小 (→Overload) |
(03:21, 15 April 2022 Epokai) |
||
第24行: | 第24行: | ||
|- | |- | ||
| 6 || [[forum:1517982|Special Prospects]] || A look at the Prospectorium specialist vassal empire and a glance at new origin icons with their names || 2022-03-31 | | 6 || [[forum:1517982|Special Prospects]] || A look at the Prospectorium specialist vassal empire and a glance at new origin icons with their names || 2022-03-31 | ||
|- | |||
| 7 || [[forum:1518971|New Friends]] || Reveal of three new enclaves (Salvagers, Shroudwalkers, and Mercenary), the Bulwark specialist vassal empire, more Overlord holdings, the Imperial Fiefdom civic || 2022-04-07 | |||
|- | |||
| 8 || [[forum:1520106|Elevating Civilization]] || Walk through of Orbital Rings and their new starbase buildings, Quantum Catapult megastructure, the Scholarium specialist vassal empire, more specialist holdings, and new Galactic Community resolutions || 2022-04-14 | |||
|} | |} | ||
2022年4月16日 (六) 03:19的版本

开发者日志(Developer diaries)是由 Paradox 发布的详细介绍游戏设计的文章,有时也会伴随视频日志。
Overload
全部开发者日志关于 Overload 扩展包 和 3.4 版本(Cepheus)。
- 3.4 版本(Cepheus)
No. | 标题和链接 | 描述 | 日期 |
---|---|---|---|
1 | 3.3 'Libra' is out, now what? | Patch notes for 3.3.2, and some planned goals for influence, espionage and Idyllic Bloom in 3.4 | 2022-02-24 |
2 | A Time for Change | Announcement of the change of game director from Daniel Moregard to Stephen Muray | 2022-03-03 |
3 | We have a Situation | Explanation and walk-through of the upcoming Situations system and its scope | 2022-03-10 |
4 | Announcing Overlord | Announcement of the Overlord expansion pack and vassalization mechanic overhaul | 2022-03-17 |
5 | New Ways to Rule | Review of negotiation of terms for vassals, spending vassal loyalty, and a glance at Overlord holdings | 2022-03-24 |
6 | Special Prospects | A look at the Prospectorium specialist vassal empire and a glance at new origin icons with their names | 2022-03-31 |
7 | New Friends | Reveal of three new enclaves (Salvagers, Shroudwalkers, and Mercenary), the Bulwark specialist vassal empire, more Overlord holdings, the Imperial Fiefdom civic | 2022-04-07 |
8 | Elevating Civilization | Walk through of Orbital Rings and their new starbase buildings, Quantum Catapult megastructure, the Scholarium specialist vassal empire, more specialist holdings, and new Galactic Community resolutions | 2022-04-14 |
Aquatics
全部开发者日志关于 水生类物种包,3.2 版本(Herbert),3.3 版本(Libra)。
- 3.3 版本(Libra)
No. | 标题和链接 | 描述 | 日期 |
---|---|---|---|
1 | Aquatics and 3.2 are out, now what? | Update on Custodian priorities post patch. | 2021-11-25 |
2 | AI feedback and future plans | Planned goals for AI updates in 3.3 . | 2021-12-02 |
3 | Happy Holidays and thanks for all the fish | Review of 2021 Stellaris releases. Holiday hiatus announced until January 13th 2022. | 2021-12-09 |
4 | Reworking Unity, Part One | Planned changes to unity generation and administrative capacity in 3.3.x. | 2022-01-13 |
5 | Ascensions, Betas, and More | Quick overview of the new Planetary Ascension tiers, unity generation, and Permanent Employment megacorp civic. Dev Clash announced, and 3.3 Beta release. | 2022-01-20 |
6 | AI++ | Further improvements to AI performance in 3.3 | 2022-01-27 |
7 | Scripting Improvements in 3.3 | Scripting changes & improvements | 2022-02-03 |
8 | Unity Open Beta and the Dev Clash | Unity Open Beta changelogs, and the Dev Clash Season 3 | 2022-02-10 |
9 | 3.3 'Libra' Patch Notes and Release Date Announcement | Patch notes for 3.3.1 | 2022-02-17 |
- 3.2 版本(Herbert)
No. | 标题和链接 | 描述 | 日期 |
---|---|---|---|
1 | Custodians & Next Steps | Update on the future patches: 3.2 planned for November and 3.3 for February | 2021-09-30 |
2 | Looking after the AI | Improvements to AI economic script | 2021-10-07 |
3 | New Content & Features in 3.2 | New Pompous Purists civic, new options for anomalies, events for terraformation and a fix for AI terraforming | 2021-10-14 |
4 | Aquatics Species Pack | Announcement of the new species pack - Aquatics Species Pack | 2021-10-21 |
5 | The Art of Aquatics Ships & the Drake | A look at how the Aquatics Species Pack ships and the Aquatic Dragon were developed | 2021-10-28 |
6 | Aquatics Portraits and Art | Preview and design process of the Aquatic Species Pack portraits and animations | 2021-11-04 |
7 | 3.2 Balance Changes and Performance Improvements | Improvements to balance and performance | 2021-11-11 |
8 | Aquatics & 3.2 'Herbert' Patch Notes | Patch notes for the 3.2 update. | 2021-11-18 |
Nemesis
全部开发者日志关于 灭世天罚扩展包,3.0 版本(Dick)和 3.1 版本(Lem)。
- 3.1 版本(Lem)
No. | 标题和链接 | 描述 | 日期 |
---|---|---|---|
1 | Announcing “The Custodians” initiative and the free Lem Update | Announcement of the division of the Stellaris team into a maintaining team and an expansions team as well as a look at future update processes. | 2021-06-03 |
2 | Gameplay themes & Balancing considerations | Broad overview of direction for Species pack gameplay themes, future balancing changes, and Unity & Empire sprawl brainstorming. | 2021-06-10 |
3 | Changes to Necroids Content in the Lem Update | Discussion of updates that will be found regarding the Necroids, Necroid Hiveminds, Death Cults, and Reanimated Armies. | 2021-06-17 |
4 | Custodians Feedback and Q&A Transcript | Solicited feedback and Community Feedback review and the Discord Q&A transcript. | 2021-07-01 |
5 | Plantoids Gameplay | Post break review of three new traits and two new civics for plantoids in the Lem update. | 2021-08-05 |
6 | Selectable Traditions | Select-able traditions discussion as well as an overview of changes to existing traditions and three new traditions coming in the Lem update. | 2021-08-12 |
7 | Additions to Humanoids Species Pack | Dev diary provided new information on the three new civics (masterful crafters, pleasure seekers, and clone army) added to the Humanoids species pack. | 2021-08-19 |
8 | Balance and Quality of Life Improvements | Balance notes on changes to Void Dwellers and Shattered Rings. QoL notes on Ecumenopolises and other assorted items. Additional information on Civic balance changes. | 2021-08-26 |
9 | Moddability Updates in Lem | An in depth dev diary on new changes to modding including variable changes, sprite sheets, randomness being actually random, and modder early access request. | 2021-09-02 |
10 | Release Date and Patch Notes for the 3.1 Lem Update | Patch notes for the 3.1 Lem update and announcement of release date on September 14 2021. | 2021-09-09 |
11 | Lem is out, what now? | Transcript of the Q&A with developers and new wallpapers | 2021-09-16 |
12 | 3.1.2 "Lem" Patch Update | Patch notes for the 3.1.2 update | 2021-09-23 |
- 3.0 版本(Dick)
No. | 标题和链接 | 描述 | 日期 |
---|---|---|---|
1 | Leading Economic Indicators | A new district and reworked building slots | 2020-11-05 |
2 | And Yet It Moves | Discussion on experimental rework of colony automation and pop resettlement | 2020-11-12 |
3 | Perfectly Balanced, As All Things Should Be... | Rework of population growth, changes to buildings and districts due to this as well as updates from the two previous Development diaries | 2020-11-19 |
4 | Signal Discovered | A look at the updated first contact mechanics | 2020-11-26 |
5 | Intel | Introduction to the concepts and basic mechanics of Intel | 2020-12-03 |
6 | Happy Holidays & Help Stellaris | Espionage announcement and open job positions | 2020-12-17 |
7 | [REDACTED] | Introduction to the concepts and basic mechanics of Spy Networks | 2021-01-14 |
8 | Operations and Assets | A look on spy Operations and Assets | 2021-01-21 |
9 | Provocations | Discussion on operations of an aggressive nature | 2021-01-28 |
10 | Become the Crisis | Announcement of Nemesis and preview of the player-controlled crisis | 2021-02-04 |
11 | The Custodian | Custodian, their diplomatic options and ships | 2021-02-11 |
12 | Galactic Imperium | The creation and effects of a Galactic Imperium | 2021-02-18 |
13 | Nemesis Ship Set & Art Direction | Discussion on the ship art and design process | 2021-02-25 |
14 | VFX in Nemesis | A look at the VFX of Nemesis | 2021-03-04 |
15 | Scripting Language and Moddability Improvements | Changes to the scripting language/modding in 3.0 | 2021-03-11 |
16 | Announcing the 3.0 'Dick' Update | Announcement of the 3.0 (Philip K. Dick patch) version of Stellaris and some changes to announced features | 2021-03-18 |
17 | Directing Nemesis | Daniel Moregård discusses the challenges in creating and balancing systems in Nemesis | 2021-03-25 |
18 | Challenging Origins | April Fools' Day joke | 2021-04-01 |
19 | Nemesis patch notes | Patch notes for version 3.0 | 2021-04-08 |
20 | Nemesis - Attack of the Patch Notes | Patch notes for version 3.0.1 | 2021-04-14 |
21 | A post-Nemesis address | Addressing issues and complaints with version 3.0 'Dick' | 2021-04-22 |
22 | 3.0.3 Beta Updates | Highlighting changes planned in version 3.0.3 and that is currently available in the beta branch | 2021-05-06 |
Necroids
全部开发者日志关于 死灵类物种包 和 2.8 版本(Butler)。
- 2.8 版本(Butler)
No. | 标题和链接 | 描述 | 日期 |
---|---|---|---|
1 | Threading and Loading Times | Discussion on threading in Stellaris and startup time improvements | 2020-08-27 |
2 | The Perils of Scripting and How to Avoid Them | How to write scripts to interact with the game. The best practices for mod creators. | 2020-09-03 |
3 | Memory Allocation | Here, a new civic to remember us by. | 2020-09-10 |
4 | Fwd: Notice of Termination | On the topic of Death Cults and their sacrificial edicts. | 2020-09-17 |
5 | Announcing Necroids | Announcement of the Necroids species pack. | 2020-09-24 |
6 | Necroid Ships & the Art Process | A walkthrough of the design process for a species ship set focusing on Necroids. | 2020-10-01 |
7 | Post-mortem | A reveal of the Necrophage origin and mechanics as well as additional details on Reanimated Armies | 2020-10-08 |
8 | Necroid Characters & the Art process | A look at how the Necroids Species Pack characters/portraits were developed | 2020-10-15 |
9 | Necroids 2.8 Patch Notes & Update | Patch notes for 2.8 | 2020-10-22 |
Federations
全部开发者日志关于 纵横捭阖扩展包,2.6 版本(Verne)和 2.7 版本(Wells)。
- 2.7 版本(Wells)
No. | 标题和链接 | 描述 | 日期 |
---|---|---|---|
18 | Federations is out, now what? | A mention of Tiyanki improvements in the May update. | 2020-03-26 |
19 | Space Fauna | Space creatures tweaks and resolutions related to them. | 2020-04-03 |
20 | Habitat Tiers | Upcoming changes to habitats, their districts, buildings and tech. | 2020-04-09 |
21 | Edict Rework | A subject dear to the hearts of many galactic rulers - namely Edicts! | 2020-04-23 |
22 | Federal improvements (UI and more!) | Improvements to federations for the upcoming free update! | 2020-04-30 |
23 | 4th Anniversary & 2.7 'Wells' Update | A look at the space journey Stellaris had over the past years. | 2020-05-07 |
24 | DLC Visibility Experiment | Experimentation on how DLC is shown in game. | 2020-05-14 |
25 | Dev Diary Summer Hiatus | The Swedish summer downtime is upon us | 2020-06-26 |
- 2.6 版本(Verne)
No. | 标题和链接 | 描述 | 日期 |
---|---|---|---|
1 | Empire Sprawl & Administrative Capacity | Changes that aim to give a more important role to Empire Sprawl | 2019-08-29 |
2 | Origins | New dedicated background stories for your empire, derived from Civics | 2019-09-26 |
3 | Federation rework | Types, Perks, Laws and Internal mechanics of Federations | 2019-10-31 |
4 | Galactic Community | A look to its creation, Resolutions, Diplomatic weight, Favors, Galactic Council and Focus | 2019-11-07 |
5 | Origins Full Reveal | A list of all 18 Origins that will be present at the release | 2019-11-14 |
6 | Development Update | An update on performance and AI development and a tentative release window for Federation | 2019-11-21 |
7 | New Diplomatic Features | Envoys, Diplomacy interface, Diplomatic Stances and Favors | 2019-11-28 |
8 | Juggernaut & Mega Shipyard | New Spaceship and Megastructure | 2019-12-05 |
9 | Summary of the Year 2019 | 2019 journey retrospective and changes in Stellaris Dev team composition | 2019-12-12 |
10 | Ready for 2020! | Polish progress update and information about upcoming Q&A sessions | 2020-01-16 |
11 | Federation Q&A | Q&A sessions about the Federation rework | 2020-01-23 |
12 | Galactic Community Q&A | Q&A sessions about the Galactic Community | 2020-01-30 |
13 | Diplomacy Q&A | Q&A sessions about General Diplomacy, Diplomatic stances, Diplomatic Weight, Diplomatic Relations and Envoys | 2020-02-06 |
14 | Origins Q&A | Q&A related to Origins events, civics and Fallen Empires' Origins | 2020-02-13 |
15 | Performance and other technical issues | Summary of causes of performance issues and a demonstration of the improvement. | 2020-02-20 |
16 | Reworking the AI | A look at the AI mechanics and plans to improve it. | 2020-03-05 |
17 | Federations is soon upon us! (with patch notes) | Patch notes for 2.6. | 2020-03-12 |
Lithoids
全部开发者日志关于 石质生物物种包 和 2.5 版本(Shelley)。
- 2.5 版本(Shelley)
No. | 标题和链接 | 描述 | 日期 |
---|---|---|---|
1 | Things That Rock | Announcement of the Lithoids Species Pack, preview of Lithoid species portraits and ships, introduction to Lithoid species mechanics, and patch notes for version 2.5. | 2019-10-24 |
Ancient Relics
全部开发者日志关于 上古之遗故事包,2.3 版本(Wolfe)和 2.4 版本(Lee)。
- 2.4 版本(Lee)
No. | 标题和链接 | 描述 | 日期 |
---|---|---|---|
11 | Summer Experimentation | Useful experimentation that didn't make it | 2019-08-15 |
12 | UX Design | Behind-the-scenes of the UI | 2019-09-12 |
13 | The 2.4 "Lee" patch | The new paradox launcher comes to Stellaris | 2019-10-09 |
- 2.3 版本(Wolfe)
No. | 标题和链接 | 描述 | 日期 |
---|---|---|---|
1 | Sectors | The future of the sector system | 2019-03-28 |
2 | Changes to megastructures | Rework of Galactic Wonders ascension perk and megastructures now require a research component | 2019-04-11 |
3 | Megastructures, Habitats and Minor Artifacts | Rework of Habitats, Ringworlds, megastructure construction changes and introducing Minor Artifacts | 2019-04-18 |
4 | Archaeology | A new dimension to anomalies and express narrative in a more evolving and controlled manner | 2019-04-25 |
5 | The Baol and The Zroni | Precursor: changes and new ones | 2019-05-02 |
6 | An update on Sectors & Designations | Details of new sector and designation system for planet automation | 2019-05-09 |
7 | Relics & Relic Worlds | Relics, Relic Worlds, Relic UI and User Experience | 2019-05-16 |
8 | Technical improvements | 64 bit, Performance improvement and AI | 2019-05-23 |
9 | 2.3 "Wolfe" Patch Notes | An early peek at the 2.3 'Wolfe' patch notes | 2019-05-30 |
10 | 2.3.3 beta patch | A beta patch for the summer | 2019-07-04 |
MegaCorp
全部开发者日志关于 寰宇企业扩展包 和 2.2 版本(Le Guin)。
No. | 标题和链接 | 描述 | 日期 |
---|---|---|---|
1 | New Economy System | A new economic back-end implemented for 2.2 -- the birth of economic templates and economic units. | 2018-08-09 |
2 | Planetary Rework (part 1 of 4) | Planetary reworks, involving changes to deposits and buildings and the addition of districts. | 2018-08-16 |
3 | Planetary Rework (part 2 of 4) | Planetary reworks, involving changes to jobs, strata and unemployment, housing, growth and migration. | 2018-08-23 |
4 | Planetary Rework (part 3 of 4) | Planetary reworks, involving changes to Stability, Happiness and Crime. | 2018-08-30 |
5 | Planetary Rework (part 4 of 4) | Planetary reworks, relating to gestalt consciousnesses and habitats. | 2018-09-06 |
6 | The Galactic Market | Addition of a galactic market, internal markets, and changes to trader enclaves | 2018-09-13 |
7 | Sectors and Factions | Sector Rework and Faction Happiness Rework | 2018-09-20 |
8 | Trade Value and Trade Routes | Introduction of trade value, trade routes and the associated piracy rework | 2018-09-27 |
9 | Decisions and Planetary Bombardment | Rework of planetary edicts into decisions and changes to planetary bombardments | 2018-10-04 |
10 | Tradition Updates | Updated traditions for the new mechanics and tradition type | 2018-10-11 |
11 | New and Changed Technologies in Le Guin | Updated economic & planetary building technologies | 2018-10-18 |
12 | MegaCorporations | Titular feature of MegaCorp: MegaCorporations | 2018-10-25 |
13 | Ecumenopolis and Megastructures | New megastructures and constructable planet types in MegaCorp | 2018-11-01 |
14 | The Caravaneers | Travelling caraveneers & deals in MegaCorp | 2018-11-08 |
15 | Slave Market, and more! | Slave market, Unity Ambitions & Mandates | 2018-11-15 |
16 | Script changes and modding in 2.2 | Script changes & modding | 2018-11-22 |
17 | 2.2 'Le Guin' patch notes | An early peek at the 2.2 'Le Guin' patch notes | 2018-11-29 |
18 | Updates, holidays, and the future | Changes in leadership, holidays, and beta patch. | 2018-12-20 |
19 | We're back | Back from holidays, bugs, and patches. | 2019-01-09 |
20 | Dnote's Inferno | The where and how -- the ins-and-outs of the product management team by Bevan aka "Dnote". | 2019-01-17 |
21 | 2.2.x post-launch patch | A highlight of some of the bigger things that may change in the definitive 2.2.x post-launch support period | 2019-01-24 |
22 | 2.2.x post-launch patch v2 | Updates about the final 2.2.x post-launch patch, minor changes to modifiers and interface | 2019-02-14 |
23 | Exploring the Future | Update on patch 2.2.6 and a discussion on the future direction of the game and tentative features to be added | 2019-02-28 |
Distant Stars
全部开发者日志关于 遥远繁星故事包 和 2.1 版本(Niven)。
No. | 标题和链接 | 描述 | 日期 |
---|---|---|---|
1 | Anomaly Rework & Expanded Exploration | Anomaly research changes, hyperlane clusters, and new types of star-systems. | 2018-04-19 |
2 | The L-Cluster | Heavily modified mysterious gateways leading to an unknown cluster of stars located outside the galaxy | 2018-04-26 |
3 | New Anomalies, Systems and Leviathans | New event chains to follow on the galactic grand road | 2018-05-03 |
4 | Space Creatures, Strategic Resources and Experimental Subspace Navigation | Changes to Space Creatures encounters, Strategic Resource discovery and exploitation, and addition of Experimental Subspace Navigation | 2018-05-10 |
5 | 2.1 Anomaly Modding | A glimpse of some of the under-the-hood-changes coming for modders | 2018-05-17 |
6 | Niven Post-Launch Support | Extended period of post-launch support with a rolling beta patch | 2018-05-24 |
7 | Niven Post-Launch Support (part 2) | Improving performance and increasing L-cluster variety | 2018-05-31 |
8 | Niven Post-Launch Support (part 3) | Further performance improvement, renaming factions, and extra-pretty screenshots mode. | 2018-06-07 |
9 | Niven Post-Launch Support (part 4) | The second rolling beta to start soon with improvements to be tested over the summer | 2018-06-21 |
Apocalypse
全部开发者日志关于 启示录扩展包 和 2.0 版本(Cherryh)。
No. | 标题和链接 | 描述 | 日期 |
---|---|---|---|
1 | Starbases | Major mechanics rework to affect: border growth, space stations & planetary spaceports, ship construction and more. | 2017-10-26 |
2 | FTL Rework and Galactic Terrain | Consolidating FTL, expanding on them, and using them to "build" a galactic terrain. | 2017-11-02 |
3 | War, Peace and Claims | Warfare overhaul: casus belli, wargoals, war exhaustion, starbase/system occupation, and peace negotiations. | 2017-11-09 |
4 | Ascension Perks & Surveying in Cherryh | Adding basic version of ascension perks to the base game. Replacing the existing surveying and star chart system. | 2017-11-16 |
5 | Doomstacks and Ship Design | Breaking down the doomstack issue into its component problems, and some upcoming changes to the ship designer. | 2017-11-30 |
6 | Tech Progression in Cherryh | Changes to technology progression in the 2.0 "Cherryh" update | 2017-12-07 |
7 | Fleet Manager | Adding of a new Fleet Manager interface | 2017-12-14 |
8 | Ground Combat & Army Rework | Ground Combat & Army Rework | 2017-12-21 |
9 | Titans and Planet Destroyers | An announcement of the Apocalypse expansion and reveal of the first features in it | 2018-01-11 |
10 | Marauders, Pirates and the Horde | Pirate rework in Cherryh and a Horde mid-game crisis in Apocalypse | 2018-01-18 |
11 | Edicts, Campaigns and Unity Ambitions | Expanding on edicts - the addition of campaigns and unity ambitions. | 2018-01-25 |
12 | Civic/Ascension Perks Changes and Additions | Expanding on changes to Ascension Perks and Civics. | 2018-02-01 |
13 | Cherryh Feature Roundup | Quality of Life features and other minor changes in the coming 2.0 'Cherryh' update. | 2018-02-08 |
14 | 2.0 "Cherryh" patch notes | Ramping up for release: patch notes, achievements and new music. | 2018-02-15 |
15 | 2.0.2 patch notes and the Road Ahead for Cherryh | A rolling 2.0.2 beta and larger than normal amount of dev time for post-apocalypse support. | 2018-03-01 |
16 | The Post-Apocalypse | Revisiting the list of long-term goals for Stellaris | 2018-03-08 |
17 | 2.0 Post-Release Support (part 1) | Player feedback and changes coming to War Exhaustion and forced Status Quo. | 2018-03-15 |
18 | 2.0 Post-Release Support (part 2) | Still in full post-release support with more details on the coming 2.0.2 patch. | 2018-03-22 |
19 | Creation and Beyond | Audio Director Björn Iversen says goodbye | 2018-04-05 |
Synthetic Dawn
全部开发者日志关于 智械黎明故事包,1.8 版本(Čapek)和 1.9 版本(Boulle)。
- 1.9 版本(Boulle)
No. | 标题和链接 | 描述 | 日期 |
---|---|---|---|
19 | Humanoids Species Pack | A new species pack straight from the artists with additional VIR content. | 2017-11-22 |
20 | Tech Progression in Cherryh | The release of the Humanoids Species Pack and patch 1.9. | 2017-12-07 |
- 1.8 版本(Čapek)
No. | 标题和链接 | 描述 | 日期 |
---|---|---|---|
1 | Crises & The Contingency | Improvements done on the crises front with a major revision of the AI uprising crisis | 2017-06-01 |
2 | The Čapek Update | Changes and improvements to Habitability and Terraforming coming in 1.8 | 2017-06-15 |
3 | Genemodding Templates | Changes coming to genetic modification in the 1.8 Čapek update | 2017-06-22 |
4 | Fallen Machine Empire | Tweaks to fallen empires in 1.8 along with a new synthetic-type fallen empire in the upcoming story pack | 2017-06-29 |
5 | Hive Mind & Tradition Improvements | Added flavor improvements for Hive-Minds/Devouring Swarms along with traditions flavor changes | 2017-07-06 |
6 | Ethics Voice Packs | New voice-over sets for VIR the trusted in-game friendly advisor | 2017-07-13 |
7 | Robomodding & Robot Changes | Unique robotic traits, robot template modding and related assortment of robo-changes in the works | 2017-07-20 |
8 | Ship Component & Balance Changes | Changes to ship design and combat behavior rework | 2017-07-27 |
9 | Machine Empires | Synthetic Dawn Story Pack & new kinds of robotic empires | 2017-08-03 |
10 | Machine Uprisings | Machine Uprisings feature in the Synthetic Dawn story pack | 2017-08-10 |
11 | Synthetic Dawn Music | Andreas Waldetoft, the in-house composer, on the new tracks for synths included in the upcoming story pack | 2017-08-17 |
12 | Čapek Feature Roundup (part 1) | A round-up of some minor changes and reworks coming in the 1.8 Čapek update | 2017-08-24 |
13 | Čapek Feature Roundup (part 2) | A continuation of the feature round-up in the 1.8 Čapek update | 2017-08-31 |
14 | Decadence and Ascension Changes | Awakened empires will now become decadent with time/power and requested changes to ascension paths | 2017-09-07 |
15 | Čapek/Synthetic Dawn Patch Notes | Changelog for the 1.8 "Čapek" update | 2017-09-14 |
16 | 1.8 Post-Release Support | Update of the beta branch status and current patch notes of patch 1.8.2 | 2017-10-05 |
17 | 1.8 Post-Release Support (part 2) | Wrapping up of 1.8 soon and moving on to 1.9 | 2017-10-12 |
18 | Official Sound Track | The Stellaris soundtrack DLC is changed to include all previously released tracks as well as all future track releases | 2017-10-19 |
Utopia
全部开发者日志关于 乌托邦扩展包,1.5 版本(Banks)和 1.6 版本(Adams)。
- 1.6 版本(Adams)
No. | 标题和链接 | 描述 | 日期 |
---|---|---|---|
15 | Introductions and Farewells | Rikard Åslund (Zoft), master of dad-jokes, passes the project lead torch to newcomer Jamie Wood (Jamor) | 2017-04-13 |
16 | Beyond Utopia | Revisiting the old priorities list and the future beyond Utopia | 2017-04-20 |
17 | The Adams Update (part 1) | Ruined megastructures, split taxes sectors, sector stockpiles and new art assets in 1.6 Adams | 2017-04-27 |
18 | The Adams Update (part 2) | Devouring Swarm civic for Hive Minds, terraforming enhancements, and full patch notes. | 2017-05-04 |
- 1.5 版本(Banks)
No. | 标题和链接 | 描述 | 日期 |
---|---|---|---|
1 | Ethics Rework | Reworked empire and pop ethics, as well as a new outlook on factions | 2016-12-08 |
2 | Unity and Traditions | Banks 1.5 will introduce new mechanics | 2016-12-15 |
3 | Ascension Perks | The new Ascension mechanic and its following 'species endgame' paths coming in Banks | 2017-01-12 |
4 | Species Rights | Changes to pops: species rights/obligations, new degrees of slavery and purging, refugees, core worlds and more. | 2017-01-19 |
5 | Habitats | Your new home above your home | 2017-01-26 |
6 | Megastructures | Megastructures: the headline feature of the Utopia expansion. | 2017-02-02 |
7 | Psionics and The Shroud | Psionic Ascension Path | 2017-02-09 |
8 | Indoctrination, Unrest and Faction Interactions | Wiz goes into details on indoctrinating pre-FTL species, new unrest system for factions and ways to interact with them | 2017-02-16 |
9 | Government, Civics and Hive Minds | Banks focus on internal politics warrants a government rework | 2017-02-23 |
10 | Synthetic and Biological Ascension | A closer look at ascension paths | 2017-03-02 |
11 | Minor Features and Tweaks | Empire-wide Food, Terraforming Candidate anomaly, War Demand cost reducing, UI improvements | 2017-03-09 |
12 | The Music of Utopia | Andreas Waldetoft composed some new music | 2017-03-16 |
13 | Graphics & Interface in Banks | Changes to the map in Banks | 2017-03-23 |
14 | Update 1.5 Banks Patch Notes | Full Patch Notes | 2017-03-30 |
Leviathans
全部开发者日志关于 星神兽故事包,1.3 版本(Heinlein)和 1.4 版本(Kennedy)。
- 1.4 版本(Kennedy)
No. | 标题和链接 | 描述 | 日期 |
---|---|---|---|
12 | The Journey Ahead | Current status and general plan for the future | 2016-10-27 |
13 | Extradimensionals and Precursors | Kennedy update news - precursors and extradimensionals | 2016-11-03 |
14 | New Achievements | Kennedy hails with 32 new achievements | 2016-11-10 |
- 1.3 版本(Heinlein)
No. | 标题和链接 | 描述 | 日期 |
---|---|---|---|
1 | Back in Action | Focusing on addressing community feedback in Heinlein | 2016-08-01 |
2 | Heinlein Patch (part 1) | Auto-explore, rally points, expansion planner, strategic resource rework | 2016-08-08 |
3 | Heinlein Patch (part 2) | Ship roles and weapon re-balance | 2016-08-15 |
4 | Heinlein Patch (part 3) | Changes to planet habitability and federations/alliances, sector improvements and more galaxy setup options | 2016-08-22 |
5 | The Fallen | Changes to Fallen Empires in Heinlein, and also "The War in Heaven" events | 2016-08-29 |
6 | Space Creature Rework | Grounding space creatures to a regional 'nexus' and expansion of space piracy | 2016-09-06 |
7 | Ship Balance | More details on ship roles and weapon re-balance | 2016-09-12 |
8 | Enclaves | Enclaves coming in Stellaris: Leviathans | 2016-09-19 |
9 | The Guardians | The Guardians are the headline feature of Stellaris: Leviathans | 2016-09-29 |
10 | Roar! And Boom! | A look at the sound and music of Leviathans | 2016-10-06 |
11 | Graphics & Portraits | New graphics and portraits coming in Heinlein and Leviathans | 2016-10-13 |
发行后补丁
全部开发者日志关于发行后补丁,1.1 版本(Clarke)和 1.2 版本(Asimov)。
- 1.2 版本(Asimov)
No. | 标题和链接 | 描述 | 日期 |
---|---|---|---|
4 | Asimov Patch (part 1) | Diplomacy improvements, border access and embassies | 2016-06-14 |
5 | Asimov Patch (part 2) | Better looking battles, map modes, nomad fleets, slave factions, new wargoals, diplomatic incidents | 2016-06-20 |
6 | New Skyboxes | Variation added to the universe with the introduction of new Skyboxes | 2016-06-27 |
- 1.1 版本(Clarke)
No. | 标题和链接 | 描述 | 日期 |
---|---|---|---|
1 | The Maiden Voyage | Paradox's plans for the next three Stellaris patches | 2016-05-16 |
2 | Clarke Patch | UI, AI and empire builder improvements, balance changes, bug fixes | 2016-05-24 |
3 | QA in Space | A little light on QA work | 2016-05-30 |
基础游戏
全部开发者日志关于 Stellaris(基础游戏)。
No. | 标题和链接 | 描述 | 日期 |
---|---|---|---|
1 | The Vision | Design goals | 2015-09-21 |
2 | Art Vision | Artistic choices | 2015-09-28 |
3 | Galaxy Generation | How galaxies are generated | 2015-10-05 |
4 | Means of Travel | About FTL propulsion | 2015-10-12 |
5 | Empires and Species | What sets species apart | 2015-10-19 |
6 | Rulers and Leaders | Role that characters play | 2015-10-26 |
7 | Science Ships, Surveys and Anomalies | Science ships and events | 2015-11-02 |
8 | The Situation Log and Special Projects | Event journal | 2015-11-09 |
9 | Planets & Resources | Planetary differences, resource collection methods | 2015-11-16 |
10 | The Spaceport and rare resources | Spaceport upgrades and rare resource use | 2015-11-23 |
11 | Research & Technology | The hidden, semi-random tech tree | 2015-11-30 |
12 | Policies & Edicts | Empire-wide policies, temporary edicts | 2015-12-07 |
13 | Primitive Civilizations | Study, enlighten, or infiltrate the natives | 2015-12-14 |
14 | Uplifting and Subspecies | Uplift and tailor pre-sentients, alter your own people | 2015-12-21 |
15 | Fallen Empires | Powerful, isolationist AI empires | 2016-01-04 |
16 | Colony Events | Events to set your planets apart | 2016-01-11 |
17 | Ship Designer | Choose a design's sections, and fill their weapon and utility slots | 2016-01-18 |
18 | Fleet Combat | Weapon/defense types, hands-off combat, and emergency FTL | 2016-01-25 |
19 | Diplomacy & Trade | Trade negotiations and subject types | 2016-02-01 |
20 | War and peace | War goals and war score | 2016-02-08 |
21 | Administrative Sectors | Few directly managed planets, AI-managed sectors | 2016-02-15 |
22 | Alliances and Federations | Multilateral alliances and closely cooperating federations | 2016-02-22 |
23 | Multiplayer | 32-player multiplayer and enhanced stability | 2016-02-29 |
24 | AI | Unique personalities, threat assessments, AI budgeting | 2016-03-07 |
25 | Reverse Engineering and Unique Technologies | Studying debris | 2016-03-14 |
26 | Migration, Slavery & Purges | Policies concerning Migration, Slavery and Purges | 2016-03-21 |
27 | Music & Sound | The soundtrack and sound design of Stellaris | 2016-03-28 |
28 | Project Lead speaks | The project lead of Stellaris, Rikard "Zoft" Åslund speaks | 2016-04-04 |
29 | Pop Factions & Elections | About populations (pops), factions and elections | 2016-04-11 |
30 | Late Game Crises | About late game crises | 2016-04-18 |
31 | Modding (Scripting Anomalies) | About modding in general, and scripting anomalies in particular | 2016-04-25 |
32 | Modding (Art) | About modding art, with a focus on characters and ship modding | 2016-05-02 |
视频
开发者视频日志和开发者的 let's play 环节关于各种扩展包。
- 视频
No. | 标题和链接 | 描述 | 日期 |
---|---|---|---|
1 | Tour of the Galaxy | Stellaris pre-order trailer recounting the game's features | 2016-04-14 |
2 | Leviathans - 1.3 Heinlein patch | Anders "cKnoor" Carlsson drags Daniel "Grekulf" Moregård and Aziz Faghihinejad to go over the 1.3 (Heinlein) patch | 2016-09-29 |
3 | Leviathans - Feature Spotlight | Martin "Wiz" Anward, Stellaris' game director, explains the new additions coming to the game in Leviathans | 2016-10-17 |
4 | EGX Rezzed - Utopia build ideas | Daniel "Grekulf" Moregård shows some of his favorite builds to use Utopia | 2017-03-30 |
5 | EGX Rezzed - Alexis Kennedy | Anders "cKnoor" Carlsson sits down with Alexis Kennedy to talk about his work on Horizon Signal for Stellaris | 2017-04-01 |
6 | Utopia - Feature Spotlight | Martin "Wiz" Anward goes over the features in the coming Stellaris expansion Utopia | 2017-04-03 |
7 | Utopia - 1.6 Adams patch | Wiz and cKnoor on the balance/bug-fix patch in the pipelines for Stellaris | 2017-04-20 |
8 | Tutorial - Colonization | Martin "Wiz" Anward takes the place of your loyal advisor to instruct you on the process of colonization | 2017-04-21 |
9 | Design Corner #01 | Martin Anward and & Daniel Moregård, Stellaris' game director and game designer, go through some of the design challenges with Stellaris and ideas of what might happen next: FTL, borders, combat, crises and more. | 2017-04-27 |
10 | Gamescom 2017 - Stellaris Q&A | Daniel "Grekulf" Moregård and Susie respond to users inquires in Gamescom 2017 | 2017-08-23 |
11 | Synthetic Dawn - Feature Spotlight | Martin "Wiz" Anward breaks down the feature list of the upcoming "Synthetic Dawn" story pack | 2017-09-06 |
12 | Design Corner #02 | Martin Anward and Daniel Moregård, Stellaris' game director and game designer, expand on the latest border and FTL rework as well as detailing what possibilities open up through them. | 2017-11-02 |
13 | Apocalypse - First Look | Wiz and Blondie, with a first look at Stellaris' 2nd expansion Apocalypse. | 2018-01-11 |
14 | Apocalypse - Q&A | A Q&A on Apocalypse and the 2.0 Cherryh patch with Wiz and Blondie. | 2018-01-29 |
15 | Apocalypse - Feature Spotlight | Daniel "Grekulf" Moregård details the focus points of the coming Stellaris expansion Apocalypse | 2018-02-15 |
16 | Distant Stars - First Look | Wiz and Blondie, with a sneak peek at Stellaris' 3rd story pack Distant Stars. | 2018-04-23 |
17 | Distant Stars - Feature Spotlight | Daniel "Grekulf" Moregård with a break-down of the Distant Stars story pack features | 2018-05-19 |
18 | PDXCon 2018 - After the Apocalypse | Martin "Wiz" Anward talks about the future of Stellaris at PDXCON 2018 | 2018-05-20 |
19 | Design Corner #03 | Martin Anward and Daniel Moregård, Stellaris' game director and game designer, with details and a Q&A section about planetary rework planned coming in patch 2.2 (aka "Le Guin") | 2018-09-06 |
20 | MegaCorp - First Look | Wiz and Blondie, Unveiling Stellaris' 3rd expansion, which focuses on economy, MegaCorp. | 2018-10-24 |
- Let's Plays
No. | 标题和链接 | 描述 | Start date | End date |
---|---|---|---|---|
1 | All hail Blorg, Space Friends | Pre-release LP's of Stellaris by Martin "Wiz" Anward and Anders "cKnoor" Carlsson | 2016-03-17 | 2016-05-26 |
2 | Blorg Cinematic Universe | Multiplayer event of Stellaris in London where devs and youtubers fight for dominance | 2016-05-03 | 2016-05-04 |
3 | Community Galaxy | A new galaxy populated with community created species | 2016-06-09 | 2016-08-04 |
4 | Community Galaxy - The Rad | A galaxy populated with community created species (and plantoids) | 2016-08-11 | 2016-09-22 |
5 | Cute Co-Op | A new galaxy showcasing patch 1.3 (Heinlein) and the Leviathans story pack | 2016-10-06 | 2016-12-08 |
6 | Starcrossed Starfish | Two sub-species, evil and good, vying for supremacy in an extra hot code preview of patch 1.4/Utopia | 2017-02-02 | 2017-03-23 |
7 | Devouring Flock | Martin teaches Susie (new Stellaris community manager) how to play Stellaris while simultaneously checking out the Devouring Swarm Hivemind! | 2017-06-15 | 2017-08-10 |
8 | RoBLORG | Martin and Susie show off the upcoming Synthetic Dawn story pack by playing as a machine empire! | 2017-08-03 | 2017-09-14 |
9 | Artificial Alliance | Organics have been inefficient for too long. It's time to integrate them. | 2017-09-28 | 2017-11-09 |
10 | Stellaris for Beginners | Let's learn how to play Stellaris! | 2017-10-12 | 2017-12-14 |
11 | Orcs vs. Dwarves | Let's deepdive into Stellaris: Apocalypse with an age-old strife. | 2018-01-18 | 2018-03-01 |
12 | Distant Stars | In this new discovery-themed pack, players will uncover new anomalies and storylines, and encounter strange new beings in the uncharted depths of space. | 2018-04-27 | 2018-06-21 |
参考资料