(merge from offical wiki) |
(2022年3月15日 (二) 10:27 Kami-sama) |
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(未显示同一用户的3个中间版本) | |||
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{{Version|3. | {{Version|3.2}} | ||
{{Technav}} | {{Technav}} | ||
''{{iconify|Physics}} research'' area comprises the fields: {{iconify|Computing|21px}}, {{iconify|Field Manipulation|21px}} and {{iconify|Particles|21px}}. | ''{{iconify|Physics}} research'' area comprises the fields: {{iconify|Computing|21px}}, {{iconify|Field Manipulation|21px}} and {{iconify|Particles|21px}}. | ||
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The area provides access to several key points, including: additional research capabilities, strategic resources reveal, point-defense & energy weapons, improved FTL capabilities, improved energy production & storage, and more. | The area provides access to several key points, including: additional research capabilities, strategic resources reveal, point-defense & energy weapons, improved FTL capabilities, improved energy production & storage, and more. | ||
== | == 表格用法 == | ||
''' | ''' 颜色识别:''' {{tech|start| 初始}} , {{tech|acquire| 获取}} , {{tech|rare| 稀有}} , {{tech|danger| 危险}} , {{tech|repeat| 可重复}} . | ||
''' | ''' 注意:''' | ||
# The table shows the default names/icons of techs. Flavor entry is displayed if accompanied by a change to effects/requirements. | # The table shows the default names/icons of techs. Flavor entry is displayed if accompanied by a change to effects/requirements. | ||
# If a tech has been available as a research option in the as part of the last choice then its (total) weight will be '''halved''' in the coming choice. | # If a tech has been available as a research option in the as part of the last choice then its (total) weight will be '''halved''' in the coming choice. | ||
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== Computing == | == Computing == | ||
{{SVersion|3. | {{SVersion|3.2}} | ||
The {{iconify|Computing}} tech tree focuses on {{iconify|Research}}, sensors and espionage. | The {{iconify|Computing}} tech tree focuses on {{iconify|Research}}, sensors and espionage. | ||
{| class="mildtable plainlist sortable" cellspacing="2" cellpadding="4" | {| class="mildtable plainlist sortable" cellspacing="2" cellpadding="4" | ||
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! Weight & Modifiers | ! Weight & Modifiers | ||
! width="25%" class="unsortable" | Description | ! width="25%" class="unsortable" | Description | ||
|- id="Active Countermeasures" | |||
| {{icon|active countermeasures}} || {{tech|start|Active Countermeasures}} | |||
| align= center | || align= center | 0 | |||
| {{icon|Component}} Sentinel Point-Defense | |||
| | |||
| | |||
| ''The best defense is a good offense.'' | |||
|- id="Interlinked Support Systems" | |||
| {{icon|Interlinked Support Systems}} || {{tech||Interlinked Support Systems}} | |||
| align= center | 6000 || align= center | 2 | |||
| {{icon|Component}} Barrier Point-Defense | |||
| {{iconify|Active Countermeasures|21px}} | |||
| data-sort-value="70" | '''Base:''' 70 | |||
{{Collapse list | |||
| type= '''Modifiers''' | |||
| body= | |||
* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}. }} | |||
| ''Arrays of defensive armaments prove much more effective than independent countermeasures.'' | |||
|- id="Predictive Algorithms" | |||
| {{icon|Predictive Algorithms}} || {{tech||Predictive Algorithms}} | |||
| align= center | 16000 || align= center | 4 | |||
| {{icon|Component}} Guardian Point-Defense | |||
| {{iconify|Interlinked Support Systems|21px}} | |||
| data-sort-value="45" | '''Base:''' 45 | |||
{{Collapse list | |||
| type= '''Modifiers''' | |||
| body= | |||
* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}. }} | |||
| ''Advanced prediction greatly increases the accuracy of active countermeasure systems.'' | |||
|- id="Scientific Method" | |- id="Scientific Method" | ||
| {{icon|Scientific Method}} || {{tech|start|Scientific Method}} | | {{icon|Scientific Method}} || {{tech|start|Scientific Method}} | ||
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| ''Testable predictions of observable phenomena.'' | | ''Testable predictions of observable phenomena.'' | ||
|- id="Exotic Materials Labs" | |- id="Exotic Materials Labs" | ||
| {{icon|Exotic Materials Labs}} || Exotic Materials Labs | | {{icon|Exotic Materials Labs}} || {{tech||Exotic Materials Labs}} | ||
| align= center | 3000 || align= center | 1 | | align= center | 3000 || align= center | 1 | ||
| {{icon|building}} Research Complexes | | {{icon|building}} Research Complexes | ||
第49行: | 第78行: | ||
| ''As we explore the galaxy, we continually encounter new materials and substances that are unfamiliar to us. Cataloging and analyzing these discoveries will require new facilities.'' | | ''As we explore the galaxy, we continually encounter new materials and substances that are unfamiliar to us. Cataloging and analyzing these discoveries will require new facilities.'' | ||
|- id="Multi-Dimensional Studies" | |- id="Multi-Dimensional Studies" | ||
| {{icon|Multi-Dimensional Studies}} || Multi-Dimensional Studies | | {{icon|Multi-Dimensional Studies}} || {{tech||Multi-Dimensional Studies}} | ||
| align= center | 8000 || align= center | 3 | | align= center | 8000 || align= center | 3 | ||
| {{icon|building}} Advanced Research Complexes | | {{icon|building}} Advanced Research Complexes | ||
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| ''To expand our knowledge base, we must consider all levels of existence. A new realm of science awaits us!'' | | ''To expand our knowledge base, we must consider all levels of existence. A new realm of science awaits us!'' | ||
|- id="Interplanetary Research Initiative" | |- id="Interplanetary Research Initiative" | ||
| {{icon|Interplanetary Research Initiative}} || Interplanetary Research Initiative | | {{icon|Interplanetary Research Initiative}} || {{tech||Interplanetary Research Initiative}} | ||
| align= center | 8000 || align= center | 3 | | align= center | 8000 || align= center | 3 | ||
| {{icon|Building}} Research Institute | | {{icon|Building}} Research Institute | ||
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| ''A bid for interplanetary resource pools and more flexible research grants.'' | | ''A bid for interplanetary resource pools and more flexible research grants.'' | ||
|- id="Automated Exploration Protocols" | |- id="Automated Exploration Protocols" | ||
| {{icon|Automated Exploration Protocols}} || Automated Exploration Protocols<br>{{icon|Machine Intelligence|21px}} Autonomous Exploration Algorithms | | {{icon|Automated Exploration Protocols}} || {{tech||Automated Exploration Protocols}}<br>{{icon|Machine Intelligence|21px}} {{tech||Autonomous Exploration Algorithms}} | ||
| align= center | 2500 || align= center | 1 | | align= center | 2500 || align= center | 1 | ||
| | | | ||
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| ''An advanced AI will aid science officers in their task to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no Blorg has gone before. The Science Ship will be able to explore the galaxy with help from an AI.'' | | ''An advanced AI will aid science officers in their task to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no Blorg has gone before. The Science Ship will be able to explore the galaxy with help from an AI.'' | ||
|- id="Administrative AI" | |- id="Administrative AI" | ||
| {{icon|administrative ai}} || Administrative AI<br>{{icon|Hive Mind|21px}} Synaptic Enhancers<br>{{icon|Machine Intelligence|21px}} Academic Optimization | | {{icon|administrative ai}} || {{tech||Administrative AI}}<br>{{icon|Hive Mind|21px}} {{tech||Synaptic Enhancers}}<br>{{icon|Machine Intelligence|21px}} {{tech||Academic Optimization}} | ||
| align= center | 2000 || align= center | 1 | | align= center | 2000 || align= center | 1 | ||
| {{icon|Research speed}} {{green|+5%}} Research speed | | {{icon|Research speed}} {{green|+5%}} Research speed | ||
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| ''Organizational circuitry rerouting academic.'' | | ''Organizational circuitry rerouting academic.'' | ||
|- id="Self-Evolving Logic" | |- id="Self-Evolving Logic" | ||
| {{icon|Self-Evolving Logic}} || Self-Evolving Logic<br>{{icon|Hive Mind|21px}} Autonomous Synapses | | {{icon|Self-Evolving Logic}} || {{tech||Self-Evolving Logic}}<br>{{icon|Hive Mind|21px}} {{tech||Autonomous Synapses}} | ||
| align= center | 5000 || align= center | 2 | | align= center | 5000 || align= center | 2 | ||
| {{icon|Research Alternatives}} {{green|+1}} Research alternatives | | {{icon|Research Alternatives}} {{green|+1}} Research alternatives | ||
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| ''Introspective prioritization.'' | | ''Introspective prioritization.'' | ||
|- id="Positronic AI" | |- id="Positronic AI" | ||
| {{icon|Positronic AI}} || Positronic AI<br>{{icon|Hive Mind|21px}} Positronic Implants<br>{{icon|Machine Intelligence|21px}} Positronic Processors | | {{icon|Positronic AI}} || {{tech||Positronic AI}}<br>{{icon|Hive Mind|21px}} {{tech||Positronic Implants}}<br>{{icon|Machine Intelligence|21px}} {{tech||Positronic Processors}} | ||
| align= center | 16000 || align= center | 4 | | align= center | 16000 || align= center | 4 | ||
| | | | ||
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| ''Aligning defensive and offensive weapon execution paradigms allows for increased efficiency.'' | | ''Aligning defensive and offensive weapon execution paradigms allows for increased efficiency.'' | ||
|- id="Specialized Combat Computers" | |- id="Specialized Combat Computers" | ||
| {{icon|Specialized Combat Computers}} || Specialized Combat Computers | | {{icon|Specialized Combat Computers}} || {{tech||Specialized Combat Computers}} | ||
| align= center | 3000 || align= center | 1 | | align= center | 3000 || align= center | 1 | ||
| {{icon|Component}} Basic Combat Roles | | {{icon|Component}} Basic Combat Roles | ||
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| ''Active matrices tuned for specific combat-centric tasks greatly improve engagement efficiency.'' | | ''Active matrices tuned for specific combat-centric tasks greatly improve engagement efficiency.'' | ||
|- id="Extended Combat Algorithms" | |- id="Extended Combat Algorithms" | ||
| {{icon|Extended Combat Algorithms}} || Extended Combat Algorithms | | {{icon|Extended Combat Algorithms}} || {{tech||Extended Combat Algorithms}} | ||
| align= center | 8000 || align= center | 3 | | align= center | 8000 || align= center | 3 | ||
| {{icon|Component}} Advanced Combat Roles | | {{icon|Component}} Advanced Combat Roles | ||
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| ''Granting our ships their own semi-autonomous intellect will greatly enhance their responsiveness in combat.'' | | ''Granting our ships their own semi-autonomous intellect will greatly enhance their responsiveness in combat.'' | ||
|- id="Auxiliary Fire-control tech" | |- id="Auxiliary Fire-control tech" | ||
| {{icon|Auxiliary Fire-control tech}} || Auxiliary Fire-control | | {{icon|Auxiliary Fire-control tech}} || {{tech||Auxiliary Fire-control}} | ||
| align= center | 3000 || align= center | 1 | | align= center | 3000 || align= center | 1 | ||
| [[File:Ship part computer default.png|21px]] Auxiliary Fire-control | | [[File:Ship part computer default.png|21px]] Auxiliary Fire-control | ||
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| ''By installing an auxiliary fire-control system our ships can afford to make more advanced calculations, increasing accuracy.'' | | ''By installing an auxiliary fire-control system our ships can afford to make more advanced calculations, increasing accuracy.'' | ||
|- id="AI-Controlled Colony Ships" | |- id="AI-Controlled Colony Ships" | ||
| {{icon|AI-Controlled Colony Ships}} || AI-Controlled Colony Ships<br>{{icon|Machine Intelligence|21px}} Colony Fabrication Drones | | {{icon|AI-Controlled Colony Ships}} || {{tech||AI-Controlled Colony Ships}}<br>{{icon|Machine Intelligence|21px}} {{tech||Colony Fabrication Drones}} | ||
| align= center | 3000 || align= center | 1 | | align= center | 3000 || align= center | 1 | ||
| {{icon|colony development speed}} {{green|+50%}} Colony development speed | | {{icon|colony development speed}} {{green|+50%}} Colony development speed | ||
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| ''By giving control of the colony ship to an Artificial Intelligence, the crew and colonists can be suspended in a deep sleep.'' | | ''By giving control of the colony ship to an Artificial Intelligence, the crew and colonists can be suspended in a deep sleep.'' | ||
|- id="Self-Aware Colony Ships" | |- id="Self-Aware Colony Ships" | ||
| {{icon|Self-Aware Colony Ships}} || Self-Aware Colony Ships | | {{icon|Self-Aware Colony Ships}} || {{tech||Self-Aware Colony Ships}} | ||
| align= center | 6000 || align= center | 3 | | align= center | 6000 || align= center | 3 | ||
| {{icon|colony development speed}} {{green|+50%}} Colony development speed | | {{icon|colony development speed}} {{green|+50%}} Colony development speed | ||
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| ''Sufficiently advanced systems are capable of optimizing themselves if they are made acutely aware of the purpose for which they were made.'' | | ''Sufficiently advanced systems are capable of optimizing themselves if they are made acutely aware of the purpose for which they were made.'' | ||
|- id="Zero-G Laboratories" | |- id="Zero-G Laboratories" | ||
| {{icon|Zero-G Laboratories}} || Zero-G Laboratories | | {{icon|Zero-G Laboratories}} || {{tech||Zero-G Laboratories}} | ||
| align=center | 2000 || align=center | 1 | | align=center | 2000 || align=center | 1 | ||
| {{icon|research}} {{green|+10%}} Research Station Output | | {{icon|research}} {{green|+10%}} Research Station Output | ||
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| ''A lot of critical research can only be done in a zero gravity environment, which these specialized laboratories are eminently designed for.'' | | ''A lot of critical research can only be done in a zero gravity environment, which these specialized laboratories are eminently designed for.'' | ||
|- id="Miniature Containment Fields" | |- id="Miniature Containment Fields" | ||
| {{icon|Miniature Containment Fields}} || Miniature Containment Fields | | {{icon|Miniature Containment Fields}} || {{tech||Miniature Containment Fields}} | ||
| align=center | 3000 || align=center | 1 | | align=center | 3000 || align=center | 1 | ||
| {{icon|research}} {{green|+10%}} Research Station Output | | {{icon|research}} {{green|+10%}} Research Station Output | ||
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| ''Containment force fields are excellent for isolating and holding various substances or specimens so they can be analyzed in detail.'' | | ''Containment force fields are excellent for isolating and holding various substances or specimens so they can be analyzed in detail.'' | ||
|- id="Quantum Probes" | |- id="Quantum Probes" | ||
| {{icon|Quantum Probes}} || Quantum Probes | | {{icon|Quantum Probes}} || {{tech||Quantum Probes}} | ||
| align=center | 4000 || align=center | 2 | | align=center | 4000 || align=center | 2 | ||
| {{icon|research}} {{green|+10%}} Research Station Output | | {{icon|research}} {{green|+10%}} Research Station Output | ||
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| ''Advanced probes that can thoroughly analyze subjects on a sub-atomic level, generating a wealth of valuable research data.'' | | ''Advanced probes that can thoroughly analyze subjects on a sub-atomic level, generating a wealth of valuable research data.'' | ||
|- id="Autonomous Station Protocols" | |- id="Autonomous Station Protocols" | ||
| {{icon|Autonomous Station Protocols}} || Autonomous Station Protocols | | {{icon|Autonomous Station Protocols}} || {{tech||Autonomous Station Protocols}} | ||
| align=center | 6000 || align=center | 2 | | align=center | 6000 || align=center | 2 | ||
| {{icon|research}} {{green|+10%}} Research Station Output | | {{icon|research}} {{green|+10%}} Research Station Output | ||
第286行: | 第315行: | ||
| ''Increased automation of station functions will free up more staff for research duties.'' | | ''Increased automation of station functions will free up more staff for research duties.'' | ||
|- id="Multi-Dimensional Analysis" | |- id="Multi-Dimensional Analysis" | ||
| {{icon|Multi-Dimensional Analysis}} || Multi-Dimensional Analysis | | {{icon|Multi-Dimensional Analysis}} || {{tech||Multi-Dimensional Analysis}} | ||
| align=center | 8000 || align=center | 3 | | align=center | 8000 || align=center | 3 | ||
| {{icon|research}} {{green|+10%}} Research Station Output | | {{icon|research}} {{green|+10%}} Research Station Output | ||
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| ''Studying something from the limited perspective of a single dimensional reality does not paint the whole picture. Every angle must be considered.'' | | ''Studying something from the limited perspective of a single dimensional reality does not paint the whole picture. Every angle must be considered.'' | ||
|- id="Gravitic Sensors Tech" | |- id="Gravitic Sensors Tech" | ||
| {{icon|Gravitic Sensors tech}} || Gravitic Sensors | | {{icon|Gravitic Sensors tech}} || {{tech||Gravitic Sensors}} | ||
| align= center | 4000 || align= center | 2 | | align= center | 4000 || align= center | 2 | ||
| | | | ||
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| ''These sensors have been tuned to look for any gravitational changes in space, such as those produced by the presence of a starship.'' | | ''These sensors have been tuned to look for any gravitational changes in space, such as those produced by the presence of a starship.'' | ||
|- id="Subspace Sensors Tech" | |- id="Subspace Sensors Tech" | ||
| {{icon|Subspace Sensors tech}} || Subspace Sensors | | {{icon|Subspace Sensors tech}} || {{tech||Subspace Sensors}} | ||
| align= center | 8000 || align= center | 3 | | align= center | 8000 || align= center | 3 | ||
| | | | ||
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| ''Sensors that detect the subspace fluctuations left in the wake of traveling starships. Their sensitivity and range is greater than that of a gravitic sensor array.'' | | ''Sensors that detect the subspace fluctuations left in the wake of traveling starships. Their sensitivity and range is greater than that of a gravitic sensor array.'' | ||
|- id="Tachyon Sensors Tech" | |- id="Tachyon Sensors Tech" | ||
| {{icon|Tachyon Sensors tech}} || Tachyon Sensors | | {{icon|Tachyon Sensors tech}} || {{tech||Tachyon Sensors}} | ||
| align= center | 16000 || align= center | 4 | | align= center | 16000 || align= center | 4 | ||
| [[File:Ship part sensor 4.png|21px]] Subspace Sensors | | [[File:Ship part sensor 4.png|21px]] Subspace Sensors | ||
第337行: | 第366行: | ||
| ''Advanced sensors that rely on rotating tachyon beams to detect ship movements even at extreme distances.'' | | ''Advanced sensors that rely on rotating tachyon beams to detect ship movements even at extreme distances.'' | ||
|- id="Quantum Theory" | |- id="Quantum Theory" | ||
| {{icon|Quantum Theory}} || Quantum Theory | | {{icon|Quantum Theory}} || {{tech||Quantum Theory}} | ||
| align= center | 2000 || align= center | 1 | | align= center | 2000 || align= center | 1 | ||
| {{icon|physics}} {{green|+20%}} Physics Research from Researchers | | {{icon|physics}} {{green|+20%}} Physics Research from Researchers | ||
第352行: | 第381行: | ||
| ''Exploring the mediation of fundamental forces through subatomic Particles.'' | | ''Exploring the mediation of fundamental forces through subatomic Particles.'' | ||
|- id="Applied Quantum Physics" | |- id="Applied Quantum Physics" | ||
| {{icon|Applied Quantum Physics}} || Applied Quantum Physics | | {{icon|Applied Quantum Physics}} || {{tech||Applied Quantum Physics}} | ||
| align= center | 6000 || align= center | 2 | | align= center | 6000 || align= center | 2 | ||
| {{icon|physics}} {{green|+20%}} Physics Research from Researchers | | {{icon|physics}} {{green|+20%}} Physics Research from Researchers | ||
第367行: | 第396行: | ||
| ''The seemingly erratic behavior of tiny things can dramatically alter the way we think about bigger things.'' | | ''The seemingly erratic behavior of tiny things can dramatically alter the way we think about bigger things.'' | ||
|- id="Space-Time Theory" | |- id="Space-Time Theory" | ||
| {{icon|Space-Time Theory}} || Space-Time Theory | | {{icon|Space-Time Theory}} || {{tech||Space-Time Theory}} | ||
| align= center | 20000 || align= center | 4 | | align= center | 20000 || align= center | 4 | ||
| {{icon|physics}} {{green|+20%}} Physics Research from Researchers | | {{icon|physics}} {{green|+20%}} Physics Research from Researchers | ||
第393行: | 第422行: | ||
| ''Increasingly powerful computation paradigms allow us to adapt individual construction projects to planetary and ultra-local gravitational conditions.'' | | ''Increasingly powerful computation paradigms allow us to adapt individual construction projects to planetary and ultra-local gravitational conditions.'' | ||
|- id="Quantum Firewalls" | |- id="Quantum Firewalls" | ||
| {{icon|Quantum Firewalls}} || Quantum Firewalls | | {{icon|Quantum Firewalls}} || {{tech||Quantum Firewalls}} | ||
| align= center | 2500 || align= center | 1 | | align= center | 2500 || align= center | 1 | ||
| {{icon|encryption}} {{green|+2}} Encryption | | {{icon|encryption}} {{green|+2}} Encryption | ||
第406行: | 第435行: | ||
| ''Advances in computing technology have given us new ways to protect our data from prying eyes.'' | | ''Advances in computing technology have given us new ways to protect our data from prying eyes.'' | ||
|- id="Simultaneous-Collapse Storage" | |- id="Simultaneous-Collapse Storage" | ||
| {{icon|Simultaneous-Collapse Storage}} || Simultaneous-Collapse Storage | | {{icon|Simultaneous-Collapse Storage}} || {{tech||Simultaneous-Collapse Storage}} | ||
| align= center | 5000 || align= center | 2 | | align= center | 5000 || align= center | 2 | ||
| {{icon|encryption}} {{green|+2}} Encryption | | {{icon|encryption}} {{green|+2}} Encryption | ||
第419行: | 第448行: | ||
| ''Further advances in unstable entanglement have given us new ways to prevent unauthorized intrusions into our databases.'' | | ''Further advances in unstable entanglement have given us new ways to prevent unauthorized intrusions into our databases.'' | ||
|- id="Negative-Time Keys" | |- id="Negative-Time Keys" | ||
| {{icon|Negative-Time Keys}} || Negative-Time Keys | | {{icon|Negative-Time Keys}} || {{tech||Negative-Time Keys}} | ||
| align= center | 20000 || align= center | 4 | | align= center | 20000 || align= center | 4 | ||
| {{icon|encryption}} {{green|+2}} Encryption | | {{icon|encryption}} {{green|+2}} Encryption | ||
第432行: | 第461行: | ||
| ''Our latest advances in encryption exploit recently discovered quirks of physics to require inputting a specialized key before it has been generated.'' | | ''Our latest advances in encryption exploit recently discovered quirks of physics to require inputting a specialized key before it has been generated.'' | ||
|- id="Quantum Hacking" | |- id="Quantum Hacking" | ||
| {{icon|Quantum Hacking}} || Quantum Hacking | | {{icon|Quantum Hacking}} || {{tech||Quantum Hacking}} | ||
| align= center | 2500 || align= center | 1 | | align= center | 2500 || align= center | 1 | ||
| | | | ||
第447行: | 第476行: | ||
| ''Primitive encryption systems stand no chance against modern decryption tools.'' | | ''Primitive encryption systems stand no chance against modern decryption tools.'' | ||
|- id="Simulated Social Engineering" | |- id="Simulated Social Engineering" | ||
| {{icon|Simulated Social Engineering}} || Simulated Social Engineering | | {{icon|Simulated Social Engineering}} || {{tech||Simulated Social Engineering}} | ||
| align= center | 5000 || align= center | 2 | | align= center | 5000 || align= center | 2 | ||
| {{icon|encryption}} {{green|+2}} Codebreaking | | {{icon|encryption}} {{green|+2}} Codebreaking | ||
第460行: | 第489行: | ||
| ''The weakest link in any security system are the individuals within it. By modeling their weaknesses in computer simulations we can find novel ways to bypass their security - or trick them into bypassing it for us.'' | | ''The weakest link in any security system are the individuals within it. By modeling their weaknesses in computer simulations we can find novel ways to bypass their security - or trick them into bypassing it for us.'' | ||
|- id="Quasi-Dimensional Reflection" | |- id="Quasi-Dimensional Reflection" | ||
| {{icon|Quasi-Dimensional Reflection}} || Quasi-Dimensional Reflection | | {{icon|Quasi-Dimensional Reflection}} || {{tech||Quasi-Dimensional Reflection}} | ||
| align= center | 20000 || align= center | 4 | | align= center | 20000 || align= center | 4 | ||
| {{icon|encryption}} {{green|+2}} Codebreaking | | {{icon|encryption}} {{green|+2}} Codebreaking | ||
第473行: | 第502行: | ||
| ''Our operatives can access data from adjacent realities without risking setting off alarms in this reality.'' | | ''Our operatives can access data from adjacent realities without risking setting off alarms in this reality.'' | ||
|- id="Market_Analysis_Algorithms" | |- id="Market_Analysis_Algorithms" | ||
| {{icon|Market Analysis Algorithms}} || Market Analysis Algorithms | | {{icon|Market Analysis Algorithms}} || {{tech||Market Analysis Algorithms}} | ||
| align= center | 4000 || align= center | 2 | | align= center | 4000 || align= center | 2 | ||
| {{icon|artisan}} {{green|+10%}} Artisans Output | | {{icon|artisan}} {{green|+10%}} Artisans Output | ||
第487行: | 第516行: | ||
| ''Basic administrative AIs can be used to streamline supply and demand lines, reducing waste.'' | | ''Basic administrative AIs can be used to streamline supply and demand lines, reducing waste.'' | ||
|- id="Predictive_Consumerism" | |- id="Predictive_Consumerism" | ||
| {{icon|Predictive Consumerism}} || Predictive Consumerism | | {{icon|Predictive Consumerism}} || {{tech||Predictive Consumerism}} | ||
| align= center | 16000 || align= center | 4 | | align= center | 16000 || align= center | 4 | ||
| {{icon|artisan}} {{green|+10%}} Artisans Output | | {{icon|artisan}} {{green|+10%}} Artisans Output | ||
第536行: | 第565行: | ||
* {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk}} | * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk}} | ||
| ''The stages of the {{yellow|Sentry Array}} gradually expand sensor range, eventually covering the entire galaxy.'' | | ''The stages of the {{yellow|Sentry Array}} gradually expand sensor range, eventually covering the entire galaxy.'' | ||
|- id="Curator | |- id="Curator Archaeology Lab" | ||
| {{icon|Curator | | {{icon|Curator Archaeology Lab tech}} || {{tech|rare|Curator Archaeology Lab}} | ||
| align= center | 4000 || align= center | 2 | | align= center | 4000 || align= center | 2 | ||
| | | | ||
第543行: | 第572行: | ||
* {{icon|anomaly research speed}} {{green|+25%}} Anomaly Research Speed | * {{icon|anomaly research speed}} {{green|+25%}} Anomaly Research Speed | ||
* {{icon|anr|24px}} {{green|+2}} Archaeology Skill | * {{icon|anr|24px}} {{green|+2}} Archaeology Skill | ||
| {{iconify|Curator|21px}} scientist or the ''Curator Insight'' empire modifier | |||
| data-sort-value="85" | '''Base:''' 85 | |||
{{Collapse list | |||
| type= '''Modifiers''' | |||
| body= | |||
* {{green|3x}} leading scientist has {{iconify|Curator}} trait | |||
* {{red|0.5x}} ''Curator Insight'' empire modifier}} | |||
| ''These shipboard lab facilities incorporate advanced technologies from the ancient Curator Order to further increase survey speeds.'' | |||
|- id="Curator Exploration Lab" | |||
| {{icon|Curator Exploration Lab tech}} || {{tech|rare|Curator Exploration Lab}} | |||
| align= center | 4000 || align= center | 2 | |||
| {{icon|survey speed}} {{green|+33%}} Survey Speed | |||
| {{iconify|Curator|21px}} scientist or the ''Curator Insight'' empire modifier | | {{iconify|Curator|21px}} scientist or the ''Curator Insight'' empire modifier | ||
| data-sort-value="85" | '''Base:''' 85 | | data-sort-value="85" | '''Base:''' 85 | ||
第555行: | 第596行: | ||
| align= center | 50000 || align= center | 5 | | align= center | 50000 || align= center | 5 | ||
| [[File:Ship part enigmatic encoder.png|21px]] Enigmatic Encoder | | [[File:Ship part enigmatic encoder.png|21px]] Enigmatic Encoder | ||
| {{icon|lev|21px}} Enigmatic Fortress event chain outcome | | {{icon|lev|21px}} [[Enigmatic Fortress]] event chain outcome | ||
| | | | ||
| ''The Enigmatic Encoder scrambles flight path data according to some indeterminable design before feeding it back to fleet command.'' | | ''The Enigmatic Encoder scrambles flight path data according to some indeterminable design before feeding it back to fleet command.'' | ||
第562行: | 第603行: | ||
| align= center | 50000 || align= center | 5 | | align= center | 50000 || align= center | 5 | ||
| [[File:Ship part enigmatic decoder.png|21px]] Enigmatic Decoder | | [[File:Ship part enigmatic decoder.png|21px]] Enigmatic Decoder | ||
| {{icon|lev|21px}} Enigmatic Fortress event chain outcome | | {{icon|lev|21px}} [[Enigmatic Fortress]] event chain outcome | ||
| | | | ||
| ''While producing average results in standard tests, the accuracy of Enigmatic Decoder's prediction algorithms seemingly increases as the target's flight path grows more erratic.'' | | ''While producing average results in standard tests, the accuracy of Enigmatic Decoder's prediction algorithms seemingly increases as the target's flight path grows more erratic.'' | ||
第568行: | 第609行: | ||
== Field Manipulation == | == Field Manipulation == | ||
{{SVersion|3. | {{SVersion|3.2}} | ||
The {{iconify|Field Manipulation}} tech tree focuses on {{iconify|Energy}} production and shields. | The {{iconify|Field Manipulation}} tech tree focuses on {{iconify|Energy}} production and shields. | ||
{| class="mildtable plainlist sortable" cellspacing="2" cellpadding="4" | {| class="mildtable plainlist sortable" cellspacing="2" cellpadding="4" | ||
第587行: | 第628行: | ||
| ''Capacitors capable of storing vast amounts of energy is one of the cornerstones for any modern civilization.'' | | ''Capacitors capable of storing vast amounts of energy is one of the cornerstones for any modern civilization.'' | ||
|- id="Field Modulation" | |- id="Field Modulation" | ||
| {{icon|Field Modulation}} || Field Modulation | | {{icon|Field Modulation}} || {{tech||Field Modulation}} | ||
| align= center | 2000 || align= center | 1 | | align= center | 2000 || align= center | 1 | ||
| | | | ||
第601行: | 第642行: | ||
| ''Modulated fields allow for increased production and improved energy yield.'' | | ''Modulated fields allow for increased production and improved energy yield.'' | ||
|- id="Quantum Energy States" | |- id="Quantum Energy States" | ||
| {{icon|Quantum Energy States}} || Quantum Energy States | | {{icon|Quantum Energy States}} || {{tech||Quantum Energy States}} | ||
| align= center | 4000 || align= center | 2 | | align= center | 4000 || align= center | 2 | ||
| | | | ||
第615行: | 第656行: | ||
| ''Basic entanglement principles applied to energy generation provide a substantial increase in energy output.'' | | ''Basic entanglement principles applied to energy generation provide a substantial increase in energy output.'' | ||
|- id="Quantum Field Manipulation" | |- id="Quantum Field Manipulation" | ||
| {{icon|Quantum Field Manipulation}} || Quantum Field Manipulation | | {{icon|Quantum Field Manipulation}} || {{tech||Quantum Field Manipulation}} | ||
| align= center | 8000 || align= center | 3 | | align= center | 8000 || align= center | 3 | ||
| | | | ||
第640行: | 第681行: | ||
| ''Minor improvements to transmission efficiency adds up to a sizeable reduction in overall energy loss.'' | | ''Minor improvements to transmission efficiency adds up to a sizeable reduction in overall energy loss.'' | ||
|- id="Global Energy Management" | |- id="Global Energy Management" | ||
| {{icon|Global Energy Management}} || Global Energy Management | | {{icon|Global Energy Management}} || {{tech||Global Energy Management}} | ||
| align= center | 3000 || align= center | 1 | | align= center | 3000 || align= center | 1 | ||
| | | | ||
第654行: | 第695行: | ||
| ''Load-balancing facilities can greatly improve the stability of local grids and feed excess power back into centralized capacitors.'' | | ''Load-balancing facilities can greatly improve the stability of local grids and feed excess power back into centralized capacitors.'' | ||
|- id="Planetary Power Grid" | |- id="Planetary Power Grid" | ||
| {{icon|Planetary Power Grid}} || Planetary Power Grid | | {{icon|Planetary Power Grid}} || {{tech||Planetary Power Grid}} | ||
| align= center | 6000 || align= center | 2 | | align= center | 6000 || align= center | 2 | ||
| {{icon|Building}} Energy Nexus | | {{icon|Building}} Energy Nexus | ||
第676行: | 第717行: | ||
| ''Energy deflector screens can stop a limited amount of incoming enemy fire before overloading. Their main drawback is that they consume large amounts of power.'' | | ''Energy deflector screens can stop a limited amount of incoming enemy fire before overloading. Their main drawback is that they consume large amounts of power.'' | ||
|- id="Improved Deflectors Tech" | |- id="Improved Deflectors Tech" | ||
| {{icon|Improved Deflectors tech}} || Improved Deflectors | | {{icon|Improved Deflectors tech}} || {{tech||Improved Deflectors}} | ||
| align= center | 3000 || align= center | 1 | | align= center | 3000 || align= center | 1 | ||
| [[File:Ship part shield 2.png|21px]] Improved Deflectors | | [[File:Ship part shield 2.png|21px]] Improved Deflectors | ||
第687行: | 第728行: | ||
| ''These updated deflector screens are capable of soaking up even more punishment before they overload.'' | | ''These updated deflector screens are capable of soaking up even more punishment before they overload.'' | ||
|- id="Shields Tech" | |- id="Shields Tech" | ||
| {{icon|Shields tech}} || Shields | | {{icon|Shields tech}} || {{tech||Shields}} | ||
| align= center | 6000 || align= center | 2 | | align= center | 6000 || align= center | 2 | ||
| [[File:Ship part shield 3.png|21px]] Shields | | [[File:Ship part shield 3.png|21px]] Shields | ||
第698行: | 第739行: | ||
| ''These new shield generators represent the next generation of energy screens, replacing the older deflector technology. They offer significantly better protection.'' | | ''These new shield generators represent the next generation of energy screens, replacing the older deflector technology. They offer significantly better protection.'' | ||
|- id="Advanced Shields Tech" | |- id="Advanced Shields Tech" | ||
| {{icon|Advanced Shields tech}} || Advanced Shields | | {{icon|Advanced Shields tech}} || {{tech||Advanced Shields}} | ||
| align= center | 12000 || align= center | 3 | | align= center | 12000 || align= center | 3 | ||
| [[File:Ship part shield 4.png|21px]] Advanced Shields | | [[File:Ship part shield 4.png|21px]] Advanced Shields | ||
第709行: | 第750行: | ||
| ''An updated shield generator that produces an even stronger energy field. Only sustained enemy fire can penetrate this barrier.'' | | ''An updated shield generator that produces an even stronger energy field. Only sustained enemy fire can penetrate this barrier.'' | ||
|- id="Hyper Shields Tech" | |- id="Hyper Shields Tech" | ||
| {{icon|Hyper Shields tech}} || Hyper Shields | | {{icon|Hyper Shields tech}} || {{tech||Hyper Shields}} | ||
| align= center | 24000 || align= center | 4 | | align= center | 24000 || align= center | 4 | ||
| [[File:Ship part shield 5.png|21px]] Hyper Shields | | [[File:Ship part shield 5.png|21px]] Hyper Shields | ||
第740行: | 第781行: | ||
| ''The basic mechanics of ship shields are complex, but they can be adjusted and improved in a multitude of ways.'' | | ''The basic mechanics of ship shields are complex, but they can be adjusted and improved in a multitude of ways.'' | ||
|- id="Shield Capacitors" | |- id="Shield Capacitors" | ||
| {{icon|Shield Capacitors}} || Shield Capacitors | | {{icon|Shield Capacitors}} || {{tech||Shield Capacitors}} | ||
| align= center | 6000 || align= center | 2 | | align= center | 6000 || align= center | 2 | ||
| [[File:Ship part shield recharger.png|21px]] Shield Capacitor | | [[File:Ship part shield recharger.png|21px]] Shield Capacitor | ||
第775行: | 第816行: | ||
| ''Solitary Science Ships can break out of the naturally-occurring hyperlanes and attempt to navigate to known but otherwise unreachable destinations.'' | | ''Solitary Science Ships can break out of the naturally-occurring hyperlanes and attempt to navigate to known but otherwise unreachable destinations.'' | ||
|- id="Dark Matter Drawing" | |- id="Dark Matter Drawing" | ||
| {{icon|Dark Matter Drawing}} || Dark Matter Drawing | | {{icon|Dark Matter Drawing}} || {{tech||Dark Matter Drawing}} | ||
| align= center | 12000 || align= center | 3 | | align= center | 12000 || align= center | 3 | ||
| {{icon|dark matter}} Can use Dark Matter resource | | {{icon|dark matter}} Can use Dark Matter resource | ||
| | | | ||
* {{icon|Tachyon Sensors tech|21px}} Tachyon Sensors | * {{icon|Tachyon Sensors tech|21px}} Tachyon Sensors | ||
* {{iconify|Dark Matter}} within borders or encountered an empire with | * {{iconify|Dark Matter}} within borders or encountered an empire with tech | ||
| data-sort-value="50" | '''Base:''' 50 | | data-sort-value="50" | '''Base:''' 50 | ||
{{Collapse list | {{Collapse list | ||
第830行: | 第871行: | ||
== Particles == | == Particles == | ||
{{SVersion|3. | {{SVersion|3.2}} | ||
The {{iconify|Particles}} tech tree focuses on lasers, reactors and FTL. | The {{iconify|Particles}} tech tree focuses on lasers, reactors and FTL. | ||
{| class="mildtable plainlist sortable" cellspacing="2" cellpadding="4" | {| class="mildtable plainlist sortable" cellspacing="2" cellpadding="4" | ||
第849行: | 第890行: | ||
| ''This energy source generates power for ships through induced fission, but it also produces harmful nuclear waste.'' | | ''This energy source generates power for ships through induced fission, but it also produces harmful nuclear waste.'' | ||
|- id="Fusion Power" | |- id="Fusion Power" | ||
| {{icon|Fusion Power}} || Fusion Power | | {{icon|Fusion Power}} || {{tech||Fusion Power}} | ||
| align= center | 2500 || align= center | 1 | | align= center | 2500 || align= center | 1 | ||
| [[File:Ship part reactor 2.png|21px]] Fusion Reactor | | [[File:Ship part reactor 2.png|21px]] Fusion Reactor | ||
第861行: | 第902行: | ||
| ''Nuclear fusion processes generate a great amount of power for ships, but without many of the risks associated with fission power.'' | | ''Nuclear fusion processes generate a great amount of power for ships, but without many of the risks associated with fission power.'' | ||
|- id="Cold Fusion Power" | |- id="Cold Fusion Power" | ||
| {{icon|Cold Fusion Power}} || Cold Fusion Power | | {{icon|Cold Fusion Power}} || {{tech||Cold Fusion Power}} | ||
| align= center | 5000 || align= center | 2 | | align= center | 5000 || align= center | 2 | ||
| [[File:Ship part reactor 3.png|21px]] Cold Fusion Reactor | | [[File:Ship part reactor 3.png|21px]] Cold Fusion Reactor | ||
第873行: | 第914行: | ||
| ''The ability to sustain a fusion reaction at relatively low temperatures will result in a new generation of fusion reactors for our ships.'' | | ''The ability to sustain a fusion reaction at relatively low temperatures will result in a new generation of fusion reactors for our ships.'' | ||
|- id="Antimatter Power" | |- id="Antimatter Power" | ||
| {{icon|Antimatter Power}} || Antimatter Power | | {{icon|Antimatter Power}} || {{tech||Antimatter Power}} | ||
| align= center | 10000 || align= center | 3 | | align= center | 10000 || align= center | 3 | ||
| [[File:Ship part reactor 4.png|21px]] Antimatter Reactor | | [[File:Ship part reactor 4.png|21px]] Antimatter Reactor | ||
第885行: | 第926行: | ||
| ''By harnessing the energy produced by matter/antimatter annihilations, our efficiency at generating ship power will be orders of magnitude better than fusion.'' | | ''By harnessing the energy produced by matter/antimatter annihilations, our efficiency at generating ship power will be orders of magnitude better than fusion.'' | ||
|- id="Zero Point Power" | |- id="Zero Point Power" | ||
| {{icon|Zero Point Power}} || Zero Point Power | | {{icon|Zero Point Power}} || {{tech||Zero Point Power}} | ||
| align= center | 20000 || align= center | 4 | | align= center | 20000 || align= center | 4 | ||
| [[File:Ship part reactor 5.png|21px]] Zero Point Reactor | | [[File:Ship part reactor 5.png|21px]] Zero Point Reactor | ||
第926行: | 第967行: | ||
| ''Additional power generation systems increase the ship's reactor output.'' | | ''Additional power generation systems increase the ship's reactor output.'' | ||
|- id="Improved Reactor Boosters" | |- id="Improved Reactor Boosters" | ||
| {{icon|Improved Reactor Boosters}} || Improved Reactor Boosters | | {{icon|Improved Reactor Boosters}} || {{tech||Improved Reactor Boosters}} | ||
| align= center | 3000 || align= center | 1 | | align= center | 3000 || align= center | 1 | ||
| [[File:Ship part reactor booster 2.png|21px]] Improved Reactor Booster | | [[File:Ship part reactor booster 2.png|21px]] Improved Reactor Booster | ||
第939行: | 第980行: | ||
| ''The discovery of fusion power allows for better reactor boosters to be fitted onto our ships.'' | | ''The discovery of fusion power allows for better reactor boosters to be fitted onto our ships.'' | ||
|- id="Advanced Reactor Boosters" | |- id="Advanced Reactor Boosters" | ||
| {{icon|Advanced Reactor Boosters}} || Advanced Reactor Boosters | | {{icon|Advanced Reactor Boosters}} || {{tech||Advanced Reactor Boosters}} | ||
| align= center | 12000 || align= center | 1 | | align= center | 12000 || align= center | 1 | ||
| [[File:Ship part reactor booster 3.png|21px]] Advanced Reactor Booster | | [[File:Ship part reactor booster 3.png|21px]] Advanced Reactor Booster | ||
第959行: | 第1,000行: | ||
| ''Like the strands of a spider web, the extra-dimensional realm of hyperspace runs between the gravity wells of most stars. Faster than light travel is theoretically possible along these hyperlanes.'' | | ''Like the strands of a spider web, the extra-dimensional realm of hyperspace runs between the gravity wells of most stars. Faster than light travel is theoretically possible along these hyperlanes.'' | ||
|- id="Hyperlane Breach Points" | |- id="Hyperlane Breach Points" | ||
| {{icon|Hyperlane Breach Points}} || Hyperlane Breach Points | | {{icon|Hyperlane Breach Points}} || {{tech||Hyperlane Breach Points}} | ||
| align= center | 5000 || align= center | 2 | | align= center | 5000 || align= center | 2 | ||
| | | | ||
第973行: | 第1,014行: | ||
| ''We have identified the existence of points in space where a ship expends less energy to "breach" their way into a hyperlane. This will lead to a new generation of hyper drives.'' | | ''We have identified the existence of points in space where a ship expends less energy to "breach" their way into a hyperlane. This will lead to a new generation of hyper drives.'' | ||
|- id="Hyperspace Slipstreams" | |- id="Hyperspace Slipstreams" | ||
| {{icon|Hyperspace Slipstreams}} || Hyperspace Slipstreams | | {{icon|Hyperspace Slipstreams}} || {{tech||Hyperspace Slipstreams}} | ||
| align= center | 12000 || align= center | 3 | | align= center | 12000 || align= center | 3 | ||
| [[File:Ship part hyper drive 3.png|21px]] Hyperdrive III | | [[File:Ship part hyper drive 3.png|21px]] Hyperdrive III | ||
第1,039行: | 第1,080行: | ||
| ''A naturally occurring subspace wormhole is a fickle thing, and its fluctuating energy levels typically make it impossible to travel safely between its linked apertures. There are ways to temporarily stabilize its matrix, however.'' | | ''A naturally occurring subspace wormhole is a fickle thing, and its fluctuating energy levels typically make it impossible to travel safely between its linked apertures. There are ways to temporarily stabilize its matrix, however.'' | ||
|- id="FTL Inhibition" | |- id="FTL Inhibition" | ||
| {{icon|FTL Inhibition}} || FTL Inhibition | | {{icon|FTL Inhibition}} || {{tech||FTL Inhibition}} | ||
| align= center | 4000 || align= center | 2 | | align= center | 4000 || align= center | 2 | ||
| [[File:FTL magnet.png|21px]] Starbases and Fortresses gain FTL inhibitors | | [[File:FTL magnet.png|21px]] Starbases and Fortresses gain FTL inhibitors | ||
第1,058行: | 第1,099行: | ||
| ''Laser weapons fire focused beams of light at targets, causing damage through the generation of intense heat.'' | | ''Laser weapons fire focused beams of light at targets, causing damage through the generation of intense heat.'' | ||
|- id="Blue Lasers Tech" | |- id="Blue Lasers Tech" | ||
| {{icon|Blue Lasers tech}} || Blue Lasers | | {{icon|Blue Lasers tech}} || {{tech||Blue Lasers}} | ||
| align= center | 2500 || align= center | 1 | | align= center | 2500 || align= center | 1 | ||
| {{icon|Component}} Blue Laser | | {{icon|Component}} Blue Laser | ||
第1,071行: | 第1,112行: | ||
| ''More powerful than red lasers, these blue variants emit electromagnetic radiation at a wavelength that appears blue or violet to most organics.'' | | ''More powerful than red lasers, these blue variants emit electromagnetic radiation at a wavelength that appears blue or violet to most organics.'' | ||
|- id="UV Lasers Tech" | |- id="UV Lasers Tech" | ||
| {{icon|UV Lasers tech}} || UV Lasers | | {{icon|UV Lasers tech}} || {{tech||UV Lasers}} | ||
| align= center | 4000 || align= center | 2 | | align= center | 4000 || align= center | 2 | ||
| {{icon|Component}} UV Laser | | {{icon|Component}} UV Laser | ||
第1,084行: | 第1,125行: | ||
| ''Ultraviolet lasers are an updated and more powerful version of their blue predecessors. Accurate and destructive, these weapons are capable of inflicting great damage.'' | | ''Ultraviolet lasers are an updated and more powerful version of their blue predecessors. Accurate and destructive, these weapons are capable of inflicting great damage.'' | ||
|- id="X-Ray Lasers Tech" | |- id="X-Ray Lasers Tech" | ||
| {{icon|X-Ray Lasers tech}} || X-Ray Lasers | | {{icon|X-Ray Lasers tech}} || {{tech||X-Ray Lasers}} | ||
| align= center | 8000 || align= center | 3 | | align= center | 8000 || align= center | 3 | ||
| {{icon|Component}} X-Ray Laser | | {{icon|Component}} X-Ray Laser | ||
第1,097行: | 第1,138行: | ||
| ''These lasers have a shorter wavelength than UV-based laser weaponry, but are even more destructive.'' | | ''These lasers have a shorter wavelength than UV-based laser weaponry, but are even more destructive.'' | ||
|- id="Gamma Lasers Tech" | |- id="Gamma Lasers Tech" | ||
| {{icon|Gamma Lasers tech}} || Gamma Lasers | | {{icon|Gamma Lasers tech}} || {{tech||Gamma Lasers}} | ||
| align= center | 16000 || align= center | 4 | | align= center | 16000 || align= center | 4 | ||
| {{icon|Component}} Gamma Laser | | {{icon|Component}} Gamma Laser | ||
第1,110行: | 第1,151行: | ||
| ''The electromagnetic radiation emitted by gamma lasers is of an extremely high frequency. Their destructive potential is unmatched in the field of laser weapons.'' | | ''The electromagnetic radiation emitted by gamma lasers is of an extremely high frequency. Their destructive potential is unmatched in the field of laser weapons.'' | ||
|- id="Particle Lances Tech" | |- id="Particle Lances Tech" | ||
| {{icon|Particle Lances tech}} || Particle Lances | | {{icon|Particle Lances tech}} || {{tech||Particle Lances}} | ||
| align= center | 20000 || align= center | 4 | | align= center | 20000 || align= center | 4 | ||
| {{icon|Component}} Particle Lance | | {{icon|Component}} Particle Lance | ||
第1,125行: | 第1,166行: | ||
| ''These heavy energy weapons fire focused particle beams that cause massive damage. The size of the emitter arrays limits their use to battleships and titans.'' | | ''These heavy energy weapons fire focused particle beams that cause massive damage. The size of the emitter arrays limits their use to battleships and titans.'' | ||
|- id="Tachyon Lances Tech" | |- id="Tachyon Lances Tech" | ||
| {{icon|Tachyon Lances tech}} || Tachyon Lances | | {{icon|Tachyon Lances tech}} || {{tech||Tachyon Lances}} | ||
| align= center | 24000 || align= center | 4 | | align= center | 24000 || align= center | 4 | ||
| {{icon|Component}} Tachyon Lance | | {{icon|Component}} Tachyon Lance | ||
第1,140行: | 第1,181行: | ||
| ''A more powerful version of the particle lance, this weapon fires a tachyon beam of immense power. Like its predecessor, its use is limited to battleships and titans.'' | | ''A more powerful version of the particle lance, this weapon fires a tachyon beam of immense power. Like its predecessor, its use is limited to battleships and titans.'' | ||
|- id="Proton Launchers tech" | |- id="Proton Launchers tech" | ||
| {{icon|Proton Launchers tech}} || Proton Launchers | | {{icon|Proton Launchers tech}} || {{tech||Proton Launchers}} | ||
| align= center | 12000 || align= center | 3 | | align= center | 12000 || align= center | 3 | ||
| {{icon|Component}} Proton Launchers | | {{icon|Component}} Proton Launchers | ||
第1,153行: | 第1,194行: | ||
| ''These energy projectiles consist of tightly concentrated protons capable of causing immense damage to the hull of enemy ships.'' | | ''These energy projectiles consist of tightly concentrated protons capable of causing immense damage to the hull of enemy ships.'' | ||
|- id="Neutron Launchers tech" | |- id="Neutron Launchers tech" | ||
| {{icon|Neutron Launchers tech}} || Neutron Launchers | | {{icon|Neutron Launchers tech}} || {{tech||Neutron Launchers}} | ||
| align= center | 20000 || align= center | 4 | | align= center | 20000 || align= center | 4 | ||
| {{icon|Component}} Neutron Launchers | | {{icon|Component}} Neutron Launchers | ||
第1,188行: | 第1,229行: | ||
| ''Perfecting the firing cadence of laser weaponry is a task that could keep the engineering elite of any given planet busy for centuries.'' | | ''Perfecting the firing cadence of laser weaponry is a task that could keep the engineering elite of any given planet busy for centuries.'' | ||
|- id="Disruptors Tech" | |- id="Disruptors Tech" | ||
| {{icon|Disruptors tech}} || Disruptors | | {{icon|Disruptors tech}} || {{tech||Disruptors}} | ||
| align= center | 5000 || align= center | 2 | | align= center | 5000 || align= center | 2 | ||
| {{icon|Component}} Disruptor | | {{icon|Component}} Disruptor | ||
第1,201行: | 第1,242行: | ||
| ''Disruptors fire high-energy bolts that weaken and destroy the molecular bonds that hold the target's constituent atoms together. They are capable of passing through shields and armor to wreak havoc directly on enemy hull and crew.'' | | ''Disruptors fire high-energy bolts that weaken and destroy the molecular bonds that hold the target's constituent atoms together. They are capable of passing through shields and armor to wreak havoc directly on enemy hull and crew.'' | ||
|- id="Ion Disruptors Tech" | |- id="Ion Disruptors Tech" | ||
| {{icon|Ion Disruptors tech}} || Ion Disruptors | | {{icon|Ion Disruptors tech}} || {{tech||Ion Disruptors}} | ||
| align= center | 8000 || align= center | 3 | | align= center | 8000 || align= center | 3 | ||
| {{icon|Component}} Ion Disruptor | | {{icon|Component}} Ion Disruptor | ||
第1,214行: | 第1,255行: | ||
| ''These upgraded disruptors fire bolts of more destructive ion Particles at targets.'' | | ''These upgraded disruptors fire bolts of more destructive ion Particles at targets.'' | ||
|- id="Phase Disruptors Tech" | |- id="Phase Disruptors Tech" | ||
| {{icon|Phase Disruptors tech}} || Phase Disruptors | | {{icon|Phase Disruptors tech}} || {{tech||Phase Disruptors}} | ||
| align= center | 16000 || align= center | 4 | | align= center | 16000 || align= center | 4 | ||
| {{icon|Component}} Phase Disruptor | | {{icon|Component}} Phase Disruptor | ||
第1,227行: | 第1,268行: | ||
| ''Extremely high-yield disruptors that fire quantum energy charges causing incredible damage to those unfortunate enough to get in their way.'' | | ''Extremely high-yield disruptors that fire quantum energy charges causing incredible damage to those unfortunate enough to get in their way.'' | ||
|- id="Arc Emitters Tech" | |- id="Arc Emitters Tech" | ||
| {{icon|Arc Emitters tech}} || Arc Emitters | | {{icon|Arc Emitters tech}} || {{tech||Arc Emitters}} | ||
| align= center | 20000 || align= center | 4 | | align= center | 20000 || align= center | 4 | ||
| {{icon|Component}} Arc Emitter | | {{icon|Component}} Arc Emitter | ||
第1,242行: | 第1,283行: | ||
| ''Powerful weapons that launch a lightning arc of chaotic energy at targets, which in part can ignore armor and shields.'' | | ''Powerful weapons that launch a lightning arc of chaotic energy at targets, which in part can ignore armor and shields.'' | ||
|- id="Focused Arc Emitters Tech" | |- id="Focused Arc Emitters Tech" | ||
| {{icon|Focused Arc Emitters tech}} || Focused Arc Emitters | | {{icon|Focused Arc Emitters tech}} || {{tech||Focused Arc Emitters}} | ||
| align= center | 24000 || align= center | 4 | | align= center | 24000 || align= center | 4 | ||
| {{icon|Component}} Focused Arc Emitter | | {{icon|Component}} Focused Arc Emitter | ||
第1,255行: | 第1,296行: | ||
| ''These upgraded emitters are equipped with better focusing lenses, resulting in a more powerful energy discharge.'' | | ''These upgraded emitters are equipped with better focusing lenses, resulting in a more powerful energy discharge.'' | ||
|- id="Plasma Throwers Tech" | |- id="Plasma Throwers Tech" | ||
| {{icon|Plasma Throwers tech}} || Plasma Throwers | | {{icon|Plasma Throwers tech}} || {{tech||Plasma Throwers}} | ||
| align= center | 5000 || align= center | 2 | | align= center | 5000 || align= center | 2 | ||
| {{icon|Component}} Plasma Thrower | | {{icon|Component}} Plasma Thrower | ||
第1,268行: | 第1,309行: | ||
| ''Weapons that eject destructive balls of high-energy plasma at targets. These plasma projectiles are extremely effective at eating through ship armor.'' | | ''Weapons that eject destructive balls of high-energy plasma at targets. These plasma projectiles are extremely effective at eating through ship armor.'' | ||
|- id="Plasma Accelerators Tech" | |- id="Plasma Accelerators Tech" | ||
| {{icon|Plasma Accelerators tech}} || Plasma Accelerators | | {{icon|Plasma Accelerators tech}} || {{tech||Plasma Accelerators}} | ||
| align= center | 8000 || align= center | 3 | | align= center | 8000 || align= center | 3 | ||
| {{icon|Component}} Plasma Accelerator | | {{icon|Component}} Plasma Accelerator | ||
第1,281行: | 第1,322行: | ||
| ''These new accelerators launch projectiles of high-energy plasma with improved containment fields. This results in less energy leakage as the projectile travels in space towards its target.'' | | ''These new accelerators launch projectiles of high-energy plasma with improved containment fields. This results in less energy leakage as the projectile travels in space towards its target.'' | ||
|- id="Plasma Cannons Tech" | |- id="Plasma Cannons Tech" | ||
| {{icon|Plasma Cannons tech}} || Plasma Cannons | | {{icon|Plasma Cannons tech}} || {{tech||Plasma Cannons}} | ||
| align= center | 16000 || align= center | 4 | | align= center | 16000 || align= center | 4 | ||
| {{icon|Component}} Plasma Cannon | | {{icon|Component}} Plasma Cannon | ||
第1,339行: | 第1,380行: | ||
| ''Applying 5th-dimensional energy manipulation principles on lower dimensional planes allows for the creation of powerful energy weapons.'' | | ''Applying 5th-dimensional energy manipulation principles on lower dimensional planes allows for the creation of powerful energy weapons.'' | ||
|- id="Mote Stabilization" | |- id="Mote Stabilization" | ||
| {{icon|Mote Stabilization}} || Mote Stabilization | | {{icon|Mote Stabilization}} || {{tech||Mote Stabilization}} | ||
| align= center | 4000 || align= center | 2 | | align= center | 4000 || align= center | 2 | ||
| | | | ||
第1,354行: | 第1,395行: | ||
| ''Volatile Motes are fickle particles that are dangerous to work with. In order to safely harvest them without setting off a chain-reaction of explosions, energy fields must be used to stabilize the motes.'' | | ''Volatile Motes are fickle particles that are dangerous to work with. In order to safely harvest them without setting off a chain-reaction of explosions, energy fields must be used to stabilize the motes.'' | ||
|- id="Volatile Material Plants" | |- id="Volatile Material Plants" | ||
| {{icon|Volatile Material Plants}} || Volatile Material Plants | | {{icon|Volatile Material Plants}} || {{tech||Volatile Material Plants}} | ||
| align= center | 4000 || align= center | 2 | | align= center | 4000 || align= center | 2 | ||
| | | | ||
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|} | |} | ||
== | == 参考资料 == | ||
<references /> | <references /> | ||
* | * 外部链接:[https://turanar.github.io/stellaris-tech-tree/vanilla/ Stellaris Tech Tree (Vanilla)] | ||
{{Template:ConceptsNavbox}} | {{Template:ConceptsNavbox}} | ||
[[Category: | [[Category: 科技]] | ||
[[Category: | [[Category: 游戏概念]] | ||
[[en:Physics_research]] |
2022年3月19日 (六) 23:26的最新版本
The area provides access to several key points, including: additional research capabilities, strategic resources reveal, point-defense & energy weapons, improved FTL capabilities, improved energy production & storage, and more.
表格用法[编辑 | 编辑源代码]
颜色识别: 初始 , 获取 , 稀有 , 危险 , 可重复 .
注意:
- The table shows the default names/icons of techs. Flavor entry is displayed if accompanied by a change to effects/requirements.
- If a tech has been available as a research option in the as part of the last choice then its (total) weight will be halved in the coming choice.
- The table denotes the base cost of a tech. Actual in-game tech cost will scale with the empire's size (number of colonized planets and population).
- To research techs of higher tiers it is first needed to acquire 6 techs of the preceding tier.
- Sorting the table by tiers will place all Starter tech at the top and Repeatable end-game tech at the bottom.
- Most icons also double as links. For more information about an unlocked effect (buildings, components, etc.) click on the accompanying icon.
Computing[编辑 | 编辑源代码]
请帮助核对或更新这个段落,最近核对为3.2版本。
The
Technology | Cost | Tier | Effects | Prerequisites | Weight & Modifiers | Description | |
---|---|---|---|---|---|---|---|
|
0 | Sentinel Point-Defense | The best defense is a good offense. | ||||
|
6000 | 2 | Barrier Point-Defense | |
Base: 70 | Arrays of defensive armaments prove much more effective than independent countermeasures. | |
|
16000 | 4 | Guardian Point-Defense | |
Base: 45 | Advanced prediction greatly increases the accuracy of active countermeasure systems. | |
|
0 | Research Labs | Testable predictions of observable phenomena. | ||||
|
3000 | 1 | Research Complexes | Base: 90 | As we explore the galaxy, we continually encounter new materials and substances that are unfamiliar to us. Cataloging and analyzing these discoveries will require new facilities. | ||
|
8000 | 3 | Advanced Research Complexes | Base: 130 | To expand our knowledge base, we must consider all levels of existence. A new realm of science awaits us! | ||
|
8000 | 3 | Research Institute | Base: 97.5 | A bid for interplanetary resource pools and more flexible research grants. | ||
Autonomous Exploration Algorithms |
2500 | 1 | Year is > 2205 | Base: 95 | An advanced AI will aid science officers in their task to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no Blorg has gone before. The Science Ship will be able to explore the galaxy with help from an AI. | ||
Synaptic Enhancers Academic Optimization |
2000 | 1 | +5% Research speed | |
Base: 100 | Organizational circuitry rerouting academic. | |
Autonomous Synapses |
5000 | 2 | +1 Research alternatives | |
Base: 75 | Introspective prioritization. | |
正电子人工智能 Positronic AI | Positronic Processors |
16000 | 4 | |
Base: 45 | Evolving artificial intellects are opening the door to the possibility for true synthetic sapience. | |
|
20000 | 4 | Defense-Grid Supercomputer | |
Base: 20 | Aligning defensive and offensive weapon execution paradigms allows for increased efficiency. | |
|
3000 | 1 | Basic Combat Roles | |
Base: 90 | Active matrices tuned for specific combat-centric tasks greatly improve engagement efficiency. | |
|
8000 | 3 | Advanced Combat Roles | Base: 65 | Further advances in predictive algorithms allow for augmented tactical decision-making in the field. | ||
|
20000 | 4 | Sentient Combat AI |
|
Base: 20 | Running sapient AIs through high-intensity combat simulations yields valuable insight into potential optimizations for risk-evaluation techniques. | |
|
20000 | 4 | Autonomous Ship Intellects | Base: 20 | Granting our ships their own semi-autonomous intellect will greatly enhance their responsiveness in combat. | ||
|
3000 | 1 | Auxiliary Fire-control | |
Base: 90 | By installing an auxiliary fire-control system our ships can afford to make more advanced calculations, increasing accuracy. | |
Colony Fabrication Drones |
3000 | 1 | +50% Colony development speed | Base: 90 | By giving control of the colony ship to an Artificial Intelligence, the crew and colonists can be suspended in a deep sleep. | ||
|
6000 | 3 | +50% Colony development speed | Base: 70 | Sufficiently advanced systems are capable of optimizing themselves if they are made acutely aware of the purpose for which they were made. | ||
|
2000 | 1 | +10% Research Station Output | |
Base: 100 | A lot of critical research can only be done in a zero gravity environment, which these specialized laboratories are eminently designed for. | |
|
3000 | 1 | +10% Research Station Output | |
Base: 90 | Containment force fields are excellent for isolating and holding various substances or specimens so they can be analyzed in detail. | |
|
4000 | 2 | +10% Research Station Output | |
Base: 85 | Advanced probes that can thoroughly analyze subjects on a sub-atomic level, generating a wealth of valuable research data. | |
|
6000 | 2 | +10% Research Station Output | |
Base: 70 | Increased automation of station functions will free up more staff for research duties. | |
|
8000 | 3 | +10% Research Station Output | |
Base: 65 | Studying something from the limited perspective of a single dimensional reality does not paint the whole picture. Every angle must be considered. | |
|
4000 | 2 | Base: 85 | These sensors have been tuned to look for any gravitational changes in space, such as those produced by the presence of a starship. | |||
|
8000 | 3 | Gravitic Sensors | Base: 65 | Sensors that detect the subspace fluctuations left in the wake of traveling starships. Their sensitivity and range is greater than that of a gravitic sensor array. | ||
|
16000 | 4 | Subspace Sensors | Subspace Sensors | Base: 45 | Advanced sensors that rely on rotating tachyon beams to detect ship movements even at extreme distances. | |
|
2000 | 1 | +20% Physics Research from Researchers | Base: 100 | Exploring the mediation of fundamental forces through subatomic Particles. | ||
|
6000 | 2 | +20% Physics Research from Researchers | |
Base: 70 | The seemingly erratic behavior of tiny things can dramatically alter the way we think about bigger things. | |
|
20000 | 4 | +20% Physics Research from Researchers | |
Base: 40 | Three dimensions, inextricable from the fourth. | |
|
50000 | 5 | −5% Building Cost | |
Base: 12.5
Modifiers
|
Increasingly powerful computation paradigms allow us to adapt individual construction projects to planetary and ultra-local gravitational conditions. | |
|
2500 | 1 | +2 Encryption | Base: 90 | Advances in computing technology have given us new ways to protect our data from prying eyes. | ||
|
5000 | 2 | +2 Encryption | Base: 70 | Further advances in unstable entanglement have given us new ways to prevent unauthorized intrusions into our databases. | ||
|
20000 | 4 | +2 Encryption | Base: 50 | Our latest advances in encryption exploit recently discovered quirks of physics to require inputting a specialized key before it has been generated. | ||
|
2500 | 1 | Base: 90 | Primitive encryption systems stand no chance against modern decryption tools. | |||
|
5000 | 2 | +2 Codebreaking | Base: 70 | The weakest link in any security system are the individuals within it. By modeling their weaknesses in computer simulations we can find novel ways to bypass their security - or trick them into bypassing it for us. | ||
|
20000 | 4 | +2 Codebreaking | Base: 50 | Our operatives can access data from adjacent realities without risking setting off alarms in this reality. | ||
|
4000 | 2 | +10% Artisans Output | Base: 170 | Basic administrative AIs can be used to streamline supply and demand lines, reducing waste. | ||
|
16000 | 4 | +10% Artisans Output | Base: 90 | Using advanced AIs, we can reliably predict consumer demand before it exists. | ||
|
48000 | 5 | Science Nexus megastructure | Base: 5 | The research labs and databanks of a Science Nexus generate an immense flow of raw, undiluted science. | ||
|
48000 | 5 | Sentry Array megastructure | Base: 5 | The stages of the Sentry Array gradually expand sensor range, eventually covering the entire galaxy. | ||
|
4000 | 2 | |
Base: 85 | These shipboard lab facilities incorporate advanced technologies from the ancient Curator Order to further increase survey speeds. | ||
|
4000 | 2 | +33% Survey Speed | |
Base: 85 | These shipboard lab facilities incorporate advanced technologies from the ancient Curator Order to further increase survey speeds. | |
|
50000 | 5 | Enigmatic Encoder | Enigmatic Fortress event chain outcome | The Enigmatic Encoder scrambles flight path data according to some indeterminable design before feeding it back to fleet command. | ||
|
50000 | 5 | Enigmatic Decoder | Enigmatic Fortress event chain outcome | While producing average results in standard tests, the accuracy of Enigmatic Decoder's prediction algorithms seemingly increases as the target's flight path grows more erratic. |
Field Manipulation[编辑 | 编辑源代码]
请帮助核对或更新这个段落,最近核对为3.2版本。
The
Technology | Cost | Tier | Effects | Prerequisites | Weight & Modifiers | Description | |
---|---|---|---|---|---|---|---|
|
0 | |
Capacitors capable of storing vast amounts of energy is one of the cornerstones for any modern civilization. | ||||
|
2000 | 1 | |
Base: 100 | Modulated fields allow for increased production and improved energy yield. | ||
|
4000 | 2 | |
Base: 85 | Basic entanglement principles applied to energy generation provide a substantial increase in energy output. | ||
|
8000 | 3 | |
Base: 65 | Quantum superposition of energy coils, simultaneously drained and charged. | ||
|
20000 | 5 | +5% Energy from Jobs | |
Base: 12.5
Modifiers
|
Minor improvements to transmission efficiency adds up to a sizeable reduction in overall energy loss. | |
|
3000 | 1 | |
Base: 90 | Load-balancing facilities can greatly improve the stability of local grids and feed excess power back into centralized capacitors. | ||
|
6000 | 2 | Energy Nexus | Base: 70 | A re-engineered and unified grid further reduces energy losses over distance. | ||
|
0 | Deflectors | |
Energy deflector screens can stop a limited amount of incoming enemy fire before overloading. Their main drawback is that they consume large amounts of power. | |||
|
3000 | 1 | Improved Deflectors | |
Base: 112.5 | These updated deflector screens are capable of soaking up even more punishment before they overload. | |
|
6000 | 2 | Shields | Improved Deflectors | Base: 87.5 | These new shield generators represent the next generation of energy screens, replacing the older deflector technology. They offer significantly better protection. | |
|
12000 | 3 | Advanced Shields | Shields | Base: 62.5 | An updated shield generator that produces an even stronger energy field. Only sustained enemy fire can penetrate this barrier. | |
|
24000 | 4 | Hyper Shields | Advanced Shields | Base: 43.75 | These reinforced and hardened energy shields are incredibly powerful. The protection they offer is second to none. | |
|
50000 | 5 | Dark Matter Deflectors |
|
These deflectors utilize dark matter to deflect incoming projectiles in a way that seems to utterly defy the laws of nature. | ||
|
50000 | 5 | +5% Shield hit points | Advanced Shields | Base: 12.5
Modifiers
|
The basic mechanics of ship shields are complex, but they can be adjusted and improved in a multitude of ways. | |
|
6000 | 2 | Shield Capacitor | Shields | Base: 70 | These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. | |
|
8000 | 3 | Planetary Shield Generator | Shields | Base: 32.5 | Generating a strong energy shield within a planetary atmosphere is a greater challenge than in the vacuum of space, but it offers a potent defense against orbital bombardment. | |
|
6000 | 2 | Experimental Subspace Navigation | Gravitic Sensors | Base: 37.5 | Solitary Science Ships can break out of the naturally-occurring hyperlanes and attempt to navigate to known but otherwise unreachable destinations. | |
|
12000 | 3 | Can use Dark Matter resource | Base: 50 | This exotic substance has many properties that seemingly defy the laws of physics. Harvestable concentrations can only be found near Black Holes or in certain nebulas. | ||
|
20000 | 5 | Global Pacifier colossus weapon | Base: 10 | A shielding field is deployed around a planet, creating a barrier that is permanent and impenetrable (save for some wavelengths of light). | ||
|
4000 | 3 | Continues the Horizon Signal event chain | Horizon Signal event chain | The universe tends irresistibly onwards and downwards. That tendency cannot be reversed... but it can be subverted, for a price. | ||
|
48000 | 5 | Dyson Sphere megastructure | A Dyson Sphere fully envelops a given star, converting all solar output directly to Energy Credits. | |||
|
48000 | 5 | Matter Decompressor megastructure | The Matter Decompressor lenses a black hole's gravity, forming a drill of gravitational forces to retrieve Minerals from the singularity. |
Particles[编辑 | 编辑源代码]
请帮助核对或更新这个段落,最近核对为3.2版本。
The
Technology | Cost | Tier | Effects | Prerequisites | Weight & Modifiers | Description | |
---|---|---|---|---|---|---|---|
|
0 | Fission Reactor | This energy source generates power for ships through induced fission, but it also produces harmful nuclear waste. | ||||
|
2500 | 1 | Fusion Reactor | |
Base: 190 | Nuclear fusion processes generate a great amount of power for ships, but without many of the risks associated with fission power. | |
|
5000 | 2 | Cold Fusion Reactor | |
Base: 150 | The ability to sustain a fusion reaction at relatively low temperatures will result in a new generation of fusion reactors for our ships. | |
|
10000 | 3 | Antimatter Reactor | |
Base: 120 | By harnessing the energy produced by matter/antimatter annihilations, our efficiency at generating ship power will be orders of magnitude better than fusion. | |
|
20000 | 4 | Zero Point Reactor | |
Base: 80 | These generators extract vacuum energy, providing an almost limitless supply of ship power. There is no more efficient way to generate energy. | |
|
50000 | 5 | Dark Matter Reactor |
|
These generators appear to somehow draw energy directly from dark matter, providing more ship power than should be possible according to the laws of physics. | ||
|
32000 | 5 | |
Base: 3 | A groundbreaking technological marvel, the Jump Drive shreds the local space-time continuum and rearranges it on the quantum level to be identical to that of the target destination - and thus the ship appears to near-instantly "jump" from system to system. | ||
|
0 | Reactor Booster | |
Additional power generation systems increase the ship's reactor output. | |||
|
3000 | 1 | Improved Reactor Booster | Base: 135 | The discovery of fusion power allows for better reactor boosters to be fitted onto our ships. | ||
|
12000 | 1 | Advanced Reactor Booster | Base: 75 | The discovery of antimatter power allows for highly advanced reactor boosters that can greatly enhance ship reactors. | ||
|
0 | Hyperdrive I | |
Like the strands of a spider web, the extra-dimensional realm of hyperspace runs between the gravity wells of most stars. Faster than light travel is theoretically possible along these hyperlanes. | |||
|
5000 | 2 | |
Base: 75 | We have identified the existence of points in space where a ship expends less energy to "breach" their way into a hyperlane. This will lead to a new generation of hyper drives. | ||
|
12000 | 3 | Hyperdrive III | |
Base: 50 | A new generation of hyper drives capable of accessing the subspace slipstreams that are present within hyperspace. This leads to dramatically improved drive performance. | |
|
24000 | 4 | Can reactivate Gateways | Base: 17.5 | The ability to reactivate the derelict Gateway stations that can be found scattered throughout the galaxy has the potential to dramatically shorten travel times. | ||
|
48000 | 5 | Gateway megastructure | Base: 10 | The construction of new Gateway stations enables us to build a fast-travel network that could revolutionize interstellar travel. | ||
|
12000 | 3 | Special Project to open L-Gates | Gathered 7 L-Gate Insights | The L-Gates defy our current understanding of subspace mechanics. This must be remedied before they can be opened for travel. | ||
|
8000 | 3 | Science ships can stabilize Wormholes | Base: 32.5 | A naturally occurring subspace wormhole is a fickle thing, and its fluctuating energy levels typically make it impossible to travel safely between its linked apertures. There are ways to temporarily stabilize its matrix, however. | ||
超光速抑制 FTL Inhibition | |
4000 | 2 | Starbases and Fortresses gain FTL inhibitors | |
Base: 340 | Gravity well projectors can be used to create localized pockets of space where safe entry into hyperspace is impossible. The immense power requirements and the size of the projectors prohibits their use on anything smaller than a starbase. |
|
0 | Red Laser | Laser weapons fire focused beams of light at targets, causing damage through the generation of intense heat. | ||||
|
2500 | 1 | Blue Laser | |
Base: 95 | More powerful than red lasers, these blue variants emit electromagnetic radiation at a wavelength that appears blue or violet to most organics. | |
|
4000 | 2 | UV Laser | Blue Lasers | Base: 85 | Ultraviolet lasers are an updated and more powerful version of their blue predecessors. Accurate and destructive, these weapons are capable of inflicting great damage. | |
|
8000 | 3 | X-Ray Laser | UV Lasers | Base: 65 | These lasers have a shorter wavelength than UV-based laser weaponry, but are even more destructive. | |
|
16000 | 4 | Gamma Laser | X-Ray Lasers | Base: 45 | The electromagnetic radiation emitted by gamma lasers is of an extremely high frequency. Their destructive potential is unmatched in the field of laser weapons. | |
|
20000 | 4 | Particle Lance | Base: 40 | These heavy energy weapons fire focused particle beams that cause massive damage. The size of the emitter arrays limits their use to battleships and titans. | ||
|
24000 | 4 | Tachyon Lance | Base: 35 | A more powerful version of the particle lance, this weapon fires a tachyon beam of immense power. Like its predecessor, its use is limited to battleships and titans. | ||
|
12000 | 3 | Proton Launchers | X-Ray Lasers | Base: 50 | These energy projectiles consist of tightly concentrated protons capable of causing immense damage to the hull of enemy ships. | |
|
20000 | 4 | Neutron Launchers | Proton Launchers | Base: 40 | Upgraded energy projectiles that rely on neutrons instead of protons for their destructive power. | |
|
20000 | 5 | +5% Energy weapon attack speed | Blue Lasers | Base: 12.5
Modifiers
|
New developments in tech cooling regularly surface, improving the stability and efficiency of our weapons systems, keeping them from blowing up the ships upon which they are mounted. | |
|
20000 | 5 | +5% Energy weapon damage | X-Ray Lasers | Base: 12.5
Modifiers
|
Perfecting the firing cadence of laser weaponry is a task that could keep the engineering elite of any given planet busy for centuries. | |
|
5000 | 2 | Disruptor | Blue Lasers | Base: 75 | Disruptors fire high-energy bolts that weaken and destroy the molecular bonds that hold the target's constituent atoms together. They are capable of passing through shields and armor to wreak havoc directly on enemy hull and crew. | |
|
8000 | 3 | Ion Disruptor | Disruptors | Base: 65 | These upgraded disruptors fire bolts of more destructive ion Particles at targets. | |
|
16000 | 4 | Phase Disruptor | Ion Disruptors | Base: 45 | Extremely high-yield disruptors that fire quantum energy charges causing incredible damage to those unfortunate enough to get in their way. | |
|
20000 | 4 | Arc Emitter | Base: 40 | Powerful weapons that launch a lightning arc of chaotic energy at targets, which in part can ignore armor and shields. | ||
|
24000 | 4 | Focused Arc Emitter | Arc Emitters | Base: 35 | These upgraded emitters are equipped with better focusing lenses, resulting in a more powerful energy discharge. | |
|
5000 | 2 | Plasma Thrower | Blue Lasers | Base: 75 | Weapons that eject destructive balls of high-energy plasma at targets. These plasma projectiles are extremely effective at eating through ship armor. | |
|
8000 | 3 | Plasma Accelerator | Plasma Throwers | Base: 65 | These new accelerators launch projectiles of high-energy plasma with improved containment fields. This results in less energy leakage as the projectile travels in space towards its target. | |
|
16000 | 4 | Plasma Cannon | Plasma Accelerators | Base: 45 | The latest in plasma weaponry, these cannons are fully militarized versions of the older, somewhat improvised plasma throwers. Their plasma projectiles are even deadlier. | |
|
20000 | 5 | Neutron Sweep colossus weapon | Base: 10 | An accelerated plume of neutron radiation "paints" the planet surface, severely degrading most materials and directly destroying biological tissue. | ||
|
5000 | 2 | Mining Drone Lasers | Analyzed Ancient Mining Drones debris | Using strong-focus lenses in combination with an oscillating firing frequence help create lasers strong enough to mine asteroids, or shoot down hostiles. | ||
|
6000 | 2 | Cloud Lightning | Analyzed Void Clouds debris | Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. Using the same gas composition together with a specialized conduit allows for powerful lightning weaponry. | ||
|
6000 | 2 | Null Void Beam | The Doorway event outcome | By harnessing the entropic nature of the Null Void, this beam can actually destroy energy. | ||
|
48000 | 5 | Matter Disintegrator | Analyzed Extradimensional Invaders debris | Applying 5th-dimensional energy manipulation principles on lower dimensional planes allows for the creation of powerful energy weapons. | ||
|
4000 | 2 | Base: 170 | Volatile Motes are fickle particles that are dangerous to work with. In order to safely harvest them without setting off a chain-reaction of explosions, energy fields must be used to stabilize the motes. | |||
|
4000 | 2 | |
Base: 170 | Aside from the obvious safety concerns, the artificial creation of Volatile Motes is an extremely delicate and complicated process that requires highly specialized equipment. | ||
|
0 | Bio-Reactor | |
A facility where organic matter is converted into energy at a highly efficient rate. | |||
|
10000 | 3 | Omega Alignment | Base: 60 | When a temporal paradox becomes tangled, a kind of consciousness arises, with its own needs, its own desires. This is what has occurred with the consciousness that some call the Worm-in-Waiting. If we can align ourselves with that consciousness, we might just achieve a kind of immortality. |
参考资料[编辑 | 编辑源代码]
游戏概念
治理 | 帝国 • 思潮 • 政府 • 国民理念 • 政策 • 法令 • 领袖 • 派系 • 人口 • 物种权利 • 经济 • 科技 • 传统 • 犯罪率 |
探索 | 探索 • 地图 • 物种 • 异常现象 • 事件 • FTL • 失落帝国 • 前超光速物种 • 先驱者 • 太空生命体 |
殖民 | 殖民 • 天体 • 行星特征 • 行星管理 • 区划 • 建筑 • 舰船 • 恒星基地 • 巨型结构 |
外交 | 外交 • 贸易 • 附属国 • 联邦 • 星海共同体 • AI 性格 • 情报 |
战争 | 战争 • 太空战 • 地面战 • 舰船设计器 |
其它 | 特质 • 环境改造 • 种群修饰 • 奴役 • 危机 • 预设帝国 • AI 玩家 • 彩蛋 |