Engineering research area is composed mainly of the fields:
The area provides access to several key points, including: new ship classes and starbase upgrades, strategic resources reveal, kinetic & explosive weapons, buildable pops, machine modification capabilities, improved mineral production & storage, and more.
表格用法[编辑 | 编辑源代码]
Color indicators: 初始 , 获取 , 稀有 , 危险 , 可重复 .
注意:
- The table shows the default names/icons of techs. Flavor entry is displayed if accompanied by a change to effects/requirements.
- If a tech has been available as a research option in the as part of the last choice then its (total) weight will be halved in the coming choice.
- The table denotes the base cost of a tech. Actual in-game tech cost will scale with the empire's size (number of colonized planets and population).
- To research techs of higher tiers it is first needed to acquire 6 techs of the preceding tier.
- Sorting the table by tiers will place all Starter tech at the top and Repeatable end-game tech at the bottom.
- Most icons also double as links. For more information about an unlocked effect (buildings, components, etc.) click on the accompanying icon.
Industry[编辑 | 编辑源代码]
请帮助核对或更新这个段落,最近核对为3.2版本。
The
科技 | 花费 | Tier | 效果 | 前提 | 权重与修正 | 描述 | |
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0 | The basic industrial infrastructure that is required to become a spacefaring civilization. | |||||
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0 | Construction in space presents our engineers with new design challenges that must be solved before we can build orbital stations above other worlds. | |||||
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0 | |
The basic industrial infrastructure that is required to become a spacefaring civilization. | ||||
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2000 | 1 | |
基础: 100 | New fracking techniques will allow us to tap into previously unattainable pockets of geothermal resources deep beneath the planet's crust. | ||
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4000 | 2 | |
基础: 85 | These massive drills are needed to access the rich mineral deposits that can often be found close to a planet's core. | ||
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8000 | 3 | |
基础: 65 | Advanced spectrometry combines with fracking techniques and chemical flushing to rapidly exploit shallow and mid-depth deposits. | ||
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3000 | 1 | |
基础: 90 | Optimal processing of mined materials have allowed us to reach new levels of efficiency. | ||
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6000 | 2 | Mineral Purification Hubs | 基础: 140 | Second-stage processing of pseudo-refined minerals allow for more efficient storage and transportation. | ||
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50000 | 5 | +5% Minerals from Jobs | |
基础: 12.5
修正
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Changes in how mineral deposits are evaluated relative to each other lead to more efficient boring patterns. | |
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2000 | 1 | +20% Engineering Research from Researchers | 基础: 100 | Advanced instrumentation allows for the study and practical application of physical systems at nanometric scales. | ||
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6000 | 2 | +20% Engineering Research from Researchers | |
基础: 70 | The production and understanding of supersolids are of immeasurable value to any and every space-age civilization. | |
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20000 | 4 | +20% Engineering Research from Researchers | |
基础: 40 | The study of superfluidity promises to marry quantum mechanics with the fundamental interaction of gravity. | |
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3000 | 1 | +25% Planetary Build Speed | |
基础: 90 | Rapid iteration in construction simulations determines the optimal component assembly patterns for each building project ahead of time. | |
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10000 | 3 | |
基础: 30 | Standardized pre-fab templates massively reduce on-site facility construction times. | ||
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50000 | 5 | +25% Planetary Build Speed | |
基础: 12.5
修正
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The application of game and puzzle theory has the potential to greatly optimize modular assembly and construction. | |
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5000 | 2 | +1 City District Housing | 基础: 112.5 | The ability to alter a planet's weather patterns to suppress destructive weather phenomena will make residential buildings easier to maintain and open up new areas for habitation. | ||
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8000 | 3 | +1 City District Housing | 基础: 97.5 | With directional gravity technology, buildings on the surface of planets can reach higher than ever before without risking structural collapse. The sky is the limit! | ||
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2000 | 1 | |
基础: 100 | The addition of internal refineries on mining stations will substantially increase mineral production. | ||
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3000 | 1 | +10% Mining Station Output | |
基础: 90 | Increased scanner range will allow us to more quickly identify mineral concentrations, and focus our mining efforts there. | |
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4000 | 2 | +10% Mining Station Output | |
基础: 85 | These powerful short-range lasers can easily slice through rock, making the extraction of minerals a more efficient affair. | |
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6000 | 2 | +10% Mining Station Output | |
基础: 70 | Fleets of autonomous drones equipped with mining beams are deployed to quickly and efficiently gather nearby minerals. | |
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8000 | 3 | +10% Mining Station Output | |
基础: 65 | These special probes are equipped with swarms of nanites that identify previously unknown mineral concentrations and mark them for later extraction. | |
Improved Servomotors |
2000 | 1 | |
基础: 150 | Wearing a powered exoskeleton suit augments the user's strength and speed. The military applications are obvious, but it will also increase labor efficiency. | ||
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3000 | 1 |
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基础: 135 | These robotic work units are perfect for menial labor tasks. They are hard-working and capable of following simple vocal instructions, but should not be expected to climb stairs. | ||
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6000 | 2 |
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基础: 70 | Upgraded robotic workers, these units have an expanded movement range equal to that of most organics. Their neural processors have also been greatly improved. | ||
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20000 | 4 |
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基础: 20 | Highly advanced robots that are stronger, faster and more durable than the vast majority of organics. With their upgraded neural processors they are fully capable of independent operations. | ||
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24000 | 4 | Mechanical pops can generate Leaders | 基础: 35 | Equipped with a personality, synthetics will finally be able to interact socially on equal terms with the rest of our citizens. Some units may even assume leadership roles. | ||
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4000 | 1 |
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基础: 85 | Rewritable assembly templates allow for the creation of bespoke synthetic worker designs. | ||
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8000 | 2 | +1 Mechanical pop trait points |
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基础: 65 | Improved production practices allow for greater alterations to synthetic workers without compromising core functionality. | |
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8000 | 3 | +1 Machine pop trait points | 基础: 65 | These advanced motivators are both smaller and lighter than previous versions, allowing robotic units to allocate additional space for subsystems. | ||
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16000 | 4 | +1 Mechanical pop trait points |
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基础: 22.5 | Improved production practices allow for fundamental changes to synthetic workers without compromising core functionality. | |
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16000 | 4 | +1 Machine modification points | 基础: 22.5 | Using programmable nanites to assist in the construction of new robotic units will allow for more advanced models that are equipped with an even greater array of subsystems. | ||
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16000 | 4 | Machine Assembly Complex | 基础: 22.5 | Advanced templates allow us to drastically increase the assembly of new units. | ||
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5000 | 2 | |
基础: 112.5 | Microscopic tools that can assist our replication units in creating the more complex circuitry needed for new drones. | ||
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12000 | 3 | +10% Pop Assembly Speed | 基础: 75 | Modeled on organic DNA, these microscopic machine intellects are capable of autonomously assembling most components needed for new drones. |
Materials[编辑 | 编辑源代码]
请帮助核对或更新这个段落,最近核对为3.2版本。
The
科技 | 花费 | Tier | 效果 | 前提 | 权重与修正 | 描述 | |
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Nano-Circuit Assembly | 3000 | 1 | Civilian Fabricators | 基础: 90 | With pre-programmed nano-circuits, many consumer products can be rapidly assembled in fabricators. | ||
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8000 | 3 | Civilian Repli-Complexes | 基础: 130 | These kiosks can replicate any pre-approved object if its pattern has been stored within their memory banks. | ||
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3000 | 1 | Alloy Mega-Forges | 基础: 90 | Solid holographic casts can alter their shapes at a moment's notice, speeding up alloy production. | ||
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8000 | 3 | Alloy Nano-Plants | 基础: 130 | Nano-separators are a revolutionary new step in the creation of alloys, simplifying the casting process while improving overall production quality. | ||
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4000 | 2 | +10% Metallurgists Output | 基础: 170 | The widespread use of advanced ceramics in industry can improve metallurgical yields. | ||
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16000 | 4 | +10% Metallurgists Output | 基础: 90 | By replacing antiquated ceramo-metal equipment with cutting edge technology, we can run our forges hotter and longer, increasing production. | ||
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4000 | 2 | |
基础: 170 | Exotic Gas can be produced artificially, but it is a difficult process that requires advanced refinery equipment. | ||
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4000 | 2 | |
基础: 170 | The crystallization process is complicated and difficult, but synthetic crystals can be manufactured by using specialized industrial plants. | ||
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4000 | 2 | 基础: 170 | Pockets of Exotic Gas are rare and often inaccessible by conventional means. Such deposits can only be reached by using special extractor technology. | |||
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4000 | 2 | 基础: 170 | Mining these crystals without damaging or even destroying them is an extremely delicate process. It requires advanced equipment capable of pinpoint precision. | |||
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2500 | 2 | Betharian Power Plant | 基础: 190 | The Betharian minerals appear to have originated from singular source, but were scattered across the galaxy millennia ago. The minerals are most often encountered as pebble-sized clusters, and are highly flammable. | ||
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32000 | 5 | Can use Living Metal resource | Mining and processing the rare living metals is exceedingly difficult, but successful application of the mutable alloys yields incomparable advantages. | |||
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6000 | 2 | Nanite Transmuter | 基础: 35 | The mass-production of these rare resources require particularly capable nanites. | ||
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0 | Nanocomposite Armor | Reinforced nanocomposite hull plating can provide an extra layer of protection that could be the difference between life and death in a combat situation. | ||||
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2500 | 1 | Ceramo-Metal Armor | |
基础: 118.75 | A combination of different metals and ceramics that result in a strong armor without sacrificing flexibility. | |
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5000 | 2 | Plasteel Armor | |
基础: 93.75 | Plasteel is an elastic material that combines many of the qualities of plastics and metal. It is relatively cheap to produce and can be used to augment ship armor. | |
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10000 | 3 | Durasteel Armor | |
基础: 75 | This strong yet flexible material is capable of withstanding severe punishment. It serves well as ship armor. | |
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20000 | 4 | Neutronium Armor | |
基础: 50 | This incredibly dense and strong material can resist firepower that would turn armor made of any other alloys into slag. | |
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50000 | 5 | Dragonscale Armor | Ether Drake or Sky Dragon outcome | The Ether Drake's scales are made up of multiple layers of unique mineral nanostructures. Unorthodox manufacturing techniques allow us to closely emulate these self-repairing structures. | ||
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50000 | 5 | +5% Armor Hit Points | |
基础: 12.5
修正
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Compressing suitable materials into ultra-dense forms is a cheap and efficient way to improve their ability to absorb weapons-grade impacts. | |
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6000 | 2 | Crystal-Infused Plating | Crystalline entities outcome | By infusing armor plating with Crystalline matter we are able to further increase the durability of our ships' protective hulls. | ||
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16000 | 4 | Crystal-Forged Plating | Destroying Crystal Nidus | Introducing Crystalline matter into the forging process further improves the ultra-hard qualities of crystal-infused metals. |
Propulsion[编辑 | 编辑源代码]
请帮助核对或更新这个段落,最近核对为3.2版本。
The
科技 | 花费 | Tier | 效果 | 前提 | 权重与修正 | 描述 | |
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0 | Chemical Thruster | Simple yet moderately effective chemical thrusters that rely on combustible propellant to function. | ||||
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4000 | 2 | Ion Thruster | |
基础: 106.25 | These electric thrusters use beams of ions to generate thrust without the need for propellant. | |
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8000 | 3 | Plasma Thruster | Ion Thrusters | 基础: 81.25 | An advanced form of electric propulsion, plasma thrusters afford ships greater sublight speeds and maneuverability. | |
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16000 | 4 | Impulse Thruster | Plasma Thrusters | 基础: 56.25 | These highly advanced fusion-powered thrusters provide ships with unmatched maneuverability and speed under sublight conditions. | |
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50000 | 5 | Dark Matter Thrusters |
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These thrusters utilize Dark Matter technology to generate propulsion in a manner that appears to defy numerous laws of physics. | ||
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2500 | 1 | Afterburners | |
基础: 118.75 | These powerful thrusters provide additional combat speed but consume a great deal of power. | |
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10000 | 3 | Advanced Afterburners | 基础: 75 | This improved version of the standard afterburners provide an even greater boost to a ship's combat speed. | ||
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0 | Flak Battery | Gun batteries that fire shrapnel rounds at close range. They are particularly lethal to enemy strike craft, but can also defend against missiles. | ||||
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6000 | 3 | Flak Cannon | |
基础: 70 | Upgraded flak batteries with new, more powerful shrapnel rounds. | |
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16000 | 4 | Flak Artillery | Flak Cannons | 基础: 45 | Predictive tracking algorithms and even more powerful rounds make these batteries incredibly lethal to enemy strike craft. | |
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0 | Space-to-space missiles equipped with high-yield nuclear warheads. Although based on old pre-space technology, these crude fire-and-forget weapons can be surprisingly effective at range. | |||||
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2500 | 1 | Fusion Missiles | 基础: 95 | These updated space-to-space missiles have more powerful fusion warheads and improved flight performance. | ||
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4000 | 2 | Antimatter Missiles | Fusion Missiles | 基础: 85 | Advanced missiles equipped with very powerful antimatter warheads. A new and improved guidance system gives them a better chance of finding their targets. | |
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8000 | 3 | Quantum Missiles | Antimatter Missiles | 基础: 65 | The latest version of space-to-space missile, this upgraded variant has an immensely powerful warhead that draws its energy from a zero point vacuum. | |
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20000 | 4 | Marauder Missiles | Quantum Missiles | 基础: 40 | These highly advanced missiles are equipped with limited onboard AI pilots that substantially improve their performance and ability to track targets. | |
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5000 | 2 | Swarmer Missiles | Fusion Missiles | 基础: 75 | These smaller missiles are launched in volleys and have been specifically designed to overwhelm enemy point-defense systems. | |
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20000 | 4 | Whirlwind Missiles | Swarmer Missiles | 基础: 40 | New miniaturization techniques will allow us to equip swarmer missiles with more powerful warheads and improved flight performance. | |
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5000 | 2 | Space Torpedoes | |
基础: 75 | These torpedoes are essentially very large, slow-moving missiles. They are equipped with more powerful warheads and shield modulators that let them slip unmolested through energy screens. | |
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10000 | 3 | Armored Torpedoes | Space Torpedoes | 基础: 60 | Upgraded space torpedoes encased in armor, to better withstand enemy point-defense fire. The armor fragments into shards that cause additional damage when the torpedo detonates. | |
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20000 | 4 | Devastator Torpedoes | Armored Torpedoes | 基础: 40 | Advanced torpedoes with very powerful warheads. They have a sleeker design, faster engines and upgraded shield modulators for slipping through energy screens. | |
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0 | These electromagnetic projectile launchers use magnets to accelerate armor-piercing rounds towards targets at high speeds. | |||||
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2500 | 1 | Coilgun | |
基础: 95 | Coilguns are more powerful versions of the early mass drivers, using electromagnetic coils to rapidly accelerate projectiles towards targets. | |
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4000 | 2 | Railgun | Coilguns | 基础: 85 | The latest in electromagnetic accelerators, railguns use twin parallel rails to fire projectiles at incredible speeds. | |
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8000 | 3 | Advanced Railgun | Railguns | 基础: 65 | A new version of the venerable railgun, with sturdier rails and an enhanced power supply. These weapons are even more powerful and accurate than their predecessors. | |
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16000 | 4 | Gauss Cannon | Advanced Railguns | 基础: 45 | This updated version of the old coilgun design is even more destructive than the latest railgun designs. It is capable of launching projectiles with incredible accuracy and speed. | |
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12000 | 3 | Kinetic Battery | Advanced Railguns | 基础: 50 | Very long-range artillery capable of hurling powerful rounds over extreme distances with a large degree of accuracy. | |
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20000 | 4 | Kinetic Artillery | 基础: 40 | An even more powerful long-range, ship-based artillery cannon, equipped with a new barrel and an upgraded fire control computer. | ||
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20000 | 4 | Mega Cannon | 基础: 40 | An enormous mass accelerator cannon that can only be placed in a spinal mount and fires monstrously powerful rounds over vast distances. | ||
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24000 | 4 | Giga Cannon | 基础: 35 | An even more powerful mass accelerator cannon that can rip through even the toughest shields. | ||
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5000 | 2 | Autocannon | Coilguns | 基础: 75 | Large-caliber ballistic weapons that fire cased explosive shells. The main advantage of these cannons is their high rate of fire. | |
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8000 | 3 | Ripper Autocannon | Autocannon | 基础: 65 | These upgraded rotary autocannons feature improved tracking and fire control systems. This allows them to maintain an even higher rate of fire. | |
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16000 | 4 | Stormfire Autocannon | Ripper Cannons | 基础: 45 | Advanced rotary autocannons capable of spewing a cloud of high-explosive shells at a target. | |
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50000 | 5 | +5% Explosive Weapon Damage | Antimatter Missiles | 基础: 12.5
修正
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With the chemical reaction tightly controlled by missile-board microprocessors, warhead detonations can be tuned for maximum effect for local conditions at the time of impact. | |
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50000 | 5 | +5% Explosive Weapon Attack Speed | Antimatter Missiles | 基础: 12.5
修正
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Advances in miniaturization allow for more rapid loading and discharging of rocket-propelled payloads. | |
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50000 | 5 | +5% Kinetic Weapon Damage | Railguns | 基础: 12.5
修正
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Ultra-dense slugs can punch through even the strongest of projected shields. | |
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50000 | 5 | +5% Kinetic Weapon Attack Speed | Railguns | 基础: 12.5
修正
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Minor technical advances combine with improved shipboard routines for handling munitions to provide a noticeable boost in fire rate. | |
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8000 | 1 | Orbital Trash Dispersal | Caravaneers deal | This orbital bombardment management system spams a planet with millions of minute, high-velocity projectiles, overwhelming planetside defensive grids with trash data. Ships equipped with this component will cause more damage during orbital bombardment. |
Voidcraft[编辑 | 编辑源代码]
请帮助核对或更新这个段落,最近核对为3.2版本。
The
科技 | 花费 | Tier | 效果 | 前提 | 权重与修正 | 描述 | |
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0 | Science Ship | The Science Ship is used as a base of operations for a top Scientist, ready to explore the vastness of space. | ||||
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0 | |
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The invasion of another world is a staggering enterprise. There are immense logistical challenges that must be overcome before we can muster our first interplanetary armies. | |||
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0 | Solar Panel Network module | Gestalt Consciousness | Advances in solar panel technology could offset the operating costs of our starbases. The panels would require an entire starbase module to generate enough energy, however. | |||
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0 | Defense Platform | |
This will enable the construction of defensive deep space platforms to protect our Starbases. | |||
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0 | Outpost | |
A centralized space installation built in close orbit around the system primary is necessary to make full use of the resources in a star system. | |||
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0 | Starport | |
The earliest starbases were little more than makeshift outposts. Permanent starports will enable us to maintain a firmer grip on star systems. | |||
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5000 | 2 | Starhold | |
基础: 75 | As space traffic increases, larger and more defensible starbases are needed to maintain control over system spacelanes. | |
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10000 | 3 | Star Fortress | Starhold | 基础: 60 | These mighty space forts will provide a focal point for all military activity in a star system, and their presence is sure to deter all but the most stubborn attackers. | |
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20000 | 4 | Citadel | Star Fortress | 基础: 40 | Plans for an immense battlestation capable of holding its own against several strike fleets are now being drawn up. If realized, these citadels will become monuments to greatness as much as system hubs. | |
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5000 | 2 | +500 Defense Platform Hull Points | Starhold | 基础: 37.5 | A reinforced framework and blast shields with enhanced impact absorption will ensure the structural integrity of the platform even under immense pressure. | |
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50000 | 5 | +10% Defense platform hull points | |
基础: 12.5
修正
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Additional layers of armor plating within the structure itself improves the resilience of Military Stations. | |
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50000 | 5 | +10% Defense platform damage | |
基础: 12.5
修正
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Cross-linking weapon systems to fire in staggered volleys improves the actual damage output of Military Stations over time. | |
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6000 | 2 |
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Starhold | 基础: 35 | Streamlined starbase construction procedures, using modular designs, will halve the present build cost and time. | |
Optimized Station Construction |
12000 | 3 | 基础: 25 | The creation of a dedicated naval engineering corps will greatly benefit the construction of deep space defense platforms, decreasing building costs and increasing durability. | |||
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10000 | 3 | Habitat megastructures | 基础: 60 | Allows the construction of largely self-sustaining Orbital Habitats. | ||
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20000 | 4 | Upgrade Habitat decision | 基础: 35 | Our early habitats were primitive things compared to the efficient designs we can now develop. | ||
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40000 | 4 | Upgrade Habitat decision (x2) | 基础: 35 | Years of improvements to our orbital Habitats have led us to create newer more effective designs. | ||
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48000 | 5 | 基础: 5 | To complete constructing projects of truly staggering scales we must first achieve a fundamental understanding of both the engineering and resource storage requirements for such megastructures. | |||
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48000 | 5 | Ring World megastructure | A Ring World allows for multiple planet-like zones, cannibalizing all other planets in the system for materials. | |||
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0 | Corvette | The Corvette is the most basic military ship, armed and ready in the event of hostile contacts. | ||||
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4000 | 2 | |
基础: 85 | While larger than Corvettes, Destroyer hull configurations still make for comparatively nimble gunboats. | ||
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8000 | 3 | Destroyers | 基础: 65 | Originally devised as an experimental next-generation colony ship hull configuration, the design's ample hardpoints made it ideal for carrying heavy weapons ordnance. | ||
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16000 | 4 | Cruisers | 基础: 45 | The largest of the standard military vessels, Battleships are traditionally heavily armored and sport several gun batteries. | ||
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32000 | 5 | 基础: 30 | Modeled after the hulking shadows looming in the core systems of Stagnant Ascendancies, the Titan class can be outfitted with X-size weapons. | |||
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20000 | 5 | Advances in mega-engineering make blur the lines between reality and the fantastical, enabling the construction of Colossus-class military vessels that carry weapons capable of obliterating - or fundamentally altering - entire worlds, with the push of a button. | ||||
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20000 | 5 | World Cracker colossus weapon | 基础: 10 | A directed feed of thermic energy superheats the atmosphere and agitates the planet's core, setting up disastrous tectonic events. A final and comparatively minute concussive blast is then delivered, cracking the planet open. | ||
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20000 | 5 | Nanobot Diffuser colossus weapon | 基础: 10 | Swarms of nanobots are dispersed in the atmosphere. They infect sapient beings and restructure themselves into cybernetic implants, turning their unwitting hosts into cyborgs slaved to the Machine Intelligence. | ||
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48000 | 5 | 基础: 5 | A mobile space base of unparalleled proportions, the Juggernaut ship takes offensive warfare to a whole new level. | |||
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2500 | 1 | |
基础: 95 | Establishing new standards for the modeling and construction of corvettes greatly improves the efficiency of the production pipeline. | ||
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5000 | 2 | Destroyers | 基础: 75 | Establishing new standards for the modeling and construction of destroyers greatly improves the efficiency of the production pipeline. | ||
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10000 | 3 | Cruisers | 基础: 60 | Establishing new standards for the modeling and construction of cruisers greatly improves the efficiency of the production pipeline. | ||
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20000 | 4 | Battleships | 基础: 40 | Establishing new standards for how we design and construct massive battleships greatly improves the speed at which they can be assembled. | ||
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3000 | 1 | +100 Corvette hull points | |
基础: 90 | Advances in building techniques will allow for the construction of sturdier and more durable corvettes. | |
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6000 | 2 | +200 Destroyer hull points | Destroyers | 基础: 70 | Advances in building techniques will allow for the construction of sturdier and more durable destroyers. | |
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12000 | 3 | +500 Cruiser hull points | Cruisers | 基础: 50 | Advances in building techniques will allow for the construction of sturdier and more durable cruisers. | |
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24000 | 4 | +800 Battleship hull points | Battleships | 基础: 35 | Advances in building techniques will allow for the construction of sturdier and more durable battleships. | |
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40000 | 5 | +2000 Titan hull points | Titans | 基础: 25 | Advances in building techniques will allow for the construction of sturdier and more durable titans. | |
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6000 | 2 | +100 Corvette hull points | |
基础: 70 | The latest generation of corvette hulls have optimized structural integrity fields and improved bulkheads. | |
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8000 | 3 | +200 Destroyer hull points | |
基础: 65 | The latest generation of destroyer hulls have optimized structural integrity fields and improved bulkheads. | |
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16000 | 4 | +500 Cruiser hull points | |
基础: 45 | The latest generation of cruiser hulls have optimized structural integrity fields and improved bulkheads. | |
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32000 | 5 | +800 Battleship hull points | |
基础: 30 | The latest generation of battleship hulls have optimized structural integrity fields and improved bulkheads. | |
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48000 | 5 | +2000 Titan hull points | |
基础: 20 | The latest generation of titan hulls have optimized structural integrity fields and improved bulkheads. | |
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3000 | 1 | |
基础: 90 | These manned strike craft are launched from a mothership and rely on their speed and small size to survive long enough to punch through enemy defenses. | ||
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6000 | 2 | Improved Strike Craft | |
基础: 70 | The next generation of strike craft, featuring improved avionics, better handling characteristics and more powerful armaments. | |
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12000 | 3 | Advanced Strike Craft | |
基础: 50 | A further refinement in strike craft design, these advanced strike craft are a pilot's dream. Their performance far exceeds that of previous models. | |
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50000 | 5 | +10% Strike Craft Damage | |
基础: 12.5
修正
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Increasing the speed at which fighter pilots can process and act upon enemy positioning data elevates strike craft a few steps up the food chain. | |
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50000 | 5 | +10% Strike Craft Attack Speed | |
基础: 12.5
修正
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Circulating excess heat from weapons discharge in order to prime munitions as they are loaded increases the rate of fire of strike craft weaponry. | |
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2000 | 2 | +1 L-Gate Insights | 基础: 70
修正
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Intensive study within the fields of nanomachinery and subspace phenomena will eventually yield a new §Y$clue$§! into the $lgate_disabled$ mystery.. | ||
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48000 | 5 | Nanite Repair System | Scavenger Bot debris | A highly effective hull auto-repair system comprised of billions of microscopic nanomachines was found among the smoking remains of the Scavenger, and has been repurposed for our uses. Whether the Scavenger pilfered this system from an ancient derelict, or was originally constructed with it remains unknown. |
参考资料[编辑 | 编辑源代码]
游戏概念
治理 | 帝国 • 思潮 • 政府 • 国民理念 • 政策 • 法令 • 领袖 • 派系 • 人口 • 物种权利 • 经济 • 科技 • 传统 • 犯罪率 |
探索 | 探索 • 地图 • 物种 • 异常现象 • 事件 • FTL • 失落帝国 • 前超光速物种 • 先驱者 • 太空生命体 |
殖民 | 殖民 • 天体 • 行星特征 • 行星管理 • 区划 • 建筑 • 舰船 • 恒星基地 • 巨型结构 |
外交 | 外交 • 贸易 • 附属国 • 联邦 • 星海共同体 • AI 性格 • 情报 |
战争 | 战争 • 太空战 • 地面战 • 舰船设计器 |
其它 | 特质 • 环境改造 • 种群修饰 • 奴役 • 危机 • 预设帝国 • AI 玩家 • 彩蛋 |