超光速:修订间差异

本页面部分全部内容上次核对于3.2版本
(文本替换 - 替换“Category:Exploration”为“Category:探索”)
(标题)
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A fleet will initiate FTL travel when its first ship reaches the edge of a system or bypass, regardless of the current position of other ships.
A fleet will initiate FTL travel when its first ship reaches the edge of a system or bypass, regardless of the current position of other ships.


== Hyperlanes ==
== 超空间航道 ==
A hyperlane network predates all other known construction in the galaxy and connects the star systems together to allow interstellar travel, although some systems may be more isolated than others. Ships move at sublight speed until they reach a hyperlane entry point (shown as an arrow on the system map). The Hyperlane Density [[Game Settings|setting]] determines the number of hyperlanes individual systems can have. A double value creates a very unrestricted game where interdiction is next to impossible. Conversely, a half value connects the galaxy linearly, with most systems having only two hyperlanes, allowing for a highly defensive game.
A hyperlane network predates all other known construction in the galaxy and connects the star systems together to allow interstellar travel, although some systems may be more isolated than others. Ships move at sublight speed until they reach a hyperlane entry point (shown as an arrow on the system map). The Hyperlane Density [[Game Settings|setting]] determines the number of hyperlanes individual systems can have. A double value creates a very unrestricted game where interdiction is next to impossible. Conversely, a half value connects the galaxy linearly, with most systems having only two hyperlanes, allowing for a highly defensive game.


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Systems that are restricted because of closed borders are shown in {{red|red}} on the galaxy map. Home systems of Space Creatures that haven't been investigated with the initial special project are also restricted.
Systems that are restricted because of closed borders are shown in {{red|red}} on the galaxy map. Home systems of Space Creatures that haven't been investigated with the initial special project are also restricted.


=== FTL Inhibitors ===
=== 超光速抑制器 ===
[[File:FTL magnet.png|24px]] FTL Inhibitors are devices present inside Fortress buildings and at least Starport level starbases once the {{iconify|FTL Inhibition|24px}} technology is researched. Hostile fleets can only leave a system with an FTL inhibitor through the same hyperlane they entered from.
[[File:FTL magnet.png|24px]] FTL Inhibitors are devices present inside Fortress buildings and at least Starport level starbases once the {{iconify|FTL Inhibition|24px}} technology is researched. Hostile fleets can only leave a system with an FTL inhibitor through the same hyperlane they entered from.


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Ships equipped with [[File:Ship part jump drive 1.png|24px]] Jump Drives or [[File:Ship part psi jump drive 1.png|24px]] Psi Jump Drives can execute Tactical Jumps. Tactical Jumps allow a ship or fleet to instantly travel to any system within a large range indicated by a yellow dotted circle. After jumping the fleet spends 200 days recharging, during which time it suffers {{red|-50%}} {{iconify|Sublight Speed}} and {{icon|weapons damage}} Weapons Damage.
Ships equipped with [[File:Ship part jump drive 1.png|24px]] Jump Drives or [[File:Ship part psi jump drive 1.png|24px]] Psi Jump Drives can execute Tactical Jumps. Tactical Jumps allow a ship or fleet to instantly travel to any system within a large range indicated by a yellow dotted circle. After jumping the fleet spends 200 days recharging, during which time it suffers {{red|-50%}} {{iconify|Sublight Speed}} and {{icon|weapons damage}} Weapons Damage.


== Experimental Subspace Navigation ==
== 试验性亚空间导航 ==
The {{iconify|Speculative Hyperlane Breaching|21px}} technology enables science ships led by a scientist Leader to travel directly to a destination, ignoring the hyperlane network. During the transit the ship is considered MIA. Experimental Subspace Navigation can be used to bypass impassable areas such as a guarded system, a closed empire's borders or the galactic core.
The {{iconify|Speculative Hyperlane Breaching|21px}} technology enables science ships led by a scientist Leader to travel directly to a destination, ignoring the hyperlane network. During the transit the ship is considered MIA. Experimental Subspace Navigation can be used to bypass impassable areas such as a guarded system, a closed empire's borders or the galactic core.


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There are two types of Bypasses in Stellaris: '''wormholes''' and '''gateways'''. Both offer instantaneous travel but require research in order to be usable. The number of Bypasses can be adjusted at [[settings]] before the start of a game session. Ships will automatically use Bypasses if the route is shorter, shown on the starmap by a {{blue|blue}} travel line.
There are two types of Bypasses in Stellaris: '''wormholes''' and '''gateways'''. Both offer instantaneous travel but require research in order to be usable. The number of Bypasses can be adjusted at [[settings]] before the start of a game session. Ships will automatically use Bypasses if the route is shorter, shown on the starmap by a {{blue|blue}} travel line.


=== Wormholes ===
=== 虫洞 ===
Wormholes are natural formations that come in pairs and link two random systems across the galaxy. Initially, wormholes are too unstable to allow passage through them, but once an empire obtains the {{iconify|Wormhole Stabilization|21px}} technology, that empire's science ships can stabilize wormholes for that empire by right clicking on the wormhole or its system, opening them permanently for their empire. This only allows passage through that wormhole for ships of that empire; other empires must research the tech themselves, and then also "stabilize" that wormhole, before being able to use it. Clicking on a wormhole will shift the camera to the connecting system. Like hyperlanes, a wormhole cannot be used if the other end lies within an empire with closed borders except if war is declared.
Wormholes are natural formations that come in pairs and link two random systems across the galaxy. Initially, wormholes are too unstable to allow passage through them, but once an empire obtains the {{iconify|Wormhole Stabilization|21px}} technology, that empire's science ships can stabilize wormholes for that empire by right clicking on the wormhole or its system, opening them permanently for their empire. This only allows passage through that wormhole for ships of that empire; other empires must research the tech themselves, and then also "stabilize" that wormhole, before being able to use it. Clicking on a wormhole will shift the camera to the connecting system. Like hyperlanes, a wormhole cannot be used if the other end lies within an empire with closed borders except if war is declared.


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If Earth is destroyed with a World Cracker there is a 50% chance of creating a wormhole in the system leading to another newly created wormhole.
If Earth is destroyed with a World Cracker there is a 50% chance of creating a wormhole in the system leading to another newly created wormhole.


=== Gateways === 
=== 星门 === 
{{#lsth:Megastructures|Gateways}}
{{#lsth:Megastructures|Gateways}}



2022年3月15日 (二) 11:00的版本

Faster-than-light travel, often abbreviated to FTL, is the method by which ships traverse the vast emptiness of space between star systems. Advancements in technology can grant improvements to the speed at which ships jump to FTL and even unlock experimental FTL drives.

A fleet will initiate FTL travel when its first ship reaches the edge of a system or bypass, regardless of the current position of other ships.

超空间航道

A hyperlane network predates all other known construction in the galaxy and connects the star systems together to allow interstellar travel, although some systems may be more isolated than others. Ships move at sublight speed until they reach a hyperlane entry point (shown as an arrow on the system map). The Hyperlane Density setting determines the number of hyperlanes individual systems can have. A double value creates a very unrestricted game where interdiction is next to impossible. Conversely, a half value connects the galaxy linearly, with most systems having only two hyperlanes, allowing for a highly defensive game.

FTL drive 合金 Alloys Cost 能源 Power 能源Power Time.png FTL charge time Fleet action button jump.png Tactical jump Required technology Crisis date Description
Ship part hyper drive 1.png Hyper Drive I 5 10 No.png regular Ships equipped with Hyper Drives travel swiftly between the edges of star systems along interstellar hyperlanes.
Ship part hyper drive 2.png Hyper Drive II 10 15 -25% No.png 超空间航道突破点 Hyperlane Breach Points 超空间航道突破点Hyperlane Breach Points regular
Ship part hyper drive 3.png Hyper Drive III 15 20 -50% No.png 超空间滑流 Hyperspace Slipstreams 超空间滑流Hyperspace Slipstreams regular
Ship part jump drive 1.png Jump Drive 20 30 -70% Yes.png 跃迁引擎 Jump Drive Jump Drive 50 years earlier The Jump Drive tears ship-sized holes in the very fabric of reality, allowing for near-instantaneous movement between systems. The nature of the space the ship passes through on this journey is still poorly understood.
Ship part psi jump drive 1.png Psi Jump Drive 20 30 -80% Yes.png
+50% range
灵能跃迁引擎 Psi Jump Drives 灵能跃迁引擎Psi Jump Drives 50 years earlier The Psi Jump Drive harnesses the psionic potential of the ship's crew to warp the local space-time continuum, eliminating the distance between the point of origin and the destination. Supposedly.

Systems that are restricted because of closed borders are shown in red on the galaxy map. Home systems of Space Creatures that haven't been investigated with the initial special project are also restricted.

超光速抑制器

FTL magnet.png FTL Inhibitors are devices present inside Fortress buildings and at least Starport level starbases once the 超光速抑制 FTL Inhibition 超光速抑制FTL Inhibition technology is researched. Hostile fleets can only leave a system with an FTL inhibitor through the same hyperlane they entered from.

Tactical Jumps

Ships equipped with Ship part jump drive 1.png Jump Drives or Ship part psi jump drive 1.png Psi Jump Drives can execute Tactical Jumps. Tactical Jumps allow a ship or fleet to instantly travel to any system within a large range indicated by a yellow dotted circle. After jumping the fleet spends 200 days recharging, during which time it suffers -50% 亚光速航速 Sublight Speed 亚光速航速Sublight Speed and 舰船武器伤害 Ship Weapons Damage Weapons Damage.

试验性亚空间导航

The 试验性超空间导航 Speculative Hyperlane Breaching 试验性超空间导航Speculative Hyperlane Breaching technology enables science ships led by a scientist Leader to travel directly to a destination, ignoring the hyperlane network. During the transit the ship is considered MIA. Experimental Subspace Navigation can be used to bypass impassable areas such as a guarded system, a closed empire's borders or the galactic core.

Rolling subspace tides

The L-Cluster as well as the system housing the Corrupted Avatar guardian cannot be entered via either Experimental Subspace Navigation or Tactical Jumps and attempting to do so will show a notification about rolling subspace tides allowing only conventional travel. Both Experimental Subspace Navigation and Tactical Jumps can be used to leave the said systems however. The rolling subspace tide around the Corrupted Avatar system will recede once the system has been entered at least once via its wormhole.

Bypasses

Humanoid Empire using a wormhole

There are two types of Bypasses in Stellaris: wormholes and gateways. Both offer instantaneous travel but require research in order to be usable. The number of Bypasses can be adjusted at settings before the start of a game session. Ships will automatically use Bypasses if the route is shorter, shown on the starmap by a blue travel line.

虫洞

Wormholes are natural formations that come in pairs and link two random systems across the galaxy. Initially, wormholes are too unstable to allow passage through them, but once an empire obtains the 虫洞稳定 Wormhole Stabilization 虫洞稳定Wormhole Stabilization technology, that empire's science ships can stabilize wormholes for that empire by right clicking on the wormhole or its system, opening them permanently for their empire. This only allows passage through that wormhole for ships of that empire; other empires must research the tech themselves, and then also "stabilize" that wormhole, before being able to use it. Clicking on a wormhole will shift the camera to the connecting system. Like hyperlanes, a wormhole cannot be used if the other end lies within an empire with closed borders except if war is declared.

One of the wormholes will always lead to the Sealed System, a trinary system with no hyperlane connection containing a Gaia planet that is guarded by a Corrupted Psionic Avatar. This wormhole will be present in the galaxy even if wormholes have been disabled.

Wormhole generation events

The Alien Machine event can be triggered by investigating an anomaly with the same name that can appear on asteroids. One of the two event options will lead to the creation of a new wormhole pair, one end in a system 2-8 hyperlanes away and the other in a system 15-50 hyperlanes away.

If Earth is destroyed with a World Cracker there is a 50% chance of creating a wormhole in the system leading to another newly created wormhole.

星门

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