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| {{ConceptsNavbox}} | | {{ConceptsNavbox}} |
| [[Category:Game concepts]] | | [[Category: 游戏概念]] |
2022年3月7日 (一) 13:26的版本
Districts represent large areas of development on the planet dedicated towards a particular purpose, whether that be housing or resource gathering. The total number of districts that can be built on a planet is equal to the planet size. The number of mining, generator and agriculture districts is further constrained by the deposits on the planet.
Each district contributes to the Empire Sprawl (with one district being equivalent to one system), which can increase costs such as, but not limited to 研究 and 凝聚力 if above the Administrative Capacity, but since districts provide more raw resources than average systems, it should not be a strong limitation.
Planetary districts
Each normal planet can support five different types of districts: urban districts, industrial districts, and three different resource districts.
Urban
There are two types of urban districts on a normal planet: city districts and industrial districts. City districts mainly provide 住房 for Pops living on the planetary surface. Industrial districts provide some additional housing and create jobs that generate 合金 or 消费品 resources. Industrial districts do not generate resources per se, but rather the jobs that the district provides are the source of the resources.
The maximum number of urban districts that can be built per planet is equivalent to its planetary size.
Upkeep
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Time
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Cost
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−2
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480
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500
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Resource
A resource district provides some additional housing, and creates jobs that generate 能量币, 矿物, or 食物 resources. The number of resource districts that can be built is limited by Planetary features, except on Hive Worlds and Machine Worlds. Resource districts do not generate resources per se, but rather the jobs that the district provides are the source of the resources.
田园牧歌 and 机械智能 empires gain 1 additional 住房 from each of them, while 蜂巢思维 empires gain 1 additional 岗位.
Upkeep
|
Time
|
Cost
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−1
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240
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300
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Arcology districts
Ecumenopolis planets have their own set of districts called Arcologies. They provide a far larger amount of housing and jobs than planet districts but cannot produce basic resources.
Residential Arcologies
Residential Arcologies provide large amount of 住房 and can be improved by the same set of Technologies of regular Housing districts.
Upkeep
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Time
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Cost
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−5
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600
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1000
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Production Arcologies
Production Arcologies provide large amount of 住房 and Jobs that focus on manufacturing of advanced resources from basic resources. They each require Strategic Resources to build and upkeep.
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District
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Produces
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Jobs
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Description
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Foundry Arcology
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住房: +10
−2 Industrial Maintenance
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冶金师 / Foundry Drone / Fabricator: +6
维护子个体: +0
- +1 Industrial Maintenance
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Geared towards military industries, this ecumenopolis district is filled with the roar of smelters and the clang of metallurgies.
Strategic Resource: 易爆微粒
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Industrial Arcology
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住房: +10
−2 Industrial Maintenance
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工匠 / Artisan Drone: +6
维护子个体: +0
- +1 Industrial Maintenance
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Workshops filled with artisans and civilian industries line the stacked streets of this district.
Strategic Resource: 稀有水晶
One must be true:
- 格式塔意识
- 失控机仆
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Leisure Arcology
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住房: +10
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演艺人员: +6 −6, 决斗者 +6
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Where denizens of the ecumenopolis unwind in their leisure hours.
Strategic Resource: 异星天然气
格式塔意识
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Sanctuary Arcology
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|
活体陈设: +15
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These towering structures feature AI-controlled artificial climates that mimic any environment a sapient organic being could require. The organics within have their housing needs completely fulfilled.
Strategic Resource: 异星天然气
失控机仆
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Administrative Arcology
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住房: +10
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官僚: +6 −6, 经理 +6
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Where hordes of admininistrative staff and bureaucrats toil away to meet the growing expectations of an expanding bureaucracy.
Strategic Resource: 稀有水晶
格式塔意识
唯心主义
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Ecclesiastical Arcology
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住房: +10
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祭司: +6 −3, 经理 +3 −6, 死亡司祭 +3, 凡体先烈 +3 −3, −1, 死亡司祭 +2, 凡体先烈 +2
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A true testament to our devotion, these spires may hold the key to the spiritual well-being of our empire.
Strategic Resource: 稀有水晶
唯心主义
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Ring World districts
Ring Worlds have their own set of districts called segments. They are the most powerful district types available but also the most expensive. A maximum of 10 segments may be constructed on a ring section.
Housing segments
Like Housing districts on regular planets, the Housing segments provide massive amount of 住房 and receive the same set of bonus from Technologies and Traditions.
Upkeep
|
Time
|
Cost
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−5
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360
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1000
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Production segments
The Production segments provide massive amount of 住房 and Jobs that focus on a limited scope of resources. They each consume Strategic Resources to build and upkeep.
Upkeep
|
Time
|
Cost
|
−5 −2
|
360
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1000 50
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Habitat districts
Habitats have their own set of Districts, where one of them will depend on the planetary orbital resource deposit where the Habitat is built.
Upkeep
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Time
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Cost
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−2
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240
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400
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District cost
District cost can be affected by the following:
Source
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District cost
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Colonial Remains planet modifier
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−25%
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重视建筑 ruler trait
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−10%
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建筑学爱好者 governor trait
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−10%
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实用建筑 civic
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−15%
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Master's Teachings: The Greater Good edict
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−10%
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Ecumenopolis designation
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−5%
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高重力 planet modifier
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+10%
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低重力 planet modifier
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-10%
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