Factions represent political parties and have a potentially high impact on Pop
Faction Properties
Every faction has all of these properties. Approval and size/support are usually the most important figures to keep in mind.
Spawn Limitations
Factions can only spawn after at least 10 years have passed and there are at least 5 pops capable of supporting it. There is also a 180-day lockout between Factions spawning. While many also require having met another species, this is not a universal rule.
Very rarely a Faction might despawn if it loses all its members. If this happens the Faction can form again under a new name later.
Approval
Approval is derived from its issues, with a major modification if the Faction is suppressed, supported or a factions Ethic was recently Embraced. Faction Approval adds a
Approval | Pop Happiness |
---|---|
0-19% | -40% |
20-39% | -10% |
40-59% | 0 |
60-79% | +5% |
80-100% | +10% |
Support
A pop can only support a faction if it's sentient, has Full Citizenship or Residence rights and does not suffer from Stellar Culture Shock. A pop can only support one Faction. As a Pop has to have the fitting Ethics to support a Faction, Ethics attraction plays a major role in Faction strength and distribution. Both systems interact to a degree, with many issues aiming to create (or curb) conflicting Attractions.
The tooltip separates between Citizen and non-Citizen (Residence) pops. Currently all pops count the same regardless of
It is ideal if happy Factions have a lot of support and unhappy ones as little as possible. Depending on the Support, an unhappy Faction will be listed as White, Yellow or Red in the outliner.
Pops with the
Issues
Issues directly translate to happiness: the more issues that are Fulfilled, the happier the Faction. By their nature opposing Ethic Factions have opposing issues, making it impossible to make all Factions happy. An issue can be either fulfilled or not fulfilled. In either case, it might produce a happiness penalty (red), a happiness bonus (green) or be neutral (yellow). Many issues have requirements before they can appear, making it sometimes hard to know what will please a faction before unlocking the proper Options.
As they can only have two states, issues come in a few common shapes that can each only have two of the above states:
- Positive issues will be green if fulfilled, yellow if not fulfilled.
- Negative issues will be red if not fulfilled, yellow if fulfilled.
- Extreme issues will be red if not fulfilled, green if fulfilled.
- Timed issues belong into one of the above, but rely on having a timed country flag.
- Stacking issues are a set of Positive issues. There are 2 or more "levels" to fulfilling these issues. Usually, the higher level is the same basic mechanic/check, but with a higher threshold. Fulfilling one level will unlock the next one (i.e., being 10, 20 and 50 years at peace; having 1, 3 or 5 Non-Aggression Pacts with neighbors). The levels will usually provide +2%, +3% and +5% happiness which will stack for a total of +5% or +10%. However, sometimes unrelated issues share these numbers too.
Effects
All Factions produce
Faction Unity Gain can be improved by the following:
Leader
Every Faction has a Leader. That one will be drawn randomly from the empire's hired leaders, while some factions with weighting towards certain leader classes and towards/against Xenos. Rulers can become the Leaders of Faction or already be before they become Ruler. If the Ruler of the Empire is also the Leader of a Faction, the Attraction for the faction's Ethics will also increase by +25%.
If the leader is killed or fired, a new faction leader will be drawn randomly from the empire's hired leaders. If no existing leaders are capable to, the faction will remain leaderless for the rest of the game.
Actions
Actions the player can do to deal with the Faction:
- Embrace Faction allows an empire to shift its Ethics one step towards that Faction's Ethics. It costs 500
影响力 , has a 20-year lockout and requires at least 20% Faction support. It will make this Faction Happy (+10%) but all others Unhappy (-20%). The faction with the lowest attraction in your empire will have its Ethics regress a step. - Suppression allows an empire to reduce the attraction of the Faction's Ethic, which can - in the long run - eliminate the Faction. But its main use is to limit the Faction Support. Suppressing a faction gives -75% Ethic Attraction for the chosen ethic, as well as adding -20% Faction approval.
- Support allows an empire to increase the attraction of the Faction's Ethic. This can be used both to promote the governing ethics or to prepare for an ethics switch. Supporting a faction gives +100% Ethic Attraction for the chosen ethic.
Factions
There are 10 Factions present in Stellaris, one for each ethic except
Faction | Ethic | Issue | Communications | Additional requirements to appear | Fulfillment | |||
---|---|---|---|---|---|---|---|---|
Imperialist | |
Strong Diplomacy | 0 | None | Belligerent or Supremacist Diplomatic Stance Policy | +10 | 0 | |
Weak Diplomacy | 0 | None | Not Cooperative Diplomatic Stance Policy | 0 | -10 | |||
Aggressive Diplomacy | 1 | None | Unrestricted Wars or Liberation Wars War Philosophy Policy | 0 | –30 | |||
Conquest | 0 | None | Conquered a planet within the last 10 years | +10 | 0 | |||
Local Rivalry | 3 | Below 2 Rivals | 1 Rival | +5 | –5 | |||
Neighborhood Rivalries | 3 | Below 3 Rivals | 2 Rivals | +10 | 0 | |||
Galactic Nemeses | 3 | None | 3+ Rivals | +15 | 0 | |||
Imperial Hegemony | 3 | None | Having a Subject or being the president of a |
+5 | 0 | |||
Subject State | 0 | None | Being a Subject | –25 | 0 | |||
Fanatic Purifiers | 0 | None | |
+10 | 0 | |||
Leviathan Slayer | 0 | None | Killed a Leviathan within the last 20 years | +10 | 0 | |||
Military Requisition of Artifacts | 0 | None | Find Military Applications Minor Artifact action modifier | +5 | 0 | |||
Waste of Artifacts | 0 | None | Find Peaceful Applications Minor Artifact action modifier | –5 | 0 | |||
Progressive | |
Anti-Autocratic | 0 | None | Not Dictatorial or Imperial Authority | +10 | –15 | |
Cooperative Diplomacy | 0 | None | Cooperative Diplomatic Stance Policy | +5 | 0 | |||
Free Movement | 0 | Encountered another species | Prohibited Resettlement Policy No Migration Controls rights for every free species |
+10 | –10 | |||
Reproductive Freedom | 0 | None | Prohibited Population Controls Policy | +5 | –20 | |||
Anti-Stratification | 0 | None | No species has the Stratified Economy Living Standard rights | 0 | –25 | |||
Born Equal | 0 | Selected Lineages technology | Natural Selection Leader Enhancement Policy | +5 | –5 | |||
Prosperity | |
Solid Liquidity | 0 | Any Colony | At least 5000 Energy | +10 | 0 | |
Mercantile Diplomacy | 0 | None | Mercantile Diplomatic Stance Policy | +10 | 0 | |||
Aggressive Diplomacy | 0 | None | Diplomatic Stance Policy is not Belligerent or Supremacist | 0 | –10 | |||
Defensive Stance | 1 | None | Defensive Wars War Philosophy Policy | +10 | –10 | |||
Keep the Peace | 0 | None | Not at war | +5 | –10 | |||
Nonviolence | 3 | None | Not attacking or joining an aggressor empire in war for 20 years | 0 | –30 | |||
Embetterment of Society | 0 | None | Find Peaceful Applications Minor Artifact action modifier | +5 | 0 | |||
Waste of Artifacts | 0 | None | Find Military Applications Minor Artifact action modifier | 0 | –5 | |||
Technologist | |
Cooperative Diplomacy | 0 | None | Cooperative Diplomatic Stance Policy | +5 | 0 | |
AI Allowed | 0 | None | Having Artificial Intelligence and Robotic Workers Policies not be Outlawed | +10 | –30 | |||
Bleeding Edge | 1 | None | No Default Empire has Superior or Overwhelming Technology Level | +10 | –20 | |||
Science Without Borders | 0 | None | 3+ Research Agreements or |
+10 | 0 | |||
Synth Envy | 0 | Encountered Not having the Synthetic Evolution Ascension Perk |
Any Pop has the Mechanical or Cybernetic traits | 0 | –10 | |||
Secret Knowledge | 0 | None | Precursor Data Cache or Curator Insight empire modifier | +10 | 0 | |||
Knowledge of the Past | 0 | None | Arcane Insights or Arcane Deciphering Cooldown empire modifier | +5 | 0 | |||
Precursor Secrets | 0 | None | Completed a precursor secrets special project | +5 | 0 | |||
Totalitarian | |
Autocracy | 0 | None | |
+10 | 0 | |
Anti-Democratic | 0 | None | Not Democratic Authority | 0 | –25 | |||
Stratified Society | 0 | None | Every species has Stratified Economy or Academic Privilege standards Any species is enslaved or purged |
+10 | –20 | |||
Elitism | 0 | Selected Lineages technology | Selected Lineages or Capacity Boosters Leader Enhancement Policy | +5 | –5 | |||
Extranational Authority | 3 | None | Having a Subject | +10 | 0 | |||
Underling | 0 | None | Being a Subject | –10 | 0 | |||
Traditionalist | |
Life Organic | 0 | None | Outlawed Robotic Workers Policy | 0 | –5 | |
No Synth Rights | 0 | 正电子人工智能 Positronic AI |
Servitude Artificial Intelligence Policy | 0 | –10 | |||
Profane Machines | 0 | 正电子人工智能 Positronic AI |
Citizen Rights Artificial Intelligence Policy | 0 | –20 | |||
Pious Polity | 0 | None | |
+5 | –5 | |||
Unhallowed Ground | 0 | Not Did not accept the Worm's offer |
No Tomb World within borders is colonized or being terraformed | 0 | –5 | |||
Hallowed World | 0 | None | Consecrate a Gaia World | +5 | 0 | |||
Psionic Pursuit | 0 | None | Mind over Matter Ascension Perk | +10 | 0 | |||
The Flesh is Strong | 0 | None | The Flesh is Weak Ascension Perk | –30 | 0 | |||
Homogeneity | 0 | None | At least 25% of all Pops in the empire are Spiritualist | +10 | 0 | |||
Embattled Minority | 0 | None | Less than 10% of all Pops in the empire are Spiritualist | 0 | –10 | |||
Shrouded Boon | 0 | None | Positive outcome when using the Shroud | +5 | 0 | |||
Shrouded Blight | 0 | None | Negative outcome when using the Shroud | 0 | –5 | |||
Comfort in the Past | 0 | None | Proclaim Religious Revelation Minor Artifact action modifier | +5 | 0 | |||
Xenoist | |
Cooperative Diplomacy | 0 | None | Cooperative Diplomatic Stance Policy | +5 | 0 | |
Indirect Xenology | 0 | Encountered a pre-FTL civilization | Passive Studies Native Interference Policy | +10 | –5 | |||
All Refugees Welcome | 1 | None | Refugees Welcome Refugees Policy | +10 | –10 | |||
Pre-Sapient Survival | 0 | Encountered a pre-sapient species | Protected or Tolerated Pre-Sapients policy | 0 | –10 | |||
No Purges | 0 | None | Not Prohibited Purge Policy | 0 | –25 | |||
No Species-Wide Slavery | 0 | Alien Pops in empire | Any alien species has the Slaves citizenship rights | 0 | –25 | |||
Multicultural Society | 4 | None | 4+ species in empire | +10 | 0 | |||
Recent Uplift | 0 | None | Uplifted a species within the last 20 years | +10 | 0 | |||
Recent Enlightenment | 0 | None | Recently enlightened a pre-FTL civilization | +10 | 0 | |||
Landgrab Objections | 0 | Encountered a pre-FTL civilization | No invasion of pre-FTL civilization within the last 20 years | 0 | –15 | |||
Federated | 4 | None | |
+20 | 0 | |||
New Contact | 0 | None | Established communications with another empire within last 10 years | +5 | 0 | |||
Celebrate Diversity | 0 | None | Celebrate Diversity Minor Artifact action modifier | +5 | 0 | |||
Book Burner | 0 | None | Proclaim Superiority Minor Artifact action modifier | 0 | –5 | |||
Enclaves Incorporated | 0 | None | Enclave station within borders | +5 | 0 | |||
Proactive First Contact Protocols | 0 | none | Proactive First Contact Protocol | +10 | -10 | |||
Supremacist | (main species only) |
Strong Diplomacy | 0 | None | Belligerent or Supremacist Diplomatic Stance Policy | +10 | 0 | |
Weak Diplomacy | 0 | None | Not Cooperative Diplomatic Stance Policy | 0 | -10 | |||
Invasive Xeno Studies | 0 | Encountered a pre-FTL civilization | Unrestricted Studies Native Interference Policy | +5 | –10 | |||
Xenos Disenfranchised | 0 | Alien Pops in empire | No alien species has Full Citizenship Species Rights | +5 | –10 | |||
No Xeno Ruler | 0 | None | Ruler belongs to the primary species | +10 | –30 | |||
Strong Alone | 1 | None | Not being in a Federation | +10 | –30 | |||
No Immigration | 3 | None | No Migration Agreement with any empire | 0 | –10 | |||
Asserting Dominance | 0 | None | At war as attacker | +10 | 0 | |||
Fanatic Purifiers | 0 | None | |
+10 | 0 | |||
Giant Massacre | 0 | None | Killed a Leviathan within the last 20 years | +10 | 0 | |||
Disdain of History | 0 | None | Proclaim Superiority Minor Artifact action modifier | +5 | 0 | |||
Celebrating Weakness | 0 | None | Celebrate Diversity Minor Artifact action modifier | 0 | –5 | |||
Aggressive First Contact Protocols | 0 | None | Aggressive First Contact Protocols | +10 | -5 | |||
Isolationist | (alien pops or Pacifist empire only) |
Isolationist Diplomacy | 0 | None | Isolationist Diplomatic Stance Policy | +10 | –10 | |
Stalwart Defense | 1 | None | Liberation Wars or Defensive Wars War Philosophy Policy | 0 | –25 | |||
Restricted Movement | 3 | None | No Migration Agreement or Refugees Welcome Refugees Policy | 0 | –10 | |||
Unwilling Aggression | 3 | None | Not attacking or joining another empire in war | 0 | –25 | |||
Strong Alone | 1 | None | Not being in a Federation | 0 | –25 | |||
Non-Aggression Pact | 3 | Below 2 |
1 Non-Aggression Pact | +5 | 0 | |||
Non-Aggression Covenant | 3 | Below 3 |
2 Non-Aggression Pacts | +10 | 0 | |||
Non-Aggression Protocol | 3 | None | 3+ Non-Aggression Pacts | +15 | 0 | |||
Peace | 1 | None | At peace for 10-24 years | +5 | 0 | |||
Extended Peace | 1 | None | At peace for 25-49 years | +10 | 0 | |||
Peace Everlasting | 1 | None | At peace for 50+ years | +15 | 0 | |||
Cautious First Contact Protocols | 0 | None | Not Cautious First Contact Protocol | 0 | -10 |
Manifesti
Manifesti is a 10th Faction type that can appear during the Rise of the Manifesti event chain. Pops that have
References
治理 | 帝国 • 思潮 • 政府 • 国民理念 • 政策 • 法令 • 领袖 • 派系 • 人口 • 物种权利 • 经济 • 科技 • 传统 • 犯罪率 |
探索 | 探索 • 地图 • 物种 • 异常现象 • 事件 • FTL • 失落帝国 • 前超光速物种 • 先驱者 • 太空生命体 |
殖民 | 殖民 • 天体 • 行星特征 • 行星管理 • 区划 • 建筑 • 舰船 • 恒星基地 • 巨型结构 |
外交 | 外交 • 贸易 • 附属国 • 联邦 • 星海共同体 • AI 性格 • 情报 |
战争 | 战争 • 太空战 • 地面战 • 舰船设计器 |
其它 | 特质 • 环境改造 • 种群修饰 • 奴役 • 危机 • 预设帝国 • AI 玩家 • 彩蛋 |