核心部件

本頁面部分全部內容上次核對於3.3版本
(重新導向自Cold Fusion Reactor

On the right side of the designer, one can select options for different subsystems of the ship. Most of them are required and it is not possible to design a ship without some version of them, but few of them are optional, having the option to install no subsystem in its slot.

Reactor[編輯 | 編輯原始碼]

A ship's reactor generates power for its other systems, and a new ship design cannot be created if it has negative power. Excess power slightly increases a ship's evasion, movement speed, and damage.

Reactor Corvette Destroyer Cruiser Battleship Titan Defense platform Juggernaut Colossus Requirements
Cost 能源 Power Power Cost 能源 Power Power Cost 能源 Power Power Cost 能源 Power Power Cost 能源 Power Power Cost 能源 Power Power 能源 Power Power 能源 Power Power
Fission Reactor 的圖標
Fission Reactor
This energy source generates power for ships through induced fission, but it also produces harmful nuclear waste.
合金 Alloys 10 75 合金 Alloys 20 140 合金 Alloys 40 280 合金 Alloys 80 550 合金 Alloys 160 1100 合金 Alloys 20 200 1650 No.png 裂變能源 Fission Power 裂變能源Fission Power
Fusion Reactor 的圖標
Fusion Reactor
Nuclear fusion processes generate a great amount of power for ships, but without many of the risks associated with fission power.
合金 Alloys 13 100 合金 Alloys 26 180 合金 Alloys 52 360 合金 Alloys 104 720 合金 Alloys 208 1450 合金 Alloys 26 260 2170 No.png 聚變能源 Fusion Power 聚變能源Fusion Power
Cold Fusion Reactor 的圖標
Cold Fusion Reactor
The ability to sustain a fusion reaction at relatively low temperatures will result in a new generation of fusion reactors for our ships.
合金 Alloys 17 130 合金 Alloys 34 240 合金 Alloys 68 480 合金 Alloys 136 950 合金 Alloys 272 1900 合金 Alloys 34 340 2850 No.png 冷核聚變能源 Cold Fusion Power 冷核聚變能源Cold Fusion Power
Antimatter Reactor 的圖標
Antimatter Reactor
By harnessing the energy produced by matter/antimatter annihilations, our efficiency at generating ship power will be orders of magnitude better than fusion.
合金 Alloys 22 170 合金 Alloys 44 320 合金 Alloys 88 620 合金 Alloys 176 1250 合金 Alloys 352 2500 合金 Alloys 44 440 3750 No.png 反物質能源 Antimatter Power 反物質能源Antimatter Power
Zero-Point Reactor 的圖標
Zero-Point Reactor
These generators extract vacuum energy, providing an almost limitless supply of ship power. There is no more efficient way to generate energy.
合金 Alloys 28 220 合金 Alloys 56 430 合金 Alloys 112 800 合金 Alloys 224 1550 合金 Alloys 448 3200 合金 Alloys 56 575 4550 10000 零點能源 Zero Point Power 零點能源Zero Point Power
Dark Matter Reactor 的圖標
Dark Matter Reactor
These generators appear to somehow draw energy directly from dark matter, providing more ship power than should be possible according to the laws of physics.
合金 Alloys 37
暗物質 Dark Matter 1
285 合金 Alloys 74
暗物質 Dark Matter 2
550 合金 Alloys 148
暗物質 Dark Matter 4
1030 合金 Alloys 296
暗物質 Dark Matter 8
2000 合金 Alloys 592
暗物質 Dark Matter 16
4200 合金 Alloys 74
暗物質 Dark Matter 4
750 6200 10000 暗物質能源 Dark Matter Power 暗物質能源Dark Matter Power

FTL drive[編輯 | 編輯原始碼]

This subsystem is optional, although without an FTL drive the ship is incapable of moving between systems.

Jump drives allow the ship to make a direct jump within a limited range, indicated by a yellow dotted circle. Initiate a jump by selecting the fleet, clicking the "Initiate Jump" button and left-clicking the target. After jumping the fleet spends 200 days recharging, during which time it suffers -50% sublight speed and weapons damage.

FTL drive 合金 Alloys Cost 能源 Power 能源Power Time.png FTL charge time Fleet action button jump.png Tactical jump Required technology Crisis date Description
Ship part hyper drive 1.png Hyper Drive I 5 10 No.png regular Ships equipped with Hyper Drives travel swiftly between the edges of star systems along interstellar hyperlanes.
Ship part hyper drive 2.png Hyper Drive II 10 15 -25% No.png 超空間航道突破點 Hyperlane Breach Points 超空間航道突破點Hyperlane Breach Points regular
Ship part hyper drive 3.png Hyper Drive III 15 20 -50% No.png 超空間滑流 Hyperspace Slipstreams 超空間滑流Hyperspace Slipstreams regular
Ship part jump drive 1.png Jump Drive 20 30 -70% Yes.png 躍遷引擎 Jump Drive Jump Drive 50 years earlier The Jump Drive tears ship-sized holes in the very fabric of reality, allowing for near-instantaneous movement between systems. The nature of the space the ship passes through on this journey is still poorly understood.
Ship part psi jump drive 1.png Psi Jump Drive 20 30 -80% Yes.png
+50% range
靈能躍遷引擎 Psi Jump Drives 靈能躍遷引擎Psi Jump Drives 50 years earlier The Psi Jump Drive harnesses the psionic potential of the ship's crew to warp the local space-time continuum, eliminating the distance between the point of origin and the destination. Supposedly.

Computer system[編輯 | 編輯原始碼]

This component predominantly improves fire-rate as well as various performance, like evasion, tracking, accuracy, or weapons range, depending on behavior type.

When in combat, every military ship will advance to within a certain distance of its target and fire its weapons, while staying at the intended distance. The engagement range is determined by the ship's designated role and will apply regardless of the effective range of the ship's weapons. Weapon range modifiers will also increase this range. Ships that have similar roles will typically cluster together, stay in formation with each other and attack in groups.

Swarm
The ship will charge straight into point-blank range with its target, circle around it, and attack.
Picket
The ship will move to close range (30) and attack from a position, attempting to intercept incoming enemy ships.
Line
The ship will advance to medium range (50), assume formation and then attack everything within range.
Artillery
The ship will stay at long range (80) and engage its target from far away. (Mostly applies against stationary targets, everything else is engaged as usual, i.e. the ship will attack it as soon as it gets within range)
Carrier
The ship will stay at extreme range (150) and engage from long range.
Defense Platforms
Defense platforms will reposition themselves around the starbase if other platforms are destroyed, but mostly stay in place and attack everything that gets within their range, dealing as much damage as possible.


Level 合金 Alloys Cost 能源 Power 能源Power Effects
Swarm Picket Line Artillery Carrier Platform Starbase
Ship part computer default.png Basic 0 5 Default for corvette Default for destroyer Default for cruiser
Default for battleship
Default for star-eater
Default for titan Default for juggernaut n/a
  • +5% 艦船武器射速 Ship Fire Rate 艦船武器射速Ship Fire Rate
  • +10 追蹤 Tracking 追蹤Tracking
特種作戰計算機 Specialized Combat Computers Specialized 5 10
  • +5% 艦船武器射速 Ship Fire Rate 艦船武器射速Ship Fire Rate
  • +5% 閃避 Evasion 閃避Evasion
  • +5% 艦船武器射速 Ship Fire Rate 艦船武器射速Ship Fire Rate
  • +10 追蹤 Tracking 追蹤Tracking
  • +5% 艦船武器射速 Ship Fire Rate 艦船武器射速Ship Fire Rate
  • +5% 命中率 Chance to Hit 命中率Chance to Hit
  • +5% 艦船武器射速 Ship Fire Rate 艦船武器射速Ship Fire Rate
  • +5% 艦船武器射程 Ship Weapons Range 艦船武器射程Ship Weapons Range
  • +25% Engagement range
  • +5% 艦船武器射速 Ship Fire Rate 艦船武器射速Ship Fire Rate
  • +5 追蹤 Tracking 追蹤Tracking
  • +10% 艦船武器射速 Ship Fire Rate 艦船武器射速Ship Fire Rate
  • +20 追蹤 Tracking 追蹤Tracking
拓展戰鬥算法 Extended Combat Algorithms Advanced 10 15
  • +10% 艦船武器射速 Ship Fire Rate 艦船武器射速Ship Fire Rate
  • +10% 閃避 Evasion 閃避Evasion
  • +10% 艦船武器射速 Ship Fire Rate 艦船武器射速Ship Fire Rate
  • +20 追蹤 Tracking 追蹤Tracking
  • +10% 艦船武器射速 Ship Fire Rate 艦船武器射速Ship Fire Rate
  • +10% 命中率 Chance to Hit 命中率Chance to Hit
  • +10% 艦船武器射速 Ship Fire Rate 艦船武器射速Ship Fire Rate
  • +10% 艦船武器射程 Ship Weapons Range 艦船武器射程Ship Weapons Range
  • +50% Engagement range
  • +10% 艦船武器射速 Ship Fire Rate 艦船武器射速Ship Fire Rate
  • +10 追蹤 Tracking 追蹤Tracking
  • +15% 艦船武器射速 Ship Fire Rate 艦船武器射速Ship Fire Rate
  • +30 追蹤 Tracking 追蹤Tracking
知性戰鬥模擬 Sapient Combat Simulations Sapient
自律艦船智能 Autonomous Ship Intellects Autonomous
20 25
  • +15% 艦船武器射速 Ship Fire Rate 艦船武器射速Ship Fire Rate
  • +25% 閃避 Evasion 閃避Evasion
  • +15% 艦船武器射速 Ship Fire Rate 艦船武器射速Ship Fire Rate
  • +10% 閃避 Evasion 閃避Evasion
  • +30 追蹤 Tracking 追蹤Tracking
  • +20% 艦船武器射速 Ship Fire Rate 艦船武器射速Ship Fire Rate
  • +20% 命中率 Chance to Hit 命中率Chance to Hit
  • +20% 艦船武器射速 Ship Fire Rate 艦船武器射速Ship Fire Rate
  • +20% 艦船武器射程 Ship Weapons Range 艦船武器射程Ship Weapons Range
  • +100% Engagement range
  • +15% 艦船武器射速 Ship Fire Rate 艦船武器射速Ship Fire Rate
  • +15 追蹤 Tracking 追蹤Tracking
  • +10% 命中率 Chance to Hit 命中率Chance to Hit
n/a
預知接口 Precognition Interface Precognitive 20 25
  • +15% 艦船武器射速 Ship Fire Rate 艦船武器射速Ship Fire Rate
  • +15% 閃避 Evasion 閃避Evasion
  • +20% 亞光速航速 Sublight Speed 亞光速航速Sublight Speed
  • +20% 艦船武器射速 Ship Fire Rate 艦船武器射速Ship Fire Rate
  • +40 追蹤 Tracking 追蹤Tracking
  • +15% 艦船武器射速 Ship Fire Rate 艦船武器射速Ship Fire Rate
  • +15% 命中率 Chance to Hit 命中率Chance to Hit
  • +10 追蹤 Tracking 追蹤Tracking
  • +15% 艦船武器射速 Ship Fire Rate 艦船武器射速Ship Fire Rate
  • +15% 艦船武器射程 Ship Weapons Range 艦船武器射程Ship Weapons Range
  • +10 追蹤 Tracking 追蹤Tracking
  • +75% Engagement range
  • 10 追蹤 Tracking 追蹤Tracking
  • +15% 艦船武器射速 Ship Fire Rate 艦船武器射速Ship Fire Rate
  • +25 追蹤 Tracking 追蹤Tracking
n/a
Allowed ship types Corvette
  • Corvette
  • Destroyer
  • Cruiser
  • Destroyer
  • Cruiser
  • Battleship
  • Star-eater
  • Destroyer
  • Cruiser
  • Battleship
  • Titan
  • Juggernaut
  • Star-eater
  • Cruiser
  • Battleship
  • Titan
  • Juggernaut
  • Star-eater
  • Defense platform
  • Ion Cannon
Starbase

Sublight thrusters[編輯 | 編輯原始碼]

The sublight thrusters determine how fast the ship maneuvers within a star system and increase its 閃避 Evasion 閃避Evasion.

Name Cost 能源 Power 能源Power 閃避 Evasion 閃避Evasion 亞光速航速 Sublight Speed 亞光速航速Sublight Speed
Corvette Destroyer Cruiser Battleship Titan Colossal ships Corvette Destroyer Cruiser Battleship Titan Colossal ships Corvette Destroyer Cruiser Battleship Titan Colossal ships
Chemical Thrusters 的圖標
Chemical Thrusters
Simple yet moderately effective chemical thrusters that rely on combustible propellant to generate thrust.
合金 Alloys 3 合金 Alloys 6 合金 Alloys 12 合金 Alloys 24 合金 Alloys 48 合金 Alloys 60 10 20 40 80 160 200
Ion Thrusters 的圖標
Ion Thrusters
These electric thrusters use beams of ions to generate thrust without the need for propellant.
合金 Alloys 6 合金 Alloys 12 合金 Alloys 24 合金 Alloys 48 合金 Alloys 96 合金 Alloys 120 15 30 60 120 240 300 +5 +4 +3 +2 +1 +25%
Plasma Thrusters 的圖標
Plasma Thrusters
An advanced form of electric propulsion, plasma thrusters afford ships greater sublight speeds and maneuverability.
合金 Alloys 9 合金 Alloys 18 合金 Alloys 36 合金 Alloys 72 合金 Alloys 144 合金 Alloys 180 20 40 80 160 320 400 +10 +8 +6 +4 +2 +50%
Impulse Thrusters 的圖標
Impulse Thrusters
These highly advanced fusion-powered thrusters provide ships with unmatched maneuverability and speed under sublight conditions.
合金 Alloys 12 合金 Alloys 24 合金 Alloys 48 合金 Alloys 96 合金 Alloys 192 合金 Alloys 240 25 50 100 200 400 500 +15 +12 +9 +6 +3 +75%
Dark Matter Thrusters 的圖標
Dark Matter Thrusters
These ship thrusters utilize Dark Matter technology to generate propulsion in a manner that appears to defy numerous laws of physics.
合金 Alloys 12
暗物質 Dark Matter 1
合金 Alloys 24
暗物質 Dark Matter 2
合金 Alloys 48
暗物質 Dark Matter 4
合金 Alloys 96
暗物質 Dark Matter 8
合金 Alloys 192
暗物質 Dark Matter 16
合金 Alloys 300
暗物質 Dark Matter 32
30 60 120 240 480 600 +20 +16 +12 +8 +4 +125%

Sensors[編輯 | 編輯原始碼]

Sensors determine the ship's detection range on the galaxy map. They also increase tracking of all weapon systems, which is related to accuracy.

Name 合金 Alloys Cost 能源 Power 能源Power 追蹤 Tracking 追蹤Tracking 探測範圍 Sensor Range 探測範圍Sensor Range Requirements
Radar System 的圖標
Radar System
A planet-bound technology adapted for use in deep space, the radar system provides basic detection and tracking capability for interstellar vessels.
2 5 1
Gravitic Sensors 的圖標
Gravitic Sensors
These sensors have been tuned to look for any gravitational changes in space, such as those produced by the presence of a starship.
4 10 +5 2 重力傳感器 Gravitic Sensors Gravitic Sensors
Subspace Sensors 的圖標
Subspace Sensors
Sensors that detect subspace fluctuations left in the wake of traveling starships. Their sensitivity and range and greater than that of a gravitic sensor array.
6 15 +10 3 亞空間傳感器 Subspace Sensors Subspace Sensors
Tachyon Sensors 的圖標
Tachyon Sensors
Advanced sensors that rely on rotating tachyon beams to detect ship movements even at extreme distances.
8 20 +15 4 快子傳感器 Tachyon Sensors Tachyon Sensors

Aura[編輯 | 編輯原始碼]

A Titan’s defensive aura gives a buff to allied ships in the same fleet, while an offensive aura applies a debuff to all enemy ships that are in the system. In either case, the distance from the Titan does not matter.

Meanwhile, a Juggernaut’s aura is always effective system-wide, whether its a defensive or offensive one.

Multiple instances of same aura do not stack. While optional, they do not cost anything.

Aura Ship Target Effects
Quantum Destabilizer.png Quantum Destabilizer 啟示錄 Apocalypse Titan Enemy 艦船武器射速 Ship Fire Rate -10% Fire Rate
Shield Dampener.png Shield Dampener 啟示錄 Apocalypse Titan Enemy 護盾承受值 Shield Hit Points -20% Shield Hit Points
Subspace Snare.png Subspace Snare 啟示錄 Apocalypse Titan Enemy
  • 戰鬥撤離幾率 Combat Disengagement Chance +100% Emergency FTL Jump Cooldown
  • 戰鬥撤離幾率 Combat Disengagement Chance -20% Combat Disengagement Chance
Ship part aura inspiring presence.png Inspiring Presence 啟示錄 Apocalypse Titan Ally 艦船武器射速 Ship Fire Rate +5% Fire Rate
Nanobot Cloud.png Nanobot Cloud 啟示錄 Apocalypse Titan Ally
  • 每日船體再生 Daily Hull Regen +0.5% Daily Hull Regen
  • 每日船體再生 Daily Hull Regen +1.5% Daily Armor Regen
Ship part aura targeting grid.png Targeting Grid 啟示錄 Apocalypse Titan Ally 追蹤 Tracking +10 Tracking
Ship part aura pd penetration.png ECM Emitters 縱橫捭闔 Federations Juggernaut Enemy
  • 艦船武器傷害 Ship Weapons Damage -30% Point Defense Damage
  • 艦船武器射速 Ship Fire Rate -30% Point Defense Firing Rate
Ship part aura bombardment.png Munitions Plant 縱橫捭闔 Federations Juggernaut Ally 傷害 Damage +30% Orbital Bombardment Damage
Ship part aura strike craft.png Strike Command 縱橫捭闔 Federations Juggernaut Ally
  • 艦船武器傷害 Ship Weapons Damage +20% Strike Craft Damage
  • 亞光速航速 Sublight Speed +20% Strike Craft Speed
Ship part aura hyperlane.png Subspace Amplifier 縱橫捭闔 Federations Juggernaut Ally
  • 亞光速航速 Sublight Speed -40% Hyper Jump Charge Time
  • 亞光速航速 Sublight Speed -40% Hyper Jump Cooldown
  • 亞光速航速 Sublight Speed -40% Jump Drive Cooldown
Ship part aura range.png Target Acquisition Array 縱橫捭闔 Federations Juggernaut Ally 艦船武器射程 Ship Weapons Range +40% Ship Weapons Range

參考資料[編輯 | 編輯原始碼]

遊戲概念