Outliner top.png
Overlord.png Overlord
Nemesis.png 灭世天罚 Nemesis
Federations.png 纵横捭阖 Federations
Ancient Relics.png 上古之遗 Ancient Relics
MegaCorp.png 寰宇企业 MegaCorp
Distant Stars.png 遥远繁星 Distant Stars
Apocalypse.png 启示录 Apocalypse
Synthetic Dawn.png 智械黎明 Synthetic Dawn
Utopia.png 乌托邦 Utopia
Leviathans.png 星神兽 Leviathans
Stellaris.png 基础版本

Patch 2.4, aka “Lee”, was released on 2019-10-09[1] with the checksum 2226. The primary objective of this version was to get the new Paradox launcher in to Stellaris.

General[编辑 | 编辑源代码]

  • Added Launcher v2
  • Updated all factions titans with panning light meshes. Updated vfx for ether drake’s wing attack (muzzle, projectile, hit effect)
  • Caravaneer ship & station vfx update
  • Added "/mute <user name>" and "/unmute <user name>" chat commands
  • Cloud saving support added on GoG and Paradoxplaza versions of the game

Balance[编辑 | 编辑源代码]

  • Hunter-Seeker Drone jobs now have a preference for pops who would actually be good at it

UI[编辑 | 编辑源代码]

  • Fixed improperly displayed text in the name of Galatron wars
  • Protection war name list no longer includes machine uprising and war in heaven
  • Removed unnecessary decimal precision in lacking resources tooltips
  • Added some tooltips to the planet screen: close button, decisions, tab buttons, garrison and armies, planetary features
  • Added a defense army icon to the Stronghold and Fortress buildings to help visually identify their effect, and updated the garrison tooltip
  • Fixed a cut off display of the clearing cost for ruined arcology blockers
  • Fixed incorrectly reversed "they get" and "we get" information showed in commercial pacts

AI[编辑 | 编辑源代码]

  • The AI will now look at several Edicts and try to enact one of them, whilst still remembering the one they want the most and save towards enacting that
  • AI will now wait at least a year before attempting to propose the same diplomacy deal to the same target
  • Fixed AI not building enough defense platforms

Stability[编辑 | 编辑源代码]

  • Improved performance by reducing the number of string copies in modifiers
  • Parallelized some planet functions
  • Optimized calculations done in frame rendering
  • Bunch of caching and optimizations to planet job calculations
  • Fixed a slowdown when viewing the slave market

Bugfixes[编辑 | 编辑源代码]

  • Fixed an incorrect scripted trigger which could sometimes result in the deletion of research labs when upgraded
  • Fixed literally unplayable "the the" typo in ancrel.23.desc
  • Fixed empires that have outlawed slavery not emancipating slaves on planets they conquer
  • Fixed a possible crash when a planet has no pops
  • Fixed an instant repair exploit when you dismantle a starbase module while it's under attack
  • Fixed a bug that could cause rivalry declarations and closed borders enacted by you to make you instead the target of those things from the other empire
  • Removed an exploit where when transferring, merging, and transferring ships again while paused, one could cheekily cause them to become invisible and untargetable in combat
  • Fixed an overflow bug with relative empire power calculations
  • Removed incorrect ability to completely depopulate primitive planets with raiding bombardment stance
  • Fixed nonfunctional modifiers to colony ship build cost
  • Fixed a potential crash in AI when evaluating market values

References[编辑 | 编辑源代码]