(merge from offical wiki) |
(2022年4月30日 (六) 14:57 Kami-sama) |
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(未显示同一用户的2个中间版本) | |||
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{{Version|3.3}} | {{Version|3.3}} | ||
{{Planetarynav}} | |||
Designation represents the production focus on a world and provides a bonus favoring a certain production focus. It is by default determined by the most common type of Districts or Buildings constructed but can be chosen manually at any point. Capitals have their own unique designation which cannot be changed. If automation is turned on the world will build buildings favoring the designation's bonus unless the planet has low Amenities or high Crime or Deviancy, in which case it will first focus on tackling these issues. Each planetary ascension tier increases the effects of the planet designation by 25% and reduces size from the colony by 5%, which includes pops, districts and the colony itself. | Designation represents the production focus on a world and provides a bonus favoring a certain production focus. It is by default determined by the most common type of Districts or Buildings constructed but can be chosen manually at any point. Capitals have their own unique designation which cannot be changed. If automation is turned on the world will build buildings favoring the designation's bonus unless the planet has low Amenities or high Crime or Deviancy, in which case it will first focus on tackling these issues. Each planetary ascension tier increases the effects of the planet designation by 25% and reduces size from the colony by 5%, which includes pops, districts and the colony itself. | ||
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* {{icon|building build speed}} {{green|+25%}} Industrial district build speed | * {{icon|building build speed}} {{green|+25%}} Industrial district build speed | ||
* {{icon|upkeep}} {{green|−20%}} Artisan upkeep | * {{icon|upkeep}} {{green|−20%}} Artisan upkeep | ||
* {{iconify|Artisan||+1|green}} | * {{iconify|Artisan||+1|green}} job from industrial districts | ||
* {{iconify|Metallurgist||−1|red}} job from industrial districts | |||
* {{icon|artisan}} {{green|+5%}} Artisan output if Industrial Development resolution 4 was passed | * {{icon|artisan}} {{green|+5%}} Artisan output if Industrial Development resolution 4 was passed | ||
| None | | None | ||
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| {{icon|entertainer}} Resort World | | {{icon|entertainer}} Resort World | ||
| | | | ||
* {{icon|no}} Cannot support districts | * {{icon|no}} Cannot support districts | ||
* {{icon|no}} Cannot support certain buildings | * {{icon|no}} Cannot support certain buildings | ||
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* Psi Corps | * Psi Corps | ||
* Clone Vats | * Clone Vats | ||
* (Grand) Embassy Complex | |||
* Hydroponics Farms | * Hydroponics Farms | ||
* Food Processing Facilities / Centers | * Food Processing Facilities / Centers | ||
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| {{icon|laborer}} Thrall-World | | {{icon|laborer}} Thrall-World | ||
| | | | ||
* {{icon|building}} Can build Slave Huts and Overseer Residences buildings | * {{icon|building}} Can build Slave Huts and Overseer Residences buildings | ||
* {{icon|no}} Cannot grow free pops | * {{icon|no}} Cannot grow free pops | ||
* {{icon|no}} Cannot support city districts | * {{icon|no}} Cannot support city districts | ||
* {{icon|no}} Cannot support specialist buildings | * {{icon|no}} Cannot support specialist buildings | ||
{{collapse|Allowed buildings are: | |||
* Slave Processing Facility | |||
* Clone Vats | |||
* Gaia Seeders | |||
* Hydroponics Farms | |||
* Food Processing Facilities / Centers | |||
* Mineral Purification Plants / Hubs | |||
* Energy Grid / Nexus | |||
* Bio-Reactor | |||
* Slave Huts | |||
* Overseer Residences | |||
* Military Academy<!-- Add some necrophage buildings here if they can use regular slaves --> | |||
* Stronghold | |||
* Fortress | |||
* Planetary Shield Generator | |||
* Special feature buildings | |||
}} | |||
| [[File:Decision slave colony.png|24px]] Create Thrall-World decision | | [[File:Decision slave colony.png|24px]] Create Thrall-World decision | ||
| ''This world is purpose-built to maximize the growth rate of its enslaved population.'' | | ''This world is purpose-built to maximize the growth rate of its enslaved population.'' | ||
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| | | | ||
* {{icon|building build speed}} {{green|+25%}} Habitat Industrial District Build Speed | * {{icon|building build speed}} {{green|+25%}} Habitat Industrial District Build Speed | ||
* {{icon|upkeep}} {{green|−20%}} Artisan Upkeep | * {{icon|upkeep}} {{green | ||
* {{icon|artisan}} {{green|+1}} Artisan Job from Industrial Districts | |−20%}} Artisan Upkeep* {{icon|artisan}} {{green|+1}} Artisan Job from Industrial Districts | ||
* {{icon|metallurgist}} {{red|-1}} Metallurgist Job from Industrial Districts | * {{icon|metallurgist}} {{red|-1}} Metallurgist Job from Industrial Districts | ||
* {{icon|artisan}} {{green|+5%}} Artisan Output if Industrial Development resolution 4 was passed | * {{icon|artisan}} {{green|+5%}} Artisan Output if Industrial Development resolution 4 was passed | ||
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| | | | ||
* {{icon|building build speed}} {{green|+25%}} Reactor District Build Speed | * {{icon|building build speed}} {{green|+25%}} Reactor District Build Speed | ||
* {{icon|pop enc}} {{green|+10%}} | * {{icon|pop enc}} {{green|+10%}} Technicians output | ||
* {{icon|pop resource output}} {{green|+10%}} Worker pop resource output if The Greater Good resolution 2 was passed | * {{icon|pop resource output}} {{green|+10%}} Worker pop resource output if The Greater Good resolution 2 was passed | ||
| [[File:District hab energy.png|24px]] Can build Reactor Districts | | [[File:District hab energy.png|24px]] Can build Reactor Districts | ||
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| | | | ||
* {{icon|building build speed}} {{green|+25%}} Astro-Mining Bay Build Speed | * {{icon|building build speed}} {{green|+25%}} Astro-Mining Bay Build Speed | ||
* {{icon|pop min}} {{green|+10%}} | * {{icon|pop min}} {{green|+10%}} Miners and strategic resource gatherers output | ||
* {{icon|pop resource output}} {{green|+10%}} Worker pop resource output if The Greater Good resolution 2 was passed | * {{icon|pop resource output}} {{green|+10%}} Worker pop resource output if The Greater Good resolution 2 was passed | ||
| [[File:District mining.png|24px]] Can build Astro-Mining Bays | | [[File:District mining.png|24px]] Can build Astro-Mining Bays | ||
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| ''This planet has been infested by the Prethoryn Scourge.'' | | ''This planet has been infested by the Prethoryn Scourge.'' | ||
|} | |} | ||
== Planetary ascension == | |||
Planets can be ascended using {{iconify|unity}} to increase the effects of their designations and reduce empire size from that planet (from the colony, districts, and pops). | |||
Each planetary ascension tier increases the base effect of the planet's designation by 25% and empire size effect (sprawl) by 5%. Secondary modifiers (such as bonuses to resource gathering designations from the Greater Good line of resolutions) are not increased. A planet can be ascended once for each ascension perk the empire has unlocked beyond the 2nd, with an additional 5 planetary ascension tiers being unlocked after the final 7th perk, for a maximum of 10, or a 250% increase and 50% reduction in sprawl. | |||
For example, a Generator World with 2 ascension tiers would give a 37.5% bonus to technician output; i.e. the original bonus, plus a 50% increase. | |||
The cost of increasing a planet's ascension tier depends on both the empire's size and the number of planetary ascension tiers already present in the empire, whether on the same planet or other planets. | |||
<math>\text{ascension unity cost} = \text{empire size} \cdot (10 + 6 \cdot \text{existing ascension tiers})</math> | |||
For example, an empire with 200 size and 3 existing ascension tiers (whether from three planets ascended to tier 1 or one planet ascended to tier 3) would need to spend 5600 unity to increase the ascension tier of a planet. | |||
{{ConceptsNavbox}} | {{ConceptsNavbox}} | ||
[[Category: | [[Category: 游戏概念]] | ||
[[en:Designation]] |
2022年5月11日 (三) 05:21的最新版本
Designation represents the production focus on a world and provides a bonus favoring a certain production focus. It is by default determined by the most common type of Districts or Buildings constructed but can be chosen manually at any point. Capitals have their own unique designation which cannot be changed. If automation is turned on the world will build buildings favoring the designation's bonus unless the planet has low Amenities or high Crime or Deviancy, in which case it will first focus on tackling these issues. Each planetary ascension tier increases the effects of the planet designation by 25% and reduces size from the colony by 5%, which includes pops, districts and the colony itself.
Planet designations[编辑 | 编辑源代码]
The following designations are available for all planets except Ecumenopolis.
Hive World designations[编辑 | 编辑源代码]
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只可用于 Utopia DLC 已启用。 |
The following designations are only available for Hive Worlds.
Machine World designations[编辑 | 编辑源代码]
![]() |
只可用于 Synthetic Dawn DLC 已启用。 |
The following designations are only available for Machine Worlds.
Ecumenopolis designations[编辑 | 编辑源代码]
The following designations are only available for Ecumenopolis planets.
Ringworld designations[编辑 | 编辑源代码]
The following designations are only available for Ringworlds.
Habitat designations[编辑 | 编辑源代码]
![]() ![]() |
只可用于 Utopia DLC 或者 Federations DLC 已启用。 |
The following designations are only available for Habitats.
Special designations[编辑 | 编辑源代码]
The following designations are available for all habitable celestial bodies but have special requirements.
Planetary ascension[编辑 | 编辑源代码]
Planets can be ascended using
Each planetary ascension tier increases the base effect of the planet's designation by 25% and empire size effect (sprawl) by 5%. Secondary modifiers (such as bonuses to resource gathering designations from the Greater Good line of resolutions) are not increased. A planet can be ascended once for each ascension perk the empire has unlocked beyond the 2nd, with an additional 5 planetary ascension tiers being unlocked after the final 7th perk, for a maximum of 10, or a 250% increase and 50% reduction in sprawl.
For example, a Generator World with 2 ascension tiers would give a 37.5% bonus to technician output; i.e. the original bonus, plus a 50% increase.
The cost of increasing a planet's ascension tier depends on both the empire's size and the number of planetary ascension tiers already present in the empire, whether on the same planet or other planets.
[math]\displaystyle{ \text{ascension unity cost} = \text{empire size} \cdot (10 + 6 \cdot \text{existing ascension tiers}) }[/math]
For example, an empire with 200 size and 3 existing ascension tiers (whether from three planets ascended to tier 1 or one planet ascended to tier 3) would need to spend 5600 unity to increase the ascension tier of a planet.
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