武器部件

本页面部分全部内容上次核对于3.3版本
(重定向自Weapons range

Weapon components are devices that can be attached to military ships and are used to attack, damage and destroy other ships, specifically any ships that have been designated as valid targets.

Overview[编辑 | 编辑源代码]

Ingame, a weapon has the following stats:

  • Cost: How many resources the weapon requires in order to be built and operated.
  • Power Usage: How much power the weapon will consume when installed.
  • Type: What category of weapons this particular weapon belongs to.
  • Damage: How much damage the weapon will deal per hit if it hits its target at 100% efficiency.
  • Cooldown: After attacking, every weapon has a mandatory time delay it has to go through before it can attack again.
  • Accuracy: The base chance of the weapon hitting a target, assuming the target has 0% evasion. Certain weapons are easier to aim than others.
  • Tracking: How much of the target's evasion the weapon will ignore when firing at its target. If this value is higher than the target's evasion value, the weapon will enjoy base accuracy.
  • Range: The maximum effective firing distance of the weapon. A target must be within this firing range in order for a weapon to be able to engage it
  • Average Damage: How much damage the weapon will deal per in-game day, assuming every shot hits the target with 100% efficiency.
  • Damage multiplier: How effective the weapon is against a given type of defense.

Many weapons come in multiple sizes. Larger sizes have lower 追踪 Tracking 追踪Tracking, but greater 舰船武器射程 Ship Weapons Range 舰船武器射程Ship Weapons Range and high raw damage while smaller sizes conversely have higher 追踪 Tracking 追踪Tracking and higher 命中率 Chance to Hit 命中率Chance to Hit but lesser 舰船武器射程 Ship Weapons Range 舰船武器射程Ship Weapons Range and low raw damage. Compared to a S槽 small weapon, a L槽 large weapon typically has about 50% less 追踪 Tracking 追踪Tracking, 200% more range, and deals about 150% more damage per size. This means that larger weapons are generally more effective against larger, slower ships, and smaller weapons are more effective against smaller, faster ships.

Energy weapons[编辑 | 编辑源代码]

Based on 物理学研究 Physics Research 物理学研究Physics Research technology, energy weapons use energy-based attacks and are generally effective against armor but ineffective against shields. Energy weapons can be divided into 4 categories: Anti-Armor, Anti-Hull, Anti-Shield and Penetrating.

Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. Advanced energy weapons require 稀有水晶 Rare Crystals 稀有水晶Rare Crystals and 异星天然气 Exotic Gases 异星天然气Exotic Gases to build and operate.

Anti-Armor[编辑 | 编辑源代码]

Standard energy weapons are effective against armor and ineffective against shields. Lasers, Plasma launchers and Lances belong to this category.

Laser[编辑 | 编辑源代码]

Lasers are the basic energy weapon. They fire focused beams of superconcentrated light at targets, causing damage through the generation of intense heat. They are very effective against armor but very ineffective against shields.

  • Can fit into S槽 Small, M槽 Medium and L槽 Large slots
  • 4.6 day cooldown
  • 90% accuracy
  • 50% damage against 护盾 Shields 护盾Shields
  • 150% damage against 装甲 Armor 装甲Armor
  • 100% damage against 船体值 Ship Hull Points hull
Detailed Table
Weapon Size Cost 能源 Power
Power
伤害 Damage
Damage Per Hit
(Average)
舰船武器射程 Ship Weapons Range
Range
追踪 Tracking
Tracking
伤害 Damage/Time.png
Average Damage
Tech lasers 1.png Red Laser S槽 合金 Alloys 10 5 6-16 (11.0) 40 50% 2.15
M槽 合金 Alloys 20 10 15-40 (27.5) 60 30% 5.38
L槽 合金 Alloys 40 20 36-96 (66.0) 80 5% 12.91
Tech lasers 2.png Blue Laser S槽 合金 Alloys 13 7 8-21 (14.5) 40 50% 2.83
M槽 合金 Alloys 26 13 20-53 (36.5) 60 30% 7.14
L槽 合金 Alloys 52 26 48-126 (87.0) 80 5% 17.02
Tech lasers 3.png UV Laser S槽 合金 Alloys 17 10 10-27 (18.5) 40 50% 3.61
M槽 合金 Alloys 34 17 25-68 (46.5) 60 30% 9.09
L槽 合金 Alloys 68 34 60-162 (111.0) 80 5% 21.71
Tech lasers 4.png X-Ray Laser S槽 合金 Alloys 17
稀有水晶 Rare Crystals 0.25
13 13-35 (24.0) 40 50% 4.69
M槽 合金 Alloys 34
稀有水晶 Rare Crystals 0.50
23 33-88 (60.5) 60 30% 11.83
L槽 合金 Alloys 68
稀有水晶 Rare Crystals 1.00
45 78-210 (144.0) 80 5% 28.17
Tech lasers 5.png Gamma Laser S槽 合金 Alloys 22
稀有水晶 Rare Crystals 0.33
17 17-46 (31.5) 40 50% 6.16
M槽 合金 Alloys 44
稀有水晶 Rare Crystals 0.65
30 43-115 (79.0) 60 30% 15.45
L槽 合金 Alloys 88
稀有水晶 Rare Crystals 1.30
59 102-276 (189.0) 80 5% 36.97

Plasma Launcher[编辑 | 编辑源代码]

Plasma launchers launch balls of highly energized and destructive plasma. They are extremely effective against armor and very effective against hull but highly ineffective against shields.

  • Can fit into S槽 Small, M槽 Medium and L槽 Large slots
  • 5.1 day cooldown
  • 80% accuracy
  • 25% damage against 护盾 Shields 护盾Shields
  • 200% damage against 装甲 Armor 装甲Armor
  • 150% damage against 船体值 Ship Hull Points hull
Detailed Table
Weapon Size Cost 能源 Power
Power
伤害 Damage
Damage Per Hit
(Average)
舰船武器射程 Ship Weapons Range
Range
追踪 Tracking
Tracking
伤害 Damage/Time.png
Average Damage
Tech plasma 1.png Plasma Thrower S槽 合金 Alloys 17 10 12-25 (18.5) 30 40% 2.90
M槽 合金 Alloys 34 17 30-63 (46.5) 50 20% 7.29
L槽 合金 Alloys 68 34 72-150 (111.0) 70 5% 17.41
Tech plasma 2.png Plasma Accelerator S槽 合金 Alloys 17
异星天然气 Exotic Gases 0.25
13 16-33 (24.5) 30 40% 3.84
M槽 合金 Alloys 34
异星天然气 Exotic Gases 0.50
23 40-83 (61.5) 50 20% 9.64
L槽 合金 Alloys 68
异星天然气 Exotic Gases 1.00
45 86-198 (142.0) 70 5% 23.05
Tech plasma 3.png Plasma Cannon S槽 合金 Alloys 22
异星天然气 Exotic Gases 0.33
17 20-42 (31.0) 30 40% 4.86
M槽 合金 Alloys 44
异星天然气 Exotic Gases 0.65
30 50-105 (77.5) 50 20% 12.15
L槽 合金 Alloys 88
异星天然气 Exotic Gases 1.30
59 120-252 (186.0) 70 5% 29.17

Lance[编辑 | 编辑源代码]

Lances are heavy energy weapons that fire large focused beams of highly energized particles and cause massive damage. Essentially a hybrid between lasers and plasma launchers, they are extremely effective against armor and very effective against hull but are very ineffective against shields.

  • Can fit into XL槽 Extra-Large slots
  • 8.0 day cooldown
  • 85% accuracy
  • 50% damage against 护盾 Shields 护盾Shields
  • 200% damage against 装甲 Armor 装甲Armor
  • 150% damage against 船体值 Ship Hull Points hull
Detailed Table
Weapon Size Cost 能源 Power
Power
伤害 Damage
Damage Per Hit
(Average)
舰船武器射程 Ship Weapons Range
Range
追踪 Tracking
Tracking
伤害 Damage/Time.png
Average Damage
Tech energy lance 1.png Particle Lance XL槽 合金 Alloys 176
稀有水晶 Rare Crystals 2.60
200 600-1500 (1050.0) 150 0% 111.56
Tech energy lance 2.png Tachyon Lance XL槽 合金 Alloys 229
稀有水晶 Rare Crystals 3.38
250 800-2000 (1400.0) 150 0% 148.75

Anti-Hull[编辑 | 编辑源代码]

Energy weapons that are specialized in dealing damage to a ship's hull. Mining Lasers, Launchers and Matter Disintegrators belong to this category.

Mining Laser[编辑 | 编辑源代码]

Salvaged from ancient mining drones, these weapons use strong-focus lenses in combination with an oscillating firing frequency to create lasers strong enough to allow them to mine asteroids, or mine ships, destroying them. They are highly effective against hull and are somewhat effective against armor but are very ineffective against shields.

  • Can fit into S槽 Small and M槽 Medium slots
  • 4.0 day cooldown
  • 70%-75% accuracy
  • 50% damage against 护盾 Shields 护盾Shields
  • 125% damage against 装甲 Armor 装甲Armor
  • 175% damage against 船体值 Ship Hull Points hull
Detailed Table
Weapon Size Cost 能源 Power
Power
伤害 Damage
Damage Per Hit
(Average)
舰船武器射程 Ship Weapons Range
Range
命中率 Chance to Hit
Accuracy
追踪 Tracking
Tracking
伤害 Damage/Time.png
Average Damage
Tech mining drone weapon 1.png Cutting Laser S槽 合金 Alloys 13 7 9-22 (15.5) 30 75% 40% 2.90
M槽 合金 Alloys 26 13 23-55 (39.0) 60 70% 20% 6.82

Particle Launcher[编辑 | 编辑源代码]

These weapons fire projectiles consisting of a rocket carrying an explosive energy payload of tightly concentrated protons or neutrons, capable of causing immense damage to the hull of enemy ships. They are highly effective against hull and very effective against armor but are very ineffective against shields.

  • Can fit into L槽 Large slots
  • 16.0 day cooldown
  • 90% accuracy
  • 50% damage against 护盾 Shields 护盾Shields
  • 150% damage against 装甲 Armor 装甲Armor
  • 175% damage against 船体值 Ship Hull Points hull
Detailed Table
Weapon Size Cost 能源 Power
Power
伤害 Damage
Damage Per Hit
(Average)
舰船武器射程 Ship Weapons Range
Range
追踪 Tracking
Tracking
伤害 Damage/Time.png
Average Damage
Tech energy torpedoes 1.png Proton Launchers L槽 合金 Alloys 88
异星天然气 Exotic Gases 1.30
70 360-800 (580.0) 130 0% 32.62
Tech energy torpedoes 2.png Neutron Launchers L槽 合金 Alloys 114
异星天然气 Exotic Gases 1.69
90 468-1040 (754.0) 130 0% 42.41

Matter Disintegrator[编辑 | 编辑源代码]

Salvaged from Extradimensional Invaders, Matter Disintegrators work by applying 5th-dimensional energy manipulation principles on lower dimensional planes to create highly powerful energy shots. Like the Null Void Beam, it also possesses one of the longest ranges for its weapon size, all but ensuring they are the first weapons engaged on a target, or allowing smaller variants to complement larger primary weapons. They are extremely effective against hull, very effective against armor but very ineffective against shields.

  • Can fit into S槽 Small, M槽 Medium and L槽 Large slots
  • 4.5 day cooldown
  • 90% accuracy
  • 50% damage against 护盾 Shields 护盾Shields
  • 150% damage against 装甲 Armor 装甲Armor
  • 200% damage against 船体值 Ship Hull Points hull
Detailed Table
Weapon Size Cost 能源 Power
Power
伤害 Damage
Damage Per Hit
(Average)
舰船武器射程 Ship Weapons Range
Range
追踪 Tracking
Tracking
伤害 Damage/Time.png
Average Damage
Tech extradimensional weapon 1.png Matter Disintegrator S槽 合金 Alloys 29
稀有水晶 Rare Crystals 0.43
25 20-49 (34.5) 60 60% 6.89
M槽 合金 Alloys 57
稀有水晶 Rare Crystals 0.85
50 50-123 (86.5) 90 30% 17.29
L槽 合金 Alloys 114
稀有水晶 Rare Crystals 1.69
100 120-294 (207.0) 120 5% 41.40

Penetrating[编辑 | 编辑源代码]

Exotic energy weapons that ignore shields and armor completely, dealing damage directly to the hull. Their potential damage per shot is very high but is also highly unpredictable. Disruptors, Cloud Lightning and Arc Emitters belong to this category.

These weapons fire bolts of unstable and chaotic high-energy particles that damage and destroy the molecular bonds holding the target's constituent atoms together. The unstable and chaotic nature of the fired energy bolts allows them to slip right through both shields and armor to wreak havoc directly on the ship's hull and crew but it also causes their damage output to be highly unpredictable.

Disruptor[编辑 | 编辑源代码]

Disruptors fire energy bolts that damage and destroy the molecular bonds holding the target's constituent atoms together. They completely ignore shields and armor and deal base damage directly to the hull.

  • Can fit into S槽 Small and M槽 Medium slots
  • 6.1 day cooldown
  • 100% accuracy
  • Ignore 护盾 Shields 护盾Shields and 装甲 Armor 装甲Armor
  • 100% damage against 船体值 Ship Hull Points hull
Detailed Table
Weapon Size Cost 能源 Power
Power
伤害 Damage
Damage Per Hit
(Average)
舰船武器射程 Ship Weapons Range
Range
追踪 Tracking
Tracking
伤害 Damage/Time.png
Average Damage
Tech disruptors 1.png Disruptor S槽 合金 Alloys 17 10 1-18 (9.5) 30 60% 1.55
M槽 合金 Alloys 34 17 1-45 (23.0) 50 35% 3.77
Tech disruptors 2.png Ion Disruptor S槽 合金 Alloys 17
稀有水晶 Rare Crystals 0.25
13 1-23 (12.0) 30 60% 1.96
M槽 合金 Alloys 34
稀有水晶 Rare Crystals 0.50
23 1-58 (29.5) 50 35% 4.83
Tech disruptors 3.png Phased Disruptor S槽 合金 Alloys 22
稀有水晶 Rare Crystals 0.33
17 1-30 (15.5) 30 60% 2.54
M槽 合金 Alloys 44
稀有水晶 Rare Crystals 0.65
30 1-75 (38.0) 50 35% 6.22

Cloud Lightning[编辑 | 编辑源代码]

Salvaged from Void Clouds, these weapons are essentially scaled-up Disruptors that use a special gas composition together with a specialized conduit to emit powerful lightnings. They ignore both shields and armor and deal base damage directly to the hull.

  • Can fit into L槽 Large slots
  • 6.0 day cooldown
  • 100% accuracy
  • Ignore 护盾 Shields 护盾Shields and 装甲 Armor 装甲Armor
  • 100% damage against 船体值 Ship Hull Points hull
Detailed Table
Weapon Size Cost 能源 Power
Power
伤害 Damage
Damage Per Hit
(Average)
舰船武器射程 Ship Weapons Range
Range
命中率 Chance to Hit
Accuracy
追踪 Tracking
Tracking
伤害 Damage/Time.png
Average Damage
Tech space cloud weapon 1.png Cloud Lightning L槽 合金 Alloys 17 40 1-136 (68.5) 60 100% 30% 11.41

Arc Emitter[编辑 | 编辑源代码]

A scaled-up version of the Cloud Lightning, itself a scaled up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. They ignore both shields and armor and deal base damage directly to the hull.

  • Can fit into XL槽 Extra-Large slots
  • 8.1 day cooldown
  • 100% accuracy
  • Ignore 护盾 Shields 护盾Shields and 装甲 Armor 装甲Armor
  • 100% damage against 船体值 Ship Hull Points hull
Detailed Table
Weapon Size Cost 能源 Power
Power
伤害 Damage
Damage Per Hit
(Average)
舰船武器射程 Ship Weapons Range
Range
追踪 Tracking
Tracking
伤害 Damage/Time.png
Average Damage
Tech arc emitter 1.png Arc Emitter XL槽 合金 Alloys 176
稀有水晶 Rare Crystals 2.60
200 1-1300 (650.5) 150 0% 80.30
Tech arc emitter 2.png Focused Arc Emitter XL槽 合金 Alloys 229
稀有水晶 Rare Crystals 3.38
250 1-1700 (850.5) 150 0% 105.00

Anti-Shield[编辑 | 编辑源代码]

Energy weapons that specialize in dealing damage to shields at the expense of their damage output against armor and hull. Related technologies can only be obtained from events or salvages.

Energy Siphon[编辑 | 编辑源代码]

Based on 社会学研究 Society Research 社会学研究Society Research technology, this weapon drains energy from enemy ships by adapting the Tiyanki method of siphoning energy from gaseous matter. They are extremely effective against shields but highly ineffective against armor.

  • Can fit into S槽 Small slots
  • 4.0 day cooldown
  • 75% accuracy
  • 200% damage against 护盾 Shields 护盾Shields
  • 25% damage against 装甲 Armor 装甲Armor
  • 100% damage against 船体值 Ship Hull Points hull
Detailed Table
Weapon Size Cost 能源 Power
Power
伤害 Damage
Damage Per Hit
(Average)
舰船武器射程 Ship Weapons Range
Range
命中率 Chance to Hit
Accuracy
追踪 Tracking
Tracking
伤害 Damage/Time.png
Average Damage
Tech space whale weapon 1.png Energy Siphon S槽 合金 Alloys 15 10 10-27 (18.5) 50 75% 50% 3.46

Null Void Beam[编辑 | 编辑源代码]

Can be learnt from the null void (a possible outcome of the interdimensional portal event chain), this weapon possesses the unique ability to destroy energy by harnessing the entropic nature of the null void. Like the Matter Disintegrators, it also possesses one of the longest ranges for its weapon size, all but ensuring they are the first weapons engaged on a target, or allowing smaller variants to complement larger primary weapons. It is absurdly effective against shields but highly ineffective against both armor and hull.

  • Can fit into S槽 Small, M槽 Medium and L槽 Large slots
  • 4.4 day cooldown
  • 90% accuracy
  • 400% damage against 护盾 Shields 护盾Shields
  • 25% damage against 装甲 Armor 装甲Armor
  • 25% damage against 船体值 Ship Hull Points hull
Detailed Table
Weapon Size Cost 能源 Power
Power
伤害 Damage
Damage Per Hit
(Average)
舰船武器射程 Ship Weapons Range
Range
追踪 Tracking
Tracking
伤害 Damage/Time.png
Average Damage
Null Void.png Null Void Beam S槽 合金 Alloys 13 7 6-16 (11.0) 60 60% 2.25
M槽 合金 Alloys 26 13 15-40 (27.5) 90 30% 5.62
L槽 合金 Alloys 52 26 36-95 (65.5) 120 5% 13.39

Kinetic weapons[编辑 | 编辑源代码]

Based on Engineering research Engineering technology, kinetic weapons use various means of propulsion (such as Electromagnets, Electromagnetic Coils, and Electromagnetic Rails) to accelerate and fire solid projectiles. They're good against shields but poor against armor.

Kinetic weapons generally have slightly lower accuracy, higher damage and longer range compared to energy weapons, making them a good complement to energy weapons. Advanced kinetic weapons require 易爆微粒 Volatile Motes 易爆微粒Volatile Motes to build.

Mass Driver[编辑 | 编辑源代码]

Mass Drivers are the basic kinetic weapons. These projectile launchers use various systems of electromagnets to accelerate and fire solid armor-piercing projectiles towards targets at high speeds. They are very effective against shields but very ineffective against armor.

  • Can fit into S槽 Small, M槽 Medium and L槽 Large slots
  • 3.45 day cooldown
  • 75% accuracy
  • 150% damage against 护盾 Shields 护盾Shields
  • 50% damage against 装甲 Armor 装甲Armor
  • 100% damage against 船体值 Ship Hull Points hull
Detailed Table
Weapon Size Cost 能源 Power
Power
伤害 Damage
Damage Per Hit
(Average)
舰船武器射程 Ship Weapons Range
Range
追踪 Tracking
Tracking
伤害 Damage/Time.png
Average Damage
Tech mass drivers 1.png Mass Driver S槽 合金 Alloys 10 5 5-16 (10.5) 50 50% 2.28
M槽 合金 Alloys 20 10 13-40 (26.5) 75 30% 5.76
L槽 合金 Alloys 40 20 30-96 (63.0) 100 5% 13.69
Tech mass drivers 2.png Coilgun S槽 合金 Alloys 13 7 7-21 (14.0) 50 50% 3.04
M槽 合金 Alloys 26 13 18-53 (35.5) 75 30% 7.71
L槽 合金 Alloys 52 26 42-126 (84.0) 100 5% 18.26
Tech mass drivers 3.png Railgun S槽 合金 Alloys 17 10 8-27 (17.5) 50 50% 3.80
M槽 合金 Alloys 34 17 20-68 (44.0) 75 30% 9.56
L槽 合金 Alloys 68 34 48-162 (105.0) 100 5% 22.82
Tech mass drivers 4.png Advanced Railgun S槽 合金 Alloys 17
易爆微粒 Volatile Motes 0.25
13 11-35 (23.0) 50 50% 4.99
M槽 合金 Alloys 34
易爆微粒 Volatile Motes 0.50
23 28-88 (58.0) 75 30% 12.60
L槽 合金 Alloys 68
易爆微粒 Volatile Motes 1.00
45 66-210 (138.0) 100 5% 30.00
Tech mass drivers 5.png Gauss Cannon S槽 合金 Alloys 22
易爆微粒 Volatile Motes 0.33
17 14-46 (30.0) 50 50% 6.52
M槽 合金 Alloys 44
易爆微粒 Volatile Motes 0.65
30 35-115 (75.0) 75 30% 16.30
L槽 合金 Alloys 88
易爆微粒 Volatile Motes 1.30
59 84-276 (180.0) 100 5% 39.12

Autocannon[编辑 | 编辑源代码]

Autocannons are a smaller, rapid-fire version of the Mass Driver that fires very small solid projectiles at a very rapid rate. Their main advantage is their high rate of fire and excellent tracking, but their design limits them to only small slots and they are nigh-useless against armored targets. They are very effective against shields, somewhat effective against hull and highly ineffective against armor.

  • Can fit into S槽 Small slots
  • 2.3 day cooldown
  • 85% accuracy
  • 150% damage against 护盾 Shields 护盾Shields
  • 25% damage against 装甲 Armor 装甲Armor
  • 125% damage against 船体值 Ship Hull Points hull
Detailed Table
Weapon Size Cost 能源 Power
Power
伤害 Damage
Damage Per Hit
(Average)
舰船武器射程 Ship Weapons Range
Range
追踪 Tracking
Tracking
伤害 Damage/Time.png
Average Damage
Tech autocannons 1.png Autocannon S槽 合金 Alloys 17 10 8-16 (12.0) 30 75% 4.43
Tech autocannons 2.png Ripper Autocannon S槽 合金 Alloys 17
易爆微粒 Volatile Motes 0.25
13 10-21 (15.5) 30 75% 5.72
Tech autocannons 3.png Stormfire Autocannon S槽 合金 Alloys 22
易爆微粒 Volatile Motes 0.33
17 14-27 (20.5) 30 75% 7.57

Kinetic Launcher[编辑 | 编辑源代码]

Kinetic Launchers are a bigger, slower-firing version of the Mass Driver that is capable of launching very big and very powerful solid projectiles over extreme distances with a large degree of accuracy. Their main advantage is their sheer destructive power coupled with an impressive range but their design limits them to large slots. They are extremely effective against shields, somewhat effective against hull and very ineffective against armor.

  • Can fit into L槽 Large slots
  • 6.4 day cooldown
  • 75% accuracy
  • 200% damage against 护盾 Shields 护盾Shields
  • 50% damage against 装甲 Armor 装甲Armor
  • 125% damage against 船体值 Ship Hull Points hull
Detailed Table
Weapon Size Cost 能源 Power
Power
伤害 Damage
Damage Per Hit
(Average)
舰船武器射程 Ship Weapons Range
Range
追踪 Tracking
Tracking
伤害 Damage/Time.png
Average Damage
Tech kinetic artillery 1.png Kinetic Battery L槽 合金 Alloys 88
易爆微粒 Volatile Motes 1.30
70 150-450 (300.0) 120 0% 35.15
Tech kinetic artillery 2.png Kinetic Artillery L槽 合金 Alloys 114
易爆微粒 Volatile Motes 1.69
90 195-585 (390.0) 120 0% 45.70

Mega Cannon[编辑 | 编辑源代码]

Essentially scaled-up Kinetic Launchers, Mega Cannons are enormous mass accelerators that can only be placed in a spinal mount and fires huge, monstrously powerful disc-shaped projectiles over extreme distances. They are very effective against shields, somewhat effective against hull and somewhat ineffective against armor.

  • Can fit into XL槽 Extra-Large slots
  • 9.0 day cooldown
  • 75% accuracy
  • 150% damage against 护盾 Shields 护盾Shields
  • 75% damage against 装甲 Armor 装甲Armor
  • 125% damage against 船体值 Ship Hull Points hull
Detailed Table
Weapon Size Cost 能源 Power
Power
伤害 Damage
Damage Per Hit
(Average)
舰船武器射程 Ship Weapons Range
Range
追踪 Tracking
Tracking
伤害 Damage/Time.png
Average Damage
Tech mass accelerator 1.png Mega Cannon XL槽 合金 Alloys 176
易爆微粒 Volatile Motes 2.60
200 700-2000 (1350.0) 150 0% 112.50
Tech mass accelerator 2.png Giga Cannon XL槽 合金 Alloys 229
易爆微粒 Volatile Motes 3.38
250 900-2600 (1750.0) 150 0% 145.83

Explosive weapons[编辑 | 编辑源代码]

Based on Engineering research Engineering technology, explosive weapons fire guided projectiles that carry an explosive payload.

Explosive weapons can be divided into 3 categories: Missiles, Swarmer missiles and Torpedoes. They have very long range compared to other M槽 M槽 weapons and ignore shields. They have 100% accuracy and decent Tracking, but their projectiles can be shot down by point defense weapons and strike craft, so their actual Average Damage depends on the enemy's point-defense capabilities.

All explosive weapons go in a special G槽 Guided slot.

Most advanced explosive weapons require 易爆微粒 Volatile Motes 易爆微粒Volatile Motes to build.

Missiles[编辑 | 编辑源代码]

Standard explosive weapons. They are somewhat more effective against hull and deal base damage otherwise but are weak at surviving against point-defense weapons.

Normal Missiles[编辑 | 编辑源代码]

Space-to-space missiles equipped with various warheads. Although based on old pre-space technology, these fire-and-forget weapons can be surprisingly effective at range. They deal moderate damage and have moderate survivability against point defense.

  • 6.8 day cooldown
  • 100% accuracy
  • 18 speed
  • 100 retargeting range
  • Ignore 护盾 Shields 护盾Shields
  • 100% damage against 装甲 Armor 装甲Armor
  • 125% damage against 船体值 Ship Hull Points hull
Detailed Table
Weapon Size Cost 能源 Power
Power
伤害 Damage
Damage Per Hit
(Average)
舰船武器射程 Ship Weapons Range
Range
追踪 Tracking
Tracking
伤害 Damage/Time.png
Average Damage
船体值 Ship Hull Points
Hull
闪避 Evasion
Evasion
Tech missiles 1.png Nuclear Missiles G槽 合金 Alloys 20 10 30-40 (35.0) 100 25% 5.14 6 0%
Tech missiles 2.png Fusion Missiles G槽 合金 Alloys 26 13 39-52 (45.5) 100 25% 6.69 7 10%
Tech missiles 3.png Antimatter Missiles G槽 合金 Alloys 34 17 51-68 (59.5) 100 25% 8.75 8 20%
Tech missiles 4.png Quantum Missiles G槽 合金 Alloys 34
易爆微粒 Volatile Motes 0.50
22 66-88 (77.0) 100 25% 11.32 9 30%
Tech missiles 5.png Marauder Missiles G槽 合金 Alloys 44
易爆微粒 Volatile Motes 0.65
26 86-114 (100.0) 100 25% 14.70 10 40%

Scourge Missiles[编辑 | 编辑源代码]

Salvaged from Prethoryn Scourge and based on 社会学研究 Society Research 社会学研究Society Research technology, these self-propelled projectile weapons are very effective against armor and hull and have good survivability against point-defense.

NOTE: the name and efficiency of this weapon seems unchanged from old game version, possibly forgotten by staff when balancing numbers.

  • 5.0 day cooldown
  • 100% accuracy
  • 18 speed
  • 120 retargeting range
  • Ignore 护盾 Shields 护盾Shields
  • 150% damage against 装甲 Armor 装甲Armor
  • 150% damage against 船体值 Ship Hull Points hull
Detailed Table
Weapon Size Cost 能源 Power
Power
伤害 Damage
Damage Per Hit
(Average)
舰船武器射程 Ship Weapons Range
Range
命中率 Chance to Hit
Accuracy
追踪 Tracking
Tracking
伤害 Damage/Time.png
Average Damage
船体值 Ship Hull Points
Hull
闪避 Evasion
Evasion
Tech scourge missile 1.png Large Scourge Missile G槽 合金 Alloys 65 35 135-175 (155.0) 120 100% 5% 31.00 15 40%

Swarmer Missiles[编辑 | 编辑源代码]

These smaller missiles are launched in large volleys and have been specifically designed to saturate and overwhelm enemy point-defense systems through sheer numbers. Swarmer missiles carry a smaller payload and thus deal low damage, but have high survivability against point-defense.

  • 3.8 day cooldown
  • 100% accuracy
  • 18 speed
  • 100 retargeting range
  • Ignore 护盾 Shields 护盾Shields
  • 100% damage against 装甲 Armor 装甲Armor
  • 100% damage against 船体值 Ship Hull Points hull
Detailed Table
Weapon Size Cost 能源 Power
Power
伤害 Damage
Damage Per Hit
(Average)
舰船武器射程 Ship Weapons Range
Range
追踪 Tracking
Tracking
伤害 Damage/Time.png
Average Damage
船体值 Ship Hull Points
Hull
闪避 Evasion
Evasion
Tech swarmer missiles 1.png Swarmer Missiles G槽 合金 Alloys 34 17 20-27 (23.5) 100 30% 6.18 30 0%
Tech swarmer missiles 2.png Whirlwind Missiles G槽 合金 Alloys 44
易爆微粒 Volatile Motes 0.65
26 33-48 (40.5) 100 30% 10.65 40 0%

Torpedoes[编辑 | 编辑源代码]

Torpedoes are essentially very large, slow-moving missiles, equipped with more powerful warheads. Torpedoes are slow to fire but carry a bigger payload and thus inflict high damage but have low survivability against point-defense due to their slowness. They are very effective against armor.

  • 21.1 day cooldown
  • 100% accuracy
  • 15 speed
  • 100 retargeting range
  • Ignore 护盾 Shields 护盾Shields
  • 150% damage against 装甲 Armor 装甲Armor
  • 100% damage against 船体值 Ship Hull Points hull
Detailed Table
Weapon Size Cost 能源 Power
Power
伤害 Damage
Damage Per Hit
(Average)
舰船武器射程 Ship Weapons Range
Range
追踪 Tracking
Tracking
伤害 Damage/Time.png
Average Damage
船体值 Ship Hull Points
Hull
闪避 Evasion
Evasion
Tech torpedoes 1.png Space Torpedoes G槽 合金 Alloys 34 17 165-265 (215.0) 80 10% 10.18 8 0%
Tech torpedoes 2.png Armored Torpedoes G槽 合金 Alloys 34
易爆微粒 Volatile Motes 0.50
26 215-345 (280.0) 80 10% 13.27 11 0%
Tech torpedoes 3.png Devastator Torpedoes G槽 合金 Alloys 44
易爆微粒 Volatile Motes 0.65
32 275-445 (360.0) 80 10% 17.06 14 0%

Strike Craft[编辑 | 编辑源代码]

Based on Engineering research Engineering technology, strike craft hangars do not attack the enemy directly, but instead launch small spaceships to attack. Like explosive weapons, strike craft ignore shields but can be shot down by flak guns. All strike craft go in a special H槽 hangar slot. Outside of combat, strike craft regenerate at the rate displayed in game to the hanger capacity, but in combat, they regenerate at 20% of the rate in game continually, and can exceed their hangar capacity if not destroyed quickly enough.

The DPS takes into account the number of strike craft per hangar. However, this number is at best a rough estimation of how much damage they can do, as strike craft are often shot down before they can reach their targets. In addition to this, strike craft continually spawn as mentioned above, leading to potentially much higher DPS during long battles against a fleet without point defense.

Fire rate, Weapon damage, and Strike craft damage modifiers only affect military power of the strike craft themselves.

Regular Strike Craft[编辑 | 编辑源代码]

These manned strike craft are launched from a hangar or carrier mothership and rely on their speed, agility and small size to survive long enough to attack their targets. They are very effective against armor.

  • 8 units per hangar
  • 2.3 day cooldown
  • 100% accuracy
  • 10 attack range
  • Ignore 护盾 Shields 护盾Shields
  • 150% damage against 装甲 Armor 装甲Armor
  • 100% damage against 船体值 Ship Hull Points hull
Detailed Table
Weapon Size Cost 能源 Power
Power
伤害 Damage
Damage Per Hit
(Average)
追踪 Tracking
Tracking
伤害 Damage/Time.png
Average Damage
护盾 Shields
Shield
船体值 Ship Hull Points
Hull
闪避 Evasion
Evasion
速度 Speed
Speed
Ship part strike craft scout 1.png Scout Wing H槽 合金 Alloys 40 20 4-8 (6) 70% 20.86 0 30 60% 550
Tech strike craft 1.png Basic Strike Craft H槽 合金 Alloys 40 34 4-10 (7) 80% 24.34 10 35 65% 600
Tech strike craft 2.png Improved Strike Craft H槽 合金 Alloys 68 45 5-13 (9) 90% 31.30 20 40 80% 650
Tech strike craft 3.png Advanced Strike Craft H槽 合金 Alloys 88 59 6-17 (11.5) 100% 40.00 30 45 80% 700

Amoeba[编辑 | 编辑源代码]

Based on 社会学研究 Society Research 社会学研究Society Research technology, an empire can breed Space Amoebae and use its Flagella as strike craft. They are the only strike craft not to have 100% accuracy, instead having 70%. They are very effective against armor.

  • 8 units per hangar
  • 5.0 day cooldown
  • 70% accuracy
  • 10 attack range
  • Ignore 护盾 Shields 护盾Shields
  • 150% damage against 装甲 Armor 装甲Armor
  • 100% damage against 船体值 Ship Hull Points hull
Detailed Table
Weapon Size Cost 能源 Power
Power
伤害 Damage
Damage Per Hit
(Average)
追踪 Tracking
Tracking
伤害 Damage/Time.png
Average Damage
船体值 Ship Hull Points
Hull
闪避 Evasion
Evasion
速度 Speed
Speed
Tech amoeba strike craft 1.png Amoeba Flagella H槽 合金 Alloys 60 30 20-30 (25.0) 50% 40.00 50 50% 500

Swarm Strikers[编辑 | 编辑源代码]

Based on 社会学研究 Society Research 社会学研究Society Research technology, these cloned and miniaturized Prethoryn specimen can be controlled and used as strike craft. They ignore 66% of the target's armor points, allowing them to deal damage directly to the hull, albeit with a 33% damage reduction.

  • 10 units per hangar
  • 2.0 day cooldown
  • 100% accuracy
  • 10 attack range
  • Ignore 护盾 Shields 护盾Shields
  • Ignore 66% 装甲 Armor 装甲Armor
  • 100% damage against 船体值 Ship Hull Points hull
Detailed Table
Weapon Size Cost 能源 Power
Power
伤害 Damage
Damage Per Hit
(Average)
追踪 Tracking
Tracking
伤害 Damage/Time.png
Average Damage
装甲 Armor
Armor
船体值 Ship Hull Points
Hull
闪避 Evasion
Evasion
速度 Speed
Speed
Tech swarm strike craft 1.png Swarm Strikers H槽 合金 Alloys 100 80 8-12 (10.0) 80% 50.00 20 80 80% 400

Point-defense weapons[编辑 | 编辑源代码]

Point-defense weapons are small turrets that are capable of targeting and destroying incoming missiles and strike craft, preventing them from dealing damage to the ship. They are not efficient against full-size warships, however, as they have low damage compared to other weapons. They come in two types: Flak Guns and Point-Defense both of which can attack enemy ships, missiles and strike craft.

All point-defense weapons use PD槽 Point-Defense slot.

Flak Gun[编辑 | 编辑源代码]

Based on Engineering research Engineering technologies, these gun batteries fire small-size explosive fragmentation rounds that create shrapnel at close range detonation, allowing them to attack and destroy enemy strike craft.

  • 0.5 day cooldown
  • 75% accuracy
  • 100% damage against 护盾 Shields 护盾Shields
  • 25% damage against 装甲 Armor 装甲Armor
  • 100% damage against 船体值 Ship Hull Points hull
Detailed Table
Weapon Size Cost 能源 Power
Power
伤害 Damage
Damage Per Hit
(Average)
舰船武器射程 Ship Weapons Range
Range
追踪 Tracking
Tracking
伤害 Damage/Time.png
Average Damage
Tech flak batteries 1.png Flak Battery PD槽 合金 Alloys 8 5 1-3 (2.0) 30 50% 3.00
Tech flak batteries 2.png Flak Cannons PD槽 合金 Alloys 10 7 1-4 (2.5) 30 60% 4.50
Tech flak batteries 3.png Flak Artillery PD槽 合金 Alloys 13 10 2-6 (4.0) 30 70% 6.00

Point-Defense[编辑 | 编辑源代码]

Based on 物理学研究 Physics Research 物理学研究Physics Research technologies, these hull-mounted turrets fire energy shots that detonate target payloads prematurely, allowing them to destroy incoming missiles.

  • 0.5 day cooldown
  • 75% accuracy
  • 100% damage against 护盾 Shields 护盾Shields
  • 25% damage against 装甲 Armor 装甲Armor
  • 100% damage against 船体值 Ship Hull Points hull
Detailed Table
Weapon Size Cost 能源 Power
Power
伤害 Damage
Damage Per Hit
(Average)
舰船武器射程 Ship Weapons Range
Range
追踪 Tracking
Tracking
伤害 Damage/Time.png
Average Damage
Tech pd tracking 1.png Sentinel Point-Defense PD槽 合金 Alloys 8 5 1-4 (2.5) 30 10% 3.75
Tech pd tracking 2.png Barrier Point-Defense PD槽 合金 Alloys 10 7 1-6 (3.5) 30 20% 5.62
Tech pd tracking 3.png Guardian Point-Defense PD槽 合金 Alloys 13 10 2-8 (5.0) 30 30% 7.50

Titanic weapons[编辑 | 编辑源代码]

These weapons are used by Titans and Ion Cannons and can destroy a normal enemy ship of any size in a single hit from extreme range. All of them share the same stats, being good at destroying targets with low evasion.

  • 21.75 day cooldown
  • 85% accuracy
  • 75% damage against 护盾 Shields 护盾Shields
  • 150% damage against 装甲 Armor 装甲Armor
  • 125% damage against 船体值 Ship Hull Points hull
Detailed Table
Weapon Size Cost 能源 Power
Power
伤害 Damage
Damage Per Hit
(Average)
舰船武器射程 Ship Weapons Range
Range
追踪 Tracking
Tracking
伤害 Damage/Time.png
Average Damage
Tech titans.png Perdition Beam T槽 合金 Alloys 456
稀有水晶 Rare Crystals 6.76
500 5000-10000 (7500.0) 250 0% 293.10
Tech titans.png Ion Cannon T槽 合金 Alloys 456
稀有水晶 Rare Crystals 6.76
N/A 5000-10000 (7500.0) 250 0% 293.10

World Devastator weapons[编辑 | 编辑源代码]

See Colossus and Star-Eater.

Although technically mounted on a weapon slot and used by a spaceship, these weapons are not used in ship-to-ship combat. Instead, they affect celestial bodies.


游戏概念