小 (文本替换 - 替换“Category:Governance”为“Category:治理”) |
(2022年4月18日 (一) 18:54 Kami-sama) |
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{{version|3. | {{version|3.3}} | ||
[[File:UI policies edicts.png|right|thumb|320px|Policies window]] | [[File:UI policies edicts.png|right|thumb|320px|Policies window]] | ||
{{see also|Species rights}} | {{see also|Species rights}} | ||
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== Diplomatic stance == | == Diplomatic stance == | ||
{{SVersion|3. | {{SVersion|3.3}} | ||
The diplomatic stance determines the behavior an empire takes towards other empires on the galactic stage. It cannot be changed during a war. | The diplomatic stance determines the behavior an empire takes towards other empires on the galactic stage. It cannot be changed during a war. | ||
{| class="mildtable plainlist" width="100%" | {| class="mildtable plainlist" width="100%" | ||
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* {{icon|monthly unity mult}} {{green|+10%}} Monthly unity | * {{icon|monthly unity mult}} {{green|+10%}} Monthly unity | ||
* {{icon|governing ethics attraction}} {{green|+25%}} Governing Ethics Attraction | * {{icon|governing ethics attraction}} {{green|+25%}} Governing Ethics Attraction | ||
* {{icon|diplo weight mult}} {{red| | * {{icon|diplo weight mult}} {{red| −50%}} Diplomatic weight | ||
* {{icon|influence}} {{red|+100%}} Diplomatic Influence Cost | * {{icon|influence}} {{red|+100%}} Diplomatic Influence Cost | ||
* {{icon|planet border extrusion}} {{red|+200%}} Border Friction | * {{icon|planet border extrusion}} {{red|+200%}} Border Friction | ||
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| [[File:Diplomatic stance belligerent.png]] '''Belligerent''' | | [[File:Diplomatic stance belligerent.png]] '''Belligerent''' | ||
| | | | ||
* {{icon|war exhaustion}} {{green| | * {{icon|war exhaustion}} {{green| −10%}} War exhaustion gain | ||
* {{icon|naval capacity}} {{green|+10%}} Naval capacity | * {{icon|naval capacity}} {{green|+10%}} Naval capacity | ||
* {{icon|claim influence cost}} {{green|-10%}} Claim influence cost | * {{icon|claim influence cost}} {{green|-10%}} Claim influence cost | ||
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| | | | ||
* {{icon|diplo weight naval mult}} {{green|+100%}} Diplomatic weight from fleet power | * {{icon|diplo weight naval mult}} {{green|+100%}} Diplomatic weight from fleet power | ||
* {{icon|war exhaustion}} {{green| | * {{icon|war exhaustion}} {{green| −20%}} War exhaustion gain | ||
* {{icon|naval capacity}} {{green|+20%}} Naval capacity | * {{icon|naval capacity}} {{green|+20%}} Naval capacity | ||
* {{icon|claim influence cost}} {{green| | * {{icon|claim influence cost}} {{green| −10%}} Claim influence cost | ||
* {{icon|influence}} {{red|0.25}} Influence cost to send Envoys to Improve Relations | * {{icon|influence}} {{red|0.25}} Influence cost to send Envoys to Improve Relations | ||
* {{icon|opinion}} {{red| | * {{icon|opinion}} {{red| −100}} Opinion to and from all empires with the same Policy | ||
* {{icon|rivalry}} No Relations requirement for Rivalry both for and against the empire | * {{icon|rivalry}} No Relations requirement for Rivalry both for and against the empire | ||
| | | | ||
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== First Contact Protocol == | == First Contact Protocol == | ||
{{SVersion|3. | {{SVersion|3.3}} | ||
First Contact Protocol dictates an empire's stance on unknown aliens as well as whether an empire can order fleets to attack another empire before establishing communications. | First Contact Protocol dictates an empire's stance on unknown aliens as well as whether an empire can order fleets to attack another empire before establishing communications. | ||
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== War Philosophy == | == War Philosophy == | ||
{{SVersion|3. | {{SVersion|3.3}} | ||
{{Main|Warfare}} | {{Main|Warfare}} | ||
War philosophy limits the systems an empire is allowed to make claims for. The limit is removed during defensive wars for the defender and does not apply for systems owned by Fallen Empires. War philosophy cannot be changed while at war. | War philosophy limits the systems an empire is allowed to make claims for. The limit is removed during defensive wars for the defender and does not apply for systems owned by Fallen Empires. War philosophy cannot be changed while at war. | ||
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* Claims can only be made during defensive wars<br> | * Claims can only be made during defensive wars<br> | ||
* Animosity Casus Belli on rivals is replaced with the Ideology Casus Belli | * Animosity Casus Belli on rivals is replaced with the Ideology Casus Belli | ||
| | | | ||
[[File:Faction icons imperialists.png|24px]] Imperialist<br> | [[File:Faction icons imperialists.png|24px]] Imperialist<br> | ||
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== War Doctrine == | == War Doctrine == | ||
{{SVersion|3. | {{SVersion|3.3}} | ||
The War Doctrine policy becomes available after finishing the Supremacy Tradition tree and determines the overall strategic military doctrine for fleets. | The War Doctrine policy becomes available after finishing the Supremacy Tradition tree and determines the overall strategic military doctrine for fleets. | ||
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%" | {| class="mildtable" cellspacing="2" cellpadding="4" width="100%" | ||
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== Orbital Bombardment == | == Orbital Bombardment == | ||
{{SVersion|3. | {{SVersion|3.3}} | ||
This policy limits the maximum available stance of planetary bombing when orbiting enemy worlds. | This policy limits the maximum available stance of planetary bombing when orbiting enemy worlds. | ||
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%" | {| class="mildtable" cellspacing="2" cellpadding="4" width="100%" | ||
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== Native Interference == | == Native Interference == | ||
{{SVersion|3. | {{SVersion|3.3}} | ||
Native Interference determines an empires' policy on how to interact with pre-FTL civilizations. This policy becomes available once a primitive civilization has been found. | Native Interference determines an empires' policy on how to interact with pre-FTL civilizations. This policy becomes available once a primitive civilization has been found. | ||
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%" | {| class="mildtable" cellspacing="2" cellpadding="4" width="100%" | ||
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| | | | ||
| [[File:Faction icons supremacists.png|24px]] Supremacist<br>[[File:Faction icons xenoists.png|24px]] Xenoist | | [[File:Faction icons supremacists.png|24px]] Supremacist<br>[[File:Faction icons xenoists.png|24px]] Xenoist | ||
| {{icon|no}} | | {{icon|no}}[[File:Diplomacy hasvassal.png|24px]] Signatory<br>{{icon|no}}{{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} Genocidal | ||
| ''To unlock the secrets of the universe, any and all interesting subjects must be made freely available for study.'' | | ''To unlock the secrets of the universe, any and all interesting subjects must be made freely available for study.'' | ||
|- id="Unrestricted Native Studies" | |- id="Unrestricted Native Studies" | ||
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| [[File:Faction icons supremacists.png|24px]] Supremacist | | [[File:Faction icons supremacists.png|24px]] Supremacist | ||
| [[File:Faction icons xenoists.png|24px]] Xenoist | | [[File:Faction icons xenoists.png|24px]] Xenoist | ||
| {{icon|no}} | | {{icon|no}}[[File:Diplomacy hasvassal.png|24px]] Signatory<br>{{icon|no}}{{icon|Pacifist}}{{icon|Fanatic Pacifist}} Pacifist | ||
| ''Even the most primitive lifeform is but another actor on the stage of galactic conflict. Should they lack the strength to resist, what right do they have to be masters of their own fate?'' | | ''Even the most primitive lifeform is but another actor on the stage of galactic conflict. Should they lack the strength to resist, what right do they have to be masters of their own fate?'' | ||
|- | |- | ||
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== Native Enlightenment == | == Native Enlightenment == | ||
{{SVersion|3. | {{SVersion|3.3}} | ||
Native Enlightenment determines whether or not an empire can enlighten pre-FTL civilizations. This policy becomes available once a primitive civilization has been found. | Native Enlightenment determines whether or not an empire can enlighten pre-FTL civilizations. This policy becomes available once a primitive civilization has been found. | ||
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%" | {| class="mildtable" cellspacing="2" cellpadding="4" width="100%" | ||
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== Resettlement == | == Resettlement == | ||
{{SVersion|3. | {{SVersion|3.3}} | ||
This policy determines if forced organic pop resettlement is enabled. The policy is not available if {{iconify|Gestalt Consciousness}} who always have it enabled. | This policy determines if forced organic pop resettlement is enabled. The policy is not available if {{iconify|Gestalt Consciousness}} who always have it enabled. | ||
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%" | {| class="mildtable" cellspacing="2" cellpadding="4" width="100%" | ||
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== Land Appropriation == | == Land Appropriation == | ||
{{SVersion|3. | {{SVersion|3.3}} | ||
Land Appropriation determines if newly acquired planets with Pops without ''Full Citizenship'' will have some bottom-stratum Pops replaced with ''Full Citizenship'' Pops. The replaced Pops will become [[refugees]]. The policy is not available to {{iconify|Gestalt Consciousness}} empires. | Land Appropriation determines if newly acquired planets with Pops without ''Full Citizenship'' will have some bottom-stratum Pops replaced with ''Full Citizenship'' Pops. The replaced Pops will become [[refugees]]. The policy is not available to {{iconify|Gestalt Consciousness}} empires. | ||
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%" | {| class="mildtable" cellspacing="2" cellpadding="4" width="100%" | ||
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== Leader Enhancement == | == Leader Enhancement == | ||
{{SVersion|3. | {{SVersion|3.3}} | ||
Leader Enhancement determines if technology can be used to improve leader's abilities. This policy becomes available once {{icon|selected lineages tech|21px}} Selected Lineages is researched and the effect affects already living leaders. In {{icon|federations}} Federations if the [[File:Resolution galactic studies.png|24px]] Unchained Knowledge Resolution 4 is passed members of the Galactic Community must use the most powerful Leader Enhancement policy they have technology for or be in breach of the Galactic Law. | Leader Enhancement determines if technology can be used to improve leader's abilities. This policy becomes available once {{icon|selected lineages tech|21px}} Selected Lineages is researched and the effect affects already living leaders. In {{icon|federations}} Federations if the [[File:Resolution galactic studies.png|24px]] Unchained Knowledge Resolution 4 is passed members of the Galactic Community must use the most powerful Leader Enhancement policy they have technology for or be in breach of the Galactic Law. | ||
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%" | {| class="mildtable" cellspacing="2" cellpadding="4" width="100%" | ||
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== Initial Border Status == | == Initial Border Status == | ||
{{SVersion|3. | {{SVersion|3.3}} | ||
Initial Border Status determines if borders start open or closed to other empires. | Initial Border Status determines if borders start open or closed to other empires. | ||
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%" | {| class="mildtable" cellspacing="2" cellpadding="4" width="100%" | ||
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== Economic Policy == | == Economic Policy == | ||
{{SVersion|3. | {{SVersion|3.3}} | ||
The economic policy determines whether civilian or military resource production should receive more focus. The policy is not available to {{iconify|Gestalt Consciousness}} empires. | The economic policy determines whether civilian or military resource production should receive more focus. The policy is not available to {{iconify|Gestalt Consciousness}} empires. | ||
{| class="mildtable" width="100%" | {| class="mildtable plainlist" width="100%" | ||
! Type | ! Type | ||
! Effects | ! Effects | ||
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|- id="Civilian Economy" | |- id="Civilian Economy" | ||
| '''Civilian Economy''' | | '''Civilian Economy''' | ||
| {{icon|consumer goods from jobs}} {{green|+25%}} Consumer goods from jobs | | | ||
{{icon|alloys from jobs}} {{red|−25%}} Alloys from jobs | * {{icon|consumer goods from jobs}} {{green|+25%}} Consumer goods from jobs | ||
* {{icon|alloys from jobs}} {{red|−25%}} Alloys from jobs | |||
| ''The needs of the populace must come before the business of war. Economic might, not military prowess, is what our empire will be founded on.'' | | ''The needs of the populace must come before the business of war. Economic might, not military prowess, is what our empire will be founded on.'' | ||
|- id="Mixed Economy" | |- id="Mixed Economy" | ||
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|- id="Militarized Economy" | |- id="Militarized Economy" | ||
| '''Militarized Economy''' | | '''Militarized Economy''' | ||
| {{icon|consumer goods from jobs}} {{red|−25%}} Consumer goods from jobs | | | ||
{{icon|alloys from jobs}} {{green|+25%}} Alloys from jobs | * {{icon|consumer goods from jobs}} {{red|−25%}} Consumer goods from jobs | ||
* {{icon|alloys from jobs}} {{green|+25%}} Alloys from jobs | |||
| ''To neglect our defense is to neglect our survival. Trinkets and baubles are scarce comfort when the enemy is battering down the gates.'' | | ''To neglect our defense is to neglect our survival. Trinkets and baubles are scarce comfort when the enemy is battering down the gates.'' | ||
|} | |} | ||
== Trade Policy == | == Trade Policy == | ||
{{SVersion|3. | {{SVersion|3.3}} | ||
This policy determines what each unit of {{iconify|Trade Value}} is converted into once it reaches the capital system. The policy is not available to {{iconify|Gestalt Consciousness}} empires. At the start of the game only Wealth Creation is available to empires. The Trade League Policy is available for empire in Trade League federation and replaces Consumer Benefits and Marketplace of Ideas options. | This policy determines what each unit of {{iconify|Trade Value}} is converted into once it reaches the capital system. The policy is not available to {{iconify|Gestalt Consciousness}} empires. At the start of the game only Wealth Creation is available to empires. The Trade League Policy is available for empire in Trade League federation and replaces Consumer Benefits and Marketplace of Ideas options. | ||
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%" | {| class="mildtable" cellspacing="2" cellpadding="4" width="100%" | ||
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|- id="Marketplace of Ideas" | |- id="Marketplace of Ideas" | ||
| '''Marketplace of Ideas''' | | '''Marketplace of Ideas''' | ||
| {{iconify|Energy credits}} {{green|0.5}}<br/>{{iconify|Unity}} {{green|0. | | {{iconify|Energy credits}} {{green|0.5}}<br/>{{iconify|Unity}} {{green|0.125}} | ||
| [[File:Tradition mercantile adaptive economic policies.png|24px]] Adaptive Economic Policies tradition<br/>{{icon|no}}{{iconify|Trade League}} Federation | | [[File:Tradition mercantile adaptive economic policies.png|24px]] Adaptive Economic Policies tradition<br/>{{icon|no}}{{iconify|Trade League}} Federation | ||
| ''Trade can be used not only to move goods around, but also to facilitate the spread of ideas. We should focus our trade efforts towards ensuring that the message of our government is heard on all planets where we do business.'' | | ''Trade can be used not only to move goods around, but also to facilitate the spread of ideas. We should focus our trade efforts towards ensuring that the message of our government is heard on all planets where we do business.'' | ||
|- id="Trade League" | |- id="Trade League" | ||
| '''Trade League''' | | '''Trade League''' | ||
| {{iconify|Energy credits}} {{green|0.5}}<br/>{{iconify|Consumer goods}} {{green|0.25}}<br/>{{iconify|Unity}} {{green|0. | | {{iconify|Energy credits}} {{green|0.5}}<br/>{{iconify|Consumer goods}} {{green|0.25}}<br/>{{iconify|Unity}} {{green|0.125}} | ||
| {{iconify|Trade League}} Federation | | {{iconify|Trade League}} Federation | ||
| ''By banding together in a trade league, we are able to prosper and secure profits on a whole new level'' | | ''By banding together in a trade league, we are able to prosper and secure profits on a whole new level'' | ||
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== Production Policy == | == Production Policy == | ||
{{SVersion|3. | {{SVersion|3.3}} | ||
This policy determines what drone Stratum will a {{iconify|Gestalt Consciousness}} empire focus on. | This policy determines what drone Stratum will a {{iconify|Gestalt Consciousness}} empire focus on. | ||
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%" | {| class="mildtable" cellspacing="2" cellpadding="4" width="100%" | ||
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== Artificial Intelligence == | == Artificial Intelligence == | ||
{{SVersion|3. | {{SVersion|3.3}} | ||
This policy determines how much freedom an empire gives to artificial intelligence. This policy becomes available once the {{iconify|Positronic AI|21px}} or {{iconify|Synthetics Tech|21px}} is obtained, or after contact with certain empires. In {{iconify|Synthetic Dawn}} synthetics in servitude may start an AI rebellion. | This policy determines how much freedom an empire gives to artificial intelligence. This policy becomes available once the {{iconify|Positronic AI|21px}} or {{iconify|Synthetics Tech|21px}} is obtained, or after contact with certain empires. In {{iconify|Synthetic Dawn}} synthetics in servitude may start an AI rebellion. | ||
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%" | {| class="mildtable" cellspacing="2" cellpadding="4" width="100%" | ||
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! Supporting Faction | ! Supporting Faction | ||
! Requirements | ! Requirements | ||
! style="width:35%" class="unsortable" | Description | ! style="width:35%" class="unsortable" | Description | ||
|- id="AI Outlawed" | |- id="AI Outlawed" | ||
| '''Outlawed''' | | '''Outlawed''' | ||
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! Effects | ! Effects | ||
! Requirements | ! Requirements | ||
! style="width:55%" | Description | ! style="width:55%" | Description | ||
|- id="Robots Outlawed" | |- id="Robots Outlawed" | ||
| '''Outlawed''' | | '''Outlawed''' | ||
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! Supporting Faction | ! Supporting Faction | ||
! Requirements | ! Requirements | ||
! style="width:30%" | Description | ! style="width:30%" | Description | ||
|- id="Pre-Sapients Protected" | |- id="Pre-Sapients Protected" | ||
| '''Protected''' | | '''Protected''' | ||
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! Supporting Faction | ! Supporting Faction | ||
!Requirements | !Requirements | ||
! style="width:45%" | Description | ! style="width:45%" | Description | ||
|- id="Refugees not allowed" | |- id="Refugees not allowed" | ||
| '''No Refugees''' | | '''No Refugees''' | ||
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! Effects | ! Effects | ||
! Supporting Faction | ! Supporting Faction | ||
! Description | ! Description | ||
|- id="Prohibited" | |- id="Prohibited" | ||
| '''Prohibited''' | | '''Prohibited''' | ||
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! Supporting Faction | ! Supporting Faction | ||
! Requirements | ! Requirements | ||
! Description | ! Description | ||
|- id="Prohibited" | |- id="Prohibited" | ||
| '''Prohibited''' | | '''Prohibited''' | ||
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* {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe | * {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe | ||
{{icon|no}} | {{icon|no}}[[File:Diplomacy hasvassal.png|24px]] Signatory | ||
| ''Allows the enslavement of pops within our Empire.'' | | ''Allows the enslavement of pops within our Empire.'' | ||
|- | |- | ||
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== Purge == | == Purge == | ||
{{SVersion|3. | {{SVersion|3.3}} | ||
This policy determines an empire's position on the forced removal of species that are no longer wanted. This policy option only dictates which degree of [[purge|purging]] is allowed, further details on which pops are to be purged and in what way can be managed with the [[species rights]] system. | This policy determines an empire's position on the forced removal of species that are no longer wanted. This policy option only dictates which degree of [[purge|purging]] is allowed, further details on which pops are to be purged and in what way can be managed with the [[species rights]] system. | ||
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%" | {| class="mildtable" cellspacing="2" cellpadding="4" width="100%" | ||
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! Supporting Faction | ! Supporting Faction | ||
! Requirements | ! Requirements | ||
! Description | ! style="width:45%" | Description | ||
|- id="Purging Prohibited" | |- id="Purging Prohibited" | ||
| '''Prohibited''' | | '''Prohibited''' | ||
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| {{icon|yes}}{{icon|policy}} Can use ''Undesirables'' species rights<br>{{icon|yes}}{{icon|policy}} Can use ''Displacement'' purge type | | {{icon|yes}}{{icon|policy}} Can use ''Undesirables'' species rights<br>{{icon|yes}}{{icon|policy}} Can use ''Displacement'' purge type | ||
| | | | ||
| {{icon|no}}{{icon|Xenophile}}{{icon|Fanatic Xenophile}} Xenophile<br>{{icon|no}} | | {{icon|no}}{{icon|Xenophile}}{{icon|Fanatic Xenophile}} Xenophile<br>{{icon|no}}[[File:Diplomacy hasvassal.png|24px]] Signatory | ||
| ''It is not our responsibility to see to the needs of those who would undermine the foundations of our society. Let them find their homes outside our borders.'' | | ''It is not our responsibility to see to the needs of those who would undermine the foundations of our society. Let them find their homes outside our borders.'' | ||
|- id="Purging Allowed" | |- id="Purging Allowed" | ||
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| {{icon|yes}}{{icon|policy}} Can use ''Undesirables'' species rights<br>{{icon|yes}}{{icon|policy}} Can use all purge types | | {{icon|yes}}{{icon|policy}} Can use ''Undesirables'' species rights<br>{{icon|yes}}{{icon|policy}} Can use all purge types | ||
| | | | ||
| {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe<br>{{icon|no}} | | {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe<br>{{icon|no}}[[File:Diplomacy hasvassal.png|24px]] Signatory | ||
| ''The troublesome and corrupt elements within our Empire must be cleansed, lest their rot take root in us all.'' | | ''The troublesome and corrupt elements within our Empire must be cleansed, lest their rot take root in us all.'' | ||
|} | |} | ||
== | == 参考资料 == | ||
<references /> | <references /> | ||
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[[Category:游戏概念]] | [[Category:游戏概念]] | ||
[[Category:治理]] | [[Category:治理]] | ||
[[en:Policies]] |
2022年5月11日 (三) 01:40的最新版本
- See also: Species rights
Policies[1] are empire-wide laws of behavior that outline the governing precepts for how an empire will guide its expansion through the stars and its stance on certain subjects. Policies are different from edicts in that they cost nothing to implement, but have effects on how citizens and other empires are likely to view each other. Once altered, a specific policy cannot be changed until 10 years have passed.
Changing policies is advised as a way to mitigate faction unhappiness in large empires that have a lot of pops of different ethics, besides the possibility of opening up new possible avenues of power.
Diplomatic stance[编辑 | 编辑源代码]
The diplomatic stance determines the behavior an empire takes towards other empires on the galactic stage. It cannot be changed during a war.
Stance | Effects | Supporting faction | Opposing faction | Requirements | AI weight | Description |
---|---|---|---|---|---|---|
Cooperative | This empire will attempt to find common ground and negotiate with other empires in the name of friendship. | |||||
Expansionist | Genocidal | This empire seeks to grow peacefully, but has no specific diplomatic focus. | ||||
Isolationist |
|
Isolationist | This empire wishes to be left alone to their own affairs. | |||
Belligerent | Prosperity | This empire will attempt to bully weaker empires into submission to their will. | ||||
Supremacist | Prosperity |
Modifiers
|
This empire demands that all will bow before them. | |||
Mercantile | Prosperity | One must be true: | This empire desires the facilitation of trade above all else. | |||
Purification | |
Always | This empire believes that enemies exist solely to be destroyed, and that they are the ones chosen to do so. | |||
Hunger | |
Always | This empire hungers and consumes. | |||
Extermination | |
Always | This empire's purpose is to destroy all biological life. | |||
Dormant | Fallen Empire | Always | This empire fell into a dark age long ago, and largely isolates itself from the rest of the galaxy. |
First Contact Protocol[编辑 | 编辑源代码]
First Contact Protocol dictates an empire's stance on unknown aliens as well as whether an empire can order fleets to attack another empire before establishing communications.
Encountering alien life for the first time will bring the option to set the initial policy, which cannot be changed for at least 10 years.
War Philosophy[编辑 | 编辑源代码]
:
- 主条目:Warfare
War philosophy limits the systems an empire is allowed to make claims for. The limit is removed during defensive wars for the defender and does not apply for systems owned by Fallen Empires. War philosophy cannot be changed while at war.
War Doctrine[编辑 | 编辑源代码]
The War Doctrine policy becomes available after finishing the Supremacy Tradition tree and determines the overall strategic military doctrine for fleets.
Orbital Bombardment[编辑 | 编辑源代码]
This policy limits the maximum available stance of planetary bombing when orbiting enemy worlds.
Native Interference[编辑 | 编辑源代码]
Native Interference determines an empires' policy on how to interact with pre-FTL civilizations. This policy becomes available once a primitive civilization has been found.
Native Enlightenment[编辑 | 编辑源代码]
Native Enlightenment determines whether or not an empire can enlighten pre-FTL civilizations. This policy becomes available once a primitive civilization has been found.
Resettlement[编辑 | 编辑源代码]
This policy determines if forced organic pop resettlement is enabled. The policy is not available if
Land Appropriation[编辑 | 编辑源代码]
Land Appropriation determines if newly acquired planets with Pops without Full Citizenship will have some bottom-stratum Pops replaced with Full Citizenship Pops. The replaced Pops will become refugees. The policy is not available to
Type | Effects | Description |
---|---|---|
Prohibited | Conquered planets will have their population preserved as-is | The land that our empire controls belongs to all of its inhabitants. |
Allowed | Planets conquered from non-citizen species will have up to 5 Pops displaced and replaced with citizens from our other planets | The land that the lesser species are not properly utilizing can be put to greater use by their betters. |
Leader Enhancement[编辑 | 编辑源代码]
Leader Enhancement determines if technology can be used to improve leader's abilities. This policy becomes available once Selected Lineages is researched and the effect affects already living leaders. In Federations if the Unchained Knowledge Resolution 4 is passed members of the Galactic Community must use the most powerful Leader Enhancement policy they have technology for or be in breach of the Galactic Law.
Initial Border Status[编辑 | 编辑源代码]
Initial Border Status determines if borders start open or closed to other empires.
Type | Effects | Description |
---|---|---|
Open | Borders will be open to other empires by default | Isolation invites suspicion, and suspicion invites conflict. Let us show our neighbors that we have nothing to hide. |
Closed | Borders will be closed to other empires by default | The borders of our empire must be well guarded, lest we fall victim to insidious influences. Only those who have proven themselves worthy may enter our space. |
Economic Policy[编辑 | 编辑源代码]
The economic policy determines whether civilian or military resource production should receive more focus. The policy is not available to
Type | Effects | Description |
---|---|---|
Civilian Economy | The needs of the populace must come before the business of war. Economic might, not military prowess, is what our empire will be founded on. | |
Mixed Economy | No bonuses or penalties to resource production | To commit ourselves fully to either war or peace is to restrict ourselves to a narrow view. We must be ready for whatever the future may hold. |
Militarized Economy | To neglect our defense is to neglect our survival. Trinkets and baubles are scarce comfort when the enemy is battering down the gates. |
Trade Policy[编辑 | 编辑源代码]
This policy determines what each unit of Trade Value is converted into once it reaches the capital system. The policy is not available to
Production Policy[编辑 | 编辑源代码]
This policy determines what drone Stratum will a
Artificial Intelligence[编辑 | 编辑源代码]
This policy determines how much freedom an empire gives to artificial intelligence. This policy becomes available once the 正电子人工智能 Positronic AI
Robotic Workers[编辑 | 编辑源代码]
This policy determines whether robots are allowed in an empire. This policy is not available to
Pre-Sapients[编辑 | 编辑源代码]
This policy determines whether an empire tolerates Pre-Sapients living on their planets or not. This policy is unlocked when a planet within the empire's borders has a Pre-Sapient pop on it.
Refugees[编辑 | 编辑源代码]
This policy determines the stance on accepting refugees that are fleeing from purges, displacement and persecution in other empires. This policy is unlocked when another species has been met and is not available to
Population Controls[编辑 | 编辑源代码]
This policy determines the stance on the Population Controls Species Right. The policy is not available if
Slavery[编辑 | 编辑源代码]
This policy determines whether an empire can give an alien species the Slave Citizenship.
Purge[编辑 | 编辑源代码]
This policy determines an empire's position on the forced removal of species that are no longer wanted. This policy option only dictates which degree of purging is allowed, further details on which pops are to be purged and in what way can be managed with the species rights system.
参考资料[编辑 | 编辑源代码]
- ↑ The script code can be found in Stellaris/common/policies/00_policies.txt.
治理 | 帝国 • 思潮 • 政府 • 国民理念 • 政策 • 法令 • 领袖 • 派系 • 人口 • 物种权利 • 经济 • 科技 • 传统 • 犯罪率 |
探索 | 探索 • 地图 • 物种 • 异常现象 • 事件 • FTL • 失落帝国 • 前超光速物种 • 先驱者 • 太空生命体 |
殖民 | 殖民 • 天体 • 行星特征 • 行星管理 • 区划 • 建筑 • 舰船 • 恒星基地 • 巨型结构 |
外交 | 外交 • 贸易 • 附属国 • 联邦 • 星海共同体 • AI 性格 • 情报 |
战争 | 战争 • 太空战 • 地面战 • 舰船设计器 |
其它 | 特质 • 环境改造 • 种群修饰 • 奴役 • 危机 • 预设帝国 • AI 玩家 • 彩蛋 |