游戏设置

本页面部分全部内容上次核对于3.2版本
自由之民讨论 | 贡献2022年3月22日 (二) 06:01的版本

Game Settings are the various changes that the player can make before starting a single player or multiplayer game. These settings can be used to make game sessions shorter or longer, simpler or more complex, as well as to increase the difficulty if desired.

银河系

当开始一局新游戏时,玩家可以选择要游玩哪个星系类型。 An empire’s expansion is limited to the galactic plane, so the shape of the galaxy will affect play. Which galaxy types are accessible at the start of the game is determined by how many stars the galaxy is to have.

星系形状

有 3 种不同的星系类型,算上漩涡星系的 2 个变种总共 4 种可能的星系形状选项。

类型 最小星系尺寸 描述
Elliptical.png 椭圆型 袖珍 Elliptical galaxies have the stars placed in a ellipsoidal pattern, resulting in an evenly distributed geography. Expansion is mostly unhindered. It is also the Default map.
Spiral 2.png 旋涡型(双旋臂) 小型 Spiral galaxies have the stars placed in arms that extend out in a spiral pattern. A spiral galaxy provides an interesting geography as the galactic arms are sparsely connected to each other.
Spiral 4.png 旋涡型(四旋臂) 中型
Ring Galaxy.png 圆环型 袖珍 Ring galaxies have the stars placed in a ring shape around the galactic core, making it easier to cut other empires off from the rest of the galaxy than it is with any other shape. Expansion is limited to a clockwise or counter-clockwise direction. An inner ring surrounds the galactic core

星系尺寸

In addition to the galaxy shape, the size of the galaxy can also be chosen at the beginning of the game, ranging from 200 to 1000 stars. The size of the galaxy affects the number of stars, as well as how many AI Empires, Fallen Empires and 启示录 Apocalypse Marauder Empires can be generated at the start of the game.

尺寸 恒星 电脑帝国最大数量 失落帝国最大数量 启示录 Apocalypse 掠夺者帝国最大数量 半径
袖珍 200 6 1 1 200
小型 400 12 2 2 300
中型 600 18 3 2 400
大型 800 24 4 3 450
巨型 1000 30 5 3 450

游戏细节

超空间航路密度 0.5X
超空间航路密度 2.75X
超空间航路密度 满
  • 电脑帝国 – Determines the number of AI empires that spawn at the same time as human players. Number ranges are dependent on galaxy size; minimum can be set at zero.
  • 高级电脑帝国 – Determines the number of Advanced Empires. Can range from 0 to all of the AI empires.
  • 失落帝国 – The max number of Fallen Empires that can spawn. There can be no more than 5 Fallen Empires, one of each kind. (Ancient Caretakers is only available with 智械黎明故事包 Synthetic Dawn Story Pack 智械黎明故事包Synthetic Dawn Story Pack DLC)
  • 科技/传统花费 – 决定常规帝国的 科技传统ambitions 的花费。不影响事件奖励。范围从 0.25X 到 5X。
  • 宜居星球 – 增加或减少行星宜居的机会。范围从 0.25X 到 5X。
  • 土著文明 – 增加或减少 土著文明 生成的机会。范围从 0X(没有土著)到 1X (每个恒星系 3% 机会)到 5X(每个恒星系 15% 机会)。
  • 危机强度 – 决定 终末危机 舰船得到的加成。范围从 0X(没有危机)到 25X。基础危机舰船加成乘以这个滑条的数字。
  • 危机种类 – 决定哪一种的Determines which one of the 终末危机 将要出现。 能设为特定的一种或者随机。
  • 中期事件起始 – 决定中期事件能发生的最早年份。缺省是 2300。
  • 末期事件起始 – 决定末期事件能发生的最早年份。缺省是 2400。
  • 胜利年份 – 决定何时最高得分的帝国被宣布为胜利者。设置它到最大则禁用胜利。缺省是 2500.
  • 电脑侵略性 – Determines how likely the AI is to declare war on empires if they have negative attitude as well as how many fleets will it use for offense.
  • 开局位置 – Determines whether empires will be placed in clusters to increase the likelihood that you'll have some neighbors or placed at random.
  • 高级文明邻居 – 决定是否 高级电脑帝国 能生成在人类玩家旁边。
  • 超空间航路密度 – 决定银河系中超空间航路的数量。范围从 0.5X 到 2.75X 到 满。满密度移除星团和瓶颈点。
  • 废弃星门 – 决定银河系中 废弃星门 的数量。范围从 0X(没有星门)到 5X。
  • 虫洞对的数量 – 决定银河系中 虫洞对 的数量。范围从 0X(没有虫洞,除了一个通向 the Sealed System)到 5X。
  • 确保宜居星球 – Creates up to 2 habitable planets of the same class as the homeworld close to every empire’s starting system. 不会创建 盖亚星球偏好 Gaia World Preference 盖亚星球偏好Gaia World Preference 或者 死寂星球偏好 Tomb World Preference 死寂星球偏好Tomb World Preference 星球。
  • S型增长上限 – Determines the pop growth bonuses when planets are in the middle of their logistic curve. Higher values negatively affect late-game performance.
  • 增长需求倍率 – Determines how many growth points are required for new pops to be created. Lower values negatively affect late-game performance.
  • 启示录 Apocalypse 掠夺者帝国 – 能生成的 掠夺者帝国 的最大数量。
  • 寰宇企业 Megacorp 行商 – 决定是否 行商 会生成。
  • 寰宇企业 Megacorp 跨物种杂交 – Determines whether the Ap xeno compatibility.png Xeno-Compatibility ascension perk can be picked.

高级电脑帝国

Advanced empires are AI empires that start with an advantage over human players. They get the following benefits to have a head start:

  • 合金 Alloys 500 合金
  • 影响力 Influence 200 影响力
  • 食物 Food 1000 食物,如果不是 机械智能 Machine Intelligence 机械智能Machine Intelligence
  • 能量币 Energy Credits 1000 能量,如果不是 机械智能 Machine Intelligence 机械智能Machine Intelligence
  • 能量币 Energy Credits 2000 能量,如果是 机械智能 Machine Intelligence 机械智能Machine Intelligence
  • 消费品 Consumer Goods 500 消费品,如果不是 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness
  • 矿物 Minerals 1000 矿物,如果不是 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness
  • 矿物 Minerals 1500 矿物,如果是 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness
  • 行星统一 Planetary Unification 行星统一Planetary Unification 科技
  • 3-7 额外的护卫舰
  • 2-5 额外的恒星系 with stations built over all deposits
  • 0-3 额外的星港级恒星基地
  • Mining or research station over every deposit within borders
  • Guaranteed habitable worlds are colonized and developed

游戏阶段

下列事件发生在 中期

  • Ancient Mining Drones and Crystalline Entities can expand
  • Rulers can have the Public Debates agenda
  • Space storms can occur
  • Fleet Maneuvers event can trigger
  • Fallen empires offer better gifts
  • 星神兽故事包 Leviathans Story Pack Spectral Wraith can emerge from the germinating pulsar
  • 智械黎明故事包 Synthetic Dawn Story Pack AI rebellions can take place
  • 启示录 Apocalypse Marauder mercenary fleets become available
  • 启示录 Apocalypse Marauder empires can become The Horde
  • 遥远繁星故事包 Distant Stars Story Pack AI empires discover L-Gate clues faster
  • 遥远繁星故事包 Distant Stars Story Pack Enigmatic Cache can emerge from a gateway or L-gate
  • 上古之遗故事包 Ancient Relics Story Pack Ancient Tomb archaeology site can appear
  • 纵横捭阖 Federations The On the Shoulders of Giants event chain starts
  • 纵横捭阖 Federations The Crystalline Empire enclave can spawn

下列事件发生在 末期

  • Endgame crises can trigger
  • Fallen Empires can awaken
  • The Bemat Thalassocracy can appear
  • Fewer random espionage events happen
  • 启示录 Apocalypse Marauder empires can no longer become The Horde
  • 遥远繁星故事包 Distant Stars Story Pack AI empires discover L-gate clues faster

难度

Increases the difficulty of the game for a greater challenge, with higher difficulties granting bonuses to AI empires. Higher difficulty also increases the strength of the endgame crisis. Vassals of human players do not gain difficulty bonuses. In addition to the bonuses specified below, the AI gains a small boost to ship speed, warp speed, and evasion bonuses.

递增难度 causes the AI (or human) empires and spaceborne aliens difficulty bonuses to start at zero and scale up over the course of the game, reaching the bonus defined by difficulty level at the End-Game year.

难度 AI 加成 太空生命体加成 终末危机加成 守护者加成 玩家加成
学员
  • 人口资源产出 Pop Resource Production +50% Resources from jobs and stations
  • 海军容量 Naval Capacity +50% Naval capacity
  • 稳定度 Stability +10 Stability
  • Trade value.png +50% Trade Value
尉官
  • 舰船武器伤害 Ship Weapons Damage +30% Weapons damage
  • 船体值 Ship Hull Points +30% Hull
  • 装甲值 Armor Hit Points +30% Armor
  • 护盾承受值 Shield Hit Points +30% Shields
  • 舰船武器伤害 Ship Weapons Damage +90% Weapons damage
  • 船体值 Ship Hull Points +90% Hull
  • 装甲值 Armor Hit Points +90% Armor
  • 护盾承受值 Shield Hit Points +90% Shields
校官
  • 人口资源产出 Pop Resource Production +25% Resources from jobs and stations
  • 海军容量 Naval Capacity +15% Naval capacity
  • 舰船维护费 Ship Upkeep −10% Ship upkeep
  • Mod spaceport module cost mult.png −10% Starbase shipyard cost
  • 强制迁移花费 Resettlement Cost −25% Resettlement cost
  • 稳定度 Stability +5 Stability
  • Trade value.png +25% Trade Value
  • 舰船武器伤害 Ship Weapons Damage +35% Weapons damage
  • 船体值 Ship Hull Points +35% Hull
  • 装甲值 Armor Hit Points +35% Armor
  • 护盾承受值 Shield Hit Points +35% Shields
  • 舰船武器伤害 Ship Weapons Damage +105% Weapons damage
  • 船体值 Ship Hull Points +105% Hull
  • 装甲值 Armor Hit Points +105% Armor
  • 护盾承受值 Shield Hit Points +105% Shields
准将
  • 人口资源产出 Pop Resource Production +50% Resources from jobs and stations
  • 海军容量 Naval Capacity +30% Naval capacity
  • 舰船维护费 Ship Upkeep −20% Ship Upkeep
  • Mod spaceport module cost mult.png −20% Starbase shipyard cost
  • 强制迁移花费 Resettlement Cost −50% Resettlement cost
  • 稳定度 Stability +10 Stability
  • Trade value.png +50% Trade Value
  • 舰船武器伤害 Ship Weapons Damage +40% Weapons damage
  • 船体值 Ship Hull Points +40% Hull
  • 装甲值 Armor Hit Points +40% Armor
  • 护盾承受值 Shield Hit Points +40% Shields
  • 舰船武器伤害 Ship Weapons Damage +120% Weapons damage
  • 船体值 Ship Hull Points +120% Hull
  • 装甲值 Armor Hit Points +120% Armor
  • 护盾承受值 Shield Hit Points +120% Shields
上将
  • 人口资源产出 Pop Resource Production +75% Resources from jobs and stations
  • 海军容量 Naval Capacity +45% Naval capacity
  • 舰船维护费 Ship Upkeep −30% Ship upkeep
  • Mod spaceport module cost mult.png −30% Starbase shipyard cost
  • 强制迁移花费 Resettlement Cost −75% Resettlement cost
  • 稳定度 Stability +15 Stability
  • Trade value.png +75% Trade Value
  • 舰船武器伤害 Ship Weapons Damage +45% Weapons damage
  • 船体值 Ship Hull Points +45% Hull
  • 装甲值 Armor Hit Points +45% Armor
  • 护盾承受值 Shield Hit Points +45% Shields
  • 舰船武器伤害 Ship Weapons Damage +135% Weapons damage
  • 船体值 Ship Hull Points +135% Hull
  • 装甲值 Armor Hit Points +135% Armor
  • 护盾承受值 Shield Hit Points +135% Shields
大将
  • 人口资源产出 Pop Resource Production +100% Resources from jobs and stations
  • 海军容量 Naval Capacity +60% Naval capacity
  • 舰船维护费 Ship Upkeep −40% Ship upkeep
  • Mod spaceport module cost mult.png −40% Starbase shipyard cost
  • 强制迁移花费 Resettlement Cost −100% Resettlement cost
  • 稳定度 Stability +20 Stability
  • Trade value.png +100% Trade Value
  • 舰船武器伤害 Ship Weapons Damage +50% Weapons damage
  • 船体值 Ship Hull Points +50% Hull
  • 装甲值 Armor Hit Points +50% Armor
  • 护盾承受值 Shield Hit Points +50% Shields
  • 舰船武器伤害 Ship Weapons Damage +150% Weapons damage
  • 船体值 Ship Hull Points +150% Hull
  • 装甲值 Armor Hit Points +150% Armor
  • 护盾承受值 Shield Hit Points +150% Shields

铁人模式

Ironman is an optional game mode that restricts the player’s control over their save file, effectively removing the ability to correct mistakes and change decisions made during the course of play. Under Ironman Mode saving manually is disabled and the game runs on a single save file that gets overwritten every time a significant action is taken. Console commands are also disabled.

Enabling Ironman Mode requires the Autosave to Cloud option to be enabled in the Settings menu, which also requires the user to be logged into Steam and Steam Cloud to be enabled for the game in the Steam Library (Stellaris/Properties/Updates). This also requires that "Enable Steam Cloud synchronization for applications which support it" is enabled in the Steam settings (Steam/Settings/Cloud).

成就 只能解锁在铁人模式里。如果校验和被现有的 gameplay 类模组修改,铁人模式不会获得成就。

参考资料