Colony events

本页面部分全部内容上次核对于3.2版本

Colony events have a chance to trigger 1, 2, 3, 4, or 5 years after a planet is colonized. Each colony can only get one colony event, and planets that have been 环境改造 Terraforming 环境改造Terraforminged are blocked from getting any event except for ones guaranteed by a Pm unknown.pngPm frame 1.png 行星修正Planet Modifier. Most events are limited to once per empire, although some are limited to once per game and some have lighter or no limits.

Generic colony event triggers[编辑 | 编辑源代码]

The following trigger conditions apply to all colony events, unless otherwise noted:

  • Planet owner
    • Yes.png Planet is owned by the original owner
    • No.png Planet owner is not AI
  • Planet
    • No.png Planet hasn't had a colony event
    • No.png环境改造 Terraforming Planet hasn't been terraformed
    • No.png Planet isn't a species homeworld
    • No.png帝国首都 Empire Capital Planet isn't an empire's capital
    • No.png Planet doesn't have ground combat and isn't occupied
    • 人口 Pop Colony has at least one Pop

Event chances[编辑 | 编辑源代码]

When the colony is 1 year old, certain planet modifiers will trigger a guaranteed event. At 2 and 3 years old, there are a large variety of possible events. There is a much shorter list of possible events when the colony is 4 or 5 years old.

Event Restrictions 2 Years 3 Years 4 Years 5 Years 格式塔意识 Gestalt Consciousness Limit
No event 150 150 150/167 150/168
Migrating Forests 陆地星球 Continental World热带星球 Tropical World干旱星球 Arid World草原星球 Savanna World苔原星球 Tundra World 3 2 蜂巢思维 Hive Mind Once per game
Subterranean Civilization No.png死寂星球 Tomb World 3 2 Yes.png Once per game
Ancient Drones Has an uninhabitable moon 3 2 Yes.png Once per empire
Mharin Kharin Wet or Cold climate 3 2 No.png Once per game
Feral Overload Wet, Alpine, Tundra, or Arid 10 No.png Once per empire
Abandoned Terraforming Equipment Different regular habitable planet class than main species preference 15 10 蜂巢思维 Hive Mind Once per empire
Asteroid Sighted
  • Less than 50 years passed
  • Colony isn't artificial
6 6 Yes.png Once per empire
Trouble in Paradise
  • Continental, Tropical, or Gaia
  • Militarist or Pacifist ethic
3 10 1/167 No.png one ethics divergence event per 5 years per empire
From Beneath the Waves
  • Wet or Gaia
  • Have Destroyers tech
15 10 Yes.png Once per empire
A Change of Heart
  • Not a habitat
  • Spiritualist or Materialist ethic
  • A pop with the opposite ethic
  • At least 4 sapient pops (unlikely to happen without resettling)
10 1/167 3/168 No.png one ethics divergence event per 5 years per empire
Odd Factory Not artificial 15 10 蜂巢思维 Hive Mind Once per empire
What Separates Us
  • Not artificial
  • Main species pop with the Xenophobe ethic
  • A free pop of a different species that isn't robotic
15 10 No.png no limit
Lost to Bureaucracy
  • Not artificial
  • Has a building
10 No.png no limit
The Mysterious Moon of Root.GetName Has an uninhabitable moon 10 10 Yes.png Once per empire
The Doorway Not artificial 8 5 Yes.png Once per empire
Unsteady Ground Continental or Ocean 8 Yes.png Once per game
Mushroom Picking
  • Not a tomb world
  • Doesn't require pops
15 Yes.png Once per game
Insidious Ophidians Not artificial or tomb world 15 No.png Once per game
考古遗址 Archaeology site 考古遗址Archaeology site colony events
Blade of the Huntress
  • 上古之遗故事包 Ancient Relics Story Pack 上古之遗故事包Ancient Relics Story Pack DLC
  • Any regular planet class
  • No archaeology site
3 3 3/167 3/168 Yes.png Once per game
Mask of Transformation
  • Tropical, Continental, or Gaia
  • No archaeology site
3 Yes.png Once per game
死寂星球 Tomb World 死寂星球Tomb World colony events
Underground Vault
  • 死寂星球 Tomb World 死寂星球Tomb World
  • Not primitives nuked themselves
75 50 No.png Once per game
Nuclear Bomb 死寂星球 Tomb World 死寂星球Tomb World 75 50 Yes.png Once per empire
Ruined Particle Accelerator 死寂星球 Tomb World 死寂星球Tomb World 75 50 Yes.png Once per empire
Surviving Infrastructure 死寂星球 Tomb World 死寂星球Tomb World 75 50 Yes.png Once per empire
Derelict Space Station
  • 死寂星球 Tomb World 死寂星球Tomb World
  • Not primitives nuked themselves
75 50 Yes.png Once per empire
Wasteland Radiation 死寂星球 Tomb World 死寂星球Tomb World 75 50 No.png Once per empire
Pacifist Movement
  • 死寂星球 Tomb World 死寂星球Tomb World
  • Colony has a free pop that isn't mechanical or pacifist
75 50 No.png Once per empire
Orbital Debris
  • 死寂星球 Tomb World 死寂星球Tomb World
  • Not primitives nuked themselves
75 50 Yes.png Once per empire
Impossible Corrie
  • Not artificial
  • A pop has the miner or mining drone job
3 4 Yes.png Once per empire
Dancing Plague
  • Not artificial or Ecumenopolis
  • A main species pop
3/167 3/168 No.png Once per empire
Situation colony events
Mysterious Labyrinth
  • No.png Can be rolled but can't trigger
  • Not artificial or Tomb World
3/167 3/168 Yes.png No limit
Living Snow
  • No.png Can be rolled but can't trigger
  • 沙漠星球 Desert World 沙漠星球Desert World
6/167 6/168 No.png No limit

Ethics divergence events[编辑 | 编辑源代码]

These colony events involve changing the ethics of some pops to the opposing ethic. They have no limit on how many times they can happen, but they share a limit on how often an event in this category can happen. An empire can't get any ethics divergence colony event more then once every five years.

ID

Trouble in Paradise

Outliner top 500px.png
Evt smugglers in bar.png

Local political drama on [Root.GetName] has resulted in increased support among a small group of rebels, opposed to our underlying ethics. Their increased support have enabled them to gain more power in the region and vote for their own causes with limited success.


 
触发条件:
  • Generic colony event triggers
  • No.png格式塔意识 Gestalt Consciousness Not 格式塔意识Gestalt Consciousness
  • 军国主义 Militarist极端军国主义 Fanatic Militarist和平主义 Pacifist极端和平主义 Fanatic Pacifist Militarist or Pacifist
  • Don't have the colony_event_ethic_diverge empire flag
  • 陆地星球 Continental World热带星球 Tropical World盖亚星球 Gaia World Planet is a Continental, Tropical, or Gaia World
只触发于:

{{{triggered only}}}


即时效果:
  • Gain the colony_event_ethic_diverge empire flag for Time.png 1825 days

选项条件:

Event trigger.png在以下情况下启用: TBD

Event button on.png
军国主义 Militarist极端军国主义 Fanatic Militarist和平主义 Pacifist极端和平主义 Fanatic Pacifist We stand divided.
  • TBD

Event trigger.png在以下情况下启用: TBD

Event button on.png
Suppress the opposition!
  • TBD
  • Suppressed Opposition modifier added for 120 months, giving the following effects: 幸福度 Happiness Happiness -15%

ID

A Change of Heart

Outliner top 500px.png
Event trigger.png 以下描述是多个可用于这个事件的描述之一。
Evt smugglers in bar.png

As we have grown our roots on [Root.GetName] certain individuals have begun to stray from our beaten path. That is to be expected, but these have supporters. The group feels our spiritualistic view of the universe is not leading us forward fast enough - assured that a more materialistic view of the cosmos is the answer.


 
触发条件: 只触发于:

{{{triggered only}}}


Event button on.png
'

Repeatable events[编辑 | 编辑源代码]

These colony events have no limit on how many times or how often they can trigger.

ID

What Separates Us

Outliner top 500px.png
Event trigger.png 以下描述是多个可用于这个事件的描述之一。
Evt burning settlement.png

Having other species living with our people has caused some friction on [Root.GetName]. Be it cultural differences, xenophobia or a common misunderstanding is hard to tell, but what is sure is that these small encounters could turn to the worse if we do not intervene.


 
触发条件:
  • Generic colony event triggers
  • No.png格式塔意识 Gestalt Consciousness Not 格式塔意识Gestalt Consciousness
  • No.png轨道居住站 Orbital Habitat Colony is not a Habitat
  • 人口 Pop Colony has a free non-robotic alien Pop
  • 人口 Pop Colony has a main species Pop with the 排外主义 Xenophobe 排外主义Xenophobe ethic
只触发于:

{{{triggered only}}}


选项条件:

Event trigger.png在以下情况下启用: No.png亲外主义 Xenophile极端亲外主义 Fanatic Xenophile排外主义 Xenophobe极端排外主义 Fanatic Xenophobe Neither Xenophile nor Xenophobe

Event button on.png
Distract the angry mob.
  • (Hidden) Protecting Minorities empire modifier added for Time.png 2 years, with the following effects:
    • 影响力 Influence +25% Monthly Influence
    • Mod resource energy mult.png -5% Energy Credits from Jobs
  • (Hidden) 影响力 Influence Tier 2 Influence reward: Gain 80-175 Influence
  • 人口 Pop Every main species pop with the 排外主义 Xenophobe 排外主义Xenophobe ethic on the colony gains the Enraged modifier for Time.png 2 years, with the following effects:
    • 幸福度 Happiness  -25% 幸福度Happiness
    • 人口资源产出 Pop Resource Production -25% 劳工 Worker 劳工Worker, 专家 Specialist 专家Specialist, and 统治者 Ruler 统治者Ruler output

Event trigger.png在以下情况下启用: 排外主义 Xenophobe极端排外主义 Fanatic Xenophobe Xenophobe

Event button on.png
排外主义 Xenophobe极端排外主义 Fanatic Xenophobe Isolate the xenos from the mob.
  • Protecting Minorities empire modifier added for Time.png 2 years
  • 影响力 Influence Tier 2 Influence reward: Gain 80-175 Influence
  • 人口 Pop Every main species pop with the 排外主义 Xenophobe 排外主义Xenophobe ethic on the colony gains the Enraged modifier for Time.png 2 years

Event trigger.png在以下情况下启用: 亲外主义 Xenophile极端亲外主义 Fanatic Xenophile Xenophile

Event button on.png
亲外主义 Xenophile极端亲外主义 Fanatic Xenophile Protect the minority at any cost.
  • Protecting Minorities empire modifier added for Time.png 2 years
  • 影响力 Influence Tier 2 Influence reward: Gain 80-175 Influence
  • 人口 Pop Every main species pop with the 排外主义 Xenophobe 排外主义Xenophobe ethic on the colony gains the Enraged modifier for Time.png 2 years
  • 人口 Pop Every main species pop with the 亲外主义 Xenophile 亲外主义Xenophile ethic and every non-main species pop[1] on the colony gain the Pleased modifier for Time.png 1 year, with the following effects:
    • 幸福度 Happiness  +25% 幸福度Happiness
    • 人口资源产出 Pop Resource Production +25% 劳工 Worker 劳工Worker, 专家 Specialist 专家Specialist, and 统治者 Ruler 统治者Ruler output

Event trigger.png在以下情况下启用: No.png排外主义 Xenophobe极端排外主义 Fanatic Xenophobe极端军国主义 Fanatic Militarist Neither Xenophobe nor Fanatic Militarist

Event button on.png
Do not get involved.
  • 不可接触者 Undesirable、​ 正在净化 Purging A random non-main species Pop[1] on the colony dies
  • 人口 Pop Every main species pop with the 亲外主义 Xenophile 亲外主义Xenophile ethic and every non-main species pop[1] on the colony gain the Enraged modifier for Time.png 1 year

Event trigger.png在以下情况下启用: 排外主义 Xenophobe极端排外主义 Fanatic Xenophobe极端军国主义 Fanatic Militarist Xenophobe or Fanatic Militarist

Event button on.png
排外主义 Xenophobe极端排外主义 Fanatic Xenophobe极端军国主义 Fanatic Militarist Let the xenos fight their own fight.
  • 不可接触者 Undesirable、​ 正在净化 Purging A random non-main species Pop[1] on the colony dies
  • 人口 Pop Every main species pop with the 亲外主义 Xenophile 亲外主义Xenophile ethic and every non-main species pop[1] on the colony gain the Enraged modifier for Time.png 1 year

ID

Lost to Bureaucracy

Outliner top 500px.png
Evt colony settlement.png

Due to a major clerical error parts of [colony name] has fallen behind in infrastructure maintenance and accommodation services. The people live in rather bleak conditions and will not tolerate it for long. Remedying these problems will cost us time and effort.


 
触发条件:
  • Generic colony event triggers
  • No.png格式塔意识 Gestalt Consciousness Not 格式塔意识Gestalt Consciousness
  • No.png轨道居住站 Orbital Habitat Colony is not a Habitat
  • 建筑 Building Colony has a building[2]
只触发于:

{{{triggered only}}}


选项条件:

Event trigger.png总是可用:

Event button on.png
Unfortunate.
  • D slums.png A Sprawling Slums Blocker is added to the planet
  • D metal boneyard.png An Industrial Wasteland Blocker is added to the colony

Event trigger.png在以下情况下启用:

  • 能量币 Energy Credits At least 500 Energy
  • 影响力 Influence At least 100 Influence
  • No.png威权主义 Authoritarian极端威权主义 Fanatic Authoritarian Not Authoritarian
Event button on.png
We must invest in this area.
  • 能量币 Energy Credits -500 Energy
  • 影响力 Influence -100 Influence
  • 凝聚力 Unity Tier 2 Unity reward: Gain 150-1000 Unity

Event trigger.png在以下情况下启用:

  • 能量币 Energy Credits At least 250 Energy
  • 影响力 Influence At least 50 Influence
  • 威权主义 Authoritarian极端威权主义 Fanatic Authoritarian Authoritarian
Event button on.png
威权主义 Authoritarian极端威权主义 Fanatic Authoritarian We have a strong community, help them recover.
  • 能量币 Energy Credits -250 Energy
  • 影响力 Influence -50 Influence
  • 凝聚力 Unity Tier 2 Unity reward: Minimum and maximum unity gain are undefined

Event trigger.png在以下情况下启用: One of the following Government Types: Despotic Hegemony, Totalitarian Regime, Despotic Empire, Feudal Empire, Constitutional Dictatorship, Military Commissariat, Citizen Republic, Megacorporation, Military Dictatorship, or Star Empire

Event button on.png
Throw out the inhabitants and raze the area.
  • 影响力 Influence Tier 2 Influence reward: Gain 80-175 Influence
  • 破坏度 Devastation +20 Devastation
  • 人口 Pop Two random pops gain the Enraged modifier for Time.png 7300 days, with the following effects:
    • 幸福度 Happiness  -25% 幸福度Happiness
    • 人口资源产出 Pop Resource Production -25% 劳工 Worker 劳工Worker, 专家 Specialist 专家Specialist, and 统治者 Ruler 统治者Ruler output

Archaeology site events[编辑 | 编辑源代码]

These colony events create archaeology sites.

ID

Fossils Discovered on [Root.GetName]

Outliner top 500px.png
Evt archaeology camp.png

Fossilized remains from several different species that do not appear to have been indigenous to §H[Root.GetName]§! have been found in a large and secluded valley on the [Root.GetPlanetMoon]. They all date from roughly the same time period, within the span of a few centuries some 3.6 million years ago.

Each of these species seems to have evolved in its own unique biosphere, and all appear to have been sapient. Strangely, every fossilized individual found so far shows signs of having met a violent end.


 
触发条件:
  • Generic colony event triggers
  • 上古之遗故事包 Ancient Relics Story Pack 上古之遗故事包Ancient Relics Story Pack DLC is active
  • 行星 Planet Any regular habitable planet class
  • No.png考古遗址 Archaeology site No Archaeology Site
  • Can only happen once per game
只触发于:
  • Time.png The colony turning 2, 3, 4, or 5 years old

Event button on.png
Curious.
ID

Message in the Canopy

Outliner top 500px.png
Evt archaeology camp.png

Our scientists have discovered something unusual on [From.Planet.GetName]. A tropical world, much of the planet's surface is covered with dense jungle: massive, thousand year old trees erupt from the canopy, their leafy crowns towering over the landscape.

At first glance, the distribution of these giants appears random. However, further analysis indicates that the trees are arranged with mathematical precision, and it seems likely they were planted by some long-vanished civilization. What's more, the team leader believes the distribution pattern may comprise a set of coordinates, one that points to an unexplored location deep within the jungle.


 
触发条件:
  • Generic colony event triggers
  • 热带星球 Tropical World陆地星球 Continental World盖亚星球 Gaia World Tropical, Continental, or Gaia World
  • No.png考古遗址 Archaeology site No Archaeology Site
  • Can only happen once per game
只触发于:
  • Time.png The colony turning 2 years old

Event button on.png
Curious.

Tomb world events[编辑 | 编辑源代码]

These colony events can only occur on tomb worlds. They have their own page here.

Planet modifier events[编辑 | 编辑源代码]

Pm unknown.pngPm frame 1.png 行星修正Planet Modifier colony events are guaranteed to trigger when the colony is reaches 1 year old, as long as the planet has the triggering planet modifier. Unlike other colony events, they aren't prevented if the planet has been terraformed. They have their own page here.

  1. 1.0 1.1 1.2 1.3 1.4 Including robotic pops, even if they aren't sapient.
  2. It's unclear to me whether or not the capital building counts; if it does, this trigger will always be true.