超光速:修订间差异

本页面部分全部内容上次核对于3.3版本
无编辑摘要
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== 超空间航道 ==
== 超空间航道 ==
A hyperlane network predates all other known construction in the galaxy and connects the star systems together to allow interstellar travel, although some systems may be more isolated than others. Ships move at sublight speed until they reach a hyperlane entry point (shown as an arrow on the system map). The Hyperlane Density [[Game Settings|setting]] determines the number of hyperlanes individual systems can have. A double value creates a very unrestricted game where interdiction is next to impossible. Conversely, a half value connects the galaxy linearly, with most systems having only two hyperlanes, allowing for a highly defensive game.
超平面网络早于银河系中所有其他已知的结构,并将恒星星系连接在一起以允许星际旅行,尽管有些星系可能比其他星系更加孤立。在星系内部,舰船以亚光速移动,直到到达超平面入口点(如星系地图上的箭头所示)。超空间航道密度[[ 游戏设置#游戏细节| 设置]] 决定了各个星系之间可以拥有的超空间航道数量。2X或以上的密度值创造了一个非常不受限制的游戏,几乎不可能阻止任意的超光速航行。相反,0.5X的值会将银河系线性连接起来,大多数星系只有两条超通道,允许进行高度防守化的游戏。


{|class = "mildtable" style="text-align: center;
{|class = "mildtable" style="text-align: center;
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! 科技需求
! 科技需求
! 危机日期
! 危机日期
! width=45% | Description
! width=45% | 描述
|-
|-
| align=left | [[File:Ship part hyper drive 1.png]] Hyper Drive I
| align=left | [[File:Ship part hyper drive 1.png]] 超空间引擎 I
| 5
| 5
| 10
| 10
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| {{icon|no}}
| {{icon|no}}
| {{green|regular}}
| {{green| 常规}}
| rowspan=3 align=left | ''Ships equipped with Hyper Drives travel swiftly between the edges of star systems along interstellar hyperlanes.''
| rowspan=3 align=left | '' 装备有超空间引擎的舰船可以通过星系间的超空间航道在星系边缘之间迅速移动。''
|-
|-
| align=left | [[File:Ship part hyper drive 2.png]] Hyper Drive II
| align=left | [[File:Ship part hyper drive 2.png]] 超空间引擎 II
| 10
| 10
| 15
| 15
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| {{icon|no}}
| {{icon|no}}
| {{iconify|Hyperlane Breach Points|21px}}
| {{iconify|Hyperlane Breach Points|21px}}
| {{green|regular}}
| {{green| 常规}}
|-
|-
| align=left | [[File:Ship part hyper drive 3.png]] Hyper Drive III
| align=left | [[File:Ship part hyper drive 3.png]] 超空间引擎 III
| 15
| 15
| 20
| 20
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| {{icon|no}}
| {{icon|no}}
| {{iconify|Hyperspace Slipstreams|21px}}
| {{iconify|Hyperspace Slipstreams|21px}}
| {{green|regular}}
| {{green| 常规}}
|-
|-
| align=left | [[File:Ship part jump drive 1.png]] Jump Drive
| align=left | [[File:Ship part jump drive 1.png]] 跃迁引擎
| 20
| 20
| 30
| 30
| {{green|-70%}}
| {{green|-70%}}
| {{icon|yes}}
| {{icon|yes}}
| {{icon|Jump Drive Tech|21px}} Jump Drive
| {{iconify|Jump Drive Tech|21px}}
| {{red|50 years earlier}}
| {{red| 提前50年}}
| align=left | ''The Jump Drive tears ship-sized holes in the very fabric of reality, allowing for near-instantaneous movement between systems. The nature of the space the ship passes through on this journey is still poorly understood.''
| align=left | '' 跃迁引擎能够在现实空间中撕开一个舰船大小的空洞,使舰船实现短途的星系间跃迁。人们还不太能真正理解舰船跃迁时穿过的空间本质。''
|-
|-
| align=left | [[File:Ship part psi jump drive 1.png]] Psi Jump Drive
| align=left | [[File:Ship part psi jump drive 1.png]] 灵能跃迁引擎
| 20
| 20
| 30
| 30
| {{green|-80%}}
| {{green|-80%}}
| {{icon|yes}}<br>{{green|+50% range}}
| {{icon|yes}}<br>{{green|+50% 范围}}
| {{iconify|Psi Jump Drives|21px}}
| {{iconify|Psi Jump Drives|21px}}
| {{red|50 years earlier}}
| {{red| 提前50年}}
| align=left | ''The Psi Jump Drive harnesses the psionic potential of the ship's crew to warp the local space-time continuum, eliminating the distance between the point of origin and the destination. Supposedly.''
| align=left | '' 灵能跃迁引擎利用船员的潜在灵能打断时空的连续性,消除目的地与出发地之间的距离。理论上是这样。''
|}
|}


Systems that are restricted because of closed borders are shown in {{red|red}} on the galaxy map. Home systems of Space Creatures that haven't been investigated with the initial special project are also restricted.
由于封闭边界而受到限制的星系在银河系地图上以{{red| 红色}} 显示。尚未在最初的特别项目中进行研究的太空生物的母星系也会受到限制。


=== 超光速抑制器 ===
=== 超光速抑制器 ===

2022年6月23日 (四) 10:01的版本

超光速航行(Faster-than-light Travel),简称FTL,是舰船穿越恒星系统之间的方法。科技进步可以提高舰船跃迁到超光速的速度,甚至可以解锁试验性超光速引擎。

无论其他舰船的位置如何,舰队将在第一艘船到达星系边缘或旁路时启动超光速航行。

超空间航道

超平面网络早于银河系中所有其他已知的结构,并将恒星星系连接在一起以允许星际旅行,尽管有些星系可能比其他星系更加孤立。在星系内部,舰船以亚光速移动,直到到达超平面入口点(如星系地图上的箭头所示)。超空间航道密度设置决定了各个星系之间可以拥有的超空间航道数量。2X或以上的密度值创造了一个非常不受限制的游戏,几乎不可能阻止任意的超光速航行。相反,0.5X的值会将银河系线性连接起来,大多数星系只有两条超通道,允许进行高度防守化的游戏。

超光速引擎 合金 Alloys 成本 能源 Power 能量 Time.png 超光速冲充能时间 Fleet action button jump.png 战术跃迁 科技需求 危机日期 描述
Ship part hyper drive 1.png 超空间引擎 I 5 10 No.png 常规 装备有超空间引擎的舰船可以通过星系间的超空间航道在星系边缘之间迅速移动。
Ship part hyper drive 2.png 超空间引擎 II 10 15 -25% No.png 超空间航道突破点 Hyperlane Breach Points 超空间航道突破点Hyperlane Breach Points 常规
Ship part hyper drive 3.png 超空间引擎 III 15 20 -50% No.png 超空间滑流 Hyperspace Slipstreams 超空间滑流Hyperspace Slipstreams 常规
Ship part jump drive 1.png 跃迁引擎 20 30 -70% Yes.png 跃迁引擎 Jump Drive 跃迁引擎Jump Drive 提前50年 跃迁引擎能够在现实空间中撕开一个舰船大小的空洞,使舰船实现短途的星系间跃迁。人们还不太能真正理解舰船跃迁时穿过的空间本质。
Ship part psi jump drive 1.png 灵能跃迁引擎 20 30 -80% Yes.png
+50%范围
灵能跃迁引擎 Psi Jump Drives 灵能跃迁引擎Psi Jump Drives 提前50年 灵能跃迁引擎利用船员的潜在灵能打断时空的连续性,消除目的地与出发地之间的距离。理论上是这样。

由于封闭边界而受到限制的星系在银河系地图上以 红色显示。尚未在最初的特别项目中进行研究的太空生物的母星系也会受到限制。

超光速抑制器

FTL magnet.png FTL Inhibitors are devices present inside Fortress buildings and at least Starport level starbases once the 超光速抑制 FTL Inhibition 超光速抑制FTL Inhibition technology is researched. Hostile fleets can only leave a system with an FTL inhibitor through the same hyperlane they entered from.

战术跃迁

Ships equipped with Ship part jump drive 1.png Jump Drives or Ship part psi jump drive 1.png Psi Jump Drives can execute Tactical Jumps. Tactical Jumps allow a ship or fleet to instantly travel to any system within a large range indicated by a yellow dotted circle. After jumping, the fleet spends 200 days recharging, during which time it suffers -50% 亚光速航速 Sublight Speed 亚光速航速Sublight Speed and 舰船武器伤害 Ship Weapons Damage Weapons Damage.

试验性亚空间导航

The 试验性超空间导航 Speculative Hyperlane Breaching 试验性超空间导航Speculative Hyperlane Breaching technology enables science ships led by a scientist Leader to travel directly to a destination, ignoring the hyperlane network. During the transit the ship is considered MIA. Experimental Subspace Navigation can be used to bypass impassable areas such as a guarded system, a closed empire's borders or the galactic core.

亚空间不稳定

The L-Cluster as well as the system housing the Corrupted Avatar guardian cannot be entered via either Experimental Subspace Navigation or Tactical Jumps and attempting to do so will show a notification about rolling subspace tides allowing only conventional travel. Both Experimental Subspace Navigation and Tactical Jumps can be used to leave the said systems however. The rolling subspace tide around the Corrupted Avatar system will recede once the system has been entered at least once via its wormhole.

捷径

Humanoid Empire using a wormhole

There are two types of Bypasses in Stellaris: wormholes and gateways. Both offer instantaneous travel but require research in order to be usable. The number of Bypasses can be adjusted at settings before the start of a game session. Ships will automatically use Bypasses if the route is shorter, shown on the starmap by a blue travel line.

虫洞

Wormholes are natural formations that come in pairs and link two random systems across the galaxy. Initially, wormholes are too unstable to allow passage through them, but once an empire obtains the 虫洞稳定 Wormhole Stabilization 虫洞稳定Wormhole Stabilization technology, that empire's science ships can stabilize wormholes for that empire by right clicking on the wormhole or its system, opening them permanently for their empire. This only allows passage through that wormhole for ships of that empire; other empires must research the tech themselves, and then also "stabilize" that wormhole, before being able to use it. Clicking on a wormhole will shift the camera to the connecting system. Like hyperlanes, a wormhole cannot be used if the other end lies within an empire with closed borders except if war is declared.

One of the wormholes will always lead to the Sealed System, a trinary system with no hyperlane connection containing a Gaia planet that is guarded by a Corrupted Psionic Avatar. This wormhole will be present in the galaxy even if wormholes have been disabled.

Wormhole generation events

The Alien Machine event can be triggered by investigating an anomaly with the same name that can appear on asteroids. One of the two event options will lead to the creation of a new wormhole pair, one end in a system 2-8 hyperlanes away and the other in a system 15-50 hyperlanes away.

If Earth is destroyed with a World Cracker there is a 50% chance of creating a wormhole in the system leading to another newly created wormhole.

星门

游戏概念