growth on them as well as a temporary -30
评价
If the First Contact Policy is set to Aggressive fleets can be ordered to attack an unidentified empire. A hostile action will have a permanent -25 opinion towards that empire while capturing any of their worlds will mark it as a first contact war and give a permanent -75 opinion instead.
Various events can take place during a First Contact.
星系地图
The layout of star systems is determined by the galaxy shape. All systems are connected by hyperlanes in clusters connected by choke points. The latter will never be a home system nor will they house anything that will stop an empire's expansion. The systems at the very edge of the galaxy will always be isolated, with a single hyperlane connection.
The number of choke points is set at galaxy generation.
星云
Nebulae are visible from both the galaxy map and the systems located inside and tend to have fewer habitable planets within them, but the chance of finding Strategic Resources is increased by 50% and allow Starbases to construct the Nebula Refinery building. Nebulae block all sensor coverage originating from other systems, meaning that it's impossible for an empire to see what is within and beyond a nebula's hyperlanes without having a ship or station inside. Nebulae are named and visible on the galaxy map from the start of the game.
Systems within a nebula have a small chance of being ionized, visible by occasional lightning strikes within the system. Such systems disable shields and reduce
太空风暴
After the mid-game year passes there is a 1% chance each year for a Space Storm to appear. Space Storms affect half of the systems in the galaxy, disabling all shields and causing -50%
Space Storms last 5-10 years. After they're over another Space Storm cannot take place for the next 20 years.
Space Storms can be used to defeat superior fleets or Guardians that focus heavily on shields.
A neutron star's effects combined with a Space Storm will slow down ships greatly, so caution should be taken when navigating the galaxy during a Space Storm.
参考资料
治理 | 帝国 • 思潮 • 政府 • 国民理念 • 政策 • 法令 • 领袖 • 派系 • 人口 • 物种权利 • 经济 • 科技 • 传统 • 犯罪率 |
探索 | 探索 • 地图 • 物种 • 异常现象 • 事件 • FTL • 失落帝国 • 前超光速物种 • 先驱者 • 太空生命体 |
殖民 | 殖民 • 天体 • 行星特征 • 行星管理 • 区划 • 建筑 • 舰船 • 恒星基地 • 巨型结构 |
外交 | 外交 • 贸易 • 附属国 • 联邦 • 星海共同体 • AI 性格 • 情报 |
战争 | 战争 • 太空战 • 地面战 • 舰船设计器 |
其它 | 特质 • 环境改造 • 种群修饰 • 奴役 • 危机 • 预设帝国 • AI 玩家 • 彩蛋 |