超光速:修订间差异

本页面部分全部内容上次核对于3.3版本
第13行: 第13行:
! {{icon|Power}} 能量
! {{icon|Power}} 能量
! {{icon|time}} 超光速冲充能时间
! {{icon|time}} 超光速冲充能时间
! [[File:Fleet action button jump.png|24px]] 战术跃迁
! [[File:Fleet action button jump.png|24px]] {{hover box|100范围| 战术跃迁}}
! 科技需求
! 科技需求
! 危机日期
! 危机日期
第63行: 第63行:


 由于封闭边界而受到限制的星系在银河系地图上以{{red|红色}}显示。尚未在最初的特别项目中进行研究的太空生物的母星系也会受到限制。
 由于封闭边界而受到限制的星系在银河系地图上以{{red|红色}}显示。尚未在最初的特别项目中进行研究的太空生物的母星系也会受到限制。
=== 超空间中继器 ===
{{#lsth:巨型结构|超空间中继器}}


=== 超光速抑制器 ===
=== 超光速抑制器 ===
[[File:FTL magnet.png|24px]] FTL Inhibitors are devices present inside Fortress buildings and at least Starport level starbases once the {{iconify|FTL Inhibition|24px}} technology is researched. Hostile fleets can only leave a system with an FTL inhibitor through the same hyperlane they entered from.
一旦研究了{{iconify|FTL Inhibition|24px}}技术,帝国境内的行星堡垒建筑和至少星港级的恒星基地就会自动安装 [[File:FTL magnet.png|24px]] 超光速抑制器。敌方舰队只能从它们来时的超空间航道离开带有超光速抑制器的星系。


=== 战术跃迁 ===
=== 战术跃迁 ===
Ships equipped with [[File:Ship part jump drive 1.png|24px]] Jump Drives or [[File:Ship part psi jump drive 1.png|24px]] Psi Jump Drives can execute Tactical Jumps. Tactical Jumps allow a ship or fleet to instantly travel to any system within a large range indicated by a yellow dotted circle. After jumping, the fleet spends 200 days recharging, during which time it suffers {{red|-50%}} {{iconify|Sublight Speed}} and {{icon|weapons damage}} Weapons Damage.
配备[[File:Ship part jump drive 1.png|24px]] 跃迁引擎或[[File:Ship part psi jump drive 1.png|24px]] 灵能跃迁引擎的舰船可以进行战术跃迁。战术跃迁允许船只或舰队在黄色虚线圆圈指示的大范围内立即移动到任何星系。跃迁完成后,舰队需要200天的充能时间,在此期间,它会受到 {{red|-50%}} {{iconify|Sublight Speed}} {{iconify|weapons damage}} 影响。
 
=== 量子弹弓 ===
{{expansion|ovl}}
[[巨型结构#量子弹弓|量子弹弓]] 巨型结构可以将舰队弹射到非常远的地方,拥有跃迁引擎时可达到{{hover box|500范围|5倍距离}}。然而,舰队有可能偏航到达附近的系统,而不是准确抵达目的地。如果一个舰队到达一个边境封闭的系统,它将立即进入''任务中失踪''状态。


== 试验性亚空间导航 ==
== 试验性亚空间导航 ==

2022年6月23日 (四) 10:19的版本

超光速航行(Faster-than-light Travel),简称FTL,是舰船穿越恒星系统之间的方法。科技进步可以提高舰船跃迁到超光速的速度,甚至可以解锁试验性超光速引擎。

无论其他舰船的位置如何,舰队将在第一艘船到达星系边缘或旁路时启动超光速航行。

超空间航道

超平面网络早于银河系中所有其他已知的结构,并将恒星星系连接在一起以允许星际旅行,尽管有些星系可能比其他星系更加孤立。在星系内部,舰船以亚光速移动,直到到达超平面入口点(如星系地图上的箭头所示)。超空间航道密度设置决定了各个星系之间可以拥有的超空间航道数量。2X或以上的密度值创造了一个非常不受限制的游戏,几乎不可能阻止任意的超光速航行。相反,0.5X的值会将银河系线性连接起来,大多数星系只有两条超通道,允许进行高度防守化的游戏。

超光速引擎 合金 Alloys 成本 能源 Power 能量 Time.png 超光速冲充能时间 Fleet action button jump.png 战术跃迁 科技需求 危机日期 描述
Ship part hyper drive 1.png 超空间引擎 I 5 10 No.png 常规 装备有超空间引擎的舰船可以通过星系间的超空间航道在星系边缘之间迅速移动。
Ship part hyper drive 2.png 超空间引擎 II 10 15 -25% No.png 超空间航道突破点 Hyperlane Breach Points 超空间航道突破点Hyperlane Breach Points 常规
Ship part hyper drive 3.png 超空间引擎 III 15 20 -50% No.png 超空间滑流 Hyperspace Slipstreams 超空间滑流Hyperspace Slipstreams 常规
Ship part jump drive 1.png 跃迁引擎 20 30 -70% Yes.png 跃迁引擎 Jump Drive 跃迁引擎Jump Drive 提前50年 跃迁引擎能够在现实空间中撕开一个舰船大小的空洞,使舰船实现短途的星系间跃迁。人们还不太能真正理解舰船跃迁时穿过的空间本质。
Ship part psi jump drive 1.png 灵能跃迁引擎 20 30 -80% Yes.png
+50%范围
灵能跃迁引擎 Psi Jump Drives 灵能跃迁引擎Psi Jump Drives 提前50年 灵能跃迁引擎利用船员的潜在灵能打断时空的连续性,消除目的地与出发地之间的距离。理论上是这样。

由于封闭边界而受到限制的星系在银河系地图上以 红色显示。尚未在最初的特别项目中进行研究的太空生物的母星系也会受到限制。

超空间中继器

Hyper Relays can be constructed once the (unrecognized string “hyper relays” for Template:Icon) Hyper Relays technology is researched and allow ships to jump to Hyper Relays in adjacent systems instead of using the existing hyperlane connections, therby avoiding having to traverse systems at sublight speeds. They are constructed directly in a single stage, taking one year and costing 影响力 Influence  25 影响力Influence, 合金 Alloys  500 合金Alloys, and 稀有水晶 Rare Crystals  100 稀有水晶Rare Crystals. Hyper Relay links are shown on the galaxy map as a thicker hyperlane. Potential (inactive) links are shown as yellow connections on the galaxy map. A link may be inactive because of closed borders, war, or if the relay is ruined. A ruined Hyper Relay can be restored for 能量币 Energy Credits  500 能量币Energy Credits, 合金 Alloys  500 合金Alloys, and 稀有水晶 Rare Crystals  100 稀有水晶Rare Crystals, taking 6 months to complete.

Hyper Relays can grant additional effects based on 法令 Edict 法令Edicts and subject specializations. Hyper Relay edicts require the empire's capital system to be part of the network, while the benefits granted by subject specializations require a connection between the overlord's capital and the subject's capital. Subjects do not benefit from their overlord's network effects.

Hyper Relays can be built from the galaxy view, and will be placed semi-randomly within the system. In systems with wormholes or existing gateways, it is recommended to go into the system view to manually place the Hyper Relay near to the wormhole or gateway to better facilitate travel. However, Hyper Relays cannot connect through wormholes or gateways.


超光速抑制器

一旦研究了超光速抑制 FTL Inhibition 超光速抑制FTL Inhibition技术,帝国境内的行星堡垒建筑和至少星港级的恒星基地就会自动安装 FTL magnet.png 超光速抑制器。敌方舰队只能从它们来时的超空间航道离开带有超光速抑制器的星系。

战术跃迁

配备Ship part jump drive 1.png 跃迁引擎或Ship part psi jump drive 1.png 灵能跃迁引擎的舰船可以进行战术跃迁。战术跃迁允许船只或舰队在黄色虚线圆圈指示的大范围内立即移动到任何星系。跃迁完成后,舰队需要200天的充能时间,在此期间,它会受到 -50% 亚光速航速 Sublight Speed 亚光速航速Sublight Speed舰船武器伤害 Ship Weapons Damage 舰船武器伤害Ship Weapons Damage 影响。

量子弹弓

量子弹弓 巨型结构可以将舰队弹射到非常远的地方,拥有跃迁引擎时可达到5倍距离。然而,舰队有可能偏航到达附近的系统,而不是准确抵达目的地。如果一个舰队到达一个边境封闭的系统,它将立即进入任务中失踪状态。

试验性亚空间导航

The 试验性超空间导航 Speculative Hyperlane Breaching 试验性超空间导航Speculative Hyperlane Breaching technology enables science ships led by a scientist Leader to travel directly to a destination, ignoring the hyperlane network. During the transit the ship is considered MIA. Experimental Subspace Navigation can be used to bypass impassable areas such as a guarded system, a closed empire's borders or the galactic core.

亚空间不稳定

The L-Cluster as well as the system housing the Corrupted Avatar guardian cannot be entered via either Experimental Subspace Navigation or Tactical Jumps and attempting to do so will show a notification about rolling subspace tides allowing only conventional travel. Both Experimental Subspace Navigation and Tactical Jumps can be used to leave the said systems however. The rolling subspace tide around the Corrupted Avatar system will recede once the system has been entered at least once via its wormhole.

捷径

Humanoid Empire using a wormhole

There are two types of Bypasses in Stellaris: wormholes and gateways. Both offer instantaneous travel but require research in order to be usable. The number of Bypasses can be adjusted at settings before the start of a game session. Ships will automatically use Bypasses if the route is shorter, shown on the starmap by a blue travel line.

虫洞

Wormholes are natural formations that come in pairs and link two random systems across the galaxy. Initially, wormholes are too unstable to allow passage through them, but once an empire obtains the 虫洞稳定 Wormhole Stabilization 虫洞稳定Wormhole Stabilization technology, that empire's science ships can stabilize wormholes for that empire by right clicking on the wormhole or its system, opening them permanently for their empire. This only allows passage through that wormhole for ships of that empire; other empires must research the tech themselves, and then also "stabilize" that wormhole, before being able to use it. Clicking on a wormhole will shift the camera to the connecting system. Like hyperlanes, a wormhole cannot be used if the other end lies within an empire with closed borders except if war is declared.

One of the wormholes will always lead to the Sealed System, a trinary system with no hyperlane connection containing a Gaia planet that is guarded by a Corrupted Psionic Avatar. This wormhole will be present in the galaxy even if wormholes have been disabled.

Wormhole generation events

The Alien Machine event can be triggered by investigating an anomaly with the same name that can appear on asteroids. One of the two event options will lead to the creation of a new wormhole pair, one end in a system 2-8 hyperlanes away and the other in a system 15-50 hyperlanes away.

If Earth is destroyed with a World Cracker there is a 50% chance of creating a wormhole in the system leading to another newly created wormhole.

星门

While exploring the galaxy, empires may find abandoned gateways that were once part of a massive, galaxy-spanning network. The number of abandoned gateways can be scaled by galaxy settings.[1]

Once an abandoned gateway is discovered, the 星门激活 Gateway Activation 星门激活Gateway Activation technology will always have a chance to appear, which allows abandoned gateways to be repaired. Repairing an abandoned gateway takes 2 years and costs 能量币 Energy Credits  6000 能量币Energy Credits and 合金 Alloys  2500 合金Alloys. When a gateway is reactivated for the first time in the galaxy, another random gateway will also reactivate along with it.

Once the 星门激活 Gateway Activation 星门激活Gateway Activation technology is researched, the 星门建造 Gateway Construction 星门建造Gateway Construction technology will always have a chance to appear, which allows new gateways to be constructed. The construction site is built in 3 years and costs 影响力 Influence  75 影响力Influence and 合金 Alloys  2500 合金Alloys. Upgrading it into a fully functional Gateway takes 3 years and costs 能量币 Energy Credits  6000 能量币Energy Credits and 合金 Alloys  2500 合金Alloys.

Gateways allow travel to any other gateway instantly, so long as the borders are open and the destination is not controlled by an enemy empire. As a bypass, Gateways generally act like a hyperlane connection between systems, such that claims and trade can be extended through them, however sectors don't extend through gateways.

L-Gates are a special type of gateway, which have a separate network from regular gateways. Instead of jumping from any to any, L-Gates all jump to the Terminal Egress system in the L-Cluster, then from their to any other L-Gate so long as its borders are open, or you are at war. L-Gates are opened through a special project, and new L-Gates cannot be constructed.


游戏概念
  1. Setting abandoned gateways to 0 will block the use of gateway technology as an empire must discover at least one gateway to unlock the research. The Galactic Doorstep origin will still spawn a pair of abandoned gateways if the setting is otherwise 0.